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  • What is the best way to store site configuration data?

    - by DaveDev
    I have a question about storing site configuration data. We have a platform for web applications. The idea is that different clients can have their data hosted and displayed on their own site which sits on top of this platform. Each site has a configuration which determines which panels relevant to the client appear on which pages. The system was originally designed to keep all the configuration data for each site in a database. When the site is loaded all the configuration data is loaded into a SiteConfiguration object, and the clients panels are generated based on the content of this object. This works, but I find it very difficult to work with to apply change requests or add new sites because there is so much data to sift through and it's difficult maintain a mental model of the site and its configuration. Recently I've been tasked with developing a subset of some of the sites to be generated as PDF documents for printing. I decided to take a different approach to how I would define the configuration in that instead of storing configuration data in the database, I wrote XML files to contain the data. I find it much easier to work with because instead of reading meaningless rows of data which are related to other meaningless rows of data, I have meaningful documents with semantic, readable information with the relationships defined by visually understandable element nesting. So now with these 2 approaches to storing site configuration data, I'd like to get the opinions of people more experienced in dealing with this issue on dealing with these two approaches. What is the best way of storing site configuration data? Is there a better way than the two ways I outlined here? note: StackOverflow is telling me the question appears to be subjective and is likely to be closed. I'm not trying to be subjective. I'd like to know how best to approach this issue next time and if people with industry experience on this could provide some input.

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  • Are frameworks using byte-code generation creating leaky abstractions?

    - by Gabriel Šcerbák
    My point is, if you don't understand the abstraction of a framework, you can still decompile it and understand it, because you know the language e.g. Java. However, when byte-code generation happens, you have to understand even a lower level - JVM level byte-codes. I am really affraid of using any of such frameworks, which are many. Most of the time I think the reason for byte-code generation is simply lack of language features such as metaprogramming. Do you agree? What is your opinion and argument? How do you take over the problem with leaky abstractions in those frameworks?

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  • Using inheritance and polymorphism to solve a common game problem

    - by Barry Brown
    I have two classes; let's call them Ogre and Wizard. (All fields are public to make the example easier to type in.) public class Ogre { int weight; int height; int axeLength; } public class Wizard { int age; int IQ; int height; } In each class I can create a method called, say, battle() that will determine who will win if an Ogre meets and Ogre or a Wizard meets a Wizard. Here's an example. If an Ogre meets an Ogre, the heavier one wins. But if the weight is the same, the one with the longer axe wins. public Ogre battle(Ogre o) { if (this.height > o.height) return this; else if (this.height < o.height) return o; else if (this.axeLength > o.axeLength) return this; else if (this.axeLength < o.axeLength) return o; else return this; // default case } We can make a similar method for Wizards. But what if a Wizard meets an Ogre? We could of course make a method for that, comparing, say, just the heights. public Wizard battle(Ogre o) { if (this.height > o.height) return this; else if (this.height < o.height) return o; else return this; } And we'd make a similar one for Ogres that meet Wizard. But things get out of hand if we have to add more character types to the program. This is where I get stuck. One obvious solution is to create a Character class with the common traits. Ogre and Wizard inherit from the Character and extend it to include the other traits that define each one. public class Character { int height; public Character battle(Character c) { if (this.height > c.height) return this; else if (this.height < c.height) return c; else return this; } } Is there a better way to organize the classes? I've looked at the strategy pattern and the mediator pattern, but I'm not sure how either of them (if any) could help here. My goal is to reach some kind of common battle method, so that if an Ogre meets an Ogre it uses the Ogre-vs-Ogre battle, but if an Ogre meets a Wizard, it uses a more generic one. Further, what if the characters that meet share no common traits? How can we decide who wins a battle?

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  • Initialization of components with interdependencies - possible antipattern?

