Search Results

Search found 19752 results on 791 pages for 'cpu window'.

Page 292/791 | < Previous Page | 288 289 290 291 292 293 294 295 296 297 298 299  | Next Page >

  • How to set icon to title bar for each Activity in Tablelayout in android

    - by Venu Gopal
    In my tablayout example, i have created 3 tabs, as usually i set 3 activities for each tab. I can set image to title bar of activity, which adds the intent to each tab. Due to this, the image in the title bar is visible in all 3 tabs. My requirement is to set a different image to title bar for each activity. I followed this to set image to title bar. But when i am going to do the same thing to each activity, getting android.util.AndroidRuntimeException: You cannot combine custom titles with other title features this error and application is terminated. manifest.xml <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.aptitsolution.tablayout" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name" android:theme="@style/MyTheme"> <activity android:name=".TabLayoutDemo" android:label="@string/app_name" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name="AlbumsActivity"></activity> <activity android:name="ArtistsActivity"></activity> <activity android:name="SongsActivity"></activity> TabLayoutDemo.java public class TabLayoutDemo extends TabActivity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_CUSTOM_TITLE); setContentView(R.layout.main); getWindow().setFeatureInt(Window.FEATURE_CUSTOM_TITLE, R.layout.my_title); Resources res = getResources(); // Resource object to get Drawables TabHost tabHost = getTabHost(); // The activity TabHost TabHost.TabSpec spec; // Resusable TabSpec for each tab Intent intent; // Reusable Intent for each tab // Create an Intent to launch an Activity for the tab (to be reused) intent = new Intent().setClass(this, ArtistsActivity.class); // Initialize a TabSpec for each tab and add it to the TabHost spec = tabHost.newTabSpec("artists").setIndicator("Artists", res.getDrawable(R.drawable.ic_tab_artists)) .setContent(intent); tabHost.addTab(spec); .... .... ArtistsActivity.java public class ArtistsActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_CUSTOM_TITLE);//here i am getting the error setContentView(R.layout.artists); setFeatureDrawableResource(Window.FEATURE_CUSTOM_TITLE, R.layout.my_title); } } my_title.xml <?xml version="1.0" encoding="utf-8"?><RelativeLayout android:id="@+id/header" xmlns:android="http://schemas.android.com/apk/res/android" android:layout_height="wrap_content" android:layout_width="fill_parent"> <ImageView android:id="@+id/titleImage" android:src="@drawable/nowplaying" android:layout_width="wrap_content" android:layout_height="wrap_content" /> <TextView android:id="@+id/titleText" android:layout_toRightOf="id/titleImage"android:layout_width="wrap_content" android:text="New Title" android:layout_height="wrap_content"/> thanks venu

    Read the article

  • When my UIViewController accesses an NSArray in my AppDelegate from an IBAction it crashes the progr

    - by JasonClark
    I have a couple UIViewControllers that I am trying to access an array inside my AppDelegate. When I use an IBAction UIButton and in that method I access my AppDelegate my program dies silently. Nothing in output or the debugger, it just stops. If I run it several times I can see that it is failing to access the array properly. To investigate this problem I created a very basic app. In my AppDelegate.h I declared and set properties for the array #import <UIKit/UIKit.h> @class MyViewController; @interface MyAppDelegate : NSObject <UIApplicationDelegate> { UIWindow *window; MyViewController *viewController; NSArray *images; } @property (nonatomic, retain) NSArray *images; @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet MyViewController *viewController;` In the AppDelegate.m I synthesised and initialized the NSArray (Also made sure the images were added to the Resources folder). @synthesize images; - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { images = [NSArray arrayWithObjects: [[NSBundle mainBundle] pathForResource:@"bamboo_nw" ofType:@"jpg"], ..... nil]; NSLog(@"init images size:%i",[images count]); [window addSubview:viewController.view]; [window makeKeyAndVisible]; return YES; } In my UIViewController.h I added class, imported header file, declared, and set properties for my AppDelegate pointer. #import <UIKit/UIKit.h> #import "MyAppDelegate.h" @class MyAppDelegate; @interface MyViewController : UIViewController { MyAppDelegate *mainDelegate; IBOutlet UIButton mybutton; } @property (nonatomic, retain) MyAppDelegate mainDelegate; @property (nonatomic, retain) UIButton *mybutton; -(IBAction) doSomething;` In my UIViewController.m I synthesize and assign my AppDelegate. I set up an IBAction that will log the same count of the NSArray from the AppDelegate. #import "MyViewController.h" #import "MyAppDelegate.h" @implementation MyViewController @synthesize mybutton; - (void)viewDidLoad { mainDelegate = (MyAppDelegate *)[[UIApplication sharedApplication] delegate]; NSLog(@"vdl images size:%i",[mainDelegate.images count]); [super viewDidLoad]; } -(IBAction) doSomething { NSLog(@"ds images size:%i",[mainDelegate.images count]); } I print the size of the NSArray in the AppDelegate when I create it, in the ViewController when I first assign my AppDelegate pointer, and then as a result of my IBAction. I find that everytime I hit the button the program dies. On the third time I hit the button, I saw that it ran my IBAction but printed my array size as 1 instead of 8. Am I missing something? Also, why don't I get stack traces or anything, the debugger just dies silently? Thanks in advance for any help! Debugger Console output for 3 runs: [Session started at 2010-05-10 06:21:32 -0700.] 2010-05-10 06:21:44.865 My[59695:207] init images size:8 2010-05-10 06:21:47.246 My[59695:207] vdl images size:8 [Session started at 2010-05-10 06:22:15 -0700.] 2010-05-10 06:22:18.920 My[59704:207] init images size:8 2010-05-10 06:22:19.043 My[59704:207] vdl images size:8 [Session started at 2010-05-10 06:22:23 -0700.] 2010-05-10 06:22:25.966 My[59707:207] init images size:8 2010-05-10 06:22:26.017 My[59707:207] vdl images size:8 2010-05-10 06:22:27.814 My[59707:207] ds images size:1

    Read the article

  • [C#] Not enough memory or not enough handles?

    - by Nayan
    I am working on a large scale project where a custom (pretty good and robust) framework has been provided and we have to use that for showing up forms and views. There is abstract class StrategyEditor (derived from some class in framework) which is instantiated whenever a new StrategyForm is opened. StrategyForm (a customized window frame) contains StrategyEditor. StrategyEditor contains StrategyTab. StrategyTab contains StrategyCanvas. This is a small portion of the big classes to clarify that there are many objects that will be created if one StrategyForm object is allocated in memory at run-time. My component owns all these classes mentioned above except StrategyForm whose code is not in my control. Now, at run-time, user opens up many strategy objects (which trigger creation of new StrategyForm object.) After creating approx. 44 strategy objects, we see that the USER OBJECT HANDLES (I'll use UOH from here onwards) created by the application reaches to about 20k+, while in registry the default amount for handles is 10k. Read more about User Objects here. Testing on different machines made it clear that the number of strategy objects opened is different for message to pop-up - on one m/c if it is 44, then it can be 40 on another. When we see the message pop-up, it means that the application is going to respond slowly. It gets worse with few more objects and then creation of window frames and subsequent objects fail. We first thought that it was not-enough-memory issue. But then reading more about new in C# helped in understanding that an exception would be thrown if app ran out of memory. This is not a memory issue then, I feel (task manager also showed 1.5GB+ available memory.) M/C specs Core 2 Duo 2GHz+ 4GB RAM 80GB+ free disk space for page file Virtual Memory set: 4000 - 6000 My questions Q1. Does this look like a memory issue and I am wrong that it is not? Q2. Does this point to exhaustion of free UOHs (as I'm thinking) and which is resulting in failure of creation of window handles? Q3. How can we avoid loading up of an StrategyEditor object (beyond a threshold, keeping an eye on the current usage of UOHs)? (we already know how to fetch number of UOHs in use, so don't go there.) Keep in mind that the call to new StrategyForm() is outside the control of my component. Q4. I am bit confused - what are Handles to user objects exactly? Is MSDN talking about any object that we create or only some specific objects like window handles, cursor handles, icon handles? Q5. What exactly cause to use up a UOH? (almost same as Q4) I would be really thankful to anyone who can give me some knowledgeable answers. Thanks much! :)

