Search Results

Search found 9353 results on 375 pages for 'implementation phase'.

Page 293/375 | < Previous Page | 289 290 291 292 293 294 295 296 297 298 299 300  | Next Page >

  • Java SSH2 libraries in depth: Trilead/Ganymed/Orion [/other?]

    - by Bernd Haug
    I have been searching for a pure Java SSH library to use for a project. The single most important needed feature is that it has to be able to work with command-line git, but remote-controlling command-line tools is also important. A pretty common choice, e.g. used in the IntelliJ IDEA git integration (which works very well), seems to be Trilead SSH2. Looking at their website, it's not being maintained any more. Trilead seems to have been a fork of Ganymed SSH2, which was a ETH Zurich project that didn't see releases for a while, but had a recent release by its new owner, Christian Plattner. There is another actively maintained fork from that code base, Orion SSH, that saw an even more recent release, but which seems to get mentioned online much less than the other 2 forks. Has anybody here worked with any of (or, if possible, both) of Ganymed and Orion and could kindly describe the development experience with either/both? Accuracy of documentation [existence of documentation?], stability, buggyness... - all of these would be highly interesting to me. Performance is not so important for my current project. If there is another pure-Java SSH implementation that should be used instead, please feel free to mention it, but please don't just mention a name...describe your judgment from actual experience. Sorry if this question may seem a bit "do my homework"-y, but I've really searched for reviews. Everything out there seems to be either a listing of implementations or short "use this! it's great!" snippets.

    Read the article

  • How to get the title and subtitle for a pin when we are implementing the MKAnnotation?

    - by wolverine
    I have implemented the MKAnnotation as below. I will put a lot of pins and the information for each of those pins are stored in an array. Each member of this array is an object whose properties will give the values for the title and subtitle of the pin. Each object corresponds to a pin. But how can I display these values for the pin when I click a pin?? @interface UserAnnotation : NSObject <MKAnnotation> { CLLocationCoordinate2D coordinate; NSString *title; NSString *subtitle; NSString *city; NSString *province; } @property (nonatomic, assign) CLLocationCoordinate2D coordinate; @property (nonatomic, retain) NSString *title; @property (nonatomic, retain) NSString *subtitle; @property (nonatomic, retain) NSString *city; @property (nonatomic, retain) NSString *province; -(id)initWithCoordinate:(CLLocationCoordinate2D)c; And .m is @implementation UserAnnotation @synthesize coordinate, title, subtitle, city, province; - (NSString *)title { return title; } - (NSString *)subtitle { return subtitle; } - (NSString *)city { return city; } - (NSString *)province { return province; } -(id)initWithCoordinate:(CLLocationCoordinate2D)c { coordinate=c; NSLog(@"%f,%f",c.latitude,c.longitude); return self; } @end

    Read the article

  • Objective-C Getter Memory Management

    - by Marian André
    I'm fairly new to Objective-C and am not sure how to correctly deal with memory management in the following scenario: I have a Core Data Entity with a to-many relationship for the key "children". In order to access the children as an array, sorted by the column "position", I wrote the model class this way: @interface AbstractItem : NSManagedObject { NSArray * arrangedChildren; } @property (nonatomic, retain) NSSet * children; @property (nonatomic, retain) NSNumber * position; @property (nonatomic, retain) NSArray * arrangedChildren; @end @implementation AbstractItem @dynamic children; @dynamic position; @synthesize arrangedChildren; - (NSArray*)arrangedChildren { NSArray* unarrangedChildren = [[self.children allObjects] retain]; NSSortDescriptor* sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"position" ascending:YES]; [arrangedChildren release]; arrangedChildren = [unarrangedChildren sortedArrayUsingDescriptors:[NSArray arrayWithObject:sortDescriptor]]; [sortDescriptor release]; [unarrangedChildren release]; return [arrangedChildren retain]; } @end I'm not sure whether or not to retain unarrangedChildren and the returned arrangedChildren (first and last line of the arrangedChildren getter). Does the NSSet allObjects method already return a retained array? It's probably too late and I have a coffee overdose. I'd be really thankful if someone could point me in the right direction. I guess I'm missing vital parts of memory management knowledge and I will definitely look into it thoroughly.

