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  • Dismissing UIImagePickerController from UITabBarController

    - by Dave
    I have a tab bar application whereby one tab uses a navigation controller to move through a series of views. On the final view, there is a button to add a photo, which presents a UIImagePickerController. So far, so good - however when I finish picking the image, or cancel the operation, the previous view is loaded, but without the tab bar. I'm sure I'm missing something elementary, but any suggestions on how to properly release the UIImagePickerController would be much appreciated. The code is as follows: ImagePickerViewController *aController = [[ImagePickerViewController alloc]; initWithNibName:@"ImagePickerViewController" bundle:[NSBundle mainBundle]]; [self presentModalViewController:aController animated:YES]; [aController release]; //viewDidLoad self.window = [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] autorelease]; imagePickerController = [[UIImagePickerController alloc] init]; imagePickerController.delegate = self; if([UIImagePickerController isSourceTypeAvailable: UIImagePickerControllerSourceTypeCamera]){ imagePickerController.sourceType = UIImagePickerControllerSourceTypeCamera; } else { imagePickerController.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; } [window addSubview:imagePickerController.view]; //ImagePickerViewController imagePickerControllerDidCancel - FinalViewController is the last view in the stack controlled by a navigation controller which contains the button to present the UIImagePickerController [picker dismissModalViewControllerAnimated:YES]; FinalViewController *aController = [[FinalViewController alloc initWithNibName:@"FinalViewController" bundle:[NSBundle mainBundle]]; [picker presentModalViewController:aController animated:YES]; [aController release];

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  • onLoad focus() event within jquerytools overlay effect

    - by tomcritchlow
    Hi, I'm using the overlay jquery from here: http://flowplayer.org/tools/overlay/index.html Within my overlay I have a search box like this: <div class="simple_overlay" id="asearch"> <div id="searchbox"> <form id="amazonsearch" style='float:left;'> <input class="title" id="amazon-terms" style="width:400px;font-size:2em;"> <button class="sexybutton sexysimple sexygreen">Search</button> </form> <div id="amazon-results"></div> </div><!--seachbox--> </div><!--Overlay--> What I want to happen is when you load the overlay the search box within the overlay gains focus so you can start typing into it. I thought that this would work: $("a[rel]").overlay({ onLoad: function() { $('#amazon-terms').focus(); } }); But that doesn't seem to do anything. I know the event is firing because this works: $("a[rel]").overlay({ onLoad: function() { alert('popup opened') } }); However, when this alert fires the overlay has not yet appeared on the screen so I wonder if that is part of the problem? According to the docs onLoad should fire "when the overlay has completely been displayed" (ref) Any help appreciated! :) Thanks Tom EDIT This code does what I want it to but I'm none the wiser as to why this works when the code above doesn't.... var triggers = $("a[rel]").overlay({ closeOnClick: false, onLoad: function() { $('input').focus(); } });

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  • Creating a window manager type overlay for Mac OS X

    - by zorg1379
    I want to make my own window manager for OS X, or at least give it the appearance of a new one. I have many designs written down in a book, and would like to implement them. These include altering, or even completely removing, menu bars, creating entirely new guis for switching applications, etc. I know that OS X does not have a window manager, and that basically the functions that an X11 window manager would perform are done by Carbon, Cocoa, the Dock application, and the window server. I've read that it would take an incredible amount of reverse engineering to write my own api, etc. at the hardware level. I am still not that good at programming though, and don't have that kind of time. That's why I was thinking of maybe running an application on top of OS X that will function like a separate window manager - and do everything that the normal OS GUI / window manager would do. Is this possible? For example: making a custom button that would appear upon a certain key combination, that could be clicked to access a document viewer, change the time, minimize a window, etc. Is there some way to access functionality to basic tasks / actions like this without using the default OS X button controls, and implementing them with my own GUI? I am talking about more than a simple theme change, I want to completely change the user experience. This means that this application would be run in a full screen mode that blocks out default OS X menu bars. I've heard something about using graphics architectures to plug in your own window manager? Would this be an option too? If so, how would I go about doing that? Thank you,