    Read the article

  • WP7: play MP3 using Media with phonegap/Cordova

    - by Loda
    My problem: I use the Media Class from Cordova. The MP3 file is only played once (the first time). Code: Add this code to the Cordova Starter project to reproduce my problem: var playCounter = 0; function playMP3(){ console.log("playMP3() counter " + playCounter); var my_media = new Media("app/www/test.mp3");//ressource buildAction == content my_media.play(); playCounter++; } [...] <p onclick="playMP3();">Click to Play MP3</p> VS output: [...] GapBrowser_Navigated :: /app/www/index.html 'UI Task' (Managed): Loaded 'System.ServiceModel.Web.dll' 'UI Task' (Managed): Loaded 'System.ServiceModel.dll' Log:"onDeviceReady. You should see this message in Visual Studio's output window." 'UI Task' (Managed): Loaded 'Microsoft.Xna.Framework.dll' Log:"playMP3() counter 0" 'UI Task' (Managed): Loaded 'System.SR.dll' Log:"media on status :: {\"id\": \"fa123123-bc55-a266-f447-8881bd32e2aa\", \"msg\": 1, \"value\": 1}" A first chance exception of type 'System.ArgumentException' occurred in mscorlib.dll Log:"media on status :: {\"id\": \"fa123123-bc55-a266-f447-8881bd32e2aa\", \"msg\": 1, \"value\": 2}" Log:"media on status :: {\"id\": \"fa123123-bc55-a266-f447-8881bd32e2aa\", \"msg\": 2, \"value\": 2.141}" Log:"media on status :: {\"id\": \"fa123123-bc55-a266-f447-8881bd32e2aa\", \"msg\": 1, \"value\": 4}" Log:"playMP3() counter 1" A first chance exception of type 'System.ArgumentException' occurred in mscorlib.dll A first chance exception of type 'System.IO.IOException' occurred in mscorlib.dll A first chance exception of type 'System.IO.IsolatedStorage.IsolatedStorageException' occurred in mscorlib.dll Log:"media on status :: {\"id\": \"2de3388c-bbb6-d896-9e27-660f1402bc2a\", \"msg\": 9, \"value\": 5}" My Config: cordova-1.6.1.js Lumia 800 WP 7.5 (7.10.7740.16) WorkAround (kind of): Desactivate the app (turn off the screen) reactivate the app (turn on the screen) - you get one more shot. Any help is welcome as I am blocked on this since may days and I found no usefull information anywhere. Also, Can you tell me if this code work on your config ? . . . Update: add a demo code using a global var. Keeping the instance alive. result The test2.mp3 is played and can replay fine. the test.mp3 is not played at all. It is the first file you play that will work. Code function onDeviceReady() { document.getElementById("welcomeMsg").innerHTML += "Cordova is ready! version=" + window.device.cordova; console.log("onDeviceReady. You should see this message in Visual Studio's output window."); my_media = new Media("app/www/test.mp3");//ressource buildAction == content my_media2 = new Media("app/www/test2.mp3");//ressource buildAction == content } var playCounter = 0; var my_media = null; function playMP3(){ console.log("playMP3() counter " + playCounter); my_media.play(); playCounter++; } var my_media2 = null; function playMP32(){ console.log("playMP32() counter " + playCounter); my_media2.play(); playCounter++; } </script> [...] <p onclick="playMP3();">Click to Play MP3</p> <p onclick="playMP32();">Click to Play MP3 2</p> VS output: Log:"onDeviceReady. You should see this message in Visual Studio's output window." INFO: startPlayingAudio could not find mediaPlayer for 71888b14-86fe-4769-95c9-a9bb05d5555b Log:"playMP32() counter 0" INFO: startPlayingAudio could not find mediaPlayer for 71888b14-86fe-4769-95c9-a9bb05d5555b Log:"playMP32() counter 1" Log:"playMP3() counter 2" INFO: startPlayingAudio could not find mediaPlayer for b60fa266-d105-a295-a5be-fa2c6b824bc1 A first chance exception of type 'System.ArgumentException' occurred in System.Windows.dll Error: El parámetro es incorrecto. Log:"playMP32() counter 3" INFO: startPlayingAudio could not find mediaPlayer for 71888b14-86fe-4769-95c9-a9bb05d5555b Can anybody reproduce this ? link to bug report: https://issues.apache.org/jira/browse/CB-941

    Read the article

  • MasterDetails Loading on Demand problem

    - by devnet247
    Hi As an exercise to learn wpf and understand how binding works I have an example that works.However when I try to load on demand I fail miserably. I basically have 3 classes Country-City-Hotels If I load ALL in one go it all works if I load on demand it fails miserably. What Am I doing wrong? Works <Window x:Class="MasterDetailCollectionViewSource.CountryCityHotelWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="CountryCityHotelWindow" Height="300" Width="450"> <Window.Resources> <CollectionViewSource Source="{Binding}" x:Key="cvsCountryList"/> <CollectionViewSource Source="{Binding Source={StaticResource cvsCountryList},Path=Cities}" x:Key="cvsCityList"/> <CollectionViewSource Source="{Binding Source={StaticResource cvsCityList},Path=Hotels}" x:Key="cvsHotelList"/> </Window.Resources> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition/> <ColumnDefinition/> <ColumnDefinition/> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition/> </Grid.RowDefinitions> <TextBlock Grid.Column="0" Grid.Row="0" Text="Countries"/> <TextBlock Grid.Column="1" Grid.Row="0" Text="Cities"/> <TextBlock Grid.Column="2" Grid.Row="0" Text="Hotels"/> <ListBox Grid.Column="0" Grid.Row="1" Name="lstCountries" ItemsSource="{Binding Source={StaticResource cvsCountryList}}" DisplayMemberPath="Name" SelectionChanged="OnSelectionChanged"/> <ListBox Grid.Column="1" Grid.Row="1" Name="lstCities" ItemsSource="{Binding Source={StaticResource cvsCityList}}" DisplayMemberPath="Name" SelectionChanged="OnSelectionChanged"/> <ListBox Grid.Column="2" Grid.Row="1" Name="lstHotels" ItemsSource="{Binding Source={StaticResource cvsHotelList}}" DisplayMemberPath="Name" SelectionChanged="OnSelectionChanged"/> </Grid> </Window> DOES NOT WORK Xaml is the same as above, however I have added the following that fetches stuff on demand. It loads the countries only as opposed to the other one where it Loads everything at once and not code behind is necessary. public CountryCityHotelWindow() { InitializeComponent(); //Load only country Initially lstCountries.ItemsSource=Repository.GetCountries(); DataContext = lstCountries; } private void OnSelectionChanged(object sender, SelectionChangedEventArgs e) { var lstBox = (ListBox)e.OriginalSource; switch (lstBox.Name) { case "lstCountries": var country = lstBox.SelectedItem as Country; if (country == null) return; lstCities.ItemsSource = Repository.GetCities(country.Name); break; case "lstCities": var city = lstBox.SelectedItem as City; if (city == null) return; lstHotels.ItemsSource = Repository.GetHotels(city.Name); break; case "lstHotels": break; } } What Am I doing Wrong? Thanks

    Read the article

  • How can I determine if an image has loaded, using Javascript/jQuery?

