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  • Multiple weapons for android game

    - by Z3r0
    I am trying to make a 3D game for android using the Rajawali engine to render the 3D graphics and blender for designing my models(exporting as .md2), and I want my character to be able to change weapons, armor, helm, etc. Rendering every possible animation would be too much: if I had 10 different weapons, 10 armor and 10 helm, I would have to create 1000 animations with every possible equipment and if I add boots to list it would be even worse. I read somewhere you can use bones for this; but in Android, I only get the object itself to work with. Does anyone has an idea how i can solve this? If I make the weapon a different object how do I parent it to my models in my game?

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  • How many threads should an Android game use?

    - by kvance
    At minimum, an OpenGL Android game has a UI thread and a Renderer thread created by GLSurfaceView. Renderer.onDrawFrame() should be doing a minimum of work to get the higest FPS. The physics, AI, etc. don't need to run every frame, so we can put those in another thread. Now we have: Renderer thread - Update animations and draw polys Game thread - Logic & periodic physics, AI, etc. updates UI thread - Android UI interaction only Since you don't ever want to block the UI thread, I run one more thread for the game logic. Maybe that's not necessary though? Is there ever a reason to run game logic in the renderer thread?

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  • What technology(s)would be suitable for the front end part of a Java web game?

    - by James.Elsey
    As asked in a previous question, I'm looking to create a small MMO that will be deployed onto GAE. I'm confused about what technologies I could use for the user interface, I've considered the following JSP Pages - I've got experience with JSP/JSTL and I would find this easy to work with, it would require the user having to "submit" the page each time they perform an action so may become a little clumsey for players. Applet - I could create an applet that sits on the front end and communicates to the back end game engine, however I'm not sure how good this method would be and have not used applets since university.. What other options do I have? I don't have any experience in Flash/Flex so there would be a big learning curve there. Are there any other Java based options I may be able to use? My game will be text based, I may use some images, but I'm not intending to have any animations/graphics etc Thanks

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  • Why is my animation getting aborted?

    - by Homer_Simpson
    I have a class named Animation which handles my animations. The animation class can be called from multiple other classes. For example, the class Player.cs can call the animation class like this: Animation Playeranimation; Playeranimation = new Animation(TimeSpan.FromSeconds(2.5f), 80, 40, Animation.Sequences.forwards, 0, 5, false, true); //updating the animation public void Update(GameTime gametime) { Playeranimation.Update(gametime); } //drawing the animation public void Draw(SpriteBatch batch) { playeranimation.Draw(batch, PlayerAnimationSpritesheet, PosX, PosY, 0, SpriteEffects.None); } The class Lion.cs can call the animation class with the same code, only the animation parameters are changing because it's another animation that should be played: Animation Lionanimation; Lionanimation = new Animation(TimeSpan.FromSeconds(2.5f), 100, 60, Animation.Sequences.forwards, 0, 8, false, true); Other classes can call the animation class with the same code like the Player class. But sometimes I have some trouble with the animations. If an animation is running and then shortly afterwards another class calls the animation class too, the second animation starts but the first animation is getting aborted. In this case, the first animation couldn't run until it's end because another class started a new instance of the animation class. Why is an animation sometimes getting aborted when another animation starts? How can I solve this problem? My animation class: public class Animation { private int _animIndex, framewidth, frameheight, start, end; private TimeSpan PassedTime; private List<Rectangle> SourceRects = new List<Rectangle>(); private TimeSpan Duration; private Sequences Sequence; public bool Remove; private bool DeleteAfterOneIteration; public enum Sequences { forwards, backwards, forwards_backwards, backwards_forwards } private void forwards() { for (int i = start; i < end; i++) SourceRects.Add(new Rectangle(i * framewidth, 0, framewidth, frameheight)); } private void backwards() { for (int i = start; i < end; i++) SourceRects.Add(new Rectangle((end - 1 - i) * framewidth, 0, framewidth, frameheight)); } private void forwards_backwards() { for (int i = start; i < end - 1; i++) SourceRects.Add(new Rectangle(i * framewidth, 0, framewidth, frameheight)); for (int i = start; i < end; i++) SourceRects.Add(new Rectangle((end - 1 - i) * framewidth, 0, framewidth, frameheight)); } private void backwards_forwards() { for (int i = start; i < end - 1; i++) SourceRects.Add(new Rectangle((end - 1 - i) * framewidth, 0, framewidth, frameheight)); for (int i = start; i < end; i++) SourceRects.Add(new Rectangle(i * framewidth, 0, framewidth, frameheight)); } public Animation(TimeSpan duration, int frame_width, int frame_height, Sequences sequences, int start_interval, int end_interval, bool remove, bool deleteafteroneiteration) { Remove = remove; DeleteAfterOneIteration = deleteafteroneiteration; framewidth = frame_width; frameheight = frame_height; start = start_interval; end = end_interval; switch (sequences) { case Sequences.forwards: { forwards(); break; } case Sequences.backwards: { backwards(); break; } case Sequences.forwards_backwards: { forwards_backwards(); break; } case Sequences.backwards_forwards: { backwards_forwards(); break; } } Duration = duration; Sequence = sequences; } public void Update(GameTime dt) { PassedTime += dt.ElapsedGameTime; if (PassedTime > Duration) { PassedTime -= Duration; } var percent = PassedTime.TotalSeconds / Duration.TotalSeconds; if (DeleteAfterOneIteration == true) { if (_animIndex >= SourceRects.Count) Remove = true; _animIndex = (int)Math.Round(percent * (SourceRects.Count)); } else { _animIndex = (int)Math.Round(percent * (SourceRects.Count - 1)); } } public void Draw(SpriteBatch batch, Texture2D Textures, float PositionX, float PositionY, float Rotation, SpriteEffects Flip) { if (DeleteAfterOneIteration == true) { if (_animIndex >= SourceRects.Count) return; } batch.Draw(Textures, new Rectangle((int)PositionX, (int)PositionY, framewidth, frameheight), SourceRects[_animIndex], Color.White, Rotation, new Vector2(framewidth / 2.0f, frameheight / 2.0f), Flip, 0f); } }