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  • UINavigationController navigation stack problems in Landscape Mode

    - by David F
    I have a iPhone application that I am currently converting to a Universal Binary to work with the iPad. I have successfully implemented everything I need in terms of layout so that full landscape functionality is now supported in my app (previously I primarily used portrait mode to display content). But, I have one strange problem, and it ONLY occurs in landscape mode: when I push a view controller onto the stack, it takes two taps on the back button to return to the previous view controller!!! The first tap shows a blank view, but with the same name on the left-side back navigation button, the second tap takes the controller back to previous view like it should. I don't have an iPad to test, so I am relying on the simulator. The problem does not show up on the iPhone and doesn't show up if you rotate back to portrait mode. My app consists of a tabbarcontroller with navigation controllers loaded for its vc's: //application delegate - (void)applicationDidFinishLaunching:(UIApplication *)application //.... WebHelpViewController *vc8 = [[WebHelpViewController alloc] init]; UINavigationController *nv8 = [[UINavigationController alloc] initWithRootViewController:vc8]; [self.tabBarController setViewControllers:[NSArray arrayWithObjects:nv1,nv2,nv3,nv4,nv5,nv6,nv7,nv8,nil]]; To implement landscape capability, the UITabBarController is overridden to autorotate when required: //CustomTabBarController.m - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return [[(UINavigationController *)self.selectedViewController topViewController] shouldAutorotateToInterfaceOrientation:interfaceOrientation]; } ... works fine. I navigate into new views using this method SomeViewController *vc = [[SomeViewController alloc] init]; [self.navigationController pushViewController:vc animated:YES]; [vc release]; Has anyone encountered this problem, and do they know if it's only a simulation error?

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  • Why would some $_POST variables go missing for a form with PHP?

    - by Chad Johnson
    Sometimes, multiple times a day in fact, users of my web application are submitting a certain form which has about a dozen form fields, half of which are hidden fields, and half of the $_POST data is simply not present in the processing script. Note that the fields that are not present are at the very bottom of the form. I know this because this raises a fatal error, and an email is dispatched to me which includes the post data. And of course, neither I nor any of the developers on my team can reproduce the problem. Flash is involved in the process, as I'm using a library called Uploadify to display a progress meter. Here is the flow...does anyone have ANY ideas at all why some of the post data would be getting wiped out? User visits edit screen for a page in the CMS I am using. Record id for the page is put into a form as a hidden value. User clicks the Uploadify browse button and selects a file (only single file selection is allowed). User clicks Submit button for my form. jQuery intercepts the form submit action, triggers Uploadify to start uploading, and returns false for the submit action (manually cancelling the form submit event so that Uploadify can take over). Uploadify uploads to a custom process script. Uploadify finishes uploading and triggers the Javascript completion callback. The Javascript callback calls $('#myForm').submit() to submit the form. This happens on multiple browsers (Firefox 3.5, 3.6, Safari, Internet Explorer 7, 8) and multiple platforms (Mac OS 10.5, 10.6 and Windows XP, 7).

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  • Vertical-Align: A Full Explanation

    - by Livvy Jeffs
    I've been struggling with vertical alignments, a seemingly simple enough process that has a lot of idiosyncrasies throughout different languages and element types. I've done a lot of reading through stackexchange and can't seem to find a common thread of understanding. Here are the rules that I have been able to gather: 1) Vertical-align does not work in <\div>s, you have to set div {display: table-cell; vertical-align: middle} This seems like a big hassle, especially since table-cells override the height limitation even when overflow is set to hidden and expands to fit content, which means the vertical "center" is variable. I just read some source-code from Pinterest where button {vertical-align: middle}, but no other vertical-align commands seem to work. It seems as if button is by default aligned in the middle. Can someone provide a clear explanation for the vertical-align attribute? What html elements respond to vertical-align? Which html elements have default vertical-align attributes? Which html elements have non-overridable vertical-align attributes? And any clues as to understanding the idiosyncracies would help as well! Thanks in advance!

