Search Results

Search found 13347 results on 534 pages for 'embedded device'.

Page 293/534 | < Previous Page | 289 290 291 292 293 294 295 296 297 298 299 300  | Next Page >

  • How to boot Ubuntu 12.04-64bit from a USB from Compaq CQ58

    - by user208092
    I try to boot Ubuntu 12.04, 64-bit on my Compaq CQ58 laptop from a USB but it is not working. I've correctly installed the Ubuntu on my pen drive following the instructions on Ubuntu website. (http://www.ubuntu.com/download/desktop/create-a-usb-stick-on-windows) These are my BIOS settings: Post Hotkey Delay (sec) <0 CD-ROM Boot Internal Network Adapter Boot Network Boot Protocol Legacy Support Secure Boot Platform Key Enrolled Pending Action None Clear All Secure Boot UEFI Boot Order: USB Diskette on Key/USB Hard Disk OS Boot Manager Internal CD/DVD ROM Drive ! Network Adapter With these settings when i restart my computer what shows up is: Boot Device Not Found. This is what I get on the Boot Manager: Boot Option Menu OS boot Manager Boot From EFI File (Arrow Up) and (Arrow Down) to change option, ENTER to select an option. Press F10 to BIOS Setup Options, ESC to exit. PLEASE HELP... P.S. My laptop has windows 8

    Read the article

  • How to mount an external Soundcard during startup?

    - by Moe
    I have an external sound card (Soundblaster XFi HD) connected to my Ubuntu 12.04 32-bit. that won't show up automatically after booting. After each boot process I need to plug the card out of the USB port and reconnect it, then it is found by the system and automatically used. I would like to either have it connected automatically during the boot process or at least have a little script or something which I can use after booting so that I don't have to manually plug the device off and on. Please note that I'm a total noob. If you don't mind please tell me the procedure step by step. Also, if I need to get some information via the terminal I'd need to be told the precise command to get it.

    Read the article

  • The Best Websites for Downloading Cool Wallpapers

    - by Lori Kaufman
    Getting bored with your desktop wallpaper or the wallpaper on your mobile device? Because we use our PCs and mobile devices so much, it’s nice to have a choice of cool backgrounds to look at. We’ve collected links to some sites where you can download wallpapers for your PC or your phone. Not all the wallpapers are free, but there are plenty of free ones to provide a variety of cool backgrounds. HTG Explains: What is the Windows Page File and Should You Disable It? How To Get a Better Wireless Signal and Reduce Wireless Network Interference How To Troubleshoot Internet Connection Problems

    Read the article

  • Play PlayStation Games on a Rooted Nook Simple Touch

    - by Jason Fitzpatrick
    Just when you feel like you’ve seen it all, some guy comes along and shows you how he can play original PlayStation games on his ebook reader. Check out the video to see the surprisingly full-speed–albeit black and white–graphics in action. The secret sauce in Sean’s cool setup? He’s rooted the device and installed Free PlayStation Emulator (FPSE) on it–along with the NoRefresh hack–to enjoy touch-screen controls and PS emulation. The whole thing is shockingly smooth; once you get past the choppy intro videos, the games run at full speed. [via Hack A Day] HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows? Java is Insecure and Awful, It’s Time to Disable It, and Here’s How What Are the Windows A: and B: Drives Used For?

    Read the article

  • Anti-aliasing works for debug runtime but not retail runtime

    - by DeadMG
    I'm experimenting with setting various graphical settings in my Direct3D9 application, and I'm currently facing a curious problem with anti-aliasing. When running under the debug runtime, AA works as expected, and I don't have any errors or warnings. But when running under the retail runtime, the image isn't anti-aliased at all. I don't get any errors, the device creates and executes just fine. As I honestly have little idea where the problem is, I will simply give a relatively high-level overview of the architecture involved, rather than specific problematic code. Simply put, I render my 3D content to a texture, which I then render to the back buffer. Any suggestions as to where to look?

    Read the article

  • Driver error when using multiple shaders

    - by Jinxi
    I'm using 3 different shaders: a tessellation shader to use the tessellation feature of DirectX11 :) a regular shader to show how it would look without tessellation and a text shader to display debug-info such as FPS, model count etc. All of these shaders are initialized at the beginning. Using the keyboard, I can switch between the tessellation shader and regular shader to render the scene. Additionally, I also want to be able toggle the display of debug-info using the text shader. Since implementing the tessellation shader the text shader doesn't work anymore. When I activate the DebugText (rendered using the text-shader) my screens go black for a while, and Windows displays the following message: Display Driver stopped responding and has recovered This happens with either of the two shaders used to render the scene. Additionally: I can start the application using the regular shader to render the scene and then switch to the tessellation shader. If I try to switch back to the regular shader I get the same error as with the text shader. What am I doing wrong when switching between shaders? What am I doing wrong when displaying text at the same time? What file can I post to help you help me? :) thx P.S. I already checked if my keyinputs interrupt at the wrong time (during render or so..), but that seems to be ok Testing Procedure Regular Shader without text shader Add text shader to Regular Shader by keyinput (works now, I built the text shader back to only vertex and pixel shader) (somthing with the z buffer is stil wrong...) Remove text shader, then change shader to Tessellation Shader by key input Then if I add the Text Shader or switch back to the Regular Shader Switching/Render Shader Here the code snipet from the Renderer.cpp where I choose the Shader according to the boolean "m_useTessellationShader": if(m_useTessellationShader) { // Render the model using the tesselation shader ecResult = m_ShaderManager->renderTessellationShader(m_D3D->getDeviceContext(), meshes[lod_level]->getIndexCount(), worldMatrix, viewMatrix, projectionMatrix, textures, texturecount, m_Light->getDirection(), m_Light->getAmbientColor(), m_Light->getDiffuseColor(), (D3DXVECTOR3)m_Camera->getPosition(), TESSELLATION_AMOUNT); } else { // todo: loaded model depends on distance to camera // Render the model using the light shader. ecResult = m_ShaderManager->renderShader(m_D3D->getDeviceContext(), meshes[lod_level]->getIndexCount(), lod_level, textures, texturecount, m_Light->getDirection(), m_Light->getAmbientColor(), m_Light->getDiffuseColor(), worldMatrix, viewMatrix, projectionMatrix); } And here the code snipet from the Mesh.cpp where I choose the Typology according to the boolean "useTessellationShader": // RenderBuffers is called from the Render function. The purpose of this function is to set the vertex buffer and index buffer as active on the input assembler in the GPU. Once the GPU has an active vertex buffer it can then use the shader to render that buffer. void Mesh::renderBuffers(ID3D11DeviceContext* deviceContext, bool useTessellationShader) { unsigned int stride; unsigned int offset; // Set vertex buffer stride and offset. stride = sizeof(VertexType); offset = 0; // Set the vertex buffer to active in the input assembler so it can be rendered. deviceContext->IASetVertexBuffers(0, 1, &m_vertexBuffer, &stride, &offset); // Set the index buffer to active in the input assembler so it can be rendered. deviceContext->IASetIndexBuffer(m_indexBuffer, DXGI_FORMAT_R32_UINT, 0); // Check which Shader is used to set the appropriate Topology // Set the type of primitive that should be rendered from this vertex buffer, in this case triangles. if(useTessellationShader) { deviceContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST); }else{ deviceContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); } return; } RenderShader Could there be a problem using sometimes only vertex and pixel shader and after switching using vertex, hull, domain and pixel shader? Here a little overview of my architecture: TextClass: uses font.vs and font.ps deviceContext-VSSetShader(m_vertexShader, NULL, 0); deviceContext-PSSetShader(m_pixelShader, NULL, 0); deviceContext-PSSetSamplers(0, 1, &m_sampleState); RegularShader: uses vertex.vs and pixel.ps deviceContext-VSSetShader(m_vertexShader, NULL, 0); deviceContext-PSSetShader(m_pixelShader, NULL, 0); deviceContext-PSSetSamplers(0, 1, &m_sampleState); TessellationShader: uses tessellation.vs, tessellation.hs, tessellation.ds, tessellation.ps deviceContext-VSSetShader(m_vertexShader, NULL, 0); deviceContext-HSSetShader(m_hullShader, NULL, 0); deviceContext-DSSetShader(m_domainShader, NULL, 0); deviceContext-PSSetShader(m_pixelShader, NULL, 0); deviceContext-PSSetSamplers(0, 1, &m_sampleState); ClearState I'd like to switch between 2 shaders and it seems they have different context parameters, right? In clearstate methode it says it resets following params to NULL: I found following in my Direct3D Class: depth-stencil state - m_deviceContext-OMSetDepthStencilState rasterizer state - m_deviceContext-RSSetState(m_rasterState); blend state - m_device-CreateBlendState viewports - m_deviceContext-RSSetViewports(1, &viewport); I found following in every Shader Class: input/output resource slots - deviceContext-PSSetShaderResources shaders - deviceContext-VSSetShader to - deviceContext-PSSetShader input layouts - device-CreateInputLayout sampler state - device-CreateSamplerState These two I didn't understand, where can I find them? predications - ? scissor rectangles - ? Do I need to store them all localy so I can switch between them, because it doesn't feel right to reinitialize the Direct3d and the Shaders by every switch (key input)?!

