Search Results

Search found 8467 results on 339 pages for 'alternate elements'.

Page 290/339 | < Previous Page | 286 287 288 289 290 291 292 293 294 295 296 297  | Next Page >

  • XML Schema: Can I make some of an attribute's values be required but still allow other values?

    - by scrotty
    (Note: I cannot change structure of the XML I receive, I am only able to change how I validate it.) Let's say I can get XML like this: <Address Field="Street" Value="123 Main"/> <Address Field="StreetPartTwo" Value="Unit B"/> <Address Field="State" Value="CO"/> <Address Field="Zip" Value="80020"/> <Address Field="SomeOtherCrazyValue" Value="Foo"/> I need to create an XSD schema that validates that "Street", "State" and "Zip" must be present. But I don't care if "StreetPartTwo" or "SomeOTherCrazyValue" is present. If I knew that only the three I care about could be included, I could do this: <xs:element name="Address" type="addressType" maxOccurs="unbounded" minOccurs="3"/> <xs:complexType name="addressType"> <xs:attribute name="Field" use="required"> <xs:simpleType> <xs:restriction base="xs:string"> <xs:enumeration value="Street"/> <xs:enumeration value="State"/> <xs:enumeration value="Zip"/> </xs:restriction> </xs:simpleType> </xs:attribute> </xs:complexType> But this won't work with my case because I may also receive those other Address elements (that also have "Field" attributes) that I don't care about. Any ideas how I can ensure the stuff I care about is present but let the other stuff in too? TIA! Sean

    Read the article

  • How to treat Base* pointer as Derived<T>* pointer?

    - by dehmann
    I would like to store pointers to a Base class in a vector, but then use them as function arguments where they act as a specific class, see here: #include <iostream> #include <vector> class Base {}; template<class T> class Derived : public Base {}; void Foo(Derived<int>* d) { std::cerr << "Processing int" << std::endl; } void Foo(Derived<double>* d) { std::cerr << "Processing double" << std::endl; } int main() { std::vector<Base*> vec; vec.push_back(new Derived<int>()); vec.push_back(new Derived<double>()); Foo(vec[0]); Foo(vec[1]); delete vec[0]; delete vec[1]; return 0; } This doesn't compile: error: call of overloaded 'Foo(Base*&)' is ambiguous Is it possible to make it work? I need to process the elements of the vector differently, according to their int, double, etc. types.

    Read the article

  • Creating and appending a big DOM with javascript - most optimized way?

    - by fenderplayer
    I use the following code to append a big dom on a mobile browser (webkit): 1. while(someIndex--) // someIndex ranges from 10 to possibly 1000 2. { 3. var html01 = ['<div class="test">', someVal,'</div>', 4. '<div><p>', someTxt.txt1, someTxt.txt2, '</p></div>', 5. // lots of html snippets interspersed with variables 6. // on average ~40 to 50 elements in this array 7. ].join(''); 8. var fragment = document.createDocumentFragment(), 9. div = fragment.appendChild(document.createElement('div')); 10. div.appendChild(jQuery(html01)[0]); 11. jQuery('#screen1').append(fragment); 12. } //end while loop 13. // similarly i create 'html02' till 'html15' to append in other screen divs Is there a better or faster way to do the above? Do you see any problems with the code? I am a little worried about line 10 where i wrap in jquery and then take it out.

    Read the article

  • Why Does My Vector<PEVENTLOGRECORD> Mysteriously Get Cleared?

