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  • how to create http headers from scratch

    - by Sean Ochoa
    So, I made a simple socket server using python. And now I'm trying to structure a proper http response. However, I can't seem to find any sort of tutorial or spec that discusses how to format http responses. Could someone point me to the right place?

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  • MySQL: Get only count of result set.

    - by Varun
    I am using MVC with PHP/MySQL. Suppose I am using 10 functions with different queries for fetching details from the database. But at other times I may want to get only the count of the result that will be returned by the query. What is the standard way to handle such situation. Should I write 10 more functions which duplicate almost whole query and return only the count. Or Should I always return the count also with the result set Or I can pass a flag to indicate that the function should return count only, and then based on the flag I will dynamically generate the (select part of) query. Or Is there a better way?

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  • By-name repeated parameters

    - by Green Hyena
    How to pass by-name repeated parameters in Scala? The following code fails to work: scala> def foo(s: (=> String)*) = { <console>:1: error: no by-name parameter type allowed here def foo(s: (=> String)*) = { ^ Is there any other way I could pass a variable number of by name parameters to the method?

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  • What alternative is there to writing a TCP/IP data relay?

    - by LoudNPossiblyRight
    I am about to write a tcp/ip data relay - application that passes a one way stream of data from one host/port to another host/port. Initially it will be generic, but later on i will customize it to the need of a specific business request. I am guessing that something generic already exists out there so my question is: Has anyone used a third party (preferably open source) data relay in a production environment, if so what is, and do you recommend it? Any platform is fine. Thanks.

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  • How to use boost::transform_iterator to iterate over modifed std::map values?

    - by Frank
    I have an std::map, and I would like to define an iterator that returns modified values. Typically, a std::map<int,double>::iterator iterates over std::pair<int,double>, and I would like the same behavior, just the double value is multiplied by a constant. I tried it with boost::transform_iterator, but it doesn't compile: #include <map> #include <boost/iterator/transform_iterator.hpp> #include <boost/functional.hpp> typedef std::map<int,double> Map; Map m; m[100] = 2.24; typedef boost::binder2nd< std::multiplies<double> > Function; typedef boost::transform_iterator<Function, Map::value_type*> MultiplyIter; MultiplyIter begin = boost::make_transform_iterator(m.begin(), Function(std::multiplies<double>(), 4)); // now want to similarly create an end iterator // and then iterate over the modified map The error is: error: conversion from 'boost ::transform_iterator< boost::binder2nd<multiplies<double> >, gen_map<int, double>::iterator , boost::use_default, boost::use_default >' to non-scalar type 'boost::transform_iterator< boost::binder2nd<multiplies<double> >, pair<const int, double> * , boost::use_default, boost::use_default >' requested What is gen_map and do I really need it? I adapted the transform_iterator tutorial code from here to write this code ...

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  • What is the fastest way to do division in C for 8bit MCUs?

    - by Jordan S
    I am working on the firmware for a device that uses an 8bit mcu (8051 architecture). I am using SDCC (Small Device C Compiler). I have a function that I use to set the speed of a stepper motor that my circuit is driving. The speed is set by loading a desired value into the reload register for a timer. I have a variable, MotorSpeed that is in the range of 0 to 1200 which represents pulses per second to the motor. My function to convert MotorSpeed to the correct 16bit reload value is shown below. I know that float point operations are pretty slow and I am wondering if there is a faster way of doing this... void SetSpeed() { float t = MotorSpeed; unsigned int j = 0; t = 1/t ; t = t / 0.000001; j = MaxInt - t; TMR3RL = j; // Set reload register for desired freq return; }

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  • Template function as a template argument

