Search Results

Search found 20454 results on 819 pages for 'image replacement'.

Page 294/819 | < Previous Page | 290 291 292 293 294 295 296 297 298 299 300 301  | Next Page >

  • lock file so that it cannot be deleted

    - by JoeCool
    I'm working with two independent c/c++ applications on Windows where one of them constantly updates an image on disk (from a webcam) and the other reads that image for processing. This works fine and dandy 99.99% of the time, but every once in a while the reader app is in the middle of reading the image when the writer deletes it to refresh it with a new one. The obvious solution to me seems to be to have the reader put some sort of a lock on the file so that the writer can see that it can't delete it and thus spin-lock on it until it can delete and update. Is there anyway to do this? Or is there another simple design pattern I can use to get the same sort of constant image refreshing between two programs? Thanks, -Robert

    Read the article

  • Intercepting hyperlinks in an embedded Word document

    - by Ryan
    Hello, I'm working on an app which uses embedded Word documents. We have a feature which allows them to insert a small clickable image into the doc - when the user clicks on it, we want the app to open another window based on some data specified by the user when the image was added. What the application does now is: When the image is inserted, the app creates a hyperlink for it and the data is used as the link destination The user ctrl+clicks on the image and the Word document the WindowSelectionChange event The app handles the WindowSelectionChange event and goes to open the specified window This approach worked fine with previous versions, when we had the 11.0 / Word 2003 interop dll's. We upgraded to 12.0/Word 2007 for the upcoming release, and in many cases the event is not firing when I click on the image - sometimes it does, sometimes it doesn't, and I'm descending into the cargo-cult world trying to figure out why - sometimes saving and re-opening the document works, sometimes killing the Word process and starting a new one fixes (or breaks) the feature. My guess is there's something going wrong with the WinSelChg event, but I'm not sure what. The usual process we have for applying the event handler is: try //remove the old one if any { ((Document)myAXFramerControl.ActiveDocument).Application.WindowSelectionChange -= new ApplicationEvents4_WindowSelectionChangeEventHandler(WSC_eventhandlerfunction); } catch{} ((Document)myAXFramerControl.ActiveDocument).Application.WindowSelectionChange += new ApplicationEvents4_WindowSelectionChangeEventHandler(WSC_eventhandlerfunction); Sometimes one or both of these will throw exceptions - usually a NullReferenceException when removing the handler. Adding the handler sometimes throws the "com object that has been separated from its underlying rcw cannot be used" exception, which I don't understand at all - my impression was that this only occurs when you, say, store a reference to the Word application or document and try to use it later. As it stands the WSC event handler is frequently never run; while I'm happy to fiddle with the app until it works once I can't really expect the same of the users who have been happily using this feature for a while now. Any ideas?

    Read the article

  • Best way to store and deliver files on a CMS

    - by Tio
    Hi all.. First of all, this isn't another question about storing images on DB vs file system. I'm already storing the images on the file system. I'm just struggling to find a better way to show them to all my users. I' currently using this system. I generate a random filename using md5(uniqueid()), the problem that I'm facing, is that the image is then presented with a link like this: <img src="/_Media/0027a0af636c57b75472b224d432c09c.jpg" /> As you can see this isn't the prettiest way to show a image ( or a file ), and the name doesn't say anything about the image. I've been working with a CMS system at work, that stores all uploaded files on a single table, to access that image it uses something like this: <img src="../getattachment/94173104-e03c-499b-b41c-b25ae05a8ee1/Menu-1/Escritorios.aspx?width=175&height=175" /> As you can see the path to the image, now has a meaning compared to the other one, the problem is that this put's a big strain in the DB, for example, in the last site I made, I have an area that has around 60 images, to show the 60 images, I would have to do at least 60 individual query's to the database, besides the other query's to retrieve the various content on the page. I think you understand my dilemma, has anyone gone trough this problem, that can give me some pointers on how to solve this? Thanks..

    Read the article

  • ASP.NET error on Bitmap.Save "Exception (0x80004005): A generic error occurred in GDI+."

