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  • What makes people think that NNs have more computational power than existing models?

    - by Bubba88
    I've read in Wikipedia that neural-network functions defined on a field of arbitrary real/rational numbers (along with algorithmic schemas, and the speculative `transrecursive' models) have more computational power than the computers we use today. Of course it was a page of russian wikipedia (ru.wikipedia.org) and that may be not properly proven, but that's not the only source of such.. rumors Now, the thing that I really do not understand is: How can a string-rewriting machine (NNs are exactly string-rewriting machines just as Turing machines are; only programming language is different) be more powerful than a universally capable U-machine? Yes, the descriptive instrument is really different, but the fact is that any function of such class can be (easily or not) turned to be a legal Turing-machine. Am I wrong? Do I miss something important? What is the cause of people saying that? I do know that the fenomenum of undecidability is widely accepted today (though not consistently proven according to what I've read), but I do not really see a smallest chance of NNs being able to solve that particular problem. Add-in: Not consistently proven according to what I've read - I meant that you might want to take a look at A. Zenkin's (russian mathematician) papers after mid-90-s where he persuasively postulates the wrongness of G. Cantor's concepts, including transfinite sets, uncountable sets, diagonalization method (method used in the proof of undecidability by Turing) and maybe others. Even Goedel's incompletness theorems were proven in right way in only 21-st century.. That's all just to plug Zenkin's work to the post cause I don't know how widespread that knowledge is in CS community so forgive me if that did look stupid. Thank you!

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  • How can you adjust the height of a jquery UI accordian?

    - by KallDrexx
    In my UI I have an accordian setup that so far functions <div id="object_list"> <h3>Section 1</h3> <div>...content...</div> // More sections </div> The accordian works properly when it is first formed, and it seems to adjust itself well for the content inside each of the sections. However, if I then add more content into the accordian after the .accordian() call (via ajax), the inner for the section ends up overflowing. Since the accordian is being formed with almost no content, all the inner divs are extremely small, and thus the content overflows and you get accordians with scrollbars inside with almost no viewing area. I have attempted to add min-height styles to the object_list div, and the content divs to no avail. Adding the min-height to the inner divs kind of worked, but it messed up the accordian's animations, and adding it to the object_list div did absolutely nothing. How can I get a reasonable size out of the content sections even when there is not enough content to fill those sections?

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  • OmniCppComplete: Completing on Class Members which are STL containers

    - by Robert S. Barnes
    Completion on class members which are STL containers is failing. Completion on local objects which are STL containers works fine. For example, given the following files: // foo.h #include <string> class foo { public: void set_str(const std::string &); std::string get_str_reverse( void ); private: std::string str; }; // foo.cpp #include "foo.h" using std::string; string foo::get_str_reverse ( void ) { string temp; temp.assign(str); reverse(temp.begin(), temp.end()); return temp; } /* ----- end of method foo::get_str ----- */ void foo::set_str ( const string &s ) { str.assign(s); } /* ----- end of method foo::set_str ----- */ I've generated the tags for these two files using: ctags -R --c++-kinds=+pl --fields=+iaS --extra=+q . When I type temp. in the cpp I get a list of string member functions as expected. But if I type str. omnicppcomplete spits out "Pattern Not Found". I've noticed that the temp. completion only works if I have the using std::string; declaration. How do I get completion to work on my class members which are STL containers?