    - by Rosarch
    I'm writing a game that has many components. Many of these are dependent upon one another. When creating them, I often get into catch-22 situations like "WorldState's constructor requires a PathPlanner, but PathPlanner's constructor requires WorldState." Originally, this was less of a problem, because references to everything needed were kept around in GameEngine, and GameEngine was passed around to everything. But I didn't like the feel of that, because it felt like we were giving too much access to different components, making it harder to enforce boundaries. Here is the problematic code: /// <summary> /// Constructor to create a new instance of our game. /// </summary> public GameEngine() { graphics = new GraphicsDeviceManager(this); Components.Add(new GamerServicesComponent(this)); //Sets dimensions of the game window graphics.PreferredBackBufferWidth = 800; graphics.PreferredBackBufferHeight = 600; graphics.ApplyChanges(); IsMouseVisible = true; screenManager = new ScreenManager(this); //Adds ScreenManager as a component, making all of its calls done automatically Components.Add(screenManager); // Tell the program to load all files relative to the "Content" directory. Assets = new CachedContentLoader(this, "Content"); inputReader = new UserInputReader(Constants.DEFAULT_KEY_MAPPING); collisionRecorder = new CollisionRecorder(); WorldState = new WorldState(new ReadWriteXML(), Constants.CONFIG_URI, this, contactReporter); worldQueryUtils = new WorldQueryUtils(worldQuery, WorldState.PhysicsWorld); ContactReporter contactReporter = new ContactReporter(collisionRecorder, worldQuery, worldQueryUtils); gameObjectManager = new GameObjectManager(WorldState, assets, inputReader, pathPlanner); worldQuery = new DefaultWorldQueryEngine(collisionRecorder, gameObjectManager.Controllers); gameObjectManager.WorldQueryEngine = worldQuery; pathPlanner = new PathPlanner(this, worldQueryUtils, WorldQuery); gameObjectManager.PathPlanner = pathPlanner; combatEngine = new CombatEngine(worldQuery, new Random()); } Here is an excerpt of the above that's problematic: gameObjectManager = new GameObjectManager(WorldState, assets, inputReader, pathPlanner); worldQuery = new DefaultWorldQueryEngine(collisionRecorder, gameObjectManager.Controllers); gameObjectManager.WorldQueryEngine = worldQuery; I hope that no one ever forgets that setting of gameObjectManager.WorldQueryEngine, or else it will fail. Here is the problem: gameObjectManager needs a WorldQuery, and WorldQuery needs a property of gameObjectManager. What can I do about this? Have I found an anti-pattern?

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  • Saving Abstract and Sub classes to database

    - by bretddog
    Hi, I have an abstract class "StrategyBase", and a set of sub classes, StrategyA/B/C etc. The sub classes use some of the properties of the base class, and have some individual properties. My question is how to save this to a database. I'm currently using SqlCE, and Linq-To-Sql by creating entity classes automatically with SqlMetal.exe. I've seen there are three solutions shown in this question, but I'm not able to see how these solutions will work or not with SqlMetal/entity classes. Though it seems to me the "concrete table inheritance" would probably work without any manual modifying. What about the other two, would they be problematic? For "Single Table Inheritance" wouldn't all classes get all variables, even though they don't need them? And for the "Class table inheritance" solution I can't really see at all how that will map into the entity-classes for a useful purpose. I may note that I extend these partial entity classes for making the classes of my business objects. I may also consider moving to EntityFramework instead of SqlMetal/Linq2Sql, so would be nice also to know if that makes any difference to what schema is easy to implement. One likely important thing to note is that I will constantly be develop new strategies, which makes me have to modify the program code, and probably the database shcema; when adding a new strategy. Sorry the question is a bit "all over the place", but hopefully it's some clear advantages/disadvantages here that you may be able to advice. ? Cheers!

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  • Low cost way to host a large table yet keep the performance scalable?