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  • flash as3 document class and event listeners

    - by Lee
    I think i have this document class concept entirly wrong now, i was wondering if someone mind explaining it.. I assumed that the above class would be instantiated within the first frame on scene one of a movie. I also assumed that when changing scenes the state of the class would remain constant so any event listeners would still be running.. Scene 1: I have a movieclip named ui_mc, that has a button in for muting sound. Scene 2: I have the same movie clip with the same button. Now the eventListener picks it up in the first scene, however it does not in the second. I am wondering for every scene do the event listeners need to be resetup? If that is the case if their an event listener to listen for the change in scene, so i can set them back up again lol.. Thanks in advance.. package { import flash.display.MovieClip; import flash.events.MouseEvent; import flash.media.Sound; import flash.media.SoundChannel; public class game extends MovieClip { public var snd_state:Boolean = true; public function game() { ui_setup(); } public function ui_setup():void { ui_mc.toggleMute_mc.addEventListener(MouseEvent.CLICK, snd_toggle); } private function snd_toggle(event:MouseEvent):void { // 0 = No Sound, 1 = Full Sound trace("Toggle"); } } }

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  • Why can't I fade out this table row in IE using jQuery?

    - by George Edison
    I can't get the table row to fade out in IE. It works in Chrome, but not IE. It just becomes really 'light' and stays on the screen. I tried IE8 with and without compatibility mode. <html> <head> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript"> function hideIt() { $('#hideme').fadeTo("slow", 0.0); } </script> </head> <body> <table> <tr id='hideme'> <td>Hide me!</td> </tr> </table> <button onclick='hideIt();'>Hide</button> </body> </html> Is there a workaround/solution for a smooth fade?

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  • CAScrollLayer doesn't scroll!

    - by Cliff
    Maybe it's because it's late. Whatever the reason I can't figure out why I'm having trouble with a simple CSScrollLayer example I'm trying. I add a 50 pixel Eclipse icon to a view based project and in my initialize method (called from initWithNibName:bundle:) I have this: -(void) initialize { CAScrollLayer *scrollLayer = [CAScrollLayer layer]; scrollLayer.backgroundColor = [[UIColor blackColor] CGColor]; CGRect bounds = self.view.bounds; scrollLayer.bounds = CGRectMake(0, 0, bounds.size.width, bounds.size.height); scrollLayer.contentsRect = CGRectMake(0, 0, bounds.size.width + 800, bounds.size.height + 800); scrollLayer.borderWidth = 2.5; scrollLayer.borderColor = [[UIColor redColor] CGColor]; scrollLayer.position = CGPointMake(self.view.center.x, self.view.center.y - 20); scrollLayer.scrollMode = kCAScrollBoth; [self.view.layer addSublayer:scrollLayer]; UIImage *image = [UIImage imageNamed:@"eclipse32.gif"]; for(int i=0; i<6; i++) { layer = [CALayer layer]; layer.backgroundColor = [[UIColor blackColor] CGColor]; layer.bounds = CGRectMake(0, 0, 100, 100); layer.contents = (id)[image CGImage]; layer.position = CGPointMake(layer.bounds.size.width * i, self.view.center.y); [scrollLayer addSublayer:layer]; } // [button removeFromSuperview]; // [self.view addSubview:button]; // self.view.userInteractionEnabled = YES; [image release]; } The scroll layer shows, the icon is repeated on the layer I have a border around the edge of the screen. Everything is lovely except I can't scroll the icons. I've tried with/without setting scroll mode. I've tried with a single stretched icon that falls off screen. I've tried everything. What am I doing wrong?

