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  • Is it possible to Take object members directly from a queue of type object?

    - by Luke Mcneice
    Hi all, If I where to have a Queue holding a collection of objects (Custom object,bool,bool,bool,bool) and the custom object holds three doubles itself. Can I use the .Take(IntegerValue) command to only take one of the doubles (for the specified take length) from the custom entity contained in the queue and cast it to a double array, possibly with the .ToArray<double> function? Thanks, Luke

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  • How to pass EventArgument information from view to view model in WPF?

    - by Ashish Ashu
    I have ListView control in my application which is binded to the collection of CustomObject List<CustomObject. The CustomObject has seperate view. This ListView has seperate view model. The collection List _customobject is containted in the ListView ViewModel class. My Query: I want to invoke a view that show properties of custom object, when user double click on any row of ListView. The ListView double click command is binded to the ListViewDoublClick Command in the view model. The CustomObject is in the event argument of listview double click command. To acheive this I have to pass the custom object ( or an unique id property of custom object through which I can retrieve the custom object from the collection) as command parameter. Please suggest me the solution!!

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  • Progress Bar design patterns?

    - by shoosh
    The application I'm writing performs a length algorithm which usually takes a few minutes to finish. During this time I'd like to show the user a progress bar which indicates how much of the algorithm is done as precisely as possible. The algorithm is divided into several steps, each with its own typical timing. For instance- initialization (500 milli-sec) reading inputs (5 sec) step 1 (30 sec) step 2 (3 minutes) writing outputs (7 sec) shutting down (10 milli-sec) Each step can report its progress quite easily by setting the range its working on, say [0 to 150] and then reporting the value it completed in its main loop. What I currently have set up is a scheme of nested progress monitors which form a sort of implicit tree of progress reporting. All progress monitors inherit from an interface IProgressMonitor: class IProgressMonitor { public: void setRange(int from, int to) = 0; void setValue(int v) = 0; }; The root of the tree is the ProgressMonitor which is connected to the actual GUI interface: class GUIBarProgressMonitor : public IProgressMonitor { GUIBarProgressMonitor(ProgressBarWidget *); }; Any other node in the tree are monitors which take control of a piece of the parent progress: class SubProgressMonitor : public IProgressMonitor { SubProgressMonitor(IProgressMonitor *parent, int parentFrom, int parentLength) ... }; A SubProgressMonitor takes control of the range [parentFrom, parentFrom+parentLength] of its parent. With this scheme I am able to statically divide the top level progress according to the expected relative portion of each step in the global timing. Each step can then be further subdivided into pieces etc' The main disadvantage of this is that the division is static and it gets painful to make changes according to variables which are discovered at run time. So the question: are there any known design patterns for progress monitoring which solve this issue?

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  • Unobtrusive jQuery and Rails with AJAX and form validation

    - by bogumbiker
    Hello, I am looking for a way to call successfully custom function from submitHandler to do proper ajax post. Here is my custom function: jQuery.fn.submitWithAjax = function() { this.submit(function() { $.post(this.action, $(this).serialize(), null, "script"); return false; }) return this; }; Before using validate plugin I had following which worked fine: $(document).ready(function() { $("#my_form").submitWithAjax(); } Now I have added the validation part and have no idea how to call my custom submitWithAjax function?? $(document).ready(function() { $("#my_form").validate({ /*Validations - works perfectly!! */ }, submitHandler: function(form) { /* $("#my_form").submitWithAjax(); - this works but introduces recursion */ /* how to call custom subitWithAjax() ????? */ } }); }) Thanks!

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  • Replace text with other text in the same line

    - by skerit
    I don't know if I can use regex for this, but I want to replace something in this xml: <custom-attribute name="Attribute_1" dt:dt="string">Danny Boyle</custom-attribute> <custom-attribute name="DVD-releasedatum" dt:dt="string">06/10/1999</custom-attribute> should become <Attribute_1>Danny Boyle</Attribute_1> <DVD-releasedatum>06/10/1999</DVD-releasedatum> Removing this from the first tag isn't hard, but how can I close my newly formed tag?

