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  • Moving a VM from MS Virtual Server R2 to VirtualBox

    - by AngryHacker
    I have a Windows 2000 Professional VM happily running under MS Virtual Server R2 on WindowsXP. I need to move it to a different PC and the only one available is a Mac with VirtualBox on it. Theoretically, VirtualBox accepts .VHD files out of the box, but my attempts to run my VHD on VirtualBox resulted in failure. The Guest OS just keeps rebooting. I've attempted to get help on the VirtualBox forums, and they said that the VM image must first be prepped for the move, but could not give me any specifics. Anyone here know what is specifically involved in moving a Win2k .VHD to VirtualBox on the Mac?

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  • Oracle Java Embedded Client 1.1 Released

    - by Roger Brinkley
    Yesterday an update release of Oracle Java Embedded Client (OJEC) 1.1 quietly slipped out door for general availability. Until last year it was pretty difficult to get your hands on either a Connected Limited Device Configuration (CLDC) for small devices or a Connected Device Configuration (CDC) for medium devices java implementation without a substantial initial commitment. But with the the release of OJWC (CLDC) and OJEC (CDC) last year that has changed. OJEC 1.1 is a binary distribution designed for installation on medium configurations which is a mid range processor requiring a  slow startup time, seamless upgrades, in a cost sensitive hardware environment  anywhere from 3.5mb to 8 mb. There are headless as well as headed versions available. It is intended for devices, such as Blu-­-ray Disc players, set-­-top boxes, residential gateways,VOIP phones, and similar. From a software point of view, OJEC is the Java runtime platform implementation of Connected Device Configuration (CDC v1.1, JSR-­-218), Foundation Profile (FP v1.1, JSR-­-219), and Personal Basis Profile (PBP v1.1, JSR-­-217)  and includes optional packages RMI (JSR 66), JDBC (JSR 169) and XML API for Java ME (JSR 280), and Java TV (JSR-­-927). New to this release is support for the XML API (JSR 280) and a number of bug fixes and performance enhancements, including an improved Just-in-Time (JIT) compilation for the x86 chipset architecture. The platforms supported include ArmV5, ArmV6/ArmV7, MIPS 32 74K, and X86 in headless mode. For embedded developers there are number of advantages to using Java and if you have shied away from the JavaME edition in the past I would encourage you to look into the updated version of OJEC 1.1.

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  • Is it possible to get a Proxy Authentication Dialog with Ubuntu Server?

    - by Johnny Bigoode
    I've got a VM Virtual Box with Ubuntu Server. I'set the http_proxy variable using export http_proxy="http://1234:linux@proxy:8080" The problem is that Ubuntu will constantly try to connect to the internet, even when I'm not logged in my company's account, so everyday I need to reset my password since Ubuntu will constantly try to access the internet. Also, it's always a problem when I need to authenticate the proxy with a different user/password. Can't I just set it to make a small prompt when it tries to connect to the proxy and fails? Like Firefox, Chrome and every app I have installed with Windows 7? I get this small dialog box that asks for a username and password when it can't access the internet. The Ubuntu Server doesn't need constant internet connection, specially since it's only online for tests over LAN.

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  • FTP client host mismatch (2 replies)

    I am trying to use ftp from a windows host to another windows host. However, when I invoked it, I found the target host using unix syntax for the ftp even tho it is a windows server, which is why I kept getting syntax errors. What is causing this and how can I fix? Thanks in advance

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  • Windows Home Server Passwords Do Not Match

    - by Ben Fulton
    I have a Windows Home Server that chunks along just fine most of the time. I've never bothered to put it on a UPS and so it's vulnerable to power outages that happen a few times a year. This most recent time, it came back and seemed to be fine, but whenever I try to access a shared folder I get "Passwords do not match". They matched before the power went out, and I couldn't update the WHS password since I apparently didn't know the old one. How do I fix this? (I asked this on ServerFault and they recommended it be asked here instead)

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  • Windows 8 cannot connect remotely to Windows Server 2012

    - by raza naqvi
    I have installed Windows Server 2012 and then configured remote applications. At first it was working fine and I could be able to connect remotely and run remote applications from Windows 8 clients. But after few days the following error occurred: Remote Desktop Connection This computer can't connect to the remote computer. Try connecting again. If the problem continues, contact the owner of the remote computer or your network administrator. However I still can connect from Windows 7 without any problem. Only Windows 8 has a problem and cannot connect remotely. Neither remote apps nor RDP is working.

