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  • Linq: Why won't Group By work when Querying DataSets?

    - by jrcs3
    While playing with Linq Group By statements using both DataSet and Linq-to-Sql DataContext, I get different results with the following VB.NET 10 code: #If IS_DS = True Then Dim myData = VbDataUtil.getOrdersDS #Else Dim myData = VbDataUtil.GetNwDataContext #End If Dim MyList = From o In myData.Orders Join od In myData.Order_Details On o.OrderID Equals od.OrderID Join e In myData.Employees On o.EmployeeID Equals e.EmployeeID Group By FullOrder = New With { .OrderId = od.OrderID, .EmployeeName = (e.FirstName & " " & e.LastName), .ShipCountry = o.ShipCountry, .OrderDate = o.OrderDate } _ Into Amount = Sum(od.Quantity * od.UnitPrice) Where FullOrder.ShipCountry = "Venezuela" Order By FullOrder.OrderId Select FullOrder.OrderId, FullOrder.OrderDate, FullOrder.EmployeeName, Amount For Each x In MyList Console.WriteLine( String.Format( "{0}; {1:d}; {2}: {3:c}", x.OrderId, x.OrderDate, x.EmployeeName, x.Amount)) Next With Linq2SQL, the grouping works properly, however, the DataSet code doesn't group properly. Here are the functions that I call to create the DataSet and Linq-to-Sql DataContext Public Shared Function getOrdersDS() As NorthwindDS Dim ds As New NorthwindDS Dim ota As New OrdersTableAdapter ota.Fill(ds.Orders) Dim otda As New Order_DetailsTableAdapter otda.Fill(ds.Order_Details) Dim eda As New EmployeesTableAdapter eda.Fill(ds.Employees) Return ds End Function Public Shared Function GetNwDataContext() As NorthwindL2SDataContext Dim s As New My.MySettings Return New NorthwindL2SDataContext(s.NorthwindConnectionString) End Function What am I missing? If it should work, how do I make it work, if it can't work, why not (what interface isn't implemented, etc)?

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  • GCC/X86, Problems with relative jumps

    - by Ian Kelly
    I'm trying to do a relative jump in x86 assembly, however I can not get it to work. It seems that for some reason my jump keeps getting rewritten as an absolute jump or something. A simple example program for what I'm trying to do is this: .global main main: jmp 0x4 ret Since the jmp instruction is 4 bytes long and a relative jump is offset from the address of the jump + 1, this should be a fancy no-op. However, compiling and running this code will cause a segmentation fault. The real puzzler for me is that compiling it to the object level and then disassembling the object file shows that it looks like the assembler is correctly doing a relative jump, but after the file gets compiled the linker is changing it into another type of jump. For example if the above code was in a file called asmtest.s: $gcc -c asmtest.s $objdump -D asmtest.o ... Some info from objdump 00000000 <main>: 0: e9 00 00 00 00 jmp 5 <main+0x5> 5: c3 ret This looks like the assembler correctly made a relative jump, although it's suspicious that the jmp instruction is filled with 0s. I then used gcc to link it then disassembled it and got this: $gcc -o asmtest asmtest.o $objdump -d asmtest ...Extra info and other disassembled functions 08048394 <main>: 8048394: e9 6b 7c fb f7 jmp 4 <_init-0x8048274> 8048399: c3 ret This to me looks like the linker rewrote the jmp statement, or substituted the 5 in for another address. So my question comes down to, what am I doing wrong? Am I specifying the offset incorrectly? Am I misunderstanding how relative jumps work? Is gcc trying to make sure I don't do dangerous things in my code?

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  • UISlider how to set the initial value

    - by slim
    I'm pretty new at this iphone dev stuff and i'm working on some existing code at a company. The uislider i'm trying to set the initial value on is actually in a UITableViewCell and is a custom control. I was thinking in the cell init cell = (QuantitiesCell *)[self loadCellWithNibName:@"QuantitiesCell" forTableView:ltableView withStyle:UITableViewCellStyleDefault]; i could just call something like ((QuantitiesCell *)cell).value = 5; The actual QuantitiesCell class has the member value and the following functions -(void)initCell;{ if (listOfValues == nil) { [self initListOfValues]; } quantitiesSLider.maximumValue = [listOfValues count]-1; quantitiesSLider.minimumValue = 0; quantitiesSLider.value = self.value; } -(void)initListOfValues;{ listOfValues = [[NSMutableArray alloc] initWithCapacity:10]; int j =0; for (float i = minValue; i <= maxValue+increment; i=i+increment) { [listOfValues addObject:[NSNumber numberWithFloat: i]]; if (i == value) { quantitiesSLider.value = j; } j++; } } like i said, i'm pretty new at this so if i need to post more of the code to show whats going to get help, let me know, This slider always is defaulting to 1, the slider ranges usually from 1-10, and i want to set it to a specific value of the item i'm trying to edit.