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  • VS2010 compiles solution without errors, msbuild fails: "fatal error CS0002: Unable to load message string from resources"

    - by Nathan Ridley
    I'm having a lot of trouble trying to track down the cause of this error message. I have a large Visual Studio 2010 solution which compiles without error on my local machine but on the build server, msbuild fails on one of the projects with the error: fatal error CS0002: Unable to load message string from resources Here's the red error section at the end: Build FAILED. "C:\TeamCity\buildAgent\work\85eff164854b9e67\Libraries\Domainface.Proxy.Common\Domainface.Proxy.Common.csproj" (default target) (9) -> (CoreCompile target) -> CSC : fatal error CS0002: Unable to load message string from resources. [C:\TeamCity\buildAgent\work\85eff164854b9e67\Libraries\Domainface.Proxy.Common\Domainface.Proxy.Common.csproj] 0 Warning(s) 1 Error(s) The entire msbuild output from the build server is here: http://pastie.org/3660842 What does the error generally refer to, that would cause it to build locally but not on the build server? UPDATE I have just run msbuild /version on both machines and it turns out the .net framework versions are very slightly different. Local machine is 4.0.30319.488 and build server is 4.0.30319.1. I'm about to run windows update on the server to allow it to install some updates, as several seem to be .net framework-related, so I'll see if that makes a difference. UPDATE Installing the updates didn't help. Just remembered I copied up csc.exe from the async preview a little while ago in order to facilitate async compilation (the actual async preview had failed to install on the server due to visual studio not being there, but installing visual studio team viewer seems to have fixed that, so i've just run the proper async ctp3 installer to see if that makes a difference.

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  • Deploying war internals in webapp directory in Maven

    - by soumik
    I've a base project which has a dependency on a custom war to be downloaded from a remote repository. I'm able to download and run the war, however the custom war has some html & js files which i need to get extracted in my base project's webapp directory. How do I specify a location for the custom.war to explode at a specified directory?

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  • Cannot Debug Visual Basic 6 ActiveX Component On 64-bit OS

    - by Humanier
    Hi, The situation might sound a bit weird but I have to play with what I have. There's a Win2003 64-bit server OS and a legacy application written using Visual Studio 6. The app consists of two parts: ActiveX components written in VB6 and C++ code which uses them. I need to debug the components' code. I installed Visual Studio 6 on the server and I'm able to step into the component's code. Then I got following situation: 1) C++ code works until it needs to instantiate component A. 2) At this step we switch to VB6 and start debugging Component's A. 3) In the very beginning component A creates an instance of a class C exposed by component B. At this step VB6 debugger shows error message with title "OLEDB32.DLL" and following text: "Failed to load resource DLL C:\Program Files (x86)\Common Files\System\Ole DB\OLEDB32R.DLL" Additional information: The last step in initialization of the class C is opening an ADO connection to SQL server using OLEDB provider. I'd appreciate any ideas on how resolve this problem. Thanks in advance.

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  • How do I handle a POST request in Perl and FastCGI?

    - by Peterim
    Unfortunately, I'm not familiar with Perl, so asking here. Actually I'm using FCGI with Perl. I need to 1. accept a POST request - 2. send it via POST to another url - 3. get results - 4. return results to the first POST request (4 steps). To accept a POST request (step 1) I use the following code (found it somewhere in the Internet): $ENV{'REQUEST_METHOD'} =~ tr/a-z/A-Z/; if ($ENV{'REQUEST_METHOD'} eq "POST") { read(STDIN, $buffer, $ENV{'CONTENT_LENGTH'}); } else { print ("some error"); } @pairs = split(/&/, $buffer); foreach $pair (@pairs) { ($name, $value) = split(/=/, $pair); $value =~ tr/+/ /; $value =~ s/%(..)/pack("C", hex($1))/eg; $FORM{$name} = $value; } The content of $name (it's a string) is the result of the first step. Now I need to send $name via POST request to some_url (step 2) which returns me another result (step 3), which I have to return as a result to the very first POST request (step 4). Any help with this would be greatly appreciated. Thank you.