    Read the article

  • RSA_sign and RSACryptoProvider.VerifySignature

    - by Miky D
    I'm trying to get up to speed on how to get some code that uses OpenSSL for cryptography, to play nice with another program that I'm writing in C#, using the Microsoft cryptography providers available in .NET. More to the point, I'm trying to have the C# program verify an RSA message signature generated by the OpenSSL code. The code that generates the signature looks something like this: // Code in C, using the OpenSSL RSA implementation char msgToSign[] = "Hello World"; // the message to be signed char signature[RSA_size(rsa)]; // buffer that will hold signature int slen = 0; // will contain signature size // rsa is an OpenSSL RSA context, that's loaded with the public/private key pair memset(signature, 0, sizeof(signature)); RSA_sign(NID_sha1 , (unsigned char*)msgToSign , strlen(msgToSign) , signature , &slen , rsa); // now signature contains the message signature // and can be verified using the RSA_verify counterpart // .. I would like to verify the signature in C# In C#, I would do the following: import the other side's public key into an RSACryptoServiceProvider object receive the message and it's signature try to verify the signature I've got the first two parts working (I've verified that the public key is loading properly because I managed to send an RSA encrypted text from the C# code to the OpenSSL code in C and successfully have it decrypted) In order to verify the signature in C#, I've tried using the: VerifySignature method of the RSACryptoServiceProvider but that didn't work. And digging around the internet I was only able to find some vague information pointing out that .NET uses a different method for generating the signature than OpenSSL does. So, does anybody know how to accomplish this?

    Read the article

  • Looking for a specific featured content slider script - PHP (and jQuery, I think)

    - by Sootah
    I was looking around a few days ago for a new script to replace the featured content area on my website's current implementation. Randomly, I can across a gorgeous one that I have not been able to find again because, like an idiot, I didn't bookmark the page. It's difficult to explain what the slider looked like, so I'll try to make a crude ASCII image of it: When you would hover your mouse over one of the "title" areas that were visible, the rest of the tags would slide to the right and show the one you were hovering on. You could also hover the mouse over a tab on the right and the tabs would collapse left for the same effect. I don't know if this particular effect has a specific name to it, but for the life of me I cannot find this script again, or anything even like it. It was gorgeous. I've resorted to combing through my browser history, but there is sooooo much of it, and I cannot remember what day I saw it. So, if any of you know either what the name of this effect is, or even BETTER, what script I'm talking about, I would REAAAAALLLLYYY appreciate a link! Thanks as always! -Sootah

    Read the article

  • Magic Methods in Python

    - by dArignac
    Howdy, I'm kind of new to Python and I wonder if there is a way to create something like the magic methods in PHP (http://www.php.net/manual/en/language.oop5.overloading.php#language.oop5.overloading.methods) My aim is to ease the access of child classes in my model. I basically have a parent class that has n child classes. These classes have three values, a language key, a translation key and a translation value. The are describing a kind of generic translation handling. The parent class can have translations for different translation key each in different languages. E.g. the key "title" can be translated into german and english and the key "description" too (and so far and so on) I don't want to get the child classes and filter by the set values (at least I want but not explicitly, the concrete implementation behind the magic method would do this). I want to call parent_class.title['de'] # or also possible maybe parent_class.title('de') for getting the translation of title in german (de). So there has to be a magic method that takes the name of the called method and their params (as in PHP). As far as I dug into Python this is only possible with simple attributes (_getattr_, _setattr_) or with setting/getting directly within the class (_getitem_, _setitem_) which both do not fit my needs. Maybe there is a solution for this? Please help! Thanks in advance!

    Read the article

  • How to start AJAX in Zend?