    - by Leo Liang
    I have a growing table storing time series data, 500M entries now, and 200K new records every day. The total size is around 15GB for now. My clients are querying the table via a PHP script mostly, and the size of the result set is around 10K records (not very large). select * from T where timestamp > X and timestamp < Y and additionFilters And I want this operation cheap. Currently my table is hosting in Postgres 7, on a single 16G memory Box, and I would love to see some good suggestion for me to host this in low cost and also allow me to scale up for performance if needed. The table serves: 1. Query: 90% 2. Insert: 9.9% 2. Update: 0.1% <-- very rare.

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  • Languages and VMs: Features that are hard to optimize and why

    - by mrjoltcola
    I'm doing a survey of features in preparation for a research project. Name a mainstream language or language feature that is hard to optimize, and why the feature is or isn't worth the price paid, or instead, just debunk my theories below with anecdotal evidence. Before anyone flags this as subjective, I am asking for specific examples of languages or features, and ideas for optimization of these features, or important features that I haven't considered. Also, any references to implementations that prove my theories right or wrong. Top on my list of hard to optimize features and my theories (some of my theories are untested and are based on thought experiments): 1) Runtime method overloading (aka multi-method dispatch or signature based dispatch). Is it hard to optimize when combined with features that allow runtime recompilation or method addition. Or is it just hard, anyway? Call site caching is a common optimization for many runtime systems, but multi-methods add additional complexity as well as making it less practical to inline methods. 2) Type morphing / variants (aka value based typing as opposed to variable based) Traditional optimizations simply cannot be applied when you don't know if the type of someting can change in a basic block. Combined with multi-methods, inlining must be done carefully if at all, and probably only for a given threshold of size of the callee. ie. it is easy to consider inlining simple property fetches (getters / setters) but inlining complex methods may result in code bloat. The other issue is I cannot just assign a variant to a register and JIT it to the native instructions because I have to carry around the type info, or every variable needs 2 registers instead of 1. On IA-32 this is inconvenient, even if improved with x64's extra registers. This is probably my favorite feature of dynamic languages, as it simplifies so many things from the programmer's perspective. 3) First class continuations - There are multiple ways to implement them, and I have done so in both of the most common approaches, one being stack copying and the other as implementing the runtime to use continuation passing style, cactus stacks, copy-on-write stack frames, and garbage collection. First class continuations have resource management issues, ie. we must save everything, in case the continuation is resumed, and I'm not aware if any languages support leaving a continuation with "intent" (ie. "I am not coming back here, so you may discard this copy of the world"). Having programmed in the threading model and the contination model, I know both can accomplish the same thing, but continuations' elegance imposes considerable complexity on the runtime and also may affect cache efficienty (locality of stack changes more with use of continuations and co-routines). The other issue is they just don't map to hardware. Optimizing continuations is optimizing for the less-common case, and as we know, the common case should be fast, and the less-common cases should be correct. 4) Pointer arithmetic and ability to mask pointers (storing in integers, etc.) Had to throw this in, but I could actually live without this quite easily. My feelings are that many of the high-level features, particularly in dynamic languages just don't map to hardware. Microprocessor implementations have billions of dollars of research behind the optimizations on the chip, yet the choice of language feature(s) may marginalize many of these features (features like caching, aliasing top of stack to register, instruction parallelism, return address buffers, loop buffers and branch prediction). Macro-applications of micro-features don't necessarily pan out like some developers like to think, and implementing many languages in a VM ends up mapping native ops into function calls (ie. the more dynamic a language is the more we must lookup/cache at runtime, nothing can be assumed, so our instruction mix is made up of a higher percentage of non-local branching than traditional, statically compiled code) and the only thing we can really JIT well is expression evaluation of non-dynamic types and operations on constant or immediate types. It is my gut feeling that bytecode virtual machines and JIT cores are perhaps not always justified for certain languages because of this. I welcome your answers.

