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  • An error occured synchronizing windows with time.windows.com

    - by Killrawr
    Okay so I've tried stopping/registering the win32tm service on this Windows Server 2008 Enterprise Computer. C:\Users\Administrator>net stop w32time The Windows Time service is stopping. The Windows Time service was stopped successfully. C:\Users\Administrator>w32tm /unregister The following error occurred: Access is denied. (0x80070005) C:\Users\Administrator>w32tm /unregister W32Time successfully unregistered. C:\Users\Administrator>w32tm /register W32Time successfully registered. C:\Users\Administrator>net start w32time The Windows Time service is starting. The Windows Time service was started successfully. (Source : http://social.technet.microsoft.com/Forums/en-US/winserverDS/thread/9bdfc2cc-4775-4435-8868-57d214e1e3ba/) And I get this error from the Date and Time, Internet Time tab (After also following the steps here). I've even tried the Atomic Time Clock Worldtimeserver and I get the error The following error occurred: The specified module could not be found. (0x8007007E). I've also disabled the Windows Firewall, that might of been blocking the synchronization. I've done a file scan with sfc /scannow that came back with no errors. C:\Users\Administrator>sfc /scannow Beginning system scan. This process will take some time. Beginning verification phase of system scan. Verification 100% complete. Windows Resource Protection did not find any integrity violations. C:\Users\Administrator> But I'm not having much luck. Is there anyway lo possibly solve this? or is the time.windows.com servers unsupported? because the software is from 2008? (I really don't know :/), My ping result to time.windows.com C:\Users\Administrator>ping time.windows.com Pinging time.microsoft.akadns.net [65.55.21.22] with 32 bytes of data: Request timed out. Request timed out. Request timed out. Request timed out. Ping statistics for 65.55.21.22: Packets: Sent = 4, Received = 0, Lost = 4 (100% loss), And tracert result C:\Users\Administratortracert time.windows.com Tracing route to time.microsoft.akadns.net [65.55.21.24] over a maximum of 30 hops: 1 1 ms <1 ms <1 ms 192.168.1.1 2 32 ms 31 ms 32 ms be2-100.bras1wtc.wlg.vf.net.nz [203.109.129.113] 3 31 ms 32 ms 31 ms be5-100.ppnzwtc01.wlg.vf.net.nz.129.109.203.in-a ddr.arpa [203.109.129.114] 4 31 ms 31 ms 31 ms gi0-2-0-3.ppnzwtc01.wlg.vf.net.nz.180.109.203.in -addr.arpa [203.109.180.210] 5 31 ms 31 ms 30 ms gi0-2-0-3.ppnzwtc02.wlg.vf.net.nz [203.109.180.2 09] 6 167 ms 166 ms 166 ms ip-141.199.31.114.VOCUS.net.au [114.31.199.141] 7 175 ms 175 ms 175 ms microsoft.com.any2ix.coresite.com [206.223.143.1 43] 8 177 ms 180 ms 176 ms xe-7-0-2-0.by2-96c-1a.ntwk.msn.net [207.46.42.17 6] 9 205 ms 205 ms 204 ms xe-10-0-2-0.co1-96c-1b.ntwk.msn.net [207.46.45.3 1] 10 * * * Request timed out. 11 * * * Request timed out. 12 * * * Request timed out. 13 * * * Request timed out. 14 * * * Request timed out. 15 * * * Request timed out. 16 ^C And nslookup C:\Users\Administrator>nslookup time.windows.com Server: UnKnown Address: 192.168.1.1 Non-authoritative answer: Name: time.microsoft.akadns.net Address: 65.55.21.22 Aliases: time.windows.com

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  • Is there a way to procedurally generate the history of a world?

    - by pdusen
    I am somewhat intrigued by the diagram found here representing 1800 years of cultural history in an imaginary world some guy created. This sort of thing would seem to have strong applications for game development, insofar as world design. It looks like he did this diagram by hand. What I'm interested in is seeing if there is a way to create this sort of diagram programatically. If you were tasked with generating diagrams in the style of the above from random values, how would you go about it? Are there any particular data structures or algorithms that you would consider?