    - by Eric
    Hello everyone, I am making a program that reads and stores data from Windows EventLog files (.evt) in C++. I am using the calls OpenBackupEventLog(ServerName, FileName) and ReadEventLog(...). Also using this: PEVENTLOGRECORD Anyway, without supplying all of the code, here is the basic idea: 1. I get a handle to the .evt file using OpenBackupEventLog() and passing in a file name. 2. I then use ReadEventLog() to fill up a buffer with an unknown number of EventLog messages. 3. I traverse through the buffer and add each message to a vector 4. I keep filling up buffers (repeat steps 2 and 3) until I reach the end of the file. Here is my code for filling the vector: vector<PEVENTLOGRECORD> allRecords; while(_status == ERROR_SUCCESS) { if(!ReadEventLog(...)) CheckStatus(); else FillVectorFromBuffer(allRecords) } // Function FillVectorFromBuffer FillVectorFromBuffer(vector(PEVENTLOGRECORD) &allRecords) { int bytesExamined = 0; PBYTE pRecord = (PBYTE)_lpBuffer; // This is one of the params in ReadEventLog() while(bytesExamined < _pnBytesRead) // Another param from ReadEventLog { PEVENTLOGRECORD currentRecord = (PEVENTLOGRECORD)(pRecord); allRecords.push_back(currentRecord); pRecord += currentRecord->Length; bytesExamined += currentRecord->Length; } } Anyway, whenever I run this, it will get all the EventLogs in the file, and the vector will have everything I want it to. But as soon as this line: if(!ReadEventLog()) gets called and returns true (aka ReadEventLog() returns false), then every field in my vector gets set to zero. The vector will still contain the correct number of elements, it's just that all of the fields in the PEVENTLOGRECORD struct are now zero. Anyone with better debugging experience have any ideas? Thanks.

    Read the article

  • Creating a method for wrapping a loaded image in a UIImageView

    - by eco_bach
    I have the following un my applicationDidFinishLaunching method UIImage *image2 = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"image2.jpg" ofType:nil]]; view2 = [[UIImageView alloc] initWithImage:image2]; view2.hidden = YES; [containerView addSubview:view2]; I'm simply adding an image to a view. But because I need to add 30-40 images I need to wrap the above in a function (which returns a UIImageView) and then call it from a loop. This is my first attempt at creating the function -(UIImageView)wrapImageInView:(NSString *)imagePath { UIImage *image = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:imagePath ofType:nil]]; UIImageView *view = [[UIImageView alloc] initWithImage:image]; view.hidden = YES; } And then to invoke it I have the following so far, for simplicity I am only wrapping 3 images //Create an array and add elements to it NSMutableArray *anArray = [[NSMutableArray alloc] init]; [anArray addObject:@"image1.jpg"]; [anArray addObject:@"image2.jpg"]; [anArray addObject:@"image3.jpg"]; //Use a for each loop to iterate through the array for (NSString *s in anArray) { UIImageView *wrappedImgInView=[self wrapImage:s]; [containerView addSubview:wrappedImgInView]; NSLog(s); } //Release the array [anArray release]; I have 2 general questions 1-Is my approach correct?, ie following best practices, for what I am trying to do (load a multiple number of images(jpgs, pngs, etc.) and adding them to a container view) 2-For this to work properly with a large number of images, do I need to keep my array creation separate from my method invocation? Any other suggestions welcome!

    Read the article

  • jQuery + CSS Manipulation using each()

    - by atif089
    Hi, I am trying to create a css menu. I would like to remove border and padding for every last li > a element on the child ul tag. (sorry for confusing) Here is the code for the menu <ul id="nav"> <li><a id="cat1" href="#">Menu 1</a></li> <li><a id="cat2" href="#">Menu 2</a></li> <li><a id="cat3" href="#">Menu 3</a> <ul> <li><a href="#">Sub Item 1 - M3</a></li> </ul> </li> <li><a id="cat4" href="#">Menu 4</a> <ul> <li><a href="#">Sub Item 2 - M3</a></li> <li><a href="#">Sub Item 3 - M3</a></li> <li><a href="#">Sub Item 4 - M3</a></li> </ul> </li> </ul> The code must remove border and padding for last elements that is <li><a href="#">Sub Item 1 - M3</a></li> <li><a href="#">Sub Item 4 - M3</a></li> Tried this but it takes off border for only sub item 4 $("#nav li ul").each(function(index) { $("#nav li ul > :last a").css('border','0 none'); $("#nav li ul > :last a").css('padding','0'); });

    Read the article

  • Why does this Haskell code produce the "infinite type" error?

