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  • Comparing all properties of an object using expression trees

    - by stringargs
    Hi, I'm trying to write a simple generator that uses an expression tree to dynamically generate a method that compares all properties of an instance of a type to the properties of another instance of that type. This works fine for most properties, like int an string, but fails for DateTime? (and presumably other nullable value types). The method: static Delegate GenerateComparer(Type type) { var left = Expression.Parameter(type, "left"); var right = Expression.Parameter(type, "right"); Expression result = null; foreach (var p in type.GetProperties()) { var leftProperty = Expression.Property(left, p.Name); var rightProperty = Expression.Property(right, p.Name); var equals = p.PropertyType.GetMethod("Equals", new[] { p.PropertyType }); var callEqualsOnLeft = Expression.Call(leftProperty, equals, rightProperty); result = result != null ? (Expression)Expression.And(result, callEqualsOnLeft) : (Expression)callEqualsOnLeft; } var method = Expression.Lambda(result, left, right).Compile(); return method; } On a DateTime? property it fails with: Expression of type 'System.Nullable`1[System.DateTime]' cannot be used for parameter of type 'System.Object' of method 'Boolean Equals(System.Object)' OK, so it finds an overload of Equals that expects object. So why can't I pass a DateTime? into that, as it's convertible to object? If I look at Nullable<T>, it indeed has an override of Equals(object o). PS: I realize that this isn't a proper generator yet as it can't deal with null values, but I'll get to that :)

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  • Cocoa document-based app: Notification not always received by observer

    - by roysolay
    Hi, I hope somebody can help with my notification problem. I have a notification which looks to be set up correctly but it isn’t delivered as expected. I am developing a document based app. The delegate/ document class posts the notification when it reads from a saved file: [[NSNotificationCenter defaultCenter] postNotificationName:notifyBsplinePolyOpened object:self]; Logging tells me that this line is reached whenever I open a saved document. In the DrawView class, I have observers for the windowOpen notification and the bsplinePoly file open notification: [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(mainWindowOpen:) name:NSWindowDidBecomeMainNotification object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(savedBspline:) name:notifyBsplinePolyOpened object:nil]; - (void) mainWindowOpen:(NSNotification*) note { NSLog(@"Window opened"); _mainWindow = [note object]; } - (void) savedBspline:(NSNotification*) note { NSLog(@"savedBspline called"); NSLog(@"note is %@", [note name]); } The behavior is odd. When I save and close the main window and reopen it, I get the “Window opened” message but not the “savedBspline called” message. If I leave a main window open and open a previously saved session, I get the “Window opened” message and the “savedBspline called” message. I have searched online discussion and Apple DevCenter documentation but I have not seen this problem.

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  • NSOperations or NSThread for bursts of smaller tasks that continuously cancel each other?

    - by RickiG
    Hi I would like to see if I can make a "search as you type" implementation, against a web service, that is optimized enough for it to run on an iPhone. The idea is that the user starts typing a word; "Foo", after each new letter I wait XXX ms. to see if they type another letter, if they don't, I call the web service using the word as a parameter. The web service call and the subsequent parsing of the result I would like to move to a different thread. I have written a simple SearchWebService class, it has only one public method: - (void) searchFor:(NSString*) str; This method tests if a search is already in progress (the user has had a XXX ms. delay in their typing) and subsequently stops that search and starts a new one. When a result is ready a delegate method is called: - (NSArray*) resultsReady; I can't figure out how to get this functionality 'threaded'. If I keep spawning new threads each time a user has a XXX ms. delay in the typing I end up in a bad spot with many threads, especially because I don't need any other search, but the last one. Instead of spawning threads continuously, I have tried keeping one thread running in the background all the time by: - (void) keepRunning { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; SearchWebService *searchObj = [[SearchWebService alloc] init]; [[NSRunLoop currentRunLoop] run]; //keeps it alive [searchObj release]; [pool release]; } But I can't figure out how to access the "searchFor" method in the "searchObj" object, so the above code works and keeps running. I just can't message the searchObj or retrieve the resultReady objects? Hope someone could point me in the right direction, threading is giving me grief:) Thank you.

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  • Reverse geocode coordinates to street address and setting as subtitle in annotation?