    - by Awan
    I am working on some projects as a developer(PHP,MySQL) in which AJAX and jQuery is already implemented. But now I want to learn implementation of AJAX and jQuery stuff. Can anyone tell me the exact steps with explanation? I have created a project in Zend. There is only one controller(IndexController) and two actions(a and b) in my project now. Now I want to use ajax in my project. But I don't know how to start. I read some tutorial but unable to completely understand. I have index.phtml like this: <a href='index/a'>Load info A</a> <br/> <a href='index/b'>Load info B</a> <br /> <div id=one>load first here<div> <div id=two>load second here</div> Here index is controller in links. a and b are actions. now I have four files like this: a1.phtml I am a1 a2.phtml I am a2 b1.phtml I am b1 b2.phtml I am b2 I think you have got my point. When user clicks first link (Load info A) then a1.phtml should be loaded into div one and a2.phtml should be loaded into div two When user clicks second link (Load info B) then b1.phtml should be loaded into div one and b2.phtml should be loaded into div two And someone tell me the purpose of JSON in this process and how to use this also? Thanks

    Read the article

  • How to start with AJAX/JSON in Zend?

    - by Awan
    I am working on some projects as a developer(PHP,MySQL) in which AJAX and jQuery is already implemented. But now I want to learn implementation of AJAX and jQuery stuff. Can anyone tell me the exact steps with explanation? I have created a project in Zend. There is only one controller(IndexController) and two actions(a and b) in my project now. Now I want to use ajax in my project. But I don't know how to start. I read some tutorial but unable to completely understand. I have index.phtml like this: <a href='index/a'>Load info A</a> <br/> <a href='index/b'>Load info B</a> <br /> <div id=one>load first here<div> <div id=two>load second here</div> Here index is controller in links. a and b are actions. now I have four files like this: a1.phtml I am a1 a2.phtml I am a2 b1.phtml I am b1 b2.phtml I am b2 I think you have got my point. When user clicks first link (Load info A) then a1.phtml should be loaded into div one and a2.phtml should be loaded into div two When user clicks second link (Load info B) then b1.phtml should be loaded into div one and b2.phtml should be loaded into div two And someone tell me the purpose of JSON in this process and how to use this also? Thanks

    Read the article

  • IPhone SDK help with minigame

    - by Harry
    right basically what ive got is an app which is a ball and bat and its how many bounces you can achieve, it works alright but there is one problem, when the ball hits the side of the bat it throws it off course and its like the frame of the ball is bouncing in the frame of the bat, Here is my code in my mainview.m #import "MainView.h" #define kGameStateRunning 1 @implementation MainView @synthesize paddle, ball; - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:touch.view]; CGPoint xLocation = CGPointMake(location.x,paddle.center.y); paddle.center = xLocation; } -(IBAction) play { pos = CGPointMake(14.0,7.0); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(onTimer) userInfo:nil repeats:YES]; } -(void) onTimer { ball.center = CGPointMake(ball.center.x+pos.x,ball.center.y+pos.y); if(ball.center.x > 320 || ball.center.x < 0) pos.x = -pos.x; if(ball.center.y > 460 || ball.center.y < 0) pos.y = -pos.y; [self checkCollision]; } -(void) checkCollision { if(CGRectIntersectsRect(ball.frame,paddle.frame)) { pos.y = -pos.y; } } @end can anyone work out the problem here? Thanks Harry

    Read the article

  • UITextField to show UIPickerView in xcode 4.3.2 using textField.inputView

    - by ChromeBlue
    I'm looking to have a UITextField display a UIPickerView when touched. I found quite a few questions on the same topic that say to use UITextField.inputView. However, when I try, nothing changes. I have a very simple code: setupViewController.h #import <UIKit/UIKit.h> extern NSString *setupRightChannel; @interface setupViewController : UIViewController { UITextField* rightChannelField; UIPickerView *channelPicker; } @property (retain, nonatomic) IBOutlet UITextField* rightChannelField; @property (retain, readwrite) IBOutlet UIPickerView *channelPicker; setupViewController.m #import "setupViewController.h" @Interface setupViewController() @end @implementation setupViewController @synthesize rightChannelField; - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { // Custom initialization } return self; } - (void)viewDidLoad { [super viewDidLoad]; self.navigationItem.title = @"Setup"; // Do any additional setup after loading the view from its nib. rightChannelField.inputView = channelPicker; } -(IBAction)okClicked:(id)sender { setupRightChannel = rightChannelField.text; } I feel like I might be missing something fundamental here, but I honestly cannot think of what it is.