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  • Appropriate level of granularity for component-based architecture

    - by Jon Purdy
    I'm working on a game with a component-based architecture. An Entity owns a set of Component instances, each of which has a set of Slot instances with which to store, send, and receive values. Factory functions such as Player produce entities with the required components and slot connections. I'm trying to determine the best level of granularity for components. For example, right now Position, Velocity, and Acceleration are all separate components, connected in series. Velocity and Acceleration could easily be rewritten into a uniform Delta component, or Position, Velocity, and Acceleration could be combined alongside such components as Friction and Gravity into a monolithic Physics component. Should a component have the smallest responsibility possible (at the cost of lots of interconnectivity) or should related components be combined into monolithic ones (at the cost of flexibility)? I'm leaning toward the former, but I could use a second opinion.

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  • Berkeley DB Java Edition 4.0.103 Available

    - by charles.lamb
    We'd like to let you know that JE 4.0.103 is now at http://www.oracle.com/technology/software/products/berkeley-db/je/index.html. The patch release contains both small features and bug fixes, many of which were prompted by feedback on this forum. Some items to note: New CacheMode values for more control over cache policies, and new statistics to enable better interpretation of caching behavior. These are just one initial part of our continuing work in progress to make JE caching more efficient. Fixes for proper cache utilization calculations when using the -XX:+UseCompressedOops JVM option. A variety of other bug fixes. There is no file format or API changes. As always, we encourage users to move promptly to this new release.

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  • Texturize a shape of multiple triangles in 2D

    - by Deukalion
    This is an example of a shape consisting of multiple points, triangles and eventually a shape: Red Dots = Vector3 (X, Y, Z) or Vector2 (X, Y) If I have a Texture of a certain size, how do I texturize this area in the best way so that the texture inside the shape matches the shape and does not overlap anywhere? Perhaps also with a chance to scale the texture in case it's too small or to big for the shape, but still so that it gets rendered correctly. Do I treat the shape as a rectangle? Figure out it's 4 corners? Or do I calculate the distance between Center - (Texture Width / 2) and Point (to see how "many" times the texture can fit between on that axis to estimate at what Coordinates the Texture should be at that certain point? I've looked at Texture Mapping but haven't found any concrete examples that it explains it well, it's also confusing with 0.0-1.0 values for Texture Coordinates.

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  • Thread problem updating Windows Forms control in XNA C#

    - by Luis
    I'm development a network card game, and for now i've two players connected but there is a problem with one of them, this one can't do anything on the game. Looks that screen was blocked. I'm think that is because a code i used before. That code is: if (InvokeRequired) { this.Invoke(new MethodInvoker(delegate { ... })); return; } The code above is surrounding code to changing Button values, make connection with server and create game window. Without this code a warning is shown. InvalidOperationException was unhandled Cross-thread operation not valid: Control 'startGameButton' accessed from a thread other than the thread it was created on.

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  • Error in my Separating Axis Theorem collision code

