Search Results

Search found 14898 results on 596 pages for 'static initializer'.

Page 290/596 | < Previous Page | 286 287 288 289 290 291 292 293 294 295 296 297  | Next Page >

  • Generate .sql files using rake task

    - by Prasanna
    Hi, I have a table called 'choices' in this table i am storing static data for my site like Blood Groups , qualification, job types etc., I have to create rake tasks one is for to create backup choices.sql file from choices table data, second one is dump the data from .sql file to choice table. How can I create the rake tasks. Any other best way to take backup data from a table and load data into the table Thanks

    Read the article

  • Java weird generic return type

    - by drozzy
    Browsing through Guava libraries I saw this weird signature on a readLines method from Files class: public static <T> T readLines(File file, Charset charset, LineProcessor<T> callback) I know a little bit about generics in java, but this baffled me. What does the double T mean here? And why is the first one in angled brackets?

    Read the article

  • SEO compatibility for dynamic website

    - by praveenjayapal
    Hi friend, I had read that SEO is applicable for static website, which holding the information in the initial page itself.. I want to know whether is it possible to achive the SEO for dynamically added informations.. I mean here i used ajax for loading information, in this situation how can achive SEO, is it possible.. please help me.. Thanks Praveenjayapal

    Read the article

  • All items are not visible on IE toolbar for all resolution

    - by bharat
    I have created a toolbar with some static labels and buttons.It is looking fine with 1280*768 resolution,but when changing the resolution some of the buttons and labels are not visible. Can anybody tell me how to give positions so that all the items become visible for all possible resolutions. Thanks in advance

    Read the article

  • Good ways to map a 2D side shooter (somewhat like liero, or soldat)

    - by Blaze
    I'm wondering what way would be best to render a 2D map for a shooter (these will be static maps) similar to Soldat. Multiple options I've considered are a tile based map (stored in txt files), or just creating different classes for the different terrains I plan to use and creating a data structure to read/store them in a file. (I want to also be able to include things like jumping/running on walls, sliding down walls/slopes ect) I feel like there must be a better way than either of these, but haven't been able to find definitive information :/ Thanks :)

    Read the article

  • How does one smooth an image used as a control skin?

    - by kevmoo
    I'm embedding an image like this: [Embed(source="/tool_deleteUp.png")] private static const c_deleteButton_styleUp:Class; I'm using it like this: _removeButton = new Button(); _removeButton.setStyle('upSkin', c_deleteButton_styleUp); When I rotate the button, the image doesn't scale smoothly. I know the tricks one uses to scale an image loaded in an Image control, but I'm banging my head against a wall trying to figure out how to do it here. Help!

    Read the article

  • can i know how to fix this error? is delete method

    - by user334101
    import javax.swing.*; import java.io.File; public class Third { public static void main(String[] args) throws Exception { String humanName; humanName = JOptionPane.showInputDialog(null, "Enter the file name"); File file = new File(+ humanName".txt"); System.out.println(file.delete()); JOptionPane.showMessageDialog(null, "File deleted" + humanName); } }

    Read the article

  • Flex: Constant strings in metadata

    - by Daniel Engmann
    I have something like public class Controller { [Observer("fetchEmployeesEvent")] public function fetchEmployees() : void { //doSomething } } and I want something like public class Controller { public static const FETCH_EMPLOYEES_EVENT : String = "fetchEmployeesEvent"; [Observer(FETCH_EMPLOYEES_EVENT)] public function fetchEmployees() : void { //doSomething } } My problem is that only the first code snippet works. Flex seems to ignore the constant FETCH_EMPLOYEES_EVENT in the metadata-tag. My question is: Is it somehow possible to use constant strings in metadata?

    Read the article

  • Android Progress Dialog not showing

    - by ilomambo
    This is the handler, in the main Thread, which shows and dismisses a progress dialog. public static final int SHOW = 0; public static final int DISMISS = 1; public Handler pdHandler = new Handler() { @Override public void handleMessage(Message msg) { Log.i(TAG, "+ handleMessage(msg:" + msg + ")"); switch(msg.what) { case SHOW: pd = ProgressDialog.show(LogViewer.this, "", getText(R.string.loading_msg), true); break; case DISMISS: if(pd != null) { pd.dismiss(); pd = null; } break; } } }; The message to show the progress is: pdHandler.sendMessage(pdHandler.obtainMessage(SHOW)); The message to dismiss it is: pdHandler.sendMessage(pdHandler.obtainMessage(DISMISS)); It works well when I call it before I start an AsyncTask, the AsyncTask onPostExecute() dismisses it. But when it runs within a runnable (runOnUiThread), the dialog does not show. Examining the pd variable on the debugger, it shows that is is created, it is running and it is visible, but in practice it is not visible. Any suggestion? UPDATE: I did the obvious test I should have done in the first place. I commented the DISMISS message. And the progress dialog did show up. It appeared too late, after the runnable was finished. I undestand now that the DISMISS message did dismiss the not-yet-visible ProgressDialog, that's why I did not see it. The question becomes now: I need the ProgressDialog to show BEFORE the runnable code is executed. And it is not so straight forward. My call hierarchy is like this: onScrollEventChanged --> runOnUiThread ( --> checkScrollLimits --> if need to scroll show ProgressDialog "Loading" get new data into table dismiss ProgressDIalog ) I tried something like this: onScrollEventChanged --> checkScrollLimits --> if need to scroll show ProgressDialog "Loading" --> runOnUiThread ( get new data into table dismiss ProgressDIalog ) But still the dismiss message got there before the ProgressDialog could show. According to Logcat there is a five second interval between the arrival of the SHOW message and the arrival of the DISMISS message. UPDATE II: I though I will use the isShowing() method of ProgressDIalog pd = ProgressDialog.show(...) while(!pd.isShowing()); But it does not help at all, it returns true even if the dialog is not showing yet.