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  • Visual studio won't debug into referenced DLL (from same solution)

    - by Greg
    I have a Visual studio 2008 solution, with 2 projects. A DLL, A, and a Web application, B. B has a project reference to A, and A.dll and A.pdb are being copied to B's bin/ directory. Everything is set to compile in debug mode. I can run the cassini webserver and debug web application B fine, but when I come to call a method in A.dll, pressing F11 to step into it does not step into it, it steps over it. I want to step into it. Any ideas why I might not be able to step into the source code of A?

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  • No test coverage files generated for Unit Test bundle in Xcode

    - by John Gallagher
    The Problem I've got a Cocoa project on the desktop and I'm using Xcode 3.2.1 on Snow Leopard 10.6.2. I want to generate code coverage files for my Unit Test Target in Xcode. What I've Tried As articles like this one suggest, I've adjusted the build settings to: “Generate Test Coverage Files” checked “Instrument Program Flow” checked “-lgcov” added to “Other Linker Flags” I've also set the Run Script section of the test target to have the following: # Run the unit tests in this test bundle. "${SYSTEM_DEVELOPER_DIR}/Tools/RunUnitTests" # Run gcov on the framework getting tested if [ "${CONFIGURATION}" = 'Coverage' ]; then FRAMEWORK_NAME=LapsusInterpretationEngine FRAMEWORK_OBJ_DIR=${OBJROOT}/${FRAMEWORK_NAME}.build/${CONFIGURATION}/EngineTests.build/Objects-normal/${NATIVE_ARCH} mkdir -p coverage pushd coverage find ${OBJROOT} -name *.gcda -exec gcov -o ${FRAMEWORK_OBJ_DIR} {} \; popd fi Since my Framework name is LapsusInterpretationEngine but my target is named EngineTests, I put this directly into the FRAMEWORK_OBJ_DIR but this didn't seem to help. I've tried cleaning before building. I've made sure all the above build settings apply to both the Unit Test Target and the Application Target. What I Get No .gcda or .gcno files anywhere in the build directory I'm using. I point CoverStory to the Objects-normal directory in my builds folder and it complains that there's nothing there for it to read. I must be doing something really obvious wrong. Anyone any ideas? I have tried the "EngineTests.build" directory being ${FRAMEWORK_NAME} and this gives the same results.

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  • VSDBCMD deployment for additions to third party databases

    - by Sam
    We have some custom objects (stored procedures etc) in an SQL Server 2005 database belonging to an ERP system. The custom objects are in different schemas to the ERP objects. We're using Database Edition .dbproj projects and vsdbcmd deployment for all our custom application databases and would like to similarly manage our custom objects in the ERP database. It's not clear how this can be done without either: Importing all ERP objects (~4000 tables) into the .dbproj and manually keeping them in sync with ERP development. Visual Studio fell over the only time I tried importing these, so I've no idea whether it can actually handle a project of this size. Somehow excluding the ERP schemas (there are two) from the diff process to ensure they don't get dropped by vsdbcmd. I haven't found any documentation which suggests this is possible. I'm aware of the IgnoreDefaultSchema setting, but there are two schemas I need to ignore and I'm not comfortable with the 'default schema' approach - deployment by different users could be disasterous. Has anyone managed to successfully use .dbproj & vsdbcmd for custom additions to a third party database? If not, how do you manage SQL source control & deployment?