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  • How to insert and call by row and column into sqlite3 python

    - by user291071
    Lets say i have a simple array of x rows and y columns with corresponding values, What is the best method to do 3 things? How to insert, update a value at a specific row column? How to select a value for each row and column, import sqlite3 con = sqlite3.connect('simple.db') c = con.cursor() c.execute('''create table simple (links text)''') con.commit() dic = {'x1':{'y1':1.0,'y2':0.0},'x2':{'y1':0.0,'y2':2.0,'y3':1.5},'x3':{'y2':2.0,'y3':1.5}} ucols = {} ## my current thoughts are collect all row values and all column values from dic and populate table row and columns accordingly how to call by row and column i havn't figured out yet ##populate rows in first column for row in dic: print row c.execute("""insert into simple ('links') values ('%s')"""%row) con.commit() ##unique columns for row in dic: print row for col in dic[row]: print col ucols[col]=dic[row][col] ##populate columns for col in ucols: print col c.execute("alter table simple add column '%s' 'float'" % col) con.commit() #functions needed ##insert values into sql by row x and column y?how to do this e.g. x1 and y2 should put in 0.0 ##I tried as follows didn't work for row in dic: for col in dic[row]: val =dic[row][col] c.execute("""update simple SET '%s' = '%f' WHERE 'links'='%s'"""%(col,val,row)) con.commit() ##update value at a specific row x and column y? ## select a value at a specific row x and column y?

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  • Displaying progressbar using threading in win 32 applicaition!

    - by kiddo
    In my application I have a simple module were I will read files for some process that will take few seconds..so I thought of displaying a progress bar(using worker thread) while the files are in progress.I have created a thread (code shown below) and also I designed a dialog window with progress control.I used the function MyThreadFunction below to display the progressbar but it just shows only one time and disappears,I am not sure how to make it work.I tried my best inspite of the fact that I am new to threading. reading files void ReadMyFiles() { for(int i = 0; i < fileCount ; fileCount++) { CWinThread* myThread = AfxBeginThread((AFX_THREADPROC)MyThreadFunction,NULL); tempState = *(checkState + index); if(tempCheckState == NOCHECKBOX) { //my operations } else//CHECKED or UNCHECKED { //myoperation } myThread->PostThreadMessage(WM_QUIT,NULL,NULL); } } thread functions UINT MyThreadFunction(LPARAM lparam) { HWND dialogWnd = CreateWindowEx(0,WC_DIALOG,L"Proccessing...",WS_OVERLAPPEDWINDOW|WS_VISIBLE, 600,300,280,120,NULL,NULL,NULL,NULL); HWND pBarWnd = CreateWindowEx(NULL,PROGRESS_CLASS,NULL,WS_CHILD|WS_VISIBLE|PBS_MARQUEE,40,20,200,20, dialogWnd,(HMENU)IDD_PROGRESS,NULL,NULL); MSG msg; PostMessage( pBarWnd, PBM_SETRANGE, 0, MAKELPARAM( 0, 100 ) ); PostMessage(pBarWnd,PBM_SETPOS,0,0); while(PeekMessage(&msg,NULL,NULL,NULL,PM_NOREMOVE)) { if(msg.message == WM_QUIT) { DestroyWindow(dialogWnd); return 1; } AfxGetThread()->PumpMessage(); Sleep(40); } return 1; }

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  • Can't add object to Array in jQuery's getJSON data function (scope issue)