    - by Charlie Flowers
    I am new to Haskell and facing a "cannot construct infinite type" error that I cannot make sense of. In fact, beyond that, I have not been able to find a good explanation of what this error even means, so if you could go beyond my basic question and explain the "infinite type" error, I'd really appreciate it. Here's the code: intersperse :: a -> [[a]] -> [a] -- intersperse '*' ["foo","bar","baz","quux"] -- should produce the following: -- "foo*bar*baz*quux" -- intersperse -99 [ [1,2,3],[4,5,6],[7,8,9]] -- should produce the following: -- [1,2,3,-99,4,5,6,-99,7,8,9] intersperse _ [] = [] intersperse _ [x] = x intersperse s (x:y:xs) = x:s:y:intersperse s xs And here's the error trying to load it into the interpreter: Prelude :load ./chapter.3.ending.real.world.haskell.exercises.hs [1 of 1] Compiling Main ( chapter.3.ending.real.world.haskell.exercises.hs, interpreted ) chapter.3.ending.real.world.haskell.exercises.hs:147:0: Occurs check: cannot construct the infinite type: a = [a] When generalising the type(s) for `intersperse' Failed, modules loaded: none. Thanks. EDIT: Thanks to the responses, I have corrected the code and I also have a general guideline for dealing with the "infinite type" error in Haskell: Corrected code intersperse _ [] = [] intersperse _ [x] = x intersperse s (x:xs) = x ++ s:intersperse s xs What the problem was: My type signature states that the second parameter to intersperse is a list of lists. Therefore, when I pattern matched against "s (x:y:xs)", x and y became lists. And yet I was treating x and y as elements, not lists. Guideline for dealing with the "infinite type" error: Most of the time, when you get this error, you have forgotten the types of the various variables you're dealing with, and you have attempted to use a variable as if it were some other type than what it is. Look carefully at what type everything is versus how you're using it, and this will usually uncover the problem.

    Read the article

  • Simplest way to mix sequences of types with iostreams?

    - by Kylotan
    I have a function void write<typename T>(const T&) which is implemented in terms of writing the T object to an ostream, and a matching function T read<typename T>() that reads a T from an istream. I am basically using iostreams as a plain text serialisation format, which obviously works fine for most built-in types, although I'm not sure how to effectively handle std::strings just yet. I'd like to be able to write out a sequence of objects too, eg void write<typename T>(const std::vector<T>&) or an iterator based equivalent (although in practice, it would always be used with a vector). However, while writing an overload that iterates over the elements and writes them out is easy enough to do, this doesn't add enough information to allow the matching read operation to know how each element is delimited, which is essentially the same problem that I have with a single std::string. Is there a single approach that can work for all basic types and std::string? Or perhaps I can get away with 2 overloads, one for numerical types, and one for strings? (Either using different delimiters or the string using a delimiter escaping mechanism, perhaps.)

    Read the article

  • How can i mock or test my deferred execution functionality?

    - by cottsak
    I have what could be seen as a bizarre hybrid of IQueryable<T> and IList<T> collections of domain objects passed up my application stack. I'm trying to maintain as much of the 'late querying' or 'lazy loading' as possible. I do this in two ways: By using a LinqToSql data layer and passing IQueryable<T>s through by repositories and to my app layer. Then after my app layer passing IList<T>s but where certain elements in the object/aggregate graph are 'chained' with delegates so as to defer their loading. Sometimes even the delegate contents rely on IQueryable<T> sources and the DataContext are injected. This works for me so far. What is blindingly difficult is proving that this design actually works. Ie. If i defeat the 'lazy' part somewhere and my execution happens early then the whole thing is a waste of time. I'd like to be able to TDD this somehow. I don't know a lot about delegates or thread safety as it applies to delegates acting on the same source. I'd like to be able to mock the DataContext and somehow trace both methods of deferring (IQueryable<T>'s SQL and the delegates) the loading so that i can have tests that prove that both functions are working at different levels/layers of the app/stack. As it's crucial that the deferring works for the design to be of any value, i'd like to see tests fail when i break the design at a given level (separate from the live implementation). Is this possible?