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  • SQL (mySQL) update some value in all records processed by a select

    - by jdmuys
    I am using mySQL from their C API, but that shouldn't be relevant. My code must process records from a table that match some criteria, and then update the said records to flag them as processed. The lines in the table are modified/inserted/deleted by another process I don't control. I am afraid in the following, the UPDATE might flag some records erroneously since the set of records matching might have changed between step 1 and step 3. SELECT * FROM myTable WHERE <CONDITION>; # step 1 <iterate over the selected set of lines. This may take some time.> # step 2 UPDATE myTable SET processed=1 WHERE <CONDITION> # step 3 What's the smart way to ensure that the UPDATE updates all the lines processed, and only them? A transaction doesn't seem to fit the bill as it doesn't provide isolation of that sort: a recently modified record not in the originally selected set might still be targeted by the UPDATE statement. For the same reason, SELECT ... FOR UPDATE doesn't seem to help, though it sounds promising :-) The only way I can see is to use a temporary table to memorize the set of rows to be processed, doing something like: CREATE TEMPORARY TABLE workOrder (jobId INT(11)); INSERT INTO workOrder SELECT myID as jobId FROM myTable WHERE <CONDITION>; SELECT * FROM myTable WHERE myID IN (SELECT * FROM workOrder); <iterate over the selected set of lines. This may take some time.> UPDATE myTable SET processed=1 WHERE myID IN (SELECT * FROM workOrder); DROP TABLE workOrder; But this seems wasteful and not very efficient. Is there anything smarter? Many thanks from a SQL newbie.

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  • Three ways to upload/post/convert iMovie to YouTube [closed]

    - by alexyu2010
    For Mac users, iMovie is probably a convenient tool for making, editing their own home movies so as to upload to YouTube for sharing with more people. However, uploading iMovie files to YouTube can't be always a smooth run, I did notice many people complaining about it. This article is delivered for guiding those who are haunted by the nightmare by providing three common ways to upload iMovie files to YouTube. YouTube and iMovie YouTube is the most popular video sharing website for users to upload, share and view videos. It empowers anyone with an Internet connection the ability to upload video clips and share them with friends, family and the world. Users are invited to leave comments, pick favourites, send messages to each other and watch videos sorted into subjects and channels. YouTube accepts videos uploaded in most container formats, including WMV (Windows Media Video), 3GP (Cell Phones), AVI (Windows), MOV (Mac), MP4 (iPod/PSP), FLV (Adobe Flash), MKV (H.264). These include video codecs such as MP4, MPEG and WMV. iMovie is a common video editing software application comes with every Mac for users to edit their own home movies. It imports video footage to the Mac using either the Firewire interface on most MiniDV format digital video cameras, the USB port, or by importing the files from a hard drive where users can edit the video clips, add titles, and add music. Since 1999, eight versions of iMovie have been released by Apple, each with its own functions and characteristic, and each of them deal with videos in a way more or less different. But the most common formats handled with iMovie if specialty discarded as far as to my research are MOV, DV, HDV, MPEG-4. Three ways for successful upload iMovie files to YouTube Solution one and solution two suitable for those who are 100 certainty with their iMovie files which are fully compatible with YouTube. For smooth uploading, you are required to get a YouTube account first. Solution 1: Directly upload iMovie to YouTube Step 1: Launch iMovie, select the project you want to upload in YouTube. Step 2: Go to the file menu, click Share, select Export Movie Step 3: Specify the output file name and directory and then type the video type and video size. Solution 2: Post iMovie to YouTube straightly Step 1: Launch iMovie, choose the project you want to post in YouTube Step 2: From the Share menu, choose YouTube Step 3: In the pop-up YouTube windows, specify the name of your YouTube account, the password, choose the Category and fill in the description and tags of the project. Tick Make this movie more private on the bottom of the window, if possible, to limit those who can view the project. Click Next, and then click Publish. iMovie will automatically export and upload the movie to YouTube. Step 4: Click Tell a Friend to email friends and your family about your film. You are also allowed to copy the URL from Tell a Friend window and paste it into an email you created in your favourite email application if you like. Anyone you send to email to will be able to follow the URL directly to your movie. Note: Videos uploaded to YouTube are limited to ten minutes in length and a file size of 2GB. Solution 3: Upload to iMovie after conversion If neither of the above mentioned method works, there is still a third way to turn to. Sometimes, your iMovie files may not be recognized by YouTube due to the versions of iMovie (settings and functions may varies among versions), video itself (video format difference because of file extension, resolution, video size and length), compatibility (videos that are completely incompatible with YouTube). In this circumstance, the best and reliable method is to convert your iMovie files to YouTube accepted files, iMovie to YouTube converter will be inevitably the ideal choice. iMovie to YouTube converter is an elaborately designed tool for convert iMovie files to YouTube workable WMV, 3GP, AVI, MOV, MP4, FLV, MKV for smooth uploading with hard-to-believe conversion speed and second to none output quality. It can also convert between almost all popular popular file formats like AVI, WMV, MPG, MOV, VOB, DV, MP4, FLV, 3GP, RM, ASF, SWF, MP3, AAC, AC3, AIFF, AMR, WAV, WMA etc so as to put on various portable devices, import to video editing software or play on vast amount video players. iMovie to YouTube converter can also served as an excellent video editing tool to meet your specific program requirements. For example, you can cut your video files to a certain length, or split your video files to smaller ones and select the proper resolution suitable for demands of YouTube by Clip or Settings separately. Crop allows you to cut off unwanted black edges from your videos. Besides, you can also have a good command of the whole process or snapshot your favourite pictures from the preview window. More can be expected if you have a try.