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  • LaTeX printing only first two pages of a document

    - by Peter Flom
    I am working in LaTeX, and when I create a pdf file (using LaTeX button or pdfLaTeX button or using yap) the pdf has only the first two pages. No errors. It just stops. If I make the first page longer by adding text, it still stops at end of 2nd page. Any ideas? OK, responding to first comment, here is the code \documentclass{article} \title{Outline of Book} \author{Peter L. Flom} \begin{document} \maketitle \section*{Preface} \subsection*{Audience} \subsection*{What makes this book different?} \subsection*{Necessary background} \subsection*{How to read this book} \section{Introduction} \subsection{The purpose of logistic regression} \subsection{The need for logistic regression} \subsection{Types of logistic regression} \section{General issues in logistic regression} \subsection{Transforming independent and dependent variables} \subsection{Interactions} \subsection{Model selection} \subsection{Parameter estimates, confidence intervals, p values} \subsection{Summary and further reading} \section{Dichotomous logistic regression} \subsection{Introduction, theory, examples} \subsection{Exploratory plots and analysis} \subsection{Basic model fitting} \subsection{Advanced and special issues in model fitting} \subsection{Diagnostic and descriptive plots and analysis} \subsection{Traps and gotchas} \subsection{Power analysis} \subsection{Summary and further reading} \subsection{Exercises} \section{Ordinal logistic regression} \subsection{Introduction, theory, examples} \subsubsection{Introduction - what are ordinal variables?} \subsubsection{Theory of the model} \subsubsection{Examples for this chapter} \subsection{Exploratory plots and analysis} \subsection{Basic model fitting} \subsection{Advanced and special issues in model fitting} \subsection{Diagnostic and descriptive plots and analysis} \subsection{Traps and gotchas} \subsection{Power analysis} \subsection{Summary and further reading} \subsection{Exercises} \section{Multinomial logistic regression} \subsection{Introduction, theory, examples} \subsection{Exploratory plots and analysis} \subsection{Basic model fitting} \subsection{Advanced and special issues in model fitting} \subsection{Diagnostic and descriptive plots and analysis} \subsection{Traps and gotchas} \subsection{Power analysis} \subsection{Summary and further reading} \subsection{Exercises} \section{Choosing a model} \subsection{NOIR and its problems} \subsection{Linear vs. ordinal} \subsection{Ordinal vs. multinomial} \subsection{Summary and further reading} \subsection{Exercises} \section{Extensions and related models} \subsection{Other logistic models} \subsection{Multilevel models - PROC NLMIXED and GLIMMIX} \subsection{Loglinear models - PROC CATMOD} \section{Summary} \end{document} thanks Peter

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  • Worklight client-side API to overrideBackButton doesn't work

    - by user2503429
    I want to make something happen when back button is pressed so I put this code in Myhtml.js file : function wlCommonInit(){ /* * Application is started in offline mode as defined by a connectOnStartup property in initOptions.js file. * In order to begin communicating with Worklight Server you need to either: * * 1. Change connectOnStartup property in initOptions.js to true. * This will make Worklight framework automatically attempt to connect to Worklight Server as a part of application start-up. * Keep in mind - this may increase application start-up time. * * 2. Use WL.Client.connect() API once connectivity to a Worklight Server is required. * This API needs to be called only once, before any other WL.Client methods that communicate with the Worklight Server. * Don't forget to specify and implement onSuccess and onFailure callback functions for WL.Client.connect(), e.g: * * WL.Client.connect({ * onSuccess: onConnectSuccess, * onFailure: onConnectFailure * }); * */ // Common initialization code goes here } WL.App.overrideBackButton(backFunc); function backFunc(){ alert('You will back to previous page'); } but after build and deploy the app and I running it, nothing happened after I pressed back button, anybody have the solution ?

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  • ObjectDataSource.Select with Parameters Time Out

    - by MasterMax1313
    I'm using an ObjectDataSource with a 2008 ReportViewer control and Linq to CSV. The ODS has two parameters (the SQL is spelled out in an XSD file with a table adapter). The Reportviewer takes a very long time to render the output after a button is clicked to generate the report. That's my first problem. Even though it works (most of the time), the processing time worries me, and subsequent requests don't seem to be changing the results shown on the screen. The next issue is that when I go to export the ODS to CSV I'm getting a time out exception on the select method of the ODS (shown below). This works for ODS without parameters, but it seems like now that I've added parameters that it doesn't want to cooperate. I'm fresh out of ideas, any thoughts? <asp:ObjectDataSource ID="obsGetDataAllCustomers" runat="server" SelectMethod="GetDataAllCustomers" TypeName="my.myAdapter.AllCustomers" OldValuesParameterFormatString="original_{0}" > <SelectParameters> <asp:ControlParameter ControlID="StartDate" Name="Start" PropertyName="Text" Type="DateTime" /> <asp:ControlParameter ControlID="EndDate" Name="_End" PropertyName="Text" Type="DateTime" /> </SelectParameters> </asp:ObjectDataSource> After button click to view report - rvAllCustomers.LocalReport.Refresh() Export to CSV (adding the items returned to a list which is then processed by working code) - For Each dr As DataRow In CType(obs.Select(), DataView).Table.Rows l.Add(New FullOrderOutput(dr)) Next