    - by Krismutt
    Hey everybody! Basically I wanna reverse geocode my coordinates for my annotation and show the address as the subtitle for the annotation. I just cant figure out how to do it... savePosition.h #import <Foundation/Foundation.h> #import <MapKit/MapKit.h> #import <MapKit/MKReverseGeocoder.h> #import <AddressBook/AddressBook.h> @interface savePosition : NSObject <MKAnnotation, MKReverseGeocoderDelegate> { CLLocationCoordinate2D coordinate; } @property (nonatomic, readonly) CLLocationCoordinate2D coordinate; -(id)initWithCoordinate:(CLLocationCoordinate2D) coordinate; - (NSString *)subtitle; - (NSString *)title; @end savePosition.m @synthesize coordinate; -(NSString *)subtitle{ return [NSString stringWithFormat:@"%f", streetAddress]; } -(NSString *)title{ return @"Saved position"; } -(id)initWithCoordinate:(CLLocationCoordinate2D) coor{ coordinate=coor; NSLog(@"%f,%f",coor.latitude,coor.longitude); return self; MKReverseGeocoder *geocoder = [[MKReverseGeocoder alloc] initWithCoordinate:coordinate]; geocoder.delegate = self; [geocoder start]; } - (void)reverseGeocoder:(MKReverseGeocoder *)geocoder didFailWithError:(NSError *)error { } - (void)reverseGeocoder:(MKReverseGeocoder *)geocoder didFindPlacemark:(MKPlacemark *)placemark{ NSString *streetAddress = [NSString stringWithFormat:@"%@", [placemark.addressDictionary objectForKey:kABPersonAddressStreetKey]]; } @end any ideas?? Thanks in advance!

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  • How to update GUI thread/class from worker thread/class?

    - by user315182
    First question here so hello everyone. The requirement I'm working on is a small test application that communicates with an external device over a serial port. The communication can take a long time, and the device can return all sorts of errors. The device is nicely abstracted in its own class that the GUI thread starts to run in its own thread and has the usual open/close/read data/write data basic functions. The GUI is also pretty simple - choose COM port, open, close, show data read or errors from device, allow modification and write back etc. The question is simply how to update the GUI from the device class? There are several distinct types of data the device deals with so I need a relatively generic bridge between the GUI form/thread class and the working device class/thread. In the GUI to device direction everything works fine with [Begin]Invoke calls for open/close/read/write etc. on various GUI generated events. I've read the thread here (How to update GUI from another thread in C#?) where the assumption is made that the GUI and worker thread are in the same class. Google searches throw up how to create a delegate or how to create the classic background worker but that's not at all what I need, although they may be part of the solution. So, is there a simple but generic structure that can be used? My level of C# is moderate and I've been programming all my working life, given a clue I'll figure it out (and post back)... Thanks in advance for any help.

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  • Controls in UIActionSheet are positioning wrong

    - by Dave
    I need to display a pop with a UISwitch and a Done button when user taps on a button and save the state of the switch when the done button in the pop up is tapped. So I use UIActionSheet to do this - sheet = [[UIActionSheet alloc] initWithTitle:@"Switch Setting" delegate:self cancelButtonTitle:nil destructiveButtonTitle:nil otherButtonTitles:@"Done", nil]; theSwitch = [[UISwitch alloc] init]; [sheet addSubview:theSwitch]; [sheet showInView:self.view]; - (void)actionSheet:(UIActionSheet *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex { if (buttonIndex == actionSheet.firstOtherButtonIndex) { theSwitch .on? NSLog(@"Switch is on") : NSLog(@"Switch if off"); } } All this works great. I have problem with positioning. Unfortunately, I don't have a screen shot at the moment to post here. But the switch appears at the very top on the same line with the Action Sheet title and then below that is the Done button. Please someone help me how to position the switch below the Title and increase the Action Sheet size so it looks neat. I need this asap. Thanks.

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  • Fetch Data using predicate. Retrieve single value.