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  • Overriding MSBuildExtensionsPath in the MSBuild task is flaky

    - by Stuart Lange
    This is already cross-posted at MS Connect: https://connect.microsoft.com/VisualStudio/feedback/details/560451 I am attempting to override the property $(MSBuildExtensionsPath) when building a solution containing a C# web application project via msbuild. I am doing this because a web application csproj file imports the file "$(MSBuildExtensionsPath)\Microsoft\VisualStudio\v9.0\WebApplications\Microsoft.WebApplication.targets". This file is installed by Visual Studio to the standard $(MSBuildExtensionsPath) location (C:\Program Files\MSBuild). I would like to eliminate the dependency on this file being installed on the machine (I would like to keep my build servers as "clean" as possible). In order to do this, I would like to include the Microsoft.WebApplication.targets in source control with my project, and then override $(MSBuildExtensionsPath) so that the csproj will import this included version of Microsoft.WebApplication.targets. This approach allows me to remove the dependency without requiring me to manually modify the web application csproj file. This scheme works fine when I build my solution file from the command line, supplying the custom value of $(MSBuildExtensionsPath) at the command line to msbuild via the /p flag. However, if I attempt to build the solution using the MSBuild task in a custom msbuild project file (overriding MSBuildExtensionsPath using the "Properties" attribute), it fails because the web app csproj file is attempting to import the Microsoft.WebApplication.targets from the "standard" Microsoft.WebApplication.targets location (C:\Program Files\MSBuild). Notably, if I run msbuild using the "Exec" task in my custom project file, it works. Even more notably, the FIRST time I run the build using the "MSBuild" task AFTER I have run the build using the "EXEC" task (or directly from the command line), the build works. Has anyone seen behavior like this before? Am I crazy? Is anyone aware of the root cause of this problem, a possible workaround, or whether this is a legitimate bug in MSBuild?

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  • What is the best way to bind a repeater to an AJAX response?

    - by Murtaza RC
    I am trying to bind a repeater after an AJAX response. Step 1 : Make an Ajax call to the fucntion in the code behind: Step 2 : Do some business logic and finally bind the data to the repeater Step 3 : Get the response back from the codebehind to the Ajax call Step 4 : Once we get the response back what is the right way to strip out extra HTML for example the head and body tags etc. One way is to put a "breaker" logic. for example : <html><body> #breaker REPEATER control HERE #breaker </html></body> and once I get the response back I use a JS function to find anything between the #breaker tags and strip out anything outside and I should get the required HTML response of only the repeated items. Is this the only / Best way to achieve this kind of functionality?