    - by seo20
    I have a person object and wants to store it into a global ArrayCollection I have made. Works great in normal scope: var s = new ArrayCollection(); s.add(new person("Knud", "Mikkelsen", 35)); The problem is when I want to add people inside my jQuery function "mainFunction". I can't seem to get it right. I know it's something to do with scope and I have to wrap something in functions like in my ArrayCollection. Please help me - thanks a lot. function ArrayCollection() { var myArray = new Array; return { empty: function () { myArray.splice(0, myArray.length); }, add: function (myElement) { myArray.push(myElement); }, getAll: function () { return myArray; } } } function person(firstName, lastName, age) { this.firstName = firstName; this.lastName = lastName; this.age = parseInt(parseFloat(age)); } function mainFunction() { //.... var s = new ArrayCollection(); s.add(new person("Knud", "Mikkelsen", 35)); $.getJSON(url, function (data) { for (var x = 0; x < data.length; x++) { var myPerson = new person(data[x].FirstName.toString(), data[x].LastName.toString(), data[x].Age.toString()); s.add(myPerson); } }); alert(drawArray(s.getAll())); } function drawArray(myArray) { var v = ""; for (var i = 0; i < myArray.length; i++) { v += myArray[i].firstName + " " + myArray[i].lastName + " (" + myArray[i].age + ")\n"; } return v; }

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  • Trying to compile a linux-based app on Mac OS X

    - by Scott
    I'm just trying to compile the linux-based FCEUX (NES emulator) on my mac, OS X 10.5 Leopard. I got all the dependencies (SDL, GTK+ 2) going and everything but of all things this is now my problem: Undefined symbols: "_compress", referenced from: SaveSnapshot() in video.o "_gzclose", referenced from: FCEU_fopen(char const*, char const*, char*, char*, int, char const**)in file.o "_crc32", referenced from: CalcCRC32(unsigned int, unsigned char*, unsigned int)in crc32.o _unzReadCurrentFile in unzip.o _unzReadCurrentFile in unzip.o "_uncompress", referenced from: NetplayUpdate(unsigned char*)in netplay.o FCEUSS_LoadFP(EMUFILE*, ENUM_SSLOADPARAMS) in state.o "_compress2", referenced from: FCEUNET_SendFile(unsigned char, char*)in netplay.o FCEUSS_SaveMS(EMUFILE*, int) in state.o "_inflateEnd", referenced from: _unzCloseCurrentFile in unzip.o "_inflate", referenced from: _unzReadCurrentFile in unzip.o "inflateInit2", referenced from: _unzOpenCurrentFile in unzip.o "_gzgetc", referenced from: FCEU_fopen(char const*, char const*, char*, char*, int, char const**)in file.o "_gzopen", referenced from: FCEU_fopen(char const*, char const*, char*, char*, int, char const**)in file.o "_gzread", referenced from: FCEU_fopen(char const*, char const*, char*, char*, int, char const**)in file.o "_gzseek", referenced from: FCEU_fopen(char const*, char const*, char*, char*, int, char const*)in file.o ld: symbol(s) not found collect2: ld returned 1 exit status scons: ** [src/fceux] Error 1 scons: building terminated because of errors. Those are zlib functions. It seems like it is loading the zlib.h ok, but the symbols aren't being linked in? Just to make sure I downloaded the latest zlib and did a make install, no help. I have no clue what's going on here, it seems like it should be pretty basic, that library is nothing special. Help would be appreciated. Thanks.

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  • RichFaces a4j:support parameter passing

    - by Mark Lewis
    Hello I have a number of rich:inplaceInput tags in RichFaces which represent numbers in an array. The validator allows integers only. When a user clicks in an input and changes a value, how can I get the bean to sort the array given the new number and reRender the list of rich:inplaceInput tags so that they're in numerical order? EG <a4j:region> <rich:dataTable value="#{MyBacking.config}" var="feed" cellpadding="0" cellspacing="0" width="100%" border="0" columns="5" id="Admin"> ... <a4j:repeat... <a4j:region id="MsgCon"> <rich:inplaceInput value="#{h.id}" validator="#{MyBacking.validateID}" id="andID" showControls="true"> <a4j:support event="onviewactivated" action="#{MyBacking.sort}" reRender="Admin" /> </rich:inplaceInput> </a4j:region> </a4j:repeat> </data:Table> </a4j:region> Note I do NOT want to use dataTable sort functions. The table is complicated and I've specified id="Admin" (ie the whole table) to reRender as I've not found a way to send more localised values to the backing bean through the inplaceInput. This question is about how to use a4j:support action attribute to call the sort method so that when the reRender rerenders the component, it outputs the list in sorted order. I have the sort method working ok when I click a button to sort, but I want to have the list sorted automatically as soon as a new valid value is entered into the inplaceInput component. Thanks