    Read the article

  • What commands are needed to install Ubuntu Core?

    - by Oxwivi
    Ubuntu Core's wiki page page contains the instructions to install Ubuntu Core on a target media: Uncompress (do not unpack) rootfs Format target media: at least one partition should be ext2, ext3, or ext4 Unpack Ubuntu Core to ext{2,3,4} partition Install boot-loader Install Linux If the Linux kernel requires modules, add these to /lib/modules/$(uname -r) in the ext{2,3,4} file system Boot the target device Install any additional required software using apt-get But what are the specific commands to do the above? The things I'm specifically confused about are: Uncompressing and unpacking, what's the difference and how do I do them? What package should I install if I want the generic kernel provided in regular Ubuntu installation? I won't be installing any drivers or anything related to kernel other than what's provided in the repos, do I need to worry about manually adding kernel modules? PS I would like to request that all the commands used in the installation process be mentioned in the answer, for the benefit of ones who're completely unfamiliar and myself, should I ever forget.

    Read the article

  • Installing on a mac without a CD burner or USB boot

    - by Rafael
    I am new to Ubuntu, i installed it in an old PC and now it works GREAT!!! My Macbook pro has a glitch and refuses to run Mac OS X, so i installed Windows, and i really want Ubuntu since Windows is not for me. Here's the problem(s) my drive only READS DVDs, if i put a blank in it, it will ignore it and my mac has the updated EFI, so no booting from a USB connected device! I also tried Wubi, but then i cant make it a FULL partition and get rid of windows!!! Thank you!

    Read the article

  • Nexus 7 (4.2.2) stuck as read-only on Ubuntu 13.04 (PC)

    - by Dalladubb
    I have a Nexus 7 running the latest Android (4.2.2) that seems to be stuck as read-only. I cannot transfer any files to or from the device though I am free to look through it. Permissions are: View Content: Only Owner Change Content: Nobody Access Content: Nobody And when I try to change the permission I get this error: Operation not supported by backend I'm baffled. This is a stock install of Ubuntu on my PC and the install isn't that old. Am I missing a lib or something? I feel the need to say it works fine on Windows 7. Thanks for looking.

