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  • JavaScript The Good Parts Book Review

    Over the past 18 months or so I have become a heavy jQuery programmer. You can say a lot about using jQuery, one thing I thought I would never say is I love working with JavaScript, er I mean ECMAScript. As you start working with jQuery and JavaScript...(read more)...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • 2d, Top-down map with different levels

    - by Ktash
    So, I'm creating a 2d, top down, sprite based (tiled) game, and right now I'm working on maps (well, a map editor at the moment, but it will be creating my maps, so basically the same thing). The scenario So, I'm thinking about efficiency and creating a map in pieces. In each piece, I plan on having 'layers'. Basically, I plan on rendering it down to a 'below hero' level, and an 'above hero' level, with the hero rendered in between obviously. There will likely also be a 'on level with hero' layer, but I'm not quite there yet. Not even worrying about events or interaction yet. Just looking to get a hero on the screen. Now for movement, I obviously need to know what tiles can be moved and in what direction. My plan at the moment is each tile getting 8 bits (4 'can enter in direction' bits, 4 'can leave in direction'). This will allow me to limit movement and even allow one way directional movement. The dilemma This works great for a lot of scenarios. It will allow me to store a map in essentially 3 layers, a string, and gives me flexibility going forward. However, I can't create maps that themselves have layers. A good example is a bridge where the user can go under or over the bridge without invalid moves being allowed. I can't create a platform and allow movement underneath. These are things I would like to be able to include in my game. My idea In theory, I could allow multiple hero layers and then allow multiple sets of 'below' and 'above' layers (or sandwich layers). But this complicates my system, and makes movement between maps potentially tricky (If the hero is on the third layer at the edge of a map, but that corresponds to the second layer on the other map, how can I allow or disallow movement). My question Is there a better way to manage multiple maps with multiple levels like this where a users level may be 'connected' on different levels on different maps? Or even... Am I doing this the hard way? Is there a more standard way to handle top-down 2d tiled maps that I am just not aware of? Things to note or that might be helpful This will be done in Javascript (transferred around in JSON) State will need to be transferred quickly, so a map-id and x/y/direction should be enough to get me a boolean 'can move' value Maps will not be standard sized (though they will be in a certain number of tiles) Making an editor tool so that I can have others help, so something that I can create in a tool would be helpful 'Teleportation' locations will likely need to exist to get into building maps and to and from different map sets (which will not necessarily be connected), but have not been created yet (lumping in with events at the moment).

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  • qooxdoo 4.0 : le framework JavaScript adopte les Pointers Events, l'équipe unifie les périphériques

    qooxdoo 4.0 : le framework JavaScript adopte les Pointers Events L'équipe unifie les périphériques (Desktop, Mobile et Site Web)qooxdoo est un framework JavaScript basé sur le système de classes. Il est open source et permet le développement d'applications Web dites « riches » (RIA). La principale nouveauté de la version 4.0 concerne les outils GUI des trois types de plate-formes (site Web, mobile et desktop).Événements indépendants du périphérique d'entréeLes applications qooxdoo peuvent désormais...

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  • Attach my sprite with Box2d

    - by user919496
    I'm coding Javascript(HTML5) with Box2D. And I want to ask how to attach Sprite with Box2D. This is function My sprite: function My_Sprite() { this.m_Image = new Image(); this.m_Position = new Vector2D(0,0); this.m_CurFrame = 0; this.m_ColFrame = 0; this.m_Size = new Vector2D(0,0); this.m_Scale = new Vector2D(0,0); this.m_Rotation = 0; } My_Sprite.prototype.constructor = function (_Image_SRC) { this.m_Image.src = _Image_SRC; } My_Sprite.prototype.constructor = function (_Image_SRC,_Size,_Col) { this.m_Image.src = _Image_SRC; this.m_Size = _Size; this.m_ColFrame = _Col; this.m_Scale = new Vector2D(1, 1); } My_Sprite.prototype.Draw = function (context) { context.drawImage(this.m_Image, this.m_Size.X * (this.m_CurFrame % this.m_ColFrame), this.m_Size.Y * parseInt(this.m_CurFrame / this.m_ColFrame), this.m_Size.X, this.m_Size.Y, this.m_Position.X, this.m_Position.Y, this.m_Size.X * this.m_Scale.X, this.m_Size.Y * this.m_Scale.Y ); } and this is function Object : function Circle(type, angle, size) { // Circle.prototype = new My_Object(); // Circle.prototype.constructor = Circle; // Circle.prototype.parent = My_Object.prototype; this.m_den = 1.0; this.m_fri = 0.5; this.m_res = 0.2; fixDef.density = this.m_den; fixDef.friction = this.m_fri; fixDef.restitution = this.m_res; fixDef.shape = new b2PolygonShape; bodyDef.type = type; bodyDef.angle = angle; bodyDef.userData = m_spriteCircle; fixDef.shape = new b2CircleShape( Radius / SCALE //radius ); this.m_Body = world.CreateBody(bodyDef); this.m_Body.CreateFixture(fixDef); m_spriteCircle = new My_Sprite(); this.Init(); } Circle.prototype.Init = function () { m_spriteCircle.constructor("images/circle.png", new Vector2D(80, 80), 1); m_spriteCircle.m_CurFrame = 0; } Circle.prototype.Draw = function (context) { m_spriteCircle.Draw(context); } and I draw it : var m_Circle = new Circle(); m_Circle.Draw(context);