    - by Batu
    Hi, I have a function which first reads an image from disk, resizes it and then saves to another directory. when i use the Bitmap.Save(directory + theimagename) it returns the error as i stated in the question title. i checked the directory is right, and the given image name doesn't exist in that dir. what is weird, is that the same code works great on the local machine. but when i upload it to my shared server. it just doesn't work. the code is below. bmpOut = new Bitmap(Size, Size); Graphics g = Graphics.FromImage(bmpOut); g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic; g.FillRectangle(Brushes.White, 0, 0, Size, Size); int topBottomPadding = 0; int leftRightPadding = 0; if (Size > lnNewWidth + 1) leftRightPadding = Convert.ToInt32((Size - lnNewWidth) / 2); else if (Size > lnNewHeight + 1) topBottomPadding = Convert.ToInt32((Size - lnNewHeight) / 2); g.DrawImage(loBMP, leftRightPadding, topBottomPadding, lnNewWidth, lnNewHeight); Bitmap bmp = new Bitmap(bmpOut); if (bmp != null) bmp.Save(ResizedOutput); bmp.Dispose(); bmpOut.Dispose(); g.Dispose(); loBMP.Dispose(); stack trace: [ExternalException (0x80004005): A generic error occurred in GDI+.] System.Drawing.Image.Save(String filename, ImageCodecInfo encoder, EncoderParameters encoderParams) +377630 System.Drawing.Image.Save(String filename, ImageFormat format) +69 System.Drawing.Image.Save(String filename) +25 Utilities.ResizeImage(String fileName, String mode) in c:\inetpub\vhosts\batuhanakcay.com\httpdocs\App_Code\Utilities.cs:181 Link.ToProductImage(String fileName) in c:\inetpub\vhosts\batuhanakcay.com\httpdocs\App_Code\Link.cs:79 Product.PopulateControls(ProductDetails pd) in c:\inetpub\vhosts\batuhanakcay.com\httpdocs\Product.aspx.cs:37 Product.Page_Load(Object sender, EventArgs e) in c:\inetpub\vhosts\batuhanakcay.com\httpdocs\Product.aspx.cs:20

    Read the article

  • CSS column height different on Opera/IE to FF

    - by Infiniti Fizz
    Hi all, Thanks to everyone who helped with my last question but I've got a new browser-independent problem: For some reason, the image navigator (not yet functioning) on a website I'm working on is currently not displaying in the correct place on Firefox. It appears in the right place in IE8 and Opera but Firefox seems to have a problem with it. As can be seen in the below image, the imageContainer div (the image and the left/right arrows) appears on top of the footer, this is how it should look i.e. how it looks in IE8 and Opera. But in the image below, the imageContainer div is cutting into the footer div for some reason, and I don't know why. imageContainer has a margin-top: 110px; to get it in the right place at the bottom of its column. There are 2 columns, the left housing the paragraphs and imageContainer and the right housing the Calendar and contact details. The footer div also has clear: both; Also, it's not just the image that is falling into the footer, it's the arrows as well only they are the same colour as the footer so this isn't immediately apparent. Any ideas why it isn't displaying correctly? Is there a better way of aligning the imageContainer to the bottom of it's column (to keep the box shape of the website) other than using the margin-top to position it? Thanks in advance, infinitifizz

    Read the article

  • Didn't load images when I test version on Iphone

    - by Igor
    I use images from resources like that: UIImage *image = [ UIImage imageNamed:@"example.jpg" ]; UIImageView *imageView = [ [UIImageView alloc] initWithImage:image ]; When I test it on semulator it's works. But on Iphone no. Also image with size about 10Kb loaded, with size about 100Kb no. Whats wrong?

    Read the article

  • Iphone sdk - please help , 1 view takes me 45 minutes to do :(

    - by Dave
    Hey, I've been working on a Cook Book App but each view ( or recipie page) takes about 45 minutes to complete so as you can imagine its taking forever. The problem is that I have to manually: Set up a gradient image for the back ground (Somtimes I have to add a few image backgrounds to fit the view as I often use a scroll view, not sure how this could be automated?) Put an image behind the titles "Recipe name" , "Time needed" and an image to go behind the recipie instructions ( again I might need a few of these depending on how long the description is. Creating view controllers for main sections such as "Breakfast" and "Lunch" and then I need to manually create view controllers to go in these sections. Theres got to be a way to set up a template for this? Thanks for reading all of this.