    Read the article

  • Installed Ubuntu 14.04LTS

    - by user291729
    On my laptop which came pre-installed with Windows 8.1. Felt I needed to see the competition for myself to establish which was a better OS. So I followed the channels to dual boot. All seemed fine and I accessed Ubuntu with no issues after selecting this from the menu to select the OS. I should add that the boot method was changed to legacy. However, since using Ubuntu, I no longer have the ability to select the OS. The laptop simply logs straight into Ubuntu. I therefore attempted to access the recovery options, only it appears the Windows 8 bootloader has somehow been corrupted as I am now told to use the Windows 8 recovery disc (which, as this was pre-installed - I do not have). Left with no other alternative, I have scoured these forums without success, and so I am hoping someone in the know (or who has experienced similar) can help. I have tried boot repair again without success. On rebooting I am only presented with a basic splash screen asking me to select Ubuntu, Memtest, Windows 8 Recovery or Windows 8 Bootloader (The bootloaders again require I insert the disc). I have tried Code: cat /boot/grub/grub.cfg df -h sudo fdisk -l cat /proc/partitions # # DO NOT EDIT THIS FILE # # It is automatically generated by grub-mkconfig using templates # from /etc/grub.d and settings from /etc/default/grub # ### BEGIN /etc/grub.d/00_header ### if [ -s $prefix/grubenv ]; then set have_grubenv=true load_env fi if [ "${next_entry}" ] ; then set default="${next_entry}" set next_entry= save_env next_entry set boot_once=true else set default="0" fi if [ x"${feature_menuentry_id}" = xy ]; then menuentry_id_option="--id" else menuentry_id_option="" fi export menuentry_id_option if [ "${prev_saved_entry}" ]; then set saved_entry="${prev_saved_entry}" save_env saved_entry set prev_saved_entry= save_env prev_saved_entry set boot_once=true fi function savedefault { if [ -z "${boot_once}" ]; then saved_entry="${chosen}" save_env saved_entry fi } function recordfail { set recordfail=1 if [ -n "${have_grubenv}" ]; then if [ -z "${boot_once}" ]; then save_env recordfail; fi; fi } function load_video { if [ x$feature_all_video_module = xy ]; then insmod all_video else insmod efi_gop insmod efi_uga insmod ieee1275_fb insmod vbe insmod vga insmod video_bochs insmod video_cirrus fi } if [ x$feature_default_font_path = xy ] ; then font=unicode else insmod part_gpt insmod ext2 set root='hd0,gpt9' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt9 --hint-efi=hd0,gpt9 --hint-baremetal=ahci0,gpt9 d2f10f36-e3bb-4d83-a9b8-5d456fc454ad else search --no-floppy --fs-uuid --set=root d2f10f36-e3bb-4d83-a9b8-5d456fc454ad fi font="/usr/share/grub/unicode.pf2" fi if loadfont $font ; then set gfxmode=800x600 load_video insmod gfxterm set locale_dir=$prefix/locale set lang=en_GB insmod gettext fi terminal_output gfxterm if [ "${recordfail}" = 1 ] ; then set timeout=-1 else if [ x$feature_timeout_style = xy ] ; then set timeout_style=menu set timeout=20 # Fallback normal timeout code in case the timeout_style feature is # unavailable. else set timeout=20 fi fi ### END /etc/grub.d/00_header ### ### BEGIN /etc/grub.d/05_debian_theme ### set menu_color_normal=white/black set menu_color_highlight=black/light-gray if background_color 44,0,30; then clear fi ### END /etc/grub.d/05_debian_theme ### ### BEGIN /etc/grub.d/10_linux ### function gfxmode { set gfxpayload="${1}" if [ "${1}" = "keep" ]; then set vt_handoff=vt.handoff=7 else set vt_handoff= fi } if [ "${recordfail}" != 1 ]; then if [ -e ${prefix}/gfxblacklist.txt ]; then if hwmatch ${prefix}/gfxblacklist.txt 3; then if [ ${match} = 0 ]; then set linux_gfx_mode=keep else set linux_gfx_mode=text fi else set linux_gfx_mode=text fi else set linux_gfx_mode=keep fi else set linux_gfx_mode=text fi export linux_gfx_mode menuentry 'Ubuntu' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-simple-d2f10f36-e3bb-4d83-a9b8-5d456fc454ad' { recordfail load_video gfxmode $linux_gfx_mode insmod gzio insmod part_gpt insmod ext2 set root='hd0,gpt9' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt9 --hint-efi=hd0,gpt9 --hint-baremetal=ahci0,gpt9 d2f10f36-e3bb-4d83-a9b8-5d456fc454ad else search --no-floppy --fs-uuid --set=root d2f10f36-e3bb-4d83-a9b8-5d456fc454ad fi linux /boot/vmlinuz-3.13.0-29-generic root=UUID=d2f10f36-e3bb-4d83-a9b8-5d456fc454ad ro vga=789 quiet quiet splash $vt_handoff initrd /boot/initrd.img-3.13.0-29-generic } submenu 'Advanced options for Ubuntu' $menuentry_id_option 'gnulinux-advanced-d2f10f36-e3bb-4d83-a9b8-5d456fc454ad' { menuentry 'Ubuntu, with Linux 3.13.0-29-generic' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-3.13.0-29-generic-advanced-d2f10f36-e3bb-4d83-a9b8-5d456fc454ad' { recordfail load_video gfxmode $linux_gfx_mode insmod gzio insmod part_gpt insmod ext2 set root='hd0,gpt9' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt9 --hint-efi=hd0,gpt9 --hint-baremetal=ahci0,gpt9 d2f10f36-e3bb-4d83-a9b8-5d456fc454ad else search --no-floppy --fs-uuid --set=root d2f10f36-e3bb-4d83-a9b8-5d456fc454ad fi echo 'Loading Linux 3.13.0-29-generic ...' linux /boot/vmlinuz-3.13.0-29-generic root=UUID=d2f10f36-e3bb-4d83-a9b8-5d456fc454ad ro vga=789 quiet quiet splash $vt_handoff echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.13.0-29-generic } menuentry 'Ubuntu, with Linux 3.13.0-29-generic (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-3.13.0-29-generic-recovery-d2f10f36-e3bb-4d83-a9b8-5d456fc454ad' { recordfail load_video insmod gzio insmod part_gpt insmod ext2 set root='hd0,gpt9' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt9 --hint-efi=hd0,gpt9 --hint-baremetal=ahci0,gpt9 d2f10f36-e3bb-4d83-a9b8-5d456fc454ad else search --no-floppy --fs-uuid --set=root d2f10f36-e3bb-4d83-a9b8-5d456fc454ad fi echo 'Loading Linux 3.13.0-29-generic ...' linux /boot/vmlinuz-3.13.0-29-generic root=UUID=d2f10f36-e3bb-4d83-a9b8-5d456fc454ad ro recovery nomodeset vga=789 quiet echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.13.0-29-generic } menuentry 'Ubuntu, with Linux 3.13.0-24-generic' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-3.13.0-24-generic-advanced-d2f10f36-e3bb-4d83-a9b8-5d456fc454ad' { recordfail load_video gfxmode $linux_gfx_mode insmod gzio insmod part_gpt insmod ext2 set root='hd0,gpt9' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt9 --hint-efi=hd0,gpt9 --hint-baremetal=ahci0,gpt9 d2f10f36-e3bb-4d83-a9b8-5d456fc454ad else search --no-floppy --fs-uuid --set=root d2f10f36-e3bb-4d83-a9b8-5d456fc454ad fi echo 'Loading Linux 3.13.0-24-generic ...' linux /boot/vmlinuz-3.13.0-24-generic root=UUID=d2f10f36-e3bb-4d83-a9b8-5d456fc454ad ro vga=789 quiet quiet splash $vt_handoff echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.13.0-24-generic } menuentry 'Ubuntu, with Linux 3.13.0-24-generic (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-3.13.0-24-generic-recovery-d2f10f36-e3bb-4d83-a9b8-5d456fc454ad' { recordfail load_video insmod gzio insmod part_gpt insmod ext2 set root='hd0,gpt9' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt9 --hint-efi=hd0,gpt9 --hint-baremetal=ahci0,gpt9 