Search Results

Search found 7500 results on 300 pages for 'const char'.

Page 291/300 | < Previous Page | 287 288 289 290 291 292 293 294 295 296 297 298  | Next Page >

  • C# Alternating threads

    - by Mutoh
    Imagine a situation in which there are one king and n number of minions submissed to him. When the king says "One!", one of the minions says "Two!", but only one of them. That is, only the fastest minion speaks while the others must wait for another call of the king. This is my try: using System; using System.Threading; class Program { static bool leaderGO = false; void Leader() { do { lock(this) { //Console.WriteLine("? {0}", leaderGO); if (leaderGO) Monitor.Wait(this); Console.WriteLine("> One!"); Thread.Sleep(200); leaderGO = true; Monitor.Pulse(this); } } while(true); } void Follower (char chant) { do { lock(this) { //Console.WriteLine("! {0}", leaderGO); if (!leaderGO) Monitor.Wait(this); Console.WriteLine("{0} Two!", chant); leaderGO = false; Monitor.Pulse(this); } } while(true); } static void Main() { Console.WriteLine("Go!\n"); Program m = new Program(); Thread king = new Thread(() => m.Leader()); Thread minion1 = new Thread(() => m.Follower('#')); Thread minion2 = new Thread(() => m.Follower('$')); king.Start(); minion1.Start(); minion2.Start(); Console.ReadKey(); king.Abort(); minion1.Abort(); minion2.Abort(); } } The expected output would be this (# and $ representing the two different minions): > One! # Two! > One! $ Two! > One! $ Two! ... The order in which they'd appear doesn't matter, it'd be random. The problem, however, is that this code, when compiled, produces this instead: > One! # Two! $ Two! > One! # Two! > One! $ Two! # Two! ... That is, more than one minion speaks at the same time. This would cause quite the tumult with even more minions, and a king shoudln't allow a meddling of this kind. What would be a possible solution?

    Read the article

  • How to make MySQL utilize available system resources, or find "the real problem"?

    - by anonymous coward
    This is a MySQL 5.0.26 server, running on SuSE Enterprise 10. This may be a Serverfault question. The web user interface that uses these particular queries (below) is showing sometimes 30+, even up to 120+ seconds at the worst, to generate the pages involved. On development, when the queries are run alone, they take up to 20 seconds on the first run (with no query cache enabled) but anywhere from 2 to 7 seconds after that - I assume because the tables and indexes involved have been placed into ram. From what I can tell, the longest load times are caused by Read/Update Locking. These are MyISAM tables. So it looks like a long update comes in, followed by a couple 7 second queries, and they're just adding up. And I'm fine with that explanation. What I'm not fine with is that MySQL doesn't appear to be utilizing the hardware it's on, and while the bottleneck seems to be the database, I can't understand why. I would say "throw more hardware at it", but we did and it doesn't appear to have changed the situation. Viewing a 'top' during the slowest times never shows much cpu or memory utilization by mysqld, as if the server is having no trouble at all - but then, why are the queries taking so long? How can I make MySQL use the crap out of this hardware, or find out what I'm doing wrong? Extra Details: On the "Memory Health" tab in the MySQL Administrator (for Windows), the Key Buffer is less than 1/8th used - so all the indexes should be in RAM. I can provide a screen shot of any graphs that might help. So desperate to fix this issue. Suffice it to say, there is legacy code "generating" these queries, and they're pretty much stuck the way they are. I have tried every combination of Indexes on the tables involved, but any suggestions are welcome. Here's the current Create Table statement from development (the 'experimental' key I have added, seems to help a little, for the example query only): CREATE TABLE `registration_task` ( `id` varchar(36) NOT NULL default '', `date_entered` datetime NOT NULL default '0000-00-00 00:00:00', `date_modified` datetime NOT NULL default '0000-00-00 00:00:00', `assigned_user_id` varchar(36) default NULL, `modified_user_id` varchar(36) default NULL, `created_by` varchar(36) default NULL, `name` varchar(80) NOT NULL default '', `status` varchar(255) default NULL, `date_due` date default NULL, `time_due` time default NULL, `date_start` date default NULL, `time_start` time default NULL, `parent_id` varchar(36) NOT NULL default '', `priority` varchar(255) NOT NULL default '9', `description` text, `order_number` int(11) default '1', `task_number` int(11) default NULL, `depends_on_id` varchar(36) default NULL, `milestone_flag` varchar(255) default NULL, `estimated_effort` int(11) default NULL, `actual_effort` int(11) default NULL, `utilization` int(11) default '100', `percent_complete` int(11) default '0', `deleted` tinyint(1) NOT NULL default '0', `wf_task_id` varchar(36) default '0', `reg_field` varchar(8) default '', `date_offset` int(11) default '0', `date_source` varchar(10) default '', `date_completed` date default '0000-00-00', `completed_id` varchar(36) default NULL, `original_name` varchar(80) default NULL, PRIMARY KEY (`id`), KEY `idx_reg_task_p` (`deleted`,`parent_id`), KEY `By_Assignee` (`assigned_user_id`,`deleted`), KEY `status_assignee` (`status`,`deleted`), KEY `experimental` (`deleted`,`status`,`assigned_user_id`,`parent_id`,`date_due`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 And one of the ridiculous queries in question: SELECT users.user_name assigned_user_name, registration.FIELD001 parent_name, registration_task.status status, registration_task.date_modified date_modified, registration_task.date_due date_due, registration.FIELD240 assigned_wf, if(LENGTH(registration_task.description)>0,1,0) has_description, registration_task.* FROM registration_task LEFT JOIN users ON registration_task.assigned_user_id=users.id LEFT JOIN registration ON registration_task.parent_id=registration.id where (registration_task.status != 'Completed' AND registration.FIELD001 LIKE '%' AND registration_task.name LIKE '%' AND registration.FIELD060 LIKE 'GN001472%') AND registration_task.deleted=0 ORDER BY date_due asc LIMIT 0,20; my.cnf - '[mysqld]' section. [mysqld] port = 3306 socket = /var/lib/mysql/mysql.sock skip-locking key_buffer = 384M max_allowed_packet = 100M table_cache = 2048 sort_buffer_size = 2M net_buffer_length = 100M read_buffer_size = 2M read_rnd_buffer_size = 160M myisam_sort_buffer_size = 128M query_cache_size = 16M query_cache_limit = 1M EXPLAIN above query, without additional index: +----+-------------+-------------------+--------+--------------------------------+----------------+---------+------------------------------------------------+---------+-----------------------------+ | id | select_type | table | type | possible_keys | key | key_len | ref | rows | Extra | +----+-------------+-------------------+--------+--------------------------------+----------------+---------+------------------------------------------------+---------+-----------------------------+ | 1 | SIMPLE | registration_task | ref | idx_reg_task_p,status_assignee | idx_reg_task_p | 1 | const | 1067354 | Using where; Using filesort | | 1 | SIMPLE | registration | eq_ref | PRIMARY,gbl | PRIMARY | 8 | sugarcrm401.registration_task.parent_id | 1 | Using where | | 1 | SIMPLE | users | ref | PRIMARY | PRIMARY | 38 | sugarcrm401.registration_task.assigned_user_id | 1 | | +----+-------------+-------------------+--------+--------------------------------+----------------+---------+------------------------------------------------+---------+-----------------------------+ EXPLAIN above query, with 'experimental' index: +----+-------------+-------------------+--------+-----------------------------------------------------------+------------------+---------+------------------------------------------------+--------+-----------------------------+ | id | select_type | table | type | possible_keys | key | key_len | ref | rows | Extra | +----+-------------+-------------------+--------+-----------------------------------------------------------+------------------+---------+------------------------------------------------+--------+-----------------------------+ | 1 | SIMPLE | registration_task | range | idx_reg_task_p,status_assignee,NewIndex1,tcg_experimental | tcg_experimental | 259 | NULL | 103345 | Using where; Using filesort | | 1 | SIMPLE | registration | eq_ref | PRIMARY,gbl | PRIMARY | 8 | sugarcrm401.registration_task.parent_id | 1 | Using where | | 1 | SIMPLE | users | ref | PRIMARY | PRIMARY | 38 | sugarcrm401.registration_task.assigned_user_id | 1 | | +----+-------------+-------------------+--------+-----------------------------------------------------------+------------------+---------+------------------------------------------------+--------+-----------------------------+

    Read the article

  • C++ Simple thread with parameter (no .net)

    - by Marc Vollmer
    I've searched the internet for a while now and found different solutions but then all don't really work or are to complicated for my use. I used C++ until 2 years ago so it might be a bit rusty :D I'm currently writing a program that posts data to an URL. It only posts the data nothing else. For posting the data I use curl, but it blocks the main thread and while the first post is still running there will be a second post that should start. In the end there are about 5-6 post operations running at the same time. Now I want to push the posting with curl into another thread. One thread per post. The thread should get a string parameter with the content what to push. I'm currently stuck on this. Tried the WINAPI for windows but that crashes on reading the parameter. (the second thread is still running in my example while the main thread ended (waiting on system("pause")). It would be nice to have a multi plattform solution, because it will run under windows and linux! Heres my current code: #define CURL_STATICLIB #include <curl/curl.h> #include <curl/easy.h> #include <cstdlib> #include <iostream> #include <stdio.h> #include <stdlib.h> #include <string> #if defined(WIN32) #include <windows.h> #else //#include <pthread.h> #endif using namespace std; void post(string post) { // Function to post it to url CURL *curl; // curl object CURLcode res; // CURLcode object curl = curl_easy_init(); // init curl if(curl) { // is curl init curl_easy_setopt(curl, CURLOPT_URL, "http://10.8.27.101/api.aspx"); // set url string data = "api=" + post; // concat post data strings curl_easy_setopt(curl, CURLOPT_POSTFIELDS, data.c_str()); // post data res = curl_easy_perform(curl); // execute curl_easy_cleanup(curl); // cleanup } else { cerr << "Failed to create curl handle!\n"; } } #if defined(WIN32) DWORD WINAPI thread(LPVOID data) { // WINAPI Thread string pData = *((string*)data); // convert LPVOID to string [THIS FAILES] post(pData); // post it with curl } #else // Linux version #endif void startThread(string data) { // FUnction to start the thread string pData = data; // some Test #if defined(WIN32) CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)thread, &pData, 0, NULL); // Start a Windows thread with winapi #else // Linux version #endif } int main(int argc, char *argv[]) { // The post data to send string postData = "test1234567890"; startThread(postData); // Start the thread system("PAUSE"); // Dont close the console window return EXIT_SUCCESS; } Has anyone a suggestion? Thanks for the help!