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  • Corrupt UTF-8 Characters with PHP 5.2.10 and MySQL 5.0.81

    - by jkndrkn
    We have an application hosted on both a local development server and a live site. We are experiencing UTF-8 corruption issues and are looking to figure out how to resolve them. The system is run using symfony 1.0 with Propel. On our development server, we are running PHP 5.2.0 and MySQL 5.0.32. We do not experience corrupted UTF-8 characters there. On our live site, PHP 5.2.10 and MySQL 5.0.81 is running. On that server, certain characters such as ô´ and S are corrupted once they are stored in the database. The corrupted characters are showing up as either question marks or approximations of the original character with adjacent question marks. Examples of corruption: Uncorrupted: ô´ Corrupted: ô? Uncorrupted: S Corrupted: ? We are currently using the following techniques on both development and live servers: Executing the following queries prior to execution of any other queries: SET NAMES 'utf8' COLLATE 'utf8_unicode_ci' SET CHARSET 'utf8' Setting the <meta> Content-Type value to: <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> Adding the following to our .htaccess file: AddDefaultCharset utf-8 Using mb_* (multibyte) PHP functions where necessary. Being sure to set database columns to use utf8_unicode_ci collation. These techniques are sufficient for our development site, but do not work on the live site. On the live site I've also tried adding mysql_set_encoding('ut8', $mysql_connection) but this does not help either. I have found some evidence that newer versions of PHP and MySQL are mishandling UTF-8 character encodings.

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  • jQuery AJAX chained calls + Celery in Django

    - by user1029968
    Currently clicking one of the links in my application, triggers AJAX call (GET) that - if succeeds - triggers the second one and this second one - if succeeds - calls the third one. This way user can be informed which part of process started when clicking the link is currently ongoing. So in the template file in Django project, click callback body for link mentioned looks like below: $("#the-link").click(function(item)) { // CALL 1 $.ajax({ url: {% url ajax_call_1 %}, data: { // something } }) .done(function(call1Result) { // CALL 2 $.ajax({ url: {% url ajax_call_1 %}, data: { // call1Result passed here to CALL 2 } }) .done(function(call2Result) { // CALL 3 $.ajax({ url: {%url ajax_call_3 %}, data: { // call2Result passed here to CALL 3 } }) .done(function(call3Result) { // expected result if everything went fine console.log("wow, it worked!"); console.log(call3Result); }) .fail(function(errorObject) { console.log("call3 failed"); console.log(errorObject); } }) .fail(function(errorObject)) { console.log("call2 failed"); console.log(errorObject); } }) .fail(function(errorObject) { console.log("call1 failed"); console.log(errorObject); }); }); This works fine for me. The thing is, I'd like to prevent interrupting the following calls if the user closes the browser and the calls are not finished (as it will take some time to finish all three), as there is some additional logic in Django view functions called in each GET request. For example, if user clicks the link and closes the browser during CALL 1, is it possible to somehow go on with the following CALL 2 and CALL 3? I know that normally I'd be able to use Celery Task to process the function but is it still possible here with the chained calls mentioned? Any help is much appreciated!

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  • smlnj rephrased question for listdir(filename, directoryname)

    - by czy1985
    i am a newbie learning sml and the question i am thrown with involves IO functions that i have no idea how it works even after reading it. Here is the 2 questions that i really need help with to get me started, please provide me with codings and some explaination, i will be able to trial and error with the code given for the other questions. Q1) listdir(filename,directoryname), which given the name of a directory, list its contents in a text file. The listing is in a form that makes it easy to seperate filenames, dates and sizes from each other. (similar to what msdos does with "dir" but instead of just listing it out, it places all the files and details into a text file. Q2) readlist(filename) which reads a list of filenames (each of which were produced by listdir in (Q1) and combines them into one large list. (reads from the text file in Q1 and then assigning the contents into 1 big list containing all the information) Thing is, i only learned from the lecturer in school on the introduction section, there isnt even a system input or output example shown, not even the "use file" function is taught. if anyone that knows sml sees this, please help. Thanks to anyone who took the effort helping me. Thanks for the reply, current I am using SMLNJ to try and do this. Basically, Q1 requires me to list the directory's files of the "directoryname" provided into a text file in "filename". The Q2 requires me to read from the "filename" text file and then place the contents into one large list. Duplicate of: smlnj listdir

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  • Few Basic Questions in Overriding