    Read the article

  • Algorithm for scoring user activity

    - by ManBugra
    I have an application where users can: Write reviews about products Add comments to products Up / Down vote reviews Up / Down vote comments Every Up/Down vote is recorded in a db table. What i want to do now is to create a ranking of the most active users in the last 4 weeks. Of course good reviews should be weighted more than good comments. But also e.g. 10 good comments should be weighted more than just one good review. Example: // reviews created in recent 4 weeks //format: [ upVoteCount, downVoteCount ] var reviews = [ [120,23], [32,12], [12,0], [23,45] ]; // comments created in recent 4 weeks // format: [ upVoteCount, downVoteCount ] var comments = [ [1,2], [322,1], [0,0], [0,45] ]; // create weight vector // format: [ reviewWeight, commentsWeight ] var weight = [0.60, 0.40]; // signature: activties..., activityWeight var userActivityScore = score(reviews, comments, weight); ... update user table ... List<Users> users = "from users u order by u.userActivityScore desc"; How would a fair scoring function look like? How could an implementation of the score() function look like? How to add a weight g to the function so that reviews are weighted heavier? How would such a function look like if, for example, votes for pictures would be added?

    Read the article

  • C++ find largest BST in a binary tree

    - by fonjibe
    what is your approach to have the largest BST in a binary tree? I refer to this post where a very good implementation for finding if a tree is BST or not is bool isBinarySearchTree(BinaryTree * n, int min=std::numeric_limits<int>::min(), int max=std::numeric_limits<int>::max()) { return !n || (min < n->value && n->value < max && isBinarySearchTree(n->l, min, n->value) && isBinarySearchTree(n->r, n->value, max)); } It is quite easy to implement a solution to find whether a tree contains a binary search tree. i think that the following method makes it: bool includeSomeBST(BinaryTree* n) { if(!isBinarySearchTree(n)) { if(!isBinarySearchTree(n->left)) return isBinarySearchTree(n->right); } else return true; else return true; } but what if i want the largest BST? this is my first idea, BinaryTree largestBST(BinaryTree* n) { if(isBinarySearchTree(n)) return n; if(!isBinarySearchTree(n->left)) { if(!isBinarySearchTree(n->right)) if(includeSomeBST(n->right)) return largestBST(n->right); else if(includeSomeBST(n->left)) return largestBST(n->left); else return NULL; else return n->right; } else return n->left; } but its not telling the largest actually. i struggle to make the comparison. how should it take place? thanks

    Read the article

  • Null Safe dereferencing in Java like ?. in Groovy using Maybe monad

    - by Sathish
    I'm working on a codebase ported from Objective C to Java. There are several usages of method chaining without nullchecks dog.collar().tag().name() I was looking for something similar to safe-dereferencing operator ?. in Groovy instead of having nullchecks dog.collar?.tag?.name This led to Maybe monad to have the notion of Nothing instead of Null. But all the implementations of Nothing i came across throw exception when value is accessed which still doesn't solve the chaining problem. I made Nothing return a mock, which behaves like NullObject pattern. But it solves the chaining problem. Is there anything wrong with this implementation of Nothing? [http://github.com/sathish316/jsafederef/blob/master/src/s2k/util/safederef/Nothing.java] As far as i can see 1. It feels odd to use mocking library in code 2. It doesn't stop at the first null. 3. How do i distinguish between null result because of null reference or name actually being null? How is it distinguished in Groovy code?