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  • UITableViewCells of different heights place their accessoryViews at different X positions

    - by Jasarien
    Hey Guys, My app has some table cells that vary in height. The cells can also have a UIButton set to be a detail disclosure button (round, blue with arrow) as their accessory view. Depending on the height of the cell, the accessory view is positioned differently. At first I thought it was my layout code for my cell that was causing the problem, so I set up a quick independent test that uses vanilla UITableCells to remove the possibility that it could be my fault. I set up a view in interface builder, and just added a view table cells to the view, set their heights to different values and then added a detail disclosure button to each. Nothing more, nothing less. This is what I see: I added the size guides (thanks to Xscope) so you can see the difference in the accessory view x positions. The heights are: top 37px mid 68px bottom 44px (default, untouched height) If I increase the height any heigher than 68px the accessory view doesn't move any further to the left. Is this a bug? Is there any way I can prevent this from happening?

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  • Source of UIView Implicit Animation delay?

    - by iPhoneToucher
    I have a block of UIView animation code that looks like this: [UIView beginAnimations:@"pushView" context:nil]; [UIView setAnimationDelay:0]; [UIView setAnimationDuration:.5]; [UIView setAnimationDelegate:self]; [UIView setAnimationWillStartSelector:@selector(animationWillStart)]; view.frame = CGRectMake(0, 0, 320, 416); [UIView commitAnimations]; The code basically mimics the animation of a ModalView presentation and is tied to a button on my interface. When the button is pressed, I get a long (.5 sec) delay (on iPod Touch...twice as fast on iPhone 3GS) before the animationWillStart: actually gets called. My app has lots going on besides this, but I've timed various points of my code and the delay definitely occurs at this block. In other words, a timestamp immediately before this code block and a timestamp when animationWillStart: gets called shows a .5 sec difference. I'm not too experienced with Core Animation and I'm just trying to figure out what the cause of the delay is...Memory use is stable when the animation starts and CoreAnimation FPS seems to be fine in Instruments. The view that gets animated does have upwards of 20 total subviews, but if that were the issue wouldn't it cause choppiness after the animation starts, rather than before? Any ideas?

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  • Android - updating a list adapter creates a NullPointException

    - by GeekedOut
    I have a ListActivity which has an adapter that crashes. Here is the code that crashes the program: Question q = new Question (); q.setQuestion( "" ); questions.add(q); adapter = new ArrayAdapter<Question>(this, R.layout.user_question_list, R.id.label, questions); Here is how I create the adapter: ArrayAdapter<Question> adapter; ArrayList<Question> questions = new ArrayList <Question>( ); and the list xml is like this: <?xml version="1.0" encoding="utf-8"?> <TextView xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:padding="10dp" android:textSize="16sp" > </TextView> and the overall Activity xml is like this: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="wrap_content" android:layout_height="wrap_content" android:orientation="vertical" > <TextView android:id="@+id/question_label" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Loading your questions..." /> <ListView android:id="@android:id/list" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@+id/label" android:textSize="20px" > </ListView> <Button android:id="@+id/add_question" android:layout_height="wrap_content" android:text="Ask a Question" android:onClick="sendFeedback" android:layout_width="fill_parent"> </Button> </LinearLayout> Any idea why the code where I try to update the adapter results in the NullPointerException? Thanks!!

