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  • Corrupt output with an HttpModule

    - by clementi
    I have an HttpModule that looks at the query string for a parameter called "cmd" and executes one of a small set of predefined commands that display server stats in XML. For example, http://server01?cmd=globalstats. Now, on rare occasions, like once out of hundreds of times, I will get corrupt output like this: <!-- the stats start displaying fine... --> <stats> <ServerName>SERVER01</ServerName> <StackName>Search</StackName> <TotalRequests>945</TotalRequests> <!-- ...until something has gone awry and now we're getting the markup of the home page! --> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> ...the rest of the home page markup... (Remove the comments in the example above.) I'm not all that familiar with HttpModules and the IIS pipeline, but could this be a threading problem? Or, what else?

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  • multitreading scheduling related java

    - by vichi
    class A implements Runnable{ B b=new B(); public void run(){ while(true){ System.out.println("H1"+Thread.currentThread().getName()); } } } public class Test { public static void main(String[] str){ A a1 =new A(); // A a2 =new A(); // Thread t1 =new Thread(a1, "Vichi"); Thread t2 =new Thread(a1,"Vishu"); t1.start(); t2.start(); } } what will be the ans: 1) only one of them will get the chance to execute 2) both will get chance in arbitrary manner please suggest possible ans with explations

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  • C# WPF Unable to control Textboxes

    - by Bo0m3r
    I'm a beginner in coding into C#. While I'm launching a process I can't controls my textboxes. I found some answers on this forum but the explaination is a bit to difficult for me to implement it for my problem. I created a small program that will run a batch file to make a backup. While the backup is running I can't modify my textboxes, disabling buttons etc... I already saw that this is normal but I don't know how to implement the solutions. My last attempt was with Dispatcher.invoke as you can see below. public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); tb_Status.Text = "Ready"; } public void status() { Dispatcher.Invoke(DispatcherPriority.Send, new Action( () => { tb_Status.Text = "The backup is running!"; } ) ); } public void process() { try { Process p = new Process(); p.StartInfo.WindowStyle = ProcessWindowStyle.Minimized; p.StartInfo.CreateNoWindow = true; p.StartInfo.UseShellExecute = false; p.StartInfo.RedirectStandardOutput = true; p.StartInfo.FileName = "Robocopy.bat"; p.Start(); string output = p.StandardOutput.ReadToEnd(); p.WaitForExit(); tb_Output.Text = File.ReadAllText("Backup\\log.txt"); } catch (Exception ex) { tb_Status.Text = ex.Message.ToString(); } } private void Bt_Start_Click(object sender, EventArgs e) { status(); Directory.CreateDirectory("Backup"); process(); tb_Status.Text = "The backup finished"; File.Delete("Backup\\log.txt"); } } } Any help is appreciated!

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  • Is there a straightforward way to have a thread-local instance variable?

    - by Dan Tao
    With the ThreadStatic attribute I can have a static member of a class with one instance of the object per thread. This is really handy for achieving thread safety using types of objects that don't guarantee thread-safe instance methods (e.g., System.Random). It only works for static members, though. Is there any straightforward way to declare a class member as thread-local, meaning, each class instance gets an object per thread?

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  • iPhone "multi-threading" question

    - by MrDatabase
    I have a simple iPhone game consisting of two "threads": the main game loop where all updating and rendering happen 30 times per second (NSTimer)... and the "thread" that calls the accelerometer delegate 100 times per second. I have a variable "xPosition" that's updated in the accelerometer delegate function and used in the game loop. Is there a possibility of the two "threads" trying to use xPosition at the same time (hence causing a crash or some other problem). If so how can I fix this w/ minimal impact to the game's performance? I've been using this set-up for many months of development and incremental testing and I've never run into any problems. Cheers!