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  • Can Layer Masks Achieve This Effect

    - by Julian
    If you look at the image below you will see the player surrounded by a dotted yellow box. The dotted yellow box is also part of the player and represented a portion of the player being masked from both rendering and affected by physics. My question is if layer masks in Unity can achieve the following effect. -In Area 1, the red box/animations of the player are visible and the rigidbody of this shape is affected by all Physics. -Any portion of the player that enters Area 2 makes the larger yellow box within the area become visible (and affected by physics) and vice versa for any portion of the smaller red box that enters. -This can persist when both entering and leaving either area from any direction. Thank you for any help!

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  • Recommendations for taskbar

    - by user210551
    I recently updated to Ubuntu 13.10 and now tint2 stopped working. Better yet: it works, I just can not see it as the all bar is now transparent. Since Tint2 is no longer maintained I doubt it will be updated hence I'm now looking into alternative is there are any. In short: looking for a simple taskbar that sits at the bottom of the screen and that lists applications per window (no groupping!). Don't need fancy animations or widgets/features. Any ideas?

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  • Is this CPU usage normal for Xorg?

    - by Samuaz
    I checked System Monitor to see if the frequency of my CPU increases without doing anything and saw that xorg is always using 10-40% of the CPU even if it's not doing much of anything on the desktop or simply surfing the Internet. Is this normal? If not, how can I fix it? I have: a Macbook white 4,1 Core2 Duo running at 2.10 GHz GPU Intel GMA X3100 4GB of RAM Ubuntu 11.04 I am running Unity and I do not have many effects enabled. I have only activated Compiz animations, scale, desktop, some shadows...

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  • Libgdx change color of Texture at runtime [on hold]

    - by Springrbua
    i allready asked this on Stackoverflow, but i think this question may belong here. In a Libgdx game i have some Animations for my Player. All the Frames for this Animation are inside a TextureAtlas. The Player Textures show a human, with a white T-Shirt. The T-Shirt is the only white part of the Player. Now i want to be able to replace the white color with red for Player1, with green for Player2 and so on. How can i do that, without loosing the advantage of the TextureAtlas (Texture switching)? Ofc 1 way would be to store 4 versions of every Frame, for 4 different Players (colors). But there are games out there, where you can fully customize the Player, give him a blue hat, red pants and pink shirts and so on. How can this be done? Thanks a lot! EDIT: The question on Stackoverflow

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  • How is Sencha Touch performing on Android in practice?

    - by user14557
    I'm just about to start a project using Sencha Touch, and just done some minor testing on my HTC desire device. All tutorial videos at Vimeo seems to be using an iPhone emulator running on a Mac. Im not sure how fast this emulator is compared to a real iPhone device or even an real Android device, but from what i have experienced, it seems that my HTC desire is not performing that nicly as this emulator. All animations (sliding, fading, etc) seems abit laggy. You can easily notice that the FPS is much less than on the Vimeo videos. HTC desire is a relativly new and modern Android 2.2 phone, running with decent hardware, so im wondering if Sencha Touch is "ready" for the Android platform. Anybody with practical experience with Android and Sencha Touch ?