    - by Dahlia
    I have few problems with my basic and would be thankful if someone can clear this. What does it mean when I say base *b = new derived; Why would one go for this? We very well separately can create objects for class base and class derived and then call the functions accordingly. I know that this base *b = new derived; is called as Object Slicing but why and when would one go for this? I know why it is not advisable to convert the base class object to derived class object (because base class is not aware of the derived class members and methods). I even read in other StackOverflow threads that if this is gonna be the case then we have to change/re-visit our design. I understand all that, however, I am just curious, Is there any way to do this? class base { public: void f(){cout << "In Base";} }; class derived:public base { public: void f(){cout << "In Derived";} }; int _tmain(int argc, _TCHAR* argv[]) { base b1, b2; derived d1, d2; b2 = d1; d2 = reinterpret_cast<derived*>(b1); //gives error C2440 b1.f(); // Prints In Base d1.f(); // Prints In Derived b2.f(); // Prints In Base d1.base::f(); //Prints In Base d2.f(); getch(); return 0; } In case of my above example, is there any way I could call the base class f() using derived class object? I used d1.base()::f() I just want to know if there any way without using scope resolution operator? Thanks a lot for your time in helping me out!

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  • Visual Studio - Edit source code located in a database

    - by mfeingold
    I am building something similar to Server Explorer for Apache CouchDB. One of the things necessary is to be able to edit CouchDB view definitions which in CouchDB are JavaScript functions. How can I trick Visual Studio into using my object to retrieve and save the content of the JavaScript function but still use the rest of it - I am happy with editor itself and have no intention of writing my own Editor/Language Service, etc. The latter would be much bigger effort than what this project warrants Edit After more digging I am still stuck. Here is what I know: IVsUIShellOpenDocument interface provides a method OpenStandardEditor which can be used to open the standard Visual Studio editor. As one of the parameters this method takes a Pointer to the IUnknown interface of the document data object. This object is supposed to implement several interfaces described in many places all over the MSDN. Visual Studio SDK also provides a 'sample' implementation of the document data object VsTextBufferClass. I can create an instance of this class and when I pass the pointer to the instance to the OpenStandardEditor I can see my editor and it seems to work ok. When I try to implement my own class implementing the same interfaces (IVsTextBuffer, VsTextBuffer, IVsTextLines) OpenStandardEditor method returns success, but VS bombs out on call editor.Show() with an access violation. My suspicion is that VsTextBufferClass also implements some other interface(s) but not in C# way but rather in the good old COM way. I just do not know which one(s). Any thoughts?

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  • How to create a generic C free function .

    - by nomemory
    I have some C structures related to a 'list' data structure. They look like this. struct nmlist_element_s { void *data; struct nmlist_element_s *next; }; typedef struct nmlist_element_s nmlist_element; struct nmlist_s { void (*destructor)(void *data); int (*cmp)(const void *e1, const void *e2); unsigned int size; nmlist_element *head; nmlist_element *tail; }; typedef struct nmlist_s nmlist; This way I can have different data types being hold in "nmlist_element-data" . The "constructor" (in terms of OOP) has the following signature: nmlist *nmlist_alloc(void (*destructor)(void *data)); Where "destructor" is specific function that de-allocated "data" (being hold by the nmlist_element). If I want to have a list containing integers as data, my "destructor" would like this: void int_destructor(void *data) { free((int*)data); } Still i find it rather "unfriendly" for me to write a destructor functions for every simple primitive data type. So is there a trick to write something like this ? (for primitives): void "x"_destructor(void *data, "x") { free(("x" *)data); } PS: I am not a macro fan myself, and in my short experience regarding C, i don't use them, unless necessary.

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  • Why is partial specialziation of a nested class template allowed, while complete isn't?