    Read the article

  • Compile time float packing/punning

    - by detly
    I'm writing C for the PIC32MX, compiled with Microchip's PIC32 C compiler (based on GCC 3.4). My problem is this: I have some reprogrammable numeric data that is stored either on EEPROM or in the program flash of the chip. This means that when I want to store a float, I have to do some type punning: typedef union { int intval; float floatval; } IntFloat; unsigned int float_as_int(float fval) { IntFloat intf; intf.floatval = fval; return intf.intval; } // Stores an int of data in whatever storage we're using void StoreInt(unsigned int data, unsigned int address); void StoreFPVal(float data, unsigned int address) { StoreInt(float_as_int(data), address); } I also include default values as an array of compile time constants. For (unsigned) integer values this is trivial, I just use the integer literal. For floats, though, I have to use this Python snippet to convert them to their word representation to include them in the array: import struct hex(struct.unpack("I", struct.pack("f", float_value))[0]) ...and so my array of defaults has these indecipherable values like: const unsigned int DEFAULTS[] = { 0x00000001, // Some default integer value, 1 0x3C83126F, // Some default float value, 0.005 } (These actually take the form of X macro constructs, but that doesn't make a difference here.) Commenting is nice, but is there a better way? It's be great to be able to do something like: const unsigned int DEFAULTS[] = { 0x00000001, // Some default integer value, 1 COMPILE_TIME_CONVERT(0.005), // Some default float value, 0.005 } ...but I'm completely at a loss, and I don't even know if such a thing is possible. Notes Obviously "no, it isn't possible" is an acceptable answer if true. I'm not overly concerned about portability, so implementation defined behaviour is fine, undefined behaviour is not (I have the IDB appendix sitting in front of me). As fas as I'm aware, this needs to be a compile time conversion, since DEFAULTS is in the global scope. Please correct me if I'm wrong about this.

    Read the article

  • Should a new language compiler target the JVM?

    - by Pindatjuh
    I'm developing a new language. My initial target was to compile to native x86 for the Windows platform, but now I am in doubt. I've seen some new languages target the JVM (most notable Scala and Clojure). Ofcourse it's not possible to port every language easily to the JVM; to do so, it may lead to small changes to the language and it's design. So that's the reason behind this doubt, and thus this question: Is targetting the JVM a good idea, when creating a compiler for a new language? Or should I stick with x86? I have experience in generating JVM bytecode. Are there any workarounds to JVM's GC? The language has deterministic implicit memory management. How to produce JIT-compatible bytecode, such that it will get the highest speedup? Is it similar to compiling for IA-32, such as the 4-1-1 muops pattern on Pentium? I can imagine some advantages (please correct me if I'm wrong): JVM bytecode is easier than x86. Like x86 communicates with Windows, JVM communicates with the Java Foundation Classes. To provide I/O, Threading, GUI, etc. Implementing "lightweight"-threads.I've seen a very clever implementation of this at http://www.malhar.net/sriram/kilim/. Most advantages of the Java Runtime (portability, etc.) The disadvantages, as I imagined, are: Less freedom? On x86 it'll be more easy to create low-level constructs, while JVM has a higher level (more abstract) processor. Most disadvantages of the Java Runtime (no native dynamic typing, etc.)

    Read the article

  • Go for Zend framework or Django for a modular web application?

    - by dr. squid
    I am using both Zend framework and Django, and they both have they strengths and weakness, but they are both good framworks in their own way. I do want to create a highly modular web application, like this example: modules: Admin cms articles sections ... ... ... I also want all modules to be self contained with all confid and template files. I have been looking into a way to solve this is zend the last days, but adding one omer level to the module setup doesn't feel right. I am sure this could be done, but should I? I have also included Doctrine to my zend application that could give me even more problems in my module setup! When we are talking about Django this is easy to implement (Easy as in concept, not in implementation time or whatever) and a great way to create web apps. But one of the downsides of Django is the web hosing part. There are some web hosts offering Django support, but not that many.. So then I guess the question is what have the most value; rapid modular development versus hosting options! Well, comments are welcome! Thanks