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  • Large enterprise application - clients wish to use duplicate e-mails addresses?

    - by Alex Key
    I'd like to know people's opinions, reactions to clients and technical work arounds (if applicable), to the issue of an enterprise application where a client wishes to use duplicate e-mail addresses? To clarify, when I say duplicate e-mail addresses I mean within the same client system, having multiple users that have the same e-mail address. So not just using generic e-mail addresses but using the e-mail address of another user. e.g. Bob Jenkins: [email protected] James Jeffery: [email protected] Context To give this some further context, in the e-learning sector it is common that although all staff in an organisation must complete e-learning - they may not have their own e-mail address so they choose to use their managers e-mail address. Albeit against good practice in public sites... it's a requirement we've over and over again where an organisation is split between office based staff and perhaps e.g. staff in a warehouse. Where problem lies Mr Steak, good point, the problem lies in password resets and perhaps in situations where semi-personal information could be sent (not confidential enough to worry about the insecurities of email). Perhaps reminders for specific system actions, which would be confusing for the unintended party to see (if perhaps misreading the e-mail's intended recipient) Possible solutions System knowing the difference between a "for the attention of" and direct to the person e-mails, including this in the body text. Using alternative communication such as SMS Simply not having e-mails sent to people who are not the intended recipient. Providing an e-mail service ourselfs (not really viable for a corporate IT dept) Thoughts?

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  • Http handler for classic ASP application for introducing a layer between client and server

    - by JPReddy
    I've a huge classic ASP application where in thousands of users manage their company/business data. Currently this is not multi-user so that application users can create users and authorize them to access certain areas in the system. I'm thinking of writing a handler which will act as middle man between client and server and go through every request and find out who the user is and whether he is authorized to access the data he is trying to. For the moment ignore about the part how I'm going to check the authorization and all that stuff. Just want to know whether I can implement a ASP.net handler and use it as middle man for the requests coming for a asp website? I just want to read the url and see what is the page user is trying to access and what are the parameters he is passing in the url the posted data. Is this possible? I read that Asp.net handler cannot be used with asp website and I need to use isapi filter or extensions for that and that can be developed only c/c++. Can anybody through some light on this and guide me whether I'm in the right direction or not?

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  • How to load a text file from a server into iPhone game with AS3 in Adobe AIR?

    - by Phil
    Im creating an iPhone game with Adobe AIR, and I want to be able to load a simple text msg into an dynamic text box on the games front screen from my server (and then be able to update that text file on the server, so it updates automatically in the game after the game is on the app store) How would I go about acheiving that? is it as simple as using a getURL? are there any specifical issues with trying to do this on the iPhone via AIR that I should be aware of? Thanks for any advice.

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  • Server 2008 locks me out when not using the machine for 10 minutes after installing SP2

    - by Daniel Magliola
    I have recently installed Service Pack 2 on my Windows Server 2008 machine (which I use actively for development, and i'm always logged on to). Now, after this installation, when I don't use the machine for some time (let's say, 10 minutes), it locks itself so I have to press Ctrl+Alt+Del and log back in. I have already checked the Screen Saver settings, and it's "None", as it always has been. I also looked into power settings and everything looks right (20 mins to turn off monitor, and i haven't found any settings regarding locking me in there). Do you have any idea what I can do so that it won't lock me out after not using the machine for a while? Thanks! Daniel

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  • Dreamweaver Files uploaded to Win 2008 server cause login prompt

    - by Lil
    I have a customer who uses a 4 year old version of Dreamweaver to edit her webpages. My hosting reseller account is with a company that uses Windows Server 2008. Every time my customer edits a page and uploads it, I have to set the permissions for that file to be readable, manually from the site's control panel. The customer is furious with me because her files cause the login prompt. I am able to upload files myself that remain readable to the site with both Filezilla and with Frontpage. I am assuming that her Dreamweaver settings are the cause of the problem but I don't have that program myself and don't know what to advise her. Any suggestions?