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  • CSS box around box technique

    - by webzide
    Dear Experts, I was trying to make an CSS division box with content in it as well as a border around it. Instead of using the box-border technique, I was trying out a new box to box technique instead. <html> <head> <style type="text/css"> #outer{ height: 20px; width: 20px; background-color:#233D78; } #inner{ height:18px; width: 18px; background-color: #FFF; font-size: 1em; text-align:center; font-family:'Bookman Old Style', serif; padding: 0px; margin-top: 1px; margin-right:auto; margin-left:auto; margin-bottom:1px; vertical-align:middle; } </style> </head> <body> <div id="outer"><div id="inner">TEXT</div></div> </body> </html> Somehow the borders are just not showing up right with FireFox. I tried everything. Setting up the Paddings of both boxes, margin, and messing around with the width. TO be honest, it took me around 30min to do this and I still can't get it right :( I know that a way to achieve the same result would be setting up a border around just one box. But I just wanna learn this box around box background-color technique. THanks in advance

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  • Singleton Properties

    - by coffeeaddict
    Ok, if I create a singleton class and expose the singleton object through a public static property...I understand that. But my singleton class has other properties in it. Should those be static? Should those also be private? I just want to be able to access all properties of my singleton class by doing this: MySingletonClass.SingletonProperty.SomeProperty2 Where SingletonProperty returns me the single singleton instance. I guess my question is, how do you expose the other properties in the singleton class..make them private and then access them through your public singleton static property?

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  • wrapping user controls in a transaction

    - by Hans Gruber
    I'm working on heavily dynamic and configurable CMS system. Therefore, many pages are composed of a dynamically loaded set of user controls. To enable loose coupling between containers (pages) and children (user controls), all user controls are responsible for their own persistence. Each User Control is wired up to its data/service layer dependencies via IoC. They also implement an IPersistable interface, which allows the container .aspx page to issue a Save command to its children without knowledge of the number or exact nature of these user controls. Note: what follows is only pseudo-code: public class MyUserControl : IPersistable, IValidatable { public void Save() { throw new NotImplementedException(); } public bool IsValid() { throw new NotImplementedException(); } } public partial class MyPage { public void btnSave_Click(object sender, EventArgs e) { foreach (IValidatable control in Controls) { if (!control.IsValid) { throw new Exception("error"); } } foreach (IPersistable control in Controls) { if (!control.Save) { throw new Exception("error"); } } } } I'm thinking of using declarative transactions from the System.EnterpriseService namespace to wrap the btnSave_Click in a transaction in case of an exception, but I'm not sure how this might be achieved or any pitfalls to such an approach.

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  • Some questions regarding Flex

    - by Rachel
    For what real time scenarios/use cases one should go to Flex Technology ? What real time problems you have solved using Flex Technology ? What real time problems have you faced because of using Flex Technology and what was your work around for that use case ?

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  • Howto write a class where a property can be accessed without naming it.

    - by SchlaWiener
    I have a (dump) question regarding VB/C# I often use third party classes where I can access a child object with only specifying the id or key. Example: Instead of writing: DataRow row = GetAPopulatedDataRowSomeWhere(); Object result = row.Items[1]; // DataRow has no Items property Object result = row.Items["colName"]; // Also not possible I use this code to access the members: DataRow row = GetAPopulatedDataRowSomeWhere(); Object result = row[1]; Object result = row["colName"]; Can someone tell me how a class has to look like to support this syntax? My own class has a Dictionary that I want to access this way. MyClass["key"]; // <- that's what I want MyClass.SubItems["key"]; // <- that's how I use it now

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  • Migration solution for singletons in an OSGI environment

    - by Ido
    I'm working in a JEE Environment in which each application is in a war file of its own. In the WEB-INF/lib of each application war file there is a common jar that is shared by all applications. This common jar contains several Singletons which are accessed from many points in the code. Because of the war-file boundaries each application has its own instances of the Singletons. Which is how we operate today, since we want to configure some of the singletons differently in each application. Now we are moving towards an OSGi environment, where this solution will no longer work since each bundle has its own class loader, so if I try to access MySingleton which resides in bundle "common.jar" from bundle "appA.jar" or from bundle "appB.jar" I will get the same instance. Remember I "want" a different instance of a singleton per bundle. (as ironic as it sounds) Now I realize the ideal solution would be to fix the code to not rely on those singletons, however due to a tight schedule I was wondering if you guys can suggest some sort of a migration solution that would allow me to use bundle-wide singletons so each of them could be configured per bundle.

