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  • jQuery.post dynamic data callback function

    - by FFish
    I have a script that requires quite e few seconds of processing, up to about minute. The script resizes an array of images, sharpens them and finally zips them up for the user to download. Now I need some sort of progress messages. I was thinking that with jQuery's .post() method the data from the callback function would progressively update, but that doesn't seem to work. In my example I am just using a loop to simulate my script: $(document).ready(function() { $('a.loop').click(function() { $.post('loop.php', {foo:"bar"}, function(data) { $("div").html(data); }); return false; }); }); loop.php: for ($i = 0; $i <= 100; $i++) { echo $i . "<br />"; } echo "done";

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  • How to report DataContext.SubmitChanges() progress with LINQ2SQL

    - by kzen
    If there is a foreach loop that contains DataContext.Customer.InsertOnSubmit(cust) for example: foreach (Object obj in collection) { Customer cust = new Customer { Id = obj.Id, Name = obj.Name ... }; DataContext.Customer.InsertOnSubmit(cust); } And outside of the loop there is a call to: DataContext.SubmittChanges(); Is there a way to obtain the SubmittChanges progress in order to report the progress back to the user (or a different approach without moving the SubmittChanges into the loop)?

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  • VBA: Difference in two ways of declaring a new object? (Trying to understand why my solution works)

    - by Matt
    I was creating a new object within a loop, and adding that object to a collection; but when I read back the collection after, it was always filled entirely with the last object I had added. I've come up with two ways around this, but I simply do not understand why my initial implementation was wrong. Original: Dim oItem As Variant Dim sOutput As String Dim i As Integer Dim oCollection As New Collection For i = 0 To 10 Dim oMatch As New clsMatch oMatch.setLineNumber i oCollection.Add oMatch Next For Each oItem In oCollection sOutput = sOutput & "[" & oItem.lineNumber & "]" Next MsgBox sOutput This resulted in every lineNumber being 10; I was obviously not creating new objects, but instead using the same one each time through the loop, despite the declaration being inside of the loop. So, I added Set oMatch = Nothing immediately before the Next line, and this fixed the problem, it was now 0 to 10. So if the old object was explicitly destroyed, then it was willing to create a new one? I would have thought the next iteration through the loop would cause anything declared within the loop do be destroyed due to scope? Curious, I tried another way of declaring a new object: Dim oMatch As clsMatch: Set oMatch = New clsMatch. This, too, results in 0 to 10. Can anyone explain to me why the first implementation was wrong?

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  • Running out of label names in assembly

    - by mamidon
    Heyo, My class at college has us writing programs in assembly. I have never truly appreciated the ease of C until now. Now, when I program in assembly, I often have to make while/for/if loops and conditionals with labels eg: SKIP: ... COMP:ADD R1, R1, #0 ;Check for equality BRZ WHILEEND ... ;code inside the while loop JMP COMP ;Return to while loop WHILEEND: ... So, in this while loop (example) I have used 1 label for the subroutine and 2 more for the loop itself. I've run out of good label names for all the loops and branches I'm doing in assembly, what do you guys do to keep it varied and descriptive?

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  • Getting User input with Scanner

    - by Giannis
    I am trying to have a scanner take input in a loop. Once the user wants to finish he can exit this loop. I have tried many different ways to do it but there is always some problem. This is the code: Scanner sc = new Scanner(System.in); System.out.println("Continue?[Y/N]"); while (sc.hasNext()&& (sc.next().equals("Y"))) { System.out.println("Enter first name"); String name = sc.nextLine(); System.out.println("Enter surname"); String surname = sc.nextLine(); . . . System.out.println("Continue?[Y/N]"); } } The problem with the code above, which also happens on different methods I tried, is that when the user types Y, the scanner will skip the first input for first name,and jump to the surname. If the user types N the loop stops correctly. Someone can explain the reason this happens, and how to overcome using scanner class? p.s: Doing something like while(sc.nextLine().equals("Y")), will cause the loop to terminate before getting input from user after first run of the loop.

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  • How Oracle 10g evaluates NULL in boolean expressions

    - by Phani Kumar PV
    if not (i_ReLaunch = 1 and (dt_enddate is not null)) How this epression will be evaluated in Oracle 10g when the input value of the i_ReLaunch = null and the value of the dt_enddate is not null it is entering the loop. According to the rules in normal c# and all it should not enter the loop as it will be as follows with the values. If( not(false and (true)) = if not( false) =if( true) which implies it should enters the loop But it is not happening Can someone let me know if i am wrong at any place

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  • Garbage collection - manually wiping EVERYTHING!