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  • NServiceBus pipeline with Distributors

    - by David
    I'm building a processing pipeline with NServiceBus but I'm having trouble with the configuration of the distributors in order to make each step in the process scalable. Here's some info: The pipeline will have a master process that says "OK, time to start" for a WorkItem, which will then start a process like a flowchart. Each step in the flowchart may be computationally expensive, so I want the ability to scale out each step. This tells me that each step needs a Distributor. I want to be able to hook additional activities onto events later. This tells me I need to Publish() messages when it is done, not Send() them. A process may need to branch based on a condition. This tells me that a process must be able to publish more than one type of message. A process may need to join forks. I imagine I should use Sagas for this. Hopefully these assumptions are good otherwise I'm in more trouble than I thought. For the sake of simplicity, let's forget about forking or joining and consider a simple pipeline, with Step A followed by Step B, and ending with Step C. Each step gets its own distributor and can have many nodes processing messages. NodeA workers contain a IHandleMessages processor, and publish EventA NodeB workers contain a IHandleMessages processor, and publish Event B NodeC workers contain a IHandleMessages processor, and then the pipeline is complete. Here are the relevant parts of the config files, where # denotes the number of the worker, (i.e. there are input queues NodeA.1 and NodeA.2): NodeA: <MsmqTransportConfig InputQueue="NodeA.#" ErrorQueue="error" NumberOfWorkerThreads="1" MaxRetries="5" /> <UnicastBusConfig DistributorControlAddress="NodeA.Distrib.Control" DistributorDataAddress="NodeA.Distrib.Data" > <MessageEndpointMappings> </MessageEndpointMappings> </UnicastBusConfig> NodeB: <MsmqTransportConfig InputQueue="NodeB.#" ErrorQueue="error" NumberOfWorkerThreads="1" MaxRetries="5" /> <UnicastBusConfig DistributorControlAddress="NodeB.Distrib.Control" DistributorDataAddress="NodeB.Distrib.Data" > <MessageEndpointMappings> <add Messages="Messages.EventA, Messages" Endpoint="NodeA.Distrib.Data" /> </MessageEndpointMappings> </UnicastBusConfig> NodeC: <MsmqTransportConfig InputQueue="NodeC.#" ErrorQueue="error" NumberOfWorkerThreads="1" MaxRetries="5" /> <UnicastBusConfig DistributorControlAddress="NodeC.Distrib.Control" DistributorDataAddress="NodeC.Distrib.Data" > <MessageEndpointMappings> <add Messages="Messages.EventB, Messages" Endpoint="NodeB.Distrib.Data" /> </MessageEndpointMappings> </UnicastBusConfig> And here are the relevant parts of the distributor configs: Distributor A: <add key="DataInputQueue" value="NodeA.Distrib.Data"/> <add key="ControlInputQueue" value="NodeA.Distrib.Control"/> <add key="StorageQueue" value="NodeA.Distrib.Storage"/> Distributor B: <add key="DataInputQueue" value="NodeB.Distrib.Data"/> <add key="ControlInputQueue" value="NodeB.Distrib.Control"/> <add key="StorageQueue" value="NodeB.Distrib.Storage"/> Distributor C: <add key="DataInputQueue" value="NodeC.Distrib.Data"/> <add key="ControlInputQueue" value="NodeC.Distrib.Control"/> <add key="StorageQueue" value="NodeC.Distrib.Storage"/> I'm testing using 2 instances of each node, and the problem seems to come up in the middle at Node B. There are basically 2 things that might happen: Both instances of Node B report that it is subscribing to EventA, and also that NodeC.Distrib.Data@MYCOMPUTER is subscribing to the EventB that Node B publishes. In this case, everything works great. Both instances of Node B report that it is subscribing to EventA, however, one worker says NodeC.Distrib.Data@MYCOMPUTER is subscribing TWICE, while the other worker does not mention it. In the second case, which seem to be controlled only by the way the distributor routes the subscription messages, if the "overachiever" node processes an EventA, all is well. If the "underachiever" processes EventA, then the publish of EventB has no subscribers and the workflow dies. So, my questions: Is this kind of setup possible? Is the configuration correct? It's hard to find any examples of configuration with distributors beyond a simple one-level publisher/2-worker setup. Would it make more sense to have one central broker process that does all the non-computationally-intensive traffic cop operations, and only sends messages to processes behind distributors when the task is long-running and must be load balanced? Then the load-balanced nodes could simply reply back to the central broker, which seems easier. On the other hand, that seems at odds with the decentralization that is NServiceBus's strength. And if this is the answer, and the long running process's done event is a reply, how do you keep the Publish that enables later extensibility on published events?