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  • Advanced Web Browsing: hitting next with keyboard (single keystroke)

    - by Dan
    I have a website for class that is literally 1000's of pages long, with a next button at the bottom like this: Prev 1 2 3 4 Next With the following code, if that helps: <a href="javascript:gotoModuleObjective(1,1,34,17, 1, 0);">Prev</a> </td> <td align="center" width="10"> <font color="CC0000">1</font> </td> <td align="center" width="10"> <a href="javascript:gotoModuleObjective(1,24,33,2,1,0);">2</a> </td> <td align="center" width="10"> <a href="javascript:gotoModuleObjective(1,24,33,3,1,0);">3</a> </td> <td align="center" width="10"> <a href="javascript:gotoModuleObjective(1,24,33,4,1,0);">4</a> </td> <td align="right" style="white-space:nowrap;" width="30"> <a href="javascript:gotoModuleObjective(1, 24,33,2, 1, 0);">Next</a> </td> The numbers change depending on where you are. I would like to be able to, from the keyboard, hit the next button. I am using windows, but can switch to any browser, if this is only possible is a given browser. If this can be done with just one keystroke that would be wonderful. Like just hitting the forward arrow would automatically bring click the button called next and bring me to the next page. Is this possible? Thanks, Dan

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  • How to recover Google classic design from its new design?

    - by Steven
    I typed this into my address bar: javascript:void(document.cookie=”PREF=ID=20b6e4c2f44943bb:U=4bf292d46faad806:TM=1249677602:LM=1257919388:S=odm0Ys-53ZueXfZG;path=/; domain=.google.com”); However, I don't like the new design of Google. How to switch back? How to cancel this effect using Javascript? How to reverse by using Javascript?

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  • How do I debug this javascript -- I don't get an error in Firebug but it's not working as expected.