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  • Internal "Tee" setup

    - by RadlyEel
    I have inherited some really old VC6.0 code that I am upgrading to VS2008 for building a 64-bit app. One required feature that was implemented long, long ago is overriding std::cout so its output goes simultaneously to a console window and to a file. The implementation depended on the then-current VC98 library implementation of ostream and, of course, is now irretrievably broken with VS2008. It would be reasonable to accumulate all the output until program termination time and then dump it to a file. I got part of the way home by using freopen(), setvbuf(), and ios::sync_with_stdio(), but to my dismay, the internal library does not treat its buffer as a ring buffer; instead when it flushes to the output device it restarts at the beginning, so every flush wipes out all my accumulated output. Converting to a more standard logging function is not desirable, as there are over 1600 usages of "std::cout << " scattered throughout almost 60 files. I have considered overriding ostream's operator<< function, but I'm not sure if that will cover me, since there are global operator<< functions that can't be overridden. (Or can they?) Any ideas on how to accomplish this?

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  • Perl Regex - Condensing groups of find/replace

    - by brydgesk
    I'm using Perl to perform some file cleansing, and am running into some performance issues. One of the major parts of my code involves standardizing name fields. I have several sections that look like this: sub substitute_titles { my ($inStr) = @_; ${$inStr} =~ s/ PHD./ PHD /; ${$inStr} =~ s/ P H D / PHD /; ${$inStr} =~ s/ PROF./ PROF /; ${$inStr} =~ s/ P R O F / PROF /; ${$inStr} =~ s/ DR./ DR /; ${$inStr} =~ s/ D.R./ DR /; ${$inStr} =~ s/ HON./ HON /; ${$inStr} =~ s/ H O N / HON /; ${$inStr} =~ s/ MR./ MR /; ${$inStr} =~ s/ MRS./ MRS /; ${$inStr} =~ s/ M R S / MRS /; ${$inStr} =~ s/ MS./ MS /; ${$inStr} =~ s/ MISS./ MISS /; } I'm passing by reference to try and get at least a little speed, but I fear that running so many (literally hundreds) of specific string replaces on tens of thousands (likely hundreds of thousands eventually) of records is going to hurt the performance. Is there a better way to implement this kind of logic than what I'm doing currently? Thanks Edit: Quick note, not all the replace functions are just removing periods and spaces. There are string deletions, soundex groups, etc.

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  • Calling method on category included from iPhone static library causes NSInvalidArgumentException

    - by Corey Floyd
    I have created a static library to house some of my code like categories. I have a category for UIViews in "UIView-Extensions.h" named Extensions. In this category I have a method called: - (void)fadeOutWithDelay:(CGFloat)delay duration:(CGFloat)duration; Calling this method works fine on the simulator on Debug configuration. However, if try to run the app on the device I get a NSInvalidArgumentException: [UIView fadeOutWithDelay:duration:]: unrecognized selector sent to instance 0x1912b0 *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[UIView fadeOutWithDelay:duration:]: unrecognized selector sent to instance 0x1912b0 It seems for some reason UIView-Extensions.h is not being included in the device builds. What I have checked/tried I did try to include another category for NSString, and had the same issue. Other files, like whole classes and functions work fine. It is an issue that only happens with categories. I did a clean all targets, which did not fix the problem. I checked the static library project, the categories are included in the target's "copy headers" and "compile sources" groups. The static library is included in the main projects "link binary with library" group. Another project I have added the static library to works just fine. I deleted and re-added the static library with no luck -ObjC linker flag is set Any ideas? nm output libFJSCodeDebug.a(UIView-Extensions.o): 000004d4 t -[UIView(Extensions) changeColor:withDelay:duration:] 00000000 t -[UIView(Extensions) fadeInWithDelay:duration:] 000000dc t -[UIView(Extensions) fadeOutWithDelay:duration:] 00000abc t -[UIView(Extensions) firstResponder] 000006b0 t -[UIView(Extensions) hasSubviewOfClass:] 00000870 t -[UIView(Extensions) hasSubviewOfClass:thatContainsPoint:] 000005cc t -[UIView(Extensions) rotate:] 000002d8 t -[UIView(Extensions) shrinkToSize:withDelay:duration:] 000001b8 t -[UIView(Extensions) translateToFrame:delay:duration:] U _CGAffineTransformRotate 000004a8 t _CGPointMake U _CGRectContainsPoint U _NSLog U _OBJC_CLASS_$_UIColor U _OBJC_CLASS_$_UIView U ___CFConstantStringClassReference U ___addsf3vfp U ___divdf3vfp U ___divsf3vfp U ___extendsfdf2vfp U ___muldf3vfp U ___truncdfsf2vfp U _objc_enumerationMutation U _objc_msgSend U _objc_msgSend_stret U dyld_stub_binding_helper