    Read the article

  • How to build a sequence in the method calls of a fluent interface

    - by silverfighter
    Hi I would like to build a fluent interface for creating am object some sort of factory or builder. I understand that I have to "return this" in order to make the methods chainable. public class CarBuilder { public CarBuilder() { car = new Car(); } private Car car; public CarBuilder AddEngine(IEngineBuilder engine) { car.Engine = engine.Engine(); return this; } public CarBuilder AddWheels(IWheelsBuilder wheels) { car.Wheels = wheels.Wheels(); return this; } public CarBuilder AddFrame(IFrameBuilder frame) { car.Frame = frame.Frame(); return this; } public Car BuildCar() { return car; } } with this I could build a car like that: Car c = builder.AddFrame(fBuilder).AddWheels(wBuilder).AddEngine(eBuilder).BuildCar(); But what I need is a special sequence or workflow: I can only build the wheels on top of the frame and when the wheels exist then I'll be able to build up the engine. So instead of offering every method of the car builder I want to be able to add only the frame to the builder and then only the wheels to the frame and then the engine on top of that... And how would it be or what would be a good implementation if the EngineBuilder itself has a fluent api like eBuilder.Cylinders(12).WithPistons().... Would it be possible to have something like this Car c = builder.AddFrame(fBuilder).AddWheels(wBuilder).AddEngine(x=>x.WithCylinders(12).WithPistons()).BuildCar(); So in sum how to structure the flow of the fluent interface and how to nest fluent Interfaces?

    Read the article

  • Help creating custom iPhone Classes

    - by seanny94
    This should be a simple question, but I just can't seem to figure it out. I'm trying to create my own class which will provide a simpler way of playing short sounds using the AudioToolbox framework as provided by Apple. When I import these files into my project and attempt to utilize them, they just don't seem to work. I was hoping someone would shed some light on what I may be doing wrong here. simplesound.h #import <Foundation/Foundation.h> @interface simplesound : NSObject { IBOutlet UILabel *statusLabel; } @property(nonatomic, retain) UILabel *statusLabel; - (void)playSimple:(NSString *)url; @end simplesound.m #import "simplesound.h" @implementation simplesound @synthesize statusLabel; - (void)playSimple:(NSString *)url { if (url = @"vibrate") { AudioServicesPlaySystemSound(kSystemSoundID_Vibrate); statusLabel.text = @"VIBRATED!"; } else { NSString *paths = [[NSBundle mainBundle] resourcePath]; NSString *audioF1ile = [paths stringByAppendingPathComponent:url]; NSURL *audioURL = [NSURL fileURLWithPath:audioFile isDirectory:NO]; SystemSoundID mySSID; OSStatus error = AudioServicesCreateSystemSoundID ((CFURLRef)audioURL,&mySSID); AudioServicesAddSystemSoundCompletion(mySSID,NULL,NULL,simpleSoundDone,NULL); if (error) { statusLabel.text = [NSString stringWithFormat:@"Error: %d",error]; } else { AudioServicesPlaySystemSound(mySSID); } } static void simpleSoundDone (SystemSoundID mySSID, void *args) { AudioServicesDisposeSystemSoundID (mySSID); } } - (void)dealloc { [url release]; } @end Does anyone see what I'm trying to accomplish here? Does anyone know how to remedy this code that is supposedly wrong?

    Read the article

  • How to convert source code to a xml based representation of the ast?

    - by autobiographer
    i wanna get a xml representation of the ast of java and c code. 3 months ago, i asked this question yet but the solutions weren't comfortable for me srcml seems to be a good solution for this problem but it does not support line numbers and columns but i need that feature. about elsa: cite: "There is ongoing effort to export the Elsa AST as an XML document; we expect to be able to advertise this in the next public release." dms... didn't understand that. especially for java, there is javaml which supports line numbers. but the sourceforge page doesn't list any files. question: there's software available which supports conversion of ast into xml which supports line numbers (and columns) [especially for java and c/c++]? is there an alternative to javaml and srcml? ps: i don't wanne have parser generators. i hope to find a tool which can be used on the console typing: ./my-xml-generator Test.java [or something like that]... or a java implementation would be great too.