    Read the article

  • STL vectors with uninitialized storage?

    - by Jim Hunziker
    I'm writing an inner loop that needs to place structs in contiguous storage. I don't know how many of these structs there will be ahead of time. My problem is that STL's vector initializes its values to 0, so no matter what I do, I incur the cost of the initialization plus the cost of setting the struct's members to their values. Is there any way to prevent the initialization, or is there an STL-like container out there with resizeable contiguous storage and uninitialized elements? (I'm certain that this part of the code needs to be optimized, and I'm certain that the initialization is a significant cost.) Also, see my comments below for a clarification about when the initialization occurs. SOME CODE: void GetsCalledALot(int* data1, int* data2, int count) { int mvSize = memberVector.size() memberVector.resize(mvSize + count); // causes 0-initialization for (int i = 0; i < count; ++i) { memberVector[mvSize + i].d1 = data1[i]; memberVector[mvSize + i].d2 = data2[i]; } }

    Read the article

  • RTTI Delphi Create as TValue an n-dimensional matrix.

    - by user558126
    Good day, I had tried to make recurrent function to return a TValue as a n-dimensional. matrix(2D, 3D, 4D...) for example, this procedure will show a n-dimensional matrix(it will list all elements from a n-dimensional matrix as TValue variable): Procedure Show(X:TValue); var i:integer; begin if x.IsArray then begin for i:=0 to x.GetArrayLength-1 do show(x.GetArrayElement(i)); writeln; end else write(x.ToString,' '); end; I don't understand how to create a function to create from a TValue an n-dimensional matrix. For example i need a Function CreateDynArray(Dimensions:array of integer; Kind:TTypeKind):TValue; and the function will return a TValue which is a dynamic array how contain the dimenssions for example: Return=CreateDynArray([2,3],tkInteger); will return a TValue as tkDynArray and if i will show(Return) will list 0 0 0 0 0 0 Thank you very much, and have a nice day!

    Read the article

  • using Python reduce over a list of pairs

    - by user248237
    I'm trying to pair together a bunch of elements in a list to create a final object, in a way that's analogous to making a sum of objects. I'm trying to use a simple variation on reduce where you consider a list of pairs rather than a flat list to do this. I want to do something along the lines of: nums = [1, 2, 3] reduce(lambda x, y: x + y, nums) except I'd like to add additional information to the sum that is specific to each element in the list of numbers nums. For example for each pair (a,b) in the list, run the sum as (a+b): nums = [(1, 0), (2, 5), (3, 10)] reduce(lambda x, y: (x[0]+x[1]) + (y[0]+y[1]), nums) This does not work: >>> reduce(lambda x, y: (x[0]+x[1]) + (y[0]+y[1]), nums) Traceback (most recent call last): File "<stdin>", line 1, in <module> File "<stdin>", line 1, in <lambda> TypeError: 'int' object is unsubscriptable Why does it not work? I know I can encode nums as a flat list - that is not the point - I just want to be able to create a reduce operation that can iterate over a list of pairs, or over two lists of the same length simultaneously and pool information from both lists. thanks.

    Read the article

  • Is this a bad version of the Merge Sort algorithm?

    - by SebKom
    merge1(int low, int high, int S[], U[]) { int k = (high - low + 1)/2 for q (from low to high) U[q] = S[q] int j = low int p = low int i = low + k while (j <= low + k - 1) and (i <= high) do { if ( U[j] <= U[i] ) { S[p] := U[j] j := j+1 } else { S[p] := U[i] i := i+1 } p := p+1 } if (j <= low + k - 1) { for q from p to high do { S[q] := U[j] j := j+1 } } } merge_sort1(int low, int high, int S[], U[]) { if low < high { int k := (high - low + 1)/2 merge_sort1(low, low+k-1, S, U) merge_sort1(low+k, high, S, U) merge1(low, high, S, U) } } I am really sorry for the terrible formating, as you can tell I am not a regular visitor here. So, basically, this is on my lecture notes. I find it quite confusing in general but I understand the biggest part of it. What I don't understand is the need of the "if (j <= low + k - 1)" part. It looks like it checks if there are any elements "left" in the left part. Is that even possible when mergesorting?

