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  • Adding class constraints to typeclass instance

    - by BleuM937
    I'm trying to implement the Cantor Pairing Function, as an instance of a generic Pair typeclass, as so: module Pair (Pair, CantorPair) where -- Pair interface class Pair p where pi :: a -> a -> p a k :: p a -> a l :: p a -> a -- Wrapper for typing newtype CantorPair a = P { unP :: a } -- Assume two functions with signatures: cantorPair :: Integral a => a -> a -> CantorPair a cantorUnpair :: Integral a => CantorPair a -> (a, a) -- I need to somehow add an Integral a constraint to this instance, -- but I can't work out how to do it. instance Pair CantorPair where pi = cantorPair k = fst . cantorUnpair l = snd . cantorUnpair How can I add the appropriate Integral constraint to the instance? I have a vague feeling I might need to modify the Pair interface itself, but not sure how to go about this.

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  • Create an instance of an exported C++ class from Delphi

    - by Alan G.
    I followed an excellent article by Rudy Velthuis about using C++ classes in DLL's. Everything was golden, except that I need access to some classes that do not have corresponding factories in the C++ DLL. How can I construct an instance of a class in the DLL? The classes in question are defined as class __declspec(dllexport) exampleClass { public: void foo(); }; Now without a factory, I have no clear way of instantiating the class, but I know it can be done, as I have seen SWIG scripts (.i files) that make these classes available to Python. If Python&SWIG can do it, then I presume/hope there is some way to make it happen in Delphi too. Now I don't know much about SWIG, but it seems like it generates some sort of map for C++ mangled names? Is that anywhere near right? Looking at the exports from the DLL, I suppose I could access functions & constructor/destructor by index or the mangled name directly, but that would be nasty; and would it even work? Even if I can call the constructor, how can I do the equivalent of "new CClass();" in Delphi?

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  • How to report progress of a JavaScript function?

    - by LambyPie
    I have a JavaScript function which is quite long and performs a number of tasks, I would like to report progress to the user by updating the contents of a SPAN element with a message as I go. I tried adding document.getElementById('spnProgress').innerText = ... statements throughout the function code. However, whilst the function is executing the UI will not update and so you only ever see the last message written to the SPAN which is not very helpful. My current solution is to break the task up into a number of functions, at the end of each I set the SPAN message and then "trigger" the next one with a window.setTimeout call with a very short delay (say 10ms). This yields control and allows the browser to repaint the SPAN with the updated message before starting the next step. However I find this very messy and difficult to follow the code, I'm thinking there must be a better way. Does anyone have any suggestions? Is there any way to force the SPAN to repaint without having to leave the context of the function? Thanks

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  • Program structure in long running data processing python script

    - by fmark
    For my current job I am writing some long-running (think hours to days) scripts that do CPU intensive data-processing. The program flow is very simple - it proceeds into the main loop, completes the main loop, saves output and terminates: The basic structure of my programs tends to be like so: <import statements> <constant declarations> <misc function declarations> def main(): for blah in blahs(): <lots of local variables> <lots of tightly coupled computation> for something in somethings(): <lots more local variables> <lots more computation> <etc., etc.> <save results> if __name__ == "__main__": main() This gets unmanageable quickly, so I want to refactor it into something more manageable. I want to make this more maintainable, without sacrificing execution speed. Each chuck of code relies on a large number of variables however, so refactoring parts of the computation out to functions would make parameters list grow out of hand very quickly. Should I put this sort of code into a python class, and change the local variables into class variables? It doesn't make a great deal of sense tp me conceptually to turn the program into a class, as the class would never be reused, and only one instance would ever be created per instance. What is the best practice structure for this kind of program? I am using python but the question is relatively language-agnostic, assuming a modern object-oriented language features.

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  • Is it possible to filter data used by pivot table based on filtering the rows in a source table in Excel?