    - by Holly
    The only collision experience i've had was with simple rectangles, i wanted to find something that would allow me to define polygonal areas for collision and have been trying to make sense of SAT using these two links Though i'm a bit iffy with the math for the most part i feel like i understand the theory! Except my implementation somewhere down the line must be off as: (excuse the hideous font) As mentioned above i have defined a CollisionPolygon class where most of my theory is implemented and then have a helper class called Vect which was meant to be for Vectors but has also been used to contain a vertex given that both just have two float values. I've tried stepping through the function and inspecting the values to solve things but given so many axes and vectors and new math to work out as i go i'm struggling to find the erroneous calculation(s) and would really appreciate any help. Apologies if this is not suitable as a question! CollisionPolygon.java: package biz.hireholly.gameplay; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import biz.hireholly.gameplay.Types.Vect; public class CollisionPolygon { Paint paint; private Vect[] vertices; private Vect[] separationAxes; int x; int y; CollisionPolygon(Vect[] vertices){ this.vertices = vertices; //compute edges and separations axes separationAxes = new Vect[vertices.length]; for (int i = 0; i < vertices.length; i++) { // get the current vertex Vect p1 = vertices[i]; // get the next vertex Vect p2 = vertices[i + 1 == vertices.length ? 0 : i + 1]; // subtract the two to get the edge vector Vect edge = p1.subtract(p2); // get either perpendicular vector Vect normal = edge.perp(); // the perp method is just (x, y) => (-y, x) or (y, -x) separationAxes[i] = normal; } paint = new Paint(); paint.setColor(Color.RED); } public void draw(Canvas c, int xPos, int yPos){ for (int i = 0; i < vertices.length; i++) { Vect v1 = vertices[i]; Vect v2 = vertices[i + 1 == vertices.length ? 0 : i + 1]; c.drawLine( xPos + v1.x, yPos + v1.y, xPos + v2.x, yPos + v2.y, paint); } } public void update(int xPos, int yPos){ x = xPos; y = yPos; } /* consider changing to a static function */ public boolean intersects(CollisionPolygon p){ // loop over this polygons separation exes for (Vect axis : separationAxes) { // project both shapes onto the axis Vect p1 = this.minMaxProjection(axis); Vect p2 = p.minMaxProjection(axis); // do the projections overlap? if (!p1.overlap(p2)) { // then we can guarantee that the shapes do not overlap return false; } } // loop over the other polygons separation axes Vect[] sepAxesOther = p.getSeparationAxes(); for (Vect axis : sepAxesOther) { // project both shapes onto the axis Vect p1 = this.minMaxProjection(axis); Vect p2 = p.minMaxProjection(axis); // do the projections overlap? if (!p1.overlap(p2)) { // then we can guarantee that the shapes do not overlap return false; } } // if we get here then we know that every axis had overlap on it // so we can guarantee an intersection return true; } /* Note projections wont actually be acurate if the axes aren't normalised * but that's not necessary since we just need a boolean return from our * intersects not a Minimum Translation Vector. */ private Vect minMaxProjection(Vect axis) { float min = axis.dot(new Vect(vertices[0].x+x, vertices[0].y+y)); float max = min; for (int i = 1; i < vertices.length; i++) { float p = axis.dot(new Vect(vertices[i].x+x, vertices[i].y+y)); if (p < min) { min = p; } else if (p > max) { max = p; } } Vect minMaxProj = new Vect(min, max); return minMaxProj; } public Vect[] getSeparationAxes() { return separationAxes; } public Vect[] getVertices() { return vertices; } } Vect.java: package biz.hireholly.gameplay.Types; /* NOTE: Can also be used to hold vertices! Projections, coordinates ect */ public class Vect{ public float x; public float y; public Vect(float x, float y){ this.x = x; this.y = y; } public Vect perp() { return new Vect(-y, x); } public Vect subtract(Vect other) { return new Vect(x - other.x, y - other.y); } public boolean overlap(Vect other) { if(y > other.x && other.y > x){ return true; } return false; } /* used specifically for my SAT implementation which i'm figuring out as i go, * references for later.. * http://www.gamedev.net/page/resources/_/technical/game-programming/2d-rotated-rectangle-collision-r2604 * http://www.codezealot.org/archives/55 */ public float scalarDotProjection(Vect other) { //multiplier = dot product / length^2 float multiplier = dot(other) / (x*x + y*y); //to get the x/y of the projection vector multiply by x/y of axis float projX = multiplier * x; float projY = multiplier * y; //we want to return the dot product of the projection, it's meaningless but useful in our SAT case return dot(new Vect(projX,projY)); } public float dot(Vect other){ return (other.x*x + other.y*y); } }

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  • How can I store post rankings that change with time?