    Read the article

  • Adding a Shadow to a NSImageView

    - by Kevin Sylvestre
    Sorry for the seemingly simple question. I have a NSImageView (added in interface builder) and want to add a shadow outline. I tried using the 'Image View Effects' section of the 'Inspector' but this required enabling a core animation layer. If I set it for the 'Content View' I have very strange appearance side effects. If I set it for the 'Image View' the shadow is cropped (sorry, can't resize the image view). Any ideas?

    Read the article

  • Help filtering childs

    - by lidermin
    Hello, I have this jquery code: $(".button-banc").hover(function() { $(".button-banc img") .animate({ top: "-21px" }, 200).animate({ top: "-17px" }, 200) // first jump .animate({ top: "-19px" }, 100).animate({ top: "-17px" }, 100) // second jump .animate({ top: "-18px" }, 100).animate({ top: "-17px" }, 100); // the last jump }); The effect I want is: when you pass the mouse over an image this image should jump a bit. The problem is that I got "some" images with the class "button-banc" and I want this behaive: When you pass the mouse over, "only the actual image" should jump. The problem is that with the code I posted, every image jumps. How can I achieve this, please help; I want to make a generic way, so that if I add images with the class, they also behaive like that. Thanks.

    Read the article

  • Comparing two images from the clipboard class

    - by VeXe
    In a C# winform app. I'm writing a Clipboard log manager that logs test to a log file, (everytime a Ctrl+c/x is pressed the copied/cut text gets appended to the file) I also did the same for images, that is, if you press "prtScreen", the screen shot you took will also go to a folder. I do that by using a timer, inside I have something which 'looks' like this: if (Clipboard.ContainsImage()) { if (IsClipboardUpdated()) { LogData(); UpdateLastClipboardData(); } } This is how the rest of the methods look like: public void UpdateLastClipboardData() { // ... other updates LastClipboardImage = Clipboard.GetImage(); } // This is how I determine if there's a new image in the clipboard... public bool IsClipboardUpdated() { return (LastClipboardImage != Clipboard.GetImage()); } public void LogData() { Clipboard.GetImage().Save(ImagesLogFolder + "\\Image" + now_hours + "_" + now_mins + "_" + now_secs + ".jpg"); } The problem is: inside the update method, "LastClipboardImage != Clipboard.GetImage()" is always returning true! I even did the following inside the update method: Image img1 = Clipboard.GetImage(); Image img2 = Clipboard.GetImage(); Image img3 = img2; bool b1 = img1 == img2; // this returned false. WHY?? bool b2 = img3 == img2; // this returned true. Makes sense. Please help, the comparison isn't working... why?

    Read the article

  • Android - Transforming widgets within transformed widgets and the resulting usability issues.

    - by Ben Rose
    Hello. I'm new to Android application development and I'm currently experimenting with various UI ideas. In the image below, you can see a vertically scrolling list of horizontally scrolling galleries (and also textviews as you can see). I'm also doing some matrix and camera transformations which I will come to in a minute. For the background of the list elements, I use green. Blue is the background of the galleries, and red is the background for the images. These are just for my benefit of learning. The galleries being used are extended classes where I overrode the drawChild method to perform a canvas scale operation in order for the image closest to the center (width) to be larger than the others. The list view going vertically, I overrode the drawChild method and used the camera rotations from lack of depth dimension in the canvas functionality. The items in the list are scaled down and rotated relative to their position's proximity to the center (height). I understood that scrolling and clicking would not necessarily follow along with the image transforms, but it appears as though the parent Gallery class's drawing is constrained to the original coordinates as well (see photo below). I would love to hear any insight any of you have regarding how I can change the coordinates of the galleries in what is rendered via gallery scroll and the touch responsiveness of said gallery. Images in the gallery are not same dimensions, so don't let that throw you in looking at the image below Thanks in advance! Ben link to image (could not embed) -- Update: I was using my test application UI and noticed that when I got the UI to the point of the linked image and then I touched the top portion of the next row in the list, the gallery updated to display the proper representation. So, I added a call to clearFocus() in the drawChild method and that resulted in more accurate drawing. It does seem a tad slower, and since I'm on the Incredible, I'm worried it is a bloated solution. In any event, I would still appreciate any thoughts you have regarding the best way to have the views display properly and how to translate the touch events in the gallery's new displayed area to its touchable coordinates so that scrolling on the actual images works when the gallery has moved. Thanks!