    - by Mr. McPepperNuts
    XYZAppDelegate *appDelegate = [[UIApplication sharedApplication] delegate]; NSManagedObjectContext *managedObjectContext = appDelegate.managedObjectContext; NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSPredicate *predicate = [NSPredicate predicateWithFormat:@"name == %@", entryToSearchFor]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Entry" inManagedObjectContext:managedObjectContext]; NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:NO]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; [request setEntity: entity]; [request setPredicate: predicate]; NSArray *results = [managedObjectContext executeFetchRequest:request error:nil]; if (results == nil) { NSLog(@"No results found"); }else { NSLog(@"entryToSearchFor %@", entryToSearchFor); NSLog(@"results %@", [results objectAtIndex:0]); } I want to retrieve a single value (String) from "Entry." I believe I must be missing. Can someone point it out? Btw, the NSLog results outputs the following: results <NSManagedObject: 0x3d2d360> (entity: Entry; id: 0x3d13650 <x-coredata://6EA12ADA-8C0B-477F-801C-B44FE6E6C91C/Entry/p3> ; data: <fault>)

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  • How to copy generically superclass instances to subclass instances?

    - by gerry
    Hi @all, I have a class hierarchy / inheritance like this: public class A { private String name; // with getters & setters public void doAWithName(){ ... } } public class B extends A { public void doBWithName(){ // a differnt implementation to what I do in class A } } public class C extends B { public void doCWithName(){ // a differnt implementation to what I do in class A and B } } So at one time there is a instance of class A with the initialized field "name". Later I want this instance of A get wrapped into instance of B or C. So the superclasses should be get wrapped with a subclass! How can I make this most efficent with respect to DRY? I've thought about a constructor that does some copying with the getters/setters. But in this case I have to repeat myself - and this doesn't respect anymore to my initial requirement of DRY! So, how can I warp A to B by just initializing B's new fields (with default values) and delegating the rest to a method in A (which knows more than B about which fields of A should be accessed...). In the same way: If A should be wrapped into C only a method in c should init C's 'new' fields, delegate to B's wrap method (which therefore inits B's 'new' fields in C) and at last B delegates to A which copies it's fields to the fields of C). So in the end I have a new instance of C which has the values of A wrapped (and some default init values to the fields which the inheritance hierarchy has added).

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  • OOP, Interface Design and Encapsulation

    - by Mau
    C# project, but it could be applied to any OO languages. 3 interfaces interacting: public interface IPublicData {} public /* internal */ interface IInternalDataProducer { string GetData(); } public interface IPublicWorker { IPublicData DoWork(); IInternalDataProducer GetInternalProducer(); } public class Engine { Engine(IPublicWorker worker) {} IPublicData Run() { DoSomethingWith(worker.GetInternalProducer().GetData()); return worker.DoWork(); } } Clearly Engine is parametric in the actual worker that does the job. A further source of parametrization is how we produce the 'internal data' via IInternalDataProducer. This implementation requires IInternalDataProducer to be public because it's part of the declaration of the public interface IPublicWorker. However, I'd like it to be internal since it's only used by the engine. A solution is make the IPublicWorker produce the internal data itself, but that's not very elegant since there's only a couple of ways of producing it (while there are many more worker implementations), therefore it's nice to delegate to a couple of separate concrete classes. Moreover, the IInternalDataProducer is used in more places inside the engine, so it's good for the engine to pass around the actual object. I'm looking for elegant ideas/patterns. Cheers :-)

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  • How to encapsulate a third party complex object structure?

    - by tangens
    Motivation Currently I'm using the java parser japa to create an abstract syntax tree (AST) of a java file. With this AST I'm doing some code generation (e.g.: if there's an annotation on a method, create some other source files, ...) Problem When my code generation becomes more complex, I've to dive deeper into the structure of the AST (e.g. I have to use visitors to extract some type information of method parameters). But I'm not sure if I want to stay with japa or if I will change the parser library later. Because my code generator uses freemarker (which isn't good at automatic refactoring) I want the interface that it uses to access the AST information to be stable, even if I decide to change the java parser. Question What's the best way to encapsulate complex datastructures of third party libraries? I could create my own datatypes and copy the parts of the AST that I need into these. I could create lots of specialized access methods that work with the AST and create exactly the infos I need (e.g. the fully qualified return type of a method as one string, or the first template parameter of a class). I could create wrapper classes for the japa datastructures I currently need and embed the japa types inside, so that I can delegate requests to the japa types and transform the resulting japa types to my wrapper classes again. Which solution should I take? Are there other (better) solutions to this problem?