    - by Kip
    I'm writing some Javascript to resize the large image to fit into the user's browser window. (I don't control the size of the source images unfortunately.) So something like this would be in the HTML: <img id="photo" src="a_really_big_file.jpg" alt="this is some alt text" title="this is some title text" /> Is there a way for me to determine if the src image in an img tag has been downloaded? I need this because I'm running into a problem if $(document).ready() is executed before the browser has loaded the image. $("#photo").width() and $("#photo").height() will return the size of the placeholder (the alt text). In my case this is something like 134 x 20. Right now I'm just checking if the photo's height is less than 150, and assuming that if so it is just alt text. But this is quite a hack, and it would break if a photo is less than 150 pixels tall (not likely in my particular case), or if the alt text is more than 150 pixels tall (could possibly happen on a small browser window). Edit: For anyone wanting to see the code: $(function() { var REAL_WIDTH = $("#photo").width(); var REAL_HEIGHT = $("#photo").height(); $(window).resize(adjust_photo_size); adjust_photo_size(); function adjust_photo_size() { if(REAL_HEIGHT < 150) { REAL_WIDTH = $("#photo").width(); REAL_HEIGHT = $("#photo").height(); if(REAL_HEIGHT < 150) { //image not loaded.. try again in a quarter-second setTimeout(adjust_photo_size, 250); return; } } var new_width = . . . ; var new_height = . . . ; $("#photo").width(Math.round(new_width)); $("#photo").height(Math.round(new_height)); } }); Update: Thanks for the suggestions. There is a risk of the event not being fired if I set a callback for the $("#photo").load event, so I have defined an onLoad event directly on the image tag. For the record, here is the code I ended up going with: <img id="photo" onload="photoLoaded();" src="a_really_big_file.jpg" alt="this is some alt text" title="this is some title text" /> Then in Javascript: //This must be outside $() because it may get called first var isPhotoLoaded = false; function photoLoaded() { isPhotoLoaded = true; } $(function() { //Hides scrollbars, so we can resize properly. Set with JS instead of // CSS so that page doesn't break with JS disabled. $("body").css("overflow", "hidden"); var REAL_WIDTH = -1; var REAL_HEIGHT = -1; $(window).resize(adjust_photo_size); adjust_photo_size(); function adjust_photo_size() { if(!isPhotoLoaded) { //image not loaded.. try again in a quarter-second setTimeout(adjust_photo_size, 250); return; } else if(REAL_WIDTH < 0) { //first time in this function since photo loaded REAL_WIDTH = $("#photo").width(); REAL_HEIGHT = $("#photo").height(); } var new_width = . . . ; var new_height = . . . ; $("#photo").width(Math.round(new_width)); $("#photo").height(Math.round(new_height)); } });

    Read the article

  • Safely defining variables for public callback functions in javascript

    - by djreed
    I am working with the YouTube iFrame API to embed a number of videos on a page. Documentation here: https://developers.google.com/youtube/iframe_api_reference#Requirements In summary, you load the API asynchronously using the following snippet: var tag = document.createElement('script'); tag.src = "http://www.youtube.com/player_api"; var firstScriptTag = document.getElementsByTagName('script')[0]; firstScriptTag.parentNode.insertBefore(tag, firstScriptTag); Once loaded, the API fires the predefined callback function onYouTubePlayerAPIReady. For additional context: I am defining a library file for this in Google Closure. I am providing a namespace: goog.provide('yt.video'); I then use goog.exportSymbol so that the API can find the function. That all works fine. My challenge is that I would like to pass 2 variables to the callback function. Is there any way to do this without defining these 2 variables in the context of the window object? goog.provide('yt.video'); goog.require('goog.dom'); yt.video = function(videos, locales) { this.videos = videos; this.captionLocales = locales; this.init(); }; yt.video.prototype.init = function() { var tag = document.createElement('script'); tag.src = "http://www.youtube.com/player_api"; var firstScriptTag = document.getElementsByTagName('script')[0]; firstScriptTag.parentNode.insertBefore(tag, firstScriptTag); }; /* * Callback function fired when YT API is ready * This is exported using goog.exportSymbol in another file and * is being fired by the API properly. */ yt.video.prototype.onPlayerReady = function(videos, locales) { window.console.log('this :' + this); //logs window window.console.log('this.videos : ' + this.videos); //logs undefined /* * Video settings from Django variable */ for(i=0; i<this.videos.length; i++) { var playerEvents = {}; var embedVars = {}; var el = this.videos[i].el; var playerVid = this.videos[i].vid; var playerWidth = this.videos[i].width; var playerHeight = this.videos[i].height; var captionLocales = this.videos[i].locales; if(this.videos[i].playerVars) var embedVars = this.videos[i].playerVars; } if(this.videos[i].events) { var playerEvents = this.videos[i].events; } /* * Show captions by default */ if(goog.array.indexOf(captionLocales, 'es') >= 0) { embedVars.cc_load_policy = 1; }; new YT.Player(el, { height: playerHeight, width: playerWidth, videoId: playerVid, events: playerEvents, playerVars: embedVars }); }; }; To intialize this, I am currently using the following within a self-executing anonymous function: var videos = [ {"vid": "video_id", "el": "player-1", "width": 640, "height": 390, "locales": ["es", "fr"], "events": {"onStateChange": stateChanged}}, {"vid": "video_id", "el": "player-2", "locales": ["es", "fr"], "width": 640, "height": 390} ]; var locales = ['es']; var videoTemplate = new yt.video(videos, locales);