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  • Updates to NSDictionary attribute in CoreData not saving

    - by sfkaos
    I have created an Entity in CoreData that includes a Transformable attribute type implemented as an NSDictionary. The NSDictionary attribute only contains values of a custom class. The properties of the custom class are all of type NSString. The custom class complies with NSCoding implementing: -(void)encodeWithCoder:(NSCoder*)coder; -(id)initWithCoder:(NSCoder *)coder When saving the Entity for the first time all attributes including the Transformable (NSDictionary) type are properly saved in the DB. When the same Entity is fetched from the DB and updated (including the Transformable attribute) it seems to be updated properly. However, when the app is closed and then reopened fetching the Entity does not show the updated Transformable attribute-type though the rest of the attributes of type NSDate and NSString are up-to-date. The Transformable attribute is the original saved value not the updated value. Is this a problem with KVO or am I missing something else when trying to save an NSDictionary filled with a custom class to CoreData?

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  • Faking a dynamic schema in Core Data?

    - by Gouldsc
    From reading the Apple Docs on Core Data, I've learned that you should not use Core Data when you need a dynamic schema. If I wanted to provide the user the ability to create their own properties, in a core data model would it work if I created some "dummy" attributes like "custom decimal 1", "custom decimal 2", "custom text 1", "custom text 2" etc that the user could name and use for their own purposes? Obviously this won't work for relationships, but for simple properties it seems like a reasonable workaround. Will creating a bunch of dummy attributes on my entities that go unused by most users noticeably decrease performance for them? Have any of you tried something like this? Thanks!

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  • Perl: POST request how?

    - by Peterim
    Unfortunately, I'm not familiar with Perl, so asking here. Actually I'm using FCGI with Perl. I need to 1. accept a POST request - 2. send it via POST to another url - 3. get results - 4. return results to the first POST request (4 steps). To accept a POST request (step 1) I use the following peace of code (found it somewhere in the Internet): $ENV{'REQUEST_METHOD'} =~ tr/a-z/A-Z/; if ($ENV{'REQUEST_METHOD'} eq "POST") { read(STDIN, $buffer, $ENV{'CONTENT_LENGTH'}); } else { print ("some error"); } @pairs = split(/&/, $buffer); foreach $pair (@pairs) { ($name, $value) = split(/=/, $pair); $value =~ tr/+/ /; $value =~ s/%(..)/pack("C", hex($1))/eg; $FORM{$name} = $value; } The content of $name (it's a string) is the result of the first step. Now I need to send $name via POST request to some_url (step 2) which returns me another result (step 3), which I have to return as a result to the very first POST request (step 4). Any help with this would be greatly appreciated. Thank you.

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  • iPhone and Core Data: how to retain user-entered data between updates?