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  • Get the current array key in a multi dimensional array

    - by johlton
    Hi *, I have a session array *$_SESSION['cart']* with some items in it. The structure ist like this (via *print_r*): Array ( [2-1] => Array ( [color] => 7 [articlenumber] => WRG70 10 [quantity] => 1 [price] => 17.50 ) [3-8] => Array ( [color] => 2 [articlenumber] => QRG50 02 [quantity] => 1 [price] => 13.50 ) ) Looping over the values for display is fine ... foreach($_SESSION['cart'] as $item_array) { foreach($item_array as $item => $value) { echo $value . ' | '; } } ... since it results in something like this: 7 | WRG70 10 | 1 | 17.50 | 2 | QRG50 02 | 1 | 13.50 | But Now: How can I output the matching key (e.g. '2-1') as well? I tried some array functions like key() & current but couldn't get it to work (one of these days). Any quick hint on this? Thanks a lot and best from Berlin Fabian

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  • ActionScript Tweening Matrix Transform (big problem)

    - by TheDarkIn1978
    i'm attempting to tween the position and angle of a sprite. if i call the functions without tweening, to appear in one step, it's properly set at the correct coordinates and angle. however, tweening it makes it all go crazy. i'm using an rotateAroundInternalPoint matrix, and assume tweening this along with coordinate positions is messing up the results. works fine (without tweening): public function curl():void { imageWidth = 400; imageHeight = 600; parameters.distance = 0.5; parameters.angle = 45; backCanvas.x = imageWidth - imageHeight * parameters.distance; backCanvas.y = imageHeight - imageHeight * parameters.distance; var internalPointMatrix:Matrix = backCanvas.transform.matrix; MatrixTransformer.rotateAroundInternalPoint(internalPointMatrix, backCanvas.width * parameters.distance, 0, parameters.angle); backCanvas.transform.matrix = internalPointMatrix; } doesn't work properly (with tweening): public function curlUp():void { imageWidth = 400; imageHeight = 600; parameters.distance = 0.5; parameters.angle = 45; distanceTween = new Tween(parameters, "distance", None.easeNone, 0, distance, 1, true); angleTween = new Tween(parameters, "angle", None.easeNone, 0, angle, 1, true); angleTween.addEventListener(TweenEvent.MOTION_CHANGE, animateCurl); } private function animateCurl(evt:TweenEvent):void { backCanvas.x = imageWidth - imageHeight * parameters.distance; backCanvas.y = imageHeight - imageHeight * parameters.distance; var internalPointMatrix:Matrix = backCanvas.transform.matrix; MatrixTransformer.rotateAroundInternalPoint(internalPointMatrix, backCanvas.width * parameters.distance, 0, parameters.angle - previousAngle); backCanvas.transform.matrix = internalPointMatrix; previousAngle = parameters.angle; } in order for the angle to tween properly, i had to add a variable that would track it's last angle setting and subtract it from the new one. however, i still can not get this tween to return the same end position and angle as is without tweening. i've been stuck on this problem for a day now, so any help would be greatly appreciated.

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  • Re-tweets and replies with JTwitter

    - by Samuh
    I have not used Twitter enough to become familiar with its terminology or the way it works, so please help me in understanding the problem I have at hand. I am getting last 20 status updates posted by some Twitter user via RSS feed, the feed XML is parsed and the statuses are displayed in a ListView. Which means that I have the original tweet in a String variable(row of ListView). When I click a ListView item, I get the option of "Re-tweeting" and "post reply". As, I understand it, when re-tweeting I will have to just update my *status* as: RT @orig-poster <original tweet> and when posting a reply I will have to just update my status as: @orig-poster <my tweet> I skimmed through the JavaDocs of the Jwitter library(Twitter class) and found a setStatus(String) method. I dont think I will have to make use of retweet() or reply() functions of the Twitter class in JTwitter library. Is my understanding correct? Please correct me if I am wrong here or missing anything. Thanks!