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  • IValidator.Validate method and adding error message to a custom type

    - by user102533
    I have several server controls that implement the IValidator interface. As such, they have their own Validate() methods that look like this. public void Validate() { this.IsValid = true; if (someConditionFails()) { ErrorMessage = "Condition failed!"; this.IsValid = false; } } I understand that these Validate() methods are executed on postback before the load completed event that is executed before the save button's event handler. What I would like to do is pass in a reference to an instance of a custom class that collects all the error messages that I can access from Save button event handler. In other words, I would like to do something like this: public void Validate(ref SummaryOfErrorMessages sum) I guess I can't do this as the signature is different from what the IValidator interface has. The other option I can think of is on Load Completed event, I would iterate through all the validators on page, get the ones with IsValid = false and create my SummaryOfErrorMessages there. Does this sound right? Is there a better way of doing it?

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  • Suggestions for a PHP programmer wanting to create a timer app for an internet cafe

    - by grokker
    Hi, I was asked by a friend to make a timer app for his small internet cafe. He wants to have timers on each client PCs. The timers indicate how much time has been spent by the customer. On the PC that he uses, there's another program that has the overview of all the timers and there's a button for each client PCs that allows him to blacken out the screen. It's not automatic hence the button. The problem is I haven't done any desktop apps before so that's why I'm asking you guys (the awesome people at SO) for suggestions/advice on what language/tool to use. A little info about me: I did Java but haven't tried Swing though. I know a bit about Python and Ruby too. I don't mind learning new languages as long as I get to finish or get a prototype up and running. He doesn't mind if I could show him a prototype, it's actually for me. It gives me satisfaction to see I'm progressing. I'm not planning on asking him to pay me for doing this. Whatever he gives me is fine. P.S. He's using Windows XP

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  • Xlib mouse events and ButtonPressMask

    - by Trilly Campanelino
    I have written a simple program which will report key press and release events for a particular window. In my case, it is mostly the terminal since I invoke the program from the terminal. I am able to get the key press and release events taking place in the terminal window (I have used XSelectInput() with KeyPressMask and KeyReleaseMask on the terminal) but the same is not working with ButtonPress and ButtonRelease. Not just these, but any events related to the mouse are not being reported. Any idea why this is happening? #include #include #include #include #include #include int main() { Display *display = XOpenDisplay(NULL); KeySym k; int revert_to; Window window; XEvent event; XGetInputFocus(display, &window, &revert_to); XSelectInput(display, window, KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask); while(1) { XNextEvent(display,&event); switch (event.type) { case KeyPress : printf("Key Pressed\n"); break; case KeyRelease : printf("Key Released\n"); break; case ButtonPress : printf("Button Pressed\n"); break; case ButtonRelease : printf("Button Released\n"); break; case EnterNotify : printf("Enter\n"); break; } } XCloseDisplay(display); return 0; }

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  • CI+JQuery+Ajax problem

    - by Sadat
    Calling the ajax called URL works well without ajax eg. http://localhost/ci/controller/method/param_value. But using ajax it doesnt work. Following are the code segment, i have just started with JQuery+Ajax with CI. Here is my controller: <?php class BaseController extends Controller{ public function BaseController(){ parent::Controller(); $this->load->helper('url'); } function index(){ $this->load->view('header'); $this->load->view('body'); $this->load->view('footer'); } function ajaxTest($testData=""){ $this->load->view('ajaxtest',array('test_data'=>$testData)); } } ? Here is View <?php echo $test_data; ? Ajax Call Function function testAjaxCall(){ $.get( base_url+'basecontroller/ajaxtest/test-value', function(responseData) { $("#test-div").html(responseData); } ); } Ajax Calling Page(button) <div id="test-div"></div><input type="button" onclick="testAjaxCall()" name="ajax-test" value="Test Ajax" /> JS base_url declaration <script type="text/javascript" src="<?php echo base_url();?>js/jquery.js"></script> <script type="text/javascript" src="<?php echo base_url();?>js/application-ajax-call.js"></script> <script type="text/javascript"> /* to make ajax call easy */ base_url = '<?php echo base_url();?>'; </script>