    - by Kos
    I've just got confused how to implement something in a generic way in C++. It's a bit convoluted, so let me explain step by step. Consider such code: void a(int) { // do something } void b(int) { // something else } void function1() { a(123); a(456); } void function2() { b(123); b(456); } void test() { function1(); function2(); } It's easily noticable that function1 and function2 do the same, with the only different part being the internal function. Therefore, I want to make function generic to avoid code redundancy. I can do it using function pointers or templates. Let me choose the latter for now. My thinking is that it's better since the compiler will surely be able to inline the functions - am I correct? Can compilers still inline the calls if they are made via function pointers? This is a side-question. OK, back to the original point... A solution with templates: void a(int) { // do something } void b(int) { // something else } template<void (*param)(int) > void function() { param(123); param(456); } void test() { function<a>(); function<b>(); } All OK. But I'm running into a problem: Can I still do that if a and b are generics themselves? template<typename T> void a(T t) { // do something } template<typename T> void b(T t) { // something else } template< ...param... > // ??? void function() { param<SomeType>(someobj); param<AnotherType>(someotherobj); } void test() { function<a>(); function<b>(); } I know that a template parameter can be one of: a type, a template type, a value of a type. None of those seems to cover my situation. My main question is hence: How do I solve that, i.e. define function() in the last example? (Yes, function pointers seem to be a workaround in this exact case - provided they can also be inlined - but I'm looking for a general solution for this class of problems).

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  • Right rotate of tree in Haskell: how is it work?

    - by Roman
    I don't know haskell syntax, but I know some FP concepts (like algebraic data types, pattern matching, higher-order functions ect). Can someone explain please, what does this code mean: data Tree ? = Leaf ? | Fork ? (Tree ?) (Tree ?) rotateR tree = case tree of Fork q (Fork p a b) c -> Fork p a (Fork q b c) As I understand, first line is something like Tree-type declaration (but I don't understand it exactly). Second line includes pattern matching (I don't understand as well why do we need to use pattern matching here). And third line does something absolutely unreadable for non-haskell developer. I've found definition of Fork as fork (f,g) x = (f x, g x) but I can't move further anymore.

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  • What production software have you written in F# in the past year or so that you would previously hav

    - by Peter McGrattan
    Over the last few years F# has evolved into one of Microsoft's fully supported languages employing many ideas incubated in OCaml, ML and Haskell. Over the last several years C# has extended it's general purpose features by introducing more and more functional language features: LINQ (list comprehension), Lamdas, Closures, Anonymous Delegates and more... Given C#'s adoption of these functional features and F#'s taxonomy as an impure functional language (it allows YOU to access framework libraries or change shared state when a function is called if you want to) there is a strong similarity between the two languages although each has it's own polar opposite primary emphasis. I'm interested in any successful models employing these two languages in your production polyglot programs and also the areas within production software (web apps, client apps, server apps) you have written in F# in the past year or so that you would previously have written in C#.

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  • Using function arguments to dynamically generate a query

    - by Varun
    I am working on an issue management system, developed in PHP/MySQL. It requires search functionality, where the user will mention the search parameters and based on these parameters the system will return the result set. To solve this I am trying to write a function and all the user selected parameters are passed as arguments. Based on the arguments I will dynamically generate the query. Sample Query: select * from tickets inner join ticket_assigned_to on tickets.id=ticket_assigned_to.ticket_id where tickets.project_id= in ('') and tickets.status in ('') and ticket_assigned_to.user_id in ('') and tickets.reporter_user_id='' and tickets.operator_user_id in ('') and tickets.due_date between '' and '' and tickets.ts_created between '' and ''; I also need to handle cases where the arguments can be ORed or ANDed in the query. For example: select * from tickets inner join ticket_assigned_to on tickets.id=ticket_assigned_to.ticket_id where tickets.project_id= in ('') and tickets.status in ('') or tickets.due_date = '' or tickets.ts_created between '' and ''; I am also planning to use the same function at other places in the project also. Like to display all the tickets of a user or all tickets created between given dates and so on... How to handle this situation? Should I go with a single function which handles all this or numerous small functions? Need guidance here.

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  • In what specific areas has F# proven more applicable than C#?