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  • Why am I getting "Message sent to deallocated instance" in Objective-C?

    - by Dave C
    I have several buttons on my app that are being created dynamically. They are all pointed at the button click event when pressed. When the button pressed method is called, the sender's tag (int value) is parsed into the controller's house ID. It works with one of the buttons — the first one created, to be specific — but the others throw the following error: -[CFNumber intValue]: message sent to deallocated instance 0xc4bb0ff0 I am not releasing these buttons anywhere in my code. I haven't set them to autorelease or anything like that. I'm just wondering why they are doing this on the click. The button click event: - (IBAction) ButtonClick: (id) sender { HouseholdViewController *controller = [[HouseholdViewController alloc] initWithNibName:@"HouseholdViewController" bundle:nil]; controller.delegate = self; controller.HouseID = [(NSInteger)[(UIButton *)sender tag] intValue]; //this line throws an error controller.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:controller animated:YES]; [controller release]; } Where I am creating the buttons: UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; button.frame = CGRectMake(MyLongInScreenCoords, MyLatInScreenCoords, 50, 50); UIImage *buttonImageNormal = [UIImage imageNamed:@"blue_pin.png"]; UIImage *strechableButtonImageNormal = [buttonImageNormal stretchableImageWithLeftCapWidth:50 topCapHeight:50]; [button setBackgroundImage:strechableButtonImageNormal forState:UIControlStateNormal]; [self.view addSubview:button]; button.tag = [NSNumber numberWithInt:[[words objectAtIndex: i] intValue]]; ButtonPoints[CurrentHouseCount][0] = button; ButtonPoints[CurrentHouseCount][1] = [NSValue valueWithCGPoint:CGPointMake(MyActualLat, MyActualLong)]; [button addTarget:self action:@selector(ButtonClick:) forControlEvents:UIControlEventTouchUpInside]; CurrentHouseCount++;

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  • iPhone - Problem with in-app purchases

    - by Satyam svv
    I've created iPhone app with in-app purchase. Now, I'm in testing phase. I created provisioning profile com.satyam.testapp In iTunes connected I created the application and uploaded the images, screen shots, desscription etc. I also created two id's for in-app purchase. One is com.satyam.testapp.book1 and the other one is com.satyam.testapp.book5 I created test account also for verifying my in-app purchases. Using com.stayam.testapp i created developer test profile and using the same in my developed application. I logged out the itunes app store account in my iphone. Now i started running my application on my iphone. Its saying that no items are there to purchase. But its not even asking me for credentials where i've to enter test account username and password..... how to debug it? Here's my delegate: - (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response { NSArray *myProduct = [[NSArray alloc] initWithArray:response.products]; for(int i=0;i<[myProduct count];i++) { SKProduct *product = [myProduct objectAtIndex:i]; NSLog(@"Name: %@ - Price: %f",[product localizedTitle],[[product price] doubleValue]); NSLog(@"Product identifier: %@", [product productIdentifier]); } for(NSString *invalidProduct in response.invalidProductIdentifiers) NSLog(@"Problem in iTunes connect configuration for product: %@", invalidProduct); [request autorelease]; [myProduct release]; }

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  • php: autoload exception handling.

    - by YuriKolovsky
    Hello again, I'm extending my previous question (Handling exceptions within exception handle) to address my bad coding practice. I'm trying to delegate autoload errors to a exception handler. <?php function __autoload($class_name) { $file = $class_name.'.php'; try { if (file_exists($file)) { include $file; }else{ throw new loadException("File $file is missing"); } if(!class_exists($class_name,false)){ throw new loadException("Class $class_name missing in $file"); } }catch(loadException $e){ header("HTTP/1.0 500 Internal Server Error"); $e->loadErrorPage('500'); exit; } return true; } class loadException extends Exception { public function __toString() { return get_class($this) . " in {$this->file}({$this->line})".PHP_EOL ."'{$this->message}'".PHP_EOL . "{$this->getTraceAsString()}"; } public function loadErrorPage($code){ try { $page = new pageClass(); echo $page->showPage($code); }catch(Exception $e){ echo 'fatal error: ', $code; } } } $test = new testClass(); ?> the above script is supposed to load a 404 page if the testClass.php file is missing, and it works fine, UNLESS the pageClass.php file is missing as well, in which case I see a "Fatal error: Class 'pageClass' not found in D:\xampp\htdocs\Test\PHP\errorhandle\index.php on line 29" instead of the "fatal error: 500" message I do not want to add a try/catch block to each and every class autoload (object creation), so i tried this. What is the proper way of handling this?