d2f10f36-e3bb-4d83-a9b8-5d456fc454ad else search --no-floppy --fs-uuid --set=root d2f10f36-e3bb-4d83-a9b8-5d456fc454ad fi echo 'Loading Linux 3.13.0-24-generic ...' linux /boot/vmlinuz-3.13.0-24-generic root=UUID=d2f10f36-e3bb-4d83-a9b8-5d456fc454ad ro recovery nomodeset vga=789 quiet echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.13.0-24-generic } } ### END /etc/grub.d/10_linux ### ### BEGIN /etc/grub.d/20_linux_xen ### ### END /etc/grub.d/20_linux_xen ### ### BEGIN /etc/grub.d/20_memtest86+ ### menuentry 'Memory test (memtest86+)' { insmod part_gpt insmod ext2 set root='hd0,gpt9' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt9 --hint-efi=hd0,gpt9 --hint-baremetal=ahci0,gpt9 d2f10f36-e3bb-4d83-a9b8-5d456fc454ad else search --no-floppy --fs-uuid --set=root d2f10f36-e3bb-4d83-a9b8-5d456fc454ad fi knetbsd /boot/memtest86+.elf } menuentry 'Memory test (memtest86+, serial console 115200)' { insmod part_gpt insmod ext2 set root='hd0,gpt9' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt9 --hint-efi=hd0,gpt9 --hint-baremetal=ahci0,gpt9 d2f10f36-e3bb-4d83-a9b8-5d456fc454ad else search --no-floppy --fs-uuid --set=root d2f10f36-e3bb-4d83-a9b8-5d456fc454ad fi linux16 /boot/memtest86+.bin console=ttyS0,115200n8 } ### END /etc/grub.d/20_memtest86+ ### ### BEGIN /etc/grub.d/30_os-prober ### menuentry 'Windows Recovery Environment (loader) (on /dev/sda2)' --class windows --class os $menuentry_id_option 'osprober-chain-7A6A69D66A698FA5' { insmod part_gpt insmod ntfs set root='hd0,gpt2' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt2 --hint-efi=hd0,gpt2 --hint-baremetal=ahci0,gpt2 7A6A69D66A698FA5 else search --no-floppy --fs-uuid --set=root 7A6A69D66A698FA5 fi drivemap -s (hd0) ${root} chainloader +1 } menuentry 'Windows 8 (loader) (on /dev/sda3)' --class windows --class os $menuentry_id_option 'osprober-chain-8C88-80F7' { insmod part_gpt insmod fat set root='hd0,gpt3' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt3 --hint-efi=hd0,gpt3 --hint-baremetal=ahci0,gpt3 8C88-80F7 else search --no-floppy --fs-uuid --set=root 8C88-80F7 fi drivemap -s (hd0) ${root} chainloader +1 } set timeout_style=menu if [ "${timeout}" = 0 ]; then set timeout=10 fi ### END /etc/grub.d/30_os-prober ### ### BEGIN /etc/grub.d/30_uefi-firmware ### ### END /etc/grub.d/30_uefi-firmware ### ### BEGIN /etc/grub.d/40_custom ### # This file provides an easy way to add custom menu entries. Simply type the # menu entries you want to add after this comment. Be careful not to change # the 'exec tail' line above. ### END /etc/grub.d/40_custom ### ### BEGIN /etc/grub.d/41_custom ### if [ -f ${config_directory}/custom.cfg ]; then source ${config_directory}/custom.cfg elif [ -z "${config_directory}" -a -f $prefix/custom.cfg ]; then source $prefix/custom.cfg; fi ### END /etc/grub.d/41_custom ### # # DO NOT EDIT THIS FILE # # It is automatically generated by grub-mkconfig using templates # from /etc/grub.d and settings from /etc/default/grub # ### BEGIN /etc/grub.d/00_header ### if [ -s $prefix/grubenv ]; then set have_grubenv=true load_env fi if [ "${next_entry}" ] ; then set default="${next_entry}" set next_entry= save_env next_entry set boot_once=true else set default="0" fi if [ x"${feature_menuentry_id}" = xy ]; then menuentry_id_option="--id" else menuentry_id_option="" fi export menuentry_id_option if [ "${prev_saved_entry}" ]; then set saved_entry="${prev_saved_entry}" save_env saved_entry set prev_saved_entry= save_env prev_saved_entry set boot_once=true fi function savedefault { if [ -z "${boot_once}" ]; then saved_entry="${chosen}" save_env saved_entry fi } function recordfail { set recordfail=1 if [ -n "${have_grubenv}" ]; then if [ -z "${boot_once}" ]; then save_env recordfail; fi; fi } function load_video { if [ x$feature_all_video_module = xy ]; then insmod all_video else insmod efi_gop insmod efi_uga insmod ieee1275_fb insmod vbe insmod vga insmod video_bochs insmod video_cirrus fi } if [ x$feature_default_font_path = xy ] ; then font=unicode else insmod part_gpt insmod ext2 set root='hd0,gpt9' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt9 --hint-efi=hd0,gpt9 --hint-baremetal=ahci0,gpt9 d2f10f36-e3bb-4d83-a9b8-5d456fc454ad else search --no-floppy --fs-uuid --set=root d2f10f36-e3bb-4d83-a9b8-5d456fc454ad fi font="/usr/share/grub/unicode.pf2" fi if loadfont $font ; then set gfxmode=800x600 load_video insmod gfxterm set locale_dir=$prefix/locale set lang=en_GB insmod gettext fi terminal_output gfxterm if [ "${recordfail}" = 1 ] ; then set timeout=-1 else if [ x$feature_timeout_style = xy ] ; then set timeout_style=menu set timeout=20 # Fallback normal timeout code in case the timeout_style feature is # unavailable. else set timeout=20 fi fi ### END /etc/grub.d/00_header ### ### BEGIN /etc/grub.d/05_debian_theme ### set menu_color_normal=white/black set menu_color_highlight=black/light-gray if background_color 44,0,30; then clear fi ### END /etc/grub.d/05_debian_theme ### ### BEGIN /etc/grub.d/10_linux ### function gfxmode { set gfxpayload="${1}" if [ "${1}" = "keep" ]; then set vt_handoff=vt.handoff=7 else set vt_handoff= fi } if [ "${recordfail}" != 1 ]; then if [ -e ${prefix}/gfxblacklist.txt ]; then if hwmatch ${prefix}/gfxblacklist.txt 3; then if [ ${match} = 0 ]; then set linux_gfx_mode=keep else set linux_gfx_mode=text fi else set linux_gfx_mode=text fi else set linux_gfx_mode=keep fi else set linux_gfx_mode=text fi export linux_gfx_mode menuentry 'Ubuntu' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-simple-d2f10f36-e3bb-4d83-a9b8-5d456fc454ad' { recordfail load_video gfxmode $linux_gfx_mode insmod gzio insmod part_gpt insmod ext2 set root='hd0,gpt9' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt9 --hint-efi=hd0,gpt9 --hint-baremetal=ahci0,gpt9 d2f10f36-e3bb-4d83-a9b8-5d456fc454ad else search --no-floppy --fs-uuid --set=root d2f10f36-e3bb-4d83-a9b8-5d456fc454ad fi linux /boot/vmlinuz-3.13.0-29-generic root=UUID=d2f10f36-e3bb-4d83-a9b8-5d456fc454ad ro vga=789 quiet quiet splash $vt_handoff initrd /boot/initrd.img-3.13.0-29-generic } submenu 'Advanced options for Ubuntu' $menuentry_id_option 'gnulinux-advanced-d2f10f36-e3bb-4d83-a9b8-5d456fc454ad' { menuentry 'Ubuntu, with Linux 3.13.0-29-generic' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-3.13.0-29-generic-advanced-d2f10f36-e3bb-4d83-a9b8-5d456fc454ad' { recordfail load_video gfxmode $linux_gfx_mode insmod gzio insmod part_gpt insmod ext2 set root='hd0,gpt9' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt9 --hint-efi=hd0,gpt9 --hint-baremetal=ahci0,gpt9 d2f10f36-e3bb-4d83-a9b8-5d456fc454ad else search --no-floppy --fs-uuid --set=root d2f10f36-e3bb-4d83-a9b8-5d456fc454ad fi echo 'Loading Linux 3.13.0-29-generic ...' linux /boot/vmlinuz-3.13.0-29-generic root=UUID=d2f10f36-e3bb-4d83-a9b8-5d456fc454ad ro vga=789 quiet quiet splash $vt_handoff echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.13.0-29-generic } menuentry 'Ubuntu, with Linux 3.13.0-29-generic (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-3.13.0-29-generic-recovery-d2f10f36-e3bb-4d83-a9b8-5d456fc454ad' { recordfail load_video insmod gzio insmod part_gpt insmod