    - by Daniel Fein
    I'm trying to learn how to code a website algorithm like Reddit.com where there are thousands of posts that need to be ranked. Their ranking algorithm works like this (you don't have to read it, its more of a general question that I have): http://amix.dk/blog/post/19588 Right now I have posts stored in a database, I record their dates and they each have an upvotes and downvotes field so I'm storing their records. I want to figure out how do you store their rankings? When specific posts have ranking values, but they change with time, how could you store their rankings? If they aren't stored, do you rank every post every time a user loads the page? When would you store the posts? Do you run a cron job to automatically give every post a new value every x minutes? Do you store their value? Which is temporary. Maybe, until that post reaches its minimum score and is forgotten?

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  • Game engine IDE template [on hold]

    - by Spencer Killen
    Hey so I'm working on a fairly basic javascript game, and it's beginning to get to the point where my 'engine' to which I wrote, is difficult to manage in an all text environment, Iv already thought of using a javascript IDE like jet brains, but i was wondering if I could go 1 step further and have use a piece of software to purpose as an IDE and have a customizable GUI that I could use to automate class construction and such, for example, I have it set up right now so that everytime I want to create a new block (it's a platformer) I must copy a text file and fill in all the setting such as bounding box, sprite ect, it would be a lot easier if I could press a button and have a menu apear where I would fill in these values (I have a game maker background) is there software like this? If not what are some similar solutions to my problem?

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  • Grub does not autoboot the default option after upgrade to 12.10

    - by Petr Kozelka
    I recently upgraded Ubuntu from 12.04 to 12.10 and since that time, the system does not automatically boot. It always opens the boot menu, and I have to press Enter to make it boot Ubuntu. It seems to be ignoring the timeout value, and using a 'neverending' timeout. There are no other systems (no dual boot), only the options originally installed by default Ubuntu 12.04 installation. My /etc/default/grub has only these effective options: GRUB_DEFAULT='Ubuntu' GRUB_HIDDEN_TIMEOUT=1 GRUB_HIDDEN_TIMEOUT_QUIET=true GRUB_TIMEOUT=1 GRUB_DISTRIBUTOR=`lsb_release -i -s 2> /dev/null || echo Debian` GRUB_CMDLINE_LINUX_DEFAULT="quiet splash" GRUB_CMDLINE_LINUX="" GRUB_TERMINAL=console I experimented with GRUB_DEFAULT, giving it values '0', '1', 'Ubuntu' but nothing helps. Yes I always run update-grub afterwards. How can I make the system booting again ?

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  • Automatically zoom out the camera to show all players (XNA)

    - by user36159
    I am building a game in XNA that takes place in a rectangular arena. The game is multiplayer and each player may go where they like within the arena. The camera is a persepective camera that looks directly downwards. The camera should be automatically repositioned based on the game state. Currently, the xy position is a weighted sum of the xy positions of important entities. I would like the camera's z position to be calculated from the xy coordinates so that it zooms out to the point where all important entities are visible. My current approach is to: hw = the greatest x distance from the camera to an important entity hh = the greatest y distance from the camera to an important entity Calculate z = max(hw / tan(FoVx), hh / tan(FoVy)) My code seems to almost work as it should, but the resulting z values are always too low by a factor of about 4. Any ideas?

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  • Ein starker Partner: Riverland Reply

    - by Alliances & Channels Redaktion
    Unsere Oracle Partner in Deutschland sind national und international erfolgreich im Geschäft und punkten bei ihren Kunden mit maßgeschneiderten Lösungen. Sie stehen für durchdachte, stimmige IT-Konzepte, hohe Service-Kompetenz und vor allem für konsequente Qualität. Dabei ist jeder Partner einzigartig: jeder hat sein eigenes Erfolgsrezept mit Oracle entwickelt, jeder verfügt über besondere Experten und eigene Business Values. Daher ist auch jeder Oracle Partner auf seine Weise spezialisiert. Hier wollen wir Ihnen in einer neuen Serie einige ausgewählte Partner vorstellen, die uns Einblicke in ihre Arbeit, ihre Strategie und in spezielle Kompetenzen sowie Referenzen im Oracle Umfeld geben. Heute spricht unser A&C Kollege Jens Schrepfer mit Herrn Alexander Doubek vom Partner Riverland Reply über dessen Erfolgsmodell. Film ab! &lt;/ifra<span id="XinhaEditingPostion"></span>