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  • PHP manipulating multidimensional array values

    - by Joker
    I have a result set as an array from a database that looks like: array ( 0 => array ( "a" => "something" "b" => "something" "c" => "something" ) 1 => array ( "a" => "something" "b" => "something" "c" => "something" ) 2 => array ( "a" => "something" "b" => "something" "c" => "something" ) ) How would I apply a function to replace the values of an array only on the array key with b? Normally I would just rebuild a new array with a foreach loop and apply the function if the array key is b, but I'm not sure if it's the best way. I've tried taking a look at many array functions and it seemed like array_walk_recursive is something I might use, but I didn't have luck in getting it to do what I want. If I'm not describing it well enough, basically I want to be able to do as the code below does: $arr = array(); foreach ($result as $key => $value) { foreach ($value as $key2 => $value2) { $arr[$key][$key2] = ($key2 == 'b' ? $this->_my_method($value2) : $value2); } } Should I stick with that, or is there a better way?

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  • ios 4.1 doesn't call Phonegap API

    - by Johannes Klauß
    I'm working on a cross platform app for Android 2.2 and iOS 4.1 (dev devices). On Android everything works fine (accelerometer and geolocation) even if it's a little laggy. On iOS it's way more smooth, but he doesn't call the Phonegap functions. That's my JS code: var watchID = null; var shaking = { left: false, right: true }; function startWatch() { // Update acceleration every 100 ms var options = { frequency : 100 }; watchID = navigator.accelerometer.watchAcceleration(function(acceleration) { if(acceleration.x < -8) { shaking.left = true; } else if(acceleration.x > 8) { shaking.right = true; } if(shaking.left && shaking.right) { navigator.notification.vibrate(500); shaking.left = false; shaking.right = false; stopWatch(); } }, null, options); } I just call it with <a href="" onclick="startWatch();">start Accel</a> But iOS doesn't react at all. Is there any special call you need to do in iOS?

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  • Bilinear interpolation - DirectX vs. GDI+

    - by holtavolt
    I have a C# app for which I've written GDI+ code that uses Bitmap/TextureBrush rendering to present 2D images, which can have various image processing functions applied. This code is a new path in an application that mimics existing DX9 code, and they share a common library to perform all vector and matrix (e.g. ViewToWorld/WorldToView) operations. My test bed consists of DX9 output images that I compare against the output of the new GDI+ code. A simple test case that renders to a viewport that matches the Bitmap dimensions (i.e. no zoom or pan) does match pixel-perfect (no binary diff) - but as soon as the image is zoomed up (magnified), I get very minor differences in 5-10% of the pixels. The magnitude of the difference is 1 (occasionally 2)/256. I suspect this is due to interpolation differences. Question: For a DX9 ortho projection (and identity world space), with a camera perpendicular and centered on a textured quad, is it reasonable to expect DirectX.Direct3D.TextureFilter.Linear to generate identical output to a GDI+ TextureBrush filled rectangle/polygon when using the System.Drawing.Drawing2D.InterpolationMode.Bilinear setting? For this (magnification) case, the DX9 code is using this (MinFilter,MipFilter set similarly): Device.SetSamplerState(0, SamplerStageStates.MagFilter, (int)TextureFilter.Linear); and the GDI+ path is using: g.InterpolationMode = InterpolationMode.Bilinear; I thought that "Bilinear Interpolation" was a fairly specific filter definition, but then I noticed that there is another option in GDI+ for "HighQualityBilinear" (which I've tried, with no difference - which makes sense given the description of "added prefiltering for shrinking") Followup Question: Is it reasonable to expect pixel-perfect output matching between DirectX and GDI+ (assuming all external coordinates passed in are equal)? If not, why not? Finally, there are a number of other APIs I could be using (Direct2D, WPF, GDI, etc.) - and this question generally applies to comparing the output of "equivalent" bilinear interpolated output images across any two of these. Thanks!

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  • Hotkey to toggle checkboxes does opposite

    - by Joel Harris
    In this jsFiddle, I have a table with checkboxes in the first column. The master checkbox in the table header functions as expected toggling the state of all the checkboxes in the table when it is clicked. I have set up a hotkey for "shift-x" to toggle the master checkbox. The desired behavior when using the hotkey is: The master checkbox is toggled The child checkboxes each have their checked state set to match the master But what is actually happening is the opposite... The child checkboxes each have their checked state set to match the master The master checkbox is toggled Here is the relevant code $(".master-select").click(function(){ $(this).closest("table").find("tbody .row-select").prop('checked', this.checked); }); function tickAllCheckboxes() { var master = $(".master-select").click(); } //using jquery.hotkeys.js to assign hotkey $(document).bind('keydown', 'shift+x', tickAllCheckboxes); This results in the child checkboxes having the opposite checked state of the master checkbox. Why is that happening? A fix would be nice, but I'm really after an explanation so I can understand what is happening.