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  • Storing and loading a subtitle of an annotation with NSUserDefualts

    - by Krismutt
    Happy new year everybody! Basically, what I try to do is to save a subtitle to an annotation when the application terminates. When the application starts again I want this stored subtitle to show up in the callout of the annotation again. What am I doing wrong? I just can't get it to work... storeLocation.m - (void)setCoordinate:(CLLocationCoordinate2D)coor { MKReverseGeocoder *geocoder = [[[MKReverseGeocoder alloc] initWithCoordinate:coor] autorelease]; geocoder.delegate = self; coordinate = coor; [geocoder start]; NSUserDefaults *userDef = [NSUserDefaults standardUserDefaults]; [userDef setValue:subtitle forKey:@"SavedAddress"]; [userDef synchronize]; NSLog(@"Sparade adress"); } mainViewController.m -(void)viewDidLoad { NSString *savedAddress = [[NSUserDefaults standardUserDefaults] objectForKey:@"SavedAddress"]; if (savedAddress) { // what code should I add here // so that the subtitle shows up // when the application launches? } } Would really appreciate some help with this one... Thanks in advance!

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  • [C++][Boost] Acceptor and Problems with Async_Accept

    - by bobber205
    See code. :P I am able to receive new connections before async_accept() has been called. My delegate function is also never called so I can't manage any connections I receive, rendering the new connections useless. ;) So here's my question. Is there a way to prevent the Boost ASIO acceptor from getting new connections on its own and only getting connections from async_accept()? Thanks! bool AlexSocket::StartListening(int port) { bool didStart = false; if (!this->listening) { //try to listen acceptor = new tcp::acceptor(this->myService); boost::asio::ip::tcp::endpoint endpoint(boost::asio::ip::tcp::v4(), port); acceptor->open(endpoint.protocol()); acceptor->set_option(boost::asio::ip::tcp::acceptor::reuse_address(true)); acceptor->bind(endpoint); //CAN GET NEW CONNECTIONS HERE (before async_accept is called) acceptor->listen(); didStart = true; //probably change? tcp::socket* tempNewSocket = new tcp::socket(this->myService); acceptor->async_accept(*tempNewSocket, boost::bind(&AlexSocket::NewConnection, this, tempNewSocket, boost::asio::placeholders::error) ); } else //already started! return false; this->listening = didStart; return didStart; } //this function is never called :( void AlexSocket::NewConnection(tcp::socket* s, const boost::system::error_code& error) { cout << "New Connection Made" << endl; //Start new accept async tcp::socket* tempNewSocket = new tcp::socket(this->myService); acceptor->async_accept(*tempNewSocket, boost::bind(&AlexSocket::NewConnection, this, tempNewSocket, boost::asio::placeholders::error) ); }

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  • Problem with UITextView

    - by user367039
    I have a strange problem with trying to pass a string from one viewcontroller to another view controller if the string originates from a UITextview instead of UITextfield. Both UITextview.text and UITextfield.text are of type NSString. The following code takes either Textfield.text or Textview.text depending on the fieldType and puts it into a string called aString. NSString *aString = [[NSString alloc] init]; if (fieldType == 3) { aString = textView.text; } else { aString = textField.text; } When I examine aString on either cases, I can see that it has successfully assigned the text into aString. I then pass the string to the other view controller using this code. [delegate updateSite:aString :editedFieldKey :fieldType]; [self.navigationController popViewControllerAnimated:YES]; This works fine if aString originated from textfield.text but nothing happens except the view controller is popped if aString was from textview.text This is the code that takes aString and does stuff with it, however it doesn't even execute the first line of code "NSLog(@"Returned object: %@, field type:%@", aString,editedFieldKey);" if aString was from textview.text Any help will be appreciated. -(void)updateSite:(NSString *)aString :(NSString *)editedFieldKey :(int)fieldType { NSLog(@"Returned object: %@, field type:%@", aString,editedFieldKey); switch (fieldType) { case 0: //string [aDiveSite setValue:aString forKey:editedFieldKey] ; NSLog(@"String set %@",[aDiveSite valueForKey:editedFieldKey] ); break; case 1: //int [aDiveSite setValue:[NSNumber numberWithInt:aString.intValue] forKey:editedFieldKey]; NSLog(@"Integer set"); break; case 2: //float NSLog(@"Saving floating value"); [aDiveSite setValue:[NSNumber numberWithFloat:aString.floatValue] forKey:editedFieldKey]; NSLog(@"Float set"); break; case 3: //Text view [aDiveSite setValue:aString forKey:editedFieldKey]; NSLog(@"Textview text saved"); default: break; } [self.tableView reloadData]; }