    Read the article

  • Mono WCF NetTcp service takes only one client at a time

    - by vene
    While trying to build a client-server WCF application in Mono we ran into some issues. Reducing it to just a bare example we found that the service only accepts one client at a time. If another client attempts to connect, it hangs until the first one disconnects. Simply changing to BasicHttpBinding fixes it but we need NetTcpBinding for duplex communication. Also the problem does not appear if compiled under MS .NET. EDIT: I doubt (and hope not) that Mono doesn't support what I'm trying to do. Mono code usually throws NotImplementedExceptions in such cases as far as I noticed. I am using Mono v2.6.4 This is how the service is opened in our basic scenario: public static void Main (string[] args) { var binding = new NetTcpBinding (); binding.Security.Mode = SecurityMode.None; var address = new Uri ("net.tcp://localhost:8080"); var host = new ServiceHost (typeof(Hello)); host.AddServiceEndpoint (typeof(IHello), binding, address); ServiceThrottlingBehavior behavior = new ServiceThrottlingBehavior () { MaxConcurrentCalls = 100, MaxConcurrentSessions = 100, MaxConcurrentInstances = 100 }; host.Description.Behaviors.Add (behavior); host.Open (); Console.ReadLine (); host.Close (); } The client channel is obtained like this: var binding = new NetTcpBinding (); binding.Security.Mode = SecurityMode.None; var address = new EndpointAddress ("net.tcp://localhost:8080/"); var client = new ChannelFactory<IHello> (binding, address).CreateChannel (); As far as I know this is a Simplex connection, isn't it? The contract is simply: [ServiceContract] public interface IHello { [OperationContract] string Greet (string name); } Service implementation has no ServiceModel tags or attributes. I'll update with details as required.

    Read the article

  • Replace low level web-service reference call transport with custom one

    - by hoodoos
    I'm not sure if title sounds right actually, so I will give more explanation here. I will begin from very beginning :) I'm using c# and .net for my development. I have an application that makes requests to some soap web-service and for each user request it produces 3 to 10 requests for web-service, they should all run async to finish in one time, so I use Async method of the web-service generated reference and then wait for result on callback. But it seems like it starts a thread (or takes it from pool) for every async call I make, so if I have 10 clients I got to spawn 30 to 100 threads and it sounds terrible even for my 16 cores server :) So i wanted to replace low level transport implementation with my own which uses non-blocking sockets and can handle at least 50 sockets run parallel in one thread with not much overhead. But I actually dunno where to put my override best. I analyzed System.Web.Services.Protocols.SoapHttpClientProtocol class and see that it has some GetWebRequest method which I actually could use. If only I could somehow interupt the object it creates and get a http request with all headers and body from there and then send it with my own sockets.. Any ideas what approach to use? Or maybe there's something built in the framework I can use?

    Read the article

  • WYSIWYG in Doxygen

    - by Adam Shiemke
    I'm working on a fairly large project written in C. The idea was to build a library of modular blocks that can be reused across several platforms. Each module is assocaited with a word document in .docx format (huge pain to diff-merge). In these docs, an interface section is specified, listing datatypes and publicly accessable functions. These were often inconsistant with the actual implementation in code, and wading through all this documentation was a pain. I've been working to switch to doxygen to simplify document managemnet. I haven't found a good way to embed the previously written documentation into the doxygen output. I've copy-pasted them into sections and used modules to group the sources together, but the document sections look ugly in the comments (the output is pretty) and since doxygen takes a while to parse through our code (about 30 mins), validating formatting is a pain. Is there some way to WYSIWIG large blocks of documentation into doxygen? I feel this would improve the number of people documenting their code, and the quality of that documentation. I considered linking to html, but that splits out the documentation. I also considered putting them inline in html, but this also seems like a pain and would mean everyone needs a WYSIWIG HTML edditor (or some html skillz). Any ideas on how to make things easier and prettier? Thanks loads.