    Read the article

  • curl not returning content length header

    - by Michael P. Shipley
    Trying to get image file size using curl but content length header is not returned: $url ="http://www.collegefashion.net/wp-content/plugins/feed-comments-number/image.php?1263"; $fp = curl_init(); curl_setopt($fp, CURLOPT_NOBODY, true); curl_setopt($fp, CURLOPT_RETURNTRANSFER, 1); curl_setopt($fp, CURLOPT_FAILONERROR,1); curl_setopt($fp, CURLOPT_REFERER,''); curl_setopt($fp, CURLOPT_URL, $url); curl_setopt($fp, CURLOPT_HEADER,1); curl_setopt($fp, CURLOPT_USERAGENT,'Mozilla/5.0'); $body = curl_exec($fp); var_dump($body): HTTP/1.1 200 OK Date: Sun, 02 May 2010 02:50:20 GMT Server: Apache/2.0.63 (CentOS) X-Powered-By: W3 Total Cache/0.8.5.2 X-Pingback: http://www.collegefashion.net/xmlrpc.php Cache-Control: no-cache, must-revalidate Expires: Sat, 26 Jul 1997 05:00:00 GMT Content-Type: image/png It works via ssh though: curl -i http://www.collegefashion.net/wp-content/plugins/feed-comments-number/image.php?1263 HTTP/1.1 200 OK Date: Sun, 02 May 2010 03:38:43 GMT Server: Apache/2.0.63 (CentOS) X-Powered-By: W3 Total Cache/0.8.5.2 X-Pingback: http://www.collegefashion.net/xmlrpc.php Cache-Control: no-cache, must-revalidate Expires: Sat, 26 Jul 1997 05:00:00 GMT Content-Length: 347 Content-Type: image/png

    Read the article

  • How CudaMalloc work?

    - by kitw
    I am trying to modify the imageDenosing class in CUDA SDK, I need to repeat the filter many time incase to capture the time. But my code doesn't work properly. //start __global__ void F1D(TColor *image,int imageW,int imageH, TColor *buffer) { const int ix = blockDim.x * blockIdx.x + threadIdx.x; const int iy = blockDim.y * blockIdx.y + threadIdx.y; if(iy != 0 && iy < imageH-1 && ix < imageW) { float4 fresult = get_color(image[imageW * iy + ix]); float4 fresult4 = get_color(image[imageW * (iy+1) + ix]); float4 fresult5 = get_color(image[imageW * (iy-1) + ix]); float4 fresult7; fresult7.x = fresult.x*0.5+fresult4.x*.25+fresult5.x*.25; fresult7.y = fresult.y*0.5+fresult4.y*.25+fresult5.y*.25; fresult7.z = fresult.z*0.5+fresult4.z*.25+fresult5.z*.25; buffer[imageW * iy + ix] = make_color(fresult7.x,fresult7.y,fresult7.z,0); } image[imageW * iy + ix] = buffer[imageW * iy + ix]; //should be use cudaMemcpy, But it fails } //extern extern "C" void cuda_F1D(TColor *dst, int imageW, int imageH) { dim3 threads(BLOCKDIM_X, BLOCKDIM_Y); dim3 grid(iDivUp(imageW, BLOCKDIM_X), iDivUp(imageH, BLOCKDIM_Y)); Copy<<<grid, threads>>>(dst, imageW, imageH); size_t size = imageW*imageH*sizeof(TColor); TColor *host =(TColor*) malloc(size); TColor *dst2; //TColor *dst3; //TColor *d = new TColor(imageW*imageH*sizeof(TColor)); dim3 threads2(imageW,1); dim3 grid2(iDivUp(imageW, imageW), iDivUp(imageH, 1)); *for(int i = 0;i<1;i++) { cudaMalloc( (void **)&dst2, size); cudaMemcpy(dst2, dst, imageW*imageH*sizeof(TColor),cudaMemcpyHostToDevice); //cudaMalloc( (void **)&dst3, imageW*imageH*sizeof(TColor)); //cudaMemcpy(dst3, dst, imageW*imageH*sizeof(TColor),cudaMemcpyHostToDevice); F1D<<<grid2, threads2>>>(dst, imageW, imageH,dst2); //cudaMemcpy(dst, dst3, imageW*imageH*sizeof(TColor),cudaMemcpyDeviceToHost); cudaFree(dst2); }* } This code works, but cant synchronise the array of image. and lead to many synchronise problem