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  • How to wait until location is completely found? (Core Location)

    - by sudo rm -rf
    Hello. I have a problem within my app. I'm trying to find the user's location to the best preciseness in order to determine their zip-code. Currently I have a button that, when pressed, starts a method named locateMe. -(IBAction)locateMe; { self.locationManager = [[CLLocationManager alloc] init]; locationManager.delegate = self; locationManager.desiredAccuracy = kCLLocationAccuracyBest; [locationManager startUpdatingLocation]; Then I've implemented didUpdateToLocation: -(void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation; { NSLog(@"Found location! %f,%f",newLocation.coordinate.latitude,newLocation.coordinate.longitude); } I had previously done much more complicated stuff in didUpdateToLocation but as I tested some things I realized that the first location it found was not precise in the least. So, I put the NSLog call in there and it gave me an output similar to below... Found location! 39.594093,-98.614834 Found location! 39.601372,-98.592171 Found location! 39.601372,-98.592171 Found location! 39.611444,-98.538196 Found location! 39.611444,-98.538196 As you can see, it first gives me a value which is not correct, which was causing problems within my app because it wasn't giving the correct location. So, here's my question. Is there any way I can wait for the location manager to finish finding the most precise location? Thanks in advance! EDIT: I'm wanting something like this: if (newLocation.horizontalAccuracy <= locationManager.desiredAccuracy) { } But it never gets called!

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  • "SpeechHypothesized event not raised"

    - by Jankhana
    Hi all, I need to detect the user voice when they pick-up the reciever on the other end. Because Modems usually start playing files (playback terminal) when the first ring goes there. So I planned to use speech recognition when they say "hello", it can start playing the file until wait for playing file. Or even any noise interference it can start speak. I accomplished this with few settings. I found few common words that my engine detects when we speak and the words that comes when it's ringing. It works fine as a stand alone application but if I try to integrate this with my application it just does not raises "SpeechHypothesized" event. I cant understand why this happens. If i see using a break point, the engine is having the delegate assign and invocation property also is initialized properly but than to is doesn't call the event. For calling I'm using C4F tapi manager and for speech recognition i'm using System.Speech library of .Net 3.5. The code for events is as follows : engine.SpeechDetected += new EventHandler<SpeechDetectedEventArgs>(engine_SpeechDetected); engine.SpeechRecognized += new EventHandler<SpeechRecognizedEventArgs>(engine_SpeechRecognized); engine.SpeechHypothesized+=new EventHandler<SpeechHypothesizedEventArgs> (engine_SpeechHypothesized); engine.SpeechRecognitionRejected += new EventHandler<SpeechRecognitionRejectedEventArgs>(engine_SpeechRecognitionRejected); All event's are raised except the speechhypothesized event. Any idea why this happens ????

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  • In a Tab Bar based app a controller release data of the other ! !

    - by Flodev03
    Hi all ! I've made a ViewBased app, in the app delegate i've set a UITabBarCotntroller, in the app i have different view Controller two of them displays text in a UITextView and labels, the other one is my "ShakeController" a UIViewController in which i've set a UIAcelerometerDelegate, in it i create a instance of UIAccelerometer, in the method which manages the shake everything works fine, in this controller i have also set a UIImageView to make a simple animation, in the view Did Load method i set my imageView.animation to an array of UIImage. My problem is : when the app is launched i use the ViewControllers and everything work fine, but when i tap the ShakeController item in the tab bar and then when i come back to the other controllers the label looks like : label and textView like : Lorem ipsum..... the text of UItextView in IB. I have noticed thaht if i comment the initialisation of my imageView to the array of image i can navigate the items (from a view controller to another) without the label change and stay what i want them to be. Notice that the two controllers are in a UINavigationController. (i use @proprety (nonnatomic, retain) then @synthesize ... then releqse in the dealloc for the labels textview and my uiimageView) Do not know what to do thanks to all

