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  • Squid/Kerberos authentication with only Linux

    - by user28362
    Hi, I would like to know if it possible to let a Windows Xp machine authenticate to Squid (Linux) using Kerberos without the need of an Active Directory domain. I only want to create a Kerberos ticket on the client side, which should give the client access to squid (using I.E.). I only found tutorials about configuring A.D./Squid, not an environment with only Linux servers. Thanks Update: The kerberos setup is correctly done, the proxy and client can get tickets. As for the browser (FF/IE), I get: ERROR Cache Access Denied While trying to retrieve the URL: http://www.google.com/ The following error was encountered: * Cache Access Denied. Sorry, you are not currently allowed to request: http://www.google.com/ from this cache until you have authenticated yourself. In kerberos, I get: squid_kerb_auth: Got 'YR ElRNTVMTUABBAABAB4IIogAAAAAAAAAAAAAAAAAAAAAFASgDAAAADw==' from squid (length: 59). squid_kerb_auth: parseNegTokenInit failed with rc=101 squid_kerb_auth: received type 1 NTLM token This message is strange, as I didn't configure NTLM. It looks like the browser uses the wrong authentication methode.

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  • Rails: Law of Demeter Confusion

    - by user2158382
    I am reading a book called Rails AntiPatterns and they talk about using delegation to to avoid breaking the Law of Demeter. Here is their prime example: They believe that calling something like this in the controller is bad (and I agree) @street = @invoice.customer.address.street Their proposed solution is to do the following: class Customer has_one :address belongs_to :invoice def street address.street end end class Invoice has_one :customer def customer_street customer.street end end @street = @invoice.customer_street They are stating that since you only use one dot, you are not breaking the Law of Demeter here. I think this is incorrect, because you are still going through customer to go through address to get the invoice's street. I primarily got this idea from a blog post I read: http://www.dan-manges.com/blog/37 In the blog post the prime example is class Wallet attr_accessor :cash end class Customer has_one :wallet # attribute delegation def cash @wallet.cash end end class Paperboy def collect_money(customer, due_amount) if customer.cash < due_ammount raise InsufficientFundsError else customer.cash -= due_amount @collected_amount += due_amount end end end The blog post states that although there is only one dot customer.cash instead of customer.wallet.cash, this code still violates the Law of Demeter. Now in the Paperboy collect_money method, we don't have two dots, we just have one in "customer.cash". Has this delegation solved our problem? Not at all. If we look at the behavior, a paperboy is still reaching directly into a customer's wallet to get cash out. EDIT I completely understand and agree that this is still a violation and I need to create a method in Wallet called withdraw that handles the payment for me and that I should call that method inside the Customer class. What I don't get is that according to this process, my first example still violates the Law of Demeter because Invoice is still reaching directly into Customer to get the street. Can somebody help me clear the confusion. I have been searching for the past 2 days trying to let this topic sink in, but it is still confusing.

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  • Getting xsession-errors after Unity Lens install

    - by David
    I apologize in advance if I am leaving something out here. Please let me know what additional info is required, and i will be happy to post it. Can you tell me what these error messages are, and how I can go about resolving them? WARN 2012-02-02 14:02:56 unity.glib.dbusproxy GLibDBusProxy.cpp:255 Cannot call method InfoRequest proxy /net/launchpad/lens/utilities does not exist WARN 2012-02-02 14:02:56 unity.glib.dbusproxy GLibDBusProxy.cpp:255 Cannot call method SetActive proxy /net/launchpad/lens/utilities does not exist WARN 2012-02-02 14:02:56 unity.iconloader IconLoader.cpp:509 Unable to load contents of file:///usr/share/icons/unity-icon-theme/places/svg/category-installed.svg: Error opening file: No such file or directory WARN 2012-02-02 14:02:56 unity.iconloader IconLoader.cpp:509 Unable to load contents of file:///usr/share/icons/unity-icon-theme/places/svg/category-available.svg: Error opening file: No such file or directory WARN 2012-02-02 14:02:56 unity.glib.dbusproxy GLibDBusProxy.cpp:255 Cannot call method InfoRequest proxy /net/launchpad/lens/askubuntu does not exist WARN 2012-02-02 14:02:56 unity.glib.dbusproxy GLibDBusProxy.cpp:255 Cannot call method SetActive proxy /net/launchpad/lens/askubuntu does not exist I am also getting Nautilus errors logged here. I do not remember what lenses I installed, or from where (Software Center, manual install, etc).

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  • How to install OSX into VirtualBox on a Macbook Air using Apple's Reinstall USB

    - by eug
    I'm currently dual-booting OSX and Ubuntu on my Macbook Air, but it'd be nice to run OSX within Ubuntu via VirtualBox. This seems possible using VirtualBox and is legal - there's even a post on an Oracle blog describing this: http://blogs.oracle.com/karim/entry/installing_mac_os_x_in. Actually, I've read elsewhere that it's only legal with OSX Server, but can't find a reason why it'd be illegal with normal OSX - please let me know if you think otherwise. The problem I have is that a MacBook Air doesn't come with a bootable DVD, but with a "Reinstall Drive" which is a USB stick that comes up as a CDROM drive. It doesn't seem to be ISO9660-formatted though but has an Apple partition table, with OSX installed on an HFS partition. refit says that it has a "boot.efi" as well. I don't know Apple booting/partitioning very well and would really appreciate some advice on how to convert this USB into an ISO or boot it in VirtualBox some other way.