    - by Angela
    I installed the plugin better-edit-in-place (http://github.com/nakajima/better-edit-in-place) but I dont' seem to be able to make it work. The plugin creates javascript, and also automatically creates a rel and class. The expected behavior is to make an edit-in-place, but it currently is not. Nothing happens when I mouse over. When I use firebug, it is rendering the value to be edited correctly: <span rel="/emails/1" id="email_1_days" class="editable">7</span> And it is showing the full javascript which should work on class editable. I didn't copy everything, just the chunks that seemed should be operationable if I have a class name in the DOM. // Editable: Better in-place-editing // http://github.com/nakajima/nakatype/wikis/better-edit-in-place-editable-js var Editable = Class.create({ initialize: function(element, options) { this.element = $(element); Object.extend(this, options); // Set default values for options this.editField = this.editField || {}; this.editField.type = this.editField.type || 'input'; this.onLoading = this.onLoading || Prototype.emptyFunction; this.onComplete = this.onComplete || Prototype.emptyFunction; this.field = this.parseField(); this.value = this.element.innerHTML; this.setupForm(); this.setupBehaviors(); }, // In order to parse the field correctly, it's necessary that the element // you want to edit in place for have an id of (model_name)_(id)_(field_name). // For example, if you want to edit the "caption" field in a "Photo" model, // your id should be something like "photo_#{@photo.id}_caption". // If you want to edit the "comment_body" field in a "MemberBlogPost" model, // it would be: "member_blog_post_#{@member_blog_post.id}_comment_body" parseField: function() { var matches = this.element.id.match(/(.*)_\d*_(.*)/); this.modelName = matches[1]; this.fieldName = matches[2]; if (this.editField.foreignKey) this.fieldName += '_id'; return this.modelName + '[' + this.fieldName + ']'; }, // Create the editing form for the editable and inserts it after the element. // If window._token is defined, then we add a hidden element that contains the // authenticity_token for the AJAX request. setupForm: function() { this.editForm = new Element('form', { 'action': this.element.readAttribute('rel'), 'style':'display:none', 'class':'in-place-editor' }); this.setupInputElement(); if (this.editField.tag != 'select') { this.saveInput = new Element('input', { type:'submit', value: Editable.options.saveText }); if (this.submitButtonClass) this.saveInput.addClassName(this.submitButtonClass); this.cancelLink = new Element('a', { href:'#' }).update(Editable.options.cancelText); if (this.cancelButtonClass) this.cancelLink.addClassName(this.cancelButtonClass); } var methodInput = new Element('input', { type:'hidden', value:'put', name:'_method' }); if (typeof(window._token) != 'undefined') { this.editForm.insert(new Element('input', { type: 'hidden', value: window._token, name: 'authenticity_token' })); } this.editForm.insert(this.editField.element); if (this.editField.type != 'select') { this.editForm.insert(this.saveInput); this.editForm.insert(this.cancelLink); } this.editForm.insert(methodInput); this.element.insert({ after: this.editForm }); }, // Create input element - text input, text area or select box. setupInputElement: function() { this.editField.element = new Element(this.editField.type, { 'name':this.field, 'id':('edit_' + this.element.id) }); if(this.editField['class']) this.editField.element.addClassName(this.editField['class']); if(this.editField.type == 'select') { // Create options var options = this.editField.options.map(function(option) { return new Option(option[0], option[1]); }); // And assign them to select element options.each(function(option, index) { this.editField.element.options[index] = options[index]; }.bind(this)); // Set selected option try { this.editField.element.selectedIndex = $A(this.editField.element.options).find(function(option) { return option.text == this.element.innerHTML; }.bind(this)).index; } catch(e) { this.editField.element.selectedIndex = 0; } // Set event handlers to automaticall submit form when option is changed this.editField.element.observe('blur', this.cancel.bind(this)); this.editField.element.observe('change', this.save.bind(this)); } else { // Copy value of the element to the input this.editField.element.value = this.element.innerHTML; } }, // Sets up event handles for editable. setupBehaviors: function() { this.element.observe('click', this.edit.bindAsEventListener(this)); if (this.saveInput) this.editForm.observe('submit', this.save.bindAsEventListener(this)); if (this.cancelLink) this.cancelLink.observe('click', this.cancel.bindAsEventListener(this)); }, // Event Handler that activates form and hides element. edit: function(event) { this.element.hide(); this.editForm.show(); this.editField.element.activate ? this.editField.element.activate() : this.editField.element.focus(); if (event) event.stop(); }, // Event handler that makes request to server, then handles a JSON response. save: function(event) { var pars = this.editForm.serialize(true); var url = this.editForm.readAttribute('action'); this.editForm.disable(); new Ajax.Request(url + ".json", { method: 'put', parameters: pars, onSuccess: function(transport) { var json = transport.responseText.evalJSON(); var value; if (json[this.modelName]) { value = json[this.modelName][this.fieldName]; } else { value = json[this.fieldName]; } // If we're using foreign key, read value from the form // instead of displaying foreign key ID if (this.editField.foreignKey) { value = $A(this.editField.element.options).find(function(option) { return option.value == value; }).text; } this.value = value; this.editField.element.value = this.value; this.element.update(this.value); this.editForm.enable(); if (Editable.afterSave) { Editable.afterSave(this); } this.cancel(); }.bind(this), onFailure: function(transport) { this.cancel(); alert("Your change could not be saved."); }.bind(this), onLoading: this.onLoading.bind(this), onComplete: this.onComplete.bind(this) }); if (event) { event.stop(); } }, // Event handler that restores original editable value and hides form. cancel: function(event) { this.element.show(); this.editField.element.value = this.value; this.editForm.hide(); if (event) { event.stop(); } }, // Removes editable behavior from an element. clobber: function() { this.element.stopObserving('click'); try { this.editForm.remove(); delete(this); } catch(e) { delete(this); } } }); // Editable class methods. Object.extend(Editable, { options: { saveText: 'Save', cancelText: 'Cancel' }, create: function(element) { new Editable(element); }, setupAll: function(klass) { klass = klass || '.editable'; $$(klass).each(Editable.create); } }); But when I point my mouse at the element, no in-place-editing action!

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  • Grid overlayed on image using javascript, need help getting grid coordinates.