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  • Simulators for thread scheduling on multicore

    - by shijie xu
    I am seeking a simulator for thread scheduling at multi-core architecture, that is mapping threads to the cores at runtime. During runtime, simulator collects overall cache and IPC statistics. I checked below simulators, but seems there are not sufficient for me: Simplescalar: A simulator only for single core. SESC: multiprocessor simulator with detailed power, thermal, and performance models, QSim: provides instruction-level control of the emulated environment and detailed information about the executing instruction stream. It seems both SESC and QSim supports instructions scheduling instead of thread scheduling on the cores? Anyone can help provide some clues or share experience for this part?

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  • Objective-C: Allocation in one thread and release in other

    - by user423977
    Hi I am doing this in my Main Thread: CCAnimation *anim; //class variable [NSThread detachNewThreadSelector:@selector(loadAimation) toTarget:self withObject:nil]; In loadAimation: -(void) loadAimation { NSAutoreleasePool *autoreleasepool = [[NSAutoreleasePool alloc] init]; anim = [[CCAnimaton alloc] init]; [autoreleasepool drain]; } And in main thread I release it: [anim release]; Now I want to ask if this is fine regarding memory management.

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  • Java ThreadPool for multiple identical tasks

    - by tdimmig
    I have 1 thread who sole job is to grab DatagramPackets off of a socket and stick them in a buffer. Another thread works out of that buffer, processing the DatagramPackets. I'd like to have a pool of threads working out of that buffer. I had thought to use a fixed thread pool to do this. To do so, do I need to create the pool, then submit enough runnables for execution to fill it up? I had hoped for a way to say "this is the thread/runnable that I want you to execute, this is how many I want running, GO!". Is there such a method of doing this? Is something other than a fixed thread pool better suited?

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  • Execute PHP file in background

    - by Spyric
    I have some php code, that execute for a very long time. I need to realise next scheme: User enter on some page(page 1) This page starts execution of my large PHP script in background .(Every change is writting to database) We sent every N seconds query to database to get current status of execution. I don't want to use exec command because 1000 users makes 1000 php processes. It's not way for me...

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  • C++ Win/Linux thread syncronization Event

    - by JP
    Hello I have some code that is cross-platform by unsing #ifdef OS, I have a Queue protected by a CriticalSection on Windows, and by a pthread_mutex_t on Linux. I would like to implement a Wait(timeout) call that would block a thread until something has been enqueued. I though about using WaitForSingleObject on windows but it don't seem to support CriticalSection. Which Win32 and which Linux functions should I use to Wait and Signal for a condition to happen. Thank

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  • What are all the concurrent things [data structure, algorithm, locking mechanism] missing in .Net 3.

    - by user49767
    First time I am bit disappointed in StackOverflow cause my http://stackoverflow.com/questions/2571727/c-concurrency-vs-java-concurrency-which-is-neatly-designed-which-is-better question was closed. My intension was just trying to gather knowledge from programming guru's who worked in both the programming technologies. Rather closing this question, please help me by discussing what is good, bad, and ugly in multi-threading part in both the platforms. It is also welcome, if someone would like to compare with .Net 4.0 with JDK 6 (or JDK 7)

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  • Are there concurrency problems when using -performSelector:withObject:afterDelay: ?

    - by mystify
    For example, I often use this: [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:someDelay]; Now, lets say I call this 10 times to perform at the exact same delay, like: [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; - (void)doSomethingAfterDelay:(id)someObject { /* access an array, read stuff, write stuff, do different things that would suffer in multithreaded environments .... all operations are nonatomic! */ } I have observed pretty strange behavior when doing things like this. For my understanding, this method schedules a timer to fire on the current thread, so in this case the main thread. But since it doesn't create new threads, it actually should not be possible to run into concurrency problems, right?

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  • Are there concurrency problems when using -performSelector:withObject:afterDelay: ?

    - by mystify
    For example, I often use this: [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:someDelay]; Now, lets say I call this 10 times to perform at the exact same delay, like: [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; [self performSelector:@selector(doSomethingAfterDelay:) withObject:someObject afterDelay:2.0]; - (void)doSomethingAfterDelay:(id)someObject { /* access an array, read stuff, write stuff, do different things that would suffer in multithreaded environments .... all operations are nonatomic! */ } I have observed pretty strange behavior when doing things like this. For my understanding, this method schedules a timer to fire on the current thread, so in this case the main thread. But since it doesn't create new threads, it actually should not be possible to run into concurrency problems, right?