    Read the article

  • Calling fuctions of header file

    - by navinbecse
    i want to know the way i am calling the methods defined in windows.h from c++ program is correct or wrong.. when i tried to get the library files out of it, it is showing the errors saying that unresolved methods... i am using this for jni purpose... #define _WIN32_WINNT 0x0500 #include "keylogs.h" #include <fstream #include <windows.h using namespace std; ofstream out("C:\Users\402100\Desktop\keyloggerfile.txt", ios::out); LRESULT CALLBACK keyboardHookProc(int nCode, WPARAM wParam, LPARAM lParam) { PKBDLLHOOKSTRUCT p = (PKBDLLHOOKSTRUCT) (lParam); // If key is being pressed if (wParam == WM_KEYDOWN) { switch (p-vkCode) { // Invisible keys case VK_CAPITAL: out << ""; break; case VK_SHIFT: out << ""; break; case VK_LCONTROL: out << ""; break; case VK_RCONTROL: out << ""; break; case VK_INSERT: out << ""; break; case VK_END: out << ""; break; case VK_PRINT: out << ""; break; case VK_DELETE: out << ""; break; case VK_BACK: out << ""; break; case VK_SPACE: out << ""; break; case VK_RMENU: out << ""; break; case VK_LMENU: out << ""; break; case VK_LEFT: out << ""; break; case VK_RIGHT: out << ""; break; case VK_UP: out << ""; break; case VK_DOWN: out << ""; break; // Visible keys default: out << char(tolower(p->vkCode)); } } return CallNextHookEx(NULL, nCode, wParam, lParam); } JNIEXPORT void JNICALL Java_keylog_Main_CallerMethod(JNIEnv *env, jobject) { HINSTANCE hInstance=GetModuleHandle(0); HHOOK keyboardHook = SetWindowsHookEx( WH_KEYBOARD_LL, keyboardHookProc, hInstance, 0); MessageBox(NULL, "Press OK to stop logging.", "Information", MB_OK); out.close(); } int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) { // Set windows hook return 0; } The errors which i am getting is... file.obj : error LNK2019: unresolved external symbol _imp_CallNextHookEx@16 re ferenced in function "long __stdcall keyboardHookProc(int,unsigned int,long)" (? keyboardHookProc@@YGJHIJ@Z) file.obj : error LNK2019: unresolved external symbol _imp_MessageBoxA@16 refer enced in function "class std::basic_string,cl ass std::allocator __cdecl CallerMethod(void)" (?CallerMethod@@YA?AV?$ba sic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@XZ) file.obj : error LNK2019: unresolved external symbol _imp_SetWindowsHookExA@16 referenced in function "class std::basic_string,class std::allocator __cdecl CallerMethod(void)" (?CallerMethod@@YA? AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@XZ) c:\Users\402100\Desktop\oldfile.dll : fatal error LNK1120: 3 unresolved externals can any one help me please....

    Read the article

  • COM port read - Thread remains alive after timeout occurs

    - by Sna
    Hello to all. I have a dll which includes a function called ReadPort that reads data from serial COM port, written in c/c++. This function is called within an extra thread from another WINAPI function using the _beginthreadex. When COM port has data to be read, the worker thread returns the data, ends normaly, the calling thread closes the worker's thread handle and the dll works fine. However, if ReadPort is called without data pending on the COM port, when timeout occurs then WaitForSingleObject returns WAIT_TIMEOUT but the worker thread never ends. As a result, virtual memory grows at about 1 MB every time, physical memory grows some KBs and the application that calls the dll becomes unstable. I also tryied to use TerminateThread() but i got the same results. I have to admit that although i have enough developing experience, i am not familiar with c/c++. I did a lot of research before posting but unfortunately i didn't manage to solve my problem. Does anyone have a clue on how could i solve this problem? However, I really want to stick to this kind of solution. Also, i want to mention that i think i can't use any global variables to use some kind of extra events, because each dll's functions may be called many times for every COM port. I post some parts of my code below: The Worker Thread: unsigned int __stdcall ReadPort(void* readstr){ DWORD dwError; int rres;DWORD dwCommModemStatus, dwBytesTransferred; int ret; char szBuff[64] = ""; ReadParams* params = (ReadParams*)readstr; ret = SetCommMask(params->param2, EV_RXCHAR | EV_CTS | EV_DSR | EV_RLSD | EV_RING); if (ret == 0) { _endthreadex(0); return -1; } ret = WaitCommEvent(params->param2, &dwCommModemStatus, 0); if (ret == 0) { _endthreadex(0); return -2; } ret = SetCommMask(params->param2, EV_RXCHAR | EV_CTS | EV_DSR | EV_RLSD| EV_RING); if (ret == 0) { _endthreadex(0); return -3; } if (dwCommModemStatus & EV_RXCHAR||dwCommModemStatus & EV_RLSD) { rres = ReadFile(params->param2, szBuff, 64, &dwBytesTransferred,NULL); if (rres == 0) { switch (dwError = GetLastError()) { case ERROR_HANDLE_EOF: _endthreadex(0); return -4; } _endthreadex(0); return -5; } else { strcpy(params->param1,szBuff); _endthreadex(0); return 0; } } else { _endthreadex(0); return 0; } _endthreadex(0); return 0;} The Calling Thread: int WINAPI StartReadThread(HANDLE porthandle, HWND windowhandle){ HANDLE hThread; unsigned threadID; ReadParams readstr; DWORD ret, ret2; readstr.param2 = porthandle; hThread = (HANDLE)_beginthreadex( NULL, 0, ReadPort, &readstr, 0, &threadID ); ret = WaitForSingleObject(hThread, 500); if (ret == WAIT_OBJECT_0) { CloseHandle(hThread); if (readstr.param1 != NULL) // Send message to GUI return 0; } else if (ret == WAIT_TIMEOUT) { ret2 = CloseHandle(hThread); return -1; } else { ret2 = CloseHandle(hThread); if (ret2 == 0) return -2; }} Thank you in advance, Sna.

    Read the article

  • invalid input by the user

    - by TJL
    hey guys so this is my program, I need to notify the user that if hhe/she enters a letter other than w d b or w that is an invalid request. what ive done so far does this, but when i input a number to the dollars_withdraw or dollars_deposit or account_balance the program will do the transaction but also add the "invalid request" before going back to main loop. how do i change it so the program wont do that for numerical inputs for the withdraw deposit and balance?: // Atm machine.cpp : Defines the entry point for the console application. #include <iostream> #include <string> using namespace std; int main () { char user_request; string user_string; double account_balance, dollars_withdraw, dollars_deposit; account_balance = 5000; while(account_balance >0) { cout << "Would you like to [W]ithdraw, [D]eposit, Check your [b]alance or [Q]uit?" << endl; cin >> user_string; user_request= user_string[0]; if(user_request == 'w' || user_request== 'W') { cout << "How much would you like to withdraw?" << endl; cin >> dollars_withdraw; if (dollars_withdraw > account_balance || dollars_withdraw <0) cout << "Invalid transaction" << endl; else account_balance = account_balance - dollars_withdraw; cout << "Your new balance is $" << account_balance << endl; } if (user_request == 'd' || user_request== 'D') { cout << "How much would you like to deposit?" << endl; cin >> dollars_deposit; if (dollars_deposit <0) cout << "Invalid transaction" << endl; else account_balance= account_balance + dollars_deposit; cout << "Your new balance is $" << account_balance << endl; } if(user_request == 'b' || user_request == 'B') { account_balance= account_balance; cout << "Your available balance is $" << account_balance << endl; } if(user_request == 'q' || user_request == 'Q') break; else cout << "Invalid request " << endl; } cout << "Goodbye" << endl; return 0; }

    Read the article

  • Double Linked List header node keeps returning first value as 0

    - by Craig
    I will preface to say that this is my first question. I am currently getting my Masters degree in Information Security and I had to take C++ programming this semester. So this is homework related. I am not looking for you to answer my homework but I am running into a peculiar situation. I have created the program to work with a doubly linked list and everything works fine. However when I have the user create a list of values the first node keeps returning 0. I have tried finding some reading on this and I cannot locate any reference to it. My question is then is the header node(first node) always going to be zero? Or am I doing something wrong. case: 'C': cout<<"Please enter a list:"<<endl; while(n!=-999){ myList.insert(n); cin>> n;} break; I now enter: 12321, 1234,64564,346346. The results in 0, 12321, 1234, 64564,346346. Is this what should happen or am I doing something wrong? Also as this is my first post please feel free to criticize or teach me how to color code the keywords. Anyway this is a homework assignment so I am only looking for guidance and constructive criticism. Thank you all in advance So I cannot figure out the comment sections on this forum so I will edit the original post The first section is the constructor code: template <class Type> doublyLinkedList<Type>::doublyLinkedList() { first= NULL; last = NULL; count = 0; } Then there is my insert function : template <class Type> void doublyLinkedList<Type>::insert(const Type& insertItem) { nodeType<Type> *current; //pointer to traverse the list nodeType<Type> *trailCurrent; //pointer just before current nodeType<Type> *newNode; //pointer to create a node bool found; newNode = new nodeType<Type>; //create the node newNode->info = insertItem; //store the new item in the node newNode->next = NULL; newNode->back = NULL; if(first == NULL) //if the list is empty, newNode is //the only node { first = newNode; last = newNode; count++; } else { found = false; current = first; while (current != NULL && !found) //search the list if (current->info >= insertItem) found = true; else { trailCurrent = current; current = current->next; } if (current == first) //insert newNode before first { first->back = newNode; newNode->next = first; first = newNode; count++; } else { //insert newNode between trailCurrent and current if (current != NULL) { trailCurrent->next = newNode; newNode->back = trailCurrent; newNode->next = current; current->back = newNode; } else { trailCurrent->next = newNode; newNode->back = trailCurrent; last = newNode; } count++; }//end else }//end else }//end Then I have an initialization function too: template <class Type> void doublyLinkedList<Type>::initializeList() { destroy(); } Did I miss anything?

    Read the article

  • How can I draw a line with a variable of width?

    - by user1729944
    #include <iostream> #include <cmath> #include "graph1.h" using namespace std; int main() { int diameter = 0; int height = 0; double rate = 0; char repeat = 'y'; int obj_num = 0; displayGraphics(); obj_num = drawRect(0,0,50,400); setColor(obj_num,200,200,200); obj_num = drawRect(0,400,640,79); setColor(obj_num,71,35,35); obj_num = drawLine(50,50,150,50,5); setColor(obj_num,80,80,80); displayBMP("faucet.bmp",150,12); do { do { cout << "Enter the diamater of the cylinder <in inches > 0 but <= 300: "; cin >> diameter; if((diameter<0) || (diameter>300)) { cout << "Incorrect diamater entered; value must be between 1 and 300" << endl; } }while((diameter<0) || (diameter>300)); do { cout << "Enter the height of the cylinder <in inches > 0 but <= 325: "; cin >> height; if((height<0) || (height>325)) { cout << "Incorrect height entered; value must be between 1 and 325" << endl; } }while((height<0) || (height>325)); do { cout << "Enter the facet water's rate: <gallons/minute> "; cin >> rate; if((rate<0) || (rate>100)) { cout << "Incorrect rate entered; value must be between 1 and 100" << endl; } }while((rate<0) || (rate>100)); //I need to draw the lines here. The graphics window has a faucet that is supposed to fill //up a cylinder made out of 3 lines. I don't know how to make the lines vary from the users //input since lines are hard coded with points and all i am receiving is the width for the //bottom line and the height for the left and right lines. cout << "Repeat program? (y/n): "; cin >> repeat; clearGraphics(); }while ( (repeat == 'y') || (repeat == 'Y') ); return 0; } Here is a screenshot for reference:

    Read the article

  • Do classes which have a vector has a member have memory issues

    - by user263766
    I am just starting out C++, so sorry if this is a dumb question. I have a class Braid whose members are vectors. I have not written an assignment operator. When I do a lot of assignments to an object of the type Braid, I run into memory issues :- 0 0xb7daff89 in _int_malloc () from /lib/libc.so.6 #1 0xb7db2583 in malloc () from /lib/libc.so.6 #2 0xb7f8ac59 in operator new(unsigned int) () from /usr/lib/libstdc++.so.6 #3 0x0804d05e in __gnu_cxx::new_allocator<int>::allocate (this=0xbf800204, __n=1) at /usr/lib/gcc/i686-pc-linux-gnu/4.4.3/../../../../include/c++/4.4.3/ext/new_allocator.h:89 #4 0x0804cb0e in std::_Vector_base<int, std::allocator<int> >::_M_allocate (this=0xbf800204, __n=1) at /usr/lib/gcc/i686-pc-linux-gnu/4.4.3/../../../../include/c++/4.4.3/bits/stl_vector.h:140 #5 0x0804c086 in _Vector_base (this=0xbf800204, __n=1, __a=...) at /usr/lib/gcc/i686-pc-linux-gnu/4.4.3/../../../../include/c++/4.4.3/bits/stl_vector.h:113 #6 0x0804b4b7 in vector (this=0xbf800204, __x=...) at /usr/lib/gcc/i686-pc-linux-gnu/4.4.3/../../../../include/c++/4.4.3/bits/stl_vector.h:242 #7 0x0804b234 in Braid (this=0xbf800204) at braid.h:13 #8 0x080495ed in Braid::cycleBraid (this=0xbf8001b4) at braid.cpp:191 #9 0x080497c6 in Braid::score (this=0xbf800298, b=...) at braid.cpp:251 #10 0x08049c46 in Braid::evaluateMove (this=0xbf800468, move=1, pos=0, depth=2, b=...) I suspect that these memory issues are because the vectors are getting resized. What I want to know is whether objects of type Braid automatically expand when its members expand? he code I am writing is really long so I will post the section which is causing the problems. Here is the relevant section of the code :- class Braid { private : vector<int> braid; //Stores the braid. int strands; vector < vector<bool> > history; vector < vector<bool> > CM; public : Braid () : strands(0) {} Braid operator * (Braid); Braid* inputBraid(int,vector<int>); int printBraid(); int printBraid(vector<vector<int>::iterator>); vector<int>::size_type size() const; ..... ..... } Here is the function which causes the issue :- int Braid::evaluateMove(int move,int pos,int depth,Braid b) { int netscore = 0; Braid curr(*this); curr = curr.move(move,pos); netscore += curr.score(b); while(depth > 1) { netscore += curr.evaluateMove(1,0,depth,b); netscore += curr.evaluateMove(2,0,depth,b); for(int i = 0; i < braid.size();++i) { netscore += curr.evaluateMove(3,i,depth,b); netscore += curr.evaluateMove(4,i,depth,b); netscore += curr.evaluateMove(5,i,depth,b); curr = curr.cycleBraid(); netscore += curr.evaluateMove(6,0,depth,b); } --depth; } return netscore; }

    Read the article

  • count specific things within a code in c++

    - by shap
    can anyone help me make this more generalised and more pro? #include <fstream> #include <iostream> #include <string> #include <vector> using namespace std; int main() { // open text file for input: string file_name; cout << "please enter file name: "; cin >> file_name; // associate the input file stream with a text file ifstream infile(file_name.c_str()); // error checking for a valid filename if ( !infile ) { cerr << "Unable to open file " << file_name << " -- quitting!\n"; return( -1 ); } else cout << "\n"; // some data structures to perform the function vector<string> lines_of_text; string textline; // read in text file, line by while (getline( infile, textline, '\n' )) { // add the new element to the vector lines_of_text.push_back( textline ); // print the 'back' vector element - see the STL documentation cout << lines_of_text.back() << "\n"; } cout<<"OUTPUT BEGINS HERE: "<<endl<<endl; cout<<"the total capacity of vector: lines_of_text is: "<<lines_of_text.capacity()<<endl; int PLOC = (lines_of_text.size()+1); int numbComments =0; int numbClasses =0; cout<<"\nThe total number of physical lines of code is: "<<PLOC<<endl; for (int i=0; i<(PLOC-1); i++) //reads through each part of the vector string line-by-line and triggers if the //it registers the "//" which will output a number lower than 100 (since no line is 100 char long and if the function does not //register that character within the string, it outputs a public status constant that is found in the class string and has a huge value //alot more than 100. { string temp(lines_of_text [i]); if (temp.find("//")<100) numbComments +=1; } cout<<"The total number of comment lines is: "<<numbComments<<endl; for (int j=0; j<(PLOC-1); j++) { string temp(lines_of_text [j]); if (temp.find("};")<100) numbClasses +=1; } cout<<"The total number of classes is: "<<numbClasses<<endl;

    Read the article

  • Templates, interfaces (multiple inheritance) and static functions (named constructors)

    - by fledgling Cxx user
    Setup I have a graph library where I am trying to decompose things as much as possible, and the cleanest way to describe it that I found is the following: there is a vanilla type node implementing only a list of edges: class node { public: int* edges; int edge_count; }; Then, I would like to be able to add interfaces to this whole mix, like so: template <class T> class node_weight { public: T weight; }; template <class T> class node_position { public: T x; T y; }; and so on. Then, the actual graph class comes in, which is templated on the actual type of node: template <class node_T> class graph { protected: node_T* nodes; public: static graph cartesian(int n, int m) { graph r; r.nodes = new node_T[n * m]; return r; } }; The twist is that it has named constructors which construct some special graphs, like a Cartesian lattice. In this case, I would like to be able to add some extra information into the graph, depending on what interfaces are implemented by node_T. What would be the best way to accomplish this? Possible solution I thought of the following humble solution, through dynamic_cast<>: template <class node_T, class weight_T, class position_T> class graph { protected: node_T* nodes; public: static graph cartesian(int n, int m) { graph r; r.nodes = new node_T[n * m]; if (dynamic_cast<node_weight<weight_T>>(r.nodes[0]) != nullptr) { // do stuff knowing you can add weights } if (dynamic_cast<node_position<positionT>>(r.nodes[0]) != nullptr) { // do stuff knowing you can set position } return r; } }; which would operate on node_T being the following: template <class weight_T, class position_T> class node_weight_position : public node, public node_weight<weight_T>, public node_position<position_T> { // ... }; Questions Is this -- philosophically -- the right way to go? I know people don't look nicely at multiple inheritance, though with "interfaces" like these it should all be fine. There are unfortunately problems with this. From what I know at least, dynamic_cast<> involves quite a bit of run-time overhead. Hence, I run into a problem with what I had solved earlier: writing graph algorithms that require weights independently of whether the actual node_T class has weights or not. The solution with this 'interface' approach would be to write a function: template <class node_T, class weight_T> inline weight_T get_weight(node_T const & n) { if (dynamic_cast<node_weight<weight_T>>(n) != nullptr) { return dynamic_cast<node_weight<weight_T>>(n).weight; } return T(1); } but the issue with it is that it works using run-time information (dynamic_cast), yet in principle I would like to decide it at compile-time and thus make the code more efficient. If there is a different solution that would solve both problems, especially a cleaner and better one than what I have, I would love to hear about it!

    Read the article

  • error_expected_primary expression before in. In functions

    - by user2975402
    Here is my code. I try to fix it and I always obtain the same error: expected primary expression before 'int'. in line 47, 55, 63, 80, 86. And I've already tried this program in small pieces before and it works. It doesn't marked that error. ` #include using namespace std; int add (int a, int b) { int r; r=a+b; return (r); } int ssub (int a, int b) { int r; r=a-b; return (r); } int mult(int a, int b) { int r; r=a*b; return (r); } int menu(int a, int b){ int r; char x; cout <<"What do you want to do: \na.Adding \n s. Substract \n m. Multiply. \n. e. Exit"<<endl; cin>>x; switch (x){ case 'a': cout << "Give a value for a"<<endl; cin>>a; cout <<"Give a value for b"<<endl; cin>>b; add (int a, int b); //aquí y en otras líneas me sale: expected primary expression before int. break; case 's': cout << "Give a value for a"<<endl; cin>>a; cout <<"Give a value for b"<<endl; cin>>b; ssub (int a, int b); break; case 'm': cout << "Give a value for a"<<endl; cin>>a; cout <<"Give a value for b"<<endl; cin>>b; mult (int a, int b); break; case 'e': x='e'; break; default: cout<<"Wrong choice. Run the program again and choose another letter"<<endl; break; } return r; } cout<<"The result is " << menu (int a, int b)<<endl; int main() { menu (int a, int b); return 0; } `

    Read the article

  • Edges on polygon outlines not always correct

    - by user146780
    I'm using the algorithm below to generate quads which are then rendered to make an outline like this http://img810.imageshack.us/img810/8530/uhohz.png The problem as seen on the image, is that sometimes the lines are too thin when they should always be the same width. My algorithm finds the 4 verticies for the first one then the top 2 verticies of the next ones are the bottom 2 of the previous. This creates connected lines, but it seems to not always work. How could I fix this? This is my algorithm: void OGLENGINEFUNCTIONS::GenerateLinePoly(const std::vector<std::vector<GLdouble>> &input, std::vector<GLfloat> &output, int width) { output.clear(); if(input.size() < 2) { return; } int temp; float dirlen; float perplen; POINTFLOAT start; POINTFLOAT end; POINTFLOAT dir; POINTFLOAT ndir; POINTFLOAT perp; POINTFLOAT nperp; POINTFLOAT perpoffset; POINTFLOAT diroffset; POINTFLOAT p0, p1, p2, p3; for(unsigned int i = 0; i < input.size() - 1; ++i) { start.x = static_cast<float>(input[i][0]); start.y = static_cast<float>(input[i][1]); end.x = static_cast<float>(input[i + 1][0]); end.y = static_cast<float>(input[i + 1][1]); dir.x = end.x - start.x; dir.y = end.y - start.y; dirlen = sqrt((dir.x * dir.x) + (dir.y * dir.y)); ndir.x = static_cast<float>(dir.x * 1.0 / dirlen); ndir.y = static_cast<float>(dir.y * 1.0 / dirlen); perp.x = dir.y; perp.y = -dir.x; perplen = sqrt((perp.x * perp.x) + (perp.y * perp.y)); nperp.x = static_cast<float>(perp.x * 1.0 / perplen); nperp.y = static_cast<float>(perp.y * 1.0 / perplen); perpoffset.x = static_cast<float>(nperp.x * width * 0.5); perpoffset.y = static_cast<float>(nperp.y * width * 0.5); diroffset.x = static_cast<float>(ndir.x * 0 * 0.5); diroffset.y = static_cast<float>(ndir.y * 0 * 0.5); // p0 = start + perpoffset - diroffset //p1 = start - perpoffset - diroffset //p2 = end + perpoffset + diroffset // p3 = end - perpoffset + diroffset p0.x = start.x + perpoffset.x - diroffset.x; p0.y = start.y + perpoffset.y - diroffset.y; p1.x = start.x - perpoffset.x - diroffset.x; p1.y = start.y - perpoffset.y - diroffset.y; if(i > 0) { temp = (8 * (i - 1)); p2.x = output[temp + 2]; p2.y = output[temp + 3]; p3.x = output[temp + 4]; p3.y = output[temp + 5]; } else { p2.x = end.x + perpoffset.x + diroffset.x; p2.y = end.y + perpoffset.y + diroffset.y; p3.x = end.x - perpoffset.x + diroffset.x; p3.y = end.y - perpoffset.y + diroffset.y; } output.push_back(p2.x); output.push_back(p2.y); output.push_back(p0.x); output.push_back(p0.y); output.push_back(p1.x); output.push_back(p1.y); output.push_back(p3.x); output.push_back(p3.y); } } Thanks

    Read the article

  • 10000's+ UI elements, bind or draw?