    - by drhirsch
    template<int x> struct A { template<int y> struct B {};. template<int y, int unused> struct C {}; }; template<int x> template<> struct A<x>::B<x> {}; // error: enclosing class templates are not explicitly specialized template<int x> template<int unused> struct A<x>::C<x, unused> {}; // ok So why is the explicit specialization of a inner, nested class (or function) not allowed, if the outer class isn't specialiced too? Strange enough, I can work around this behaviour if I only partially specialize the inner class with simply adding a dummy template parameter. Makes things uglier and more complex, but it works. Note: I need this feature for recursive templates of the inner class for a set of the outer class. To make things even more complicate, in reality I only need a template function instead of the inner class. But partial specialization of functions is generally disallowed somewhere else in the standard ^^

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  • How to use R's ellipsis feature when writing your own function?

    - by Ryan Thompson
    The R language has a nifty feature for defining functions that can take a variable number of arguments. For example, the function data.frame takes any number of arguments, and each argument becomes the data for a column in the resulting data table. Example usage: > data.frame(letters=c("a", "b", "c"), numbers=c(1,2,3), notes=c("do", "re", "mi")) letters numbers notes 1 a 1 do 2 b 2 re 3 c 3 mi The function's signature includes an ellipsis, like this: function (..., row.names = NULL, check.rows = FALSE, check.names = TRUE, stringsAsFactors = default.stringsAsFactors()) { [FUNCTION DEFINITION HERE] } I would like to write a function that does something similar, taking multiple values and consolidating them into a single return value (as well as doing some other processing). In order to do this, I need to figure out how to "unpack" the ... from the function's arguments within the function. I don't know how to do this. The relevant line in the function definition of data.frame is object <- as.list(substitute(list(...)))[-1L], which I can't make any sense of. So how can I convert the ellipsis from the function's signature into, for example, a list? To be more specific, how can I write get_list_from_ellipsis in the code below? my_ellipsis_function(...) { input_list <- get.list.from.ellipsis(...) output_list <- lapply(X=input_list, FUN=do_something_interesting) return(output_list) } my_ellipsis_function(a=1:10,b=11:20,c=21:30)

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  • Unity in C# for Platform Specific Implementations

    - by DxCK
    My program has heavy interaction with the operating system through Win32API functions. now i want to migrate my program to run under Mono under Linux (No wine), and this requires different implementations to the interaction with the operating system. I started designing a code that can have different implementation for difference platform and is extensible for new future platforms. public interface ISomeInterface { void SomePlatformSpecificOperation(); } [PlatformSpecific(PlatformID.Unix)] public class SomeImplementation : ISomeInterface { #region ISomeInterface Members public void SomePlatformSpecificOperation() { Console.WriteLine("From SomeImplementation"); } #endregion } public class PlatformSpecificAttribute : Attribute { private PlatformID _platform; public PlatformSpecificAttribute(PlatformID platform) { _platform = platform; } public PlatformID Platform { get { return _platform; } } } public static class PlatformSpecificUtils { public static IEnumerable<Type> GetImplementationTypes<T>() { foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies()) { foreach (Type type in assembly.GetTypes()) { if (typeof(T).IsAssignableFrom(type) && type != typeof(T) && IsPlatformMatch(type)) { yield return type; } } } } private static bool IsPlatformMatch(Type type) { return GetPlatforms(type).Any(platform => platform == Environment.OSVersion.Platform); } private static IEnumerable<PlatformID> GetPlatforms(Type type) { return type.GetCustomAttributes(typeof(PlatformSpecificAttribute), false) .Select(obj => ((PlatformSpecificAttribute)obj).Platform); } } class Program { static void Main(string[] args) { Type first = PlatformSpecificUtils.GetImplementationTypes<ISomeInterface>().FirstOrDefault(); } } I see two problems with this design: I can't force the implementations of ISomeInterface to have a PlatformSpecificAttribute. Multiple implementations can be marked with the same PlatformID, and i dont know witch to use in the Main. Using the first one is ummm ugly. How to solve those problems? Can you suggest another design?