    - by Glycerine
    I have been building a game for a while (nearly done) - But the game needs a replay button and its a big task. I know the GC is dreadful in flash, but I wanted to know if there is a way to wipe EVERYTHING as if the flash app has just begun. Clearing memory, game data - I haven't to worry about game loading as its not really heavy on data. Everything pretty much lives in a DataModel - but I fear if I just clear the all variables, I'll have pockets of orphaned memory. Any forwarding idea would be great. cheers guys.

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  • Prime Numbers in C?

    - by Ali Azam Rana
    FIRST PROGRAM #include<stdio.h> void main() { int n,c; printf("enter a numb"); scanf("%i",n); for(c=2;c<=n;c++) { if(n%c==0) break; } if(c==n) printf("\nprime\n"); else printf("\nnot prime\n"); getchar(); } SECOND PROGRAM #include <stdio.h> int main() { printf("Enter a Number\n"); int in,loop,rem,chk; scanf("%d",&in); for (loop = 1; loop <=in; loop++) { rem = in % loop; if(rem == 0) chk = chk +1; } if (chk == 2) printf("\nPRIME NUM ENTERED\n"); else printf("\nNUM ENTERED NOT PRIME\n"); getchar(); } the 2nd program works other was the one my friend wrote the program looks fine but on checking it by stepping into we found that the if condition in first program is coming true under every input so whats the logical error here please help me found out......

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  • Soundpool sample not ready

    - by SteD
    I have a .wav file that I'd like to use across my game, currently I am loading the sound in onCreate() of each activity in the game. soundCount = soundpool.load(this,R.raw.count, 1); The sound will be played once the activity starts. soundpool.play(soundCount, 0.9f, 0.9f, 1, -1, 1f); Problem is at times I will hit the error "sample x not ready". Is it possible to load the .wav file once upon starting the game and keep it in memory and use it later across the game? Or is it possible to wait for 1-2 seconds for the sound to load finish?

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  • Xml add element node using PHP

    - by user560411
    Hello I would like to add an element node in my entire XML file using PHP. I can not get it right and I add it below root. Please share me a clean code so that I understand how it works.. Thank you! My xml is <?xml version="1.0" encoding="utf-8"?> <GameStore> <Game type="adventure"> <TITLE>Assassin's Creed: Brotherhood</TITLE> <PUBLISHER>Ubisoft</PUBLISHER> </Game> <Game type="adventure"> <TITLE>Batman: Arkham Asylum</TITLE> <PUBLISHER>Eidos</PUBLISHER> </Game> </GameStore>

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  • Checking online users with Facebook Javascript SDK

    - by Roman
    Hi, I'm trying to build some kind of a social game in facebook, where I need that every user that has approved my APP is able to receive notifications from me. When the user approves my App, I save his UID in the DB for future reference. At some later time, I want to make it possible for other users find partners for a game - so I need a way to pick randomly some user from my DB and check if he's online. Then, send him a message and propose to play with the current player. So 2 questions: How can I check if some user is online, using Javascript SDK? It seems that in the new Graph API I can't get the users' online status. How can I then send him a message and propose to play the game? When he approves to play - he is being forwarded to the game page. Many thanks in advance, Roman

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  • Unable to register achievements

    - by abe
    I've been unable to register any achievements. I keep getting the following: {"error":{"message":"(#3502) Object at achievement URL is not of type game.achievement","type":"OAuthException","code":3502}} When I run my URL through the linter, I get: Open Graph Warnings That Should Be Fixed Inferred Property: The 'og:url' property should be explicitly provided, even if a value can be inferred from other tags. Inferred Property: The 'og:title' property should be explicitly provided, even if a value can be inferred from other tags. Although when I load the URL myself I clearly see those set in the meta tags. My HTML looks like: <html> <head prefix="og: http://ogp.me/ns# fb: http://ogp.me/ns/fb# game: http://ogp.me/ns/game#"> <meta property="fb:app_id" content="<MY_APP_ID>" /> <meta property="og:type" content="game.achievement" /> <meta property="og:url" content="http://<MY_DOMAIN>/ach10.html" /> <meta property="og:title" content="Title" /> <meta property="og:description" content="Description" /> <meta property="og:image" content="http://placekitten.com/g/200/300" /> </head> <body> Hmm.. </body> </html> Also interesting, is the graph API sees it as: { "url": "http://<MY_DOMAIN>/ach10.html", "type": "website", "title": "http://<MY_DOMAIN>/ach10.html", "updated_time": "2012-03-09T19:49:14+0000", "id": "<ID>" } And the scraped URL returns nothing ... anyone have any ideas? I've also tried adding the Game Achievement object in the Open Graph settings and every combination of Sandbox Mode/Social Discovery enabled and disabled.