    Read the article

  • jquery animate background-position firefox

    - by Ohnegott
    I got this background image slider thing working in chrome and safari, but it doesnt do anything in firefox. any help? $(function(){ var image= ".main-content"; var button_left= "#button_left"; var button_right= "#button_right"; var animation= "easeOutQuint"; var time= 800; var jump= 800; var action= 0; $(button_left).click(function(){ right(); }); $(button_right).click(function(){ left(); }); $(document).keydown(function(event){ if(event.keyCode == '37'){ right(); } }); $(document).keydown(function(event){ if(event.keyCode == '39'){ left(); } }); function left(){ if(action == 0){ action= 1; $(image).animate({backgroundPositionX: '-='+jump+'px'}, {duration: time, easing: animation}); setTimeout(anim, time); } } function right(){ if(action == 0){ action= 1; $(image).animate({backgroundPositionX: '+='+jump+'px'}, {duration: time, easing: animation}); setTimeout(anim, time); } } function anim(){ action= 0; } }); I also tried this but it also does nothing $(image).animate({backgroundPosition: '500px 0px'}, 800);

    Read the article

  • Stuck with jQuery thumbnail gallery behavior

    - by Vitor
    Hi everyone, I'm trying to create a simple thumbnail viewer with jQuery. Here goes the code: $(function(){ $("ul.thumbnails li").click(function(e){ var imgAlt = $(this).find('img').attr("alt"); //Get Alt Tag of Image var imgTitle = $(this).find('a').attr("href"); //Get Main Image URL $("img.featured").attr({ src: imgTitle , alt: imgAlt}); //Switch the main image (URL + alt tag) }); <div class="image-gallery"> <img class="featured" src="big.jpg"> <ul class="thumbnails"> <li id="thumb01"> <a href="big.jpg"><img src="small.jpg"></a> </li> <li id="thumb02"> <a href="big.jpg"><img src="small.jpg"></a> </li> <li id="thumb03"> <a href="big.jpg"><img src="small.jpg"></a> </li> </ul> .thumbnails li { margin: 0; padding: 5px 5px 0 5px; list-style: none; float: left; overflow: hidden; } thumbnails li img { width: 50px; height: 50px; margin: 0; padding: 0; float: left; } If i click the thumbnail, the browser goes straight to the full image instead of just changing the img src with jQuery. But I if i click somewhere inside the <li> it works. I know this must be simple, but I don't know where I'm going wrong. I've tried studying other galleries, like http://www.sohtanaka.com/web-design/examples/image-rotator/ , but couldn't find what I'm missing. I could really use some help from you guys :)

    Read the article

  • Spring MVC working with Web Designers

    - by jboyd
    When working with web-designers in a Spring-MVC and JSP environment, are there any tools or helpful patterns to reduce the pain of going back and forth from HTML to JSP and back? Project requirements dictate that views will change often, and it can be difficult to make changes efficiently because of the amount of Java code that leaks into the view layer. Ideally I'd like to remove almost all Java code from the view, but it does not seem like this works with the Spring/JSP philosophy where often the way to remove Java code is to replace that code with tag libraries, which will still have a similar problem. To provide a little clarity to my question I'm going to include some existing code (inherited by me) to show the kinds of problems I'm likely to face when change the look of our views: <%-- Begin looping through results --%> <% List memberList = memberSearchResults.getResults(); for(int i = start - 1; i < memberList.size() && i < end; i++) { Profile profile = (Profile)memberList.get(i); long profileId = profile.getProfileId(); String nickname = profile.getNickname(); String description = profile.getDescription(); Image image = profile.getAvatarImage(); String avatarImageSrc = null; int avatarImageWidthNum = 0; int avatarImageHeightNum = 0; if(null != image) { avatarImageSrc = image.getSrc(); avatarImageWidthNum = image.getWidth(); avatarImageHeightNum = image.getHeight(); } String bgColor = i % 2 == 1 ? "background-color:#FFF" : ""; %> <div style="float:left;clear:both;padding:5px 0 5px 5px;cursor:pointer;<%= bgColor %>" onclick='window.location="profile.sp?profileId=<%= profileId %>"'> <div style="float:right;clear:right;padding-left:10px;width:515px;font-size:10px;color:#7e7e7e"> <h6><%= nickname %></h6> <%= description %> </div> <img style="float:left;clear:left;" alt="Avatar Image" src="<%= null != avatarImageSrc && avatarImageSrc.trim().length() > 0 ? avatarImageSrc : "images/defaultUserImage.png" %>" <%= avatarImageWidthNum < avatarImageHeightNum ? "height='59'" : "width='92'" %> /> </div> <% } // End loop %> Now, ignoring some of the code smells there, it's obvious that if someone wants to change the look of that DIV it would be neccesary to re-place all the Java/JSP code into the new HTML given (the designers don't work in JSP files, they have their own HTML versions of the website). Which is tedious, and prone to errors.