    Read the article

  • How to define type member constant in F# ?

    - by zproxy
    In C# one can define a type member constant like this: class Foo { public const int Bar = 600; } The IL shall looks like this. .field public static literal int32 Bar = int32(600) How can I do the same within Visual F# / FSharp? I tried this to no avail: [<Sealed>] type Foo() = [<Literal>] let Bar = 600

    Read the article

  • Question about multiple 'catch'

    - by chun
    Can anyone tell me why the output of this class is 'xa'? why the other exception won't be caught? public class Tree { public static void main(String... args){ try { throw new NullPointerException(new Exception().toString()); } catch (NullPointerException e) { System.out.print("x"); } catch (RuntimeException e) { System.out.print("y"); } catch (Exception e) { System.out.print("z"); } finally{System.out.println("a");} } }

    Read the article

  • Assigning IDs to instances of a class (Pythonic)

    - by mellort
    I want to have each instance of some class have a unique integer identifier based on the order that I create them, starting with (say) 0. In Java, I could do this with a static class variable. I know I can emulate the same sort of behavior with Python, but what would be the most 'Pythonic' way to do this? Thanks

    Read the article

  • can't understand the url function used in the google taskque api documentation

    - by Bunny Rabbit
    import com.google.appengine.api.labs.taskqueue.Queue; import com.google.appengine.api.labs.taskqueue.QueueFactory; import static com.google.appengine.api.labs.taskqueue.TaskOptions.Builder.*; // ... Queue queue = QueueFactory.getDefaultQueue(); queue.add(url("/worker").param("key", key)) in the code example given on the google task queue documentation page i can't understand the url("/worker") function they are calling in the queues.add() invocation .

    Read the article

  • Facebook IE9 Javascript error

    - by Yannick Richard
    This morning our game is not working on my computer under IE9. The error I get is: access denied on http://static.ak.fbcdn.net/rsrc.php/v1/yL/r/X3oFUDWWu05.js When I load this URL in Chrome, FF, and IE 8, everything works fine. But under IE9 I have the following error: 'window is undefined' Error : 800A1391 Execution Error Microsoft JScript This is a Facebook script that I have no control over. I've cleared my cache but still get the error. Any ideas?

    Read the article

  • How to refresh xmlDataProvider when xml document changes at runtime in WPF?

    - by Kajsa
    I am trying to make a image viewer/album creator in visual studio, wpf. The image paths for each album is stored in an xml document which i bind to to show the images from each album in a listbox. The problem is when i add a image or an album at runtime and write it to the xml document. I can't seem to make the bindings to the xml document update so they show the new images and albums aswell. Calling Refresh() on the XmlDataProvider doesn't change anything. I don't wish to redo the binding of the XmlDataProvider, just make it read from the same source again. XAML: ... <Grid.DataContext> <XmlDataProvider x:Name="Images" Source="Data/images.xml" XPath="/albums/album[@name='no album']/image" /> </Grid.DataContext> ... <Label Grid.Row="1" Grid.Column="0" HorizontalAlignment="Right" VerticalAlignment="Bottom" Padding="0" Margin="0,0,0,5" Content="{x:Static resx:Resource.AddImageLabel}"/> <TextBox Grid.Row="1" Grid.Column="1" HorizontalAlignment="Stretch" VerticalAlignment="Bottom" Name="newImagePath" Margin="0" /> <Button Grid.Row="1" Grid.Column="2" HorizontalAlignment="Left" VerticalAlignment="Bottom" Name="newImagePathButton" Content="{x:Static resx:Resource.BrowseImageButton}" Click="newImagePathButton_Click" /> ... <ListBox Grid.Column="0" Grid.ColumnSpan="4" Grid.Row="3" HorizontalAlignment="Stretch" Name="thumbnailList" VerticalAlignment="Bottom" IsSynchronizedWithCurrentItem="True" ItemsSource="{Binding BindingGroupName=Images}" SelectedIndex="0" Background="#FFE0E0E0" Height="110"> ... Code behind: private void newImagePathButton_Click(object sender, RoutedEventArgs e) { string imagePath = newImagePath.Text; albumCreator.addImage(imagePath, null); //Reset import image elements to default newImagePath.Text = ""; //Refresh thumbnail listbox Images.Refresh(); Console.WriteLine("Image added!"); } public void addImage(string source, XmlElement parent) { if (parent == null) { //Use default album parent = (XmlElement)root.FirstChild; } //Create image element with source element within XmlElement newImage = xmlDoc.CreateElement(null, "image", null); XmlElement newSource = xmlDoc.CreateElement(null, "source", null); newSource.InnerText = source; newImage.AppendChild(newSource); //Add image element to parent parent.AppendChild(newImage); xmlDoc.Save(xmlFile); } Thank you very much for any help!

