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  • is there a good reason to fear closed-source code *inside* of open-source libraries?

    - by jcollum
    Here's the situation. At work here, I hear there is resistance to using open source code (Nant in particular) because there might be copyrighted code in there. Meaning somewhere in that open source tool or library there might be a chunk of code that was directly lifted from copyrighted code. In theory, this means our company (which is quite large) get sued for big money because they used an open source library. We don't ship any software, so how this theoretical plaintiff would find this out is a mystery. I have also heard that some group of people came through a year or two ago and actually found instances of this in our codebase. That's hearsay of course, so who knows. Is this simple paranoia? Didn't something similar to this happen with Linux a while ago? Wouldn't the burden of checking for copyrighted code lie with the people who made the code, not the people who use it?

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  • Visual C++ application/libarary size anomoly

    - by Tim Ring
    This is just a bit of a general question regading app/lib file sizes. When I build a particular library in my C++ solution I notice that the .lib file size is larger in the release build than in the debug (1.2mb Vs 800k). However when I build an app in the same solution, using the aforementioned library, the release .exe is always smaller (as I'd expect) than thew debug .exe (50k vs 200k). I would always have expected the release verisons of anything to be smaller than the debug versions. What gives?

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  • Trying to use tcl threads on windows 7 results in access violation.

    - by Juan
    I'm trying to get this simple program to work on windows, but it crashes: unsigned (__stdcall testfoo)(ClientData x) { return 0; } int main() { Tcl_ThreadId testid = 0; Tcl_CreateThread(&testid, testfoo, (ClientData) NULL, TCL_THREAD_STACK_DEFAULT, TCL_THREAD_NOFLAGS); } I am using a makefile generated by cmake and linking against a version of Tcl 8.5.7 I compiled myself using Visual C++ 2008 express. It was compiled using msvcrt,static,threads and the name of the resulting library is tcl85tsx.lib. The error is: Unhandled exception at 0x77448c39 in main.exe: 0xC0000005: Access violation writing location 0x00000014. The Tcl library works fine, and I can even run a threading script example by loading the Thread extension into it. My assumption is that there is something horribly wrong with a memory violation, but I have no idea what. Any help appreciated.

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  • MySQL, PHP, and Apache errors while connecting to DB

    - by cypherdelton
    I'm having two errors when I test the "mysql_connect()" function in php. I just installed PHP and MySQL from scratch. These errors may be related, so I will post them both here: Warning: mysql_connect() [function.mysql-connect]: Headers and client library minor version mismatch. Headers:50158 Library:50518 in /usr/local/apache2/htdocs/index.php on line 6 Warning: mysql_connect() [function.mysql-connect]: Can't connect to local MySQL server through socket '/var/run/mysqld/mysqld.sock' (2) in /usr/local/apache2/htdocs/index.php on line 6 Many websites say to start the mysql server if you are getting error #2. Whenever I execute the command mysqld start --user=mysql I get the error "mysqld: Too many arguments (first extra is 'start'); Adding the "&" to the end of the command makes no difference (I don't know if it is supposed to). Thanks, Cypher Delton

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  • Why does Visual Studio 2008 try to open a project from the wrong folder?

    - by Rising Star
    I'm having a bizarre problem with Visual Studio 2008. I wanted to debug one of the libraries that my web application references. Therefore, I decide to add the project containing the library to my solution so that I can debug them together. The project containing my library sits at c:\webLibs\myproj.vbproj. However, when I try to add the project to my solution, Visual Studio throws the following error: "The project file 'c:\someOtherFolder\myproj.vbproj'. has been moved, renamed, or is not on your computer." As you can see, VS appears to be trying to open a different file than the one I clicked on. I used to have the file in that other location, but not anymore. I've tried restarting VS several times. What could cause this bizarre behavior? Why would Visual Studio try to open my project from the wrong folder?

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  • Python: get windows OS version and architecture

    - by Thorfin
    First of all, I don't think this question is a duplicate of http://stackoverflow.com/questions/2208828/detect-64bit-os-windows-in-python because imho it has not been thoroughly answered. The only approaching answer is: Use sys.getwindowsversion() or the existence of PROGRAMFILES(X86) (if 'PROGRAMFILES(X86)' in os.environ) But: Can we completely rely on the windows environment variable PROGRAMFILES(X86)? I fear that anyone can create it, even if it's not present on the system. How can we use sys.getwindowsversion() to get the architecture? Regarding sys.getwindowsversion(): The link http://docs.python.org/library/sys.html#sys.getwindowsversion leads us to http://msdn.microsoft.com/en-us/library/ms724451%28VS.85%29.aspx but I don't see anything related to the architecture (32bit/64bit). Moreover, the platform element if the returned tuple seems to be independent of the architecture. One last note, I'm using python 2.5. Thanks!