    Read the article

  • Slideshow positioning problem

    - by James
    I have a javascript slideshow that works perfectly on Windows 7, Firefox, Chrome, IE 8+ (I don't have the resources to check 6 or 7) and Opera. But I've been told that when on xp with IE 7 the slidshow gets thrown off screen to the right. What could my issue be? Here is my css: #page { width:940px; margin: auto; } gallery { position:relative; padding:0px; margin:5px 0px; width:940px; height:320px; } gallery li { display: block; width:940px; height:320 list-style:none; } And here is my javascript: var galleryId = 'gallery'; var gallery; var galleryImages; var currentImage; var previousImage; var preInitTimer; preInit(); function preInit() { if ((document.getElementById)&&(gallery=document.getElementById(galleryId))) { gallery.style.visibility = "hidden"; if (typeof preInitTimer != 'undefined') clearTimeout(preInitTimer); } else { preInitTimer = setTimeout("preInit()",2); } } function fader(imageNumber,opacity) { var obj=galleryImages[imageNumber]; if (obj.style) { if (obj.style.MozOpacity!=null) { obj.style.MozOpacity = (opacity/100) - .001; } else if (obj.style.opacity!=null) { obj.style.opacity = (opacity/100) - .001; } else if (obj.style.filter!=null) { obj.style.filter = "alpha(opacity="+opacity+")"; } } } function fadeInit() { if (document.getElementById) { preInit(); galleryImages = new Array; var node = gallery.firstChild; while (node) { if (node.nodeType==1) { galleryImages.push(node); } node = node.nextSibling; } for(i=0;i galleryImages[i].style.position='absolute'; galleryImages[i].style.top=0; galleryImages[i].style.zIndex=0; fader(i,0); } gallery.style.visibility = 'visible'; currentImage=0; previousImage=galleryImages.length-1; opacity=100; fader(currentImage,100); window.setTimeout("crossfade(100)", 1000); } } function crossfade(opacity) { if (opacity < 100) { fader(currentImage,opacity); opacity += 9; window.setTimeout("crossfade("+opacity+")", 50); } else { fader(previousImage,0); previousImage=currentImage; currentImage+=1; if (currentImage=galleryImages.length) { currentImage=0; } galleryImages[previousImage].style.zIndex = 0; galleryImages[currentImage].style.zIndex = 100; opacity=0; window.setTimeout("crossfade("+opacity+")", 5000); } } addEvent(window,'load',fadeInit) function addEvent(elm, evType, fn, useCapture) { if (elm.addEventListener){ elm.addEventListener(evType, fn, useCapture); return true; } else if (elm.attachEvent){ var r = elm.attachEvent("on"+evType, fn); return r; } } And ideas?

    Read the article

  • javascript: Problems with multiple setIntervals running simultaniously

    - by user340879
    Hello, My first post here. I want to make a horizontal menu with submenu's sliding down on mouseover. I know I could use jQuery but this is to practice my javascript skills. I use the following code: var up = new Array() var down = new Array() var submenustart function titleover(headmenu, inter) { submenu = headmenu.lastChild up[inter] = window.clearInterval(up[inter]) down[inter] = window.setInterval("slidedown(submenu)",1) } function slidedown(submenu) { if(submenu.offsetTop < submenustart) { submenu.style.top = submenu.offsetTop + 1 + "px" } } function titleout(headmenu, inter) { submenu = headmenu.lastChild down[inter] = window.clearInterval(down[inter]) up[inter] = window.setInterval("slideup(submenu)", 1) } function slideup(submenu) { if(submenu.offsetTop > submenustart - submenu.clientHeight + 1) { submenu.style.top = submenu.offsetTop - 1 + "px" } } The variable submenustart gets appointed a value in another function which is not relevant for my question. HTML looks like this: <table class="hoofding" id="hoofding"> <tr> <td onmouseover="titleover(this, 0)" onmouseout="titleout(this, 0)"><a href="#" class="hoofdinglink" id="hoofd1">AAAA</a> <table class="menu"> <tr><td><a href="...">1111</a></td></tr> <tr><td><a href="...">2222</a></td></tr> <tr><td><a href="...">3333</a></td></tr> </table></td> <td onmouseover="titleover(this, 1)" onmouseout="titleout(this, 1)"><a href="#" class="hoofdinglink">BBBB</a> <table class="menu"> <tr><td><a href="...">1111</a></td></tr> <tr><td><a href="...">2222</a></td></tr> <tr><td><a href="...">3333</a></td></tr> <tr><td><a href="...">4444</a></td></tr> <tr><td><a href="...">5555</a></td></tr> </table></td> ... </tr> </table> What happens is the following: If I go over and out (for ex) menu A it works fine. If i go now over menu B the interval applied to A is now applied to B. There are now 2 interval functions applied to B. The one originally for A and a new one triggered by the mouseover on B. If I would go to A all the intervals are now applied to A. I have been searching for hours but and I am completely stuck. Thanks in advance.

    Read the article

  • Having trouble with multiple Jquery libraries

    - by user3716971
    I've seen the posts about the no conflict but I'm not very code savvy and can't figure it out alone. I'm having trouble making two libraries work together. At the top I have the 1.9.1 library which controls a news ticker, and a carousel. Near the bottom there is a library 1.6.1, which controls a Dribbble feed. If I remove 1.6.1 everything but the dribbble feed works, and if I remove the 1.9.1 the dribbble feed is the only thing that works. I uploaded the website for you guys to check out. If you could edit my code to make it work that would be amazing, I don't have much knowledge of jquery. This version has a working dribbble feed at the very bottom http://michaelcullenbenson.com/MichaelCullenBenson.com/index.html and this version has a broken feed and everything else works. http://michaelcullenbenson.com/MichaelCullenBenson.com/index2.html Help would be AMAZING as the dribbble feed is the last element I'm trying to finish on my homepage and I'll be able to move on. <script type="text/javascript" src="js/jquery-1.9.1.min.js"></script> <script type="text/javascript" src="js/jquery.innerfade.js"></script> <script type="text/javascript"> $(document).ready( function(){ $('#news').innerfade({ animationtype: 'slide', speed: 600, timeout: 6000, type: 'random', containerheight: '1em' }); }); </script> <!-- Include all compiled plugins (below), or include individual files as needed --> <script src="utilcarousel-files/utilcarousel/jquery.utilcarousel.min.js"></script> <script src="utilcarousel-files/magnific-popup/jquery.magnific-popup.js"></script> <script src="js/responsive-nav.js"></script> <script> $(function() { $('#fullwidth').utilCarousel({ breakPoints : [[600, 1], [800, 2], [1000, 3], [1300, 4],], mouseWheel : false, rewind : true, autoPlay : true, pagination : false }); $('#fullwidth2').utilCarousel({ breakPoints : [[600, 1], [800, 2], [1000, 3], [1300, 4],], mouseWheel : false, rewind : true, autoPlay : true, pagination : false }); }); </script> <script> $(document).ready(function() { var movementStrength = 25; var height = movementStrength / $(window).height(); var width = movementStrength / $(window).width(); $("#aboutarea").mousemove(function(e){ var pageX = e.pageX - ($(window).width() / 2); var pageY = e.pageY - ($(window).height() / 2); var newvalueX = width * pageX * -1 - 25; var newvalueY = height * pageY * -1 - 50; $('#aboutarea').css("background-position", newvalueX+"px "+newvalueY+"px"); }); }); </script> <script src="//ajax.googleapis.com/ajax/libs/jquery/1.6.1/jquery.min.js" type="text/javascript"></script> <script type="text/javascript" src="dribbble.js"></script> <script type="text/javascript"> $(function () { $('#user').dribbble({ player: 'MCBDesign', total: 1 }); }); </script>

    Read the article

  • Visual Studio 2010 64-bit COM Interop Issue

    - by Adam Driscoll
    I am trying to add a VC6 COM DLL to our VS2010RC C# solution. The DLL was compiled with the VC6 tools to create an x86 version and was compiled with the VC7 Cross-platform tools to generate a VC7 DLL. The x86 version of the assembly works fine as long as the consuming C# project's platform is set to x86. It doesn't matter whether the x64 or the x86 version of the DLL is actually registered. It works with both. If the platform is set to 'Any CPU' I receive a BadImageFormatException on the load of the Interop.<name>.dll. As for the x64 version, I cannot even get the project to build. I receive the tlbimp error: TlbImp : error TI0000: A single valid machine type compatible with the input type library must be specified. Has anyone seen this issue? EDIT: I've done a lot more digging into this issue and think this may be a Visual Studio bug. I have a clean solution. I bring in my COM assembly with language agnostic 'Any CPU' selected. The process architecture of the resulting Interop DLL is x86 rather than MSIL. May have to make the Interop by hand for now to get this to work. If anyone has another suggestion let me know.