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  • LuaEdit can't find module when Lua files all in the same folder

    - by joverboard
    I downloaded LuaEdit to use as an IDE and debug tool however I'm having trouble using it for even the simplest things. I've created a solution with 2 files in it, all of which are stored in the same folder. My files are as follows: --startup.lua require("foo") test("Testing", "testing", "one, two, three") --foo.lua foo = {} print("In foo.lua") function test(a,b,c) print(a,b,c) end This works fine when in my C++ compiler when accessed through some embed code, however when I attempt to use the same code in LuaEdit, it crashes on line 3 require("foo") with an error stating: module 'foo' not found: no field package.preload['foo'] no file 'C:\Program Files (x86)\LuaEdit 2010\lua\foo.lua' no file 'C:\Program Files (x86)\LuaEdit 2010\lua\foo\init.lua' no file 'C:\Program Files (x86)\LuaEdit 2010\foo.lua' no file 'C:\Program Files (x86)\LuaEdit 2010\foo\init.lua' no file '.\foo.lua' no file 'C:\Program Files (x86)\LuaEdit 2010\foo.dll' no file 'C:\Program Files (x86)\LuaEdit 2010\loadall.dll' no file '.\battle.dll' I have also tried creating these files prior to adding them to a solution and still get the same error. Is there some setting I'm missing? It would be great to have an IDE/debugger but it's useless to me if it can't run linked functions.

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  • Passing data between Drupal module callback, preprocess and template

    - by rob5408
    I've create a module called finder that I want to take parameters from a url, crunch them and then display results via a tpl file. here's the relevant functions... function finder_menu() { $items = array(); $items['finder'] = array( 'page callback' => 'finder_view', 'access callback' => TRUE, ); return $items; } function finder_theme($existing, $type, $theme, $path) { return array( 'finder_view' => array( 'variables' => array('providers' => null), 'template' => 'results', ), ); } function finder_preprocess_finder_view(&$variables) { // put my data into $variables } function finder_view($zipcode = null) { // Get Providers from Zipcode return theme('finder_view', $providers); } Now I know finder_view is being called. I also know finder_preprocess_finder_view is being called. Finally, I know that result.tpl.php is being used to output. But I cannot wrap my head around how to do meaningful work in the callback, somehow make that data available in the preprocessor to add to "variables" so that i can access in the tpl file. in a situation where you are using a tpl file is the callback even useful for anything? I've done this in the past where the callback does all the work and passes to a theming function, but i want to use a file for output instead this time. Thanks...

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  • C++: parsing with simple regular expression or shoud I use sscanf?

    - by Helltone
    I need to parse a string like func1(arg1, arg2); func2(arg3, arg4);. It's not a very complex parsing problem, so I would prefer to avoid resorting to flex/bison or similar utilities. My first approch was to try to use POSIX C regcomp/regexec or Boost implementation of C++ std::regex. I wrote the following regular expression, which does not work (I'll explain why further on). "^" "[ ;\t\n]*" "(" // (1) identifier "[a-zA-Z_][a-zA-Z0-9_]*" ")" "[ \t\n]*" "(" // (2) non-marking "\[" "(" // (3) non-marking "[ \t]*" "(" // (4..n-1) argument "[a-zA-Z0-9_]+" ")" "[ \t\n]*" "," ")*" "[ \t\n]*" "(" // (n) last argument "[a-zA-Z0-9_]+" ")" "]" ")?" "[ \t\n]*" ";" Note that the group 1 captures the identifier and groups 4..n-1 are intended to capture arguments except the last, which is captured by group n. When I apply this regex to, say func(arg1, arg2, arg3) the result I get is an array {func, arg2, arg3}. This is wrong because arg1 is not in it! The problem is that in the standard regex libraries, submarkings only capture the last match. In other words, if you have for instance the regex "((a*|b*))*" applied on "babb", the results of the inner match will be bb and all previous captures will have been forgotten. Another thing that annoys me here is that in case of error there is no way to know which character was not recognized as these functions provide very little information about the state of the parser when the input is rejected. So I don't know if I'm missing something here... In this case should I use sscanf or similar instead? Note that I prefer to use C/C++ standard libraries (and maybe boost).