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  • Finding the index of a list item in jQuery

    - by Tim Piele
    I have an unordered list of eight items. On page load the first five <li> have default thumbnail images in them and the 6th one has a 1px by 1px placeholder image with the ID of $('#last'). When a user inserts a new image it replaces the 'src' of $('#last') with their new image. It's not the most efficient way but it works. <ul> <li><img src="img1.png" /></li> <li><img src="img2.png" /></li> <li><img src="img3.png" /></li> <li><img src="img4.png" /></li> <li><img src="img5.png" /></li> <li><img src="1px.png" id="last"/></li> <li></li> <li></li> </ul> When the user adds a new image the ID of $('#last') is removed and I use each() to find the next empty <li> and insert the 1px by 1px image in it, with an ID of $('#last') so it is ready for the next image upload. At this point I need to get the index() of the <li> that now has the 1px by 1px image in it, whose ID is $('#last'), so that I can store the index in the session, so when a user comes back to the page the $('#last') ID is still set and ready to accept another image. How do I get the index of the <li> with that image in it, since it was set after page load? Is there a way to use delegate() or on() to get it? i.e. how do I get the index of an element that was set after page load?

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  • Rails: Multiple "types" of one model through related models?

    - by neezer
    I have a User model in my app, which I would like to store basic user information, such as email address, first and last name, phone number, etc. I also have many different types of users in my system, including sales agents, clients, guests, etc. I would like to be able to use the same User model as a base for all the others, so that I don't have to include all the fields for all the related roles in one model, and can delegate as necessary (cutting down on duplicate database fields as well as providing easy mobility from changing one user of one type to another). So, what I'd like is this: User -- first name -- last name -- email --> is a "client", so ---- client field 1 ---- client field 2 ---- client field 3 User -- first name -- last name -- email --> is a "sales agent", so ---- sales agent field 1 ---- sales agent field 2 ---- sales agent field 3 and so on... In addition, when a new user signs up, I want that new user to automatically be assigned the role of "client" (I'm talking about database fields here, not authorization, though I hope to eventually include this logic in my user authorization as well). I have a multi-step signup wizard I'm trying to build with wizardly. The first step is easy, since I'm simply calling the fields included in the base User model (such as first_name and email), but the second step is trickier since it should be calling in fields from the associated model (like--per my example above--the model client with fields client_field_1 or client_field_2, as if those fields were part of User). Does that make sense? Let me know if that wasn't clear at all, and I'll try to explain it in a different way. Can anyone help me with this? How would I do this?

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  • jQuery pagination without all the rows of data before hand

    - by Aaron Mc Adam
    Hi guys, I'm trying to find a solution for paginating my search results. I have a built the links and everything works without jQuery. I've also got AJAX working for the links, but I just need a way of tidying up the list of links, as some search results return up to 60 pages and the links spread to two rows in my template. I am searching the Amazon API, and can only return 10 results at a time. Upon clicking the pagination links, the next 10 results are returned. I have access to the total results number from the XML, but not all the data at once, so I can't put all the data into a "hiddenResults" div that the jQuery Pagination plugin needs. Here is the jQuery I have for the pagination: var $pagination = $("#pagination ul"); $pagination.delegate('.pagenumbers', 'click', function() { var $$this = $(this); $$this.closest('li').addClass('cached'); $pagination.find("#currentPage").removeAttr('id').wrapInner($('<a>', {'class':'pagenumbers', 'href':'book_data.php?keywords='+keywords})); $$this.closest('li').attr('id','currentPage').html( $$this.text() ); $.ajax({ type : "GET", cache : false, url : "book_data.php", data : { keywords : keywords, page : $$this.text() }, success : show_results }); return false; }); function show_results(res) { $("#searchResults").replaceWith($(res).find('#searchResults')).find('table.sortable tbody tr:odd').addClass('odd'); detailPage(); selectForm(); if ( ! ( $pagination.find('li').hasClass('cached') ) ) { $.get("book_data.php", { keywords : keywords, page : ( $pagination.find("#currentPage").text() + 1 ) } ); } }

