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  • Any interesting thesis topic?

    - by revers
    Hi, I study Computer Science at Technical University of Lodz (in Poland) with Computer Game and Simulation Technology specialization. I'm going to defend BSc thesis next year and I was wondering what topic I could choose but nothing really interesting is coming to my mind. Maybe You could help me and suggest some subjects related to programming graphics, games or simulations? (or maybe something else that is interesting enough :) ). I would be very grateful for any suggestion!

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  • Any interesting thesis topic?

    - by revers
    Hi, I study Computer Science at Technical University of Lodz (in Poland) with Computer Game and Simulation Technology specialization. I'm going to defend BSc thesis next year and I was wondering what topic I could choose but nothing really interesting is coming to my mind. Maybe You could help me and suggest some subjects related to programming graphics, games or simulations? (or maybe something else that is interesting enough :) ). I would be very grateful for any suggestion!

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  • How to keep your eyes on the prize?

    - by Ziv
    I'm about to go in a very intensive programming course (8AM-8PM every day of the week for three months), at the end of which I will be given a developer job-the job's quality and the project I will work on will depend on my performance in the course. Getting a good position in the company could be very beneficial and I would very much want that, does anyone have specific techniques or ways that he keeps himself concentrated on a goal for a long period of time?

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  • Game Patching Mac/PC

    - by Centurion Games
    Just wondering what types of solutions are available to handle patching of PC/Mac games that don't have any sort of auto updater built into them. In windows do you just spin off some sort of new install shield for the game that includes the updated files, hope you can read a valid registry key to point to the right directory, and overwrite files? If so how does that translate over to Mac where the game is normally just distributed as straight up .app file? Is there a better approach than the above for an already released product? (Assuming direct sells, and not through a marketplace that features auto-updating like Steam.) Are there any off the shelf auto-updater type libraries that could also be easily integrated with a C/C++ code base even after a game has been shipped to make this a lot simpler, and that are cross platform? Also how do auto-updaters work with new OS's that want applications and files digitally signed?

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  • Set secondary receiver in PayPal Chained Payment after the initial transaction

    - by CJxD
    I'm running a service whereby customers seek the services of 'freelancers' through our web platform. The customer will make a 'bid' which is immediately taken from their accounts as security. Once the job is completed, the customer marks it as accepted and the bid gets distributed to the freelancer(s) as a reward. After initially storing these rewards in the accounts of the freelancers and relying on MassPay to sort out paying them later, I realised that your business needs to be turning over at least £5000/month before MassPay is switched on. Instead, I was referred to Delayed Chained Payments in PayPal's Adaptive Payments API. This allows the customer to pay the primary receiver (my business) before the payment is later triggered to be sent to the secondary receivers (the freelancers). However, at the time that the customer initiates this transaction, you must understand that nobody yet knows who will receive the reward. So, before I program this whole Adaptive Payments system, is it even possible to change or add the secondary receivers after the customer has paid? If not, what can I do?

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  • C# 5: At last, async without the pain

    - by Alex.Davies
    For me, the best feature in Visual Studio 11 is the async and await keywords that come with C# 5. I am a big fan of asynchronous programming: it frees up resources, in particular the thread that a piece of code needs to run in. That lets that thread run something else, while waiting for your long-running operation to complete. That's really important if that thread is the UI thread, or if it's holding a lock because it accesses some data structure. Before C# 5, I think I was about the only person in the world who really cared about asynchronous programming. The trouble was that you had to go to extreme lengths to make code asynchronous. I would forever be writing methods that, instead of returning a value, accepted an extra argument that is a "continuation". Then, when calling the method, I'd have to pass a lambda in to it, which contained all the stuff that needed to happen after the method finished. Here is a real snippet of code that is in .NET Demon: m_BuildControl.FilterEnabledForBuilding(     projects,     enabledProjects = m_OutOfDateProjectFinder.FilterNeedsBuilding(         enabledProjects,         newDirtyProjects =         {             // Mark any currently broken projects as dirty             newDirtyProjects.UnionWith(m_BrokenProjects);             // Copy what we found into the set of dirty things             m_DirtyProjects = newDirtyProjects;             RunSomeBuilds();         })); It's just obtuse. Who puts a lambda inside a lambda like that? Well, me obviously. But surely enabledProjects should just be the return value of FilterEnabledForBuilding? And newDirtyProjects should just be the return value of FilterNeedsBuilding? C# 5 async/await lets you write asynchronous code without it looking so stupid. Here's what I plan to change that code to, once we upgrade to VS 11: var enabledProjects = await m_BuildControl.FilterEnabledForBuilding(projects); var newDirtyProjects = await m_OutOfDateProjectFinder.FilterNeedsBuilding(enabledProjects); // Mark any currently broken projects as dirty newDirtyProjects.UnionWith(m_BrokenProjects); // Copy what we found into the set of dirty things m_DirtyProjects = newDirtyProjects; RunSomeBuilds(); Much easier to read! But how is this the same code? If we were on the UI thread, doesn't the UI thread have to block while FilterEnabledForBuilding runs? No, it doesn't, and that's the magic of the await keyword! It cuts your method up into its constituent pieces, much like I did manually with lambdas before. When you run it, only the piece up to the first await actually runs. The rest is passed to FilterEnabledForBuilding as a continuation, which will get called back whenever that method is finished. In the meantime, our thread returns, and can go back to making the UI responsive, or whatever else threads do in their spare time. This is actually a massive simplification, and if you're interested in all the gory details, and speed hacks that the await keyword actually does for you, I recommend Jon Skeet's blog posts about it.