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  • how to step into code from jars (non JDK) using IntelliJ?

    - by ascari
    I am new to IntelliJ (and Stackoverflow) and fairly new to Java,In my application I am using code from jars that in IntelliJ I added as "External Libraries". I also have the source code for those jars, but I rather not compile it (they are huge and complex). Now while debugging my application I would like to step into the library code that is compiled into those jars. How can I set up IntelliJ to do that? Is there another way other that attaching the entire jar library source code to my application code?

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  • Is there a way to set a DLL to always follow CultureInfo.InvariantCulture by default, if not specifi

    - by JL
    I have a lot of code in a class library that does not specify CultureInfo.InvariantCulture. For example in toString operations, toBool, toInt, etc. Is there a way I can get set a property for the class library to always execute using CultureInfo.InvariantCulture, even if it is not explicitly specified everywhere in the code? Sort of like a global switch? It is not only messy to have to explicitly type it everytime, it makes my code less readable, and is a royal pain for example: if (Convert.ToInt16(task.RetryCount, CultureInfo.InvariantCulture) < Convert.ToInt16(ConfigurationManager.AppSettings["TasksMaxRetry"], CultureInfo.InvariantCulture))

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  • Should repeated use of the camera crash an app?

    - by Sam
    I have an app that builds a slideshow from user images. They can grab from their library or take a picture. I have found that repeated use of grabbing an image from the library is fine. But repeated use of taking a picture causes erratic behavior. I have been getting crashes but mostly what happens seems to be a reloading of the view after "didFinishPickingMediaWithInfo", which messes things up. I have no leaks and it seems to be releasing properly after each picture is taken. I am resizing the image and saving it in a data base. Is anyone else running into this situation? Was the camera not designed to be called this often?

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  • Shell Prompt Line Wrapping Issue

    - by Rob
    I've done something to break my Bash Shell Prompt in OS X (10.5.7) Terminal. This is the PS1 that I had configured: PS1='\[\e[1;32m\]\h\[\e[0m\]:\[\e[1;34m\]\w\[\e[0m\]\$ ' As far as I can tell I have the color commands escaping correctly. However when I scroll up and down in my command history I often get line wrapping issues if the historic commands wrap onto multiple lines. I simplified my prompts to the following: PS1='\[\e[1m\]\h:\w\$ \[\e[0m\]' PS2='> ' And I still see something like: localhost:~/Library/Application Support/Firefox/Profiles/knpmxpup.Defau lt/extensions/{1A2D0EC4-75F5-4c91-89C4-3656F6E44B68}$ expocd \{1A2D0EC4-7 5F5-4c91-89C4-3656F6E export PS1="\[ \e[1;32m\]\h\[\e[0m\]: cd Library/Appl ication\ Support/ I've also tried \033 instead of \e. I just included PS2 up there for information, I haven't changed that from the install default. If I completely remove the color codes then everything works fine, any ideas?

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  • Calling C++ function from C.

    - by claws
    I know this. Calling C function from C++: If my application was in C++ and I had to call functions from a library written in C. Then I would have used //main.cpp extern "C" void C_library_function(int x, int y);//prototype C_library_function(2,4);// directly using it. This wouldn't mangle the name C_library_function and linker would find the same name in its input *.lib files and problem is solved. Calling C++ function from C??? But here I'm extending a large application which is written in C and I need to use a library which is written in C++. Name mangling of C++ is causing trouble here. Well I cannot use C++ compiler over my C project because thats breaking lot of other stuff. What is the way out? By the way I'm using MSVC

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  • Mercurial Merging only certain changesets

    - by PostMan
    Ok, so we recently converted from SVN to Mercurial. We are using TortoiseHG normally. In our one repository we have all of our projects, C++ / .NET / ASP. We have about 100 projects, all using common library projects. So it would be quite difficult task to create multiple repo's for each project. Now, we have the default branch, and let's say branchA. I'm working on BranchA and adding my uber changes to it, and I change a common library, let's say an extension method I want to commit this to branchA and default, how would I go about this? However, I don't want all my changes from branchA to be merged into default, and I don't want all the other changes from default Hopefully this is sufficient information!

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  • Why does OpenGL have to completely break backwards compatablity?

    - by directx
    I'm not sure if this only applies to JOGL or the entire OpenGL project in general. But there seems to be a vast difference between versions 3.x and 2.x; Code that works on one version will not work on another. It looks to me like the library designers intentionally renamed various classes, packages, and functions just to screw up the existing code. I've never seen anything like this before. The problem is I'm not sure which library to use now, and when looking at code it's not so easy to figure out whether it's supposed to run on 2.x or 3.x.