    Read the article

  • Java Collection performance question

    - by Shervin
    I have created a method that takes two Collection<String> as input and copies one to the other. However, I am not sure if I should check if the collections contain the same elements before I start copying, or if I should just copy regardless. This is the method: /** * Copies from one collection to the other. Does not allow empty string. * Removes duplicates. * Clears the too Collection first * @param target * @param dest */ public static void copyStringCollectionAndRemoveDuplicates(Collection<String> target, Collection<String> dest) { if(target == null || dest == null) return; //Is this faster to do? Or should I just comment this block out if(target.containsAll(dest)) return; dest.clear(); Set<String> uniqueSet = new LinkedHashSet<String>(target.size()); for(String f : target) if(!"".equals(f)) uniqueSet.add(f); dest.addAll(uniqueSet); } Maybe it is faster to just remove the if(target.containsAll(dest)) return; Because this method will iterate over the entire collection anyways.

    Read the article

  • Are the formatted addresses of a Google location unique?

    - by Hans
    I want our users of a web site to be able to either search and pick an address or mark a location on a map decide how accurate this address/location is I am in the process of implementing the first part with jquery, jquery ui's autocomplete, google map, and google geocoder. For the second part I will generate a radiobutton list based on the address elements/alternatives of the first part on the client side with jquery. My concern, however, is how to convey the choices to the server side. The Google geocoder includes a number of useful metadata that I want to store. A possibility is to store the complete json object in a hidden form field, but I can't trust the users. Such a solution would enable an unfriendly insertion of spam in the data. If the addresses/locations would have a unique identifyer I could store just these and let the server refetch/evaluate the data. The alternative geonames.org web service has such ids. But are for example the formatted addresses of a Google location unique? Any tips?

    Read the article

  • Qt/C++ - confused about caller/callee, object ownership

    - by Isabel
    I am creating a GUI to manipulate a robot arm. The location of the arm can be described by 6 floats (describing the positions of the various arm joints. The interface consists of a QGraphicsView with a diagram of the arm (which can be clicked to change the arm position - adjusting the 6 floats). The interface also has 6 lineEdit boxes, to also adjust those values separately. When the graphics view is clicked, and when the line edit boxes are changed, I'd like the line edit boxes / graphics view to stay in synchronisation. This brings me to confusion about how to store the 6 floats, and trigger events when they're updated. My current idea is this: The robot arm's location should be represented by a class, RobotArmLocation. Objects of this class then have methods such as obj.ShoulderRotation() and obj.SetShoulderRotation(). The MainWindow has a single instance of RobotArmLocation. Next is the bit I'm more confused about, how to join everything up. I am thinking: The MainWindow has a ArmLocationChanged slot. This is signalled whenever the location object is changed. The diagram class will have a SetRobotArmLocation(RobotArmLocation &loc). When the diagram is changed, it's free to change the location object, and fire a signal to the ArmLocationChanged slot. Likewise, changing any of the text boxes will fire a signal to that ArmLocationChanged slot. The slot then has code to synchronise all the elements. This kind of seems like a mess to me, does anyone have any other suggestions? I've also thought of the following, does it have any merrit? The RobotArmLocation class has a ValueChanged slot, the diagram and textboxes can use that directly, and bypass the MainWindow directly (seems cleaner?) thanks for any wisdom!