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  • Remove Activity as Default Launcher

    - by sixeightzero
    I set my activity as a default launcher to intercept home button clicks like so: <activity android:name=".ExampleActivity" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> <category android:name="android.intent.category.HOME" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> </activity> When my activity, ExampleActivity is launched, if i click the home key, I get prompted to choose. If I select make this my default and chose my activity, I am stuck In my activity as desired. The problem is, when I leave the activity, I try to remove my activity from the default launcher, but am unsuccessful. I have tried: ComponentName componentName = new ComponentName( "com.example.exampleactivity", "com.example.exampleactivity.class"); pm.setComponentEnabledSetting(componentName, PackageManager.COMPONENT_ENABLED_STATE_DEFAULT, PackageManager.DONT_KILL_APP); And: PackageManager pm = getActivity().getPackageManager(); ComponentName name = new ComponentName(this, "com.example.exampleactivity.class"); pm.setComponentEnabledSetting(name, PackageManager.COMPONENT_ENABLED_STATE_DISABLED, 0); But my designation for the home is never removed. Does anyone have a working way to fix the above? I only wan't the home button to be default for a specific activity, not my entire application. When I leave the activity, it should be removed and restored to default.

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  • Single Form with Multiple Dynamic Buttons

    - by John Reilly
    I've spent hours/days trying to figure this out and now I'm completely perplexed so I thought I'd give stackoverflow a try. I'm (a newb) working in Java/JSP using Eclipse hosting on Google App Engine trying to develop an app for a volunteer organization I'm a member of. Rather than embarrass myself by showing my current code I'd love just a nudge in the right direction. I have a form (which doubles as a report basically) showing "people" grouped under the "task" they are currently working on. I would like to select multiple people from multiple tasks and reassign them to another task e.g. Bill and Jane are Gardening, Jeff is Painting. I want to select Jane and Jeff (all people have an associated checkbox in the form) and re-assign them to Sweeping (which is a task on the form but has no people assigned to it yet). Ideally, the re-assignment to Sweeping would be via a Sweeping button (each task would have a dynamically-created task button) that would pass the "Sweeping" value to a servlet along with an array or list of people whose checkbox has been checked. The servlet would handle the request (creating an Assignment "object/entity" with timeStamp, personId, taskId) and then re-direct back to the form/report which would then repaint with the current tasks/people generated from the Assignments class in the datastore. All the tasks are user-defined and retrieved from the database when building the form. Ditto the people. I've been trying to keep the jsp for presentation and the servlets for the processing but I'm no purist and would just like to get unstuck. Many thanks in advance for your assistance.

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  • Why is my Python OpenGL render2DTexture function so slow?

    - by Barakat
    SOLVED: The problem was actually using time.time() every CPU cycle to see whether the next frame should be drawn or not. The time it takes to execute time.time() was having an impact on the FPS. I made this function for drawing 2D textures as images in a 2D view in my OpenGL application. After doing some testing I found that it takes up 1-2 fps per texture. I know I am probably doing something wrong in this code. Any ideas? I am limiting the FPS to 60. Edit: When I disable the texture rendering it adds about 15% fps back. When I disabled text rendering it adds about 15% fps back. When i disable both barely any fps is consumed anymore. IE: 20 out of 60 fps with both on. 30 out of 60 when one is disabled. 58 out of 60 when both are disabled. When rendering the text on a button ( the control I'm using to test this ), it only "prepares" the text when the button label is set. Updated code, still running at the same speed but still works the same: def render2DTexture( self, texture, rect, texrect ): glEnable( GL_TEXTURE_2D ) glBindTexture( GL_TEXTURE_2D, texture ) glBegin( GL_QUADS ) glTexCoord2f( texrect.left, texrect.bottom ) glVertex2i( rect.left, self.windowSize[1] - rect.top ) glTexCoord2f( texrect.right, texrect.bottom ) glVertex2i( rect.left + rect.right, self.windowSize[1] - rect.top ) glTexCoord2f( texrect.right, texrect.top ) glVertex2i( rect.left + rect.right, self.windowSize[1] - ( rect.top + rect.bottom ) ) glTexCoord2f( texrect.left, texrect.top ) glVertex2i( rect.left, self.windowSize[1] - ( rect.top + rect.bottom ) ) glEnd() glDisable( GL_TEXTURE_2D ) def prepareText( self, text, fontFace, color ): self.loadFont( fontFace ) bmp = self.fonts[ fontFace ].render( text, 1, color ) return ( pygame.image.tostring( bmp, 'RGBA', 1 ), bmp.get_width(), bmp.get_height() ) def renderText( self, pText, position ): glRasterPos2i( position[0], self.windowSize[1] - ( position[1] + pText[2] ) ) glDrawPixels( pText[1], pText[2], GL_RGBA, GL_UNSIGNED_BYTE, pText[0] )