    Read the article

  • Why is the UpdatePanel Response size changing on alternate requests?

    - by Decker
    We are using UpdatePanel in a small portion of a large page and have noticed a performance problem where IE7 becomes CPU bound and the control within the UpdatePanel takes a long time (upwards of 30 seconds) to render. We also noticed that Firefox does not seem to suffer from these delays. We ran both Fiddler (for IE) and Firebug (for Firefox) and noticed that the real problem lied with the amount of data being returned in update panel responses. Within the UpdatePanel control there is a table that contains a number of ListBox controls. The real problem is that EVERY OTHER TIME the response (from making ListBox selections) alternates from 30K to 430K. Firefox handles the 400+K response in a reasonable amount of time. For whatever reason, IE7 goes CPU bound while it is presumably processing this data. So irrespective of whether or not we should be using an UpdatePanel or not, we'd like to figure out why every other async postback response is larger by a factor of more than 10 than the previous one. When the response is in the 30K range, IE updates the display within a second. On the alternate times, the response time is well over 10 times longer. Any idea why this alternating behavior should be happening with an UpdatePanel?

    Read the article

  • Cast exception when trying to create new Task Schedueler task.

    - by seaneshbaugh
    I'm attempting to create a new task in the Windows Task Scheduler in C#. What I've got so far is pretty much a copy and paste of http://bartdesmet.net/blogs/bart/archive/2008/02/23/calling-the-task-scheduler-in-windows-vista-and-windows-server-2008-from-managed-code.aspx Everything compiles just fine but come run time I get the following exception: Unable to cast COM object of type 'System.__ComObject' to interface type 'TaskScheduler.ITimeTrigger'. This operation failed because the QueryInterface call on the COM component for the interface with IID '{B45747E0-EBA7-4276-9F29-85C5BB300006}' failed due to the following error: No such interface supported (Exception from HRESULT: 0x80004002 (E_NOINTERFACE)). Here's all the code so you can see what I'm doing here without following the above link. TaskSchedulerClass Scheduler = new TaskSchedulerClass(); Scheduler.Connect(null, null, null, null); ITaskDefinition Task = Scheduler.NewTask(0); Task.RegistrationInfo.Author = "Test Task"; Task.RegistrationInfo.Description = "Just testing this out."; ITimeTrigger Trigger = (ITimeTrigger)Task.Triggers.Create(_TASK_TRIGGER_TYPE2.TASK_TRIGGER_DAILY); Trigger.Id = "TestTrigger"; Trigger.StartBoundary = "2010-05-12T06:15:00"; IShowMessageAction Action = (IShowMessageAction)Task.Actions.Create(_TASK_ACTION_TYPE.TASK_ACTION_SHOW_MESSAGE); Action.Id = "TestAction"; Action.Title = "Test Task"; Action.MessageBody = "This is a test."; ITaskFolder Root = Scheduler.GetFolder("\\"); IRegisteredTask RegisteredTask = Root.RegisterTaskDefinition("Background Backup", Task, (int)_TASK_CREATION.TASK_CREATE_OR_UPDATE, null, null, _TASK_LOGON_TYPE.TASK_LOGON_INTERACTIVE_TOKEN, ""); The line that is throwing the exception is this one ITimeTrigger Trigger = (ITimeTrigger)Task.Triggers.Create(_TASK_TRIGGER_TYPE2.TASK_TRIGGER_DAILY); The exception message kinda makes sense to me, but I'm afraid I don't know enough about COM to really know where to begin with this. Also, I should add that I'm using VS 2010 and I had to set the project to either be for x86 or x64 CPU's instead of the usual "Any CPU" because it kept giving me a BadImageFormatException. I doubt that's related to my current problem, but just in case I thought I might as well mention it.

    Read the article

  • Nonblocking Tcp server

    - by hoodoos
    It's not a question really, i'm just looking for some guidelines :) I'm currently writing some abstract tcp server which should use as low number of threads as it can. Currently it works this way. I have a thread doing listening and some worker threads. Listener thread is just sits and wait for clients to connect I expect to have a single listener thread per server instance. Worker threads are doing all read/write/processing job on clients socket. So my problem is in building efficient worker process. And I came to some problem I can't really solve yet. Worker code is something like that(code is really simple just to show a place where i have my problem): List<Socket> readSockets = new List<Socket>(); List<Socket> writeSockets = new List<Socket>(); List<Socket> errorSockets = new List<Socket>(); while( true ){ Socket.Select( readSockets, writeSockets, errorSockets, 10 ); foreach( readSocket in readSockets ){ // do reading here } foreach( writeSocket in writeSockets ){ // do writing here } // POINT2 and here's the problem i will describe below } it works all smothly accept for 100% CPU utilization because of while loop being cycling all over again, if I have my clients doing send-receive-disconnect routine it's not that painful, but if I try to keep alive doing send-receive-send-receive all over again it really eats up all CPU. So my first idea was to put a sleep there, I check if all sockets have their data send and then putting Thread.Sleep in POINT2 just for 10ms, but this 10ms later on produces a huge delay of that 10ms when I want to receive next command from client socket.. For example if I don't try to "keep alive" commands are being executed within 10-15ms and with keep alive it becomes worse by atleast 10ms :( Maybe it's just a poor architecture? What can be done so my processor won't get 100% utilization and my server to react on something appear in client socket as soon as possible? Maybe somebody can point a good example of nonblocking server and architecture it should maintain?