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  • Is there any Google Adsense revenue if a visitor rolls over (hovers) on an ad unit?

    - by torr
    I have noticed an increase in interactive flash animations especilly on 300px wide adsense ads. Many of them ask the visitor to rollover to either reveal what the ad is about, show a clip, etc. So I wonder: the visitor is giving attention to this ad, is viewing its message -- without clicking on it. In essence, the ad agency's objective is accomplished without a click, which would be a significant money saver if PPC is considered. This seems very ingenious on their part, and I wonder how this is handled by Google. Shouldn't there be a fee for a publisher if visitors interact with ads, regardless of clicks? CTR becomes irrelevant in this context. Are you aware of anything being discussed in this respect?

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  • Videos stutter in full screen

    - by user85256
    Using Ubuntu 12.04 with Gnome 3.4.2. When I load video files (avi, mkv, mp4), they play smoothly in windowed mode, but when in full screen, they mildly (but noticeably) stutter. I've tried various players (from VLC to SMplayer2), with many different output drivers and it's always the same. Also, my video card is AMD Radeon HD 6450, and I've had no luck with the proprietary FGLRX drivers. Every time I install them, my system becomes very sluggish (window dragging animations become choppy etc.). Thanks in advance, guys.

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  • What are the minimum steps that I should follow to ensure that my web site is accessible to the disabled?

    - by Tim Post
    I am trying to follow a very important standard that I must admit I have ignored up until recently. I want to make sure that my pages are accessible to a large portion of people that have disabilities. I focus mainly on tutorials that are text and image intensive, but no video / flash or any kind of animations. What is a checklist that I can follow to ensure that many people with disabilities can have a good experience when using my web site, and what disabilities should I be most conscious of? I know that I can't possibly please everyone. I have gone through the W3C guidelines, however I'm not entirely sure what standards apply to me. I'm not building web applications, I'm building mostly wiki like information exchanges, blogs and the occasional forum.

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  • Charakter coding / programming

    - by Jery
    lately I tryed a few times to create charakters for some games, but at some certain point (especially when collision detection came in) everything became messy and the interaction between chars, the world and certain items had a lot of bugs. So here is my question, how do you ussualy keep track of actions that your charakter is allowed to do, or more in general do you have some links / advices how to set up a char efficiantly? I´m working on a char right now, who should at least be able to run, jump, pick items up and use different fighting animations. Most ideas I came up with until now use some kind of action.priority / action.duration system to determain whats possible and what not, or a "action-manager" which defines for every action what is possible from that action on but it all doesnt work that well together =\ thx in advance for some input

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  • game programming career, vc++ reference and future of it [closed]

    - by Pappu Bacha
    1) I have quite a lot of interest in game programming and I (to my thought) am quite good at programming skills, I have developed some console based animations and text based animation games (like copter-it, snake, and a music visualization), should I invest in game programming? I have 2 years at college left. 2) If I am to pursue a career in game programming, and I select to go only with c++ and DirectX, is it enough? is assembly language necessary? 3) is Visual C++ or MFC dead? should I invest in it or not? 4) I am unable to find any reference book for Visual C++ 2008 or later (just like C++ the complete reference book) I need a book that covers the basic fundamentals and covers the most of the libraries etc.

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  • Making a physicalized melee weapon

    - by xuincherguixe
    The short version, is that I was asked to look into the feasibility of making a melee weapon, that one could swing at another object in the game, and have it interact physically. I completed the tutorial here http://www.mavrikgames.com/tutorials/melee-weapons, and proved that indeed it is. The thing is, that only for a brief period in the swing is the sword capable of knocking things around. I've looked through the editor and code for awhile now, and I'm still not sure how to do this. I was able to lengthen the amount of time it takes the animations run for, but not the length of time with which the sword can bash the barrel around.

