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  • First request too slow even if I have a load balancer in the back

    - by adrian7
    I have an Apache 2 on Centos + bind with a wordpress website on it (e.g example.com). I have also set up, on another server in a different contry a load balancer (varnish:80 + nginx 127.0.0.1:8080) for it - which task is to server all static content under /wp-content/. Using Simple DNS editor I added an A entry to cdn.example.com pointing to the server's IP. So no extra work from a 2nd dns server. Then using htaccess I redirect all requests to jpg|gif|css|js files to cdn.example.com. That works and all files are saved on the "cdn" server and served right away. My problem is that for the first time I enter on example.com (e.g after restarting the computer or closing the browser) the load time is 1 up to 3 seconds, while any subsequent page loads take only 300 to 600 miliseconds. I know it might be a DNS issue, but I have done a cache check on several websites and cdn.example.com indicates the right IP. Do you have any ideas where I should dig to solve this first-time slowness?

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  • Grails Portlets for Liferay

    - by Srinath
    Hi all, I'm actively developing grails portlets for liferay till today . I was wondering is there a future road map for next plugin releases and updates for portlet support, because i was not finding people developing portlet applications on grails on net. Is there any portlet applications running under production ?? . could any one please provide links if any ? thanks, srinath

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  • Is there an encoding method that is mutual to flash and php?

    - by Gus
    I'm base64 encoding a JPG in AS3 and passing it to PHP where it would be decoded. It appears that AS3's encodeToBase64String() function and and PHP's base64_decode() function do not use the same algorithm. Is there a library or API for either language that would allow it to interface with the other? Alternatively, does anyone even know what PHP's default base64 map is? My Google searching is not yielding results.

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  • PHP XML encoding

    - by Jeremey
    I need a function that will convert € or chr(0x20AC) or chr(8364) to € without having a static map. I tried using htmlentities(), but it only seems to work for the symbol itself and it converts to €

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  • Tile Collision Question

    - by Alu
    Hey guys, I'm working on tile collision. Currently, I just draw the tile map the normal way (two for loops) and there is no scrolling. Right now, to check if my player is over a tile, I use tileX = (int)person1v.X / 16; tileY = (int)person1v.Y / 16; However, I want to detect collision before I hit the tile so it could act as a wall. How do I detect collision before even making the move?

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  • Navigate to a virtual member from the member that overrides it

    - by axrwkr
    Using visual studio, in the editor window, I am able to navigate from the usage of a member to the line and file where it is declared by pressing F12 while the cursor is over that member by or right clicking on the member and selecting "Go To Definition". I would like to find a way to navigate from an override member to the base class member that it overrides. For example, if I have the following class with one method public class SomeClass { public virtual void TheMethod() { // do something } } An I override that method somewhere else in the project or solution similar to the following public OtherClass : SomeClass { public override void TheMethod() { // do something else } } I want to navigate from the declaration of TheMethod in OtherClass to the declaration of TheMethod in SomeClass Is there a way to do this? I've found that I can find the definition of the member in the base class by pressing Shift + F12 (Find all References) and then looking through the list occurances, this works fine most of the time, since the list isn't usually that long but it would be much better to have a way to go there directly.

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  • Debugging a basic OpenGL texture fail? (iphone)

    - by Ben
    Hey all, I have a very basic texture map problem in GL on iPhone, and I'm wondering what strategies there are for debugging this kind of thing. (Frankly, just staring at state machine calls and wondering if any of them is wrong or misordered is no way to live-- are there tools for this?) I have a 512x512 PNG file that I'm loading up from disk (not specially packed), creating a CGBitmapContext, then calling CGContextDrawImage to get bytes out of it. (This code is essentially stolen from an Apple sample.) I'm trying to map the texture to a "quad", with code that looks essentially like this-- all flat 2D stuff, nothing fancy: glEnable(GL_TEXTURE_2D); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glEnableClientState(GL_TEXTURE_COORD_ARRAY); GLfloat vertices[8] = { viewRect.origin.x, viewRect.size.height, viewRect.origin.x, viewRect.origin.y, viewRect.size.width, viewRect.origin.y, viewRect.size.width, viewRect.size.height }; GLfloat texCoords[8] = { 0, 1.0, 0, 0, 1.0, 0, 1.0, 1.0 }; glBindTexture(GL_TEXTURE_2D, myTextureRef); // This was previously bound to glVertexPointer(2, GL_FLOAT , 0, vertices); glTexCoordPointer(2, GL_FLOAT, 0, texCoords); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisable(GL_TEXTURE_2D); My supposedly textured area comes out just black. I see no debug output from the CG calls to set up the texture. glGetError reports nothing. If I simplify this code block to just draw the verts, but set up a pure color, the quad area lights up exactly as expected. If I clear the whole context immediately beforehand to red, I don't see the red-- which means something is being rendered there, but not the contents of my PNG. What could I be doing wrong? And more importantly, what are the right tools and techniques for debugging this sort of thing, because running into this kind of problem and not being able to "step through it" in a debugger in any meaningful way is a bummer. Thanks!