    - by Geoffrey Stoel
    I have developed a dashboard in Excel 2007 that uses one source table in a sheet (being filled with a query on our data warehouse) and multiple pivot tables making different cross sections on this data. I use the GETPIVOTDATA in almost a hundred formulas to give me the right value for a specific indicator in my dashboard. This all works fine. However I now have received the question to make the dashboard for 5 different segments. As you can imagine I don't want to create 5 different workbooks for this and need to maintain the dashboard logic on all of them. So my question is the following. Is it possible to automatically (through VBA or any other means) filter the results in my source table which is the source for my pivot tables and thus for my dashboard values. So schematically: DATABASE_VIEW -- SOURCE_TABLE -- 12 pivot tables -- 100 GETPIVOTDATA functions Preferably I would like to load all the segments in the source_table (one view on my database) and then filter the data in the source table, which results in filterd source_dat for my pivots. This way I can (without requerying the db) quickly change between segments in the dashboards (refreshing pivots only). Data in the source table has the column: CUSTOMER_SEGMENT available to filter upon. Any help is appreciated. Geoffrey

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  • Disable validation in an object in Ruby on Rails

    - by J. Pablo Fernández
    I have an object which whether validation happens or not should depend on a boolean, or in another way, validation is optional. I haven't found a clean way to do it. What I'm currently doing is this (disclaimer: you cannot unsee, leave this page if you are too sensitive): def valid? if perform_validation super else super # Call valid? so that callbacks get called and things like encrypting passwords and generating salt in before_validation actually happen errors.clear # but then clear the errors true # and claim ourselves to be valid. This is super hacky! end end Any better ways? Before you point to the :if argument of many validations, this is for a user model which is using authlogic so it has a lot of validation rules. You can stop reading here if you belive me. If you don't, authlogic already sets some :ifs like: :if => :email_changed? which I have to turn into :if => Proc.new {|user| user.email_changed? and user.perform_validation} and in some other cases, since I'm also using authlogic-oid (OpenID) I just don't have control over the :if, authlogic-oid sets it in a way I cannot change it (in time) without further monkey patching. So I have to override seemingly unrelated functions, catch exceptions if a method doesn't exist, etc. The previous hacky solution if the best of my two attempts.

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  • Initialize Static Array of Structs in C

    - by russell_h
    I implementing a card game in C. There are lots of types of cards and each has a bunch of information, including some actions that will need to be individually scripted associated with it. Given a struct like this (and I'm not certain I have the syntax right for the function pointer) struct CARD { int value; int cost; // This is a pointer to a function that carries out actions unique // to this card int (*do_actions) (struct GAME_STATE *state, int choice1, int choice2); }; I would like to initialize a static array of these, one for each card. I'm guessing this would look something like this int do_card0(struct GAME_STATE *state, int choice1, int choice2) { // Operate on state here } int do_card1(struct GAME_STATE *state, int choice1, int choice2) { // Operate on state here } extern static struct cardDefinitions[] = { {0, 1, do_card0}, {1, 3, do_card1} }; Will this work, and am I going about this the right way at all? I'm trying to avoid huge numbers of switch statements. Do I need to define the 'do_cardN' functions ahead of time, or is there some way to define them inline in the initialization of the struct (something like a lambda function in python)? I'll need read-only access to cardDefinitions from a different file - is 'extern static' correct for that? I know this is a lot of questions rolled into one but I'm really a bit vague about how to go about this. Thanks.

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  • BCrypt says long, similar passwords are equivalent - problem with me, the gem, or the field of crypt