    - by Alos
    Hi I am fairly new to javascript and could use some help, I am trying to overlay a grid on top of an image and then be able to have the user click on the grid and get the grid coordinate from the box that the user clicked. I have been working with the code from the following stackoverflow question: Creating a grid overlay over image. link text Here is the code that I have so far: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> </script> <script type="text/javascript"> var SetGrid = function(el, sz, nr, nc){ //get number of rows/columns according to the 'grid' size //numcols = el.getSize().x/sz; //numrows = el.getSize().y/sz; numcols = 48; numrows = 32; //create table element for injecting cols/rows var gridTable = new Element('table', { 'id' : 'gridTable', 'styles' : { 'width' : el.getSize().x, 'height' : el.getSize().y, 'top' : el.getCoordinates().top, 'left' : el.getCoordinates().left } }); //inject rows/cols into gridTable for (row = 1; row<=numrows; row++){ thisRow = new Element('tr', { 'id' : row, 'class' : 'gridRow' }); for(col = 1; col<=numcols; col++){ thisCol = new Element('td', { 'id' : col, 'class' : 'gridCol0' }); //each cell gets down/up over event... down starts dragging|up stops|over draws area if down was fired thisCol.addEvents({ 'mousedown' : function(){ dragFlag = true; startRow = this.getParent().get('id'); startCol = this.get('id'); }, 'mouseup' : function(){ dragFlag = false; }, 'mouseover' : function(){ if (dragFlag==true){ this.set('class', 'gridCol'+$$('#lvlSelect .on').get('value')); } }, 'click' : function(){ //this.set('class', 'gridCol'+$$('#lvlSelect .on').get('id').substr(3, 1) ); str = $$('#lvlSelect .on').get('id'); alert(str.substr(2, 3)); } }); thisCol.inject(thisRow, 'bottom'); }; thisRow.inject(gridTable, 'bottom'); }; gridTable.inject(el.getParent()); } //sens level selector func var SetSensitivitySelector = function(el, sz, nr, nc){ $$('#lvlSelect ul li').each(function(el){ el.addEvents({ 'click' : function(){ $$('#lvlSelect ul li').set('class', ''); this.set('class', 'on'); }, 'mouseover' : function(){ el.setStyle('cursor','pointer'); }, 'mouseout' : function(){ el.setStyle('cursor',''); } }); }); } //execute window.addEvent('load', function(){ SetGrid($('imagetomap'), 32); SetSensitivitySelector(); }); var gridSize = { x: 48, y: 32 }; var img = document.getElementById('imagetomap'); img.onclick = function(e) { if (!e) e = window.event; alert(Math.floor(e.offsetX/ gridSize.x) + ', ' + Math.floor(e.offsetY / gridSize.y)); } </script> <style> #imagetomapdiv { float:left; display: block; } #gridTable { border:1px solid red; border-collapse:collapse; position:absolute; z-index:5; } #gridTable td { opacity:0.2; filter:alpha(opacity=20); } #gridTable .gridCol0 { border:1px solid gray; background-color: none; } #gridTable .gridCol1 { border:1px solid gray; background-color: green; } #gridTable .gridCol2 { border:1px solid gray; background-color: blue; } #gridTable .gridCol3 { border:1px solid gray; background-color: yellow; } #gridTable .gridCol4 { border:1px solid gray; background-color: orange; } #gridTable .gridCol5 { border:1px solid gray; background-color: red; } #lvlSelect ul {float: left; display:block; position:relative; margin-left: 20px; padding: 10px; } #lvlSelect ul li { width:40px; text-align:center; display:block; border:1px solid black; position:relative; padding: 10px; list-style:none; opacity:0.2; filter:alpha(opacity=20); } #lvlSelect ul li.on { opacity:1; filter:alpha(opacity=100); } #lvlSelect ul #li0 { background-color: none; } #lvlSelect ul #li1 { background-color: green; } #lvlSelect ul #li2 { background-color: blue; } #lvlSelect ul #li3 { background-color: yellow; } #lvlSelect ul #li4 { background-color: orange; } #lvlSelect ul #li5 { background-color: red; } </style> </div> <div id="lvlSelect"> <ul> <li value="0" id="li0">0</li> <li value="1" id="li1">1</li> <li value="2" id="li2">2</li> <li value="3" id="li3">3</li> <li value="4" id="li4">4</li> <li value="5" id="li5" class="on">5</li> </ul> </div> In this example the grid box changes color when the image is grid box is clicked, but I would like to be able to have the coordinates of the box. Any help would be great. Thank you

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  • Angry Birds Choose Bing As Their Official Decision Engine

    - by Gopinath
    Microsoft partnered with Rovio to integrate Bing right into the famous Angry Birds game. This integration has two elements: a series of videos showing off game characters using Bing to get clues and Bing search integration with the game. In Microsoft’s words Starting today, you can watch as the pigs scheme creative ways to get their hooves on the treasured eggs via a 4-part animated video series sponsored by Bing. Angry Birds will also feature search integration with Bing providing over a hundred clues to speed you through the levels and help squash the porcine thieves. Featuring Bing Image Search, Bing Maps, and Bing Shopping, the videos show Angry Birds fans how they can advance in the game, featuring the lovable Angry Birds characters.   Here are the cool Bing + Angry Birds animated videos Angry Birds characters using Bing Image Search   Angry Birds go Bing – Map Search Related: Download Angry Birds Game For Windows XP & Windows 7 This article titled,Angry Birds Choose Bing As Their Official Decision Engine, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • SQLBeat Podcast – Episode 4 – Mark Rasmussen on Machine Guns,Jelly Fish and SQL Storage Engine

    - by SQLBeat
    In this this 4th SQLBeat Podcast I talk with fellow Dane Mark Rasmussen on SQL, machine guns and jelly fish fights; apparently they are common in our homeland. Who am I kidding, I am not Danish, but I try to be in this podcast. Also, we exchange knowledge on SQL Server storage engine particulars as well as some other “internals” like password hashes and contained databases. And then it just gets weird and awesome. There is lots of background noise from people who did not realize we were recording. And I call them out and make fun of them as they deserve; well just one person who is well known in these parts. I also learn the correct (almost) pronunciation of “fjord”. Seriously, a word with an “F” followed by a “J”. And there are always the hippies and hipsters to discuss. Should be fun.