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  • 3 tips for SQL Azure connection perfection

    - by Richard Mitchell
    One of my main annoyances when dealing with SQL Azure is of course the occasional connection problems that communicating to a cloud database entails. If you're used to programming against a locally hosted SQL Server box this can be quite a change and annoying like you wouldn't believe. So after hitting the problem again in http://cloudservices.red-gate.com  I thought I'd write a little post to remind myself how I've got it working, I don't say it's right but at least "it works on my machine" Tip...(read more)

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  • Writing a Master's Thesis on evaluating visual scripting systems

    - by user1107412
    I am thinking to write my Master's thesis around theorizing, and then implementing a PlayMaker or Kismet-like (building game logic by visually arranging FSMs) tool in Unity. The only thing I am still concerned about is the actual research question that I should pose. I was kinda hoping that the more experienced game designers out there might know. Update: What about reducing the use of visual programming to graphically designing FSM-Action-Transition flows, which can then be attached to game entities (very much like http://playmaker.com does it)?

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  • Secure Enterprise Search 11.2.2.2 Now Available for PeopleTools 8.53

    - by Matthew Haavisto
    We are pleased to announce that Oracle Secure Enterprise Search (SES) 11.2.2.2 is now available to PeopleSoft Customers on PeopleTools 8.53.  The minimum PeopleTools Patch Version Required to adopt SES 11.2.2.2 is PeopleTools 8.53.06.  This version of SES provides some important benefits for PeopleSoft Customers, particularly in the areas of platform support, distributed architecture support, and RAC support.  You can get all the details on this update on My Oracle Support.  This MOS document lists the fixes and configurations needed for PeopleTools certification of SES 11.2.2.2. For other useful information on PeopleTools and SES, see this Oracle forum.

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  • My schoolmates are playing too much and talk loudly, what should I do ? report them ? [closed]

    - by jokoon
    I'm a in a private game programming school class (there are also 3D/art classes in the school), and at least half or two third of the 12 people in my class play at various games (Age of Empires, web games, online card games, etc). They are talking quite loudly on top of that, and I'm getting hard times trying to concentrate: it feels like I'm in a cybercafe full of teenagers. I don't know if I have Hyperacusis (http://en.wikipedia.org/wiki/Hyperacusis),

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  • Whats a good setup/toolchain for a project?

    - by acidzombie24
    I was thinking, what is needed for a good setup and what are good (free) tools to use? Some of what i came up with are Bug tracking Some good (distributed:P) source control (which means no svn fellas) automated nightly builds or a continuous integration (or anything that automates builds and possibly sends emails when there are build errors) wiki to document decisions, road map or milestones. Something to backup assets (art, sound, etc) What else? and do you have suggestions for any of the above? i pretty much clueless of all of these except for source control

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  • No excuse for programmers and multiple platforms

    <b>Technology & Life Integration:</b> "Programming across multiple operating systems is easy. I do it. I have done it for several years. I don't need to have seperate code trees for each operating system. I have a single set of code that I work on and it compiles on different operating systems without having to modify the code!"

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  • Improve Microsoft Visual C++ Application Security and Robustness with SafeInt

    In this age of cloud computing, massive parallel systems and complex security threats like identity theft and decentralized botnets, devoting resources to combat the seemingly age-old issue of integer overflow appears distinctly passC). Despite the fact that integer overflow is such a well know problem, particularly within C and C++ programming, the problem remains a real issue from both a defect and security standpoint, that's why the introduction of the SafeInt template class in Visual C++ 2010 to address overflows is a great addition.

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  • How to distribute a unique database already in production?

    - by JVerstry
    Let's assume a successful web spring application running on a MySql or PostGre kind of database. The traffic is becoming so high and the amount of data is becoming so big that a distributed dataase solution needs to be implemented. It is a scalability issue. Let's assume this application is using Hibernate and the data access layer is cleanly separated with DAO objects. What would be the best strategy to scale this database? Does anyone have hands on experience to share? Is it possible to minimize sharding code (Shard) in the application? Ideally, one should be able to add or remove databases easily. A failback solution is welcome too. I am not looking for you could go for sharding or you could go no sql kind of answers. I am looking for deeper answers from people with experience.