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  • Suggestions for lightweight, thread-safe scheduler

    - by nirvanai
    I am trying to write a round-robin scheduler for lightweight threads (fibers). It must scale to handle as many concurrently-scheduled fibers as possible. I also need to be able to schedule fibers from threads other than the one the run loop is on, and preferably unschedule them from arbitrary threads as well (though I could live with only being able to unschedule them from the run loop). My current idea is to have a circular doubly-linked list, where each fiber is a node and the scheduler holds a reference to the current node. This is what I have so far: using Interlocked = System.Threading.Interlocked; public class Thread { internal Future current_fiber; public void RunLoop () { while (true) { var fiber = current_fiber; if (fiber == null) { // block the thread until a fiber is scheduled continue; } if (fiber.Fulfilled) fiber.Unschedule (); else fiber.Resume (); //if (current_fiber == fiber) current_fiber = fiber.next; Interlocked.CompareExchange<Future> (ref current_fiber, fiber.next, fiber); } } } public abstract class Future { public bool Fulfilled { get; protected set; } internal Future previous, next; // this must be thread-safe // it inserts this node before thread.current_fiber // (getting the exact position doesn't matter, as long as the // chosen nodes haven't been unscheduled) public void Schedule (Thread thread) { next = this; // maintain circularity, even if this is the only node previous = this; try_again: var current = Interlocked.CompareExchange<Future> (ref thread.current_fiber, this, null); if (current == null) return; var target = current.previous; while (target == null) { // current was unscheduled; negotiate for new current_fiber var potential = current.next; var actual = Interlocked.CompareExchange<Future> (ref thread.current_fiber, potential, current); current = (actual == current? potential : actual); if (current == null) goto try_again; target = current.previous; } // I would lock "current" and "target" at this point. // How can I do this w/o risk of deadlock? next = current; previous = target; target.next = this; current.previous = this; } // this would ideally be thread-safe public void Unschedule () { var prev = previous; if (prev == null) { // already unscheduled return; } previous = null; if (next == this) { next = null; return; } // Again, I would lock "prev" and "next" here // How can I do this w/o risk of deadlock? prev.next = next; next.previous = prev; } public abstract void Resume (); } As you can see, my sticking point is that I cannot ensure the order of locking, so I can't lock more than one node without risking deadlock. Or can I? I don't want to have a global lock on the Thread object, since the amount of lock contention would be extreme. Plus, I don't especially care about insertion position, so if I lock each node separately then Schedule() could use something like Monitor.TryEnter and just keep walking the list until it finds an unlocked node. Overall, I'm not invested in any particular implementation, as long as it meets the requirements I've mentioned. Any ideas would be greatly appreciated. Thanks! P.S- For the curious, this is for an open source project I'm starting at http://github.com/nirvanai/Cirrus

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  • How to synchronize access to many objects

    - by vividos
    I have a thread pool with some threads (e.g. as many as number of cores) that work on many objects, say thousands of objects. Normally I would give each object a mutex to protect access to its internals, lock it when I'm doing work, then release it. When two threads would try to access the same object, one of the threads has to wait. Now I want to save some resources and be scalable, as there may be thousands of objects, and still only a hand full of threads. I'm thinking about a class design where the thread has some sort of mutex or lock object, and assigns the lock to the object when the object should be accessed. This would save resources, as I only have as much lock objects as I have threads. Now comes the programming part, where I want to transfer this design into code, but don't know quite where to start. I'm programming in C++ and want to use Boost classes where possible, but self written classes that handle these special requirements are ok. How would I implement this? My first idea was to have a boost::mutex object per thread, and each object has a boost::shared_ptr that initially is unset (or NULL). Now when I want to access the object, I lock it by creating a scoped_lock object and assign it to the shared_ptr. When the shared_ptr is already set, I wait on the present lock. This idea sounds like a heap full of race conditions, so I sort of abandoned it. Is there another way to accomplish this design? A completely different way?