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  • Home Network Photo Server

    - by CMP
    I am looking for a photo solution for our home network. We have several computers, running windows and OS X. I would like to store all of our photos in a central location, and have them be accessible from any machine. Most of our photos are currently in an iPhoto library, and ideally there would still be a way to import photos from the server to iPhoto easily. This can run really on any operating system, but it must be easily accessible for anybody. A gallery type view would be good, but also must allow direct file access and transfers. Anybody have a solution that works for them, or any ideas of what I could do?

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  • SQL Server Licence in MSDN

    - by Manoj
    I had bought a VS2010 Professional version licence through our corporate licence. I was recently browsing through the MSDN product download page and found that SQL server download were available for me without any key required. How is this possible? Is this the full version and can I use it in production mode? Also there were Windows 7 licence key of upto 10 available. I am not sure what this can be used for. Can somebody clarify? Regards...

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  • 12 Steps to NTFS Shared Folders in Windows Server 2012

    - by KeithMayer
    In the past, managing and sharing NTFS folders could be a real ordeal – there were different tools for managing NTFS permissions vs shared folders and most IT Pros generally used these tools on a server-by-server basis from each server’s console. Server Manager to the rescue! In Windows Server 2012, Server Manager provides a management facelift on top of the disconnected process that we’ve used in the past for sharing folders and setting NTFS permissions. In addition, Server Manager can

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  • MySQL vs. SQL Server GoDaddy, What is the difference between hosted DB and App_Data Db

    - by Nate Gates
    I'm using GoDdady for site hosting, and I'm currently using MySQL, because there are less limits on size,etc. My question is what is the difference between using a hosted GoDaddy Db such as MySQL vs. creating a SQL Server database in the the App_Data folder? My guess is security? Would it be a bad idea to use a SQL ServerDB that's located in the App_Data folder? Additional Well I am able to create a .mdf (SQL Server DB file) in the App_Data folder, but I'm really unsure if should use that or not, If I did use it it would simplify using some of the Microsoft tools. Like I said my guess is that it would be less secure, but I don't really know. I know I have a 10gb, file system limit, so I'm assuming my db would have to share that space.

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  • How to synchronise the acceleration, velocity and position of the monsters on the server with the players?

    - by Nick
    I'm building an MMO using Node.js, and there are monsters roaming around. I can make them move around on the server using vector variables acceleration, velocity and position. acceleration = steeringForce / mass; velocity += acceleration * dTime; position += velocity * dTime; Right now I just send the positions over, and tell the players these are the "target positions" of the monsters, and let the monsters move towards the target positions on the client with a speed dependant on the distance of the target position. It works but looks rather strange. How do I synchronise these properly with the players without looking funny to them, taking into account the server lag? The problem is that I don't know how to make use of the correct acceleration/velocity values here; right now they just move directly in a straight line to the target position instead of accelerating/braking there properly. How can I implement such behaviour?

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  • Create a web interface that starts VM's on the server side

    - by xdragonforce
    I am creating a service called TorCompute which allows for creating virtual Tor Hidden Service servers on my infrastructure (I say infrastructure, by that I mean just the 3x 32GB RAM machines waiting to be purchased). What I would like to be able to do is for users to log on, access the web interface and spin up a VM with a variable about of RAM/Disk Space. I've written the PHP for logging in and have a nice web interface, just I need the code to actually create them! How would I go about doing this? Thanks, Stewart EDIT: I will run them with VMWare Server, with vmrun

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  • The SQL Server ODBC Driver for Linux is Available!