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  • perl Client-SSL-Warning: Peer certificate not verified

    - by Jeremey
    I am having trouble with a perl screenscraper to an HTTPS site. In debugging, I ran the following: print $res->headers_as_string; and in the output, I have the following line: Client-SSL-Warning: Peer certificate not verified Is there a way I can auto-accept this certificate, or is that not the problem? #!/usr/bin/perl use LWP::UserAgent; use Crypt::SSLeay::CTX; use Crypt::SSLeay::Conn; use Crypt::SSLeay::X509; use LWP::Simple qw(get); my $ua = LWP::UserAgent->new; my $req = HTTP::Request->new(GET => 'https://vzw-cat.sun4.lightsurf.net/vzwcampaignadmin/'); my $res = $ua->request($req); print $res->headers_as_string; output: Cache-Control: no-cache Connection: close Date: Tue, 01 Jun 2010 19:28:08 GMT Pragma: No-cache Server: Apache Content-Type: text/html Expires: Wed, 31 Dec 1969 16:00:00 PST Client-Date: Tue, 01 Jun 2010 19:28:09 GMT Client-Peer: 64.152.68.114:443 Client-Response-Num: 1 Client-SSL-Cert-Issuer: /O=VeriSign Trust Network/OU=VeriSign, Inc./OU=VeriSign International Server CA - Class 3/OU=www.verisign.com/CPS Incorp.by Ref. LIABILITY LTD.(c)97 VeriSign Client-SSL-Cert-Subject: /C=US/ST=Massachusetts/L=Boston/O=verizon wireless/OU=TERMS OF USE AT WWW.VERISIGN.COM/RPA (C)00/CN=PSMSADMIN.VZW.COM Client-SSL-Cipher: DHE-RSA-AES256-SHA Client-SSL-Warning: Peer certificate not verified Client-Transfer-Encoding: chunked Link: <css/vtext_style.css>; rel="stylesheet"; type="text/css" Set-Cookie: JSESSIONID=DE6C99EA2F3DD1D4DF31456B94F16C90.vz3; Path=/vzwcampaignadmin; Secure Title: Verizon Wireless - Campaign Administrator

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  • asp.net/jquery - Countdown timer not working

    - by Julian
    Here is the full code: <%@ Page Language="C#" AutoEventWireup="true" CodeFile="Default2.aspx.cs" Inherits="Default2" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title></title> <script type="text/javascript" src="http://code.jquery.com/jquery-latest.pack.js"></script> <style type="text/css"> @import "jquery.countdown.css"; </style> <script type="text/javascript" src="Scripts/jquery.countdown.js"></script> <script type="text/javascript"> $('#shortly').countdown({ until: shortly, onExpiry: liftOff, layout: "{ps} seconds to go" }); $(document).ready(function () { shortly = new Date(); shortly.setSeconds(shortly.getSeconds() + 5.5); $('#shortly').countdown('change', { until: shortly }); }); function liftOff() { // refresh the page windowwindow.location = window.location; } </script> </head> <body> <form id="form1" runat="server"> <span id="shortly"></span> </form> </body> </html> I've got the jquery.countdown.js in the Scriptsmap of visual studio. Also the stylesheet "jquery.countdown.css" is in the project. Don't have a clue about what the problem could be. I'm kind of new to jquery and trying to learn it.

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  • jquery Plugins/Validation using submitHandler

    - by Eyla
    Greeting, I'm using jquery Plugins/Validation library. I want to allow validation on submitting but I'm not sure where I should insert the code: I know that I can user submitHandler for that but after reading the document I had hard time to implement it so I need your help guys. jquery validation is working ok but the problem that the form still submitted even there are invalid inputs. here is my validation function and I want to know how can I make it to not submit the form if there is invalid input. by the way, I'm using asp.net button for submitting the form. here is my code: $(document).ready(function() { $("#aspnetForm").validate({ rules: { "<%=txtHomePhone.UniqueID %>": { phonehome: true }, "<%=txtMobileHome.UniqueID %>": { mobilephone: true }, "<%=txtFaxHome.UniqueID %>": { faxhome: true }, "<%=txtEmailHome.UniqueID %>": { email: true }, "<%=txtZipCodeHome.UniqueID %>": { ziphome: true }, //work "<%=txtPhonework.UniqueID %>": { phonework: true }, "<%=txtMobileWork.UniqueID %>": { mobilework: true }, "<%=txtFaxWork.UniqueID %>": { faxwork: true }, "<%=txtEmailWork.UniqueID %>": { email: true }, "<%=txtWebSite.UniqueID %>": { url: true }, "<%=txtZipWork.UniqueID %>": { zipwork: true } }, errorElement: "mydiv", wrapper: "mydiv", // a wrapper around the error message errorPlacement: function(error, element) { offset = element.offset(); error.insertBefore(element) error.addClass('message'); // add a class to the wrapper error.css('position', 'absolute'); error.css('left', offset.left + element.outerWidth()); error.css('top', offset.top - (element.height() / 2)); } });

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  • Version control a content management system?