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  • Thread Jobs in Java

    - by Bragaadeesh
    Hi, I want to spawn 200 threads simultaneously in Java. What I'm doing right now is running into a loop and creating 200 threads and starting them. After these 200 gets completed, I want to spawn another 200 set of threads and so on. The gist here is that the first 200 threads I spawned need to be FINISHED before spawning the next set. I tried the code below, but its not working for(int i=0;i<200;i++){ Thread myThread = new Thread(runnableInstance); myThread.start(); } for(int i=0;i<200;i++){ Thread myThread = new Thread(runnableInstance); myThread.start(); } Note: I have intentionally put the for loop Twice, but the desired effect I intend is not happening simply because the second for loop is executed before the first set of threads end their execution. Please advise

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  • How can solve "Cross-thread operation not valid"?

    - by Phsika
    i try to start multi Thread but i can not it returns to me error: Cross-thread operation not valid: 'listBox1' thread was created to control outside access from another thread was. MyCodes: public DataTable dTable; public DataTable dtRowsCount; Thread t1; ThreadStart ts1; void ExcelToSql() { // SelectDataFromExcel(); ts1 = new ThreadStart(SelectDataFromExcel); t1 = new Thread(ts1); t1.Start(); } void SelectDataFromExcel() { string connectionString = @"Provider=Microsoft.ACE.OLEDB.12.0;Data Source=C:\Source\Addresses.xlsx;Extended Properties=""Excel 12.0;HDR=YES;"""; OleDbConnection excelConnection = new OleDbConnection(connectionString); string[] Sheets = new string[] { "Sayfa1"}; excelConnection.Open(); // This code will open excel file. OleDbCommand dbCommand; OleDbDataAdapter dataAdapter; // progressBar1.Minimum = 1; foreach (var sheet in Sheets) { dbCommand = new OleDbCommand("select * From[" + sheet + "$]", excelConnection); //progressBar1.Maximum = CountRowsExcel(sheet).Rows.Count; // progressBar2.Value = i + 1; System.Threading.Thread.Sleep(1000); **listBox1.Items.Add("Tablo ismi: "+sheet.ToUpper()+"Satir Adeti: "+CountRowsExcel(sheet).Rows.Count.ToString()+" ");** dataAdapter = new OleDbDataAdapter(dbCommand); dTable = new DataTable(); dataAdapter.Fill(dTable); dTable.TableName = sheet.ToUpper(); dTable.Dispose(); dataAdapter.Dispose(); dbCommand.Dispose(); ArrangedDataList(dTable); FillSqlTable(dTable, dTable.TableName); } excelConnection.Close(); excelConnection.Dispose(); }

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  • C# thread safety for class instances

    - by Steveng
    I am learning C# and I am confused with the thread safety of the copies of the class instances as below: eg: classA objA; classA objB = objA; objA.field1 = value2; //do I need lock around modification of field1? //let say we pass the objB to another thread objB.field1 = value1 //do I need a lock for objB because of the modification of field1? I am confused because coming from the background of C++, the class in C# is the reference type. If both objA and objB refer to the same memory underlying, then I would need a lock to protect the simultaneous writing to the field1. Could someone confirm with this or am I missing something? Thanks.

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  • Threading and cores

    - by Matt
    If I have X cores on my machine and I start X threads. Let's assume for the sake of argument that each thread is completely separated in terms of the memory, hdd, etc it uses. Is the OS going to know to send each thread to a core or do more time slicing on one core for multiple threads. What the question boils down to, is if I have X cores and my program must do independent calculations, should I start X threads, will they each get piped to a core, or is the presumption that because I have X cores I can start X threads completely wrong? I'm thinking it is. This is with C# --

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