    Read the article

  • Linux Kernel programming: trying to get vm_area_struct->vm_start crashes kernel

    - by confusedKid
    Hi, this is for an assignment at school, where I need to determine the size of the processes on the system using a system call. My code is as follows: ... struct task_struct *p; struct vm_area_struct *v; struct mm_struct *m; read_lock(&tasklist_lock); for_each_process(p) { printk("%ld\n", p->pid); m = p->mm; v = m->mmap; long start = v->vm_start; printk("vm_start is %ld\n", start); } read_unlock(&tasklist_lock); ... When I run a user level program that calls this system call, the output that I get is: 1 vm_start is 134512640 2 EIP: 0073:[<0806e352] CPU: 0 Not tainted ESP: 007b:0f7ecf04 EFLAGS: 00010246 Not tainted EAX: 00000000 EBX: 0fc587c0 ECX: 081fbb58 EDX: 00000000 ESI: bf88efe0 EDI: 0f482284 EBP: 0f7ecf10 DS: 007b ES: 007b 081f9bc0: [<08069ae8] show_regs+0xb4/0xb9 081f9bec: [<080587ac] segv+0x225/0x23d 081f9c8c: [<08058582] segv_handler+0x4f/0x54 081f9cac: [<08067453] sig_handler_common_skas+0xb7/0xd4 081f9cd4: [<08064748] sig_handler+0x34/0x44 081f9cec: [<080648b5] handle_signal+0x4c/0x7a 081f9d0c: [<08066227] hard_handler+0xf/0x14 081f9d1c: [<00776420] 0x776420 Kernel panic - not syncing: Kernel mode fault at addr 0x0, ip 0x806e352 EIP: 0073:[<400ea0f2] CPU: 0 Not tainted ESP: 007b:bf88ef9c EFLAGS: 00000246 Not tainted EAX: ffffffda EBX: 00000000 ECX: bf88efc8 EDX: 080483c8 ESI: 00000000 EDI: bf88efe0 EBP: bf88f038 DS: 007b ES: 007b 081f9b28: [<08069ae8] show_regs+0xb4/0xb9 081f9b54: [<08058a1a] panic_exit+0x25/0x3f 081f9b68: [<08084f54] notifier_call_chain+0x21/0x46 081f9b88: [<08084fef] __atomic_notifier_call_chain+0x17/0x19 081f9ba4: [<08085006] atomic_notifier_call_chain+0x15/0x17 081f9bc0: [<0807039a] panic+0x52/0xd8 081f9be0: [<080587ba] segv+0x233/0x23d 081f9c8c: [<08058582] segv_handler+0x4f/0x54 081f9cac: [<08067453] sig_handler_common_skas+0xb7/0xd4 081f9cd4: [<08064748] sig_handler+0x34/0x44 081f9cec: [<080648b5] handle_signal+0x4c/0x7a 081f9d0c: [<08066227] hard_handler+0xf/0x14 081f9d1c: [<00776420] 0x776420 The first process (pid = 1) gave me the vm_start without any problems, but when I try to access the second process, the kernel crashes. Can anyone tell me what's wrong, and maybe how to fix it as well? Thanks a lot! (sorry for the bad formatting....) edit: This is done in a Fedora 2.6 core in an uml environment.

    Read the article

  • Fast screen capture and lost Vsync

    - by user338759
    Hi, I'd like to generate a movie in real time with a self-made application doing fast screen captures with part of the screen occupied by a running 3D application. I'm aware that several applications already exist for this (like FRAPS or Taksi), and even dedicated DirectShow filters (like UScreenCapture), but i really need to make this with my own external application. When correctly setup (UScreenCapture + ffdshow), capturing an compressing a full screen does not consumes as much CPU as you would expect (about 15%), and does not impairs the performances of the 3D app. The problem of doing a capture from an external application is that the 3D application loses it's Vsync and creates a shaggy, difficult to use 3D application (3D app is only presented on a small part of the screen, the rest being GDI, DirectX) FRAPS solves this problem by allowing you to capture only one application at a time (the one with focus). Depending on the technology used (OpenGl, DirectX, GDI), it hooks the Vsync and does its capture (with glReadPixels,...), without perturbing it. Doing this does not solve my problem, since I want the full composed screen image (including 3D and the rest) AND a smooth 3D app. The UScreenCapture seems to use a fast DirectX call to capture the whole screen, but the openGL 3D app is still out of sync. Doing a BitBlt is too slow and CPU consumming to do real time 30 fps acquisition (at least under windows XP, not sure with 7) My question is to know if there is a way to achieve my goal with Windows 7 and it's brand new DirectX compositing engine? Windows 7 succeeds to show live VSynced duplicated previews of every app (in the taskbar), so there must be a way to access the currenlty displayed screen buffer without perturbing the rendering of the 3D OpenGL app ? Any other suggestion, technology ? thank you

    Read the article

  • How do I test OpenCL on GPU when logged in remotely on Mac?

    - by Christopher Bruns
    My OpenCL program can find the GPU device when I am logged in at the console, but not when I am logged in remotely with ssh. Further, if I run the program as root in the ssh session, the program can find the GPU. The computer is a Snow Leopard Mac with a GeForce 9400 GPU. If I run the program (see below) from the console or as root, the output is as follows (notice the "GeForce 9400" line): 2 devices found Device #0 name = GeForce 9400 Device #1 name = Intel(R) Core(TM)2 Duo CPU P8700 @ 2.53GHz but if it is just me, over ssh, there is no GeForce 9400 entry: 1 devices found Device #0 name = Intel(R) Core(TM)2 Duo CPU P8700 @ 2.53GHz I would like to test my code on the GPU without having to be root. Is that possible? Simplified GPU finding program below: #include <stdio.h> #include <OpenCL/opencl.h> int main(int argc, char** argv) { char dname[500]; size_t namesize; cl_device_id devices[10]; cl_uint num_devices; int d; clGetDeviceIDs(0, CL_DEVICE_TYPE_ALL, 10, devices, &num_devices); printf("%d devices found\n", num_devices); for (d = 0; d < num_devices; ++d) { clGetDeviceInfo(devices[d], CL_DEVICE_NAME, 500, dname, &namesize); printf("Device #%d name = %s\n", d, dname); } return 0; } EDIT: I found essentially the same question being asked on nvidia's forums. Unfortunately, the only answer was of the form "this is the wrong forum".

    Read the article

  • How to setup matlabpool for multiple processors?

    - by JohnIdol
    I just setup a Extra Large Heavy Computation EC2 instance to throw it at my Genetic Algorithms problem, hoping to speed up things. This instance has 8 Intel Xeon processors (around 2.4Ghz each) and 7 Gigs of RAM. On my machine I have an Intel Core Duo, and matlab is able to work with my two cores just fine by runinng: matlabpool open 2 On the EC2 instance though, matlab only is capable of detecting 1 out of 8 processors, and if I try running: matlabpool open 8 I get an error saying that the ClusterSize is 1 since there's only 1 core on my CPU. True, there is only 1 core on each CPU, but I have 8 CPUs on the given EC2 instance! So the difference from my machine and the ec2 instance is that I have my 2 cores on a single processor locally, while the EC2 instance has 8 distinct processors. My question is, how do I get matlab to work with those 8 processors? I found this paper, but it seems related to setting up matlab with multiple EC2 instances (not related to multiple processors on the same instance, EC2 or not), which is not my problem. Any help appreciated!

