Search Results

Search found 11075 results on 443 pages for '3d engine'.

Page 293/443 | < Previous Page | 289 290 291 292 293 294 295 296 297 298 299 300  | Next Page >

  • Why are browsers so heavy?

    - by Kaivosukeltaja
    Back in 1998 I had a computer with 233MHz Pentium MMX CPU and a GFX card with no 3D acceleration. It was able to run games like Quake II at a decent FPS rate. My current computer has tons more performance and a mid-class GPU, yet struggles to reach 20 FPS when rendering a single model inside a skybox with WebGL. Even regular pages with lots of 2D CSS animations bring many modern computers to their metaphorical knees. As a web developer I understand there's a lot going on in a web page but not what makes it that heavy. Modern browsers compile JavaScript to CPU native machine code before running it and rendering into a canvas element shouldn't trigger DOM rebuilds so theoretically it should be a lot faster than it is. What am I missing here and is it possible to avoid or minimize whatever is making the browsers slow to build more efficient websites?

    Read the article

  • Connecting mySQL to MSSQL

    - by user180198
    I need a little advise, I need to sync a DB that is currently on a Server 2008(SQL Server 2005) machine and I use Studio Express to connect to it. I need a way of syncing this DB to mysql that lives on a NAS on the same network: Local: DB Engine on server, named, server\sqlexpress and IP = 10.0.0.201 Target: DB on NAS, named, CISCO-NAS and IP = 10.0.0.182 Will need for this to sync every few mins... I really don't know how to start.

    Read the article

  • Tcp Port Open by Unknown Service

    - by Singularity
    Running openSUSE 11.2 x86_64. Here's what a nmap of my IP provides: PORT STATE SERVICE 23/tcp open telnet 80/tcp open http 2800/tcp open unknown 8008/tcp open http I would like to know How to view What service is causing Port 2800 to be opened? A few search engine results led me to believe that it is supposedly a port opened by a Trojan called "Theef". If it is indeed a Trojan, what can be done to weed it out? Is my desktop's security compromised?

    Read the article

  • Is the quadro 4000 still worth it's price? [closed]

    - by aknewhope
    I am going to be purchasing a quadro graphics card for learning 3d CAD at work. It's not critical I have it right now otherwise I would just buy the current 4000 (PC). I am buying this with my own money and am concerned Nvidia will release a new Quadro 4000 sometime in the near months. Is the current 4000 still worth it's price tag at $700.00? If i were to purchase it, how long would it be useful? I am going to be running E-PLAN, SOLIDWORKS, DRAFTSIGHT, MASTERCAM. My computer is a second generation i7-2600k with z68 chipset (intel DZ68BC mobo).

    Read the article

  • USB Mouse disconnects ONLY on bootcamp (win7,works fine on OSX) [duplicate]

    - by gourounakis
    This question already has an answer here: Why is my USB mouse disconnecting and reconnecting randomly and often? 7 answers I have a mid 2010 iMac with a Logitech G500 mouse which works fine on OS X. I game on Windows 7 in bootcamp, and for a month now I have been getting random mouse disconnects while gaming. Sometimes none, sometimes 2-3 per minute. The mouse lights go off and I get the disconnect sound from Windows 7 then it connects again after a second or two. I tried changing the port I connect the mouse to, but still the same thing. The only devices on USB are Apple keyboard with Apple extension cord, the mouse, and a Creative SoundBlaster Tactic 3D Alpha USB Gaming Headset. Any ideas?

    Read the article

  • How does this decorator make a call to the 'register' method?

    - by BryanWheelock
    I'm trying to understand what is going on in the decorator @not_authenticated. The next step in the TraceRoute is to the method 'register' which is also located in django_authopenid/views.py which I just don't understand because I don't see anywhere that register is even mentioned in signin() How is the method 'register' called? def not_authenticated(func): """ decorator that redirect user to next page if he is already logged.""" def decorated(request, *args, **kwargs): if request.user.is_authenticated(): next = request.GET.get("next", "/") return HttpResponseRedirect(next) return func(request, *args, **kwargs) return decorated @not_authenticated def signin(request,newquestion=False,newanswer=False): """ signin page. It manage the legacy authentification (user/password) and authentification with openid. url: /signin/ template : authopenid/signin.htm """ request.encoding = 'UTF-8' on_failure = signin_failure next = clean_next(request.GET.get('next')) form_signin = OpenidSigninForm(initial={'next':next}) form_auth = OpenidAuthForm(initial={'next':next}) if request.POST: if 'bsignin' in request.POST.keys() or 'openid_username' in request.POST.keys(): form_signin = OpenidSigninForm(request.POST) if form_signin.is_valid(): next = clean_next(form_signin.cleaned_data.get('next')) sreg_req = sreg.SRegRequest(optional=['nickname', 'email']) redirect_to = "%s%s?%s" % ( get_url_host(request), reverse('user_complete_signin'), urllib.urlencode({'next':next}) ) return ask_openid(request, form_signin.cleaned_data['openid_url'], redirect_to, on_failure=signin_failure, sreg_request=sreg_req) elif 'blogin' in request.POST.keys(): # perform normal django authentification form_auth = OpenidAuthForm(request.POST) if form_auth.is_valid(): user_ = form_auth.get_user() login(request, user_) next = clean_next(form_auth.cleaned_data.get('next')) return HttpResponseRedirect(next) question = None if newquestion == True: from forum.models import AnonymousQuestion as AQ session_key = request.session.session_key qlist = AQ.objects.filter(session_key=session_key).order_by('-added_at') if len(qlist) > 0: question = qlist[0] answer = None if newanswer == True: from forum.models import AnonymousAnswer as AA session_key = request.session.session_key alist = AA.objects.filter(session_key=session_key).order_by('-added_at') if len(alist) > 0: answer = alist[0] return render('authopenid/signin.html', { 'question':question, 'answer':answer, 'form1': form_auth, 'form2': form_signin, 'msg': request.GET.get('msg',''), 'sendpw_url': reverse('user_sendpw'), }, context_instance=RequestContext(request)) Looking at the request, it seems that account/register/ does reference the register method with 'PATH_INFO': u'/account/register/' Here is the request: <WSGIRequest GET:<QueryDict: {}>, POST:<QueryDict: {u'username': [u'BryanWheelock'], u'email': [u'[email protected]'], u'bnewaccount': [u'Signup']}>, COOKIES:{'__utma': '127460431.1218630960.1266769637.1266769637.1266864494.2', '__utmb': '127460431.3.10.1266864494', '__utmc': '127460431', '__utmz': '127460431.1266769637.1.1.utmcsr=(direct)|utmccn=(direct)|utmcmd=(none)', 'sessionid': 'fb15ee538320170a22d3a3a324aad968'}, META:{'CONTENT_LENGTH': '74', 'CONTENT_TYPE': 'application/x-www-form-urlencoded', 'DOCUMENT_ROOT': '/usr/local/apache2/htdocs', 'GATEWAY_INTERFACE': 'CGI/1.1', 'HTTP_ACCEPT': 'application/xml,application/xhtml+xml,text/html;q=0.9,text/plain;q=0.8,image/png,*/*;q=0.5', 'HTTP_ACCEPT_CHARSET': 'ISO-8859-1,utf-8;q=0.7,*;q=0.3', 'HTTP_ACCEPT_ENCODING': 'gzip,deflate,sdch', 'HTTP_ACCEPT_LANGUAGE': 'en-US,en;q=0.8', 'HTTP_CACHE_CONTROL': 'max-age=0', 'HTTP_CONNECTION': 'close', 'HTTP_COOKIE': '__utmz=127460431.1266769637.1.1.utmcsr=(direct)|utmccn=(direct)|utmcmd=(none); __utma=127460431.1218630960.1266769637.1266769637.1266864494.2; __utmc=127460431; __utmb=127460431.3.10.1266864494; sessionid=fb15ee538320170a22d3a3a324aad968', 'HTTP_HOST': 'workproject.com', 'HTTP_ORIGIN': 'http://workproject.com', 'HTTP_REFERER': 'http://workproject.com/account/signin/complete/?next=%2F&janrain_nonce=2010-02-22T18%3A49%3A53ZG2KXci&openid.ns=http%3A%2F%2Fspecs.openid.net%2Fauth%2F2.0&openid.mode=id_res&openid.op_endpoint=https%3A%2F%2Fwww.google.com%2Faccounts%2Fo8%2Fud&openid.response_nonce=2010-02-22T18%3A49%3A53Znxxxxxxxxxw&openid.return_to=http%3A%2F%2Fworkproject.com%2Faccount%2Fsignin%2Fcomplete%2F%3Fnext%3D%252F%26janrain_nonce%3D2010-02-22T18%253A49%253A53ZG2KXci&openid.assoc_handle=AOQobUepU4xs-kGg5LiyLzfN3RYv0I0Jocgjf_1odT4RR9zfMFpQVpMg&openid.signed=op_endpoint%2Cclaimed_id%2Cidentity%2Creturn_to%2Cresponse_nonce%2Cassoc_handle&openid.sig=Jf76i2RNhqpLTJMjeQ0nnQz6fgA%3D&openid.identity=https%3A%2F%2Fwww.google.com%2Faccounts%2Fo8%2Fid%3Fid%3DAItxxxxxxxxxs9CxHQ3PrHw_N5_3j1HM&openid.claimed_id=https%3A%2F%2Fwww.google.com%2Faccounts%2Fo8%2Fid%3Fid%3DAItOaxxxxxxxxxxx4s9CxHQ3PrHw_N5_3j1HM', 'HTTP_USER_AGENT': 'Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10_5_8; en-US) AppleWebKit/532.9 (KHTML, like Gecko) Chrome/5.0.307.7 Safari/532.9', 'HTTP_X_FORWARDED_FOR': '96.8.31.235', 'PATH': '/usr/bin:/bin', 'PATH_INFO': u'/account/register/', 'PATH_TRANSLATED': '/home/spirituality/webapps/work/spirit_app.wsgi/account/register/', 'QUERY_STRING': '', 'REMOTE_ADDR': '127.0.0.1', 'REMOTE_PORT': '59956', 'REQUEST_METHOD': 'POST', 'REQUEST_URI': '/account/register/', 'SCRIPT_FILENAME': '/home/spirituality/webapps/spirituality/spirit_app.wsgi', 'SCRIPT_NAME': u'', 'SERVER_ADDR': '127.0.0.1', 'SERVER_ADMIN': '[no address given]', 'SERVER_NAME': 'workproject.com', 'SERVER_PORT': '80', 'SERVER_PROTOCOL': 'HTTP/1.0', 'SERVER_SIGNATURE': '', 'SERVER_SOFTWARE': 'Apache/2.2.12 (Unix) mod_wsgi/2.5 Python/2.5.4', 'mod_wsgi.application_group': 'www.workProject.com|', 'mod_wsgi.callable_object': 'application', 'mod_wsgi.listener_host': '', 'mod_wsgi.listener_port': '25931', 'mod_wsgi.process_group': '', 'mod_wsgi.reload_mechanism': '0', 'mod_wsgi.script_reloading': '1', 'mod_wsgi.version': (2, 5), 'wsgi.errors': <mod_wsgi.Log object at 0xb7ce0038>, 'wsgi.file_wrapper': <built-in method file_wrapper of mod_wsgi.Adapter object at 0xb7e94b18>, 'wsgi.input': <mod_wsgi.Input object at 0x999cc78>, 'wsgi.multiprocess': True, 'wsgi.multithread': False, 'wsgi.run_once': False, 'wsgi.url_scheme': 'http', 'wsgi.version': (1, 0)}>