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  • How do I use Criteria to make a join on a date field (in DB2) based on the year.

    - by HtmlTableGuru
    I have a java.util.Date field in my Object. I would like to use Criteria to select all rows that have a date field with a given year. The SQL would look like the following: SELECT * FROM GAME GM WHERE YEAR(GM.GAME_DATE) = 2010 How can I use Criteria to accomplish this? Thanks in advance. public Collection<Game> getGamesByDate(Date date){ Collection<Game> games = null; try { session.beginTransaction(); Criteria criteria = session.createCriteria(Game.class); criteria .... ... ... games = criteria.list(); } catch (HibernateException e) { e.printStackTrace(); } return games; }

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  • How to process events chain.

    - by theblackcascade
    I need to process this chain using one LoadXML method and one urlLoader object: ResourceLoader.Instance.LoadXML("Config.xml"); ResourceLoader.Instance.LoadXML("GraphicsSet.xml"); Loader starts loading after first frameFunc iteration (why?) I want it to start immediatly.(optional) And it starts loading only "GraphicsSet.xml" Loader class LoadXml method: public function LoadXML(URL:String):XML { urlLoader.addEventListener(Event.COMPLETE,XmlLoadCompleteListener); urlLoader.load(new URLRequest(URL)); return xml; } private function XmlLoadCompleteListener(e:Event):void { var xml:XML = new XML(e.target.data); trace(xml); trace(xml.name()); if(xml.name() == "Config") XMLParser.Instance.GameSetup(xml); else if(xml.name() == "GraphicsSet") XMLParser.Instance.GraphicsPoolSetup(xml); } Here is main: public function Main() { Mouse.hide(); this.addChild(Game.Instance); this.addEventListener(Event.ENTER_FRAME,Game.Instance.Loop); } And on adding a Game.Instance to the rendering queue in game constuctor i start initialize method: public function Game():void { trace("Constructor"); if(_instance) throw new Error("Use Instance Field"); Initialize(); } its code is: private function Initialize():void { trace("initialization"); ResourceLoader.Instance.LoadXML("Config.xml"); ResourceLoader.Instance.LoadXML("GraphicsSet.xml"); } Thanks.

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  • Communicating to Parent SWF

    - by Glycerine
    Hey guys I'm having such a hard time of it today. I have a game, I've loaded into a parent SWF - I would like my parent SWF to accept events I dispatch from within the game, or have the ability to talk both ways. -- Reason is, I would like to unload and load the game back in, once the end screen is active. Any help and I'll give you beer. thanks in advance.

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  • why make said no rule to make target

    - by guilin ??
    Isn't Makefile syntax is target: require_files cmd... Why I got this problem? Makefile MXMLC = /opt/flex/bin/mxmlc MXMLC_RELEASE = $(MXMLC) -debug=false -compiler.optimize=true release: bin-release/Wrapper.swf, bin-release/Application.swf bin-release/Application.swf: src/**/*.as, lib/*.swc $(MXMLC_RELEASE) -output bin-release/Application.swf src/Application.as @@-rm ../server/public/game/Application.swf $(CP) bin-release/Application.swf ../server/public/game/Application.swf bin-release/Wrapper.swf: src/*.as, src/engine/**/*.as, lib/*.swc $(MXMLC_RELEASE) -output bin-release/Wrapper.swf src/Wrapper.as @@-rm ../server/public/game/Wrapper.swf $(CP) bin-release/Wrapper.swf ../server/public/game/Wrapper.swf $: make bin-release/Application.swf ~/workspace/project/src/flash [2]19:20 make: * No rule to make target src/constant/*.as,', needed bybin-release/Application.swf'. Stop.