    Read the article

  • Writing to a log4net FileAppender with multiple threads performance problems

    - by Wayne
    TickZoom is a very high performance app which uses it's own parallelization library and multiple O/S threads for smooth utilization of multi-core computers. The app hits a bottleneck where users need to write information to a LogAppender from separate O/S threads. The FileAppender uses the MinimalLock feature so that each thread can lock and write to the file and then release it for the next thread to write. If MinimalLock gets disabled, log4net reports errors about the file being already locked by another process (thread). A better way for log4net to do this would be to have a single thread that takes care of writing to the FileAppender and any other threads simply add their messages to a queue. In that way, MinimalLock could be disabled to greatly improve performance of logging. Additionally, the application does a lot of CPU intensive work so it will also improve performance to use a separate thread for writing to the file so the CPU never waits on the I/O to complete. So the question is, does log4net already offer this feature? If so, how do you do enable threaded writing to a file? Is there another, more advanced appender, perhaps? If not, then since log4net is already wrapped in the platform, that makes it possible to implement a separate thread and queue for this purpose in the TickZoom code. Sincerely, Wayne

    Read the article

  • Passing XML markers to Google Map

    - by djmadscribbler
    I've been creating a V3 Google map based on this example from Mike Williams http://www.geocodezip.com/v3_MW_example_map3.html I've run into a bit of a problem though. If I have no parameters in my URL then I get the error "id is undefined idmarkers [id.toLowerCase()] = marker;" in Firebug and only one marker will show up. If I have a parameter (?id=105 for example) then all the sidebar links say 105 (or whatever the parameter in the URL was) instead of their respective label as listed in the XML file and a random infowindow will be opened instead of the window for the id in the URL. Here is my javascript: var map = null; var lastmarker = null; // ========== Read paramaters that have been passed in ========== // Before we go looking for the passed parameters, set some defaults // in case there are no parameters var id; var index = -1; // these set the initial center, zoom and maptype for the map // if it is not specified in the query string var lat = 42.194741; var lng = -121.700301; var zoom = 18; var maptype = google.maps.MapTypeId.HYBRID; function MapTypeId2UrlValue(maptype) { var urlValue = 'm'; switch (maptype) { case google.maps.MapTypeId.HYBRID: urlValue = 'h'; break; case google.maps.MapTypeId.SATELLITE: urlValue = 'k'; break; case google.maps.MapTypeId.TERRAIN: urlValue = 't'; break; default: case google.maps.MapTypeId.ROADMAP: urlValue = 'm'; break; } return urlValue; } // If there are any parameters at eh end of the URL, they will be in location.search // looking something like "?marker=3" // skip the first character, we are not interested in the "?" var query = location.search.substring(1); // split the rest at each "&" character to give a list of "argname=value" pairs var pairs = query.split("&"); for (var i = 0; i < pairs.length; i++) { // break each pair at the first "=" to obtain the argname and value var pos = pairs[i].indexOf("="); var argname = pairs[i].substring(0, pos).toLowerCase(); var value = pairs[i].substring(pos + 1).toLowerCase(); // process each possible argname - use unescape() if theres any chance of spaces if (argname == "id") { id = unescape(value); } if (argname == "marker") { index = parseFloat(value); } if (argname == "lat") { lat = parseFloat(value); } if (argname == "lng") { lng = parseFloat(value); } if (argname == "zoom") { zoom = parseInt(value); } if (argname == "type") { // from the v3 documentation 8/24/2010 // HYBRID This map type displays a transparent layer of major streets on satellite images. // ROADMAP This map type displays a normal street map. // SATELLITE This map type displays satellite images. // TERRAIN This map type displays maps with physical features such as terrain and vegetation. if (value == "m") { maptype = google.maps.MapTypeId.ROADMAP; } if (value == "k") { maptype = google.maps.MapTypeId.SATELLITE; } if (value == "h") { maptype = google.maps.MapTypeId.HYBRID; } if (value == "t") { maptype = google.maps.MapTypeId.TERRAIN; } } } // this variable will collect the html which will eventually be placed in the side_bar var side_bar_html = ""; // arrays to hold copies of the markers and html used by the side_bar // because the function closure trick doesnt work there var gmarkers = []; var idmarkers = []; // global "map" variable var map = null; // A function to create the marker and set up the event window function function createMarker(point, icon, label, html) { var contentString = html; var marker = new google.maps.Marker({ position: point, map: map, title: label, icon: icon, zIndex: Math.round(point.lat() * -100000) << 5 }); marker.id = id; marker.index = gmarkers.length; google.maps.event.addListener(marker, 'click', function () { lastmarker = new Object; lastmarker.id = marker.id; lastmarker.index = marker.index; infowindow.setContent(contentString); infowindow.open(map, marker); }); // save the info we need to use later for the side_bar gmarkers.push(marker); idmarkers[id.toLowerCase()] = marker; // add a line to the side_bar html side_bar_html += '<a href="javascript:myclick(' + (gmarkers.length - 1) + ')">' + id + '<\/a><br>'; } // This function picks up the click and opens the corresponding info window function myclick(i) { google.maps.event.trigger(gmarkers[i], "click"); } function makeLink() { var mapinfo = "lat=" + map.getCenter().lat().toFixed(6) + "&lng=" + map.getCenter().lng().toFixed(6) + "&zoom=" + map.getZoom() + "&type=" + MapTypeId2UrlValue(map.getMapTypeId()); if (lastmarker) { var a = "/about/map/default.aspx?id=" + lastmarker.id + "&" + mapinfo; var b = "/about/map/default.aspx?marker=" + lastmarker.index + "&" + mapinfo; } else { var a = "/about/map/default.aspx?" + mapinfo; var b = a; } document.getElementById("idlink").innerHTML = '<a href="' + a + '" id=url target=_new>- Link directly to this page by id</a> (id in xml file also entry &quot;name&quot; in sidebar menu)'; document.getElementById("indexlink").innerHTML = '<a href="' + b + '" id=url target=_new>- Link directly to this page by index</a> (position in gmarkers array)'; } function initialize() { // create the map var myOptions = { zoom: zoom, center: new google.maps.LatLng(lat, lng), mapTypeId: maptype, mapTypeControlOptions: { style: google.maps.MapTypeControlStyle.DROPDOWN_MENU }, navigationControl: true, mapTypeId: google.maps.MapTypeId.HYBRID }; map = new google.maps.Map(document.getElementById("map_canvas"), myOptions); var stylesarray = [ { featureType: "poi", elementType: "labels", stylers: [ { visibility: "off" } ] }, { featureType: "landscape.man_made", elementType: "labels", stylers: [ { visibility: "off" } ] } ]; var options = map.setOptions({ styles: stylesarray }); // Make the link the first time when the page opens makeLink(); // Make the link again whenever the map changes google.maps.event.addListener(map, 'maptypeid_changed', makeLink); google.maps.event.addListener(map, 'center_changed', makeLink); google.maps.event.addListener(map, 'bounds_changed', makeLink); google.maps.event.addListener(map, 'zoom_changed', makeLink); google.maps.event.addListener(map, 'click', function () { lastmarker = null; makeLink(); infowindow.close(); }); // Read the data from example.xml downloadUrl("example.xml", function (doc) { var xmlDoc = xmlParse(doc); var markers = xmlDoc.documentElement.getElementsByTagName("marker"); for (var i = 0; i < markers.length; i++) { // obtain the attribues of each marker var lat = parseFloat(markers[i].getAttribute("lat")); var lng = parseFloat(markers[i].getAttribute("lng")); var point = new google.maps.LatLng(lat, lng); var html = markers[i].getAttribute("html"); var label = markers[i].getAttribute("label"); var icon = markers[i].getAttribute("icon"); // create the marker var marker = createMarker(point, icon, label, html); } // put the assembled side_bar_html contents into the side_bar div document.getElementById("side_bar").innerHTML = side_bar_html; // ========= If a parameter was passed, open the info window ========== if (id) { if (idmarkers[id]) { google.maps.event.trigger(idmarkers[id], "click"); } else { alert("id " + id + " does not match any marker"); } } if (index > -1) { if (index < gmarkers.length) { google.maps.event.trigger(gmarkers[index], "click"); } else { alert("marker " + index + " does not exist"); } } }); } var infowindow = new google.maps.InfoWindow( { size: new google.maps.Size(150, 50) }); google.maps.event.addDomListener(window, "load", initialize); And here is an example of my XML formatting <marker lat="42.196175" lng="-121.699224" html="This is the information about 104" iconimage="/about/map/images/104.png" label="104" />