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  • Radiobutton in iphone

    - by Harita
    hi, i am using radio button image (empty circle) in button to answer the question from 3 options, and the 3 options are radio button's. i have created 3 uibuttons programmatically in tableview delegate method cellforrowatindexpath. i need when one button is selected(with filled circle image) other one if selected before gets unselected. i am using below code in button clicked method. static int _row; -(IBAction) optionClicked:(id)sender { UIButton *btn = (UIButton)sender; _row = btn.tag; if (btn.tag == 0) { if(btn1On) { [btnrad1 setImage:[UIImage imageNamed:@"unfilled.png"]forState:UIControlStateNormal]; btn1On=FALSE; } else { [btnrad1 setImage:[UIImage imageNamed:@"filled.png"]forState:UIControlStateNormal]; btn1On = TRUE; btn2On = FALSE; btn3On = FALSE; } } else if (btn.tag == 1) { if(btn2On) { [btnrad2 setImage:[UIImage imageNamed:@"unfilled.png"]forState:UIControlStateNormal]; btn2On=FALSE; } else { [btnrad2 setImage:[UIImage imageNamed:@"filled.png"]forState:UIControlStateNormal]; btn2On = TRUE; btn1On = FALSE; btn3On = FALSE; } } else if (btn.tag == 2) { if(btn3On) { [btnrad3 setImage:[UIImage imageNamed:@"unfilled.png"]forState:UIControlStateNormal]; btn3On=FALSE; } else { [btnrad3 setImage:[UIImage imageNamed:@"filled.png"]forState:UIControlStateNormal]; btn3On = TRUE; btn1On = FALSE; btn2On = FALSE; } } else { NSLog(@"Error"); } } above code is doing selection of button in another row. like i am selecting 1st option in 1st row but its is selecting 2nd row button. i don't know how to use _row to check for every cell of table view.

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  • Get more error information from unhandled error

    - by Andrew Simpson
    I am using C# in a desktop application. I am calling a DLL written in C that I do not have the source code for. Whenever I call this DLL I get an untrapped error which I trap in an UnhandledException event/delegate. The error is : object reference not set to an instance of an object But the stack trace is empty. When I Googled this the info back was that the error was being hanlded eleswhere and then rethrown. But this can only be in the DLL I do not have the source code for. So, is there anyway I can get more info about this error? This is my code... in program.cs... AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException); static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e) { try { Exception _ex = (Exception)e.ExceptionObject; //the stact trace property is empty here.. } finally { Application.Exit(); } } My DLL... [DllImport("AutoSearchDevice.dll", EntryPoint = "Start", ExactSpelling = false, CallingConvention = CallingConvention.StdCall)] public static extern int Start(int ASD_HANDLE); An I call it like so: public static void AutoSearchStart() { try { Start(m_pASD); } catch (Exception ex) { } }

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  • Renderbuffer Width (Open GL ES)

    - by Josh Elsasser
    I'm currently experiencing an issue with an Open GL ES renderbuffer where the backing and width are are both set to 15. Is there any way to set them to the width of 320 and 480? My project is built up on Apple's EAGLView class and ES1Renderer, but I've moved it from the app delegate to a controller. I also moved the CADisplayLink outside of it (I update my game logic with the timestamp from this) Any help would be greatly appreciated. I add the glview to the window as follows: CGRect applicationFrame = [[UIScreen mainScreen] applicationFrame]; [window addSubview:gameController.glview]; [window makeKeyAndVisible]; I synthesize the controller and the glview within it. The EAGLView and Renderer are otherwise unmodified. Renderer Initialization: // Get the layer CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer; eaglLayer.opaque = TRUE; eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; renderer = [[ES1Renderer alloc] init]; Render "resize from layer" Method - (BOOL)resizeFromLayer:(CAEAGLLayer *)layer { // Allocate color buffer backing based on the current layer size glBindRenderbufferOES(GL_RENDERBUFFER_OES, colorRenderbuffer); [context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:layer]; glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth); glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); NSLog(@"Backing Width:%i and Height: %i", backingWidth, backingHeight); if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES)); return NO; } return YES; }

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