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  • How do I make a firefox extension execute script on page open/load? [migrated]

    - by Will Mc
    Thanks in advance! I am creating my first extension (A firefox extension). See below for full description of final product. I need help starting off. I have looked and studied the HelloWorld.xpi example found on Mozilla's site so I am happy to edit that to learn. In the example, when you click a menu item it runs script to display an alert message. My question is, how would I edit this extension to run the script on page load? I am guessing I need to insert some code in the browserOverlay as it loads on page load so, here is the browserOverlay.xpi from the example I am editing to learn: <?xml version="1.0"?> <?xml-stylesheet type="text/css" href="chrome://global/skin/" ?> <?xml-stylesheet type="text/css" href="chrome://xulschoolhello/skin/browserOverlay.css" ?> <!DOCTYPE overlay SYSTEM "chrome://xulschoolhello/locale/browserOverlay.dtd"> <overlay id="xulschoolhello-browser-overlay" xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul"> <script type="application/x-javascript" src="chrome://xulschoolhello/content/browserOverlay.js" /> <stringbundleset id="stringbundleset"> <stringbundle id="xulschoolhello-string-bundle" src="chrome://xulschoolhello/locale/browserOverlay.properties" /> </stringbundleset> <menubar id="main-menubar"> <menu id="xulschoolhello-hello-menu" label="&xulschoolhello.hello.label;" accesskey="&xulschoolhello.helloMenu.accesskey;" insertafter="helpMenu"> <menupopup> <menuitem id="xulschoolhello-hello-menu-item" label="&xulschoolhello.hello.label;" accesskey="&xulschoolhello.helloItem.accesskey;" oncommand="XULSchoolChrome.BrowserOverlay.sayHello(event);" /> </menupopup> </menu> </menubar> <vbox id="appmenuSecondaryPane"> <menu id="xulschoolhello-hello-menu-2" label="&xulschoolhello.hello.label;" accesskey="&xulschoolhello.helloMenu.accesskey;" insertafter="appmenu_addons"> <menupopup> <menuitem id="xulschoolhello-hello-menu-item-2" label="&xulschoolhello.hello.label;" accesskey="&xulschoolhello.helloItem.accesskey;" oncommand="XULSchoolChrome.BrowserOverlay.sayHello(event);" /> </menupopup> </menu> </vbox> </overlay> I hope you can help me. I need to know what code I should use and where I should put it... Here is the gist of my overall extension - I am creating a click to call extension. This extension will search any new page for a phone number whether just refreshed, new page, new tab etc... Each phone number when clicked will open a new tab and direct user to a custom URL. Thanks again!

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  • Forum engine with full LDAP integration [closed]

    - by Andrian Nord
    We are looking for forum engine which may actually maintain user data into LDAP, maybe via mods. Core point is about ability to maintain the data, i.e. all user profile settings, like nickname, password, email, avatar, birthday and others (preferably configurable). One example of good ldap integration, level of which I'm expecting, is drupal's ldap integration, which allows to map any user's attribute into ldap and keeps it in sync with database. Year ago I've done a small research over existing Free&FOSS engines and find out few forum engines with LDAP integration, namely SFM, phpBB and something else. The most maintained solution were provided by phpBB3, which supports LDAP integration out-of-box, but it is unable to sync data with changes in LDAP server made by other software. Actually it wasn't even propagating changes back, I'm not saying about ability to map additional attributes (other than name/password/email). Also, I haven't found any forum with architecture which have proper abstraction over user settings, thus I doubt that this engines (including phpBB) are possible to mod such functionality without introducing dramatic changes into core codebase. More recent research showed that even some commercial software, like IPB is unable to keep it's database synced with LDAP directory and map additional attributes. In other words, all support I've seen so far is simple user creation upon first user's login, which is not good for us, as forum is not primary site and should not maintain it's own users base (to reduce risk of possible collisions). LDAP import is required due to many other services (ftp, email, jabber, drupal site) using same users base. Currently we have forum embedded into Drupal site, but we are unsatisfied with it's features. BTW, we are using Linux and this is not duplicate of this question, as it's author seems to be satisfied with behaviour described above. So, my question is: Are there any (preferably FOSS&free) forum engines that may import, export, keep in sync, or otherwise integrade with LDAP user database (preferably with ability to map additional fields to ldap attributes)?

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  • which flash 3d particle engine generate such xml file

    - by Huang F. Lei
    I found some particle config files like below one, but I don't know which flash 3d particle engine use them, they are different from away3d's which use 'root' as root element of xml. <effect pos="0 0 0"> <property cache="1" lifetime="10000"/> <mesh blendmode="add"> <path> <frame y="100" durtime="1000" x="0" z="0"/> </path> <scale> <frame y="0.2000000001" durtime="300" x="2.2" z="2.2"/> <frame y="0.4" durtime="300" x="2.7" z="2.7"/> </scale> </mesh> <vibrate delayTime="100" amplitude="10" durationTime="750" intension="50"/> <quad billboard="false" > </quad> <particle global="false" pos=""> <scale> <frame y="1" durtime="0" x="1" z="1"/> <frame y="1" durtime="2000" x="1.5" z="1.5"/> </scale> </particle> </effect>

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  • Building a template engine - starting point

    - by Anirudh
    We're building a Django-based project with a template component. This component will be separate from the project as such and can be Django/Python, Node, Java or whatever works. The template has to be rendered into HTML. The templates will contain references to objects with properties that are defined in the DB, say, a Bus. For eg, it could be something like [object type="vehicle" weight="heavy"] and it would have to pull a random object from the DB fulfilling the criteria : type="vehicle" weight="heavy" (bus/truck/jet) and then substitute that tag with an image, say, of a Bus. Also it would have to be able to handle some processing. Eg: What is [X type="integer" lte="10"] + [Y type="integer" lte="10"] [option X+Y correct_ans="true"] [option X-Y correct_ans="false"] [option X+y+1 correct_ans="false"] The engine would be expected to fill in a random integer value <= 10 for X and Y and show radioboxes for each of the options. Would also have to store the fact that the first option is the correct answer. Does it to make sense to write something from the scratch? Or is it better to use an existing templating system (like Django's own templating system) as a starting point? Any suggestions on how I can approach this?