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  • Boost::thread mutex issue: Try to lock, access violation

    - by user1419305
    I am currently learning how to multithread with c++, and for that im using boost::thread. I'm using it for a simple gameengine, running three threads. Two of the threads are reading and writing to the same variables, which are stored inside something i call PrimitiveObjects, basicly balls, plates, boxes etc. But i cant really get it to work, i think the problem is that the two threads are trying to access the same memorylocation at the same time, i have tried to avoid this using mutex locks, but for now im having no luck, this works some times, but if i spam it, i end up with this exception: First-chance exception at 0x00cbfef9 in TTTTT.exe: 0xC0000005: Access violation reading location 0xdddddded. Unhandled exception at 0x77d315de in TTTTT.exe: 0xC0000005: Access violation reading location 0xdddddded. These are the functions inside the object that im using for this, and the debugger is also blaming them for the exception. void PrimitiveObj::setPos(glm::vec3 in){ boost::mutex mDisposingMutex; boost::try_mutex::scoped_try_lock lock(mDisposingMutex); if ( lock) { position = in; boost::try_mutex::scoped_try_lock unlock(mDisposingMutex); } } glm::vec3 PrimitiveObj::getPos(){ boost::mutex myMutex; boost::try_mutex::scoped_try_lock lock(myMutex); if ( lock) { glm::vec3 curPos = position; boost::try_mutex::scoped_try_lock unlock(myMutex); return curPos; } return glm::vec3(0,0,0); } Any ideas?

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  • What do I name this class whose sole purpose is to report failure?

    - by Blair Holloway
    In our system, we have a number of classes whose construction must happen asynchronously. We wrap the construction process in another class that derives from an IConstructor class: class IConstructor { public: virtual void Update() = 0; virtual Status GetStatus() = 0; virtual int GetLastError() = 0; }; There's an issue with the design of the current system - the functions that create the IConstructor-derived classes are often doing additional work which can also fail. At that point, instead of getting a constructor which can be queried for an error, a NULL pointer is returned. Restructuring the code to avoid this is possible, but time-consuming. In the meantime, I decided to create a constructor class which we create and return in case of error, instead of a NULL pointer: class FailedConstructor : public IConstructor public: virtual void Update() {} virtual Status GetStatus() { return STATUS_ERROR; } virtual int GetLastError() { return m_errorCode; } private: int m_errorCode; }; All of the above this the setup for a mundane question: what do I name the FailedConstructor class? In our current system, FailedConstructor would indicate "a class which constructs an instance of Failed", not "a class which represents a failed attempt to construct another class". I feel like it should be named for one of the design patterns, like Proxy or Adapter, but I'm not sure which.

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  • PHP templating challenge (optimizing front-end templates)

    - by Matt
    Hey all, I'm trying to do some templating optimizations and I'm wondering if it is possible to do something like this: function table_with_lowercase($data) { $out = '<table>'; for ($i=0; $i < 3; $i++) { $out .= '<tr><td>'; $out .= strtolower($data); $out .= '</td></tr>'; } $out .= "</table>"; return $out; } NOTE: You do not know what $data is when you run this function. Results in: <table> <tr><td><?php echo strtolower($data) ?></td></tr> <tr><td><?php echo strtolower($data) ?></td></tr> <tr><td><?php echo strtolower($data) ?></td></tr> </table> General Case: Anything that can be evaluated (compiled) will be. Any time there is an unknown variable, the variable and the functions enclosing it, will be output in a string format. Here's one more example: function capitalize($str) { return ucwords(strtolower($str)); } If $str is "HI ALL" then the output is: Hi All If $str is unknown then the output is: <?php echo ucwords(strtolower($str)); ?> In this case it would be easier to just call the function (ie. <?php echo capitalize($str) ?> ), but the example before would allow you to precompile your PHP to make it more efficient

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  • PHP templating challenge (optimizing front-end templates)