ext2 set root='hd0,gpt9' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt9 --hint-efi=hd0,gpt9 --hint-baremetal=ahci0,gpt9 d2f10f36-e3bb-4d83-a9b8-5d456fc454ad else search --no-floppy --fs-uuid --set=root d2f10f36-e3bb-4d83-a9b8-5d456fc454ad fi echo 'Loading Linux 3.13.0-29-generic ...' linux /boot/vmlinuz-3.13.0-29-generic root=UUID=d2f10f36-e3bb-4d83-a9b8-5d456fc454ad ro recovery nomodeset vga=789 quiet echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.13.0-29-generic } menuentry 'Ubuntu, with Linux 3.13.0-24-generic' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-3.13.0-24-generic-advanced-d2f10f36-e3bb-4d83-a9b8-5d456fc454ad' { recordfail load_video gfxmode $linux_gfx_mode insmod gzio insmod part_gpt insmod ext2 set root='hd0,gpt9' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt9 --hint-efi=hd0,gpt9 --hint-baremetal=ahci0,gpt9 d2f10f36-e3bb-4d83-a9b8-5d456fc454ad else search --no-floppy --fs-uuid --set=root d2f10f36-e3bb-4d83-a9b8-5d456fc454ad fi echo 'Loading Linux 3.13.0-24-generic ...' linux /boot/vmlinuz-3.13.0-24-generic root=UUID=d2f10f36-e3bb-4d83-a9b8-5d456fc454ad ro vga=789 quiet quiet splash $vt_handoff echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.13.0-24-generic } menuentry 'Ubuntu, with Linux 3.13.0-24-generic (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-3.13.0-24-generic-recovery-d2f10f36-e3bb-4d83-a9b8-5d456fc454ad' { recordfail load_video insmod gzio insmod part_gpt insmod ext2 set root='hd0,gpt9' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt9 --hint-efi=hd0,gpt9 --hint-baremetal=ahci0,gpt9 d2f10f36-e3bb-4d83-a9b8-5d456fc454ad else search --no-floppy --fs-uuid --set=root d2f10f36-e3bb-4d83-a9b8-5d456fc454ad fi echo 'Loading Linux 3.13.0-24-generic ...' linux /boot/vmlinuz-3.13.0-24-generic root=UUID=d2f10f36-e3bb-4d83-a9b8-5d456fc454ad ro recovery nomodeset vga=789 quiet echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.13.0-24-generic } } ### END /etc/grub.d/10_linux ### ### BEGIN /etc/grub.d/20_linux_xen ### ### END /etc/grub.d/20_linux_xen ### ### BEGIN /etc/grub.d/20_memtest86+ ### menuentry 'Memory test (memtest86+)' { insmod part_gpt insmod ext2 set root='hd0,gpt9' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt9 --hint-efi=hd0,gpt9 --hint-baremetal=ahci0,gpt9 d2f10f36-e3bb-4d83-a9b8-5d456fc454ad else search --no-floppy --fs-uuid --set=root d2f10f36-e3bb-4d83-a9b8-5d456fc454ad fi knetbsd /boot/memtest86+.elf } menuentry 'Memory test (memtest86+, serial console 115200)' { insmod part_gpt insmod ext2 set root='hd0,gpt9' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt9 --hint-efi=hd0,gpt9 --hint-baremetal=ahci0,gpt9 d2f10f36-e3bb-4d83-a9b8-5d456fc454ad else search --no-floppy --fs-uuid --set=root d2f10f36-e3bb-4d83-a9b8-5d456fc454ad fi linux16 /boot/memtest86+.bin console=ttyS0,115200n8 } ### END /etc/grub.d/20_memtest86+ ### ### BEGIN /etc/grub.d/30_os-prober ### menuentry 'Windows Recovery Environment (loader) (on /dev/sda2)' --class windows --class os $menuentry_id_option 'osprober-chain-7A6A69D66A698FA5' { insmod part_gpt insmod ntfs set root='hd0,gpt2' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt2 --hint-efi=hd0,gpt2 --hint-baremetal=ahci0,gpt2 7A6A69D66A698FA5 else search --no-floppy --fs-uuid --set=root 7A6A69D66A698FA5 fi drivemap -s (hd0) ${root} chainloader +1 } menuentry 'Windows 8 (loader) (on /dev/sda3)' --class windows --class os $menuentry_id_option 'osprober-chain-8C88-80F7' { insmod part_gpt insmod fat set root='hd0,gpt3' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,gpt3 --hint-efi=hd0,gpt3 --hint-baremetal=ahci0,gpt3 8C88-80F7 else search --no-floppy --fs-uuid --set=root 8C88-80F7 fi drivemap -s (hd0) ${root} chainloader +1 } set timeout_style=menu if [ "${timeout}" = 0 ]; then set timeout=10 fi ### END /etc/grub.d/30_os-prober ### ### BEGIN /etc/grub.d/30_uefi-firmware ### ### END /etc/grub.d/30_uefi-firmware ### ### BEGIN /etc/grub.d/40_custom ### # This file provides an easy way to add custom menu entries. Simply type the # menu entries you want to add after this comment. Be careful not to change # the 'exec tail' line above. ### END /etc/grub.d/40_custom ### ### BEGIN /etc/grub.d/41_custom ### if [ -f ${config_directory}/custom.cfg ]; then source ${config_directory}/custom.cfg elif [ -z "${config_directory}" -a -f $prefix/custom.cfg ]; then source $prefix/custom.cfg; fi ### END /etc/grub.d/41_custom ### john@john-SVE1713Y1EB:~$ ^C john@john-SVE1713Y1EB:~$ ^C john@john-SVE1713Y1EB:~$ df -h Filesystem Size Used Avail Use% Mounted on /dev/sda9 84G 7.1G 73G 9% / none 4.0K 0 4.0K 0% /sys/fs/cgroup udev 3.9G 4.0K 3.9G 1% /dev tmpfs 794M 1.4M 793M 1% /run none 5.0M 0 5.0M 0% /run/lock none 3.9G 80K 3.9G 1% /run/shm none 100M 52K 100M 1% /run/user /dev/sdc1 7.5G 2.2G 5.4G 29% /media/john/DYLANMUSIC /dev/sr0 964M 964M 0 100% /media/john/Ubuntu 14.04 LTS amd64 /dev/sdb1 1.9T 892G 972G 48% /media/john/Storage Main WARNING: GPT (GUID Partition Table) detected on '/dev/sda'! The util fdisk doesn't support GPT. Use GNU Parted. Disk /dev/sda: 1000.2 GB, 1000204886016 bytes 255 heads, 63 sectors/track, 121601 cylinders, total 1953525168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 4096 bytes I/O size (minimum/optimal): 4096 bytes / 4096 bytes Disk identifier: 0x4e2ccf75 Device Boot Start End Blocks Id System /dev/sda1 1 1953525167 976762583+ ee GPT Partition 1 does not start on physical sector boundary. Disk /dev/sdc: 8011 MB, 8011120640 bytes 41 heads, 41 sectors/track, 9307 cylinders, total 15646720 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0xc3072e18 Device Boot Start End Blocks Id System /dev/sdc1 8064 15646719 7819328 b W95 FAT32 Disk /dev/sdb: 2000.4 GB, 2000398934016 bytes 255 heads, 63 sectors/track, 243201 cylinders, total 3907029168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0xc7d968ff Device Boot Start End Blocks Id System /dev/sdb1 64 3907029119 1953514528 7 HPFS/NTFS/exFAT major minor #blocks name 8 0 976762584 sda 8 1 266240 sda1 8 2 1509376 sda2 8 3 266240 sda3 8 4 131072 sda4 8 5 841012780 sda5 8 6 358400 sda6 8 7 35376128 sda7 8 8 1024 sda8 8 9 89501696 sda9 8 10 8337408 sda10 11 0 987136 sr0 8 32 7823360 sdc 8 33 7819328 sdc1 8 16 1953514584 sdb 8 17 1953514528 sdb1 I am no expert on this and I'm at a loss as how to correct this without having to re-format everything and reinstall Windows 8. However, if I'm to try using Ubuntu again then there is the risk this problem may come back. Again, I did not do anything manually - the installer did everything (with the exception of changing the boot to Legacy to allow the booting of another bootloader). LiveCD works but doesn't give me the options that I've seen here and as mentioned earlier, only boot recovery only gives me the options as mentioned earlier. Also this fails to load via USB (possibly because HDD comes before USB in the boot order?). Being used to a Windows environment, the Ubuntu (and Linux) environment is a dive at a less than comfortable depth at present (but one I fully intend to get to grips with - especially the commands being more common via Terminal). I very much appreciate the help with this guys.