    - by Mike
    I have the following directory structure in the CMS application we have written: /application /modules /cms /filemanager /block /pages /sitemap /youtube /rss /skin /backend /default /css /js /images /frontend /default /css /js /images Application contains code specific to the current CMS implementation, i.e code for this specific cms. Modules contain reusable portions of code that we share across projects, such as libraries to work with youtube or rss feeds. We include these as git submodules, so that we can update the module in any website and push the changes back across all other projects. It makes it really easy to apply a change to our code and distribute it. We wanted to turn the CMS into a module so we get the same benefit - we can run the entire project under source control, then update the cms as required through a git-submodule. We have run into a problem however: the cms requires javascript/images/css in order for it to work correctly. Things we have thought about: We could create 2 submodules, one for cms-skin and one for cms, but this means you cannot "git pull" one version without having some idea of which versions of skin work with which versions of cms. i.e version 1.2.2 CMS might have issues with 1.0.3 CMS-Skin We could add the skin to the cms module but this has the following problems: Skin should be available on the document root, module code shouldn't be, and if it is it should probably be secured via .htaccess It doesn't seem to make any sense bundling assets with php code We could create a symlink between /skin/backend/ to go to /modules/cms/skin but does this cause any security problems, and do we want to require something like a symlink for the application to work? We could create a hook for git or a shell script that copies files from modules/cms/skin to skin/backend when an update occurs, but this means we lose the ability to edit CMS core files in a project then push them back How is this typically done in large scale cms's? How is it possible to get the source code for a cms under version control, work on the application for a client, then update the sourcecode as releases and given by the vendor? How do applications like Magento or Drupal do this?

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  • mootools element is null using calendar EightySix plugin

    - by I Like PHP
    i m using mootools Eighty six calendar from this link i download the code and customize according to my need , it's working good on single HTML page but when i embed this code with my php page then it display below error element is null [Break on this error] element.appendChild(context);\n (on line 1712 of js/mootools-1.2.4-core.js) i m unable to debug this kind of error... please tell me where is the problem and how to solve it? one more thing: it was working fine with mootools v 1.2 i m using Jquery on header file of that php page, but also written jQuery.noConflict() in header.php file my basic code is here <link rel="stylesheet" type="text/css" href="css/calendar-eightysix-default.css" media="screen" /> <script type="text/javascript" src="js/mootools-1.2.4-core.js"></script> <script type="text/javascript" src="js/mootools-1.2.4.2-more.js"></script> <script type="text/javascript" src="js/calendar-eightysix-v1.0.1.js"></script> <script type="text/javascript"> window.addEvent('domready', function() { new CalendarEightysix('myCalendar',{ 'format': '%a %D %B %Y', 'theme': 'default red', 'defaultDate': 'today', 'minDate': 'tomorrow', 'offsetY': -4 }) }); </script> and later <input id="myCalendar" name="myCalendar" type="text" maxlength="10" > please take intrest and help me Thanks always

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  • How to manage Javascript modules in django templates?

    - by John Mee
    Lets say we want a library of javascript-based pieces of functionality (I'm thinking jquery): For example: an ajax dialog a date picker a form validator a sliding menu bar an accordian thingy There are four pieces of code for each: some Python, CSS, JS, & HTML. What is the best way to arrange all these pieces so that: each javascript 'module' can be neatly reused by different views the four bits of code that make up the completed function stay together the css/js/html parts appear in their correct places in the response common dependencies between modules are not repeated (eg: a javascript file in common) x-------------- It would be nice if, or is there some way to ensure that, when called from a templatetag, the templates respected the {% block %} directives. Thus one could create a single template with a block each for CSS, HTML, and JS, in a single file. Invoke that via a templatetag which is called from the template of whichever view wants it. That make any sense. Can that be done some way already? My templatetag templates seem to ignore the {% block %} directives. x-------------- There's some very relevant gasbagging about putting such media in forms here http://docs.djangoproject.com/en/dev/topics/forms/media/ which probably apply to the form validator and date picker examples.

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  • jqModal dialog always under overlay.