    - by PreciousBodilyFluids
    I've been experimenting with BCrypt, and found the following. If it matters, I'm running ruby 1.9.2dev (2010-04-30 trunk 27557) [i686-linux] require 'bcrypt' # bcrypt-ruby gem, version 2.1.2 @long_string_1 = 'f287ed6548e91475d06688b481ae8612fa060b2d402fdde8f79b7d0181d6a27d8feede46b833ecd9633b10824259ebac13b077efb7c24563fce0000670834215' @long_string_2 = 'f6ebeea9b99bcae4340670360674482773a12fd5ef5e94c7db0a42800813d2587063b70660294736fded10217d80ce7d3b27c568a1237e2ca1fecbf40be5eab8' def salted(string) @long_string_1 + string + @long_string_2 end encrypted_password = BCrypt::Password.create(salted('password'), :cost => 10) puts encrypted_password #=> $2a$10$kNMF/ku6VEAfLFEZKJ.ZC.zcMYUzvOQ6Dzi6ZX1UIVPUh5zr53yEu password = BCrypt::Password.new(encrypted_password) puts password.is_password?(salted('password')) #=> true puts password.is_password?(salted('passward')) #=> true puts password.is_password?(salted('75747373')) #=> true puts password.is_password?(salted('passwor')) #=> false At first I thought that once the passwords got to a certain length, the dissimilarities would just be lost in all the hashing, and only if they were very dissimilar (i.e. a different length) would they be recognized as different. That didn't seem very plausible to me, from what I know of hash functions, but I didn't see a better explanation. Then, I tried shortening each of the long_strings to see where BCrypt would start being able to tell them apart, and I found that if I shortened each of the long strings to 100 characters or so, the final attempt ('passwor') would start returning true as well. So now I don't know what to think. What's the explanation for this?

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  • What makes people think that NNs have more computational power than existing models?

    - by Bubba88
    I've read in Wikipedia that neural-network functions defined on a field of arbitrary real/rational numbers (along with algorithmic schemas, and the speculative `transrecursive' models) have more computational power than the computers we use today. Of course it was a page of russian wikipedia (ru.wikipedia.org) and that may be not properly proven, but that's not the only source of such.. rumors Now, the thing that I really do not understand is: How can a string-rewriting machine (NNs are exactly string-rewriting machines just as Turing machines are; only programming language is different) be more powerful than a universally capable U-machine? Yes, the descriptive instrument is really different, but the fact is that any function of such class can be (easily or not) turned to be a legal Turing-machine. Am I wrong? Do I miss something important? What is the cause of people saying that? I do know that the fenomenum of undecidability is widely accepted today (though not consistently proven according to what I've read), but I do not really see a smallest chance of NNs being able to solve that particular problem. Add-in: Not consistently proven according to what I've read - I meant that you might want to take a look at A. Zenkin's (russian mathematician) papers after mid-90-s where he persuasively postulates the wrongness of G. Cantor's concepts, including transfinite sets, uncountable sets, diagonalization method (method used in the proof of undecidability by Turing) and maybe others. Even Goedel's incompletness theorems were proven in right way in only 21-st century.. That's all just to plug Zenkin's work to the post cause I don't know how widespread that knowledge is in CS community so forgive me if that did look stupid. Thank you!

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  • Finding users whose birtday is today with JPA

    - by Jeduan Cornejo
    Hi, I have a table with users and are trying to get a list with the people who have birthday today so the app can send an email. The User is defined as @Entity public class User { @Size(max = 30) @NotNull private String name; [...] @Temporal(TemporalType.DATE) @DateTimeFormat(style = "S-") protected Date birthday; } and I've got a method which returns the people which were born today like so @SuppressWarnings("unchecked") public static List<User> findUsersWithBirthday() { List<User> users = entityManager().createQuery("select u from User u where u.birthday = :date") .setParameter("date", new Date(), TemporalType.DATE) .getResultList(); return users; } This is fine and all for finding people which were born today, however tha's not really that useful, so I've been struggling for a way to find all the users that were born today, independent of the year. Using MySQL there's functions I can use like select month(curdate()) as month, dayofmonth(curdate()) as day However I've been struggling to find a JPA equivalent to that. I'm using Spring 3.0.1 and Hibernate 3.3.2

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  • c++ use of winmain()

    - by Jack
    Hi, I just started learning programming for windows in c++. I had this crazy image, that win32 programming is based on calling windows functions and sending parameters to and from them. Like, when you want to create window, you call some win32 function that handles windows GUI and say "Hi, please, create me new window, 100 x 100 px, with two buttons", and that GUI function says "Hi, no problem, when something happends, like user clicks one button, I will change this variable xy located in this location". So, I thought that it will be very similiar to console programming. But the very first instruction surprised me. I always thought that every program executes main() function first. So, when I launch app, windows stores some parameters on top of stack and run that application. So I assumed that initializing main() is just a c++ way to tell the compiler where the first instruction should be. But in win32 programming, there is function called winmain() which starts first. So I am little confused. I thought it´s rule that compiler must have main() to start with, that main just defines where ti start, like some start point identifier. So, please, why is there winmain() function instead of main()? When I thought that C++ programming is as logical as assembler, it confuses me once again.