    - by Shaggy Frog
    Consider an iPhone application that is a catalogue of animals. The application should allow the user to add custom information for each animal -- let's say a rating (on a scale of 1 to 5), as well as some notes they can enter in about the animal. However, the user won't be able to modify the animal data itself. Assume that when the application gets updated, it should be easy for the (static) catalogue part to change, but we'd like the (dynamic) custom user information part to be retained between updates, so the user doesn't lose any of their custom information. We'd probably want to use Core Data to build this app. Let's also say that we have a previous process already in place to read in animal data to pre-populate the backing (SQLite) store that Core Data uses. We can embed this database file into the application bundle itself, since it doesn't get modified. When a user downloads an update to the application, the new version will include the latest (static) animal catalogue database, so we don't ever have to worry about it being out of date. But, now the tricky part: how do we store the (dynamic) user custom data in a sound manner? My first thought is that the (dynamic) database should be stored in the Documents directory for the app, so application updates don't clobber the existing data. Am I correct? My second thought is that since the (dynamic) user custom data database is not in the same store as the (static) animal catalogue, we can't naively make a relationship between the Rating and the Notes entities (in one database) and the Animal entity (in the other database). In this case, I would imagine one solution would be to have an "animalName" string property in the Rating/Notes entity, and match it up at runtime. Is this the best way to do it, or is there a way to "sync" two different databases in Core Data?

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  • Pixel tracking problem in PHP

    - by kash
    Let me first explain what i am trying to do: step 1 : domain-a.com - cookie is set using a redirecting PHP script(placed on domain-b.com) when a link to domain-b.com is clicked from this domain step 2 : domain-b.com-main website -after a certain browsing user reaches domain-c.com step 3 : domain-c.com - when user reaches the thankyou page I placed an img tag with src = PHP confirmation script. (which confirms the cookie-placed on domain-b.com) Everything is working like charm with Chrome and FF, but IE is not able detect or recognize the cookie inside the confirmation script on step-3. I am not able to find any specific reason for this. I will really appreciate if anyone can help on this.

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  • A CSS code Or Any code to put text (saved in other server) into blogspot blog..???

    - by Nok Imchen
    I have a blog in blogspot. Step (1). Whenever any visitor visit my blogspot blog through Google, the search search string is tracked through a javascript and the search string is saved in another server (say serverX) Step (2). Now, when another visitor (human/Google Bot/Any downloader/etc..) visits my blog, he/she should be able to see the search string (Saved in ServerX) in my blog (anywhere, be it content or at the bottom of the blog....it doesn't matter) Well, I can code the javascript and can also write a php code to save the search string... but i've absolutely NO idea how to do the step (2) Please tell me how to do Step 2... Thanking you in anticipation.

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  • Getting entitlement warning while building an Ad Hoc Distribution Bundle for an Iphone App.

    - by nefsu
    I followed Apple's instructions on how to create an Ad Hoc Distrubution bundle but I keep getting what appears to be a fatal Warning during the build process. As per the instructions, I set the signing identity to my distribution profile at the target (instead of the project), created my Entitlement.plist file and unchecked get-task-allow, linked this file to my target and run the build in distribution for device mode. When I do that, the build completes successful but only after giving the following warning. [WARN]CodeSign warning: entitlements are not applicable for product type 'Application' in SDK 'Device - iPhone OS 3.1.2'; ignoring... The last step in the build is the CodeSign and I've noticed that although it ran without errors, it's missing the --entitlement command line option that is given on the official apple instruction guide. Here is my CodeSign line /usr/bin/codesign -f -s "iPhone Distribution: My Name" --resource-rules=/Volumes/Data/projects/xcode/MyAppName/build/Distribution-iphoneos/MyAppName.app/ResourceRules.plist /Volumes/Data/projects/xcode/MyAppName/build/Distribution-iphoneos/MyAppName.app And here is apple's screen shot of what's expected. Can someone please help me figure out if this is something I'm doing wrong because much to my dismay even the dev forum at apple has very little information on this CodeSign warning.

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