    - by Matt
    Hey all, I'm trying to do some templating optimizations and I'm wondering if it is possible to do something like this: function table_with_lowercase($data) { $out = '<table>'; for ($i=0; $i < 3; $i++) { $out .= '<tr><td>'; $out .= strtolower($data); $out .= '</td></tr>'; } $out .= "</table>"; return $out; } NOTE: You do not know what $data is when you run this function. Results in: <table> <tr><td><?php echo strtolower($data) ?></td></tr> <tr><td><?php echo strtolower($data) ?></td></tr> <tr><td><?php echo strtolower($data) ?></td></tr> </table> General Case: Anything that can be evaluated (compiled) will be. Any time there is an unknown variable, the variable and the functions enclosing it, will be output in a string format. Here's one more example: function capitalize($str) { return ucwords(strtolower($str)); } If $str is "HI ALL" then the output is: Hi All If $str is unknown then the output is: <?php echo ucwords(strtolower($str)); ?> In this case it would be easier to just call the function (ie. <?php echo capitalize($str) ?> ), but the example before would allow you to precompile your PHP to make it more efficient

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  • Upload two files at once

    - by Keyo
    I am trying to upload two files at once (two file fields) with codeigniters upload class. Despite having provided the field name codeigniter produces errors on the second field. I this a limitation of codeigniter, php or html or am I simply using the class incorectly? $this->upload->do_upload('video_file') $this->upload->do_upload('image_file') Produces this on the image field: The filetype you are attempting to upload is not allowed. Here are my two functions function upload_image() { $thumb_size = 94; $config['upload_path'] = './assets/uploads/images/'; $config['allowed_types'] = 'jpg|png|gif'; $config['max_size'] = '2048'; $config['file_name'] = 'video_' . rand(999999, 999999999); $this->load->library('upload', $config); if (!$this->upload->do_upload('image_file')) { $error = array('error' => $this->upload->display_errors()); return $error; } else { function upload_video() { $config['upload_path'] = './assets/uploads/videos/'; $config['allowed_types'] = 'flv'; $config['max_size'] = '0'; $config['file_name'] = 'video_' . rand(999999, 999999999); $this->load->library('upload', $config); if (!$this->upload->do_upload('video_file')) { $error = array('error' => $this->upload->display_errors()); return $error; } else {

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  • ANSI or OEM Codepage when using MME and DirectMusic?

    - by Carl Seleborg
    Hello, I noticed that when reading MIDI port names from MME, the names are multi-byte strings encoded using the ANSI Codepage, which my app uses by default. When receiving those names from the DirectMusic driver, the names are wide-character strings encoded with the OEM Codepage. See this article by Raymond Chen for a quick refresher on Codepages. On my German system, this means that when using the current codepage, which turns out to be the ANSI one, I get "Audiogerät" from MME, and "Audiogeröt" from DirectMusic, the latter being wrong. This gets fixed when I treat that last name as OEM-encoded instead. So how do I know with which codepage to decode those names? Why does the name coming from DirectMusic get encoded differently? Does it come from the USB driver? The COM framework? DirectMusic? How can I know for sure which codepage to use when reading the names of my MIDI ports? For info: I use the MultiByteToWideChar() and WideCharToMultiByte() functions to perform the conversions, with CP_ACP and CP_OEMCP as argument for the codepage to use. I use midiInGetDeviceCaps() to get MIDI port information from the MME subsystem... ... and convert MIDIINCAPS.szPname using the CP_ACP (ANSI) codepage. I use IID_IDirectMusic8::EnumPort() to get port information from DirectMusic... ... and convert DMUS_PORTCAPS.wszDescription using the CP_OEMCP codepage.

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  • Quitting an application - is that frowned upon?

    - by Ted
    Moving on in my attempt to learn Android I just read the following: Question: Does the user have a choice to kill the application unless we put a menu option in to kill it? If no such option exists, how does the user terminate the application? Answert (Romain Guy): The user doesn't, the system handles this automatically. That's what the activity lifecycle (especially onPause/onStop/onDestroy) is for. No matter what you do, do not put a "quit" or "exit" application button. It is useless with Android's application model. This is also contrary to how core applications work. Hehe, for every step I take in the Android world I run into some sort of problem =( Apparently, you cannot quit an application in Android (but Android can very well totally destroy your app whenever it feels like it). Whats up with that? I am starting to think that its impossible to write an app that functions as a "normal app" - that the user can quit the app when he/she decides to do so. That is not something that should be relied upon the OS to do. The application I am trying to create is not an application for the Android Market. It is not an application for "wide use" by the general public, it is a business app that is going to be used in a very narrow business field. I was actually really looking forward to developing for the Android-platform, since it addresses a lot of issues that exist in Windows Mobile and .NET. However, the last week has been somewhat of a turnoff for me... I hope I dont have to abandon Android, but it doesnt look very good right now =( Is there a way for me to really quit the application?

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