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  • Navigate to a virtual member from an overriden member in the derived type

    - by axrwkr
    Using visual studio, in the editor window, I am able to navigate from the usage of a member to the line and file where it is declared by pressing F12 while the cursor is over that member by or right clicking on the member and selecting "Go To Definition". I would like to find a way to navigate from an override member to the base class member that it overrides. For example, if I have the following class with one method public class SomeClass { public virtual void TheMethod() { // do something } } An I override that method somewhere else in the project or solution similar to the following public OtherClass : SomeClass { public override void TheMethod() { // do something else } } I want to navigate from the declaration of TheMethod in OtherClass to the declaration of TheMethod in SomeClass Is there a way to do this? I've found that I can find the definition of the member in the base class by pressing Shift + F12 (Find all References) and then looking through the list occurances, this works fine most of the time, since the list isn't usually that long but it would be much better to have a way to go there directly.

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  • IoC and DI framework for .Net applications

    - by Lijo
    Hi Can you please explain how the following three are different in their intent? 1) Policy Injection Application Block 2) Structure Map IoC Managed 3) Managed Extensibility Framework In terms of the common tasks they do, which is simpler/aligned with generics and C# 3.0 ? Thanks Lijo

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  • display custome tile for missing tiles in google maps app

    - by Beans
    I am working with google maps in flash, and i would like to know how to serve up my own image tile for the "we have no imagery at this zoom level..." error. I dont want to serve up an entire map of images - just for the times when google has no image does the tile layer base dispatch an event? (i couldnt find any in the api) is there a method that can be overridden by extending the tilelayerbase class any help appreciated

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  • Reading in a 5000 line text file on the Iphone