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  • Ein starker Partner: Riverland Reply

    - by Alliances & Channels Redaktion
    Unsere Oracle Partner in Deutschland sind national und international erfolgreich im Geschäft und punkten bei ihren Kunden mit maßgeschneiderten Lösungen. Sie stehen für durchdachte, stimmige IT-Konzepte, hohe Service-Kompetenz und vor allem für konsequente Qualität. Dabei ist jeder Partner einzigartig: jeder hat sein eigenes Erfolgsrezept mit Oracle entwickelt, jeder verfügt über besondere Experten und eigene Business Values. Daher ist auch jeder Oracle Partner auf seine Weise spezialisiert. Hier wollen wir Ihnen in einer neuen Serie einige ausgewählte Partner vorstellen, die uns Einblicke in ihre Arbeit, ihre Strategie und in spezielle Kompetenzen sowie Referenzen im Oracle Umfeld geben. Heute spricht unser A&C Kollege Jens Schrepfer mit Herrn Alexander Doubek vom Partner Riverland Reply über dessen Erfolgsmodell. Film ab!

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  • Adaptive Layout for ADF Faces on Tablets

    - by Shay Shmeltzer
    In the 11.1.16 version of Oracle ADF we started adding specific features to the ADF Faces components so they'll work better on iPad tablets. In this entry I'm going to highlight some new capabilities that we have added to the 11.1.2.3 release. (note if you are still on the 11.1.1.* branch - you'll need to wait for 11.1.1.7 to get the features discussed here). The two key additions in the 11.1.2.3 version compared to the 11.1.1.6 features for iPad support include: pagination for tables and adaptive flow layout. The pagination for table is self explanatory, basically since iPad don't support scroll bars, we automatically switch the table component to render with a pagination toolbar that allow you to scroll set of records or directly jump to a specific set. See the image below. The adaptive flow layout takes a bit more explanation. On regular desktops the UI that you usually build for ADF Faces screens is going to use stretch layout - meaning that it stretches to fill the whole area of the browser window. If you resize the browser windoe, the ADF Faces page resizes with it. If your browser window is too small, scroll bars will appear to allow you to scroll to areas that are "hidden". However on an iPad, this is probably not the type of layout you want - you would rather have a flow layout that eliminates scroll bars and instead allows you to scroll down the page. Basically your want the page to be sized based on its content, rather then based on the browser window size. In ADF Faces terminology this can be done with the dimensionsFrom property set to "children". And here comes the tricky part, since in the past(and also today) when you create an ADF Faces page and add a stretchable component to it, the dimensionsFrom property is set to parent by default. This will be true to other layout components you'll add as well. At this point you might be wondering "Does this mean I'll need to go to each of the layout components in my page and modify the dimensionsFrom property value to be children?" ADF Faces to the rescue... To eliminate the need to do this tedious manual changes, we introduced a new web.xml parameter "oracle.adf.view.rich.geometry.DEFAULT_DIMENSIONS" You'll basically add the following to your web.xml <context-param>    <description>      This parameter controls the default value for component geometry on the page.      Supported values are:        legacy - component attributes use the default values as specified for the attributes                 in the tag documentation (default value)        auto   - component attributes use the correct default value given the value of their                 parent component. For example, with this setting, the panelStretchLayout                 will use "auto" as the default value for its "dimensionsFrom" attribute                 instead of "parent".    </description>    <param-name>oracle.adf.view.rich.geometry.DEFAULT_DIMENSIONS</param-name>    <param-value>auto</param-value>  </context-param> Once you set this parameter, you only need to set the dimensionsFrom attribute for the top level layout component on your page, and the rest of the components will adjust accordingly. One trick that you can use, and that is used in the demo below, is to have the dimensionsFrom property depend on the type of client that access your application. This way you can switch between stretch or flow layout based on the device accessing your application. For example I use the following in my page: <af:panelStretchLayout topHeight="70px" startWidth="0px" endWidth="0px"                                       dimensionsFrom="#{adfFacesContext.agent.capabilities['touchScreen'] eq 'none'  ? 'parent' : 'children' }"> Which results in a flow layout for iPads and a stretch layout for regular browsers. Check out the result in the below demo: &amp;lt;span id=&amp;quot;XinhaEditingPostion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;