    - by The Official Microsoft IIS Site
    The first beta release of the SQL Server ODBC Driver for Linux is available for download! As announced in October , the “Multiplatform Team” (a.k.a. the “MPlat Team”) has released a preview version of a driver that will provide first-class access to SQL Server from applications running on Linux operating systems. The team is looking for feedback on this release to incorporate into their production-ready release, so try it out and let us know what you think. Here are the important...(read more)

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  • SQL Server Migration Assistant 2008 (SSMA)

    One of my client’s requirements is to migrate and consolidate his company departments’ databases to SQL Server 2008. As I know the environment, they are using MySQL , MS-Access and SQL Server with different applications. Now the company has decided to have a single dedicated SQL Server 2008 database server to host all the applications. So there are a few things to do to upgrade and migrate from MySQL and MS-Access to SQL Server 2008. For the migration task, I found the SQL Server Migration Assistant 2008 (SSMA 2008) is very useful which reduces the effort and risk of migration. So in this tip, I will do an overview of SSMA 2008. Join SQL Backup’s 35,000+ customers to compress and strengthen your backups "SQL Backup will be a REAL boost to any DBA lucky enough to use it." Jonathan Allen. Download a free trial now.

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  • How should game objects be aware of each other?

    - by Jefffrey
    I find it hard to find a way to organize game objects so that they are polymorphic but at the same time not polymorphic. Here's an example: assuming that we want all our objects to update() and draw(). In order to do that we need to define a base class GameObject which have those two virtual pure methods and let polymorphism kicks in: class World { private: std::vector<GameObject*> objects; public: // ... update() { for (auto& o : objects) o->update(); for (auto& o : objects) o->draw(window); } }; The update method is supposed to take care of whatever state the specific class object needs to update. The fact is that each objects needs to know about the world around them. For example: A mine needs to know if someone is colliding with it A soldier should know if another team's soldier is in proximity A zombie should know where the closest brain, within a radius, is For passive interactions (like the first one) I was thinking that the collision detection could delegate what to do in specific cases of collisions to the object itself with a on_collide(GameObject*). Most of the the other informations (like the other two examples) could just be queried by the game world passed to the update method. Now the world does not distinguish objects based on their type (it stores all object in a single polymorphic container), so what in fact it will return with an ideal world.entities_in(center, radius) is a container of GameObject*. But of course the soldier does not want to attack other soldiers from his team and a zombie doesn't case about other zombies. So we need to distinguish the behavior. A solution could be the following: void TeamASoldier::update(const World& world) { auto list = world.entities_in(position, eye_sight); for (const auto& e : list) if (auto enemy = dynamic_cast<TeamBSoldier*>(e)) // shoot towards enemy } void Zombie::update(const World& world) { auto list = world.entities_in(position, eye_sight); for (const auto& e : list) if (auto enemy = dynamic_cast<Human*>(e)) // go and eat brain } but of course the number of dynamic_cast<> per frame could be horribly high, and we all know how slow dynamic_cast can be. The same problem also applies to the on_collide(GameObject*) delegate that we discussed earlier. So what it the ideal way to organize the code so that objects can be aware of other objects and be able to ignore them or take actions based on their type?

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  • Windows Server 2012 is telling me it's not activated when it is

    - by LeonidasFett
    I have a Windows Server 2012 Machine were I need to do some development. The machine is a Hyper-V VM. I activated it with a valid key and restarted the VM. After it booted up again, I went into system properties and saw that it said that Windows is activated. However, there is still the message "Activate Windows" on the desktop wallpaper and if try to change something (for example, the look) it tells me that I need to activate first. Is there anybody who has experienced this? The host OS is Windows 8.1. I already installed all updates and tried to activate again using this CMD-Command: slmgr.vbs /ipk {product key, including dashes}

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  • Why distant objects draw in front of close objects?