    Read the article

  • Python Mechanize unable to avoid redirect when Post

    - by Enric Geijo
    I am trying to crawl a site using mechanize. The site provides search results in different pages. When posting to get the next set of results, something is wrong and the server redirects me to the first page, asking mechanize to update the SearchSession Cookie. I have been debugging the requests using Firefox and they look quite the same, and I am unable to find the problem. Any suggestion? Below the requests: ----------- FIRST THE RIGHT SEQUENCE, USING TAMPER IN FIREFOX ------------------------- POST XXX/JobSearch/Results.aspx?Keywords=Python&LTxt=London%2c+South+East&Radius=0&LIds2=ZV&clid=1621&cltypeid=2&clName=London Load Flags[LOAD_DOCUMENT_URI LOAD_INITIAL_DOCUMENT_URI ] Content Size[-1] Mime Type[text/html] Request Headers: Host[www.cwjobs.co.uk] User-Agent[Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.9.1.9) Gecko/20100401 Ubuntu/9.10 (karmic) Firefox/3.5.9] Accept[text/html,application/xhtml+xml,application/xml;q=0.9,/;q=0.8] Accept-Language[en-us,en;q=0.5] Accept-Encoding[gzip,deflate] Accept-Charset[ISO-8859-1,utf-8;q=0.7,*;q=0.7] Keep-Alive[300] Connection[keep-alive] Referer[XXX/JobSearch/Results.aspx?Keywords=Python&LTxt=London%2c+South+East&Radius=0&LIds2=ZV&clid=1621&cltypeid=2&clName=London] Cookie[ecos=774803468-0; AnonymousUser=MemberId=acc079dd-66b6-4081-9b07-60d6955ee8bf&IsAnonymous=True; PJBIPPOPUP=; WT_FPC=id=86.181.183.106-2262469600.30073025:lv=1272812851736:ss=1272812789362; SearchSession=SessionGuid=71de63de-3bd0-4787-895d-b6b9e7c93801&LogSource=NAT] Post Data: __EVENTTARGET[srpPager%24btnForward] __EVENTARGUMENT[] hdnSearchResults[BV%2CA%2CC0P5x%2COou-%2CB4S-%2CBuC-%2CDzx-%2CHwn-%2CKPP-%2CIVA-%2CC9D-%2CH6X-%2CH7x-%2CJ0x-%2CCvX-%2CCra-%2COHa-%2CHhP-%2CCoj-%2CBlM-%2CE9W-%2CIm8-%2CBqG-%2CPFy-%2CN%2Fm-%2Ceaa%2CCvj-%2CCtJ-%2CCr7-%2CBpu-%2Cmh%2CMb6-%2CJ%2Fk-%2CHY8-%2COJ7-%2CNtF-%2CEya-%2CErT-%2CEo4-%2CEKU-%2CDnL-%2CC5M-%2CCyB-%2CBsD-%2CBrc-%2CBpU-%2Col%2C30%2CC1%2Cd4N%2COo8-%2COi0-%2CLz%2F-%2CLxP-%2CFyp-%2CFVR-%2CEHL-%2CPrP-%2CLmE-%2CK3H-%2CKXJ-%2CFyn%2CIcq-%2CIco-%2CIK4-%2CIIg-%2CH2k-%2CH0N-%2CHwp-%2CHvF-%2CFij-%2CFhl-%2CCwj-%2CCb5-%2CCQj-%2CCQh-%2CB%2B2-%2CBc6-%2ChFo%2CNLq-%2CNI%2F-%2CFzM-%2Cdu-%2CHg2-%2CBug-%2CBse-%2CB9Q-] __VIEWSTATE[%2FwEPDwUKLTkyMzI2ODA4Ng9kFgYCBA8WBB4EaHJlZgWJAWh0dHA6Ly93d3cuY3dqb2JzLmNvLnVrL0pvYlNlYXJjaC9SU1MuYXNweD9LZXl3b3Jkcz1QeXRob24mTFR4dD1Mb25kb24lMmMrU291dGgrRWFzdCZSYWRpdXM9MCZMSWRzMj1aViZjbGlkPTE2MjEmY2x0eXBlaWQ9MiZjbE5hbWU9TG9uZG9uHgV0aXRsZQUkTGF0ZXN0IFB5dGhvbiBqb2JzIGZyb20gQ1dKb2JzLmNvLnVrZAIGDxYCHgRUZXh0BV48bGluayByZWw9ImNhbm9uaWNhbCIgaHJlZj0iaHR0cDovL3d3dy5jd2pvYnMuY28udWsvSm9iU2Vla2luZy9QeXRob25fTG9uZG9uX2wxNjIxX3QyLmh0bWwiIC8%2BZAIIEGRkFg4CBw8WAh8CBV9Zb3VyIHNlYXJjaCBvbiA8Yj5LZXl3b3JkczogUHl0aG9uOyBMb2NhdGlvbjogTG9uZG9uLCBTb3V0aCBFYXN0OyA8L2I%2BIHJldHVybmVkIDxiPjg1PC9iPiBqb2JzLmQCCQ8WAh4HVmlzaWJsZWhkAgsPFgIfAgUoVGhlIG1vc3QgcmVsZXZhbnQgam9icyBhcmUgbGlzdGVkIGZpcnN0LmQCEw8PFgIeC05hdmlnYXRlVXJsBQF%2BZGQCFQ9kFgYCBQ8PFgYfAgUGUHl0aG9uHgtEZWZhdWx0VGV4dAUMZS5nLiBhbmFseXN0HhNEZWZhdWx0VGV4dENzc0NsYXNzZWRkAgsPDxYGHwIFEkxvbmRvbiwgU291dGggRWFzdB8FBQllLmcuIEJhdGgfBmVkZAIRDxAPFgYeDURhdGFUZXh0RmllbGQFClJhZGl1c05hbWUeDkRhdGFWYWx1ZUZpZWxkBQZSYWRpdXMeC18hRGF0YUJvdW5kZ2QQFREHMCBtaWxlcwcyIG1pbGVzBzUgbWlsZXMIMTAgbWlsZXMIMTUgbWlsZXMIMjAgbWlsZXMIMjUgbWlsZXMIMzAgbWlsZXMIMzUgbWlsZXMINDAgbWlsZXMINDUgbWlsZXMINTAgbWlsZXMINjAgbWlsZXMINzAgbWlsZXMIODAgbWlsZXMIOTAgbWlsZXMJMTAwIG1pbGVzFREBMAEyATUCMTACMTUCMjACMjUCMzACMzUCNDACNDUCNTACNjACNzACODACOTADMTAwFCsDEWdnZ2dnZ2dnZ2dnZ2dnZ2dnZGQCFw9kFgQCAQ9kFgQCBA8QZA8WA2YCAQICFgMQBQhBbGwgam9icwUBMGcQBRlEaXJlY3QgZW1wbG95ZXIgam9icyBvbmx5BQEyZxAFEEFnZW5jeSBqb2JzIG9ubHkFATFnZGQCBg8QZA8WA2YCAQICFgMQBQlSZWxldmFuY2UFATFnEAUERGF0ZQUBMmcQBQZTYWxhcnkFATNnZGQCBQ8PFgYeClBhZ2VOdW1iZXICAh4PTnVtYmVyT2ZSZXN1bHRzAlUeDlJlc3VsdHNQZXJQYWdlAhRkZAIZDxYCHwNoZGQ%3D] Refinesearch%24txtKeywords[Python] Refinesearch%24txtLocation[London%2C+South+East] Refinesearch%24ddlRadius[0] ddlCompanyType[0] ddlSort[1] Response