    Read the article

  • C# / XNA - Load objects to the memory - how it works?

    - by carl
    Hello I'm starting with C# and XNA. In the "Update" method of the "Game" class I have this code: t = Texture2D.FromFile( [...] ); //t is a 'Texture2D t;' which loads small image. "Update" method is working like a loop, so this code is called many times in a second. Now, when I run my game, it takes 95MB of RAM and it goes slowly to about 130MB (due to the code I've posted, without this code it remains at 95MB), then goes immediately to about 100MB (garbare colletion?) and again goes slowly to 130MB, then immediately to 100MB and so on. So my first question: Can You explain why (how) it works like that? I've found, that if I change the code to: t.Dispose() t = Texture2D.FromFile( [...] ); it works like that: first it takes 95MB and then goes slowly to about 101MB (due to the code) and remains at this level. I don't understand why it takes this 6MB (101-95)... ? I want to make it works like that: load image, release from memory, load image, release from memory and so on, so the program should always takes 95MB (it takes 95MB when image is loaded only once in previous method). Whats instructions should I use? If it is important, the size of the image is about 10KB. Thank You!

    Read the article

  • how to disable the lightbox to close after submit button?

    - by Mahmoud
    Hey all Here is an example upload on my server just in-case you want to understand what i am talking about link: secure.sabayafrah.com username: mahmud password: mahmud as you can see when you click on the image it inlarge the thumb image, so when you click on the image below it which is add it then closes the images and refreshes the page, how to disable that codes used: for images i used lightbox :http://www.huddletogether.com/projects/lightbox2/ and for the adding cart i used jcart: http://conceptlogic.com/jcart/

    Read the article

  • how to display the text on ImageButton.

    - by Ranjana
    how to display the text on ImageButton. or how to have a linkbutton on Image I have tried this: <asp:LinkButton ID="lbYear" runat="server" CausesValidation="false" Text="HOME"> <asp:Image ID="Image1" runat="server" ImageUrl="~/images/menu.png" Width="90px" Height="39px" /> </asp:LinkButton> but it is showing the text above the Image..

    Read the article

  • How to make video in Java captured from webcam through lti-Civil CaptureDeviceStream ?

    - by i.Psi
    Can I do it only with the lti-Civil classes or I need FMJ or JMF ? do I use the actual Stream or set of captured Images from CaptureObserver? Thanks. captureStream = system.openCaptureDeviceStream(info.getDeviceID()); captureStream.setObserver(new CaptureObserver(){ public void onError(CaptureStream arg0, CaptureException arg1) { } public void onNewImage(CaptureStream streamSource, Image image) { try { imageFrame.setImage(AWTImageConverter.toBufferedImage(image)); bufferedImage = AWTImageConverter.toBufferedImage(image); } catch (Throwable t) { t.printStackTrace(); } } }); captureStream.start();

    Read the article

  • How to transfer binary data through multiple http server?

    - by solotim
    Well, the question is not intended to be that big. Let me explain the scenario: I have two http servers. server A is accessible to end user by web browser, while server B is internal server which can only be accessed by server A. If server B generate some big jpeg image in local disk, obviously we can't just delivery those path to image to server A and eventually to end user. Then, how to let end user see those image without firstly storing those image data in server A temporarily? I run PHP on server A and perl on server B, but this should not matter. I need a general pattern for implementing this.