    Read the article

  • The rightCalloutAccessory button is not shown

    - by Luca
    I try to manage annotations, and to display an info button on the right of the view when a PIN get selected, my relevant code is this: - (MKAnnotationView *)mapView:(MKMapView *)map viewForAnnotation:(id <MKAnnotation>)annotation { MKPinAnnotationView *newAnnotation = [[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:@"greenPin"]; if ([annotation isKindOfClass:[ManageAnnotations class]]) { static NSString* identifier = @"ManageAnnotations"; MKPinAnnotationView *newAnnotation = [[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:identifier]; if (newAnnotation==nil) { newAnnotation=[[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:identifier]; }else { newAnnotation.annotation=annotation; } newAnnotation.pinColor = MKPinAnnotationColorGreen; newAnnotation.animatesDrop = YES; newAnnotation.canShowCallout = YES; newAnnotation.rightCalloutAccessoryView=[UIButton buttonWithType:UIButtonTypeInfoLight]; return newAnnotation; }else { newAnnotation.pinColor = MKPinAnnotationColorGreen; newAnnotation.animatesDrop = YES; newAnnotation.canShowCallout = YES; return newAnnotation; } ManageAnnotations.m : @implementation ManageAnnotations @synthesize pinColor; @synthesize storeName=_storeName; @synthesize storeAdress=_storeAdress; @synthesize coordinate=_coordinate; -(id)initWithTitle:(NSString*)storeName adress:(NSString*)storeAdress coordinate:(CLLocationCoordinate2D)coordinate{ if((self=[super init])){ _storeName=[storeName copy]; _storeAdress=[storeAdress copy]; _coordinate=coordinate; } return self; } -(NSString*)title{ return _storeName; } -(NSString*)subtitle{ return _storeAdress; } ManageAnnotations.h @interface ManageAnnotations : NSObject<MKAnnotation>{ NSString *_storeName; NSString *_storeAdress; CLLocationCoordinate2D _coordinate; } // @property(nonatomic,assign)MKPinAnnotationColor pinColor; @property(nonatomic, readonly, copy)NSString *storeName; @property(nonatomic, readonly, copy)NSString *storeAdress; @property(nonatomic,readonly)CLLocationCoordinate2D coordinate; // -(id)initWithTitle:(NSString*)storeName adress:(NSString*)storeAdress coordinate:(CLLocationCoordinate2D)coordinate; // The PINS are shown correctly on the Map, but without the info button on the right of the view. Am i missing something?

    Read the article

  • Does complex JOINs causes high coupling and maintenance problems ?

    - by ashkan.kh.nazary
    Our project has ~40 tables with complex relations.A colleague believes in using long join queries which enforces me to learn about tables outside of my module but I think I should not concern about tables not directly related to my module and use data access functions (written by those responsible for other modules) when I need data from them. Let me clarify: I am responsible for the ContactVendor module which enables the customers to contact the vendor and start a conversation about some specific product. Products module has it's own complex tables and relations with functions that encapsulate details (for example i18n, activation, product availability etc ...). Now I need to show the product title of some product related to some conversation between the vendor and customers. I may either write a long query that retrieves the product info along with conversation stuff in one shot (which enforces me to learn about Product tables) OR I may pass the relevant product_id to the get_product_info(int) function. First approach is obviously demanding and introduces many bad practices and things I normally consider fault in programming. The problem with the second approach seems to be the countless mini queries these access functions cause and performance loss is a concern when a loop tries to fetch product titles for 100 products using functions that each perform a separate query. So I'm stuck between "don't code to the implementation, code to interface" and performance. What is the right way of doing things ? UPDATE: I'm specially concerned about possible future modifications to those tables outside of my module. What if the Products module decided to change the way they are doing things? or for some reason modify the schema? It means some other modules would break or malfunction until the change is integrated to them. The usual ripple effect problem.

    Read the article

  • Forward declaration of derived inner class

    - by Loom
    I ran into problem implementing some variations of factory method. // from IFoo.h struct IFoo { struct IBar { virtual ~IBar() = 0; virtual void someMethod() = 0; }; virtual IBar *createBar() = 0; }; // from Foo.h struct Foo : IFoo { // implementation of Foo, Bar in Foo.cpp struct Bar : IBar { virtual ~Bar(); virtual void someMethod(); }; virtual Bar *createBar(); // implemented in Foo.cpp }; I'd like to place declaration of Foo::Bar in Foo.cpp. For now I cannot succeed: struct Foo : IFoo { //struct Bar; //1. error: invalid covariant return type // for ‘virtual Foo::Bar* //struct Bar : IBar; //2. error: expected ‘{’ before ‘;’ token virtual Bar *createBar(); // virtual IBar *createBar(); // Is not acceptable by-design }; Is there a trick to have just forward declaration of Boo in Foo.hpp and to have full declaration in Foo.cpp?

    Read the article

< Previous Page | 289 290 291 292 293 294 295 296 297 298 299 300  | Next Page >