Headers: Cache-Control[private] Date[Sun, 02 May 2010 16:09:27 GMT] Content-Type[text/html; charset=utf-8] Expires[Sat, 02 May 2009 16:09:27 GMT] Server[Microsoft-IIS/6.0] X-SiteConHost[P310] X-Powered-By[ASP.NET] X-AspNet-Version[2.0.50727] Set-Cookie[SearchSession=SessionGuid=71de63de-3bd0-4787-895d-b6b9e7c93801&LogSource=NAT; path=/] Content-Encoding[gzip] Vary[Accept-Encoding] Transfer-Encoding[chunked] -------- NOW WHAT I'AM SENDING USING MECHANIZE, SOME HEADERS ADDED, ETC ----------- POST /JobSearch/Results.aspx?Keywords=Python&LTxt=London%2c+South+East&Radius=0&LIds2=ZV&clid=1621&cltypeid=2&clName=London HTTP/1.1\r\nContent-Length: 2424\r\n Accept-Language: en-us,en;q=0.5\r\n Accept-Encoding: gzip\r\n Host: www.cwjobs.co.uk\r\n Accept: text/html,application/xhtml+xml,application/xml;q=0.9,/;q=0.8\r\n Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.7\r\n Connection: keep-alive\r\n Cookie: AnonymousUser=MemberId=8fa5ddd7-17ed-425e-b189-82693bfbaa0c&IsAnonymous=True; SearchSession=SessionGuid=33e4e439-c2d6-423f-900f-574099310d5a&LogSource=NAT\r\n Referer: XXX/JobSearch/Results.aspx?Keywords=Python&LTxt=London%2c+South+East&Radius=0&LIds2=ZV&clid=1621&cltypeid=2&clName=London\r\n Content-Type: application/x-www-form-urlencoded\r\n\r\n' '__EVENTTARGET=srpPager%24btnForward& __EVENTARGUMENT=& hdnSearchResults=BV%2CA%2CC0eif%2CMwc%2CM6s%2COou%2CK09%2CG4H%2CEZf%2CGTu%2CLrr%2CGuX%2CGs9%2CEz9%2CL5X%2CL9U%2ChU%2CHHf%2CMAL%2CNDi%2CJrY%2CGBy%2CM%2Bo%2CdE-%2CpI%2CtDI%2CL5L%2CL7l%2CL8z%2CM%2FA%2CPPP%2CCM0%2CEpK%2CHPy%2Cez%2C7p%2CJ2U%2CJ9b%2CJ%2F2%2CKea%2CLBj%2CLvi%2CL2t%2CM8r%2CM9S%2CM%2Fa%2CPRT%2CPgi%2Csg7%2CF6%2CI2F%2CJTd%2CO-%2CC0v%2CC3f%2CDCq%2CDxn%2CERl%2CUbV%2CGME%2CGMG%2CGd2%2CGgO%2CGyK%2CG0h%2CG4F%2CG5p%2CJGL%2CJHJ%2CKhj%2CL4L%2CMM1%2CMYL%2CMYN%2CMp4%2CNL0%2COrj%2CvuW%2CBdE%2CBfv%2CI1i%2CBCh-%2COLA%2CHH4%2CM6O%2CM8Q%2CMre& __VIEWSTATE=%2FwEPDwUKLTkyMzI2ODA4Ng9kFgYCBA8WBB4EaHJlZgWJAWh0dHA6Ly93d3cuY3dqb2JzLmNvLnVrL0pvYlNlYXJjaC9SU1MuYXNweD9LZXl3b3Jkcz1QeXRob24mTFR4dD1Mb25kb24lMmMrU291dGgrRWFzdCZSYWRpdXM9MCZMSWRzMj1aViZjbGlkPTE2MjEmY2x0eXBlaWQ9MiZjbE5hbWU9TG9uZG9uHgV0aXRsZQUkTGF0ZXN0IFB5dGhvbiBqb2JzIGZyb20gQ1dKb2JzLmNvLnVrZAIGDxYCHgRUZXh0BV48bGluayByZWw9ImNhbm9uaWNhbCIgaHJlZj0iaHR0cDovL3d3dy5jd2pvYnMuY28udWsvSm9iU2Vla2luZy9QeXRob25fTG9uZG9uX2wxNjIxX3QyLmh0bWwiIC8%2BZAIIEGRkFg4CBw8WAh8CBV9Zb3VyIHNlYXJjaCBvbiA8Yj5LZXl3b3JkczogUHl0aG9uOyBMb2NhdGlvbjogTG9uZG9uLCBTb3V0aCBFYXN0OyA8L2I%2BIHJldHVybmVkIDxiPjg1PC9iPiBqb2JzLmQCCQ8WAh4HVmlzaWJsZWhkAgsPFgIfAgUoVGhlIG1vc3QgcmVsZXZhbnQgam9icyBhcmUgbGlzdGVkIGZpcnN0LmQCEw8PFgIeC05hdmlnYXRlVXJsBQF%2BZGQCFQ9kFgYCBQ8PFgYfAgUGUHl0aG9uHgtEZWZhdWx0VGV4dAUMZS5nLiBhbmFseXN0HhNEZWZhdWx0VGV4dENzc0NsYXNzZWRkAgsPDxYGHwIFEkxvbmRvbiwgU291dGggRWFzdB8FBQllLmcuIEJhdGgfBmVkZAIRDxAPFgYeDURhdGFUZXh0RmllbGQFClJhZGl1c05hbWUeDkRhdGFWYWx1ZUZpZWxkBQZSYWRpdXMeC18hRGF0YUJvdW5kZ2QQFREHMCBtaWxlcwcyIG1pbGVzBzUgbWlsZXMIMTAgbWlsZXMIMTUgbWlsZXMIMjAgbWlsZXMIMjUgbWlsZXMIMzAgbWlsZXMIMzUgbWlsZXMINDAgbWlsZXMINDUgbWlsZXMINTAgbWlsZXMINjAgbWlsZXMINzAgbWlsZXMIODAgbWlsZXMIOTAgbWlsZXMJMTAwIG1pbGVzFREBMAEyATUCMTACMTUCMjACMjUCMzACMzUCNDACNDUCNTACNjACNzACODACOTADMTAwFCsDEWdnZ2dnZ2dnZ2dnZ2dnZ2dnZGQCFw9kFgQCAQ9kFgQCBA8QZA8WA2YCAQICFgMQBQhBbGwgam9icwUBMGcQBRlEaXJlY3QgZW1wbG95ZXIgam9icyBvbmx5BQEyZxAFEEFnZW5jeSBqb2JzIG9ubHkFATFnZGQCBg8QZA8WA2YCAQICFgMQBQlSZWxldmFuY2UFATFnEAUERGF0ZQUBMmcQBQZTYWxhcnkFATNnZGQCBQ8PFgYeClBhZ2VOdW1iZXICAR4PTnVtYmVyT2ZSZXN1bHRzAlUeDlJlc3VsdHNQZXJQYWdlAhRkZAIZDxYCHwNoZGQ%3D& Refinesearch%24txtKeywords=Python& Refinesearch%24txtLocation=London%2CSouth+East& Refinesearch%24ddlRadius=0& Refinesearch%24btnSearch=Search& ddlCompanyType=0& ddlSort=1'