    - by jpiccolo
    I am drawing a header for a timeline control. It looks like this: I go to 0.01 millisecond per line, so for a 10 minute timeline I am looking at drawing 60000 lines + 6000 labels. This takes a while, ~10 seconds. I would like to offload this from the UI thread. My code is currently: private void drawHeader() { Header.Children.Clear(); switch (viewLevel) { case ViewLevel.MilliSeconds100: double hWidth = Header.Width; this.drawHeaderLines(new TimeSpan(0, 0, 0, 0, 10), 100, 5, hWidth); //Was looking into background worker to off load UI //backgroundWorker = new BackgroundWorker(); //backgroundWorker.DoWork += delegate(object sender, DoWorkEventArgs args) // { // this.drawHeaderLines(new TimeSpan(0, 0, 0, 0, 10), 100, 5, hWidth); // }; //backgroundWorker.RunWorkerAsync(); break; } } private void drawHeaderLines(TimeSpan timeStep, int majorEveryXLine, int distanceBetweenLines, double headerWidth) { var currentTime = new TimeSpan(0, 0, 0, 0, 0); const int everyXLine100 = 10; double currentX = 0; var currentLine = 0; while (currentX < headerWidth) { var l = new Line { ToolTip = currentTime.ToString(@"hh\:mm\:ss\.fff"), StrokeThickness = 1, X1 = 0, X2 = 0, Y1 = 30, Y2 = 25 }; if (((currentLine % majorEveryXLine) == 0) && currentLine != 0) { l.StrokeThickness = 2; l.Y2 = 15; var textBlock = new TextBlock { Text = l.ToolTip.ToString(), FontSize = 8, FontFamily = new FontFamily("Tahoma"), Foreground = new SolidColorBrush(Color.FromRgb(255, 255, 255)) }; Canvas.SetLeft(textBlock, (currentX - 22)); Canvas.SetTop(textBlock, 0); Header.Children.Add(textBlock); } if ((((currentLine % everyXLine100) == 0) && currentLine != 0) && (currentLine % majorEveryXLine) != 0) { l.Y2 = 20; var textBlock = new TextBlock { Text = string.Format(".{0}", TimeSpan.Parse(l.ToolTip.ToString()).Milliseconds), FontSize = 8, FontFamily = new FontFamily("Tahoma"), Foreground = new SolidColorBrush(Color.FromRgb(192, 192, 192)) }; Canvas.SetLeft(textBlock, (currentX - 8)); Canvas.SetTop(textBlock, 8); Header.Children.Add(textBlock); } l.Stroke = new SolidColorBrush(Color.FromRgb(255, 255, 255)); Header.Children.Add(l); Canvas.SetLeft(l, currentX); currentX += distanceBetweenLines; currentLine++; currentTime += timeStep; } } I had looked into BackgroundWorker, except you can't create UI elements on a non-UI thread. Is it possible at all to do drawHeaderLines in a non-UI thread? Could I use data binding for drawing the lines? Would this help with UI responsiveness? I would imagine I can use databinding, but the Styling is probably beyond my current WPF ability (coming from winforms and trying to learn what all these style objects are and binding them). Would anyone be able to supply a starting point for tempting this out? Or Google a tutorial that would get me started?

    Read the article

  • linked list problem (with insert)

    - by JohnWong
    The problem appears with the insert function that I wrote. 3 conditions must work, I tested b/w 1 and 2, b/w 2 and 3 and as last element, they worked. But b/w 3 and 4, it did not work. It only display up to the new added record, and did not show the fourth element. Efficiency is not my concern here (not yet). Please guide me through this debug process. Thank you very much. #include<iostream> #include<string> using namespace std; struct List // we create a structure called List { string name; string tele; List *nextAddr; }; void populate(List *); void display(List *); void insert(List *); int main() { const int MAXINPUT = 3; char ans; List * data, * current, * point; // create two pointers data = new List; current = data; for (int i = 0; i < (MAXINPUT - 1); i++) { populate(current); current->nextAddr = new List; current = current->nextAddr; } // last record we want to do it sepeartely populate(current); current->nextAddr = NULL; cout << "The current list consists of the following data records: " << endl; display(data); // now ask whether user wants to insert new record or not cout << "Do you want to add a new record (Y/N)?"; cin >> ans; if (ans == 'Y' || ans == 'y') { /* To insert b/w first and second, use point as parameter between second and third uses point->nextAddr between third and fourth uses point->nextAddr->nextAddr and insert as last element, uses current instead */ point = data; insert(()); display(data); } return 0; } void populate(List *data) { cout << "Enter a name: "; cin >> data->name; cout << "Enter a phone number: "; cin >> data->tele; return; } void display(List *content) { while (content != NULL) { cout << content->name << " " << content->tele; content = content->nextAddr; cout << endl; // we skip to next line } return; } void insert(List *last) { List * temp = last->nextAddr; //save the next address to temp last->nextAddr = new List; // now modify the address pointed to new allocation last = last->nextAddr; populate(last); last->nextAddr = temp; // now link all three together, eg 1-NEW-2 return; }

    Read the article

  • VBScript Multiple folder check if then statement

    - by user2868186
    I had this working before just fine with the exception of getting an error if one of the folders was not there, so I tried to fix it. Searched for a while (as much as I can at work) for a solution and tried different methods, still no luck and my IT tickets are stacking up at work, lol, woohoo. Thanks for any help provided. Getting syntax error on line 60 character 60, thanks again. Option Explicit Dim objFSO, Folder1, Folder2, Folder3, zipFile Dim ShellApp, zip, oFile, CurDate, MacAdd, objWMIService Dim MyTarget, MyHex, MyBinary, i, strComputer, objItem, FormatMAC Dim oShell, oCTF, CurDir, scriptPath, oRegEx, colItems Dim FoldPath1, FoldPath2, FoldPath3, foldPathArray Const FOF_SIMPLEPROGRESS = 256 'Grabs MAC from current machine strComputer = "." Set objWMIService = GetObject("winmgmts:\\" & strComputer & "\root\cimv2") Set colItems = objWMIService.ExecQuery _ ("Select * From Win32_NetworkAdapterConfiguration Where IPEnabled = True") For Each objItem in colItems MacAdd = objItem.MACAddress Next 'Finds the pattern of a MAC address then changes it for 'file naming purposes. You can change the FormatMAC line of the code 'in parenthesis where the periods are, to whatever you like 'as long as its within the standard file naming convention Set oRegEx = CreateObject("VBScript.RegExp") oRegEx.Pattern = "([\dA-F]{2}).?([\dA-F]{2}).?([\dA-F]" _ & "{2}).?([\dA-F]{2}).?([\dA-F]{2}).?([\dA-F]{2})" FormatMAC = oRegEx.Replace(MacAdd, "$1.$2.$3.$4.$5.$6") 'Gets current date in a format for file naming 'Periods can be replaced with anything that is standard to 'file naming convention CurDate = Month(Date) & "." & Day(Date) & "." & Year(Date) 'Gets path of the directory where the script is being ran from Set objFSO = CreateObject("Scripting.FileSystemObject") scriptPath = Wscript.ScriptFullName Set oFile = objFSO.GetFile(scriptPath) CurDir = objFSO.GetParentFolderName(oFile) 'where and what the zip file will be called/saved MyTarget = CurDir & "\" & "IRAP_LOGS_" & CurDate & "_" & FormatMAC & ".zip" 'Actual creation of the zip file MyHex = Array(80, 75, 5, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0, 0) For i = 0 To UBound(MyHex) MyBinary = MyBinary & Chr(MyHex(i)) Next Set oShell = CreateObject("WScript.Shell") Set oCTF = objFSO.CreateTextFile(MyTarget, True) oCTF.Write MyBinary oCTF.Close Set oCTF = Nothing wScript.Sleep(3000) folder1 = True folder2 = True folder3 = True 'Adds folders to the zip file created earlier 'change these folders to whatever is needing to be copied into the zip folder 'Folder1 If not objFSO.FolderExists("C:\Windows\Temp\SMSTSLog") and If not objFSO.FolderExists("X:\Windows\Temp\SMSTSLog") then Folder1 = false End If If objFSO.FolderExists("C:\Windows\Temp\SMSTSLog") Then Folder1 = "C:\Windows\Temp\SMSTSLog" Set FoldPath1 = objFSO.getFolder(Folder1) Else Folder1 = "X:\windows\Temp\SMSTSLog" Set FoldPath1 = objFSO.getFolder(Folder1) End If 'Folder2 If not objFSO.FolderExists("C:\Windows\System32\CCM\Logs") and If not objFSO.FolderExists("X:\Windows\System32\CCM\Logs") then Folder2 = false End If If objFSO.FolderEXists("C:\Windows\System32\CCM\Logs") Then Folder2 = "C:\Windows\System32\CCM\Logs" Set FoldPath2 = objFSO.getFolder(Folder2) Else Folder2 = "X:\Windows\System32\CCM\Logs" Set FoldPath2 = objFSO.getFolder(Folder2) End If 'Folder3 If not objFSO.FolderExists("C:\Windows\SysWOW64\CCM\Logs") and If not objFSO.FolderExists("X:\Windows\SysWOW64\CCM\Logs") then Folder3 = false End If If objFSO.FolderExists("C:\Windows\SysWOW64\CCM\Logs") Then Folder3 = "C:\Windows\SysWOW64\CCM\Logs" set FolderPath3 =objFSO.getFolder(Folder3) Else Folder3 = "X:\Windows\SysWOW64\CCM\Logs" Set FoldPath3 = objFSO.getFolder(Folder3) End If set objFSO = CreateObject("Scripting.FileSystemObject") objFSO.OpenTextFile(MyTarget, 2, True).Write "PK" & Chr(5) & Chr(6) _ & String(18, Chr(0)) Set ShellApp = CreateObject("Shell.Application") Set zip = ShellApp.NameSpace(MyTarget) 'checks if files are there before trying to copy 'otherwise it will error out If folder1 = True And FoldPath1.files.Count >= 1 Then zip.CopyHere Folder1 End If WScript.Sleep 3000 If folder2 = true And FoldPath2.files.Count >= 1 Then zip.CopyHere Folder2 End If WScript.Sleep 3000 If folder3 = true And FoldPath3.files.Count >= 1 Then zip.CopyHere Folder3 End If WScript.Sleep 5000 set ShellApp = Nothing set ZipFile = Nothing Set Folder1 = Nothing Set Folder2 = Nothing Set Folder3 = Nothing createobject("wscript.shell").popup "Zip File Created Successfully", 3

    Read the article

  • "undefined reference" error with namespace across multiple files

    - by user1330734
    I've looked at several related posts but no luck with this error. I receive this undefined reference error message below when my namespace exists across multiple files. If I compile only ConsoleTest.cpp with contents of Console.cpp dumped into it the source compiles. I would appreciate any feedback on this issue, thanks in advance. g++ Console.cpp ConsoleTest.cpp -o ConsoleTest.o -Wall /tmp/cc8KfSLh.o: In function `getValueTest()': ConsoleTest.cpp:(.text+0x132): undefined reference to `void Console::getValue<unsigned int>(unsigned int&)' collect2: ld returned 1 exit status Console.h #include <iostream> #include <sstream> #include <string> namespace Console { std::string getLine(); template <typename T> void getValue(T &value); } Console.cpp #include "Console.h" using namespace std; namespace Console { string getLine() { string str; while (true) { cin.clear(); if (cin.eof()) { break; // handle eof (Ctrl-D) gracefully } if (cin.good()) { char next = cin.get(); if (next == '\n') break; str += next; // add character to string } else { cin.clear(); // clear error state string badToken; cin >> badToken; cerr << "Bad input encountered: " << badToken << endl; } } return str; } template <typename T> void getValue(T &value) { string inputStr = Console::getLine(); istringstream strStream(inputStr); strStream >> value; } } ConsoleTest.cpp #include "Console.h" void getLineTest() { std::string str; std::cout << "getLinetest" << std::endl; while (str != "next") { str = Console::getLine(); std::cout << "<string>" << str << "</string>"<< std::endl; } } void getValueTest() { std::cout << "getValueTest" << std::endl; unsigned x = 0; while (x != 12345) { Console::getValue(x); std::cout << "x: " << x << std::endl; } } int main() { getLineTest(); getValueTest(); return 0; }

    Read the article

  • Nested loop traversing arrays

    - by alecco
    There are 2 very big series of elements, the second 100 times bigger than the first. For each element of the first series, there are 0 or more elements on the second series. This can be traversed and processed with 2 nested loops. But the unpredictability of the amount of matching elements for each member of the first array makes things very, very slow. The actual processing of the 2nd series of elements involves logical and (&) and a population count. I couldn't find good optimizations using C but I am considering doing inline asm, doing rep* mov* or similar for each element of the first series and then doing the batch processing of the matching bytes of the second series, perhaps in buffers of 1MB or something. But the code would be get quite messy. Does anybody know of a better way? C preferred but x86 ASM OK too. Many thanks! Sample/demo code with simplified problem, first series are "people" and second series are "events", for clarity's sake. (the original problem is actually 100m and 10,000m entries!) #include <stdio.h> #include <stdint.h> #define PEOPLE 1000000 // 1m struct Person { uint8_t age; // Filtering condition uint8_t cnt; // Number of events for this person in E } P[PEOPLE]; // Each has 0 or more bytes with bit flags #define EVENTS 100000000 // 100m uint8_t P1[EVENTS]; // Property 1 flags uint8_t P2[EVENTS]; // Property 2 flags void init_arrays() { for (int i = 0; i < PEOPLE; i++) { // just some stuff P[i].age = i & 0x07; P[i].cnt = i % 220; // assert( sum < EVENTS ); } for (int i = 0; i < EVENTS; i++) { P1[i] = i % 7; // just some stuff P2[i] = i % 9; // just some other stuff } } int main(int argc, char *argv[]) { uint64_t sum = 0, fcur = 0; int age_filter = 7; // just some init_arrays(); // Init P, P1, P2 for (int64_t p = 0; p < PEOPLE ; p++) if (P[p].age < age_filter) for (int64_t e = 0; e < P[p].cnt ; e++, fcur++) sum += __builtin_popcount( P1[fcur] & P2[fcur] ); else fcur += P[p].cnt; // skip this person's events printf("(dummy %ld %ld)\n", sum, fcur ); return 0; } gcc -O5 -march=native -std=c99 test.c -o test

    Read the article

  • Sending typedef struct containing void* by creating MPI drived datatype.