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  • Singleton design potential leak

    - by iBrad Apps
    I have downloaded a library off of github and have noticed that in the main singleton of the library there is a possible leak in this bit of code: +(DDGameKitHelper*) sharedGameKitHelper { @synchronized(self) { if (instanceOfGameKitHelper == nil) { [[DDGameKitHelper alloc] init]; } return instanceOfGameKitHelper; } return nil; } Now obviously there is no release or autorelease anywhere so I must do it but how and in what way properly? I have looked at various Singleton design patterns on the Internet and they just assign, in this case, instanceOfGameKitHelper to the alloc and init line. Anyway how would I properly fix this? Thanks!

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  • Gradient boosting predictions in low-latency production environments?

    - by lockedoff
    Can anyone recommend a strategy for making predictions using a gradient boosting model in the <10-15ms range (the faster the better)? I have been using R's gbm package, but the first prediction takes ~50ms (subsequent vectorized predictions average to 1ms, so there appears to be overhead, perhaps in the call to the C++ library). As a guideline, there will be ~10-50 inputs and ~50-500 trees. The task is classification and I need access to predicted probabilities. I know there are a lot of libraries out there, but I've had little luck finding information even on rough prediction times for them. The training will happen offline, so only predictions need to be fast -- also, predictions may come from a piece of code / library that is completely separate from whatever does the training (as long as there is a common format for representing the trees).

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  • Android game engine for 2d and 3d games?

    - by javame_android
    Hi, There is a library called cocos-2d for iphone. There are number of games developed with that nowadays. Also, there is cocos-2d library available for Android too. I just wanted to know if that is also as stable as iphone one or its still not stable to be used in development. Also, is there any other game engine available for Android? The ones that I know is AndEngine. Which one is better for development? If not both then will it better to develop using core Android API rather than using any game engine.

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  • DbNetSuite 4.2 with integrated charting

    DbNetLink is please to announce the release of DbNetSuite 4.2 DbNetSuite is a set of lightweight integrated AJAX enabled ASP.NET components for creating web applications that interface with the database and file systems. New in 4.2 "Out of the box" integration with MS Chart Control Save runtime user configuration with User Profiles Improved performance Visit the web site for further information, online demos and a free fully functional download. http://www.dbnetsuite.com &n...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • NetBeans 7.1 Release Candidate (RC) 1 is here

    - by alexismp
    NetBeans 7.1 RC 1 is here. Grab it from the usual place! As previously discussed, NetBeans 7.1 has full JavaFX 2.0 support but also a lot in store for Java EE and Web developers (CDI in particular is very neat). One of my personal favorite feature is that Deploy on Save is now set by default on Maven projects. Maybe one important part that didn't get proper coverage so far is CSS 3 support, an important feature which can be used from both Java EE and PHP but also from JavaFX. Java Downloads of NetBeans 7.1 start at 69 MB and a 166 MB download will get you everything you need to start coding right away with Java EE - a great tool and a fully integrated runtime (GlassFish 3.1.1). You really need to be not using Maven, not be interested in recent standards (Java EE 6, Java SE 7, Java FX 2.0, ...) and like to hand-craft assemble your IDE to afford ignoring NetBeans nowadays.

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  • GNU General Public License (v2): can a company use the licensed software for free?

    - by EOL
    When a library is released under the GPL v2, can a company use it internally for free? If they develop software based on it, do they have to release it under the GPL, even if they don't distribute it? Can they make money by using (not distributing) internally developed software that links to the GPL'ed library, without any compensation for the author? I am looking for a software license that only allows non-commercial uses (copy, modify, link to); the resulting derived programs must also be free for non-commercial uses. Is there any software license that does this for non-commercial uses, and prevents any commercial use (including using the software in order to make money)? It looks like the Creative Commons licenses are flexible enough to do something close to that, but I've read against using them for software. What do you think?

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  • java - reduce external jar file size

    - by joe_shmoe
    Hi all, still learning, so be patient :) I've developed a module for a Java project. The module depends on external library (fastutil). the problem is, the fastutil.jar file is a couple of times heavier than the whole project itself (14 MB). I only use a tiny subset of the classes from the library. the module is now finished, and no-one is likely to extend it in future. is there a way I could extract only the relevant class to some fastutil_small.jar so that others don't have to download all this extra weight? there's probably a simple answer to this, but as I said, I still consider myself a noob. Thanks a lot

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  • Do c++ templates make programs slow ?

    - by user293398
    Hi, I have heard from many people that usage of templates make the code slow. Is it really true. I'm currently building a library. There are places where if templates are not created, it would result in code management problem. As of now I can think two solutions to this problem: o use #defines o Use templates and define all possible types in the header file/library itself but do not allow end user to make template instances. e.g. typedef Graph GraphI32; etc. Is there anyway, to restrict user from creating various template instances on their own. Help on above queries would be highly regarded.

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