    - by cad
    I am rendering two cubes in the space using XNA 4.0 and the layering of objects only works from certain angles. Here is what I see from the front angle (everything ok) Here is what I see from behind This is my draw method. Cubes are drawn by serverManager and serverManager1 protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); switch (_gameStateFSM.State) { case GameFSMState.GameStateFSM.INTROSCREEN: spriteBatch.Begin(); introscreen.Draw(spriteBatch); spriteBatch.End(); break; case GameFSMState.GameStateFSM.GAME: spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); // Text screenMessagesManager.Draw(spriteBatch, firstPersonCamera.cameraPosition, fpsHelper.framesPerSecond); // Camera firstPersonCamera.Draw(); // Servers serverManager.Draw(GraphicsDevice, firstPersonCamera.viewMatrix, firstPersonCamera.projMatrix); serverManager1.Draw(GraphicsDevice, firstPersonCamera.viewMatrix, firstPersonCamera.projMatrix); // Room //roomManager.Draw(GraphicsDevice, firstPersonCamera.viewMatrix); spriteBatch.End(); break; case GameFSMState.GameStateFSM.EXITGAME: break; default: break; } base.Draw(gameTime); fpsHelper.IncrementFrameCounter(); } serverManager and serverManager1 are instances of the same class ServerManager that draws a cube. The draw method for ServerManager is: public void Draw(GraphicsDevice graphicsDevice, Matrix viewMatrix, Matrix projectionMatrix) { cubeEffect.World = Matrix.CreateTranslation(modelPosition); // Set the World matrix which defines the position of the cube cubeEffect.View = viewMatrix; // Set the View matrix which defines the camera and what it's looking at cubeEffect.Projection = projectionMatrix; // Enable textures on the Cube Effect. this is necessary to texture the model cubeEffect.TextureEnabled = true; cubeEffect.Texture = cubeTexture; // Enable some pretty lights cubeEffect.EnableDefaultLighting(); // apply the effect and render the cube foreach (EffectPass pass in cubeEffect.CurrentTechnique.Passes) { pass.Apply(); cubeToDraw.RenderToDevice(graphicsDevice); } } Obviously there is something I am doing wrong. Any hint of where to look? (Maybe z-buffer or occlusion tests?)

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  • Determining if something is on the right or left side of an object?

    - by meds
    I have a character in a 3D world which is facing an arbitrary direction on a flat plane, the player can click on the left or right side of the character and based on which side is clicked on a different action happens. How can I determine which side the click occured on? Obviously for straight on ahead (0,0,1) I can simply use the x coordinate of the click point to determine if it's the left or right hand side, but what about other cases?

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  • freebsd dev server on virtualbox over windows

    - by g_kaya
    I need a unixy environment for development purposes. I hate doing things on windows but it is more stable for daily use and I don't have a mac, so I'm having to use windows (7). I want to run freebsd in a virtual machine, configure it to be the localhost server, be able to connect using ssh (within my home-network) and be able to install vbox guest addons. If guest additions aren't the best, I can use solaris or linux flavours. I need no gui. I don't know anything about network stuff, so I need a detailed explanation from vise people here, or a nice doc to read. Edit : To be more specific as requested, I use following on unices: *django 1.4 *apache *python (2.7) *emacs *mysql *probably node.js *bash scripting I use windows to be able to do daily things easily, like connecting to my tablet, browsing and learning java. And I don't want to use linux as my desktop os, beacuse it gets broken a lot, it's annoying to maintain wlan problems and some more.

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  • Which game engine for HTML5 + Node.js

    - by Chrene
    I want to create a realtime multiplayer game using and HTML5. I want to use node.js as the server, and I only need to be able to render images in a canvas, play some sounds, and do some basic animations. The gameloop should be done in the server, and the client should do callback via sockets to render the canvas. I am not going to spend any money on the engine, and I don't want to use cocos2d-javascript.

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