    - by hankol
    what I understand studying MPI specification is that an MPI send primitive refer to a memory location (or a send buffer) pointed by the data to be sent and take the data in that location which then passed as a message to the another Process. Though it is true that virtual address of a give process will be meaningless in another process memory address; It is ok to send data pointed by pointer such as void pointer as MPI will any way pass the data itself as a message For example the following works correctly: // Sender Side. int x = 100; void* snd; MPI_Send(snd,4,MPI_BYTE,1,0,MPI_COMM_WORLD); // Receiver Side. void* rcv; MPI_Recv(rcv, 4,MPI_BYTE,0,0,MPI_COMM_WORLD); but when I add void* snd in a struct and try to send the struct this will no succeed. I don't understand why the previous example work correctly but not the following. Here, I have defined a typedef struct and then create an MPI_DataType from it. With the same explanation of the above the following should also have succeed, unfortunately it is not working. here is the code: #include "mpi.h" #include<stdio.h> int main(int args, char *argv[]) { int rank, source =0, tag=1, dest=1; int bloackCount[2]; MPI_Init(&args, &argv); typedef struct { void* data; int tag; } data; data myData; MPI_Datatype structType, oldType[2]; MPI_Status stat; /* MPI_Aint type used to idetify byte displacement of each block (array)*/ MPI_Aint offsets[2], extent; MPI_Comm_rank(MPI_COMM_WORLD, &rank); offsets[0] = 0; oldType[0] = MPI_BYTE; bloackCount[0] = 1; MPI_Type_extent(MPI_INT, &extent); offsets[1] = 4 * extent; /*let say the MPI_BYTE will contain ineteger : size of int * extent */ oldType[1] = MPI_INT; bloackCount[1] = 1; MPI_Type_create_struct(2, bloackCount,offsets,oldType, &structType); MPI_Type_commit(&structType); if(rank == 0){ int x = 100; myData.data = &x; myData.tag = 99; MPI_Send(&myData,1,structType, dest, tag, MPI_COMM_WORLD); } if(rank == 1 ){ MPI_Recv(&myData, 1, structType, source, tag, MPI_COMM_WORLD, &stat); // with out this the following printf() will properly print the value 99 for // myData.tag int x = *(int *) myData.data; printf(" \n Process %d, Received : %d , %d \n\n", rank , myData.tag, x); } MPI_Type_free(&structType); MPI_Finalize(); } Error message running the code: [Looks like I am trying to access an invalid memory address space in the second process] [ubuntu:04123] *** Process received signal *** [ubuntu:04123] Signal: Segmentation fault (11) [ubuntu:04123] Signal code: Address not mapped (1) [ubuntu:04123] Failing at address: 0xbfe008bc [ubuntu:04123] [ 0] [0xb778240c] [ubuntu:04123] [ 1] GenericstructType(main+0x161) [0x8048935] [ubuntu:04123] [ 2] /lib/i386-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0xb750f4d3] [ubuntu:04123] [ 3] GenericstructType() [0x8048741] [ubuntu:04123] *** End of error message *** Can some please explain to me why it is not working. any advice will also be appreciated thanks,

    Read the article

  • Java: Object Array assignment in for loop

    - by Hackster
    I am trying to use Dijkstra's algorithm to find the shortest path from a specific vertex (v0) to the rest of them. That is solved and works well with this code from this link below: http://en.literateprograms.org/index.php?title=Special:DownloadCode/Dijkstra%27s_algorithm_(Java)&oldid=15444 I am having trouble with assigning the Edge array in a for loop from the user input, as opposed to hard-coding it like it is here. Any help assigning a new edge to Edge[] adjacencies from each vertex? Keeping in mind it could be 1 or multiple edges. class Vertex implements Comparable<Vertex> { public final String name; public Edge[] adjacencies; public double minDistance = Double.POSITIVE_INFINITY; public Vertex previous; public Vertex(String argName) { name = argName; } public String toString() { return name; } public int compareTo(Vertex other){ return Double.compare(minDistance, other.minDistance); } } class Edge{ public final Vertex target; public final double weight; public Edge(Vertex argTarget, double argWeight){ target = argTarget; weight = argWeight; } } public static void main(String[] args) { Vertex v[] = new Vertex[3]; Vertex v[0] = new Vertex("Harrisburg"); Vertex v[1] = new Vertex("Baltimore"); Vertex v[2] = new Vertex("Washington"); v0.adjacencies = new Edge[]{ new Edge(v[1], 1), new Edge(v[2], 3) }; v1.adjacencies = new Edge[]{ new Edge(v[0], 1), new Edge(v[2], 1),}; v2.adjacencies = new Edge[]{ new Edge(v[0], 3), new Edge(v[1], 1) }; Vertex[] vertices = { v0, v1, v2}; /*Three vertices with weight: V0 connects (V1,1),(V2,3) V1 connects (V0,1),(V2,1) V2 connects (V1,1),(V2,3) */ computePaths(v0); for (Vertex v : vertices){ System.out.println("Distance to " + v + ": " + v.minDistance); List<Vertex> path = getShortestPathTo(v); System.out.println("Path: " + path); } } } The above code works well in finding the shortest path from v0 to all the other vertices. The problem occurs when assigning the new edge[] to edge[] adjacencies. For example this does not produce the correct output: for (int i = 0; i < total_vertices; i++){ s = br.readLine(); char[] line = s.toCharArray(); for (int j = 0; j < line.length; j++){ if(j % 4 == 0 ){ //Input: vertex weight vertex weight: 1 1 2 3 int vert = Integer.parseInt(String.valueOf(line[j])); int w = Integer.parseInt(String.valueOf(line[j+2])); v[i].adjacencies = new Edge[] {new Edge(v[vert], w)}; } } } As opposed to this: v0.adjacencies = new Edge[]{ new Edge(v[1], 1), new Edge(v[2], 3) }; How can I take the user input and make an Edge[], to pass it to adjacencies? The problem is it could be 0 edges or many. Any help would be much appreciated Thanks!

    Read the article

  • Incorrect data when passing pointer a list of pointers to a function. (C++)

    - by Phil Elm
    I'm writing code for combining data received over multiple sources. When the objects received (I'll call them MyPacket for now), they are stored in a standard list. However, whenever I reference the payload size of a partial MyPacket, the value shows up as 1 instead of the intended size. Here's the function code: MyPacket* CombinePackets(std::list<MyPacket*>* packets, uint8* current_packet){ uint32 total_payload_size = 0; if(packets->size() <= 0) return NULL; //For now. std::list<MyPacket*>::iterator it = packets->begin(); //Some minor code here, not relevant to the problem. for(uint8 index = 0; index < packets->size(); index++){ //(*it)->GetPayloadSize() returns 1 when it should show 1024. I've tried directly accessing the variable and more, but I just can't get it to work. total_payload_size += (*it)->GetPayloadSize(); cout << "Adding to total payload size value: " << (*it)->GetPayloadSize() << endl; std::advance(it,1); } MyPacket* packet = new MyPacket(); //Byte is just a typedef'd unsigned char. packet->payload = (byte) calloc(total_payload_size, sizeof(byte)); packet->payload_size = total_payload_size; it = packets->begin(); //Go back to the beginning again. uint32 big_payload_index = 0; for(uint8 index = 0; index < packets->size(); index++){ if(current_packet != NULL) *current_packet = index; for(uint32 payload_index = 0; payload_index < (*it)->GetPayloadSize(); payload_index++){ packet->payload[big_payload_index] = (*it)->payload[payload_index]; big_payload_index++; } std::advance(it,1); } return packet; } //Calling code std::list<MyPacket*> received = std::list<MyPacket*>(); //The code that fills it is here. std::list<MyPacket*>::iterator it = received.begin(); cout << (*it)->GetPayloadSize() << endl; // Outputs 1024 correctly! MyPacket* final = CombinePackets(&received,NULL); cout << final->GetPayloadSize() << endl; //Outputs 181, which happens to be the number of elements in the received list. So, as you can see above, when I reference (*it)-GetPayloadSize(), it returns 1 instead of the intended 1024. Can anyone see the problem and if so, do you have an idea on how to fix this? I've spent 4 hours searching and trying new solutions, but they all keep returning 1... EDIT:

    Read the article

  • Version Assemblies with TFS 2010 Continuous Integration

    - by Steve Michelotti
    When I first heard that TFS 2010 had moved to Workflow Foundation for Team Build, I was *extremely* skeptical. I’ve loved MSBuild and didn’t quite understand the reasons for this change. In fact, given that I’ve been exclusively using Cruise Control for Continuous Integration (CI) for the last 5+ years of my career, I was skeptical of TFS for CI in general. However, after going through the learning process for TFS 2010 recently, I’m starting to become a believer. I’m also starting to see some of the benefits with Workflow Foundation for the overall processing because it gives you constructs not available in MSBuild such as parallel tasks, better control flow constructs, and a slightly better customization story. The first customization I had to make to the build process was to version the assemblies of my solution. This is not new. In fact, I’d recommend reading Mike Fourie’s well known post on Versioning Code in TFS before you get started. This post describes several foundational aspects of versioning assemblies regardless of your version of TFS. The main points are: 1) don’t use source control operations for your version file, 2) use a schema like <Major>.<Minor>.<IncrementalNumber>.0, and 3) do not keep AssemblyVersion and AssemblyFileVersion in sync. To do this in TFS 2010, the best post I’ve found has been Jim Lamb’s post of building a custom TFS 2010 workflow activity. Overall, this post is excellent but the primary issue I have with it is that the assembly version numbers produced are based in a date and look like this: “2010.5.15.1”. This is definitely not what I want. I want to be able to communicate to the developers and stakeholders that we are producing the “1.1 release” or “1.2 release” – which would have an assembly version number of “1.1.317.0” for example. In this post, I’ll walk through the process of customizing the assembly version number based on this method – customizing the concepts in Lamb’s post to suit my needs. I’ll also be combining this with the concepts of Fourie’s post – particularly with regards to the standards around how to version the assemblies. The first thing I’ll do is add a file called SolutionAssemblyVersionInfo.cs to the root of my solution that looks like this: 1: using System; 2: using System.Reflection; 3: [assembly: AssemblyVersion("1.1.0.0")] 4: [assembly: AssemblyFileVersion("1.1.0.0")] I’ll then add that file as a Visual Studio link file to each project in my solution by right-clicking the project, “Add – Existing Item…” then when I click the SolutionAssemblyVersionInfo.cs file, making sure I “Add As Link”: Now the Solution Explorer will show our file. We can see that it’s a “link” file because of the black arrow in the icon within all our projects. Of course you’ll need to remove the AssemblyVersion and AssemblyFileVersion attributes from the AssemblyInfo.cs files to avoid the duplicate attributes since they now leave in the SolutionAssemblyVersionInfo.cs file. This is an extremely common technique so that all the projects in our solution can be versioned as a unit. At this point, we’re ready to write our custom activity. The primary consideration is that I want the developer and/or tech lead to be able to easily be in control of the Major.Minor and then I want the CI process to add the third number with a unique incremental number. We’ll leave the fourth position always “0” for now – it’s held in reserve in case the day ever comes where we need to do an emergency patch to Production based on a branched version.   Writing the Custom Workflow Activity Similar to Lamb’s post, I’m going to write two custom workflow activities. The “outer” activity (a xaml activity) will be pretty straight forward. It will check if the solution version file exists in the solution root and, if so, delegate the replacement of version to the AssemblyVersionInfo activity which is a CodeActivity highlighted in red below:   Notice that the arguments of this activity are the “solutionVersionFile” and “tfsBuildNumber” which will be passed in. The tfsBuildNumber passed in will look something like this: “CI_MyApplication.4” and we’ll need to grab the “4” (i.e., the incremental revision number) and put that in the third position. Then we’ll need to honor whatever was specified for Major.Minor in the SolutionAssemblyVersionInfo.cs file. For example, if the SolutionAssemblyVersionInfo.cs file had “1.1.0.0” for the AssemblyVersion (as shown in the first code block near the beginning of this post), then we want to resulting file to have “1.1.4.0”. Before we do anything, let’s put together a unit test for all this so we can know if we get it right: 1: [TestMethod] 2: public void Assembly_version_should_be_parsed_correctly_from_build_name() 3: { 4: // arrange 5: const string versionFile = "SolutionAssemblyVersionInfo.cs"; 6: WriteTestVersionFile(versionFile); 7: var activity = new VersionAssemblies(); 8: var arguments = new Dictionary<string, object> { 9: { "tfsBuildNumber", "CI_MyApplication.4"}, 10: { "solutionVersionFile", versionFile} 11: }; 12:   13: // act 14: var result = WorkflowInvoker.Invoke(activity, arguments); 15:   16: // assert 17: Assert.AreEqual("1.2.4.0", (string)result["newAssemblyFileVersion"]); 18: var lines = File.ReadAllLines(versionFile); 19: Assert.IsTrue(lines.Contains("[assembly: AssemblyVersion(\"1.2.0.0\")]")); 20: Assert.IsTrue(lines.Contains("[assembly: AssemblyFileVersion(\"1.2.4.0\")]")); 21: } 22: 23: private void WriteTestVersionFile(string versionFile) 24: { 25: var fileContents = "using System.Reflection;\n" + 26: "[assembly: AssemblyVersion(\"1.2.0.0\")]\n" + 27: "[assembly: AssemblyFileVersion(\"1.2.0.0\")]"; 28: File.WriteAllText(versionFile, fileContents); 29: }   At this point, the code for our AssemblyVersion activity is pretty straight forward: 1: [BuildActivity(HostEnvironmentOption.Agent)] 2: public class AssemblyVersionInfo : CodeActivity 3: { 4: [RequiredArgument] 5: public InArgument<string> FileName { get; set; } 6:   7: [RequiredArgument] 8: public InArgument<string> TfsBuildNumber { get; set; } 9:   10: public OutArgument<string> NewAssemblyFileVersion { get; set; } 11:   12: protected override void Execute(CodeActivityContext context) 13: { 14: var solutionVersionFile = this.FileName.Get(context); 15: 16: // Ensure that the file is writeable 17: var fileAttributes = File.GetAttributes(solutionVersionFile); 18: File.SetAttributes(solutionVersionFile, fileAttributes & ~FileAttributes.ReadOnly); 19:   20: // Prepare assembly versions 21: var majorMinor = GetAssemblyMajorMinorVersionBasedOnExisting(solutionVersionFile); 22: var newBuildNumber = GetNewBuildNumber(this.TfsBuildNumber.Get(context)); 23: var newAssemblyVersion = string.Format("{0}.{1}.0.0", majorMinor.Item1, majorMinor.Item2); 24: var newAssemblyFileVersion = string.Format("{0}.{1}.{2}.0", majorMinor.Item1, majorMinor.Item2, newBuildNumber); 25: this.NewAssemblyFileVersion.Set(context, newAssemblyFileVersion); 26:   27: // Perform the actual replacement 28: var contents = this.GetFileContents(newAssemblyVersion, newAssemblyFileVersion); 29: File.WriteAllText(solutionVersionFile, contents); 30:   31: // Restore the file's original attributes 32: File.SetAttributes(solutionVersionFile, fileAttributes); 33: } 34:   35: #region Private Methods 36:   37: private string GetFileContents(string newAssemblyVersion, string newAssemblyFileVersion) 38: { 39: var cs = new StringBuilder(); 40: cs.AppendLine("using System.Reflection;"); 41: cs.AppendFormat("[assembly: AssemblyVersion(\"{0}\")]", newAssemblyVersion); 42: cs.AppendLine(); 43: cs.AppendFormat("[assembly: AssemblyFileVersion(\"{0}\")]", newAssemblyFileVersion); 44: return cs.ToString(); 45: } 46:   47: private Tuple<string, string> GetAssemblyMajorMinorVersionBasedOnExisting(string filePath) 48: { 49: var lines = File.ReadAllLines(filePath); 50: var versionLine = lines.Where(x => x.Contains("AssemblyVersion")).FirstOrDefault(); 51:   52: if (versionLine == null) 53: { 54: throw new InvalidOperationException("File does not contain [assembly: AssemblyVersion] attribute"); 55: } 56:   57: return ExtractMajorMinor(versionLine); 58: } 59:   60: private static Tuple<string, string> ExtractMajorMinor(string versionLine) 61: { 62: var firstQuote = versionLine.IndexOf('"') + 1; 63: var secondQuote = versionLine.IndexOf('"', firstQuote); 64: var version = versionLine.Substring(firstQuote, secondQuote - firstQuote); 65: var versionParts = version.Split('.'); 66: return new Tuple<string, string>(versionParts[0], versionParts[1]); 67: } 68:   69: private string GetNewBuildNumber(string buildName) 70: { 71: return buildName.Substring(buildName.LastIndexOf(".") + 1); 72: } 73:   74: #endregion 75: }   At this point the final step is to incorporate this activity into the overall build template. Make a copy of the DefaultTempate.xaml – we’ll call it DefaultTemplateWithVersioning.xaml. Before the build and labeling happens, drag the VersionAssemblies activity in. Then set the LabelName variable to “BuildDetail.BuildDefinition.Name + "-" + newAssemblyFileVersion since the newAssemblyFileVersion was produced by our activity.   Configuring CI Once you add your solution to source control, you can configure CI with the build definition window as shown here. The main difference is that we’ll change the Process tab to reflect a different build number format and choose our custom build process file:   When the build completes, we’ll see the name of our project with the unique revision number:   If we look at the detailed build log for the latest build, we’ll see the label being created with our custom task:     We can now look at the history labels in TFS and see the project name with the labels (the Assignment activity I added to the workflow):   Finally, if we look at the physical assemblies that are produced, we can right-click on any assembly in Windows Explorer and see the assembly version in its properties:   Full Traceability We now have full traceability for our code. There will never be a question of what code was deployed to Production. You can always see the assembly version in the properties of the physical assembly. That can be traced back to a label in TFS where the unique revision number matches. The label in TFS gives you the complete snapshot of the code in your source control repository at the time the code was built. This type of process for full traceability has been used for many years for CI – in fact, I’ve done similar things with CCNet and SVN for quite some time. This is simply the TFS implementation of that pattern. The new features that TFS 2010 give you to make these types of customizations in your build process are quite easy once you get over the initial curve.