    Read the article

  • Problem with the installation of VirtualBox

    - by Antonis Grigoriadis
    I am trying to install virtualbox and make it work but it doesn't seem I can. In the image you can seem the output. If I run VBoxManage --version I get: WARNING: The character device /dev/vboxdrv does not exist. Please install the virtualbox-dkms package and the appropriate headers, most likely linux-headers-generic. You will not be able to start VMs until this problem is fixed. 4.3.10_Ubuntur93012 But virtualbox-dkms is already installed and at the latest version. So I tried to reinstall it and i got this: Any help will be appreciated. EDIT: The output after reconfigure (@M.Tarun suggestion): EDIT 2: Also installed the sources as @Hmayag instructed, purged virtualbox and installed it again but I got the same problem.

    Read the article

  • Test iPhone app on iPad mini?

    - by Devfly
    I have developed an iPhone app, right now I only need a device for testing. I have 300$, and two choices - second hand iPhone 4, or brand new iPad mini. The better choice obviously is the iPad, but is it sufficient for testing iPhone apps on? On the iPad, iPhone apps can run just fine in 2X mode, but are there any differences between the app performance on iPhone and iPad (except the chipset). Should I test my app on actual iPhone, or the iPad will suffice? My app is RSS reader, not some game, so I think everything will be fine with testing on iPad mini. If I buy the iPad I will find some friends iPhone 4/3gs running iOS 5.1 (because my app's deployment target is 5.1, and the iPad comes with 6.0), but of course I can't extensively test on this iPhone. Thank you!

    Read the article

  • Legal Precautions of Customizing Ubuntu LiveCD

    - by Voulnet
    Hello everyone, the organization I work at wants to create a custom Ubuntu LiveCD, the customizations are: Pre-installed programs, plugins, some device drivers, and aesthetics such as icons and backgrounds, as well as changing Firefox's homepage and removing unneeded packages. Not big changes, obviously, and we wish to distribute this custom image for clients to use as a bootable CD or USB stick in order to have a quick environment where all our tools are available instantly. What are the licensing and legal consequences of this? What if some of the programs or plugins that are to be pre-packaged are not GPL'd? I should finally note that we are not changing any code in the kernel or any other distro component. Thank you for your time!

    Read the article

  • Bluetooth driver not working in ubuntu 12.04 hp pavillion dv6 6155tx

    - by Arin Chakraborty
    In my Hp Pavillion dv6 6155-tx everything is working just fine except for the Bluetooth. I have pretty much tried every bluetooth software out there but none seems to work. It seems that the driver is not installed or something like that. When i search for new devices it just dont find any device and the vice versa. Please kindly help me ! I am frustrated for more than 4 months now searching for some answers. The output of rfkill list :- 0: hci0: Bluetooth Soft blocked: no Hard blocked: no 1: phy0: Wireless LAN Soft blocked: no Hard blocked: no 2: hp-wifi: Wireless LAN Soft blocked: no Hard blocked: no 3: hp-bluetooth: Bluetooth Soft blocked: no Hard blocked: no

    Read the article

  • How to check the information of current installed video drivers on Ubuntu?

    - by smwikipedia
    Hi guys, I have just installed Ubuntu 10.04. My CPU usage is high when I do trivial things such as scrolling through a PDF file. So I think my video driver is not properly installed. I want to confirm that by checking the information of my currently installed video driver, such as if there's a driver installed and what version it is. Then I could decide whether to install a new one if it is not up to date. On Windows, I could use the device manager, how to do that on Ubuntu Linux? I don't expect a GUI solution for this. Command line will be just good enough. Many thanks.

    Read the article

  • Bridging: Loosing WLAN network connection with 4addr on option - Why?

    - by WitchCraft
    Question: For use with my Xen VM, I need to create a virtual network interface (vif) that is bridged to wlan0. If in /etc/network/interfaces I add auto xenbr0 iface xenbr0 inet dhcp And then later do brctl addif xenbr0 wlan0 I get this error message. can't add wlan0 to bridge xenbr0: Operation not supported I found out that Linux won't let you bridge a wireless interface in managed mode at all unless you enable the 4addr option (needed to recompile iw): iw dev wlan0 set 4addr on Afterwards brctl addif xenbr0 wlan0 works, and brctl show shows xenbr0 as bridged to wlan0. Unfortunately, as soon as I execute iw dev wlan0 set 4addr on my entire network connection is gone (no connection). As soon as then I execute iw dev wlan0 set 4addr off I reconnect and it works again. If I re-execute 4addr on, it breaks again, if I execute 4addr off, it works again. Unfortunately, I can't just turn 4addr on, activate the bridge and then turn it back off (error: device not ready). Does anybody know why I loose my connection ?

    Read the article

  • Why won't cron run my sh script?