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  • Finding users whose birtday is today with JPA

    - by Jeduan Cornejo
    Hi, I have a table with users and are trying to get a list with the people who have birthday today so the app can send an email. The User is defined as @Entity public class User { @Size(max = 30) @NotNull private String name; [...] @Temporal(TemporalType.DATE) @DateTimeFormat(style = "S-") protected Date birthday; } and I've got a method which returns the people which were born today like so @SuppressWarnings("unchecked") public static List<User> findUsersWithBirthday() { List<User> users = entityManager().createQuery("select u from User u where u.birthday = :date") .setParameter("date", new Date(), TemporalType.DATE) .getResultList(); return users; } This is fine and all for finding people which were born today, however tha's not really that useful, so I've been struggling for a way to find all the users that were born today, independent of the year. Using MySQL there's functions I can use like select month(curdate()) as month, dayofmonth(curdate()) as day However I've been struggling to find a JPA equivalent to that. I'm using Spring 3.0.1 and Hibernate 3.3.2

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  • c++ use of winmain()

    - by Jack
    Hi, I just started learning programming for windows in c++. I had this crazy image, that win32 programming is based on calling windows functions and sending parameters to and from them. Like, when you want to create window, you call some win32 function that handles windows GUI and say "Hi, please, create me new window, 100 x 100 px, with two buttons", and that GUI function says "Hi, no problem, when something happends, like user clicks one button, I will change this variable xy located in this location". So, I thought that it will be very similiar to console programming. But the very first instruction surprised me. I always thought that every program executes main() function first. So, when I launch app, windows stores some parameters on top of stack and run that application. So I assumed that initializing main() is just a c++ way to tell the compiler where the first instruction should be. But in win32 programming, there is function called winmain() which starts first. So I am little confused. I thought it´s rule that compiler must have main() to start with, that main just defines where ti start, like some start point identifier. So, please, why is there winmain() function instead of main()? When I thought that C++ programming is as logical as assembler, it confuses me once again.

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  • c++ use of winmain()

    - by Jack
    Hi, I just started learning programming for windows in c++. I had this crazy image, that win32 programming is based on calling windows functions and sending parameters to and from them. Like, when you want to create window, you call some win32 function that handles windows GUI and say "Hi, please, create me new window, 100 x 100 px, with two buttons", and that GUI function says "Hi, no problem, when something happends, like user clicks one button, I will change this variable xy located in this location". So, I thought that it will be very similiar to console programming. But the very first instruction surprised me. I always thought that every program executes main() function first. So, when I launch app, windows stores some parameters on top of stack and run that application. So I assumed that initializing main() is just a c++ way to tell the compiler where the first instruction should be. But in win32 programming, there is function called winmain() which starts first. So I am little confused. I thought it´s rule that compiler must have main() to start with, that main just defines where ti start, like some start point identifier. So, please, why is there winmain() function instead of main()? When I thought that C++ programming is as logical as assembler, it confuses me once again.

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  • Where can a self-teacher learn general good programming habits and conventions?

    - by lucid
    A few mistakes and general childishness in early adulthood have left me in a situation where I work a menial job, with no possibility (in the near future) of attending school. I aspire to one day work in the programming field (gaming specifically), after proving myself on the indie end of things. I've gotten very confident in C++, java, and python, and I find I'm able to solve any problem I want either from previous experience, or from scouring the web for help. The solutions work, and with each attempt they become more readable, maintainable, and extensible. But this is because I'm learning from mistakes and bad programming and design habits I feel I might have avoided with actual schooling. General tips like: "if it's hard to read or getting long, or you're writing it twice, it should be in one or more functions." or "design all your classes before you start coding, so you don't have to rewrite classes later when you discover an unforeseen dependency" Is there a good book or website for learning general good programming practices and design habits? Also, naming and format conventions. I realize sometimes development houses have their own conventions, but things like "Classes in python usually have the first letter of each word capitalized". I'd like to be able to show some source code to a potential employer, and be prepared when for what's expected on a team. Is there some central database of naming and formatting conventions somewhere? Also, feel free to give any thoughts on whether or not the self-teach, garner some indie sales, use them as your resume' route is realistic

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  • Do you have health checks in your web app or web site?