    Read the article

  • Ruby Rails Mongrel Sever failing to serve OXS1.6

    - by Mark V
    Hi there I'm fairly new to Rails and the Mac, and doing my first deploy... I'm trying to set up my rails app on a brand new Apple mini-server running OXS1.6 (Snow Leopard). It is currently running fine on my new iMac i7 (same OS). I start mongrel with this command: mongrel_rails start -e production -p 3000 -d -a 127.0.0.1 --debug And it starts giving this output in the log/mongrel.log ** Daemonized, any open files are closed. Look at log/mongrel.pid and log/mongrel.log for info. ** Starting Mongrel listening at 127.0.0.1:3000 ** Installing debugging prefixed filters. Look in log/mongrel_debug for the files. ** Starting Rails with production environment... /Library/Ruby/Gems/1.8/gems/rails-2.3.5/lib/rails/gem_dependency.rb:119:Warning: Gem::Dependency#version_requirements is deprecated and will be removed on or after August 2010. Use #requirement /Users/danadmin/ServiceApp/ServiceApp/app/helpers/input_grid_manager.rb:9: warning: already initialized constant ID_PREFIX /Users/danadmin/ServiceApp/ServiceApp/app/helpers/input_grid_manager.rb:10: warning: already initialized constant ADD_ID ** Rails loaded. ** Loading any Rails specific GemPlugins ** Signals ready. TERM => stop. USR2 => restart. INT => stop (no restart). ** Rails signals registered. HUP => reload (without restart). It might not work well. ** Mongrel 1.1.5 available at 127.0.0.1:3000 ** Writing PID file to log/mongrel.pid The output is the same on my dev iMac (including the warnings). The difference is that accessing http://127.0.0.1:3000 on my iMac serves up the app's login page. Where as on the mac mini-server accessing the same results in this error 500 text from mongrel: "We're sorry, but something went wrong." It's as if rails is not working. I'm pretty good at figuring things out if I have some log file messages to direct me, but mongrel.log has no error message (the output remains the same as above), and the log/production.log is empty (which makes me think rails has not started?). My gems are all the same versions between machines and so is the app code; and there are no clues I can see in any of the mongrel_debug logs, except that rails.log on the mac mini-server and the iMac are different. After a start and single access, first is the rails.log from the mac mini-server: D, [2010-04-15T13:45:34.870406 #6914] DEBUG -- : TRACING ON Thu Apr 15 13:45:34 +1200 2010 Thu Apr 15 13:46:08 +1200 2010 REQUEST / --- !map:Mongrel::HttpParams SERVER_NAME: 127.0.0.1 HTTP_ACCEPT: application/xml,application/xhtml+xml,text/html;q=0.9,text/plain;q=0.8,image/png,*/*;q=0.5 HTTP_CACHE_CONTROL: max-age=0 HTTP_HOST: 127.0.0.1:3000 HTTP_USER_AGENT: Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10_6_0; en-US) AppleWebKit/533.2 (KHTML, like Gecko) Chrome/5.0.342.9 Safari/533.2 REQUEST_PATH: / SERVER_PROTOCOL: HTTP/1.1 HTTP_ACCEPT_LANGUAGE: en-US,en;q=0.8 REMOTE_ADDR: 127.0.0.1 PATH_INFO: / SERVER_SOFTWARE: Mongrel 1.1.5 SCRIPT_NAME: / HTTP_VERSION: HTTP/1.1 REQUEST_URI: / SERVER_PORT: "3000" HTTP_ACCEPT_CHARSET: ISO-8859-1,utf-8;q=0.7,*;q=0.3 REQUEST_METHOD: GET GATEWAY_INTERFACE: CGI/1.2 HTTP_ACCEPT_ENCODING: gzip,deflate,sdch HTTP_CONNECTION: keep-alive While on my iMac it seems the same except for the addition of the HTTP_COOKIE and the HTTP_IF_NONE_MATCH, here is rails.log from my iMac # Logfile created on Thu Apr 15 13:41:42 +1200 2010 by logger.rb/22285 D, [2010-04-15T13:41:42.934088 #2070] DEBUG -- : TRACING ON Thu Apr 15 13:41:42 +1200 2010 Thu Apr 15 13:42:05 +1200 2010 REQUEST / --- !map:Mongrel::HttpParams SERVER_NAME: 127.0.0.1 HTTP_ACCEPT: application/xml,application/xhtml+xml,text/html;q=0.9,text/plain;q=0.8,image/png,*/*;q=0.5 HTTP_HOST: 127.0.0.1:3000 HTTP_USER_AGENT: Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10_6_3; en-US) AppleWebKit/533.2 (KHTML, like Gecko) Chrome/5.0.342.9 Safari/533.2 REQUEST_PATH: / SERVER_PROTOCOL: HTTP/1.1 HTTP_IF_NONE_MATCH: "\"216cc63ce3c1f286ef8dd4f18f354f6e\"" HTTP_ACCEPT_LANGUAGE: en-US,en;q=0.8 REMOTE_ADDR: 127.0.0.1 PATH_INFO: / SERVER_SOFTWARE: Mongrel 1.1.5 SCRIPT_NAME: / HTTP_COOKIE: _ServiceApp_session=BAh7DDonY3VzdG9tZXJfbGlzdF9maWx0ZXJfam9iX3N0YXR1c19pZGn6Og9zZXNzaW9uX2lkIiU0ZTk1ZWZjMmViMGU3NjE2YzA0NDc2YTkxYzJlNDZiOToaY3VycmVudF9jdXN0b21lcl9uYW1lIilUSEUgQ1VTVE9NRVIgTkFNRSBORUVEUyBUTyBCRSBMT0FERUQ6EF9jc3JmX3Rva2VuIjFuT1JMUWk0NlZrWlM3c2lUN3BaWCs5NkhRajhxYnFwRnhzVHVTWXEvUWY0PToZam9iX2xpc3RfZmlsdGVyX3RleHQiADogam9iX2xpc3RfZmlsdGVyX2VtcGxveWVlX2lkafo6HmN1c3RvbWVyX2xpc3RfZmlsdGVyX3RleHQiAA%3D%3D--d01bc5d0b457ad524d16cb3402b5dfed9afce83d HTTP_VERSION: HTTP/1.1 REQUEST_URI: / SERVER_PORT: "3000" HTTP_ACCEPT_CHARSET: ISO-8859-1,utf-8;q=0.7,*;q=0.3 REQUEST_METHOD: GET GATEWAY_INTERFACE: CGI/1.2 HTTP_ACCEPT_ENCODING: gzip,deflate,sdch HTTP_CONNECTION: keep-alive Any direction or ideas would be greatly appreciated. Thanks.

    Read the article

  • Choosing a scripting language for game and implementing it

    - by Radius
    Hello, I am currently developing a 3D Action/RPG game in C++, and I would like some advice in choosing a scripting language to program the AI of the game. My team comes from a modding background, and in fact we are still finishing work on a mod of the game Gothic. In that game (which we also got our inspiration from) the language DAEDALUS (created by Piranha Bytes, the makers of the game) is used. Here is a full description of said language. The main thing to notice about this is that it uses instances moreso than classes. The game engine is closed, and so one can only guess about the internal implementation of this language, but the main thing I am looking for in a scripting language (which ideally would be quite similar but preferably also more powerful than DAEDALUS) is the fact that there are de facto 3 'separations' of classes - ie classes, instances and (instances of instances?). I think it will be easier to understand what I want if I provide an example. Take a regular NPC. First of all you have a class defined which (I understand) mirrors the (class or structure) inside the engine: CLASS C_NPC { VAR INT id ; // absolute ID des NPCs VAR STRING name [5] ; // Namen des NPC VAR STRING slot ; VAR INT npcType ; VAR INT flags ; VAR INT attribute [ATR_INDEX_MAX] ; VAR INT protection [PROT_INDEX_MAX]; VAR INT damage [DAM_INDEX_MAX] ; VAR INT damagetype ; VAR INT guild,level ; VAR FUNC mission [MAX_MISSIONS] ; var INT fight_tactic ; VAR INT weapon ; VAR INT voice ; VAR INT voicePitch ; VAR INT bodymass ; VAR FUNC daily_routine ; // Tagesablauf VAR FUNC start_aistate ; // Zustandsgesteuert // ********************** // Spawn // ********************** VAR STRING spawnPoint ; // Beim Tod, wo respawnen ? VAR INT spawnDelay ; // Mit Delay in (Echtzeit)-Sekunden // ********************** // SENSES // ********************** VAR INT senses ; // Sinne VAR INT senses_range ; // Reichweite der Sinne in cm // ********************** // Feel free to use // ********************** VAR INT aivar [50] ; VAR STRING wp ; // ********************** // Experience dependant // ********************** VAR INT exp ; // EXerience Points VAR INT exp_next ; // EXerience Points needed to advance to next level VAR INT lp ; // Learn Points }; Then, you can also define prototypes (which set some default values). But how you actually define an NPC is like this: instance BAU_900_Ricelord (Npc_Default) //Inherit from prototype Npc_Default { //-------- primary data -------- name = "Ryzowy Ksiaze"; npctype = NPCTYPE_GUARD; guild = GIL_BAU; level = 10; voice = 12; id = 900; //-------- abilities -------- attribute[ATR_STRENGTH] = 50; attribute[ATR_DEXTERITY] = 10; attribute[ATR_MANA_MAX] = 0; attribute[ATR_MANA] = 0; attribute[ATR_HITPOINTS_MAX]= 170; attribute[ATR_HITPOINTS] = 170; //-------- visuals -------- // animations Mdl_SetVisual (self,"HUMANS.MDS"); Mdl_ApplyOverlayMds (self,"Humans_Arrogance.mds"); Mdl_ApplyOverlayMds (self,"HUMANS_DZIDA.MDS"); // body mesh ,bdytex,skin,head mesh ,headtex,teethtex,ruestung Mdl_SetVisualBody (self,"Hum_Body_CookSmith",1,1,"Hum_Head_FatBald",91 , 0,-1); B_Scale (self); Mdl_SetModelFatness(self,2); fight_tactic = FAI_HUMAN_STRONG; //-------- Talente -------- Npc_SetTalentSkill (self,NPC_TALENT_1H,1); //-------- inventory -------- CreateInvItems (self, ItFoRice,10); CreateInvItem (self, ItFoWine); CreateInvItems(self, ItMiNugget,40); EquipItem (self, Heerscherstab); EquipItem (self, MOD_AMULETTDESREISLORDS); CreateInvItem (self, ItMi_Alchemy_Moleratlubric_01); //CreateInvItem (self,ItKey_RB_01); EquipItem (self, Ring_des_Lebens); //-------------Daily Routine------------- daily_routine = Rtn_start_900; }; FUNC VOID Rtn_start_900 () { TA_Boss (07,00,20,00,"NC_RICELORD"); TA_SitAround (20,00,24,00,"NC_RICELORD_SIT"); TA_Sleep (24,00,07,00,"NC_RICEBUNKER_10"); }; As you can see, the instance declaration is more like a constructor function, setting values and calling functions from within. This still wouldn't pose THAT much of a problem, if not for one more thing: multiple copies of this instance. For example, you can spawn multiple BAU_900_Ricelord's, and each of them keeps track of its own AI state, hitpoints etc. Now I think the instances are represented as ints (maybe even as the id of the NPC) inside the engine, as whenever (inside the script) you use the expression BAU_900_Ricelord it can be only assigned to an int variable, and most functions that operate on NPCs take that int value. However to directly modify its hitpoints etc you have to do something like var C_NPC npc = GetNPC(Bau_900_Ricelord); npc.attribute[ATR_HITPOINTS] = 10; ie get the actual C_NPC object that represents it. To finally recap - is it possible to get this kind of behaviour in any scripting languages you know of, or am I stuck with having to make my own? Or maybe there is an even better way of representing NPC's and their behaviours that way. The IDEAL language for scripting for me would be C#, as I simply adore that language, but somehow I doubt it is possible or indeed feasible to try and implement a similar kind of behaviour in C#. Many thanks

    Read the article

  • HttpWebRequest response produces HTTP 422. Why?