    - by Dmitry Narkevich
    Used gnome-schedule to create a script to set my headset as the fallback audio device because it keeps unsetting it when the headset gets disconnected or pc goes into sleep mode. Anyway, crontab is this: SHELL=/bin/sh PATH=/bin:/sbin:/usr/bin:/usr/sbin:/home/dmitry/bin * * * * * headsetfix /home/dmitry/bin/headsetfix is #!/bin/sh pacmd set-default-sink alsa_output.usb-Logitech_Inc_Logitech_USB_Headset_H540_00000000-00-H540.analog-stereo pacmd set-default-source alsa_input.usb-Logitech_Inc_Logitech_USB_Headset_H540_00000000-00-H540.analog-stereo It runs fine from the terminal. I've made sure it's chmodded to be executable, and "which headsetfix", run from cron, outputs "/home/dmitry/bin/headsetfix" so not sure what the problem is.

    Read the article

  • Top Reasons You Need A User Engagement Platform

    - by Michael Snow
    Guest post by: Amit Sircar, Senior Sales Consultant, Oracle Deliver complex enterprise functionality through a simple intuitive and unified User Interface (UI) The modern enterprise contains a wide range of applications that are used to manage the business and drive competitive advantages. Organizations respond by creating a complex structure that results in a functional and management grouping of users. Each of these groups of users requires access to multiple applications and information sources in order to perform their job functions. This leads to the lack of a unified view of enterprise information, inconsistent user interfaces and disjointed security. To be effective, portals must be designed from the end-user perspective, enabling the user to accomplish as many tasks as possible while visiting the fewest number of portals. This requires rethinking the way that portals are built, moving from a functional business unit perspective to a user-focused, process-oriented point of view. Oracle WebCenter provides the Common User Experience Architecture that allows organizations to seamlessly present a unified view of enterprise information tailored to a particular user’s role and preferences. This architecture provides the best practices, design patterns and delivery mechanism for myriad services, applications, and data sources.  In order to serve as a primary system of access, Oracle WebCenter also provides access to unstructured content and to other users via integrated search, service-oriented artifacts, content management, and collaboration tools. Provide a modern and engaging experience without modifying the core business application Web 2.0 technologies such as blogs, wikis, forums or social media sites are having a profound impact in the public internet.  These technologies can be leveraged by enterprises to add significant value to the business. Organizations need to integrate these technologies directly into their business applications while continuing to meet their security and governance needs. To deliver richer connections and become a more agile and intelligent business, WebCenter provides an enterprise portal platform that contains pre-integrated, standards-based Enterprise 2.0 services. These Enterprise 2.0 services can be easily accessed, integrated and utilized by users. By giving users the ability to use and integrate Enterprise 2.0 services such as tags, links, wikis, activities, blogs or social networking directly with their portals and applications, they are empowered to make richer connections, optimize their productivity, and ultimately increase the value of their applications. Foster a collaborative experience The organizational workplace has undergone a major change in the last decade. With increasing globalization and a distributed workforce, project teams may be physically separated by large distances. Online collaboration technologies are becoming a critical resource to enable virtual teams to share information and work together effectively. Oracle WebCenter delivers dynamic business communities with rich Services to empower teams to quickly and efficiently manage their information, applications, projects, and people without requiring IT assistance. It brings together the latest technology around Enterprise 2.0 and social computing, communities, personal productivity, and ad-hoc team interactions without any development effort. It enables the sharing and collaboration on team content, focusing an organization’s valuable resources on solving business problems, tapping into new ideas, and reducing time-to-market. Mobile Support The traditional workplace dynamics that required employees to access their work applications from their desktops have undergone a fundamental shift. Employees were used to primarily working from company offices and utilized an IT-issued computer for performing their job functions. With the introduction of flexible work hours and the growth of remote workers, more and more employees need the ability to remain productive even when they do not have access to a computer via the use of tablets and smartphones.  In addition, customers and citizens have come to expect 24x7 access to resources and websites from wherever they are located. Tablets and smartphones have empowered everyone to quickly access services they need anytime and from any place.  WebCenter provides out of the box capabilities to deliver the mobile experience in a seamless manner. Seeded device profiles and toolkits within WebCenter can be used to render the same web pages into multiple target devices such iPads, iPhones and android devices. Web designers can preview the portal using the built in simulator, make necessary updates and then deploy their UI design for the targeted device. Conclusion The competitive economy and resource constraints facing organizations today require them to find ways to make their applications, portals and Web sites more agile and intelligent and their knowledge workers more productive no matter where they are located. Organizations need to provide faster access to relevant information and resources, enhance existing applications and business processes with rich Enterprise 2.0 services, and seamlessly deliver content to mobile platforms. Oracle WebCenter successfully meets these challenges by providing the modern user experience platform for the enterprise and the Web.

    Read the article

  • Recommendations on eReader for technical reference material

    - by Aaron Kowall
    I’ve been thinking that an eBook reader would be handy since I travel a lot.  I’m not really all that worried about taking novels and pleasure reading as much as taking along work related books and reference material. I haven’t really done a lot of research into the various options (Sony, Kindle, Nook, iPad, etc.) but am aware that not all content can be read on all readers even if it is in ePub format due to DRM. Anybody got a recommendation on which device/store combination offers the best selection of technical reference for a .Net developer with a particular interest in software process engineering? HELP!! Technorati Tags: eBook,eReader,iPad,Kindle,Nook,Sony,ePub,PDF

    Read the article

  • rewrite rule if iphone?

    - by daniel Crabbe
    hello there. just need one url on my site to check if its a mobile device and then rerite the url accordingly. want to rewrite; /play-reel/miranda-bowen/playpeaches-and-cream to /mobile/play-reel/miranda-bowen/playpeaches-and-cream RewriteCond %{HTTP_USER_AGENT} ^.*iPhone.*$ [NC] RewriteRule ^play-reel(.*)\$ mobile/play-reel$1 [R=302,NC] RewriteRule ^mobile/play-reel/([a-zA-Z0-9\-]+)/([a-zA-Z0-9\-]+)$ play-reel-new-html5-02.php?director=$1&video=$2 [L] # the 3rd line works but cant get the url to change for it to be picked up can anyone see what's wrong? There's no erro best, Dan

    Read the article

  • E_INVALIDARG: An invalid parameter was passed to the returning function (-2147024809) when loading a cube texture

    - by Boreal
    I'm trying to implement a skybox into my engine, and I'm having some trouble loading the image as a cube map. Everything works (but it doesn't look right) if I don't load using an ImageLoadInformation struct in the ShaderResourceView.FromFile() method, but it breaks if I do. I need to, of course, because I need to tell SlimDX to load it as a cubemap. How can I fix this? Here is my new loading code after the "fix": public static void LoadCubeTexture(string filename) { ImageLoadInformation loadInfo = ImageLoadInformation.FromDefaults(); loadInfo.OptionFlags = ResourceOptionFlags.TextureCube; textures.Add(filename, ShaderResourceView.FromFile(Graphics.device, "Resources/" + filename, loadInfo)); }

    Read the article

  • Wifi hotspot to connect to Android using non-AP supported cards

    - by 3l4ng
    I'm running Ubuntu 13.10 64b on a Dell Inspiron N5010. My wireless device (found using lspci) is Broadcom Corporation BCM4313 802.11bgn Wireless Network Adapter (rev 01). I bought a new android phone and want to connect to Internet by using the laptop as a Wireless Access Point (ad-hoc doesn't work with Android). I tried following tutorials like the one at How to setup a wi-fi hotspot (access point mode)?. The relevant output from iw list was Supported interface modes: * IBSS * managed Running sudo hostapd /path/to/conf/file gave me (eth1 is the wireless, verified by iwconfig) Failed to create interface mon.eth1: -95 (Operation not supported) Could not set channel for kernel driver eth1: Unable to setup interface. Could not connect to kernel driver. I am able to use Connectify and Virtualrouter on Windows, and the phone works great. How do I get an access point running on Ubuntu? I'm open to other alternatives as well.