    Read the article

  • How can I share dynamic data array between Applications?

    - by Ehsan
    Hi, I use CreateFileMapping, but this method was not useful,because only static structure can be shared by this method. for example this method is good for following structure: struct MySharedData { unsigned char Flag; int Buff[10]; }; but it's not good for : struct MySharedData { unsigned char Flag; int *Buff; }; would be thankful if somebody guide me on this, Thanks in advance!

    Read the article

  • Vector iterators in for loops, return statements, warning, c++

    - by Crystal
    Had 3 questions regarding a hw assignment for C++. The goal was to create a simple palindrome method. Here is my template for that: #ifndef PALINDROME_H #define PALINDROME_H #include <vector> #include <iostream> #include <cmath> template <class T> static bool palindrome(const std::vector<T> &input) { std::vector<T>::const_iterator it = input.begin(); std::vector<T>::const_reverse_iterator rit = input.rbegin(); for (int i = 0; i < input.size()/2; i++, it++, rit++) { if (!(*it == *rit)) { return false; } } return true; } template <class T> static void showVector(const std::vector<T> &input) { for (std::vector<T>::const_iterator it = input.begin(); it != input.end(); it++) { std::cout << *it << " "; } } #endif Regarding the above code, can you have more than one iterator declared in the first part of the for loop? I tried defining both the "it" and "rit" in the palindrome() method, and I kept on getting an error about needing a "," before rit. But when I cut and paste outside the for loop, no errors from the compiler. (I'm using VS 2008). Second question, I pretty much just brain farted on this one. But is the way I have my return statements in the palindrome() method ok? In my head, I think it works like, once the *it and *rit do not equal each other, then the function returns false, and the method exits at this point. Otherwise if it goes all the way through the for loop, then it returns true at the end. I totally brain farted on how return statements work in if blocks and I tried looking up a good example in my book and I couldn't find one. Finally, I get this warnings: \palindrome.h(14) : warning C4018: '<' : signed/unsigned mismatch Now is that because I run my for loop until (i < input.size()/2) and the compiler is telling me that input can be negative? Thanks!

    Read the article

  • Illegal Instruction When Programming C++ on Linux

    - by remagen
    Heyo, My program, which does exactly the same thing every time it runs (moves a point sprite into the distance) will randomly fail with the text on the terminal 'Illegal Instruction'. My googling has found people encountering this when writing assembly which makes sense because assembly throws those kinds of errors. But why would g++ be generating an illegal instruction like this? It's not like I'm compiling for Windows then running on Linux (which even then, as long as both are on x86 shouldn't AFAIK cause an Illegal Instruction). I'll post the main file below. I can't reliably reproduce the error. Although, if I make random changes (add a space here, change a constant there) that force a recompile I can get a binary which will fail with Illegal Instruction every time it is run, until I try setting a break point, which makes the illegal instruction 'dissapear'. :( #include <stdio.h> #include <stdlib.h> #include <GL/gl.h> #include <GL/glu.h> #include <SDL/SDL.h> #include "Screen.h" //Simple SDL wrapper #include "Textures.h" //Simple OpenGL texture wrapper #include "PointSprites.h" //Simple point sprites wrapper double counter = 0; /* Here goes our drawing code */ int drawGLScene() { /* These are to calculate our fps */ static GLint T0 = 0; static GLint Frames = 0; /* Move Left 1.5 Units And Into The Screen 6.0 */ glLoadIdentity(); glTranslatef(0.0f, 0.0f, -6); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); glEnable(GL_POINT_SPRITE_ARB); glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE); glBegin( GL_POINTS ); /* Drawing Using Triangles */ glVertex3d(0.0,0.0, 0); glVertex3d(1.0,0.0, 0); glVertex3d(1.0,1.0, counter); glVertex3d(0.0,1.0, 0); glEnd( ); /* Finished Drawing The Triangle */ /* Move Right 3 Units */ /* Draw it to the screen */ SDL_GL_SwapBuffers( ); /* Gather our frames per second */ Frames++; { GLint t = SDL_GetTicks(); if (t - T0 >= 50) { GLfloat seconds = (t - T0) / 1000.0; GLfloat fps = Frames / seconds; printf("%d frames in %g seconds = %g FPS\n", Frames, seconds, fps); T0 = t; Frames = 0; counter -= .1; } } return 1; } GLuint objectID; int main( int argc, char **argv ) { Screen screen; screen.init(); screen.resize(800,600); LoadBMP("./dist/Debug/GNU-Linux-x86/particle.bmp"); InitPointSprites(); while(true){drawGLScene();} }

    Read the article

< Previous Page | 286 287 288 289 290 291 292 293 294 295 296 297  | Next Page >