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  • c++ use of winmain()

    - by Jack
    Hi, I just started learning programming for windows in c++. I had this crazy image, that win32 programming is based on calling windows functions and sending parameters to and from them. Like, when you want to create window, you call some win32 function that handles windows GUI and say "Hi, please, create me new window, 100 x 100 px, with two buttons", and that GUI function says "Hi, no problem, when something happends, like user clicks one button, I will change this variable xy located in this location". So, I thought that it will be very similiar to console programming. But the very first instruction surprised me. I always thought that every program executes main() function first. So, when I launch app, windows stores some parameters on top of stack and run that application. So I assumed that initializing main() is just a c++ way to tell the compiler where the first instruction should be. But in win32 programming, there is function called winmain() which starts first. So I am little confused. I thought it´s rule that compiler must have main() to start with, that main just defines where ti start, like some start point identifier. So, please, why is there winmain() function instead of main()? When I thought that C++ programming is as logical as assembler, it confuses me once again.

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  • Why is partial specialziation of a nested class template allowed, while complete isn't?

    - by drhirsch
    template<int x> struct A { template<int y> struct B {};. template<int y, int unused> struct C {}; }; template<int x> template<> struct A<x>::B<x> {}; // error: enclosing class templates are not explicitly specialized template<int x> template<int unused> struct A<x>::C<x, unused> {}; // ok So why is the explicit specialization of a inner, nested class (or function) not allowed, if the outer class isn't specialiced too? Strange enough, I can work around this behaviour if I only partially specialize the inner class with simply adding a dummy template parameter. Makes things uglier and more complex, but it works. Note: I need this feature for recursive templates of the inner class for a set of the outer class. To make things even more complicate, in reality I only need a template function instead of the inner class. But partial specialization of functions is generally disallowed somewhere else in the standard ^^

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  • segmentation fault in file operations in c

    - by mekasperasky
    #include<stdio.h> /* this is a lexer which recognizes constants , variables ,symbols, identifiers , functions , comments and also header files . It stores the lexemes in 3 different files . One file contains all the headers and the comments . Another file will contain all the variables , another will contain all the symbols. */ int main() { int i; char a,b[20],c; FILE *fp1; fp1=fopen("source.txt","r"); //the source file is opened in read only mode which will passed through the lexer //now lets remove all the white spaces and store the rest of the words in a file if(fp1==NULL) { perror("failed to open source.txt"); //return EXIT_FAILURE; } i=0; while(1) { a=fgetc(fp1); if(a !="") { b[i]=a; } else { fprintf(fp1, "%.20s\n", b); i=0; continue; } i=i+1; /*Switch(a) { case EOF :return eof; case '+':sym=sym+1; case '-':sym=sym+1; case '*':sym=sym+1; case '/':sym=sym+1; case '%':sym=sym+1; case ' */ } return 0; } how does this code end up in segmentation fault?

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  • Assign C++ instance method to a global-function-pointer ?