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  • Brightness is reset to Maximum on every Restart

    - by Bhargav
    The brightness of my laptop is reset to Max on every restart. I tried the solution provided at this website but had no luck. http://ubuntuguide.net/how-to-save-screen-brightness-settings-in-ubuntu-12-04-laptop/ This command cat /sys/class/backlight/acpi_video0/max_brightness Returns cat: /sys/class/backlight/acpi_video0/max_brightness: No such file or directory Then I go on to find that I don't have any folder named acpi_video0 but a folder called intel_backlight Every time I increase or decrease the brightness using the Brightness Control Keys the "brightness" and the "actual_brightness" values get updated. Is there any method I could follow to set the brightness to a fixed value on everyboot and vary it as and when I need it using the Brightness Control Keys.

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  • How to remove java.sql.BatchUpdateException in Grails? [closed]

    - by aman.nepid
    I have a domain like this: class BusinessOrganization { static hasMany = [organizationBusinessTypes:OrganizationBusinessType] String name String icon static constraints = { name(blank:false,unique:true) icon(unique:true) } String toString() { return "${name}" } } When I save some data for first time it works fine. But when by the next time it shows this error : Error 500: Internal Server Error URI /nLocatePortal/businessOrganization/save Class java.sql.BatchUpdateException Message Batch entry 0 insert into business_organization (version, icon, name, id) values ('0', '', 'dddd', '2') was aborted. Call getNextException to see the cause. **Around line 24 of grails-app/controllers/com/nlocate/portal/BusinessOrganizationController.groovy** 21: 22: def save() { 23: def businessOrganizationInstance = new BusinessOrganization(params) 24: if (!businessOrganizationInstance.save(flush: true)) { 25: render(view: "create", model: [businessOrganizationInstance: businessOrganizationInstance]) 26: return 27: } Please someone help me why this is happening. I am new to Grails. I have not modified the controllers but still I get this error.

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  • When to decide to introduce interfaces (pure abstract base classes) in C++?

    - by Honza Brabec
    Assume that you are developing a functionality and are 90% sure that the implementation class will stay alone. If I was in this position in Java I would probably not use the interface right now to keep the things simple. In Java it is easy to refactor the code and extract the interface later. In C++ the refactoring is not always so easy. It may require replacing values with smart pointers (because of the introduction of polymorphism) and other non-trivial tasks. On the other hand I don't much like the idea of introducing virtual calls when I am 90% sure they won't be needed. After all speed is one of the reasons to prefer C++ over simpler languages.

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  • Is it safe StringToHash() to use in Unity?

    - by Sebastian Krysmanski
    I'm currently browsing through the Unity tutorials and saw that they're recommending to use Animator.StringToHash("some string") to created unique ids for animation properties (see here). Since I'm a programmer, to me the word "hash" doesn't represents something unique. Like the Java documentation for hashValue() states: It is not required that if two objects are unequal [...], then calling the hashCode method on each of the two objects must produce distinct integer results. So, according to this (and my definition of "hash"), two strings may have the same hash value. (You can also argue that there are an infinite number of possible strings but only 2^32 possible int values.) So, is there a possibility that StringToHash() will give me an id that actually belongs to another property (than the one I requested the hash for)?

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  • yield – Just yet another sexy c# keyword?