    Read the article

  • How to filter node list based on the contents of another node list

    - by ~otakuj462
    Hi, I'd like to use XSLT to filter a node list based on the contents of another node list. Specifically, I'd like to filter a node list such that elements with identical id attributes are eliminated from the resulting node list. Priority should be given to one of the two node lists. The way I originally imagined implementing this was to do something like this: <xsl:variable name="filteredList1" select="$list1[not($list2[@id_from_list1 = @id_from_list2])]"/> The problem is that the context node changes in the predicate for $list2, so I don't have access to attribute @id_from_list1. Due to these scoping constraints, it's not clear to me how I would be able to refer to an attribute from the outer node list using nested predicates in this fashion. To get around the issue of the context node, I've tried to create a solution involving a for-each loop, like the following: <xsl:variable name="filteredList1"> <xsl:for-each select="$list1"> <xsl:variable name="id_from_list1" select="@id_from_list1"/> <xsl:if test="not($list2[@id_from_list2 = $id_from_list1])"> <xsl:copy-of select="."/> </xsl:if> </xsl:for-each> </xsl:variable> But this doesn't work correctly. It's also not clear to me how it fails... Using the above technique, filteredList1 has a length of 1, but appears to be empty. It's strange behaviour, and anyhow, I feel there must be a more elegant approach. I'd appreciate any guidance anyone can offer. Thanks.

    Read the article

  • How to optimize a postgreSQL server for a "write once, read many"-type infrastructure ?

    - by mhu
    Greetings, I am working on a piece of software that logs entries (and related tagging) in a PostgreSQL database for storage and retrieval. We never update any data once it has been inserted; we might remove it when the entry gets too old, but this is done at most once a day. Stored entries can be retrieved by users. The insertion of new entries can happen rather fast and regularly, thus the database will commonly hold several millions elements. The tables used are pretty simple : one table for ids, raw content and insertion date; and one table storing tags and their values associated to an id. User search mostly concern tags values, so SELECTs usually consist of JOIN queries on ids on the two tables. To sum it up : 2 tables Lots of INSERT no UPDATE some DELETE, once a day at most some user-generated SELECT with JOIN huge data set What would an optimal server configuration (software and hardware, I assume for example that RAID10 could help) be for my PostgreSQL server, given these requirements ? By optimal, I mean one that allows SELECT queries taking a reasonably little amount of time. I can provide more information about the current setup (like tables, indexes ...) if needed.

    Read the article

  • trouble calculating offset index into 3D array

    - by Derek
    Hello, I am writing a CUDA kernel to create a 3x3 covariance matrix for each location in the rows*cols main matrix. So that 3D matrix is rows*cols*9 in size, which i allocated in a single malloc accordingly. I need to access this in a single index value the 9 values of the 3x3 covariance matrix get their values set according to the appropriate row r and column c from some other 2D arrays. In other words - I need to calculate the appropriate index to access the 9 elements of the 3x3 covariance matrix, as well as the row and column offset of the 2D matrices that are inputs to the value, as well as the appropriate index for the storage array. i have tried to simplify it down to the following: //I am calling this kernel with 1D blocks who are 512 cols x 1row. TILE_WIDTH=512 int bx = blockIdx.x; int by = blockIdx.y; int tx = threadIdx.x; int ty = threadIdx.y; int r = by + ty; int c = bx*TILE_WIDTH + tx; int offset = r*cols+c; int ndx = r*cols*rows + c*cols; if((r < rows) && (c < cols)){ //this IF statement is trying to avoid the case where a threadblock went bigger than my original array..not sure if correct d_cov[ndx + 0] = otherArray[offset]; d_cov[ndx + 1] = otherArray[offset] d_cov[ndx + 2] = otherArray[offset] d_cov[ndx + 3] = otherArray[offset] d_cov[ndx + 4] = otherArray[offset] d_cov[ndx + 5] = otherArray[offset] d_cov[ndx + 6] = otherArray[offset] d_cov[ndx + 7] = otherArray[offset] d_cov[ndx + 8] = otherArray[offset] } When I check this array with the values calculated on the CPU, which loops over i=rows, j=cols, k = 1..9 The results do not match up. in other words d_cov[i*rows*cols + j*cols + k] != correctAnswer[i][j][k] Can anyone give me any tips on how to sovle this problem? Is it an indexing problem, or some other logic error?