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  • post to actionrequest from an anchor

    - by griegs
    I have the following; <% using(Html.BeginForm("GetRecommendedProducts", "Home", FormMethod.Post)) { %> <% Html.RenderPartial("QuickQuote", Model.quickQuote); %> <div class="But brown" style="float:left;"> <a href="." onclick="$.unblockUI(); return false;">Close</a> </div> <div class="But green" style=""> <a href="." onclick="this.form.submit(); return false;">Go</a> </div> <%} %> When I click the anchor I do not get a post to my action. I know this should be possible so what am I doing wrong? The partial view only contains fields and not another BeginForm or anything like that. If I use a submit button it works ok but I can't use a submit button I need to use an anchor.

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  • UpdatePanel and ModalPopup Extender

    - by rs
    I have my form designed as <asp:Panel runat="server" Id="xyz"> <asp:UpdatePanel ID="UpdatePanel1" runat="server" UpdateMode="Conditional"> <ContentTemplate> 'Gridview with edit/delete - opens detailsview(edit template) with data for editing </ContentTemplate> </asp:UpdatePanel> <asp:UpdatePanel ID="UpdatePanel2" runat="server" UpdateMode="Conditional"> <ContentTemplate> 'Hyperlink to open detailsview(insert template) for inserting records </ContentTemplate> </asp:UpdatePanel> </asp:Panel> <asp:Panel runat="server" Id="xyz1"> 'Ajax modal popup extender control </asp:Panel> It works perfectly when i click update, insert alternately, but when i click insert hyperlink (which is outside gridview) and close/cancel popup without any insert and then again click insert it doesn't call insert_onclick event. It works if i click some other button and click this button. What could be causing this issue and how can i solve it?

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  • Why won't my program terminate?

    - by Qwertie
    I have a .NET Compact Framework app that can runs on three windows machines (Desktop windows and two WinCE machines) and on the WinCE devices, the process never terminates on exit, even if I call Application.Exit(). Besides .NET, it uses one COM component (which does everything on the UI thread). If I break into the debugger after exitting, Visual Studio shows only one thread and a completely blank call stack. What could possibly cause this? Update: My process is terminating on the desktop but not the WinCE machines. I tried to force the process to terminate with the following code, but it doesn't work: [DllImport("coredll.dll")] static extern int TerminateProcess(IntPtr hProcess, uint uExitCode); static public void ExitProcess() { if (Platform.IsWindowsCE) TerminateProcess(new IntPtr(-1), 0); Application.Exit(); } There are also supposed to be ExitProcess() and GetCurrentProcess() APIs like the following, but if I try to call them, I get EntryPointNotFoundException. Therefore I am using TerminateProcess(-1, 0) because the documentation for the desktop version of GetCurrentProcess claims that it simply returns -1. [DllImport("coredll.dll")] static extern int ExitProcess(IntPtr hProcess); [DllImport("coredll.dll")] static extern IntPtr GetCurrentProcess(); Even if I do this: static public void ExitProcess() { if (Platform.IsWindowsCE) TerminateProcess(new IntPtr(-1), 0); Application.Exit(); throw new Exception("Trying to force quit."); } A fatal error dialog appears with a helpful "Quit" button, but pushing the button still does not cause the process to terminate on either machine!

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