    - by George Mamaladze
    yield (see NSDN c# reference) operator came I guess with .NET 2.0 and I my feeling is that it’s not as wide used as it could (or should) be.   I am not going to talk here about necessarity and advantages of using iterator pattern when accessing custom sequences (just google it).   Let’s look at it from the clean code point of view. Let's see if it really helps us to keep our code understandable, reusable and testable.   Let’s say we want to iterate a tree and do something with it’s nodes, for instance calculate a sum of their values. So the most elegant way would be to build a recursive method performing a classic depth traversal returning the sum.           private int CalculateTreeSum(Node top)         {             int sumOfChildNodes = 0;             foreach (Node childNode in top.ChildNodes)             {                 sumOfChildNodes += CalculateTreeSum(childNode);             }             return top.Value + sumOfChildNodes;         }     “Do One Thing” Nevertheless it violates one of the most important rules “Do One Thing”. Our  method CalculateTreeSum does two things at the same time. It travels inside the tree and performs some computation – in this case calculates sum. Doing two things in one method is definitely a bad thing because of several reasons: ·          Understandability: Readability / refactoring ·          Reuseability: when overriding - no chance to override computation without copying iteration code and vice versa. ·          Testability: you are not able to test computation without constructing the tree and you are not able to test correctness of tree iteration.   I want to spend some more words on this last issue. How do you test the method CalculateTreeSum when it contains two in one: computation & iteration? The only chance is to construct a test tree and assert the result of the method call, in our case the sum against our expectation. And if the test fails you do not know wether was the computation algorithm wrong or was that the iteration? At the end to top it all off I tell you: according to Murphy’s Law the iteration will have a bug as well as the calculation. Both bugs in a combination will cause the sum to be accidentally exactly the same you expect and the test will PASS. J   Ok let’s use yield! That’s why it is generally a very good idea not to mix but isolate “things”. Ok let’s use yield!           private int CalculateTreeSumClean(Node top)         {             IEnumerable<Node> treeNodes = GetTreeNodes(top);             return CalculateSum(treeNodes);         }             private int CalculateSum(IEnumerable<Node> nodes)         {             int sumOfNodes = 0;             foreach (Node node in nodes)             {                 sumOfNodes += node.Value;             }             return sumOfNodes;         }           private IEnumerable<Node> GetTreeNodes(Node top)         {             yield return top;             foreach (Node childNode in top.ChildNodes)             {                 foreach (Node currentNode in GetTreeNodes(childNode))                 {                     yield return currentNode;                 }             }         }   Two methods does not know anything about each other. One contains calculation logic another jut the iteration logic. You can relpace the tree iteration algorithm from depth traversal to breath trevaersal or use stack or visitor pattern instead of recursion. This will not influence your calculation logic. And vice versa you can relace the sum with product or do whatever you want with node values, the calculateion algorithm is not aware of beeng working on some tree or graph.  How about not using yield? Now let’s ask the question – what if we do not have yield operator? The brief look at the generated code gives us an answer. The compiler generates a 150 lines long class to implement the iteration logic.       [CompilerGenerated]     private sealed class <GetTreeNodes>d__0 : IEnumerable<Node>, IEnumerable, IEnumerator<Node>, IEnumerator, IDisposable     {         ...        150 Lines of generated code        ...     }   Often we compromise code readability, cleanness, testability, etc. – to reduce number of classes, code lines, keystrokes and mouse clicks. This is the human nature - we are lazy. Knowing and using such a sexy construct like yield, allows us to be lazy, write very few lines of code and at the same time stay clean and do one thing in a method. That's why I generally welcome using staff like that.   Note: The above used recursive depth traversal algorithm is possibly the compact one but not the best one from the performance and memory utilization point of view. It was taken to emphasize on other primary aspects of this post.