    Read the article

  • Big-O for GPS data

    - by HH
    A non-critical GPS module use lists because it needs to be modifiable, new routes added, new distances calculated, continuos comparisons. Well so I thought but my team member wrote something I am very hard to get into. His pseudo code int k =0; a[][] <- create mapModuleNearbyDotList -array //CPU O(n) for(j = 1 to n) // O(nlog(m)) for(i =1 to n) for(k = 1 to n) if(dot is nearby) adj[i][j]=min(adj[i][j], adj[i][k] + adj[k][j]); His ideas transformations of lists to tables His worst case time complexity is O(n^3), where n is number of elements in his so-called table. Exception to the last point with Finite structure: O(mlog(n)) where n is number of vertices and m is an arbitrary constants Questions about his ideas why to waste resources to transform constantly-modified lists to table? Fast? only point where I to some extent agree but cannot understand the same upper limits n for each for-loops -- perhaps he supposed it circular why does the code take O(mlog(n)) to proceed in time as finite structure? The term finite may be wrong, explicit?

    Read the article

  • How to avoid mouse move on Touch

    - by VirtualBlackFox
    I have a WPF application that is capable of being used both with a mouse and using Touch. I disable all windows "enhancements" to just have touch events : Stylus.IsPressAndHoldEnabled="False" Stylus.IsTapFeedbackEnabled="False" Stylus.IsTouchFeedbackEnabled="False" Stylus.IsFlicksEnabled="False" The result is that a click behave like I want except on two points : The small "touch" cursor (little white star) appears where clicked an when dragging. Completely useless as the user finger is already at this location no feedback is required (Except my element potentially changing color if actionable). Elements stay in the "Hover" state after the movement / Click ends. Both are the consequences of the fact that while windows transmit correctly touch events, he still move the mouse to the last main-touch-event. I don't want windows to move the mouse at all when I use touch inside my application. Is there a way to completely avoid that? Notes: Handling touch events change nothing to this. Using SetCursorPos to move the mouse away make the cursor blink and isn't really user-friendly. Disabling the touch panel to act as an input device completely disable all events (And I also prefer an application-local solution, not system wide). I don't care if the solution involve COM/PInvoke or is provided in C/C++ i'll translate. If it is necessary to patch/hook some windows dlls so be it, the software will run on a dedicated device anyway. I'm investigating the surface SDK but I doubt that it'll show any solution. As a surface is a pure-touch device there is no risk of bad interaction with the mouse.

    Read the article

  • Problems applying texture to a triangle strip using glTexCoordPointer

    - by Alexey
    Hi, I'm writing a pretty simple piece of code which should draw a plane. The plane must have two different textures on its sides, like if it was a book page. I'm trying to achieve this by doing this: glFrontFace(GL_CCW); glBindTexture(GL_TEXTURE_2D, textures[kActiveSideLeft]); glVertexPointer(3, GL_FLOAT, 0, vertexCoordinates); glTexCoordPointer(2, GL_FLOAT, 0, textureCoordinates); glDrawArrays(GL_TRIANGLE_STRIP, 0, (2 * kHorizontalSegmentsCount + 4) * kVerticalSegmentsCount); glFrontFace(GL_CW); glBindTexture(GL_TEXTURE_2D, textures[kActiveSideRight]); glVertexPointer(3, GL_FLOAT, 0, vertexCoordinates); glTexCoordPointer(2, GL_FLOAT, 0, textureCoordinates); glDrawArrays(GL_TRIANGLE_STRIP, 0, (2 * kHorizontalSegmentsCount + 4) * kVerticalSegmentsCount); textures[] array contains 2 GLuint textures which specify appropriate textures. vertexCoordinates and textureCoordinates contain vertexes and texture coordinates respectively ((2 * kHorizontalSegmentsCount + 4) * kVerticalSegmentsCount) equals 15 and that's exactly how many elements I have in the arrays I set up opengl like this: glEnable(GL_DEPTH_TEST); glClearDepthf(1.0f); glDepthFunc(GL_LEQUAL); glClearColor(0.0, 1.0, 1.0, 1.0); glEnable(GL_TEXTURE_2D); glEnable(GL_CULL_FACE); glCullFace(GL_BACK); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_COLOR_ARRAY); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); What happens is when I run it front side of the plane looks Ok, but it appears like if texture coordinates weren't applied to the back side. It appears like texture on the back side is just tiled and not connected to vertexes by any means. Any idea what am I doing wrong? Or any idea about what can I do to debug this problem? Thanks.