    Read the article

  • C++ FBX Animation Importer Using the FBX SDK

    - by Mike Sawayda
    Does anyone have any experience using the FBX SDK to load in animations. I got the meshes loaded in correctly with all of their verts, indices, UV's, and normals. I am just now trying to get the Animations working correctly. I have looked at the FBX SDK documentation with little help. If someone could just help me get started or point me in the right direction I would greatly appreciate it. I added some code so you can kinda get an idea of what I am doing. I should be able to place that code anywhere in the load FBX function and have it work. //GETTING ANIMAION DATA for(int i = 0; i < scene->GetSrcObjectCount<FbxAnimStack>(); ++i) { FbxAnimStack* lAnimStack = scene->GetSrcObject<FbxAnimStack>(i); FbxString stackName = "Animation Stack Name: "; stackName += lAnimStack->GetName(); string sStackName = stackName; int numLayers = lAnimStack->GetMemberCount<FbxAnimLayer>(); for(int j = 0; j < numLayers; ++j) { FbxAnimLayer* lAnimLayer = lAnimStack->GetMember<FbxAnimLayer>(j); FbxString layerName = "Animation Stack Name: "; layerName += lAnimLayer->GetName(); string sLayerName = layerName; queue<FbxNode*> nodes; FbxNode* tempNode = scene->GetRootNode(); while(tempNode != NULL) { FbxAnimCurve* lAnimCurve = tempNode->LclTranslation.GetCurve(lAnimLayer, FBXSDK_CURVENODE_COMPONENT_X); if(lAnimCurve != NULL) { //I know something needs to be done here but I dont know what. } for(int i = 0; i < tempNode->GetChildCount(false); ++i) { nodes.push(tempNode->GetChild(i)); } if(nodes.size() > 0) { tempNode = nodes.front(); nodes.pop(); } else { tempNode = NULL; } } } } Here is the full function bool FBXLoader::LoadFBX(ParentMeshObject* _parentMesh, char* _filePath, bool _hasTexture) { FbxManager* fbxManager = FbxManager::Create(); if(!fbxManager) { printf( "ERROR %s : %d failed creating FBX Manager!\n", __FILE__, __LINE__ ); } FbxIOSettings* ioSettings = FbxIOSettings::Create(fbxManager, IOSROOT); fbxManager->SetIOSettings(ioSettings); FbxString filePath = FbxGetApplicationDirectory(); fbxManager->LoadPluginsDirectory(filePath.Buffer()); FbxScene* scene = FbxScene::Create(fbxManager, ""); int fileMinor, fileRevision; int sdkMajor, sdkMinor, sdkRevision; int fileFormat; FbxManager::GetFileFormatVersion(sdkMajor, sdkMinor, sdkRevision); FbxImporter* importer = FbxImporter::Create(fbxManager, ""); if(!fbxManager->GetIOPluginRegistry()->DetectReaderFileFormat(_filePath, fileFormat)) { //Unrecognizable file format. Try to fall back on FbxImorter::eFBX_BINARY fileFormat = fbxManager->GetIOPluginRegistry()->FindReaderIDByDescription("FBX binary (*.fbx)"); } bool importStatus = importer->Initialize(_filePath, fileFormat, fbxManager->GetIOSettings()); importer->GetFileVersion(fileMinor, fileMinor, fileRevision); if(!importStatus) { printf( "ERROR %s : %d FbxImporter Initialize failed!\n", __FILE__, __LINE__ ); return false; } importStatus = importer->Import(scene); if(!importStatus) { printf( "ERROR %s : %d FbxImporter failed to import the file to the scene!\n", __FILE__, __LINE__ ); return false; } FbxAxisSystem sceneAxisSystem = scene->GetGlobalSettings().GetAxisSystem(); FbxAxisSystem axisSystem( FbxAxisSystem::eYAxis, FbxAxisSystem::eParityOdd, FbxAxisSystem::eLeftHanded ); if(sceneAxisSystem != axisSystem) { axisSystem.ConvertScene(scene); } TriangulateRecursive(scene->GetRootNode()); FbxArray<FbxMesh*> meshes; FillMeshArray(scene, meshes); unsigned short vertexCount = 0; unsigned short triangleCount = 0; unsigned short faceCount = 0; unsigned short materialCount = 0; int numberOfVertices = 0; for(int i = 0; i < meshes.GetCount(); ++i) { numberOfVertices += meshes[i]->GetPolygonVertexCount(); } Face face; vector<Face> faces; int indicesCount = 0; int ptrMove = 0; float wValue = 0.0f; if(!_hasTexture) { wValue = 1.0f; } for(int i = 0; i < meshes.GetCount(); ++i) { int vertexCount = 0; vertexCount = meshes[i]->GetControlPointsCount(); if(vertexCount == 0) continue; VertexType* vertices; vertices = new VertexType[vertexCount]; int triangleCount = meshes[i]->GetPolygonVertexCount() / 3; indicesCount = meshes[i]->GetPolygonVertexCount(); FbxVector4* fbxVerts = new FbxVector4[vertexCount]; int arrayIndex = 0; memcpy(fbxVerts, meshes[i]->GetControlPoints(), vertexCount * sizeof(FbxVector4)); for(int j = 0; j < triangleCount; ++j) { int index = 0; FbxVector4 fbxNorm(0, 0, 0, 0); FbxVector2 fbxUV(0, 0); bool texCoordFound = false; face.indices[0] = index = meshes[i]->GetPolygonVertex(j, 0); vertices[index].position.x = (float)fbxVerts[index][0]; vertices[index].position.y = (float)fbxVerts[index][1]; vertices[index].position.z = (float)fbxVerts[index][2]; vertices[index].position.w = wValue; meshes[i]->GetPolygonVertexNormal(j, 0, fbxNorm); vertices[index].normal.x = (float)fbxNorm[0]; vertices[index].normal.y = (float)fbxNorm[1]; vertices[index].normal.z = (float)fbxNorm[2]; texCoordFound = meshes[i]->GetPolygonVertexUV(j, 0, "map1", fbxUV); vertices[index].texture.x = (float)fbxUV[0]; vertices[index].texture.y = (float)fbxUV[1]; face.indices[1] = index = meshes[i]->GetPolygonVertex(j, 1); vertices[index].position.x = (float)fbxVerts[index][0]; vertices[index].position.y = (float)fbxVerts[index][1]; vertices[index].position.z = (float)fbxVerts[index][2]; vertices[index].position.w = wValue; meshes[i]->GetPolygonVertexNormal(j, 1, fbxNorm); vertices[index].normal.x = (float)fbxNorm[0]; vertices[index].normal.y = (float)fbxNorm[1]; vertices[index].normal.z = (float)fbxNorm[2]; texCoordFound = meshes[i]->GetPolygonVertexUV(j, 1, "map1", fbxUV); vertices[index].texture.x = (float)fbxUV[0]; vertices[index].texture.y = (float)fbxUV[1]; face.indices[2] = index = meshes[i]->GetPolygonVertex(j, 2); vertices[index].position.x = (float)fbxVerts[index][0]; vertices[index].position.y = (float)fbxVerts[index][1]; vertices[index].position.z = (float)fbxVerts[index][2]; vertices[index].position.w = wValue; meshes[i]->GetPolygonVertexNormal(j, 2, fbxNorm); vertices[index].normal.x = (float)fbxNorm[0]; vertices[index].normal.y = (float)fbxNorm[1]; vertices[index].normal.z = (float)fbxNorm[2]; texCoordFound = meshes[i]->GetPolygonVertexUV(j, 2, "map1", fbxUV); vertices[index].texture.x = (float)fbxUV[0]; vertices[index].texture.y = (float)fbxUV[1]; faces.push_back(face); } meshes[i]->Destroy(); meshes[i] = NULL; int indexCount = faces.size() * 3; unsigned long* indices = new unsigned long[faces.size() * 3]; int indicie = 0; for(unsigned int i = 0; i < faces.size(); ++i) { indices[indicie++] = faces[i].indices[0]; indices[indicie++] = faces[i].indices[1]; indices[indicie++] = faces[i].indices[2]; } faces.clear(); _parentMesh->AddChild(vertices, indices, vertexCount, indexCount); } return true; }

    Read the article

  • CodePlex Daily Summary for Tuesday, November 15, 2011

    CodePlex Daily Summary for Tuesday, November 15, 2011Popular ReleasesTHE NVL Maker: The NVL Maker Ver 3.10: 3.10 ??? ???: ·????????? ·????????? ·???“TJS”?“??”“EXP”?????“???”,???????? ·???“????”???,???????@if~@elsif~@else~@endif????? ·TJS????????? ·???????????else?endif??? ??: ·???FantasyDR?????????Wizard.exe(?????:http://code.google.com/p/nvlmaker-wizard/) ·KAGConfigEx2.exe??(?????:http://kcddp.keyfc.net/bbs/viewthread.php?tid=1374&extra=page%3D1) ·??????????skin??? ????: ·mapbutton????EXP??(??macro_map.ks) ·??????????AnimPlayer.ks?system????(??????AnimPlayer.ks???macro.ks) ·??????????????,?????...CreateHandouts: Latest Version: Latest VersionSQL Monitor - tracking sql server activities: SQLMon 4.1 alpha2: 1. improved object search, escape special characters, support search histories, and remember search option. 2. allow user to set connection time out. 3. allow user to drag & drop sql text or file to editors.SCCM Client Actions Tool: SCCM Client Actions Tool v0.8: SCCM Client Actions Tool v0.8 is currently the latest version. It comes with following changes since last version: Added "Wake On LAN" action. WOL.EXE is now included. Added new action "Get all active advertisements" to list all machine based advertisements on remote computers. Added new action "Get all active user advertisements" to list all user based advertisements for logged on users on remote computers. Added config.ini setting "enablePingTest" to control whether ping test is ru...Windows Azure SDK for PHP: Windows Azure SDK for PHP v4.0.4: INSTALLATION Windows Azure SDK for PHP requires no special installation steps. Simply download the SDK, extract it to the folder you would like to keep it in, and add the library directory to your PHP include_path. INSTALLATION VIA PEAR Maarten Balliauw provides an unofficial PEAR channel via http://www.pearplex.net. Here's how to use it: New installation: pear channel-discover pear.pearplex.net pear install pearplex/PHPAzure Or if you've already installed PHPAzure before: pear upgrade p...QuickGraph, Graph Data Structures And Algorithms for .Net: 3.6.61116.0: Portable library build that allows to use QuickGraph in any .NET environment: .net 4.0, silverlight 4.0, WP7, Win8 Metro apps.Devpad: 4.7: Whats new for Devpad 4.7: New export to Rich Text New export to FlowDocument Minor Bug Fix's, improvements and speed upsWeapsy: 0.4.1 Alpha: Edit Text bug fixedDesktop Google Reader: 1.4.2: This release remove the like and the broadcast buttons as Google Reader stopped supporting them (no, we don't like this decission...) Additionally and to have at least a small plus: the login window now automaitcally logs you in if you stored username and passwort (no more extra click needed) Finally added WebKit .NET to the about window and removed Awesomium MD5-Hash: 5fccf25a2fb4fecc1dc77ebabc8d3897 SHA-Hash: d44ff788b123bd33596ad1a75f3b9fa74a862fdbFluent Validation for .NET: 3.2: Changes since 3.1: Fixed issue #7084 (NotEmptyValidator does not work with EntityCollection<T>) Fixed issue #7087 (AbstractValidator.Custom ignores RuleSets and always runs) Removed support for WP7 for now as it doesn't support co/contravariance without crashing.RDRemote: Remote Desktop remote configurator V 1.0.0: Remote Desktop remote configurator V 1.0.0Rawr: Rawr 4.2.7: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr AddonWe now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including bag and bank items) like Char...VidCoder: 1.2.2: Updated Handbrake core to svn 4344. Fixed the 6-channel discrete mixdown option not appearing for AAC encoders. Added handling for possible exceptions when copying to the clipboard, added retries and message when it fails. Fixed issue with audio bitrate UI not appearing sometimes when switching audio encoders. Added extra checks to protect against reported crashes. Added code to upgrade encoding profiles on old queued items.Media Companion: MC 3.422b Weekly: Ensure .NET 4.0 Full Framework is installed. (Available from http://www.microsoft.com/download/en/details.aspx?id=17718) Ensure the NFO ID fix is applied when transitioning from versions prior to 3.416b. (Details here) TV Show Resolutions... Made the TV Shows folder list sorted. Re-visibled 'Manually Add Path' in Root Folders. Sorted list to process during new tv episode search Rebuild Movies now processes thru folders alphabetically Fix for issue #208 - Display Missing Episodes is not popu...DotSpatial: DotSpatial Release Candidate 1 (1.0.823): Supports loading extensions using System.ComponentModel.Composition. DemoMap compiled as x86 so that GDAL runs on x64 machines. How to: Use an Assembly from the WebBe aware that your browser may add an identifier to downloaded files which results in "blocked" dll files. You can follow the following link to learn how to "Unblock" files. Right click on the zip file before unzipping, choose properties, go to the general tab and click the unblock button. http://msdn.microsoft.com/en-us/library...XPath Visualizer: XPathVisualizer v1.3 Latest: This is v1.3.0.6 of XpathVisualizer. This is an update release for v1.3. These workitems have been fixed since v1.3.0.5: 7429 7432 7427MSBuild Extension Pack: November 2011: Release Blog Post The MSBuild Extension Pack November 2011 release provides a collection of over 415 MSBuild tasks. A high level summary of what the tasks currently cover includes the following: System Items: Active Directory, Certificates, COM+, Console, Date and Time, Drives, Environment Variables, Event Logs, Files and Folders, FTP, GAC, Network, Performance Counters, Registry, Services, Sound Code: Assemblies, AsyncExec, CAB Files, Code Signing, DynamicExecute, File Detokenisation, GU...Extensions for Reactive Extensions (Rxx): Rxx 1.2: What's NewRelated Work Items Please read the latest release notes for details about what's new. Content SummaryRxx provides the following features. See the Documentation for details. Many IObservable<T> extension methods and IEnumerable<T> extension methods. Many useful types such as ViewModel, CommandSubject, ListSubject, DictionarySubject, ObservableDynamicObject, Either<TLeft, TRight>, Maybe<T> and others. Various interactive labs that illustrate the runtime behavior of the extensio...Facebook C# SDK: v5.3.2: This is a RTW release which adds new features and bug fixes to v5.2.1. Query/QueryAsync methods uses graph api instead of legacy rest api. removed dependency from Code Contracts enabled Task Parallel Support in .NET 4.0+ (experimental) added support for early preview for .NET 4.5 (binaries not distributed in codeplex nor nuget.org, will need to manually build from Facebook-Net45.sln) added additional method overloads for .NET 4.5 to support IProgress<T> for upload progress added ne...Delete Inactive TS Ports: List and delete the Inactive TS Ports: UPDATEAdded support for windows 2003 servers and removed some null reference errors when the registry key was not present List and delete the Inactive TS Ports - The InactiveTSPortList.EXE accepts command line arguments The InactiveTSPortList.Standalone.WithoutPrompt.exe runs as a standalone exe without the need for any command line arguments.New ProjectsAFNC: testArithmetics: arithmetics for silverlight use note pattern by time streamAzon.Library: A collection of extensions, static helpers, AOP attributes. More will added as the project will go on.Chat TextBlock Control: A windows phone 7.1 control Resemble those chat balloon textblocks in the SMS appDiamond Framework: Diamond Framework an Common framework for Diamond Group.DNN Social Helpers: DNN Social HelpersDragon: DragonEasy Video Cropper: A simple application to make cropping videos easy for anyone. - Automatically detects black lines - Uses FFMPEGFluent Resource Mapper: This project aims to develop a framework to assist the internationalization of software using the paradigm Convetion over Configuration.Fully Observable: This project is to create an improved set of observable collections. It provides notifications for when items inside the collection change as well as when the collection itself changes.grpcmnq: no summary at allMathTool: Math tool for silverlight we plan will heve three point .matrix .differential equation .equation of locusnopCommerce Buckaroo payment provider plugin: This is a payment provider plugin for the dutch payment provider BUCKAROO. This plugin is developed and tested for nopCommerce version 2+ Phoenix MVVM+C Framework: Phoenix MVVM+C Framework PowerLib: PowerLib extends system .net library.RDRemote: This utility allows to enable the Remote Desktop connections from a remote computer using WMI.Sencha Touch Mini Workflow Framework: A workflow framework for Sencha Touch mobile apps including automatic component management ShWP: helper library for Windows PhoneTimer, Cronômetro e Despertador: Projeto desenvolvido no curso de extensão de C# da UFSCar SorocabaUtilityLibrary.Ajax: AjaxUtilityLibrary.Email: emailUtilityLibrary.FormBase: UtilityLibrary.FormBaseUtilityLibrary.Http: UtilityLibrary for HttpWebRequestUtilityLibrary.Ormapping: ormappingVoiceModel: VoiceModel is a project which make it easier to develop VoiceXML applications using ASP.Net MVC with Razor. It uses the MVVM (Model-View-VoiceModel) design pattern to abstract the voice application to a higher level. It is developed in C# and Razor.WebSite.Request: WebSite.Request launch web request (via XMLHTTP) on website. Use, for example, to make initial request to sharepoint URL and escape "slow first request" problem.Where's my lei, man?: Where's my lei, man?Zombsquare: Aplicación de ejemplo para Windows Phone utilizada en el Windows Phone Roadshow realizado en España en 2011, en esta solución podras encontra ejemplos de: -Diseño en Blend -BingMaps -GeoLocalizacion -Realidad Aumentada -Converters -Mini-trivial -Serialización de objetos ... resistir un apocalipsis Zombie...