    - by howsyourface
    Gday, I am trying to create a tiled map for my game, i have had this previously working using other xml methods but i had memory leaks and all sorts of errors. However i had a map load time of about 2.5 - 3 seconds. So i rewrote all of the code using NSMutableStrings and NSStrings. After my best attempt at optomizing it i had a map load time of 10 - 11 seconds, which is far too slow. So i have now rewritten the code using char* arrays, only to now have a load time of 18 seconds -_-. Here is the latest code, i don't know much c so i could have easily botched the whole thing up. FILE* file = fopen(a, "r"); fseek(file, 0L, SEEK_END); length = ftell(file); fseek(file,0L, SEEK_SET); char fileText[length +1]; char buffer[1024];// = malloc(1024); while(fgets(buffer, 1024, file) != NULL) { strncat(fileText, buffer, strlen(buffer)); } fclose(file); [self parseMapFile:fileText]; - (void)parseMapFile:(char*)tiledXML { currentLayerID = 0; currentTileSetID = 0; tileX = 0; tileY = 0; int tmpGid; NSString* tmpName; int tmpTileWidth; int tmpTileHeight; int tilesetCounter = 0; NSString* tmpLayerName; int tmpLayerHeight; int tmpLayerWidth; int layerCounter = 0; tileX = 0; tileY = 0; int tmpFirstGid = 0; int x; int index; char* r; int counter = 0; while ((x = [self findSubstring:tiledXML substring:"\n"]) != 0) { counter ++; char result[x + 1]; r = &result[0]; [self substringIndex:tiledXML index:x newArray:result]; tiledXML += x+2; index = 0; if (counter == 1) { continue; } else if (counter == 2) { char result1[5]; index = [self getStringBetweenStrings:r substring1:"th=\"" substring2:"\"" newArray:result1]; if (r != 0); mapWidth = atoi(result1); r += index +1; index = 0; index = [self getStringBetweenStrings:r substring1:"ht=\"" substring2:"\"" newArray:result1]; if (r != 0); mapHeight = atoi(result1); r += index +1; index = 0; index = [self getStringBetweenStrings:r substring1:"th=\"" substring2:"\"" newArray:result1]; if (r != 0); tileWidth = atoi(result1); r += index +1; index = 0; index = [self getStringBetweenStrings:r substring1:"ht=\"" substring2:"\"" newArray:result1]; if (r != 0); tileHeight = atoi(result1); continue; } char result2[50]; char result3[3]; if ((index = [self getStringBetweenStrings:r substring1:" gid=\"" substring2:"\"" newArray:result3]) != 0) { tmpGid = atoi(result3); free(result2); if(tmpGid == 0) { [currentLayer addTileAtX:tileX y:tileY tileSetID:-1 tileID:0 globalID:0]; } else { [currentLayer addTileAtX:tileX y:tileY tileSetID:[currentTileSet tileSetID] tileID:tmpGid - [currentTileSet firstGID] globalID:tmpGid]; } tileX ++; if (tileX > [currentLayer layerWidth]-1) { tileY ++; tileX = 0; } } else if ((index = [self getStringBetweenStrings:r substring1:"tgid=\"" substring2:"\"" newArray:result2]) != 0) { tmpFirstGid = atoi(result2); r += index +1; index = 0; index = [self getStringBetweenStrings:r substring1:"me=\"" substring2:"\"" newArray:result2]; if (r != 0); tmpName = [NSString stringWithUTF8String:result2]; r += index +1; index = 0; index = [self getStringBetweenStrings:r substring1:"th=\"" substring2:"\"" newArray:result2]; if (r != 0); tmpTileWidth = atoi(result2); r += index +1; index = 0; index = [self getStringBetweenStrings:r substring1:"ht=\"" substring2:"\"" newArray:result2]; if (r != 0); tmpTileHeight = atoi(result2); } else if ((index = [self getStringBetweenStrings:r substring1:"rce=\"" substring2:"\"" newArray:result2]) != 0) { currentTileSet = [[TileSet alloc] initWithImageNamed:[NSString stringWithUTF8String:result2] name:tmpName tileSetID:tilesetCounter firstGID:tmpFirstGid tileWidth:tmpTileWidth tileHeight:tmpTileHeight spacing:0]; [tileSets addObject:currentTileSet]; [currentTileSet release]; tilesetCounter ++; } else if ((index = [self getStringBetweenStrings:r substring1:"r name=\"" substring2:"\"" newArray:result2]) != 0) { tileX = 0; tileY = 0; tmpLayerName = [NSString stringWithUTF8String:result2]; r += index +1; index = 0; index = [self getStringBetweenStrings:r substring1:"th=\"" substring2:"\"" newArray:result2]; if (r != 0); tmpLayerWidth = atoi(result2); r += index +1; index = 0; index = [self getStringBetweenStrings:r substring1:"ht=\"" substring2:"\"" newArray:result2]; if (r != 0); tmpLayerHeight = atoi(result2); currentLayer = [[Layer alloc] initWithName:tmpLayerName layerID:layerCounter layerWidth:tmpLayerWidth layerHeight:tmpLayerHeight]; [layers addObject:currentLayer]; [currentLayer release]; layerCounter ++; } } } -(void)substringIndex:(char*)c index:(int)x newArray:(char*)result { result[0] = 0; for (int i = 0; i < strlen(c); i++) { result[i] = c[i]; if (i == x) { result[i+1] = '\0'; break; } } } -(int)findSubstring:(char*)c substring:(char*)s { int sCounter = 0; int index = 0; int d; for (int i = 0; i < strlen(c); i ++) { if (i > 500)//max line size break; if (c[i] == s[sCounter]) { d = strlen(s); sCounter ++; if (d > sCounter) { } else { index = i - (d); break; } } else sCounter = 0; } return index; } -(int)getStringBetweenStrings:(char*)c substring1:(char*)s substring2:(char*)s2 newArray:(char*)result { int sCounter = 0; int sCounter2 = 0; int index = 0; int index2 = 0; int d; for (int i = 0; i < strlen(c); i ++) { if (index != 0) { if (c[i] == s2[sCounter2]) { d = strlen(s2); sCounter2 ++; if (d > sCounter2) { } else { index2 = i - (d); break; } } else sCounter2 = 0; } else { if (c[i] == s[sCounter]) { d = strlen(s); sCounter ++; if (d > sCounter) { } else { index = i; } } else sCounter = 0; } } if (index != 0 && index2 != 0) [self substringIndex:(c + index+1) index:index2-index-1 newArray:result]; return index; } (I know it's a lot of code to be putting in here) I thought the by using basic char arrays i could drastically increase the performance, at least over the initial node based code that i was replacing. Thanks for all your efforts.