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  • Implementation of a Rules Engine in Your Business Applicaitons

    - by enonu
    I'm for an experience driven answer from a few software engineers who have implemented a rules engine in their internal business applications. How has it affected your business in the following ways: Ability to launch and iterate over business driven logic Ability to have "business users" perform the actual modification of those rules rather than developers. Ability to comprehend the business rules in general. Quality of the software releases. More or less bugs from the end-user's POV? Speed of the applications. If you had to do it all over again, what would you do differently? Lastly, I'm looking for a qualification of your answer w/ respect to the architecture. Would you do the same thing if you were deploying to a 1-machine setup vs. your architecture vs. a multi-tier cloud-based distributed architecture using 1000s of machines? How would it be different? Thanks!

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  • How to encourage version control adoption

    - by Man Wa kileleshwa
    I have recently started working in a team where there is no version control. Most of the team members are not used to any kind of version control. I've been using mercurial privately to track my work. I would like to encourage others to adopt it, and at the very least start to version their code as they develop changes. Can anyone give me advice on how I can encourage adoption of a distributed version control such as mercurial. Any advice on how to win people including managers to DVCS would be much appreciated.

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  • Are the technologies used in an application part of the architecture, or do they represent implementation/detailed design details?

    - by m3th0dman
    When designing and writing documentation for a project an architecture needs to be clearly defined: what are the high-level modules of the system, what are their responsibilities, how do they communicate with each other, what protocols are used etc. But in this list, should the concrete technologies be specified or this is actually an implementation detail and need to be specified at a lower level? For example, consider a distributed application that has two modules which communicate asynchronously via AMQP protocol, mediated by a message broker. The fact that these modules use the Spring AMQP library for sending and receiving messages is a fact that needs to be specified in the architecture or is a lower-level detailed design/implementation detail?

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  • what is the best age for programmer to hire [on hold]

    - by Mohamed Ahmed
    I'm graduated from Information systems institute since 2004 and I worked as a ICDL Instructor , but I know some SQL Server good and Database Design , now I'm in 30 age , and I want to start study computer programming and get MCSA SQL Server and MCSE certificates , but I have feel I'm old to start and the companies will not accept me for that reason and also because I don't have any experience yet in the field , I will start like a fresh graduated in 21 or 22 age , please help me what is the best age for programmer for accepted , and the age and late start will be a big obstacle for me or not

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  • Create SQL Server Analysis Services Partitions using AMO

    When you have SSAS cubes with millions of rows of data, it is very helpful to create partitions. If you have a few cubes you could probably do this manually, but if there are many or if you want to automate this process you should look for smarter solutions such as programming the creation of partitions dynamically. NEW! Never waste another weekend deployingDeploy SQL Server changes and ASP .NET applications fast, frequently, and without fuss, using Deployment Manager, the new tool from Red Gate. Try it now.

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  • Can someone explain how a GUI works and when I should start using one?

    - by David
    I've been learning C++ for about a month now, and before I go any further, I'd like to clear up this tedious question I keep on having. I know what a GUI is, but I don't really know how it works, and maybe examples of popular ones...? Although I know command line programming is the bare fundamentals, I think it'd be fun messing around with a GUI. Although I have around 3 million other questions, I'll save them :D

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  • Is there a simple isometric graphical game engine (using vectors?) that could be used for a (multiplayer) crafting/farming game? [closed]

    - by Renier Wijnen
    Possible Duplicate: Good, free isometric game engine? With little game development experience (albeit having graphical skills and some programming knowledge) a group currently working on a game used to explain permaculture through interaction would like to create a simple concept game. Is there a specific engine or set of tools we could used to achieve this? Being able to make it an (online) multiplayer game would be much preferred. Thank you in advance for your input.

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  • Mercurial release management. Rejecting changes that fail testing

    - by MYou
    Researching distributed source control management (specifically mercurial). My question is more or less what is the best practice for rejecting entire sets of code that fail testing? Example: A team is working on a hello world program. They have testers and a scheduled release coming up with specific features planned. Upcoming Release: Add feature A Add feature B Add feature C So, the developers make their clones for their features, do the work and merge them into a QA repo for the testers to scrutinize. Let's say the testers report back that "Feature B is incomplete and in fact dangerous", and they would like to retest A and C. End example. What's the best way to do all this so that feature B can easily be removed and you end up with a new repo that contains only feature A and C merged together? Recreate the test repo? Back out B? Other magic?

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  • What is the best toolkit for writing long technical texts?

    - by thr
    I'm looking for a toolkit in the form of one or a couple of applications that can be used to write long technical texts (such as an introduction to a programming language). What applications (or combination of) are suitable for this? How should said applications be setup (for example how would one setup MS Word to best fit writing a technical text)? How do you deal with source code, syntax coloring and formatting? In the case of it being several applications, how do you interact between them?

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  • Does Agile (scrum) require one server environment?

    - by Matt W
    Is it necessary/recommend/best practice/any other positive to use only one server environment to perform all development, unit testing and QA? If so, is it then wise/part of Agile to then have only one staging environment before Live? Considering that this could mean internationally distributed teams of developers and testers in different time zones is this wise? This is something being implemented by our QA manager. The opinion put forward is that doing all the dev and testing on a single server is "Agile." The staging environment would be a second environment, and then live.

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