    - by Simon
    Hi there. I'm trying to programmatically send a POST-request to a web-server in order to login an then perform other requests that require a login. This is my code: Encoding.UTF8.GetBytes( String.Format( "login={0}&password={1}&authenticity_token={2}", username, password, token)); //Create HTTP-request for login HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create("http://www.xxx.xx/xx/xx"); request.Method = "POST"; request.ContentType = "application/x-www-form-urlencoded"; request.ContentLength = data.Length; request.CookieContainer = new CookieContainer(); request.Accept = "application/xml,application/xhtml+xml,text/html; +"q=0.9,text/plain ;q=0.8,image/png,*/*;q=0.5"; request.Referer = "http://www.garzantilinguistica.it/it/session"; request.Headers.Add("Accept-Language", "de-DE"); request.Headers.Add("Origin", "http://www.xxx.xx"); request.UserAgent = "C#"; request.Headers.Add("Accept-Encoding", "gzip, deflate"); After sending the request //Send post request var requestStream = request.GetRequestStream(); requestStream.Write(data, 0, data.Length); requestStream.Flush(); requestStream.Close(); ... I want to get the servers response: //Get Response StreamReader responseStreamReader = new StreamReader( request.GetResponse().GetResponseStream()); //WebException: HTTP 422! string content = responseStreamReader.ReadToEnd(); This piece of code fires the WebException, that tells me the server responded with HTTP 422 (unprocessable entity due to semantic errors) Then I compared (using a TCP/IP sniffers) the requests of my program and the browser (which of course produces a valid POST-request and gets the right response). (1) My program's request: POST /it/session HTTP/1.1 Content-Type: application/x-www-form-urlencoded Accept: application/xml,application/xhtml+xml,text/html;q=0.9,text/plain; q=0.8,image/png,*/*;q=0.5 Referer: http://www.garzantilinguistica.it/it/session Accept-Language: de-DE Origin: http://www.garzantilinguistica.it User-Agent: C# Accept-Encoding: gzip, deflate Host: www.garzantilinguistica.it Content-Length: 111 Expect: 100-continue Connection: Keep-Alive HTTP/1.1 100 Continue [email protected]&password=machivui&authenticity_token=4vLgtwP3nFNg4NeuG4MbUnU7sy4z91Wi8WJXH0POFmg= HTTP/1.1 422 Unprocessable Entity (2) The browser's request: POST /it/session HTTP/1.1 Host: www.garzantilinguistica.it Referer: http://www.garzantilinguistica.it/it/session Accept: application/xml,application/xhtml+xml,text/html;q=0.9, text/plain;q=0.8,image/png,*/*;q=0.5 Accept-Language: de-DE Origin: http://www.garzantilinguistica.it User-Agent: Mozilla/5.0 (Windows; U; Windows NT 6.1; de-DE) AppleWebKit/531.22.7 (KHTML, like Gecko) Version/4.0.5 Safari/531.22.7 Accept-Encoding: gzip, deflate Content-Type: application/x-www-form-urlencoded Cookie: __utma=244184339.652523587.1275208707.1275208707.1275211298.2; __utmb=244184339.20.10.1275211298; __utmc=244184339; __utmz=244184339.1275208707.1.1.utmcsr=(direct)|utmccn=(direct)|utmcmd=(none); _garzanti2009_session=BAh7CDoPc2Vzc2lvbl9pZCIlZDg4MWZjNjg2YTRhZWE0NDQ0ZTJmMTU2YWY4ZTQ1NGU6EF9jc3JmX3Rva2VuIjFqRWdLdll3dTYwOTVVTEpNZkt6dG9jUCtaZ0o4V0FnV2V5ZnpuREx6QUlZPSIKZmxhc2hJQzonQWN0aW9uQ29udHJvbGxlcjo6Rmxhc2g6OkZsYXNoSGFzaHsGOgplcnJvciIVbG9naW4gbm9uIHZhbGlkbwY6CkB1c2VkewY7CFQ%3D--4200fa769898dd156faa49e457baf660cf068d08 Content-Length: 144 Connection: keep-alive authenticity_token=jEgKvYwu6095ULJMfKztocP%2BZgJ8WAgWeyfznDLzAIY%3D&login=thespider14%40hotmail.com&password=machivui&remember_me=1&commit=Entra HTTP/1.1 302 Found Can someone help to understand which part of the request I am missing or what the main difference between the browser's and my request is? Why am I getting that 422?

    Read the article

  • FMOD surround sound openframeworks

    - by user1449425
    Ok, I hope I don't mess this up, I have had a look for some answers but can't find anything. I am trying to make a simple sampler in openframeworks using the FMOD sound player in 3D mode. I can make a single instance work fine (recording a new file using libsndfilerecorder and then playing it back and moving it in surround. However I want to have 8 layers of looping audio that I can record and replace one layer at a time in a live show. I get a lot of problems as soon as I have more than 1 layer. The first part of my question relates to the FMOD 3D modes, it is listener relative, so I have to define the position of my listener for every sound (I would prefer to have head relative mode but I cannot make this work at all. Again this works fine when I am using a single player but with multiple players only the last listener I update actually works. The main problem I have is that when I use multiple players I get distortion, and often a mix of other currently playing sounds (even when the microphone cannot hear them) in my new recordings. Is there an incompatability with libsndfilerecorder and FMOD? Here I initialise the players for (int i=0; i<CHANNEL_COUNT; i++) { lvelocity[i].set(1, 1, 1); lup[i].set(0, 1, 0); lforward[i].set(0, 0, 1); lposition[i].set(0, 0, 0); sposition[i].set(3, 3, 2); svelocity[i].set(1, 1, 1); //player[1].initializeFmod(); //player[i].loadSound( "1.wav" ); player[i].setVolume(0.75); player[i].setMultiPlay(true); player[i].play(); setupHold[i]==false; recording[i]=false; channelHasFile[i]=false; settingOsc[i]=false; } When I am recording I unload the file and make sure the positions of the player that is not loaded are not updating. void fmodApp::recordingStart( int recordingId ){ if (recording[recordingId]==false) { setupHold[recordingId]=true; //this stops the position updating cout<<"Start recording Channel " + ofToString(recordingId+1)+" setup hold is true \n"; pt=getDateName() +".wav"; player[recordingId].stop(); player[recordingId].unloadSound(); audioRecorder.setup(pt); audioRecorder.setFormat(SF_FORMAT_WAV | SF_FORMAT_PCM_16); recording[recordingId]=true; //this starts the libSndFIleRecorder } else { cout<<"Channel" + ofToString(recordingId+1)+" is already recording \n"; } } And I stop the recording like this. void fmodApp::recordingEnd( int recordingId ){ if (recording[recordingId]=true) { recording[recordingId]=false; cout<<"Stop recording" + ofToString(recordingId+1)+" \n"; audioRecorder.finalize(); audioRecorder.close(); player[recordingId].loadSound(pt); setupHold[recordingId]=false; channelHasFile[recordingId]=true; cout<< "File recorded channel " + ofToString(recordingId+1) + " file is called " + pt + "\n"; } else { cout << "Sorry track" + ofToString(recordingId+1) + "is not recording"; } } I am careful not to interrupt the updating process but I cannot see where I am going wrong. Many Thanks

    Read the article

  • problem in displays data in one page

    - by user318068
    hi ,,,,, I have a problem in the following code ... The following code works as follows displays the invites for each member so that if he had five invite from supposed to be displayed all on one page But before you code that does not function Proper image is the only display one invite on the page and until the approval or rejection of the invitation displays the invite the other .... But this is not my want to offer all on one page I wish I could solve the problem and I can view all calls in one page I think that the problem is in the order code I think that the problem is in the order code my code : <?php session_start(); if (!isset($_SESSION['user_id'])) { header("Location: login.php"); } $id=$_SESSION['user_id']; ?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Untitled Document</title> </head> <body> <center> <?php include("connect.php"); $sql =mysql_query("select * from ninvite where recieverMemberID ='$id' and viwed= '0'"); $num =mysql_num_rows($sql); echo $num ; if ($num>0) { while($row=mysql_fetch_array($sql)) { $sender=$row['SenderMemberID']; $room=$row['RoomID']; $sql =mysql_query("select MemberName from members where MemberID ='$sender' "); $sql1 =mysql_query("select RoomName from rooms where RoomID ='$room' "); while($row=mysql_fetch_array($sql)) {$mem =$row['MemberName']; } while($rows=mysql_fetch_array($sql1)) { $Ro =$rows['RoomName']; ?> <form action="join.php" method="post"> <label> </label> <br/> <label> <?php echo " you have invite from $mem to join $Ro"; ?> </label> <br/><br/> <label>accept</label> <input name="radio1" type="radio" value="accpet" /> <label>reject</label> <input name="radio1" type="radio" value="Reject" /><br/> <input type="submit" name="submit" value="done" /> </form> <?php } } } ?> </center> </body> </html> thanks alot. my SQl -- phpMyAdmin SQL Dump -- version 3.2.4 -- http://www.phpmyadmin.net -- Host: localhost -- Generation Time: May 07, 2010 at 12:50 ? -- Server version: 5.1.41 -- PHP Version: 5.3.1 SET SQL_MODE="NO_AUTO_VALUE_ON_ZERO"; /*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT /; /!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS /; /!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION /; /!40101 SET NAMES utf8 */; -- -- Database: tr -- -- Table structure for table joinroom CREATE TABLE IF NOT EXISTS joinroom ( MemberID int(10) NOT NULL, RoomID int(10) NOT NULL, PRIMARY KEY (MemberID,RoomID) ) ENGINE=MyISAM DEFAULT CHARSET=latin1; -- -- Dumping data for table joinroom INSERT INTO joinroom (MemberID, RoomID) VALUES (28, 1); -- -- Table structure for table members CREATE TABLE IF NOT EXISTS members ( MemberID int(10) unsigned NOT NULL AUTO_INCREMENT, MemberName varchar(20) CHARACTER SET utf8 COLLATE utf8_bin NOT NULL, MemberPass varchar(10) CHARACTER SET utf8 COLLATE utf8_bin NOT NULL, MemberEmail varchar(30) CHARACTER SET utf8 COLLATE utf8_bin NOT NULL, MemberLocation text CHARACTER SET utf8 COLLATE utf8_bin NOT NULL, MemberImg text CHARACTER SET utf8 COLLATE utf8_bin NOT NULL, PRIMARY KEY (MemberID) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=34 ; -- -- Dumping data for table members INSERT INTO members (MemberID, MemberName, MemberPass, MemberEmail, MemberLocation, MemberImg) VALUES (28, 'marwa', '1234', '[email protected]', 'mmmmmm', 'dddddddddd'), (29, 'nora', '1234', '[email protected]', 'fffffffffffgg', 'gggggggggggggg'), (30, 'soso', '1234', '[email protected]', 'ffffffff', 'kkkkkkkkkkkkkkkkkk'), (31, 'gege', '1234', '[email protected]', 'kkkkkkkkkkkkkkkk', 'uuuuuuuuuuuuuuuuu'), (32, 'nono', '1234', '[email protected]', 'ggggggggggggaaaaa', 'aaaaaaaaaaaaaaa'), (33, 'nda', '1234', '[email protected]', 'kkkkkkkkkkkkkkkk', 'ooooooooooooooo'); -- -- Table structure for table ninvite CREATE TABLE IF NOT EXISTS ninvite ( SenderMemberID int(11) NOT NULL AUTO_INCREMENT, recieverMemberID varchar(30) NOT NULL, RoomID int(11) NOT NULL, viwed int(11) NOT NULL, PRIMARY KEY (SenderMemberID,recieverMemberID,RoomID) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 AUTO_INCREMENT=33 ; -- -- Dumping data for table ninvite INSERT INTO ninvite (SenderMemberID, recieverMemberID, RoomID, viwed) VALUES (28, '33', 1, 0), (28, '32', 1, 0), (28, '31', 1, 0); /*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT /; /!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS /; /!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */;