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  • How do I create/use a Fluent NHibernate convention to automap UInt32 properties to an SQL Server 200

    - by dommer
    I'm trying to use a convention to map UInt32 properties to a SQL Server 2008 database. I don't seem to be able to create a solution based on existing web sources, due to updates in the way Fluent NHibernate works - i.e. examples are out of date. I'm trying to have NHibernate generate the schema (via ExposeConfiguration). I'm happy to have NHibernate map it to anything sensible (e.g. bigint). Here's my code as it currently stands (which, when I try to expose the schema, fails due to SQL Server not supporting UInt32). Apologies for the code being a little long, but I'm not 100% sure what is relevant to the problem, so I'm erring on the side of caution. Most of it is based on this post. The error reported is: System.ArgumentException : Dialect does not support DbType.UInt32 I think I'll need a relatively comprehensive example, as I don't seem to be able to pull the pieces together into a working solution, at present. FluentConfiguration configuration = Fluently.Configure() .Database(MsSqlConfiguration.MsSql2008 .ConnectionString(connectionString)) .Mappings(mapping => mapping.AutoMappings.Add( AutoMap.AssemblyOf<Product>() .Conventions.Add<UInt32UserTypeConvention>())); configuration.ExposeConfiguration(x => new SchemaExport(x).Create(false, true)); namespace NHibernateTest { public class UInt32UserTypeConvention : UserTypeConvention<UInt32UserType> { // Empty. } } namespace NHibernateTest { public class UInt32UserType : IUserType { // Public properties. public bool IsMutable { get { return false; } } public Type ReturnedType { get { return typeof(UInt32); } } public SqlType[] SqlTypes { get { return new SqlType[] { SqlTypeFactory.Int32 }; } } // Public methods. public object Assemble(object cached, object owner) { return cached; } public object DeepCopy(object value) { return value; } public object Disassemble(object value) { return value; } public new bool Equals(object x, object y) { return (x != null && x.Equals(y)); } public int GetHashCode(object x) { return x.GetHashCode(); } public object NullSafeGet(IDataReader rs, string[] names, object owner) { int? i = (int?)NHibernateUtil.Int32.NullSafeGet(rs, names[0]); return (UInt32?)i; } public void NullSafeSet(IDbCommand cmd, object value, int index) { UInt32? u = (UInt32?)value; int? i = (Int32?)u; NHibernateUtil.Int32.NullSafeSet(cmd, i, index); } public object Replace(object original, object target, object owner) { return original; } } }

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  • Can you return an array from a JAX-WS @WebMethod?

    - by LES2
    I'm pretty sure you can, but in addition to answering the question in the title, could you also explain the pros, cons, caveats, if any, to doing so? I know that you can't return a List, Set, Collection, Map, or any interface, from a WebMethod (which is stupid, IMO, but I don't know what the design reasons were should I should probably withhold judgment). Thanks for any advice. -- LES

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  • Fastest reliable way to open the terminal?

    - by meder
    I actually had my SUPER_L ( left windows key ) binded to gnome-terminal, but for whatever reason ever since upgrading to 9.04 Ubuntu from 8.10 Intrepid it seemed to break the key binding. It was very handy because I could throw open the terminal with one key ( sorry but alt-f2 and typing gnome-terminal isn't practical for me ). Or perhaps it reset all the keybindings? I remember using xev and some gui type interface that was akin to Win32 registry editor. Anyway, I'm curious as to what you guys use to open the terminal.

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  • How change Castor mapping to remove "xmlns:xsi" and "xsi:type" attributes from element in XML output