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  • Add entries to Nautilus' right-click menu (copy, move to arbitrary directories)

    - by qbi
    Assume I want to copy a file from /home/foo/bar/baz to /opt/quuz/dir1/option3. When I try it with Nautilus, first I have to open the correct directory, copy the file, go to the other directory and paste it there. I was thinking of a better way and old KDE3 versions of Konqueror came to mind. It was possible to right-click on a file. The context menu had an option for copying, moving the file to some default directories. Furthermore you could select any directory under /. So for the above action one would right click on a file, select /opt first, a list of subdirectories will open, select /opt/quuz and so on. Using GNOME there are only two possible values (home and desktop). Is there any way to insert more directories to this context menu in GNOME? Can I copy somehow the behaviour of Konqueror?

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  • Pagination and duplicate content

    - by jazz090
    I have an archive page that displays the number of articles published. Because there were so many, I ran a pagination script: for 127.0.0.1/archive/2/?p=x&pp=y where p is the page number and pp is number of articles to display per page. The pagination looks like this: Prev 1 2 3 4 ... 12 NEXT with each item linking to p like <a href="?p=x">x</a>. I also have the items per page setter: 25 | 50 | 100 (<a href="?pp=y">y</a>). Now I have a PHP script that fixes pp into a session variable. But I am worried about duplicate content (since incrementing pp values will be inclusive) and also content not getting indexed because its not in the pagination link. so in the example above, pages 5-11 will not be indexed. Any ideas on how to fix this?

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  • MediaWiki: how to make DISPLAYTITLE be used in categories listings

    - by Konstantin Boyandin
    The problem: a MediaWiki-driven site uses subpages to build pages hierarchy. When I add something like Page1/Page2/Subpage the exactly above string appears in listings and looks clumsy. I can't efficiently use short subpage title (Subpage in this example), since it can appear in different contexts and could confuse users. I can use DISPLAYTITLE magic word, with proper values of $wgRestrictDisplayTitle and $wgAllowDisplayTitle, to reassign page title and make it show on the page. However, when I look into categories listing this page, I will still see "Page1/Page2/Subpage" instead of the title assigned. Is there a simple way (through 'hack' or via relevant extension) to make the new title appear in every listing as well?

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  • Some datatypes doesn't honor localization

    - by Peter Larsson
    This bug has haunted me for a while, until today when I decided to not accept it anymore. So I filed a bug over at connect.microsoft.com, https://connect.microsoft.com/SQLServer/feedback/details/636074/some-datatypes-doesnt-honor-localization, and if you feel the way I do, please vote for this bug to be fixed. Here is a very simple repro of the problem DECLARE  @Sample TABLE          (              a DECIMAL(38, 19),              b FLOAT          ) INSERT   @Sample          (              a,              b          ) VALUES   (1E / 7E, 1E / 7E) SELECT   * FROM     @Sample Here is the actual output.                                       a                      b --------------------------------------- ----------------------                   0.1428571428571428400      0,142857142857143   I think that both columns should have the same decimal separator, don't you? //Peter

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  • New T-SQL Functionality in SQL Server 2008

    - by ejohnson2010
    In my most recent posts I have looked at a few of the new features offered in T-SQL in SQL Server 2008. In this post, I want to take a closer look at some of the smaller additions, but additions that are likely to pack a big punch in terms of efficiency. First let’s talk a little about compound operators. This is a concept that has been around in programming languages for a long time, but has just now found its way into T-SQL. For example, the += operator will add the values to the current variable...(read more)

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  • GNU Octave - question about graphs and plotting

    - by Twórca
    I've had task to do - to make an graphical interpretation of adding two functions together: sin(8x) and multiplied -sign(x) in Octave, as shown on image above. And I've done that, but I don't know how to get rid of these lines, which link up gaps between separated values (for example, -1 and 1). I don't want them to be seen especially in third graph. To make helping me easier, I'm going to tell you what I did: I made linear series of numbers, from -100 to 99 (tempx). tempy = -sign(tempx) y1 = [tempy tempy tempy tempy] (this line is kinda funny, if you know Polish language) Creating y2 - sinus function y3 = y2 + y1 Plotting, subplotting... Screenshot Awaiting for instructions...

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