    - by umanga
    Greetings, My project structure is as follows: \- base (C static library) callbacks.h callbacks.c paint_node.c . . * libBase.a \-app (C++ application) main.cpp In C library 'base' , I have declared global-function-pointer as: in singleheader file callbacks.h #ifndef CALLBACKS_H_ #define CALLBACKS_H_ extern void (*putPixelCallBack)(); extern void (*putImageCallBack)(); #endif /* CALLBACKS_H_ */ in single C file they are initialized as callbacks.c #include "callbacks.h" void (*putPixelCallBack)(); void (*putImageCallBack)(); Other C files access this callback-functions as: paint_node.c #include "callbacks.h" void paint_node(node *node,int index){ //Call callbackfunction . . putPixelCallBack(node->x,node->y,index); } I compile these C files and generate a static library 'libBase.a' Then in C++ application, I want to assign C++ instance method to this global function-pointer: I did something like follows : in Sacm.cpp file #include "Sacm.h" extern void (*putPixelCallBack)(); extern void (*putImageCallBack)(); void Sacm::doDetection() { putPixelCallBack=(void(*)())&paintPixel; //call somefunctions in 'libBase' C library } void Sacm::paintPixel(int x,int y,int index) { qpainter.begin(this); qpainter.drawPoint(x,y); qpainter.end(); } But when compiling it gives the error: sacmtest.cpp: In member function ‘void Sacm::doDetection()’: sacmtest.cpp:113: error: ISO C++ forbids taking the address of an unqualified or parenthesized non-static member function to form a pointer to member function. Say ‘&Sacm::paintPixel’ sacmtest.cpp:113: error: converting from ‘void (Sacm::)(int, int, int)’ to ‘void ()()’ Any tips?

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  • Passing data between Drupal module callback, preprocess and template

    - by rob5408
    I've create a module called finder that I want to take parameters from a url, crunch them and then display results via a tpl file. here's the relevant functions... function finder_menu() { $items = array(); $items['finder'] = array( 'page callback' => 'finder_view', 'access callback' => TRUE, ); return $items; } function finder_theme($existing, $type, $theme, $path) { return array( 'finder_view' => array( 'variables' => array('providers' => null), 'template' => 'results', ), ); } function finder_preprocess_finder_view(&$variables) { // put my data into $variables } function finder_view($zipcode = null) { // Get Providers from Zipcode return theme('finder_view', $providers); } Now I know finder_view is being called. I also know finder_preprocess_finder_view is being called. Finally, I know that result.tpl.php is being used to output. But I cannot wrap my head around how to do meaningful work in the callback, somehow make that data available in the preprocessor to add to "variables" so that i can access in the tpl file. in a situation where you are using a tpl file is the callback even useful for anything? I've done this in the past where the callback does all the work and passes to a theming function, but i want to use a file for output instead this time. Thanks...

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  • Where can a self-teacher learn general good programming habits and conventions?

    - by lucid
    A few mistakes and general childishness in early adulthood have left me in a situation where I work a menial job, with no possibility (in the near future) of attending school. I aspire to one day work in the programming field (gaming specifically), after proving myself on the indie end of things. I've gotten very confident in C++, java, and python, and I find I'm able to solve any problem I want either from previous experience, or from scouring the web for help. The solutions work, and with each attempt they become more readable, maintainable, and extensible. But this is because I'm learning from mistakes and bad programming and design habits I feel I might have avoided with actual schooling. General tips like: "if it's hard to read or getting long, or you're writing it twice, it should be in one or more functions." or "design all your classes before you start coding, so you don't have to rewrite classes later when you discover an unforeseen dependency" Is there a good book or website for learning general good programming practices and design habits? Also, naming and format conventions. I realize sometimes development houses have their own conventions, but things like "Classes in python usually have the first letter of each word capitalized". I'd like to be able to show some source code to a potential employer, and be prepared when for what's expected on a team. Is there some central database of naming and formatting conventions somewhere? Also, feel free to give any thoughts on whether or not the self-teach, garner some indie sales, use them as your resume' route is realistic

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  • Understanding how software testing works and what to test.

    - by RHaguiuda
    Intro: I've seen lots of topics here on SO about software testing and other terms I don't understand. Problem: As a beginner developer I, unfortunately, have no idea how software testing works, not even how to test a simple function. This is a shame, but thats the truth. I also hope this question can help others beginners developers too. Question: Can you help me to understand this subject a little bit more? Maybe some questions to start would help: When I develop a function, how should I test it? For example: when working with a sum function, should I test every input value possible or just some limits? How about testing functions with strings as parameters? In a big program, do I have to test every single piece of code of it? When you guys program do you test every code written? How automated test works and how can I try one? How tools for automated testing works and what they do? I`ve heard about unit testing. Can I have a brief explanation on this? What is a testing framework? If possible please post some code with examples to clarify the ideas. Any help on this topic is very welcome! Thanks.