    - by Derek Mahar
    How do I change the Castor mapping <?xml version="1.0"?> <!DOCTYPE mapping PUBLIC "-//EXOLAB/Castor Mapping DTD Version 1.0//EN" "http://castor.org/mapping.dtd"> <mapping> <class name="java.util.ArrayList" auto-complete="true"> <map-to xml="ArrayList" /> </class> <class name="com.db.spgit.abstrack.ws.response.UserResponse"> <map-to xml="UserResponse" /> <field name="id" type="java.lang.String"> <bind-xml name="id" node="element" /> </field> <field name="deleted" type="boolean"> <bind-xml name="deleted" node="element" /> </field> <field name="name" type="java.lang.String"> <bind-xml name="name" node="element" /> </field> <field name="typeId" type="java.lang.Integer"> <bind-xml name="typeId" node="element" /> </field> <field name="regionId" type="java.lang.Integer"> <bind-xml name="regionId" node="element" /> </field> <field name="regionName" type="java.lang.String"> <bind-xml name="regionName" node="element" /> </field> </class> </mapping> to suppress the xmlns:xsi and xsi:type attributes in the element of the XML output? For example, instead of the output XML <?xml version="1.0" encoding="UTF-8"?> <ArrayList> <UserResponse xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:type="UserResponse"> <name>Tester</name> <typeId>1</typeId> <regionId>2</regionId> <regionName>US</regionName> </UserResponse> </ArrayList> I'd prefer <?xml version="1.0" encoding="UTF-8"?> <ArrayList> <UserResponse> <name>Tester</name> <typeId>1</typeId> <regionId>2</regionId> <regionName>US</regionName> </UserResponse> </ArrayList> such that the element name implies the xsi:type.

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  • K-means algorithm variation with minimum measure of size

    - by user1464628
    I'm looking for some algorithm such as k-means for grouping points on a map into a fixed number of groups, by distance. The number of groups has already been decided, but the trick part (at least for me) is to meet the criteria that the sum of MOS of each group should in the certain range, say bigger than 1. Is there any way to make that happen? ID MOS X Y 1 0.47 39.27846 -76.77101 2 0.43 39.22704 -76.70272 3 1.48 39.24719 -76.68485 4 0.15 39.25172 -76.69729 5 0.09 39.24341 -76.69884

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  • Correlation formula explanation needed d3.js

    - by divakar
    function getCorrelation(xArray, yArray) { alert(xArray); alert(yArray); function sum(m, v) {return m + v;} function sumSquares(m, v) {return m + v * v;} function filterNaN(m, v, i) {isNaN(v) ? null : m.push(i); return m;} // clean the data (because we know that some values are missing) var xNaN = _.reduce(xArray, filterNaN , []); var yNaN = _.reduce(yArray, filterNaN , []); var include = _.intersection(xNaN, yNaN); var fX = _.map(include, function(d) {return xArray[d];}); var fY = _.map(include, function(d) {return yArray[d];}); var sumX = _.reduce(fX, sum, 0); var sumY = _.reduce(fY, sum, 0); var sumX2 = _.reduce(fX, sumSquares, 0); var sumY2 = _.reduce(fY, sumSquares, 0); var sumXY = _.reduce(fX, function(m, v, i) {return m + v * fY[i];}, 0); var n = fX.length; var ntor = ( ( sumXY ) - ( sumX * sumY / n) ); var dtorX = sumX2 - ( sumX * sumX / n); var dtorY = sumY2 - ( sumY * sumY / n); var r = ntor / (Math.sqrt( dtorX * dtorY )); // Pearson ( http://www.stat.wmich.edu/s216/book/node122.html ) var m = ntor / dtorX; // y = mx + b var b = ( sumY - m * sumX ) / n; // console.log(r, m, b); return {r: r, m: m, b: b}; } I have finding correlation between the points i plot using this function which is not written by me. my xarray=[120,110,130,132,120,118,134,105,120,0,0,0,0,137,125,120,127,120,160,120,148] yarray=[80,70,70,80,70,62,69,70,70,62,90,42,80,72,0,0,0,0,78,82,68,60,58,82,60,76,86,82,70] I can t able to understand the function perfectly. Can anybody explain it with the data i pasted here. I also wanted to remove the zeros getting calculated from this function.

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  • Getting "uninitialized constant" in Rails app

    - by Robert McCabe
    I'm new to Rails and feeling my way, but this has me stumped. I moved some constants to a separate module ie: module Fns Fclick = "function() { alert(\"You clicked the map.\");}\n" ... end then in my controller added: require "fns" class GeomapController < ApplicationController def index fstring = Fns::Fclick ... end but when I run the server I get: uninitialized constant Fns::Fclick what am I missing?

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  • Can the memory used by MKMapView be released some how?

    - by gdr
    I am using an MKMapView in my iPhone application. When I load this view, the activity monitor instrument shows that the real memory of my App is increasing significantly. It keeps going up as you move the map around or zoom in and out. Once the View controller that loads this view is removed, the memory that was allocated due to the usage of the mapView does not get freed up. Is there something that can be done to get all this memory back?

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