    Read the article

  • Datastore performance, my code or the datastore latency

    - by fredrik
    I had for the last month a bit of a problem with a quite basic datastore query. It involves 2 db.Models with one referring to the other with a db.ReferenceProperty. The problem is that according to the admin logs the request takes about 2-4 seconds to complete. I strip it down to a bare form and a list to display the results. The put works fine, but the get accumulates (in my opinion) way to much cpu time. #The get look like this: outputData['items'] = {} labelsData = Label.all() for label in labelsData: labelItem = label.item.name if labelItem not in outputData['items']: outputData['items'][labelItem] = { 'item' : labelItem, 'labels' : [] } outputData['items'][labelItem]['labels'].append(label.text) path = os.path.join(os.path.dirname(__file__), 'index.html') self.response.out.write(template.render(path, outputData)) #And the models: class Item(db.Model): name = db.StringProperty() class Label(db.Model): text = db.StringProperty() lang = db.StringProperty() item = db.ReferenceProperty(Item) I've tried to make it a number of different way ie. instead of ReferenceProperty storing all Label keys in the Item Model as a db.ListProperty. My test data is just 10 rows in Item and 40 in Label. So my questions: Is it a fools errand to try to optimize this since the high cpu usage is due to the problems with the datastore or have I just screwed up somewhere in the code? ..fredrik

    Read the article

  • Problem: Vectorizing Code with Intel Visual FORTRAN for X64

    - by user313209
    I'm compiling my fortran90 code using Intel Visual FORTRAN on Windows Server 2003 Enterprise X64 Edition. When I compile the code for 32 bit structure and using automatic and manual vectorizing options. The code will be compiled, vectorized. And when I run it on 8 core system the compiled code uses 70% of CPU that shows me that vectorizing is working. But when I compile the code with 64 Bit compiler, it says that the code is vectorized but when I run it it only shows CPU usage of about 12% that is full usage for one core out of 8, so it means that while the compiler says that code is vectorized, vectorization is not working. And it's strange for me because it's on a X64 Edition Windows and I was expecting to see the reverse result. I thought that it should be better to run a code that is compiled for 64 Bit architecture on a 64 bit windows. Anyone have any idea why the compiled code is not able to use the full power of multiple cores for 64 Bit Compiled version? Thanks in advance for your responses.

    Read the article

  • Submitting R jobs using PBS

    - by Tony
    I am submitting a job using qsub that runs parallelized R. My intention is to have R programme running on 4 different cores rather than 8 cores. Here are some of my settings in PBS file: #PBS -l nodes=1:ppn=4 .... time R --no-save < program1.R > program1.log I am issuing the command "ta job_id" and I'm seeing that 4 cores are listed. However, the job occupies a large amount of memory(31944900k used vs 32949628k total). If I were to use 8 cores, the jobs got hang due to memory limitation. top - 21:03:53 up 77 days, 11:54, 0 users, load average: 3.99, 3.75, 3.37 Tasks: 207 total, 5 running, 202 sleeping, 0 stopped, 0 zombie Cpu(s): 30.4%us, 1.6%sy, 0.0%ni, 66.8%id, 0.0%wa, 0.0%hi, 1.2%si, 0.0%st Mem: 32949628k total, 31944900k used, 1004728k free, 269812k buffers Swap: 2097136k total, 8360k used, 2088776k free, 6030856k cached Here is a snapshot when issuing command ta job_id PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 1794 x 25 0 6247m 6.0g 1780 R 99.2 19.1 8:14.37 R 1795 x 25 0 6332m 6.1g 1780 R 99.2 19.4 8:14.37 R 1796 x 25 0 6242m 6.0g 1784 R 99.2 19.1 8:14.37 R 1797 x 25 0 6322m 6.1g 1780 R 99.2 19.4 8:14.33 R 1714 x 18 0 65932 1504 1248 S 0.0 0.0 0:00.00 bash 1761 x 18 0 63840 1244 1052 S 0.0 0.0 0:00.00 20016.hpc 1783 x 18 0 133m 7096 1128 S 0.0 0.0 0:00.00 python 1786 x 18 0 137m 46m 2688 S 0.0 0.1 0:02.06 R How can I prevent other users to use the other 4 cores? I like to mask somehow that my job is using 8 cores with 4 cores idling. Could anyone kindly help me out on this? Can this be solved using pbs? Many Thanks

    Read the article

  • Google App Engine - Caching generated HTML

    - by Alexander
    I have written a Google App Engine application that programatically generates a bunch of HTML code that is really the same output for each user who logs into my system, and I know that this is going to be in-efficient when the code goes into production. So, I am trying to figure out the best way to cache the generated pages. The most probable option is to generate the pages and write them into the database, and then check the time of the database put operation for a given page against the time that the code was last updated. Then, if the code is newer than the last put to the database (for a particular HTML request), new HTML will be generated and served, and cached to the database. If the code is older than the last put to the database, then I will just get the HTML direct from the database and serve it (therefore avoiding all the CPU wastage of generating the HTML). I am not only looking to minimize load times, but to minimize CPU usage. However, one issue that I am having is that I can't figure out how to programatically check when the version of code uploaded to the app engine was updated. I am open to any suggestions on this approach, or other approaches for caching generated html. Note that while memcache could help in this situation, I believe that it is not the final solution since I really only need to re-generate html when the code is updated (as opposed to every time the memcache expires). Kind Regards, and thank you in advance for any suggestions you may be able to offer. -Alex

    Read the article

  • High performance text file parsing in .net

    - by diamandiev
    Here is the situation: I am making a small prog to parse server log files. I tested it with a log file with several thousand requests (between 10000 - 20000 don't know exactly) What i have to do is to load the log text files into memory so that i can query them. This is taking the most resources. The methods that take the most cpu time are those (worst culprits first): string.split - splits the line values into a array of values string.contains - checking if the user agent contains a specific agent string. (determine browser ID) string.tolower - various purposes streamreader.readline - to read the log file line by line. string.startswith - determine if line is a column definition line or a line with values there were some others that i was able to replace. For example the dictionary getter was taking lots of resources too. Which i had not expected since its a dictionary and should have its keys indexed. I replaced it with a multidimensional array and saved some cpu time. Now i am running on a fast dual core and the total time it takes to load the file i mentioned is about 1 sec. Now this is really bad. Imagine a site that has tens of thousands of visits a day. It's going to take minutes to load the log file. So what are my alternatives? If any, cause i think this is just a .net limitation and i can't do much about it.

    Read the article

< Previous Page | 288 289 290 291 292 293 294 295 296 297 298 299  | Next Page >