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  • Hibernate: Walk millions of rows and don't leak memory

    - by Autocracy
    The below code functions, but Hibernate never lets go of its grip of any object. Calling session.clear() causes exceptions regarding fetching a joined class, and calling session.evict(currentObject) before retrieving the next object also fails to free the memory. Eventually I exhaust my heap space. Checking my heap dumps, StatefulPersistenceContext is the garbage collector's root for all references pointing to my objects. public class CriteriaReportSource implements JRDataSource { private ScrollableResults sr; private Object currentObject; private Criteria c; private static final int scrollSize = 10; private int offset = 1; public CriteriaReportSource(Criteria c) { this.c = c; advanceScroll(); } private void advanceScroll() { // ((Session) Main.em.getDelegate()).clear(); this.sr = c.setFirstResult(offset) .setMaxResults(scrollSize) .scroll(ScrollMode.FORWARD_ONLY); offset += scrollSize; } public boolean next() { if (sr.next()) { currentObject = sr.get(0); if (sr.isLast()) { advanceScroll(); } return true; } return false; } public Object getFieldValue(JRField jrf) throws JRException { Object retVal = null; if(currentObject == null) { return null; } try { retVal = PropertyUtils.getProperty(currentObject, jrf.getName()); } catch (Exception ex) { Logger.getLogger(CriteriaReportSource.class.getName()).log(Level.SEVERE, null, ex); } return retVal; } }

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  • Visual Studio project remains "stuck" when stopped

    - by Traveling Tech Guy
    Hi, Currently developing a connector DLL to HP's Quality Center. I'm using their (insert expelative) COM API to connect to the server. An Interop wrapper gets created automatically by VStudio. My solution has 2 projects: the DLL and a tester application - essentially a form with buttons that call functions in the DLL. Everything works well - I can create defects, update them and delete them. When I close the main form, the application stops nicely. But when I call a function that returns a list of all available projects (to fill a combo box), if I close the main form, VStudio still shows the solution as running and I have to stop it. I've managed to pinpoint a single function in my code that when I call, the solution remains "hung" and if I don't, it closes well. It's a call to a property in the TDC object get_VisibleProjects that returns a List (not the .Net one, but a type in the COM library) - I just iterate over it and return a proper list (that I later use to fill the combo box): public List<string> GetAvailableProjects() { List<string> projects = new List<string>(); foreach (string project in this.tdc.get_VisibleProjects(qcDomain)) { projects.Add(project); } return projects; } My assumption is that something gets retained in memory. If I run the EXE outside of VStudio it closes - but who knows what gets left behind in memory? My question is - how do I get rid of whatever calling this property returns? Shouldn't the GC handle this? Do I need to delve into pointers? Things I've tried: getting the list into a variable and setting it to null at the end of the function Adding a destructor to the class and nulling the tdc object Stepping through the tester function application all the way out, whne the form closes and the Main function ends - it closes, but VStudio still shows I'm running. Thanks for your assistance!

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  • Attach an entity that is not new, perhaps having been loaded from another DataContext. LINQ to SQL -

    - by soldieraman
    Alright How I got this error I got one application sitting on a server 2 users accessing this application - doing some bulk data processing . eg. entering values and then the application is working with another system to extract values for them and then saving. I can't recreate the error The error logs show: The error happend at the same time in both the application Both happend on a Attach/Submit (but two different functions) There is no way they are using the same DataContext object as I save the DataContext in the HttpContext.Items My hunch / guess is: One datacontext was not refreshed i.e. the an object was created for the same item twice as it was new in both the forms. eg. Customer Number - a customer was created (as one couldn't be found) by one datacontext - the other one couldn't find it either (i am using compiled queries to find it in the datacontext) so it created another object and on attaching failed. The HttpContext.Items lost its value somehow (i am using a virtual pc as server - maybe something went wrong there) I am going more of the second as I can't recreate the error - but it just might be a timing (for attach/save) thing - also the error makes me think of the 2nd too.