    - by Pekka
    I have built PHP based "health check" scripts for several projects, but they were always custom-made for the occasion and not written for abstraction as an independent product. I would like to know whether such a solution exists. What I meam by "health check" is a protected web page that functions much like a suite of unit tests, but on a more operational level, showing red/yellow/green statuses for things like Are the cache directories writable? Is the PHP version correct, are required extensions installed? Is the configuration file protected from writing? Is the database server reachable? Do the key tables exist in the database? Is there enough disk space available? Is the site's front page reachable and renders fully ( = no PHP errors)? Do the project's libraries' MD5 checksums match the original ones? Do you do this - or parts of it - in your applications and web sites? Are there any standardized tools for this that bring along all the functionality to perform the tests (ideally as plugins), and just need to be configured accordingly? Is there a way to set this up using one of the Unit Testing frameworks available for PHP (preferably PHPUnit)? If so, do you know any resources / tutorials outlining how?

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  • Assign Multiple Custom User Roles to a Custom Post Type

    - by OUHSD Webmaster
    Okay here's the situation.... I'm working on a my business website. There will be a work/portfolio area. "Work" is a custom post type. "Designer" is a custom user role. "Client" is a custom user role. In creating a new "Work" post I would like to be able to select both a "designer" and "Client" to assign to the piece of work, as I would assign an author to a regular ol' post. I tried the method from this answer but it did not work for me. ) I placed it in my functions.php file. ` add_filter('wp_dropdown_users', 'test'); function test($output) { global $post; //Doing it only for the custom post type if($post->post_type == 'work') { $users = get_users(array('role'=>'designer')); //We're forming a new select with our values, you can add an option //with value 1, and text as 'admin' if you want the admin to be listed as well, //optionally you can use a simple string replace trick to insert your options, //if you don't want to override the defaults $output .= "<select id='post_author_override' name='post_author_override' class=''>"; foreach($users as $user) { $output .= "<option value='".$user->id."'>".$user->user_login."</option>"; } $output .= "</select>"; } return $output; } ` Any help would be extremely appreciated!

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  • AS3 trouble instantiating Document Class of loaded SWF

    - by Marcy Sutton
    I am loading one swf into another using the Loader class, but when the child swf finishes loading and is added to the display list, its Document Class is not instantiated. I have a few trace statements should execute when the object is created. When I compile the child SWF on its own, the Document Class runs as expected. So I'm wondering... how do I associate a child SWF's Document Class with Loader.content? // code in parent SWF's Document Class (Preloader) public function Preloader(){ swfLoader = new Loader(); swfLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, loaderDone); swfLoader.load(new URLRequest("mainmovie.swf")); } private function loaderDone(e:Event):void { // Add Loader.content to new Sprite mainMovie = Sprite(e.target.content); mainMovie.alpha = 0; swfLoader = null; addChildAt(mainMovie, 0); mainMovie.addEventListener(Event.ADDED_TO_STAGE, mainMovieAddedListener); } // functions in MainMovie.as not ever running, // even though it is listed as the child SWF's Document Class Cheers!

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  • What is a fast way to set debugging code at a given line in a function?