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  • digital magazine publishing engine licensing question

    - by nosarious
    I have a publishing engine I have been developing for thirty months but find myself being unable to work on it during my masters degree. I would like to make it open source in the interim to get others to use it and improve how it works. I would like to consider a licensing system that allows for multiple instances of the software for singular users (ie, a newspaper/magazine or zine hosting the code on their own). I would like to limit it from becoming the basis of a larger magazine hosting service right now because it is intended to be an integral part of a much larger publishing ecosystem which allows for the creation, dissemination and collection of publications as a free or very inexpensive service. Right now there is no license associated with it, which is why I am not posting a link here. (This system was developed to counter implied censorship for digital magazines and remove costly and confusing 'barriers to entry' for creators wishing to make interactive digital content. It is intended to be useful for free, but I would like to prevent people taking the code and using it to take advantage of others. It needs a bit of work to separate the content from the page itself to allow the access of multiple which I cannot develop right now) Any help or suggestion on how to handle licensing this code for contributions and use would be appreciated, and if anyone would like to see examples or the github I would be happy to send it.

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  • Implementing Camera Zoom in a 2D Engine

    - by Luke
    I'm currently trying to implement camera scaling/zoom in my 2D Engine. Normally I calculate the Sprite's drawing size and position similar to this pseudo code: render() { var x = sprite.x; var y = sprite.y; var sizeX = sprite.width * sprite.scaleX; // width of the sprite on the screen var sizeY = sprite.height * sprite.scaleY; // height of the sprite on the screen } To implement the scaling i changed the code to this: class Camera { var scaleX; var scaleY; var zoom; var finalScaleX; // = scaleX * zoom var finalScaleY; // = scaleY * zoom } render() { var x = sprite.x * Camera.finalScaleX; var y = sprite.y * Camera.finalScaleY; var sizeX = sprite.width * sprite.scaleX * Camera.finalScaleX; var sizeY = sprite.height * sprite.scaleY * Camera.finalScaleY; } The problem is that when the zoom is smaller than 1.0 all sprites are moved toward the top-left corner of the screen. This is expected when looking at the code but i want the camera to zoom on the center of the screen. Any tips on how to do that are welcome. :)

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  • Using Bullet physics engine to find the moment of object contact before penetration

    - by MooMoo
    I would like to use Bullet Physics engine to simulate the objects in 3D world. One of the objects in the world will move using the position from 3D mouse control. I will call it "Mouse Object" and any object in the world as "Object A" I define the time before "mouse object" and "Object A" collide as t-1 The time "mouse object" penetrate "Object A" as t Now there is a problem about rendering the scene because when I move the mouse very fast, "Mouse object" will reside in "Object A" before "Object A" start to move. I would like the "Mouse Object" to stop right away attach to the "Object A". Also If the "Object A" move, the "Mouse object" should move following (attach) the "Object A" without stop at the first collision take place. This is what i did I find the position of the "Mouse Object" at time t-1 and time t. I will name it as pos(t-1) and pos(t) The contact time will be sometime between t-1 to t, which the time of contact I name it as t_contact, therefore the contact position (without penetration) between "Mouse object" and "Object A" will be pos(t_contact) then I create multiple "Mouse object"s using this equation pos[n] = pos(t-1) * C * ( pos(t) - pos(t-1) ) where 0 <= C <= 1 if I choose C = 0.1, 0.2, 0.3,0.4..... 1.0, I will get pos[n] for 10 values Then I test collision for all of these 10 "Mouse Objects" and choose the one that seperate between "no collision" and "collision". I feel this method is super non-efficient. I am not sure the way other people find the time-of-contact or the position-of-contact when "Object A" can move.

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  • Why is jQuery so widely adopted versus other Javascript frameworks?