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  • Lua and C++: separation of duties

    - by topright
    Please hel to classify ways of organizing C++/Lua game code and to separate their duties. What are the most convenient ways, which one do you use? For example, Lua can be used for initializing C++ objects only or at every game loop iteration. It can be used for game logic only or for graphics, too. Thank you.

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  • Problem while looping on a NSDictionary

    - by Tom
    Hi! The end of my loop causes a EXC_BAD_ACCESS. Here's my dictionary (AppDelegate.data): 1 = ( 3, "Test 1", False, "" ); 2 = ( 4, "Test 2", False, "" ); And here is my loop: for (id theKey in AppDelegate.data) { if (theKey = nil) { NSLog(@"HOLY COW"); } else { NSLog(@"Key: %@ ?", theKey); } } It never says holy cow, and it says the right key but at the end it crashes... Do you have any idea why? It should only loop on 1 and two and then exit the loop... I know that there's always a "nil" object at the end that's why I did a condition with it but it doesn't look like it works at all.. Thanks!

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  • Iterate through every file in one directory

    - by Andrew
    How do i write a loop in ruby so that I can execute a block of code on each file? I'm new to ruby, and I've concluded that the way to do this is a do each loop. The ruby file will be executed from a different directory than the directory I want to loop through. I've tried the Dir.foreach and I couldn't get it to work.

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  • Incompatible classes when loading SWF

    - by Bart van Heukelom
    I have two ActionScript 3 projects, game(.swf) and minigame(.swf). At runtime the main game loads the minigame via Loader. I also have a shared library (SWC) of event classes, included by both, which minigame will need to dispatch and game will need to listen to. First: Is this possible this way? Second: What will happen if I compile the minigame, then change the event classes so they're incompatible, then compile the main game. Will Flash crash when trying to load the minigame SWF? (I hope so) Third: And what will happen if I change the event classes, but in a way that preserves interface-level compatibility?

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  • Is reverse engineering evil?

    - by Amir Arad
    Lately I've been pondering on how a specific beloved old game actually works. I had some mild progress, but then a friend pointed out that if I really loved the game and appreciate it, I wouldn't try to reverse-engineer it. Note that the game is long considered an abandonware and is offerd for download publicly in lawful game sites, and I have no commercial / other large scale intentions - just to learn and "mess around" with it. Did I miss something? Is there an ethical taboo regarding reverse-engeneering? Alternatively, is there a legal issue?

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  • Is this crufty?

    - by bobobobo
    I'm writing code like: class Game { int getMouseX() { return inputManager.getMouseX() ; } } ; I remember seeing code like this and hating it. One function passes off to another? What is this "pattern" (or, possibly, anti-pattern) called? I don't like it! On the other hand, it saves exposing the InputManager to the user of the class... would that be a better choice? Or should Game simply not contain InputManager? Edit What about using multiple inheritance instead? class Game : public InputManager, public Window { // by virtue of inheriting InputManager and Window, // Game now has "acquired" the capabilities of // InputManager's public functions, without requiring delegate. } ; Have I not found a reasonably good use for multiple inheritance??

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  • java.awt.Robot.keyPress for continuous keystrokes

    - by Deb
    So, here's my problem. I have a java program which will send keystroke messages to a game (built in Unity), based on how the user interacts with an android phone. (My java program is a listener for the android interaction over wi-fi) Now, in order to do this, I am using java.awt.Robot to send keyPresses to the game window. I have the following code block written in my listener program: if(interacting) { Robot robot = new Robot(); robot.keyPress(VK_A); robot.delay(20); //to simulate the normal keyboard rate } Now the variable interacting will be true as long as the user presses down on the touch screen of the phone, and what I intend to achieve is a continuous chain of keystroke messages being delivered to the game (through the listener). However, this is severely affecting performance, for some reason. I am noticing that the game becomes slow (rapidly dropping frame rates), and even the computer becomes slow, in general. What's going wrong? Should I use a robot.keyRelease(VK_A) after each keyPress? But my game has a different action mapped to the release of a key, and I do not want rapid key presses and releases; what I really want is to simulate continuous keystrokes, in exactly the way it would behave if the user were pressing down the A key on their keyboard manually. Please help.

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