    Read the article

  • Polygonal Triangulation - algorithm with O(n log n) complexity

    - by Arthur Wulf White
    I wish to triangulate a polygon I only have the outline of (p0, p1, p2 ... pn) like described in this question: polygon triangulation algorithm and this webpage: http://cgm.cs.mcgill.ca/~godfried/teaching/cg-projects/97/Ian/algorithm2.html I do not wish to learn the subject and have a deep understanding of it at the moment. I only want to see an effective algorithm that can be used out of the box. The one described in the site seems to be of somewhat high complexity O(n) for finding one ear. I heard this could be done in O(n log n) time. Is there any well known easy to use algorithm that I can translate port to use in my engine that runs with somewhat reasonable complexity? The reason I need to triangulate is that I wish to feel out a 2d-outline and render it 3d. Much like we fill out a 2d-outline in paint. I could use sprites. This would not serve cause I am planning to play with the resulting model on the z-axis, giving it different heights in the different areas. I would love to try the books that were mentioned, although I suspect that is not the answer most readers are hoping for when they read this Q & A format. Mostly I like to see a code snippet I can cut and paste with some modifications and start running.

    Read the article

  • How do I draw an OpenGL point sprite using libgdx for Android?

    - by nbolton
    Here's a few snippets of what I have so far... void create() { renderer = new ImmediateModeRenderer(); tiles = Gdx.graphics.newTexture( Gdx.files.getFileHandle("res/tiles2.png", FileType.Internal), TextureFilter.MipMap, TextureFilter.Linear, TextureWrap.ClampToEdge, TextureWrap.ClampToEdge); } void render() { Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); Gdx.gl.glClearColor(0.6f, 0.7f, 0.9f, 1); } void renderSprite() { int handle = tiles.getTextureObjectHandle(); Gdx.gl.glBindTexture(GL.GL_TEXTURE_2D, handle); Gdx.gl.glEnable(GL.GL_POINT_SPRITE); Gdx.gl11.glTexEnvi(GL.GL_POINT_SPRITE, GL.GL_COORD_REPLACE, GL.GL_TRUE); renderer.begin(GL.GL_POINTS); renderer.vertex(pos.x, pos.y, pos.z); renderer.end(); } create() is called once when the program starts, and renderSprites() is called for each sprite (so, pos is unique to each sprite) where the sprites are arranged in a sort-of 3D cube. Unfortunately though, this just renders a few white dots... I suppose that the texture isn't being bound which is why I'm getting white dots. Also, when I draw my sprites on anything other than 0 z-axis, they do not appear -- I read that I need to crease my zfar and znear, but I have no idea how to do this using libgdx (perhaps it's because I'm using ortho projection? What do I use instead?). I know that the texture is usable, since I was able to render it using a SpriteBatch, but I guess I'm not using it properly with OpenGL.

    Read the article

  • Confusion for mime files: magic, magic.mgc, magic.mime

    - by Florence Foo
    I'm using Ubuntu. I'm trying to use ruby gem 'shared-mime-info' for an application I'm writing. I understand that magic.mgc is a compiled version of magic file which has magic number definitions for the different file types. BUT I don't understand why is it /usr/share/mime/magic is in binary format instead of just normal text file with each parameters separated by white space like everywhere else I'm finding on the internet when it's referencing this file? The /usr/share/mime/magic has the word 'MIME-Magic' at the beginning of the file and prioritize the rest of the stuff like. So it doesn't look like magic.mgc at all. [100:application/vnd.scribus] >1=^@^KSCRIBUSUTF8 [90:application/vnd.stardivision.writer] >2089=^@ shared-mime-info seems to want a magic file in the binary non compiled format as above and I wanted to add definition for DOCX but how does one update or generate this file without using a hex editor? There is a reference to the magic file I found at: http://standards.freedesktop.org/shared-mime-info-spec/shared-mime-info-spec-latest.html And it mention this file is updated with update-mime-database but what if I just want to add some new entry to it. hex editor? Anyway I ended up using hexer to make a new magic file in ~/.local/share/mime/ with only the entry I wanted to add and the MIME-Magic header. Seems to work (assuming I will ever deal with docx for now). 00000000: 4d 49 4d 45 2d 4d 61 67 69 63 00 0a 5b 36 30 3a MIME-Magic..[60: 00000010: 61 70 70 6c 69 63 61 74 69 6f 6e 2f 76 6e 64 2e application/vnd. 00000020: 6f 70 65 6e 78 6d 6c 66 6f 72 6d 61 74 73 2d 6f openxmlformats-o 00000030: 66 66 69 63 65 64 6f 63 75 6d 65 6e 74 2e 77 6f fficedocument.wo 00000040: 72 64 70 72 6f 63 65 73 73 69 6e 67 6d 6c 2e 64 rdprocessingml.d 00000050: 6f 63 75 6d 65 6e 74 5d 0a 3e 30 3d 00 08 50 4b ocument].>0=..PK 00000060: 03 04 14 00 06 00 0a -- -- -- -- -- -- -- -- -- .......---------

    Read the article

  • OpenGL 2 on Android: native window

    - by ThreaderSlash
    According to OGLES specification, we have the following definition: EGLSurface eglCreateWindowSurface(EGLDisplay display, EGLConfig config, NativeWindowType native_window, EGLint const * attrib_list) More details, here: http://www.khronos.org/opengles/documentation/opengles1_0/html/eglCreateWindowSurface.html And also by definition: int32_t ANativeWindow_setBuffersGeometry(ANativeWindow* window, int32_t width, int32_t height, int32_t format); More details, here: http://mobilepearls.com/labs/native-android-api I am running Android Native App on OGLES 2 and debugging it in a Samsung Nexus device. For setting up the 3D scene graph environment, the following variables are defined: struct android_app { ... ANativeWindow* window; }; android_app* mApplication; ... mApplication=&pApplication; And to initialize the App, we run the commands in the code: ANativeWindow_setBuffersGeometry(mApplication->window, 0, 0, lFormat); mSurface = eglCreateWindowSurface(mDisplay, lConfig, mApplication->window, NULL); Funny to say is that, the command ANativeWindow_setBuffersGeometry behaves as expected and works fine according to its definition, accepting all the parameters sent to it. But the eglCreateWindowSurface does no accept the parameter mApplication-window, as it should accept according to its definition. Instead, it looks for the following input: EGLNativeWindowType hWnd; mSurface = eglCreateWindowSurface(mDisplay,lConfig,hWnd,NULL); As an alternative, I considered to use instead: NativeWindowType hWnd=android_createDisplaySurface(); But debugger says: Function 'android_createDisplaySurface' could not be resolved Can someone tell if there is a way to convert mApplication-window? In a way that the data from the android_app get accepted to the window surface?

    Read the article

  • Ubuntu 12.04.1 Radeon 9550 stuck with 640x480, works in Geexbox

    - by Betty
    I am a complete new user trying to set up Ubuntu on an old desktop. It has an AGP Radeon 9550 graphics card. I am running Ubuntu from a USB drive with persistence as the PC currently has no hard drive I seem to be stuck in 640*480 mode. The desktop itself is larger, but the monitor display is stuck on 640*480. In SettingsDisplays, only the 640*480 option is available. What I have found out so far: The proprietary ati drivers no longer support my card. If 3D isn't an issue (it's not) the open source driver should be fine. This should be installed by default so in theory I am using it already xserver-xconf/pci/*.ids doesn't show any entries for the card's PCI id. hardware additional drivers show no proprietary drivers I tried the booting into the current version of Geexbox from a USB stick and this set the resolution correctly by default so I know it can be done, but I know no idea how. How can I tell what driver the card is using, and how can I get the higher resolutions back?