    - by Andrew Moore
    I manage a group of programmers. I do value my employees opinion but lately we've been divided as to which framework to use on web projects. I personally favor MooTools, but some of my team seems to want to migrate to jQuery because it is more widely adopted. That by itself is not enough for me to allow a migration. I have used both jQuery and MooTools. This particular essay tends to reflect how I feel about both frameworks. jQuery is great for DOM Manipulation, but seem to be limited to helping you do that. Feature wise, both jQuery and MooTools allow for easy DOM Selection and Manipulation: // jQuery $('#someContainer div[class~=dialog]') .css('border', '2px solid red') .addClass('critical'); // MooTools $('#someContainer div[class~=dialog]') .setStyle('border', '2px solid red') .addClass('critical'); Both jQuery and MooTools allow for easy AJAX: // jQuery $('#someContainer div[class~=dialog]') .load('/DialogContent.html'); // MooTools (Using shorthand notation, you can also use Request.HTML) $('#someContainer div[class~=dialog]') .load('/DialogContent.html'); Both jQuery and MooTools allow for easy DOM Animation: // jQuery $('#someContainer div[class~=dialog]') .animate({opacity: 1}, 500); // MooTools (Using shorthand notation, you can also use Fx.Tween). $('#someContainer div[class~=dialog]') .set('tween', {duration: 500}) .tween('opacity', 1); jQuery offers the following extras: Large community of supporters Plugin Repository Integration with Microsoft's ASP.NET and VisualStudio Used by Microsoft, Google and others MooTools offers the following extras: Object Oriented Framework with Classic OOP emulation for JS Extended native objects Higher consistency between browsers for native functions support. More easy code reuse Used by The World Wide Web Consortium, Palm and others. Given that, it seems that MooTools does everything jQuery does and more (some things I cannot do in jQuery and I can in MooTools) but jQuery has a smaller learning curve. So the question is, why did you or your team choose jQuery over another JavaScript framework? Note: While I know and admit jQuery is a great framework, there are other options around and I'm trying to take a decision as to why jQuery should be our choice versus what we use right now (MooTools)?

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  • how to access(read/write) local file system from webkit/javascript?

    - by ganapati hegde
    Hi, i am using Webkitgtk for rendering my HTML pages.Now,say i am browsing the page, i select some text while reading,i want to save/write down the selected text on my local file say /home/localfile.txt. Is any way to access(read/write) local file system using webkit? In case of firefox, i can do like below. try { netscape.security.PrivilegeManager.enablePrivilege("UniversalXPConnect"); } catch (e) { alert("Permission to save file was denied."); } var file = Components.classes["@mozilla.org/file/local;1"] .createInstance(Components.interfaces.nsILocalFile); file.initWithPath( "/home/localfile.txt" ); if ( file.exists() == false ) { alert( "Creating file... " ); file.create( Components.interfaces.nsIFile.NORMAL_FILE_TYPE, 420 ); } var outputStream = Components.classes["@mozilla.org/network/file-output-stream;1"] .createInstance( Components.interfaces.nsIFileOutputStream ); outputStream.init( file, 0x04 | 0x08 | 0x20, 420, 0 ); var output = "my data to be written to the local file"; var result = outputStream.write( output, output.length ); outputStream.close(); The above code is written in a javascript file and the js file is linked to the html file.When some text is selected,the js function will be called and action will be taken place.How can i achieve the same result using Webkit? Thanks...

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  • Javascript/CSS rollover menus are patented and subject to licensing?

    - by Scott B
    Very interesting finding that a client brought to my attention today regarding javascript style rollover menus. They got a call from their legal dept that they need to change the manner in which their rollover menu is activated (at the risk of having to pay license to continue using the navigation technique). Its no April fools joke, apparently this is really happening. Apparently a company named Webvention LLC has obtained enforcement rights to a patent, U.S. Patent No. 5,251,294 - "Accessing, assembling, and using bodies of Information." A menu link, that when rolled over, expands to show a list of categorized, related links. Dropdown menus and slide-out menus are examples of this patented navigational methodology. A key component of this patent is that the dropdown/slide-out action must be initiated by a rollover or mouseover event. If the dropdown/slide-out action is initiated by any other event, such as a mouse-click event, then this behavior is not in violation of the patent. Anyone ever heard of this or know of the validity of its claims? Website is here: http://www.webventionllc.com/

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  • Add incremental numbers at the end of a string in a loop in Javascript.