    Read the article

  • Passing multiple simple POST Values to ASP.NET Web API

    - by Rick Strahl
    A few weeks backs I posted a blog post  about what does and doesn't work with ASP.NET Web API when it comes to POSTing data to a Web API controller. One of the features that doesn't work out of the box - somewhat unexpectedly -  is the ability to map POST form variables to simple parameters of a Web API method. For example imagine you have this form and you want to post this data to a Web API end point like this via AJAX: <form> Name: <input type="name" name="name" value="Rick" /> Value: <input type="value" name="value" value="12" /> Entered: <input type="entered" name="entered" value="12/01/2011" /> <input type="button" id="btnSend" value="Send" /> </form> <script type="text/javascript"> $("#btnSend").click( function() { $.post("samples/PostMultipleSimpleValues?action=kazam", $("form").serialize(), function (result) { alert(result); }); }); </script> or you might do this more explicitly by creating a simple client map and specifying the POST values directly by hand:$.post("samples/PostMultipleSimpleValues?action=kazam", { name: "Rick", value: 1, entered: "12/01/2012" }, $("form").serialize(), function (result) { alert(result); }); On the wire this generates a simple POST request with Url Encoded values in the content:POST /AspNetWebApi/samples/PostMultipleSimpleValues?action=kazam HTTP/1.1 Host: localhost User-Agent: Mozilla/5.0 (Windows NT 6.2; WOW64; rv:15.0) Gecko/20100101 Firefox/15.0.1 Accept: application/json Connection: keep-alive Content-Type: application/x-www-form-urlencoded; charset=UTF-8 X-Requested-With: XMLHttpRequest Referer: http://localhost/AspNetWebApi/FormPostTest.html Content-Length: 41 Pragma: no-cache Cache-Control: no-cachename=Rick&value=12&entered=12%2F10%2F2011 Seems simple enough, right? We are basically posting 3 form variables and 1 query string value to the server. Unfortunately Web API can't handle request out of the box. If I create a method like this:[HttpPost] public string PostMultipleSimpleValues(string name, int value, DateTime entered, string action = null) { return string.Format("Name: {0}, Value: {1}, Date: {2}, Action: {3}", name, value, entered, action); }You'll find that you get an HTTP 404 error and { "Message": "No HTTP resource was found that matches the request URI…"} Yes, it's possible to pass multiple POST parameters of course, but Web API expects you to use Model Binding for this - mapping the post parameters to a strongly typed .NET object, not to single parameters. Alternately you can also accept a FormDataCollection parameter on your API method to get a name value collection of all POSTed values. If you're using JSON only, using the dynamic JObject/JValue objects might also work. ModelBinding is fine in many use cases, but can quickly become overkill if you only need to pass a couple of simple parameters to many methods. Especially in applications with many, many AJAX callbacks the 'parameter mapping type' per method signature can lead to serious class pollution in a project very quickly. Simple POST variables are also commonly used in AJAX applications to pass data to the server, even in many complex public APIs. So this is not an uncommon use case, and - maybe more so a behavior that I would have expected Web API to support natively. The question "Why aren't my POST parameters mapping to Web API method parameters" is already a frequent one… So this is something that I think is fairly important, but unfortunately missing in the base Web API installation. Creating a Custom Parameter Binder Luckily Web API is greatly extensible and there's a way to create a custom Parameter Binding to provide this functionality! Although this solution took me a long while to find and then only with the help of some folks Microsoft (thanks Hong Mei!!!), it's not difficult to hook up in your own projects. It requires one small class and a GlobalConfiguration hookup. Web API parameter bindings allow you to intercept processing of individual parameters - they deal with mapping parameters to the signature as well as converting the parameters to the actual values that are returned. Here's the implementation of the SimplePostVariableParameterBinding class:public class SimplePostVariableParameterBinding : HttpParameterBinding { private const string MultipleBodyParameters = "MultipleBodyParameters"; public SimplePostVariableParameterBinding(HttpParameterDescriptor descriptor) : base(descriptor) { } /// <summary> /// Check for simple binding parameters in POST data. Bind POST /// data as well as query string data /// </summary> public override Task ExecuteBindingAsync(ModelMetadataProvider metadataProvider, HttpActionContext actionContext, CancellationToken cancellationToken) { // Body can only be read once, so read and cache it NameValueCollection col = TryReadBody(actionContext.Request); string stringValue = null; if (col != null) stringValue = col[Descriptor.ParameterName]; // try reading query string if we have no POST/PUT match if (stringValue == null) { var query = actionContext.Request.GetQueryNameValuePairs(); if (query != null) { var matches = query.Where(kv => kv.Key.ToLower() == Descriptor.ParameterName.ToLower()); if (matches.Count() > 0) stringValue = matches.First().Value; } } object value = StringToType(stringValue); // Set the binding result here SetValue(actionContext, value); // now, we can return a completed task with no result TaskCompletionSource<AsyncVoid> tcs = new TaskCompletionSource<AsyncVoid>(); tcs.SetResult(default(AsyncVoid)); return tcs.Task; } private object StringToType(string stringValue) { object value = null; if (stringValue == null) value = null; else if (Descriptor.ParameterType == typeof(string)) value = stringValue; else if (Descriptor.ParameterType == typeof(int)) value = int.Parse(stringValue, CultureInfo.CurrentCulture); else if (Descriptor.ParameterType == typeof(Int32)) value = Int32.Parse(stringValue, CultureInfo.CurrentCulture); else if (Descriptor.ParameterType == typeof(Int64)) value = Int64.Parse(stringValue, CultureInfo.CurrentCulture); else if (Descriptor.ParameterType == typeof(decimal)) value = decimal.Parse(stringValue, CultureInfo.CurrentCulture); else if (Descriptor.ParameterType == typeof(double)) value = double.Parse(stringValue, CultureInfo.CurrentCulture); else if (Descriptor.ParameterType == typeof(DateTime)) value = DateTime.Parse(stringValue, CultureInfo.CurrentCulture); else if (Descriptor.ParameterType == typeof(bool)) { value = false; if (stringValue == "true" || stringValue == "on" || stringValue == "1") value = true; } else value = stringValue; return value; } /// <summary> /// Read and cache the request body /// </summary> /// <param name="request"></param> /// <returns></returns> private NameValueCollection TryReadBody(HttpRequestMessage request) { object result = null; // try to read out of cache first if (!request.Properties.TryGetValue(MultipleBodyParameters, out result)) { // parsing the string like firstname=Hongmei&lastname=Ge result = request.Content.ReadAsFormDataAsync().Result; request.Properties.Add(MultipleBodyParameters, result); } return result as NameValueCollection; } private struct AsyncVoid { } }   The ExecuteBindingAsync method is fired for each parameter that is mapped and sent for conversion. This custom binding is fired only if the incoming parameter is a simple type (that gets defined later when I hook up the binding), so this binding never fires on complex types or if the first type is not a simple type. For the first parameter of a request the Binding first reads the request body into a NameValueCollection and caches that in the request.Properties collection. The request body can only be read once, so the first parameter request reads it and then caches it. Subsequent parameters then use the cached POST value collection. Once the form collection is available the value of the parameter is read, and the value is translated into the target type requested by the Descriptor. SetValue writes out the value to be mapped. Once you have the ParameterBinding in place, the binding has to be assigned. This is done along with all other Web API configuration tasks at application startup in global.asax's Application_Start:GlobalConfiguration.Configuration.ParameterBindingRules .Insert(0, (HttpParameterDescriptor descriptor) => { var supportedMethods = descriptor.ActionDescriptor.SupportedHttpMethods; // Only apply this binder on POST and PUT operations if (supportedMethods.Contains(HttpMethod.Post) || supportedMethods.Contains(HttpMethod.Put)) { var supportedTypes = new Type[] { typeof(string), typeof(int), typeof(decimal), typeof(double), typeof(bool), typeof(DateTime) }; if (supportedTypes.Where(typ => typ == descriptor.ParameterType).Count() > 0) return new SimplePostVariableParameterBinding(descriptor); } // let the default bindings do their work return null; });   The ParameterBindingRules.Insert method takes a delegate that checks which type of requests it should handle. The logic here checks whether the request is POST or PUT and whether the parameter type is a simple type that is supported. Web API calls this delegate once for each method signature it tries to map and the delegate returns null to indicate it's not handling this parameter, or it returns a new parameter binding instance - in this case the SimplePostVariableParameterBinding. Once the parameter binding and this hook up code is in place, you can now pass simple POST values to methods with simple parameters. The examples I showed above should now work in addition to the standard bindings. Summary Clearly this is not easy to discover. I spent quite a bit of time digging through the Web API source trying to figure this out on my own without much luck. It took Hong Mei at Micrsoft to provide a base example as I asked around so I can't take credit for this solution :-). But once you know where to look, Web API is brilliantly extensible to make it relatively easy to customize the parameter behavior. I'm very stoked that this got resolved  - in the last two months I've had two customers with projects that decided not to use Web API in AJAX heavy SPA applications because this POST variable mapping wasn't available. This might actually change their mind to still switch back and take advantage of the many great features in Web API. I too frequently use plain POST variables for communicating with server AJAX handlers and while I could have worked around this (with untyped JObject or the Form collection mostly), having proper POST to parameter mapping makes things much easier. I said this in my last post on POST data and say it again here: I think POST to method parameter mapping should have been shipped in the box with Web API, because without knowing about this limitation the expectation is that simple POST variables map to parameters just like query string values do. I hope Microsoft considers including this type of functionality natively in the next version of Web API natively or at least as a built-in HttpParameterBinding that can be just added. This is especially true, since this binding doesn't affect existing bindings. Resources SimplePostVariableParameterBinding Source on GitHub Global.asax hookup source Mapping URL Encoded Post Values in  ASP.NET Web API© Rick Strahl, West Wind Technologies, 2005-2012Posted in Web Api  AJAX   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

    Read the article

< Previous Page | 287 288 289 290 291 292 293 294 295 296 297 298  | Next Page >