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  • Two Tables Serving as one Model in Rails

    - by matsko
    Is is possible in rails to setup on model which is dependant on a join from two tables? This would mean that for the the model record to be found/updated/destroyed there would need to be both records in both database tables linked together in a join. The model would just be all the columns of both tables wrapped together which may then be used for the forms and so on. This way when the model gets created/updated it is just one form variable hash that gets applied to the model? Is this possible in Rails 2 or 3?

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  • Binary Search Tree for specific intent

    - by Luís Guilherme
    We all know there are plenty of self-balancing binary search trees (BST), being the most famous the Red-Black and the AVL. It might be useful to take a look at AA-trees and scapegoat trees too. I want to do deletions insertions and searches, like any other BST. However, it will be common to delete all values in a given range, or deleting whole subtrees. So: I want to insert, search, remove values in O(log n) (balanced tree). I would like to delete a subtree, keeping the whole tree balanced, in O(log n) (worst-case or amortized) It might be useful to delete several values in a row, before balancing the tree I will most often insert 2 values at once, however this is not a rule (just a tip in case there is a tree data structure that takes this into account) Is there a variant of AVL or RB that helps me on this? Scapegoat-trees look more like this, but would also need some changes, anyone who has got experience on them can share some thougts? More precisely, which balancing procedure and/or removal procedure would help me keep this actions time-efficient?

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  • C#: How to inherit constructors?

    - by Ian Boyd
    Imagine a base class with many constructors and a virtual method public class Foo { ... public Foo() {...} public Foo(int i) {...} ... public virtual void SomethingElse() {...} ... } and now I want to create a descendant class that overrides the virtual method: public class Bar : Foo { public override void SomethingElse() {...} } And another descendant that does some more stuff: public class Bah : Bar { public void DoMoreStuff() {...} } Do I really have to copy all constructors from Foo into Bar and Bah? And then if I change a constructor signature in Foo, do I have to update it in Bar and Bah? Is there no way to inherit constructors? Is there no way to encourage code reuse?

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  • Designing a general database interface in PHP

    - by lamas
    I'm creating a small framework for my web projects in PHP so I don't have to do the basic work over and over again for every new website. It is not my goal to create a second CakePHP or Codeigniter and I'm also not planning to build my websites with any of the available frameworks as I prefer to use things I've created myself in general. I have no problems in designing that framework when it comes to parts like the core structure, request handling, and so on but I'm getting stuck with designing the database interface for my modules. I've already thought about using the MVC pattern but thought that it would be a bit of a overkill. So the exact problem I'm facing is how my frameworks modules (viewCustomers could be a module, for example) should interact with the database. Is it a good idea to write SQL directly in PHP (mysql_query( 'SELECT firstname, lastname(.....))? How could I abstract a query like SELECT firstname, lastname FROM customers WHERE id=X Would MySQL helper functions like $this->db->get( array('firstname', 'lastname'), array('id'=>X) ) be a good idea? I suppose not because they actually make everything more complicated by requiring arrays to be created and passed. Is the Model pattern from MVC my only real option?

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  • Advice on simple efficient way to store web form data when no db/auth required

    - by ted776
    Hi, I have a situation where I need to provide an efficient way to process and store comments submitted via a web form. I would normally use PHP and either MySQL or XML to store the data, but this is slightly different in that this web form will only be temporarily available in a closed LAN environment, and all i need to do is process the form data and store it a format which can be accessed by another application on the LAN (Adobe Director). Each request made by the Director app should pop the stack of data. I'm wondering how best to store the data for this type of situation as it's not something I would normally do. I'm thinking possibly storing the data in an XML file, but any advice would be great!