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  • Retreive value stored in array with jquery index

    - by Dustin
    I am trying to retreive the stored value (div id) of an index stored in var "current" when it's div is clicked, so I can use it in a function to iterate through to the next index later. I want to store this stored value in a var so I can use it in a div show/hide function. my html is quite simple: <div class="gallerypreview" id="1"></div> <div class="gallerypreview" id="2"></div> <div class="gallerypreview" id="3"></div> my javascript is something like this: var images = new Array(); $(document).ready( function(){ $('.gallerypreview').each(function() { images.push($(this).attr("id")); }); $('.gallerypreview').click(function() { var current = $('.gallerypreview').index(this); }); }); how would I go about retrieving the div id from this clicked div? nothing I have tried has worked. I can get the index # fine, but I cannot find the value of the index using any functions that utilize the index # yet.

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  • Setting objct literal property value via asynchronous callback.

    - by typeof
    I'm creating a self-contained javascript utility object that detects advanced browser features. Ideally, my object would look something like this: Support = { borderRadius : false, // values returned by functions gradient : false, // i am defining dataURI : true }; My current problem deals with some code I'm adapting from Weston Ruter's site which detects dataURI support. It attempts to use javascript to create an image with a dataURI source, and uses onload/onerror callbacks to check the width/height. Since onload is asynchronous, I lose my scope and returning true/false does not assign true/false to my object. Here is my attempt: Support = { ... dataURI : function(prop) { prop = prop; // keeps in closure for callback var data = new Image(); data.onload = data.onerror = function(){ if(this.width != 1 || this.height != 1) { that = false; } that = true; } data.src = "data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///ywAAAAAAQABAAACAUwAOw=="; return -1; }(this) }; I'm executing the anonymous function immediately, passing this (which I hoped was a reference to Support.dataURI), but unfortunately references the window object -- so the value is always -1. I can get it to work by using an externally defined function to assign the value after the Support object is created... but I don't think it's very clean that way. Is there a way for it to be self-contained? Can the object literal's function reference the property it's assigned to?

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  • How do you prove a function works?

    - by glenn I.
    I've recently gotten the testing religion and have started primarily with unit testing. I code unit tests which illustrate that a function works under certain cases, specifically using the exact inputs I'm using. I may do a number of unit tests to exercise the function. Still, I haven't actually proved anything other than the function does what I expect it to do under the scenarios I've tested. There may be other inputs and scenarios I haven't thought of and thinking of edge cases is expensive, particularly on the margins. This is all not very satisfying to do me. When I start to think of having to come up with tests to satisfy branch and path coverage and then integration testing, the prospective permutations can become a little maddening. So, my question is, how can one prove (in the same vein of proving a theorem in mathematics) that a function works (and, in a perfect world, compose these 'proofs' into a proof that a system works)? Is there a certain area of testing that covers an approach where you seek to prove a system works by proving that all of its functions work? Does anybody outside of academia bother with an approach like this? Are there tools and techniques to help? I realize that my use of the word 'work' is not precise. I guess I mean that a function works when it does what some spec (written or implied) states that it should do and does nothing other than that. Note, I'm not a mathematician, just a programmer.

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  • Passing an array of structs in C

    - by lelouch
    I'm having trouble passing an array of structs to a function in C. I've created the struct like this in main: int main() { struct Items { char code[10]; char description[30]; int stock; }; struct Items MyItems[10]; } I then access it like: MyItems[0].stock = 10; etc. I want to pass it to a function like so: ReadFile(MyItems); The function should read the array, and be able to edit it. Then I should be able to access the same array from other functions. I've tried heaps of declarations but none of them work. e.g. void ReadFile(struct Items[10]) I've had a look around for other questions, but the thing is they're all done different, with typedefs and asterisks. My teacher hasn't taught us pointers yet, so I'd like to do it with what I know. Any ideas? :S EDIT: Salvatore's answer is working after I fixed my prototype to: void ReadFile(struct Items[9]);

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