    - by Josh O'Brien
    Preamble: R's trace() is a powerful debugging tool, allowing users to "insert debugging code at chosen places in any function". Unfortunately, using it from the command-line can be fairly laborious. As an artificial example, let's say I want to insert debugging code that will report the between-tick interval calculated by pretty.default(). I'd like to insert the code immediately after the value of delta is calculated, about four lines up from the bottom of the function definition. (Type pretty.default to see where I mean.) To indicate that line, I need to find which step in the code it corresponds to. The answer turns out to be step list(c(12, 3, 3)), which I zero in on by running through the following steps: as.list(body(pretty.default)) as.list(as.list(body(pretty.default))[[12]]) as.list(as.list(as.list(body(pretty.default))[[12]])[[3]]) as.list(as.list(as.list(body(pretty.default))[[12]])[[3]])[[3]] I can then insert debugging code like this: trace(what = 'pretty.default', tracer = quote(cat("\nThe value of delta is: ", delta, "\n\n")), at = list(c(12,3,3))) ## Try it a <- pretty(c(1, 7843)) b <- pretty(c(2, 23)) ## Clean up untrace('pretty.default') Questions: So here are my questions: Is there a way to print out a function (or a parsed version of it) with the lines nicely labeled by the steps to which they belong? Alternatively, is there another easier way, from the command line, to quickly set debugging code for a specific line within a function? Addendum: I used the pretty.default() example because it is reasonably tame, but with real/interesting functions, repeatedly using as.list() quickly gets tiresome and distracting. Here's an example: as.list(as.list(as.list(as.list(as.list(as.list(as.list(as.list(as.list(body(# model.frame.default))[[26]])[[3]])[[2]])[[4]])[[3]])[[4]])[[4]])[[4]])[[3]]

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  • php and mysql listing databases and looping through results

    - by Jacksta
    Beginner help needed :) I am doign an example form a php book which lists tables in databases. I am getting an error on line 36: $db_list .= "$table_list"; <?php //connect to database $connection = mysql_connect("localhost", "admin_cantsayno", "cantsayno") or die(mysql_error()); //list databases $dbs = @mysql_list_dbs($connection) or die(mysql_error()); //start first bullet list $db_list = "<ul>"; $db_num = 0; //loop through results of functions while ($db_num < mysql_num_rows($dbs)) { //get database names and make each a list point $db_names[$db_num] = mysql_tablename($dbs, $db_num); $db_list .= "<li>$db_names[$db_num]"; //get table names and make another list $tables = @mysql_list_tables($db_names[$db_num]) or die(mysql_error()); $table_list = "<ul>"; $table_num = 0; //loop through results of function while ($table_num < mysql_num_rows($tables)){ //get table names and make each bullet point $table_names[$table_num] = mysql_tablename($tables, $table_num); $table_list .= "<li>$table_names[$table_num]"; $table_num++; } //close inner bullet list and increment number to continue $table_list .= "</ul>" $db_list .= "$table_list"; $db_num++; } //close outer bullet list $db_list .= "</ul>"; ?> <html> <head> <title>MySQL Tables</title> </head> <body> <p><strong>Data bases and tables on local host</strong></p> <? echo "$db_list"; ?> </body>

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  • Clarification of atomic memory access for different OSs

    - by murrekatt
    I'm currently porting a Windows C++ library to MacOS as a hobby project as a learning experience. I stumbled across some code using the Win Interlocked* functions and thus I've been trying to read up on the subject in general. Reading related questions here in SO, I understand there are different ways to do these operations depending on the OS. Interlocked* in Windows, OSAtomic* in MacOS and I also found that compilers have builtin (intrinsic) operations for this. After reading gcc builtin atomic memory access, I'm left wondering what is the difference between intrinsic and the OSAtomic* or Interlocked* ones? I mean, can I not choose between OSAtomic* or gcc builtin if I'm on MacOS when I use gcc? The same if I'd be on Windows using gcc. I also read that on Windows Interlocked* come as both inline and intrinsic versions. What to consider when choosing between intrinsic or inline? In general, are there multiple options on OSs what to use? Or is this again "it depends"? If so, what does it depend on? Thanks!

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