    Read the article

  • New Walkthrough Capability in AutoVue 20

    - by warren.baird
    New in AutoVue 20 is the capability to view a 3D model of a building from the inside - this is a very powerful tool for anyone who needs to work with models of plants, refineries, or other buildings. All of the standard AutoVue functionality is available, so you can click on any part of the building to get attribute data, manipulate the view, do measurement, etc. For example, in the image below we've made the Architectural model (Walls, Floors, etc.) transparent, but left the electrical and mechanical models opaque, so it's easy to see where the wires and piping run behind the walls. Additionally you can bring together different files and different types of files, using our digital mockup capability - in the image below the heating and air conditioning sytem on the left came from one file, and the electrical box on the right came from another wile, and the model of the room came from yet a third file, but with everything brought together into AutoVue you can do things like use our measurement capability to ensure there's enough space to get maintenance equipment down the hallway, before the building is even built. For more information about Walkthrough, you can view a video demo at http://download.oracle.com/autovue/3D_walkthrough_movie.wmv We're very excited about this new capability - do you think this will be useful for you in your work with AutoVue? Let us know!

    Read the article

  • Unity stuck in 2D mode, Nvidia Quadro graphics "unknown", Nvidia-Current active but not in use

    - by Jordan Lund
    I've seen this problem reported under several questions, but I haven't been able to resolve any of it so I thought I'd bring it all in under one umbrella. I started a new job and was given a Dell Precision M6400 laptop with Nvidia Quadro FX 2700M graphics card. It had a previous version of Ubuntu on it, but nobody had any passwords for it so I wiped the drive and did a fresh install of 11.10 from scratch. I didn't do any updates during installation, preferring to do them after boot. Updates ran fine and the system works... except Unity is in 2D mode. System Settings - Additional Drivers shows that Nvidia-Current is active but not in use. System Settings - System Info shows Graphics Driver Unknown, Experience Standard Nvidia X Server Settings is installed and working, re-writing the xorg.conf did nothing. /usr/lib/nux/unity_support_test -p OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: Quadro FX 2700M/PCI/SSE2 OpenGL version string: 3.3.0 NVIDIA 285.05.09 Not software rendered: yes Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: yes One suggestion was to do a sudo apt-get --purge remove nvidia* and that resulted in a scrambled screen on boot and a non-bootable installation. Pressing the Delete key on boot allowed me to access the recovery console and do a sudo apt-get install nvidia-current, which brought me back to a working, bootable system. Another suggestion was to edit /etc/default/grub and change the line reading "GRUB_CMDLINE_LINUX_DEFAULT="quiet splash" to read "GRUB_CMDLINE_LINUX_DEFAULT="quiet splash vmalloc=192MB" thus allocating more video RAM. I did that, followed by a sudo update-grub and a re-boot. No change. Created a brand new standard user and logged on with that account, no change.

    Read the article

  • Texture switching with a entity system

    - by GameDev-er
    I'm using thinking of using an entity system in my game. So far I've been using Artemis with success. However, I have a question about texture switching. I read that switching textures too often is bad. So I load all the textures when the game loads like so: import org.newdawn.slick.opengl.TextureLoader; ... public HashMap<String, Texture> Textures; ... Then for each texture I do this: Texture tex = TextureLoader.getTexture("PNG", this.getClass().getResourceAsStream(texturePath)); Textures.put(textureName, tex); Then when drawing entities I do this: drawEntity() { glBindTexture(GL_TEXTURE_2D, Textures.get(entityTexture).getTextureID()); ... } Say I have 50 entities, using 10 different 3D models, each with their own texture. When the drawEntity system runs, it doesn't group by which entities use which texture. So I could be switching textures before drawing each entity! Is there a more efficient way to switch textures between entities? Or is glBindTexture() a good option?

    Read the article

  • CodePlex Daily Summary for Friday, July 19, 2013

    CodePlex Daily Summary for Friday, July 19, 2013Popular ReleasesuComponents: uComponents v5.5.0: Following on from our 101355 release, we bring you... v5.5.0! Resolved issues The following issues have been resolved in 5.5.0: 14634 14848 DataType Grid 14840 14842 14845 UpgradingThe best way to upgrade uComponents is to re-install via Umbraco's back-office package installer, (either from the package repository or a local package upload). Do not uninstall an existing uComponents package, as this may lead to data loss! Umbraco compatibilityThis release is compatible with Umbraco 4...51Degrees.mobi - Mobile Device Detection and Redirection: 2.1.19.4: One Click Install from NuGet This release introduces the 51Degrees.mobi IIS Vary Header Fix. When Compression and Caching is used in IIS, the Vary header is overwritten, making intelligent caching with dynamic content impossible. Find out more about installing the Vary Header fix. Changes to Version 2.1.19.4Handlers now have a ‘Count’ property. This is an integer value that shows how many devices in the dataset that use that handler. Provider.cs -> GetDeviceInfoByID to address a problem w...SalarDbCodeGenerator: SalarDbCodeGenerator v2.1.2013.0719: Version 2.1.2013.0719 2013/7/19 Pattern Changes: * DapperContext pattern is added. * All patterns are updated to work with one-to-one relations. Changes: * One-to-one relation is supported. * Minor bug fixes.Scryber PDF Generation: Scryber.Installer.v0.8.3: This one has tables! A significant update to the scryber library, with the inclusion of tables. There is no column span, or row span, and nested tables are not fully supported. But - they overflow nicely and are well styled. And they can be data bound. Other updates The Link element has inner components directly as a child, rather than in a Content element. The existing files will still continue to work, but are invalid wrt the schema. Databinding is now supported at the document level, r...Player Framework by Microsoft: Player Framework for Windows and WP (v1.3 beta 2): Includes all changes in v1.3 beta 1 Additional support for Windows 8.1 Preview New API (JS): addTextTrack New API (JS): msKeys New API (JS): msPlayToPreferredSourceUri New API (JS): msSetMediaKeys New API (JS): onmsneedkey New API (Xaml): SetMediaStreamSource method New API (Xaml): Stretch property New API (Xaml): StretchChanged event New API (Xaml): AreTransportControlsEnabled property New API (Xaml): IsFullWindow property New API (Xaml): PlayToPreferredSourceUri proper...Outlook 2013 Add-In: Multiple Calendars: As per popular request, this new version includes: - Support for multiple calendars. This can be enabled in the configuration by choosing which ones to show/hide appointments from. In some cases (public folders) it may time out and crash, and so far it only supports "My Calendars", so not shared ones yet. Also they're currently shown in the same font/color so there are no confusions with color categories, but please drop me a line on any suggestions you'd like to see implemented. - Added fri...GoAgent GUI: GoAgent GUI 1.2.0 ???: *???????,??????????????,?????????????? ????????* ????????(Beta) Beta????:https://goagent.codeplex.com/workitem/list/basic ??????:uygw@outlook.com ????:https://goagent.codeplex.com/documentation ?????????????????。Circuit Diagram: Circuit Diagram 2.0 Beta 2: New in this release: Show grid in editor Cut/copy/paste support Bug fixesAscend 3D: Ascend (2013-07-17): Ascend 2.1 Animation bugfixes and speed/robustness improvements Added compatibility for multiple top-level bones on armatures Ascend Blender Exporter 2.1 Removed need to create parent-child relationship between armature and skinning mesh Added support for exporting multiple top-level bones on armatures AscendViewer 1.0.4 Updated to use latest version of Ascend libraryCommunity TFS Build Extensions: July 2013: The July 2013 release contains VS2010 Activities(target .NET 4.0) VS2012 Activities (target .NET 4.5) VS2013 Activities (target .NET 4.5.1) Community TFS Build Manager VS2012 The Community TFS Build Manager can also be found in the Visual Studio Gallery here where updates will first become available. A version supporting VS2010 is also available in the Gallery here.smoketestgit1: new release: Wiki Markup Guide bold italics underline Heading 1 Heading 2 Bullet List Bullet List 2 Number List Number List 2 http://www.example.com Do not apply formattingsmoketesthg: new release: Wiki Markup Guide bold italics underline Heading 1 Heading 2 Bullet List Bullet List 2 Number List Number List 2 http://www.example.com Do not apply formattingsmoketesttfs: new release: Wiki Markup Guide bold italics underline Heading 1 Heading 2 Bullet List Bullet List 2 Number List Number List 2 http://www.example.com Do not apply formattingdatajs - JavaScript Library for data-centric web applications: datajs version 1.1.1: datajs is a cross-browser and UI agnostic JavaScript library that enables data-centric web applications with the following features: OData client that enables CRUD operations including batching and metadata support using both ATOM and JSON payloads. Single store abstraction that provides a common API on top of HTML5 local storage technologies. Data cache component that allows reading data ranges from a collection and storing them locally to reduce the number of network requests. Changes ...Orchard Project: Orchard 1.7 RC: Planning releasedTerminals: Version 3.1 - Release: Changes since version 3.0:15992 Unified usage of icons in user interface Added context menu in Organize favorites grid Fixed:34219 34210 34223 33981 34209 Install notes:No changes in database (use database from release 3.0) No upgrade of configuration, passwords, credentials or favorites See also upgrade notes for release 3.0Media Companion: Media Companion MC3.573b: XBMC Link - Let MC update your XBMC Library Fixes in place, Enjoy the XBMC Link function Well, Phil's been busy in the background, and come up with a Great new feature for Media Companion. Currently only implemented for movies. Once we're happy that's working with no issues, we'll extend the functionality to include TV shows. All the help for this is build into the application. Go to General Preferences - XBMC Link for details. Help us make it better* Currently only tested on local and ...Wsus Package Publisher: Release v1.2.1307.15: Fix a bug where WPP crash if 'ShowPendingUpdates' is start with wrong credentials. Fix a bug where WPP crash if ArrivalDateAfter and ArrivalDateBefore is equal in the ComputerView. Add a filter in the ComputerView. (Thanks to NorbertFe for this feature request) Add an option, when right-clicking on a computer, you can ask for display the current logon user of the remote computer. Add an option in settings to choose if WPP ping remote computers using IPv4, IPv6 or IPv6 and, if fail, IP...Lab Of Things: vBeta1: Initial release of LoTVidCoder: 1.4.23: New in 1.4.23 Added French translation. Fixed non-x264 video encoders not sticking in video tab. New in 1.4 Updated HandBrake core to 0.9.9 Blu-ray subtitle (PGS) support Additional framerates: 30, 50, 59.94, 60 Additional sample rates: 8, 11.025, 12 and 16 kHz Additional higher bitrates for audio Same as Source Constant Framerate 24-bit FLAC encoding Added Windows Phone 8 and Apple TV 3 presets Introduced process isolation for encodes. Now if HandBrake crashes, VidCoder will ...New Projects[C#]A Complete MySQL Manager Project: An open-source MySQL database manager oriented to multi-threading environments, supporting to create an entire database from scratch and edit it.bCal Javascript Calendar Generator: Using this simple javascript library, you can create simple navigable calendars in your website with just one line of user code.Better Network: Tools to delete network profile and network lists in Windows 8.C# Intellisense for Notepad++: 'CS-Script Intellisense' is a real C# intellisense solution based on CS-Script and ICSharpCode.NRefactory/Mono.Cecil.DARF: Dynamic Application Runtime Framework: A set of tools and libraries which help software developers create fully distributed and component-based applications. FeiXinV5: Just TestFollower Catcher: Game made for the 2012 Windows 8 Megathon. Second place in Madrid's local competition.MeeOS .NET: El primer sistema operativo GNU GPL en español.Music Vault: Music Vault is program to store your favorite music in one place, you can in any time move all your music library by moving only one file.MVC uTorrent: This is an ASP.NET MVC uTorrent front end, that utilises the uTorrent API. The main features: - Single page application - Can be hosted in IISMyTaskManager: This project Related to distribute the task to log in users OO2RDF: OO2RDF is a framework for data triplification. P(y)rotein Subcellular Location Image Database: A library that allows communication with an OMERO database, an open-source software for storage and manipulation of biological images.PE Toolbox: PE Toolbox ? ????? ?? ???????????, ????? ??????? ??? ??????????? ?? ?????. ???? ????? ??????????? ???????: - PE IFE (Importing from Excel) PeGscan: *PeGscan*ScriptZilla: ScriptZilla is an Free Editor for Windows with more Than 23 Languages.Sharepoint : Reconciliate SSRS Reports and Datasets with datasources Powershell: Powershell to link datasources to SSRS reports and datasetsSync-Moped: The idea behind the "Sync-Moped" is to synchronize two directories with backup functionality.System.Time: System.Time provides a type for .NET that allows the managing of a time in System.String, System.DateTime and System.TimeSpan form at the same time.Text Analytics: Project summary will be added later.Tibia Universal MC .NET: This tool was written as an attempt to port the [url:http://code.google.com/p/xenomc/] to the .NET Framework.VRFramework: VR Framework is a system for creating a virtual reality games using your PC, and Android smart phone, and Unity 3D.