    Read the article

  • ADF Mobile Client Developer Preview announced!

    - by [email protected]
    Today at the RIM WES conference, Ted Farrell, Chief Architect and SVP, announed the general availability of the ADF Mobile Client Developer Preview.  This is an extension to JDeveloper that allows developers to rapidly develop mobile applications that reside on the mobile device and access a local database and can be used while completely disconnected from the network with a data synchronization technology to get the data back to the server.  You can quickly develop applications declaratively that run on multiple platforms without having to do native coding.  Go download JDeveloper at http://www.oracle.com/technology/software/products/jdev/index.html You can get more info about ADF Mobile Client here at:  http://www.oracle.com/technology/tech/wireless/adf_mobile.html   Check back here for coding examples and how-to's that will be posted regularly.

    Read the article

  • 2D Selective Gaussian Blur

    - by Joshua Thomas
    I am attempting to use Gaussian blur on a 2D platform game, selectively blurring specific types of platforms with different amounts. I am currently just messing around with simple test code, trying to get it to work correctly. What I need to eventually do is create three separate render targets, leave one normal, blur one slightly, and blur the last heavily, then recombine on the screen. Where I am now is I have successfully drawn into a new render target and performed the gaussian blur on it, but when I draw it back to the screen everything is purple aside from the platforms I drew to the target. This is my .fx file: #define RADIUS 7 #define KERNEL_SIZE (RADIUS * 2 + 1) //----------------------------------------------------------------------------- // Globals. //----------------------------------------------------------------------------- float weights[KERNEL_SIZE]; float2 offsets[KERNEL_SIZE]; //----------------------------------------------------------------------------- // Textures. //----------------------------------------------------------------------------- texture colorMapTexture; sampler2D colorMap = sampler_state { Texture = <colorMapTexture>; MipFilter = Linear; MinFilter = Linear; MagFilter = Linear; }; //----------------------------------------------------------------------------- // Pixel Shaders. //----------------------------------------------------------------------------- float4 PS_GaussianBlur(float2 texCoord : TEXCOORD) : COLOR0 { float4 color = float4(0.0f, 0.0f, 0.0f, 0.0f); for (int i = 0; i < KERNEL_SIZE; ++i) color += tex2D(colorMap, texCoord + offsets[i]) * weights[i]; return color; } //----------------------------------------------------------------------------- // Techniques. //----------------------------------------------------------------------------- technique GaussianBlur { pass { PixelShader = compile ps_2_0 PS_GaussianBlur(); } } This is the code I'm using for the gaussian blur: public Texture2D PerformGaussianBlur(Texture2D srcTexture, RenderTarget2D renderTarget1, RenderTarget2D renderTarget2, SpriteBatch spriteBatch) { if (effect == null) throw new InvalidOperationException("GaussianBlur.fx effect not loaded."); Texture2D outputTexture = null; Rectangle srcRect = new Rectangle(0, 0, srcTexture.Width, srcTexture.Height); Rectangle destRect1 = new Rectangle(0, 0, renderTarget1.Width, renderTarget1.Height); Rectangle destRect2 = new Rectangle(0, 0, renderTarget2.Width, renderTarget2.Height); // Perform horizontal Gaussian blur. game.GraphicsDevice.SetRenderTarget(renderTarget1); effect.CurrentTechnique = effect.Techniques["GaussianBlur"]; effect.Parameters["weights"].SetValue(kernel); effect.Parameters["colorMapTexture"].SetValue(srcTexture); effect.Parameters["offsets"].SetValue(offsetsHoriz); spriteBatch.Begin(0, BlendState.Opaque, null, null, null, effect); spriteBatch.Draw(srcTexture, destRect1, Color.White); spriteBatch.End(); // Perform vertical Gaussian blur. game.GraphicsDevice.SetRenderTarget(renderTarget2); outputTexture = (Texture2D)renderTarget1; effect.Parameters["colorMapTexture"].SetValue(outputTexture); effect.Parameters["offsets"].SetValue(offsetsVert); spriteBatch.Begin(0, BlendState.Opaque, null, null, null, effect); spriteBatch.Draw(outputTexture, destRect2, Color.White); spriteBatch.End(); // Return the Gaussian blurred texture. game.GraphicsDevice.SetRenderTarget(null); outputTexture = (Texture2D)renderTarget2; return outputTexture; } And this is the draw method affected: public void Draw(SpriteBatch spriteBatch) { device.SetRenderTarget(maxBlur); spriteBatch.Begin(); foreach (Brick brick in blueBricks) brick.Draw(spriteBatch); spriteBatch.End(); blue = gBlur.PerformGaussianBlur((Texture2D) maxBlur, helperTarget, maxBlur, spriteBatch); spriteBatch.Begin(); device.SetRenderTarget(null); foreach (Brick brick in redBricks) brick.Draw(spriteBatch); foreach (Brick brick in greenBricks) brick.Draw(spriteBatch); spriteBatch.Draw(blue, new Rectangle(0, 0, blue.Width, blue.Height), Color.White); foreach (Brick brick in purpleBricks) brick.Draw(spriteBatch); spriteBatch.End(); } I'm sorry about the massive brick of text and images(or not....new user, I tried, it said no), but I wanted to get my problem across clearly as I have been searching for an answer to this for quite a while now. As a side note, I have seen the bloom sample. Very well commented, but overly complicated since it deals in 3D; I was unable to take what I needed to learn form it. Thanks for any and all help.

    Read the article

  • Blending textures together, texture fade over / fade in

    - by Deukalion
    What is the best way to render a texture overlapping effect? Like in this example: I want either the grass to fade in to the snow texture, or the other way around. No rough edges. Somehow make them blend over. So the grass has a bit of snow or the snow has a bit of grass How is this possible during runtime? If that's possible. I don't render this by using the SpriteBatch, since the ground isn't rectangles (they can be moved). This is the way I render each shape (each one of those squares): // LoadTexture // Apply EffectPass device.DrawUserIndexedPrimitives<VertexPositionNormalTexture> ( PrimitiveType.TriangleList, render.Item.Points, // Array of VertexPositionNormalTexture 0, render.Item.Points.Length, render.Item.Indexes, // Array of int indexes (triangulation) 0, render.Item.Indexes.Length / 3, VertexPositionNormalTexture.VertexDeclaration );

    Read the article

< Previous Page | 289 290 291 292 293 294 295 296 297 298 299 300  | Next Page >