    Read the article

  • datagrid column custom check mark

    - by Berryl
    I want a read only column bound to a boolean that shows a check mark image when true and nothing when false. The problem is the false value; I just want to show whatever the background of the datagrid is, but I don't see how to clear the image source. What should the Value of the image source be to do this? Cheers, Berryl <DataGridTemplateColumn.CellTemplate> <DataTemplate> <Image Name="imgChecked" Source="\Img_Checkmark" /> <DataTemplate.Triggers> <DataTrigger Binding="{Binding IsPrimary}" Value="False"> <Setter TargetName="imgChecked" Property="Source" Value=""/> *** ??? *** </DataTrigger> </DataTemplate.Triggers> </DataTemplate> </DataGridTemplateColumn.CellTemplate>

    Read the article

  • xml validation problem

    - by Hoax
    I'm having trouble validating a schema I created. "cvc-elt.1: Cannot find the declaration of element 'category'." xsd <?xml version="1.0" encoding="UTF-8"?> <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema"> <xs:element name="list"> <xs:complexType> <xs:sequence> <xs:element name="category" type="categoryType" minOccurs="0" maxOccurs="unbounded"/> </xs:sequence> </xs:complexType> </xs:element> <xs:complexType name="categoryType"> <xs:sequence> <xs:element name="name" type="xs:string"/> <xs:element name="desc" type="xs:string"/> <xs:element name="icon" type="xs:base64Binary"/> <xs:element name="poi" type="poiType" minOccurs="0" maxOccurs="unbounded"/> </xs:sequence> </xs:complexType> <xs:complexType name="poiType"> <xs:sequence> <xs:element name="name" type="xs:string"/> <xs:element name="desc" type="xs:string"/> <xs:element name="longitude" type="xs:long"/> <xs:element name="latitude" type="xs:long"/> <xs:element name="url" type="xs:string" minOccurs="0" maxOccurs="unbounded"/> <xs:element name="image" type="xs:base64Binary" minOccurs="0" maxOccurs="unbounded"/> </xs:sequence> </xs:complexType> </xs:schema> xml <?xml version="1.0" encoding="UTF-8"?> <list SchemaLocation="sem.xsd"> <category> <name>Sehenswürdigkeiten</name> <desc>sehenswerte und berühmte Orte, die man gesehen haben muss</desc> <icon>...</icon> <poi> <name>Linzer Landhaus</name> <desc>Sitz des Oberösterreichsichen Landtags</desc> <url>http://www.linz.at/tourismus/7569.asp</url> <longitude>48.304107</longitude> <latitude>14.286025</latitude> <image>...</image> </poi> <poi> <name>Ars Electronica</name> <desc>Museum der digitalen Künste</desc> <url>http://www.aec.at</url> <longitude>48.309788</longitude> <latitude>14.284179</latitude> <image>...</image> <image>...</image> </poi> </category> <category>...</category> </list> any idea whats wrong? cheers hoax

    Read the article

  • Java How to get exact tile location in random tile engine

    - by SYNYST3R1
    I am using the slick2d library. I want to know how to get the exact tile location so when I click on a tile it only changes that tile and not every tile on the screen. My tile generation class public Image[] tiles = new Image[3]; public int width, height; public int[][] index; public Image grass, dirt, selection; boolean selected; int mouseX, mouseY; public void init() throws SlickException { grass = new Image("assets/tiles/grass.png"); dirt = new Image("assets/tiles/dirt.png"); selection = new Image("assets/tiles/selection.png"); tiles[0] = grass; tiles[1] = dirt; width = 50; height = 50; index = new int[width][height]; Random rand = new Random(); for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { index[x][y] = rand.nextInt(2); } } } public void update(GameContainer gc) { Input input = gc.getInput(); mouseX = input.getMouseX(); mouseY = input.getMouseY(); if(input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON)) { selected = true; } else{ selected = false; } } public void render() { for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { tiles[index[x][y]].draw(x * 64, y *64); if(IsMouseInsideTile(x, y)) selection.draw(x * 64, y * 64); } } } public boolean IsMouseInsideTile(int x, int y) { return (mouseX >= x * 64 && mouseX <= (x + 1) * 64 && mouseY >= y * 64 && mouseY <= (y + 1) * 64); } I have tried a couple different ways to change the tile I am clicking on, but I don't understand how to do it.

    Read the article

< Previous Page | 290 291 292 293 294 295 296 297 298 299 300 301  | Next Page >