    - by Peter McGrattan
    Over the last few years F# has evolved into one of Microsoft's fully supported languages employing many ideas incubated in OCaml, ML and Haskell. Over the last several years C# has extended it's general purpose features by introducing more and more functional language features: LINQ (list comprehension), Lamdas, Closures, Anonymous Delegates and more... Given C#'s adoption of these functional features and F#'s taxonomy as an impure functional language (it allows YOU to access framework libraries or change shared state when a function is called if you want to) there is a strong similarity between the two languages although each has it's own polar opposite primary emphasis. I'm interested in any successful models employing these two languages in your production polyglot programs and also the areas within production software (web apps, client apps, server apps) you have written in F# in the past year or so that you would previously have written in C#. EDIT: Altered title with the intent of reducing perceived ambiguity.

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  • How to get spacing between characters printed using TextOut ?

    - by life-warrior
    I'm trying to calcuate size of each cell (containing text like "ff" or "a0"), so that 32 cells will fit into window by width. However, charWidth*2 doesn' represent the width of a cell, since it doesn't take spacing between characters in the account. How can I obtain size of a font so that 32 cells each is two chars like "ff" fit exactly into window's client area ? Curier is fixed-width font. RECT rect; ::GetClientRect( hWnd, &rect ); LONG charWidth = (rect.right-rect.left)/BLOCK_SIZE/2-2; int oldMapMode = ::SetMapMode( hdc, MM_TEXT ); HFONT font = CreateFont( charWidth*2, charWidth, 0, 0, FW_DONTCARE, FALSE, FALSE, FALSE, DEFAULT_CHARSET, OUT_OUTLINE_PRECIS, CLIP_DEFAULT_PRECIS, CLEARTYPE_QUALITY, FF_ROMAN, _T("Courier") ); HGDIOBJ oldFont = ::SelectObject( hdc, font ); for( int i = 0; i < BLOCK_SIZE; ++i ) { CString str; str.Format( _T("%.2x"), (unsigned char)*(g_memAddr+i) ); SIZE size; ::TextOut( hdc, (size.cx+2)*i+1, 1, str, _tcslen((LPCTSTR)str) ); }

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  • design pattern tools to use?

    - by ajsie
    i have noticed that every area has some tools you can use to make things easier. eg. css = dreamweaver doctrine/propel = orm designer // you dont have to hardcore code schemas manually and remembering all the syntax/variables mysql = mysql workbench // the same etc. in this way you get aided and dont have to type things the hard way, and can learn the structure, but then use GUI tools to help you develop faster. now i'm learning design patterns (singleton, factory, command, memento etc) and im wondering if there are some kind of tools you can use that will help you develop faster. i dont know exactly what tools i'm trying to find, just helping me when coding with design patterns (schema drawings? references?) are there any?

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  • Do you like languages that let you put the "then" before the "if"?

    - by Matt Hamilton
    I was reading through some C# code of mine today and found this line: if (ProgenyList.ItemContainerGenerator.Status != System.Windows.Controls.Primitives.GeneratorStatus.ContainersGenerated) return; Notice that you can tell without scrolling that it's an "if" statement that works with ItemContainerGenerator.Status, but you can't easily tell that if the "if" clause evaluates to "false" the method will return at that point. Realistically I should have moved the "return" statement to a line by itself, but it got me thinking about languages that allow the "then" part of the statement first. If C# permitted it, the line could look like this: return if (ProgenyList.ItemContainerGenerator.Status != System.Windows.Controls.Primitives.GeneratorStatus.ContainersGenerated); This might be a bit "argumentative", but I'm wondering what people think about this kind of construct. It might serve to make lines like the one above more readable, but it also might be disastrous. Imagine this code: return 3 if (x > y); Logically we can only return if x y, because there's no "else", but part of me looks at that and thinks, "are we still returning if x <= y? If so, what are we returning?" What do you think of the "then before the if" construct? Does it exist in your language of choice? Do you use it often? Would C# benefit from it?

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