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  • How to show unread subforums?

    - by bilygates
    I have written a simple forum in PHP using PostgreSQL. The forum consists of a number of subforums (or categories, if you like) that contain topics. I have a table that stores when was the last time a user visited a topic. It's something like this: user_id, topic_id, timestamp. I can easily determine what topics should be marked as unread by comparing the timestamp of the last topic reply with the timestamp of the last user visit. My question is: how do I efficiently determine what subforums (categories) should be marked as unread? All I've come up with is this: every time a user visits a topic, update the visit timestamp and check if all the topics from the current subforum are read or unread. If they are all read, mark the subforum as read for the user. Else, mark it as unread. But I think there must be another way. Thank you in advance.

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  • Sequence Diagram return a new constructed Object

    - by user256007
    I am drawing a Sequence Diagram where the scenario is. 1. an Actor calls :Table::query(query:String) :Table::query Calls :Connection::execute(query) :Connection::execute < a new :Row Object :Connection::execute calls :Row::fillData(result) :Connection::execute returns :Row ...... There are More But I am Stuck in Step 5 I cant Understand how to draw that, :Connection::execute returning the newly Constructed Row itself, in a Standard way.

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  • How to do a UITable cell with triangle indicator?

    - by zardon
    In the Linked in iphone application I noticed that they have a tableview, see the following picture with what appears to have a triangle indicator pointing upwards. Notice how the tableview cell has a little triangle pointing upwards and is part of a tableview cell. The triangle is the ---^--- part of the image. I'm wondering. How do you make a UITableView with this triangle indicator, and what is this effect called? Thanks

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  • Returning large collections from WCF Serivce

    - by Nate Bross
    I'm trying to determine the best approach for building a WCF Service, and the area I'm struggling with most is returning lists of objects. The built-in maxMessageSize of 64k seems pretty high, and I really don't want to bump it up (quick googling finds 100s of places bumping the maxMessageSize up to multi-gigabyte range which seems foolish). But, when I'm returning a collection of objects (~150 items) I am exceeding the default 64k. I'm almost to the point of returning my own class which inherits IEnumerable and has properties for hasNext, hasPrevious and PageSize so that I can implement paging on the client side -- this seems like alot of code. The other option is to jackup the maxMessageSize and hope for the best, but that feels wrong. All other aspects of my service are working great, its just returning large collectiosn where I'm having issues. For background, there are two types of consumers of this service, UI applications which will be primarly web and/or wpf applications, and data processing applications, .NET console apps, and maybe some other non-UI apps. For the UI applications, I would like to keep them responsive and keep the messageSize low, on the console apps it doesn't matter as much as they are just pulling data down to do processing and push it back up to the service.

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  • Modular enterprise architecture using MVC and Orchard CMS

    - by MrJD
    I'm making a large scale MVC application using Orchard. And I'm going to be separating my logic into modules. I'm also trying to heavily decouple the application for maximum extensibility and testability. I have a rudimentary understanding of IoC, Repository Pattern, Unit of Work pattern and Service Layer pattern. I've made myself a diagram. I'm wondering if it is correct and if there is anything I have missed regarding an extensible application. Note that each module is a separate project.

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  • Method hiding with interfaces

    - by fearofawhackplanet
    interface IFoo { int MyReadOnlyVar { get; } } class Foo : IFoo { int MyReadOnlyVar { get; set; } } public IFoo GetFoo() { return new Foo { MyReadOnlyVar = 1 }; } Is the above an acceptable way of implementing a readonly/immutable object? The immutability of IFoo can be broken with a temporary cast to Foo. In general (non-critical) cases, is hiding functionality through interfaces a common pattern? Or is it considered lazy coding? Or even an anti-pattern?

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