    - by Kyle Sevenoaks
    This Javascript is part of a Foreach loop. var stickytooltip={ tooltipoffsets: [20, -30], //additional x and y offset from mouse cursor for tooltips fadeinspeed: 200, //duration of fade effect in milliseconds rightclickstick: false, //sticky tooltip when user right clicks over the triggering element (apart from pressing "s" key) ? stickybordercolors: ["#0a5692", "#0a5692"], //border color of tooltip depending on sticky state stickynotice: ["Press \"s\"", "or right click", "to sticky box"], //customize tooltip status message stickynotice2: "Click outside this box to hide it", //customize tooltip status message //***** NO NEED TO EDIT BEYOND HERE isdocked: false, positiontooltip:function($, $tooltip, e){ var x=e.pageX+this.tooltipoffsets[0], y=e.pageY+this.tooltipoffsets[1] var tipw=$tooltip.outerWidth(), tiph=$tooltip.outerHeight(), x=(x+tipw>$(document).scrollLeft()+$(window).width())? x-tipw-(stickytooltip.tooltipoffsets[0]*2) : x y=(y+tiph>$(document).scrollTop()+$(window).height())? $(document).scrollTop()+$(window).height()-tiph-10 : y $tooltip.css({left:x, top:y}) }, showbox:function($, $tooltip, e){ $tooltip.fadeIn(this.fadeinspeed) this.positiontooltip($, $tooltip, e) }, hidebox:function($, $tooltip){ if (!this.isdocked){ $tooltip.stop(false, true).hide() $tooltip.css({borderColor:'black'}).find('.stickystatus:eq(0)').css({background:this.stickybordercolors[0]}).html(this.stickynotice) } }, docktooltip:function($, $tooltip, e){ this.isdocked=true $tooltip.css({borderColor:'darkred'}).find('.stickystatus:eq(0)').css({background:this.stickybordercolors[1]}).html(this.stickynotice) }, init:function(targetselector, tipid){ jQuery(document).ready(function($){ var $targets=$(targetselector) var $tooltip=$('#'+tipid).appendTo(document.body) if ($targets.length==0) return var $alltips=$tooltip.find('div.atip') if (!stickytooltip.rightclickstick) stickytooltip.stickynotice[1]='' stickytooltip.stickynotice=stickytooltip.stickynotice.join(' ') stickytooltip.hidebox($, $tooltip) $targets.bind('mouseenter', function(e){ $alltips.hide().filter('#'+$(this).attr('data-tooltip')).show() stickytooltip.showbox($, $tooltip, e) }) $targets.bind('mouseleave', function(e){ stickytooltip.hidebox($, $tooltip) }) $targets.bind('mousemove', function(e){ if (!stickytooltip.isdocked){ stickytooltip.positiontooltip($, $tooltip, e) } }) $tooltip.bind("mouseenter", function(){ stickytooltip.hidebox($, $tooltip) }) $tooltip.bind("click", function(e){ e.stopPropagation() }) $(this).bind("click", function(e){ if (e.button==0){ stickytooltip.isdocked=false stickytooltip.hidebox($, $tooltip) } }) $(this).bind("contextmenu", function(e){ if (stickytooltip.rightclickstick && $(e.target).parents().andSelf().filter(targetselector).length==1){ //if oncontextmenu over a target element stickytooltip.docktooltip($, $tooltip, e) return false } }) $(this).bind('keypress', function(e){ var keyunicode=e.charCode || e.keyCode if (keyunicode==115){ //if "s" key was pressed stickytooltip.docktooltip($, $tooltip, e) } }) }) //end dom ready } } //stickytooltip.init("targetElementSelector", "tooltipcontainer") stickytooltip.init("*[data-tooltip]", "mystickytooltip") I need to just add some code to the end of "mystickytooltip" to add 1, 2, 3, 4 each time it loops. My JS-foo is nonexistant, please help :)

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  • Can anyone provide sample source code for xml parsing using photoshop javascript?

    - by panofish
    Here is a sample of a simple xml file I want to parse using photoshop javascript: <Pgen> <renderSettings> <imageWidth>1000</imageWidth> <imageHeight>600</imageHeight> <SAA>16</SAA> <bgColor>E1E1E1</bgColor> <filePrefix></filePrefix> <suffix>.jpg</suffix> </renderSettings> <coverPage> <template>//TEMPLATE/Product.psd</template> <title>2010 Mazda</title> <subtitle>Exterior</subtitle> <date>March 26, 2010</date> </coverPage> <images> <template>/TEMPLATE/Product2.psd</template> <image file="file1.png" title="2010 Mazda" subtitle="LS" note="" exclude="yes"/> <image file="file2.png" title="2010 Mazda" subtitle="1LT" note="Shows SS trim" exclude="no"/> <image file="file3.png" title="2010 Mazda" subtitle="2LT" note="" /> <image file="file4.png" title="2010 Mazda" subtitle="2LT" note="" /> </images> </Pgen> I've found the toolkit documentation, but it doesn't have much sample code and I can't find any sample code by searching google.

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  • How to call Javascript function in JSF EL conditionally?

    - by Paul
    I have to call Javascript funtion based on the bean value. i use the following code onmouseover="#{occasionBean.user.userPreference.defaultPreview==true?'':'Tip()'})" I need to send some parameters in Tip() like this Tip('<img src="pics/image.jpg" width="60">') Error i am getting is javax.servlet.jsp.JspException: javax.faces.el.EvaluationException: com.sun.faces.el.impl.parser.ParseException: Encountered "test" at line 1, column 60. Was expecting one of: "}" ... "." ... "" ... "gt" ... "<" ... "lt" ... "==" ... "eq" ... "<=" ... "le" ... "=" ... "ge" ... "!=" ... "ne" ... "[" ... "+" ... "-" ... "*" ... "/" ... "div" ... "%" ... "mod" ... "and" ... "&&" ... "or" ... "||" ... "?" ... '

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  • JavaScript: Is there a way to get Chrome to break on all errors?

    - by Alessandro Vernet
    I am looking for an equivalent in Chrome to the "break on all errors" functionality of Firebug. In the Scripts tab, Chrome has a "pause on all exceptions", but this is not quite the same as breaking on all errors. For instance, when loading a page with the following code, I would like Chrome to break on the line foo.bar = 42. Instead, even when enabling the "Pause on all exceptions", I don't get the expected result. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <script type="text/javascript"> function doError() { foo.bar = 42; } window.onload = function() { try { doError(); } catch (e) { console.log("Error", e); } } </script> </head> <body> </body> </html> You can try the code pasted above on this page.

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