    - by ProfK
    I have the following code, and am at my wit's end because the dialog always appears under the overlay. Any advice will be most appreciated: <head runat="server"> <title></title> <link href="../Styles/jqModal.css" rel="stylesheet" type="text/css" /> <style type="text/css"> #shift-edit-popup { display: none; } </style> <script src="../Scripts/jquery-1.4.2.js" type="text/javascript"></script> <script src="../Scripts/jqModal.js" type="text/javascript"></script> <script type="text/javascript"> $(function () { $("#shift-edit-popup").jqm({ toTop: true }).jqmAddTrigger("#show-button"); }); </script> </head> <body> <form id="form" runat="server"> <input id="show-button" type="button" value="Show" /> <div id="shift-edit-popup"> <div> <asp:Label ID="resourceLabel" runat="server" AssociatedControlID="resourceList">Resource:</asp:Label> <asp:DropDownList ID="resourceList" runat="server" DataTextField="Name" DataValueField="ResourceId" Width="120px"> </asp:DropDownList> </div> </div> </body>

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  • sIfr (3.436) and IE8 - My h1 and h2 are flickering

    - by André
    I am using sIfr (3.436) for my H1 and H2 tags. In IE8 the text flickers and jumps around alot. See example: http://www.addenergy.no/drilling-production/category352.html I have tried various font-tuning as explained at Wiki.Novemberborn, but can't get a good result. Any help to lead in the right direction is appreciated! The sifr-config.js looks like this (h1/h2 is basically the same): sIFR.fitExactly = true; sIFR.fixWrap = true; sIFR.forceWidth = true; sIFR.replace(fedraSerif, { selector: '#placeholder-top h1', css: '.sIFR-root { background-color: #FFFFFF; color: #000000; }', ratios: [8, (...), 1.26] }); And sifr.css (bottom): @media screen { .sIFR-active #placeholder-top h1 { visibility: hidden; font-family: Verdana; font-size:2.5em; line-height:40px; } .sIFR-active #placeholder-top h2 { visibility: hidden; font-family: Verdana; font-size:2em; line-height:30px; } } My style.css (general for the site has): html, body { font-family: Verdana, Arial, Sans-serif; margin: 0; padding: 0; color: #333; background: #cccccc url('images/background.gif') repeat-y top center; } h1 { font-size: 35px; line-height: 40px; } #placeholder-top h1 { margin: 20px 120px 10px 5px; font-size:2.5em; display:block; line-height: 40px; } h2 { line-height: 30px; color: #009bdb; } #placeholder-top h2 { margin: 0px 120px 20px 5px; font-size:2em; display:block; line-height: 30px; }

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  • emacs frustration with web development any working dot-files?

    - by Tony Cruise
    I really liked flexibility of emacs but it is really annoying to make it work. I want to use it for web development html, css, javascript, php. I first tried emacs-starter-kit . It didn't included nXhtml. Also C-g key binding does not work (they call it starter kit but basic key command does not work). I think it is mapped for git control. That's a frustration for a beginner. Then I replaced emacs-starter-kit with nXhtml. At least C-g is working. But code completion sucks, M-tab does not work. I tried code completion from nXhtml menu with no success. Also NXhtml mode did'nt colorized my file if css is mixed with html. Isn't it recommended for mixed html, css,php files. So why it doesnt work?. Why Emacs folks do not aware of convention over configuration? Dam! ship it something works! Please help me before I am getting crazy. I use Ubuntu 10.04 and emacs-snaphot-gtk 23.1.50-1. Please guide me step by step with your working dotfile url. Even I accept I am a dummy, it is really annoying and frustrating to use emacs.

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  • Suggestions for entering mobile development -- pure iPhone SDK, Android SDK, Mono Touch or Titanium

    - by Tom Cabanski
    I am entering mobile development. I have been working primarily in .NET since 1.0 came out in beta. Before that, I was mostly a C++ and Delphi guy and still dabble in C++ from time to time. I do web apps quite a bit so I am reasonably proficient with Javascript, JQuery and CSS. I have also done a few Java applications. I started web programming with CGI and live mostly in the ASP.NET MVC world these days. I am trying to decide on which platform/OS and tool to select. I am concerned with the size of the market available for my applications as well as the marketibility of the skills I will pick up. The apps I have in mind would work on both phones and pads. Some aspects of what I have in mind will play better on the bigger screens that will be available on pads. Here are the options I am considering: Apple iPhone/iPad using pure Apple SDK (Objective-C) Apple iPhone/iPad using Mono Touch (C#) Android using pure Android SDK (Java) Multiple platforms using something like Titanium to generate native apps from web technologies (HTML, CSS and Javascript) Multiple platforms using HTML5 web applications that run in the browser (HTML, CSS and Javascript). Which option would you choose? Do you have a different suggestion? What are the pros and cons?

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