    Read the article

  • How to advertise (free) software?

    - by nebukadnezzar
    I'm not sure if this fits on SO, but other SE sites don't seem to fit either, so I understand when this question gets moved, Although I'd like to avoid getting it closed due to being offtopics, since I think that this question might fit, considering this part of the FAQ: Stack Overflow is for professional and enthusiast programmers, ... covers … a specific programming problem ... matters that are unique to the programming profession Sorry for the lengthy Introduction, though. When Software is advertised, it is usually Software for one (or more) specific purpose, such as: Mozilla Firefox - A Web Browser Ubuntu - An Operating System Python - A Programming Language Visual Studio - A Development Studio ... And so on. But when writing Libraries, that is, Software that doesn't necessarily serve one specific purpose, but instead multiple purposes, which are usually supposed to be used inside an application, such as: Irrlicht - A 3D Engine Qt - An Application Framework I'm a developer of the latter kind of Software, and I naturally want to advertise my Software. It's not commercial Software; It's not GPL either. It's completely free (Licensed under the MIT License :-)). I naturally host my stuff at github, which technically makes it very easy to access the software, and I thought that these might be possible options, although I have no experience with them: Submit the Software to Freshmeat, and hope for the best Submit the Software to Sourceforge, and hope someone accidently stumbles over it Write spammails, and get death threats via Mail ... But something tells me that these methods are probably not the best Methods. So, my final question would be, How does the Average Joe Hobby Programmer advertise his/her Software Library? Yes, I know this question is probably getting closed due to being Offtopic on SO. But maybe a move might be better instead.

    Read the article

  • Problems Running GTA San Anread under wine

    - by Samyon Sahnovitch
    Although I can actually run San Andreas under wine first of all this is the menu: Well when I press the first menu item, I can play but there are some weird "bugs" with the graphics. The sky turns black, some 3d figures appearing on the screen etc. + the game is very slow. Intel built in graphic card so drivers are built in as well. When I run it on Windows - same computer everything works fine. Output from lspci if it will help. 00:00.0 Host bridge: Intel Corporation Mobile 4 Series Chipset Memory Controller Hub (rev 07) 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) 00:02.1 Display controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) 00:1a.0 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #4 (rev 03) 00:1a.1 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #5 (rev 03) 00:1a.7 USB controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #2 (rev 03) 00:1b.0 Audio device: Intel Corporation 82801I (ICH9 Family) HD Audio Controller (rev 03) 00:1c.0 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 1 (rev 03) 00:1c.1 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 2 (rev 03) 00:1d.0 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #1 (rev 03) 00:1d.1 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #2 (rev 03) 00:1d.2 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #3 (rev 03) 00:1d.3 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #6 (rev 03) 00:1d.7 USB controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #1 (rev 03) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev 93) 00:1f.0 ISA bridge: Intel Corporation ICH9M LPC Interface Controller (rev 03) 00:1f.2 SATA controller: Intel Corporation 82801IBM/IEM (ICH9M/ICH9M-E) 4 port SATA Controller [AHCI mode] (rev 03) 00:1f.3 SMBus: Intel Corporation 82801I (ICH9 Family) SMBus Controller (rev 03) 00:1f.6 Signal processing controller: Intel Corporation 82801I (ICH9 Family) Thermal Subsystem (rev 03) 02:00.0 Network controller: Atheros Communications Inc. AR9285 Wireless Network Adapter (PCI-Express) (rev 01) 03:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8101E/RTL8102E PCI Express Fast Ethernet controller (rev 02)

    Read the article

  • Alice In Wonderland: Good, but not Great

    - by Theo Moore
    We went to see Alice In Wonderland today. We both like Tim Burton a lot (the stranger the better) and like Johnny Depp very well also. After seeing all the previews and such, we were fired up to see this film. Honestly, I thought it was good but not great. I was prepared to be wow-ed, but I wasn't. Perhaps I expected too much. I did like it, but I'll not own it nor would I expect to see it again...unless someone I know decides they want to see it. I was about to say something to reassure you that I wasn't going to provide any spoilers but two things occurred to me: one, I never give spoilers and two, why worry about spoilers for a film that so closely follows a book? My comments about the film are hard to describe, but the basic gist is that it doesn't really feel like it..."works" to me. I can't get any more specific than that, much as I'd like to do so. Something about it seems sort of disjointed and not in that Alice way you'd expect. My only specific comment is that I didn't like the actor who plays Alice very well. She was very flat and just didn't sell he character to me. She seemed a bit, well, plastic. Depp was as good as you'd expect him to be, I am happy to say. Obviously Lewis Carroll couldn't have imagined this made into film, but I can't help thinking that he'd see this and say that Depp was the perfect Mad Hatter. So, I'd definitely recommend seeing it (we saw it in 3D which was cool, but not really necessary) at least once, but don't be surprised if you're kinda meh afterwards.

    Read the article

  • OpenGL ES 2 shaders for drawing buildings and roads like Google Maps does

    - by Pris
    I'm trying to create a shader that'll give me an effect similar to what buildings and roads look like on 3D Google Maps. You can see the effect interactively if you enable WebGL at maps.google.com, and I also found a couple of screenshots that illustrate what I'm trying to achieve: Thing I noticed: There's some kind of transparency thing going on with the roads/ground and the buildings, but not between the buildings themselves. It might be that they're rendering the ground and roads after the buildings with the right blend functions to achieve that effect. If you look closely, you'll see parts of the building profiles have an outline. The roads also have nice clean outlines. There are a lot of techniques for outlining things with shaders... but I'm curious to find out what might have been used in this case considering mobile hardware and a large number of entities with outlines (roads and buildings) I'm assuming that for the lighting, some sort of simple diffuse per-vertex shader is being used for the buildings though I could be wrong. I'm especially curious about the 'look' they achieved with buildings (clean, precise outlines/shading). It reminds me a little of what you'd see when designing stuff with CAD applications like SolidWorks: I'd appreciate any advice on achieving this kind of look with ES 2 shaders.

    Read the article

< Previous Page | 289 290 291 292 293 294 295 296 297 298 299 300  | Next Page >