    Read the article

  • Java reading xml element without prefix but within the scope of a namespace

    - by wsxedc
    Functionally, the two blocks should be the same <soapenv:Body> <ns1:login xmlns:ns1="urn:soap.sof.com"> <userInfo> <username>superuser</username> <password>qapass</password> </userInfo> </ns1:login> </soapenv:Body> ----------------------- <soapenv:Body> <ns1:login xmlns:ns1="urn:soap.sof.com"> <ns1:userInfo> <ns1:username>superuser</ns1:username> <ns1:password>qapass</ns1:password> </ns1:userInfo> </ns1:login> </soapenv:Body> However, how when I read using AXIS2 and I have tested it with java6 as well, I am having a problem. MessageFactory factory = MessageFactory.newInstance(); SOAPMessage soapMsg = factory.createMessage(new MimeHeaders(), SimpleTest.class.getResourceAsStream("LoginSoap.xml")); SOAPBody body = soapMsg.getSOAPBody(); NodeList nodeList = body.getElementsByTagNameNS("urn:soap.sof.com", "login"); System.out.println("Try to get login element" + nodeList.getLength()); // I can get the login element Node item = nodeList.item(0); NodeList elementsByTagNameNS = ((Element)item).getElementsByTagNameNS("urn:soap.sof.com", "username"); System.out.println("try to get username element " + elementsByTagNameNS.getLength()); So if I replace the 2nd getElementsByTagNameNS with ((Element)item).getElementsByTagName("username");, I am able to get the username element. Doesn't username have ns1 namespace even though it doesn't have the prefix? Am I suppose to keep track of the namespace scope to read an element? Wouldn't it became nasty if my xml elements are many level deep? Is there a workaround where I can read the element in ns1 namespace without knowing whether a prefix is defined?

    Read the article

  • .NET MVC: How to fix Visual Studio's lack of awareness of CSS classes in partial views?

    - by Mega Matt
    Hi all, This has been sort of an annoyance for me for a while. I make pretty heavy use of partial views in MVC, and am using Visual Studio 2008 to develop. The problem is that when I give html elements a class in a partial view (<div class="someClass">), it will underline them in green like it doesn't know what they are. I realize this is because I'm in a partial view, and haven't put link tags anywhere in that file for it to know where the CSS is (the link tags are in the main view that renders the partial view). The CSS still works fine on my site because the browser will render all views as one long html page anyway, but it's really annoying to look through my partial views and see all of my classes underlined in green. Is there a way that I can still tell Visual Studio that those classes exist somewhere, from the partial view? I figured there has to be a way to let it know, but am not sure what it is. Maybe a way to import the stylesheets from the parent view? Thanks for your help.

    Read the article

  • How to maintain form state after Post-Redirect-Get in ASP.net?

    - by Ian Boyd
    Imagine a page with a form input: Search Criteria: crackers                   From: [email protected]           To: [email protected]       Subject: How to maintain form state with PRG? Message: Imagine a page with form input:                         Send After the user clicks Send, the server will instruct to client to Redirect, as part of the Post-Redirect-Get pattern. POST /mail/u/compose HTTP/1.1 303 See Other Location: http://stackoverflow.com/mail/u/compose And the client will issue a GET of the new page. The problem is that some elements of the existing form are lost: Search Criteria:                    It gets worse when there are a few drop-downs, and checkboxes. How can i maintain form state in using Post-Redirect-Get in ASP.net, given that the viewstate is then non-existent. Bonus Reading ASP.NET: How to redirect, prefilling form data?

    Read the article

< Previous Page | 286 287 288 289 290 291 292 293 294 295 296 297  | Next Page >