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  • Finding text in Ubuntu (gnome) terminal output

    - by Rickson
    Imagine this scenario: You run a command at gnome terminal. This command has made a bunch of outputs to the terminal. After some time, you realize you need the value of a variable (let's say variable_needed) that was printed by the command somewhere in the terminal. How to find it? KDE terminal used to have a shortcut ctrl+shift+f which searched the terminal output. It seems that gnome-terminal doesn't have it (at least at Ubuntu 10.04.2 LTS). Is there any way of adding it? Is there any other good terminal I could use that has it? Notice that the output has already been written so I don't want (cannot) run the command again combined with grep, |, , vim, emacs, etc.

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  • emulate fake monitor on windows 7?

    - by Claudiu
    Is there any way to emulate a monitor on Windows 7? I have one physical monitor, and I want Windows to think I have two. I actually don't care whether the second monitor is visible anywhere, or if I can see it - everything rendered there may as well go to the equivalent of /dev/null - but I need Windows to think there is one there. The reason is that I want to run a virtual machine with two monitors with VirtualBox in seamless mode, and it doesn't let me go to seamless mode if there are more virtual monitors than physical ones. I don't need to see the second virtual monitor, but VirtualBox won't just stop displaying it like it did in earlier versions.

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  • Group Matchmaking

    - by Simon Kérouack
    Consider different groups(1 or more players) queuing together, we want to make 2 opposing teams containing each the same amount of players while keeping the groups together. At the same time we want to make both teams' average ranking as close as possible. Now also consider we have as a working set the subset of groups currently queuing within a given ranking range. For an example, let's say we have the following groups, ordered by queuing time: Id, playerCount, totalRank, avgRank 0, 3, 126, 42 1, 2, 60, 30 2, 1, 25, 25 3, 2, 80, 40 4, 1, 40, 40 5, 1, 20, 20 6, 3, 150, 50 for this specific subset, the expected output should ideally be: team1: 0, 1 (total: 186) team2: 2, 5, 6 (total: 195) up to now the solution I have been using is to balance out each team by making each team pick the group with highest ranking within the subset turn by turn. The team who picks is the one with the currently lowest average rank unless one is already full. If one team is already full the other team tries to complete itself with groups that would make the rank gap as small as possible. This solution turns out to have issues with frequent edge cases and I'm looking for a better solution, or some fine-tuning that could be made. In most cases, players seems to want teams of 5 people and queue in group of 2. Our average subset when 2 teams of 5 are chosen is made of about 14 players if that may be of any help.

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  • How to create an extensible rope in Box2D?

    - by Thomas
    Let's say I'm trying to create a ninja lowering himself down a rope, or pulling himself back up, all whilst he might be swinging from side to side or hit by objects. Basically like http://ninja.frozenfractal.com/ but with Box2D instead of hacky JavaScript. Ideally I would like to use a rope joint in Box2D that allows me to change the length after construction. The standard Box2D RopeJoint doesn't offer that functionality. I've considered a PulleyJoint, connecting the other end of the "pulley" to an invisible kinematic body that I can control to change the length, but PulleyJoint is more like a rod than a rope: it constrains maximum length, but unlike RopeJoint it constrains the minimum as well. Re-creating a RopeJoint every frame using a new length is rather inefficient, and I'm not even sure it would work properly in the simulation. I could create a "chain" of bodies connected by RotationJoints but that is also less efficient, and less robust. I also wouldn't be able to change the length arbitrarily, but only by adding and removing a whole number of links, and it's not obvious how I would connect the remainder without violating existing joints. This sounds like something that should be straightforward to do. Am I overlooking something?

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  • Client-side code and UPK

    - by [email protected]
    There is a long running discussion in UPK Development regarding the use of any client side code as part of the end-user playback. By this I mean anything which requires an install including ActiveX controls, browser helper objects, stand-alone applications, things that run in the task bar, etc. We all have grown to love zero-footprint applications over the past ten years, but there are some things which are not technically feasible using HTML alone. One example of this is the functionality provided by our SmartHelp in-application support component. This allows the user to launch context sensitive help without making modifications to the target application. (If you are unfamiliar with SmartHelp, more information can be found in the "In-Application Support Guide" in the UPK manual directory) We always try to implement everything we can using only HTML but there are many features which have been requested over the years that would require some client-side code in order to work. When these come up for discussion, there is always a spirited debate about the acceptability of a client side solution. I thought it would be interesting to ask for feedback from a wider audience. What do you think about client-side components? Would your organization consider them? Do you already deploy SmartHelp? Is there a large hurdle to clear for these to be worth the deployment costs? Let us know. Mark Overton, VP Development for UPK

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  • Stream music from Laptop to iPod Touch over Wi-Fi

    - by codeulike
    Rather than running a long cable from my Laptop to my stereo, I've been thinking for a while about getting one of those wireless devices that lets you transmit audio from your PC to a receiver plugged into the stereo. Then I realised I already have hardware that can potentially do this - I have an iPod Touch, and a Wi-Fi network in the house. So, is there some iPod Touch App that will let the iPod act as a Wi-Fi music receiver? And presumably, a corresponding piece of broadcast software for my (Windows Vista) Laptop?

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  • Can we increase Torrent share ratio using Local Peer Discovery?

    - by Jagira
    I just want to know whether this is a flaw or not in Bittorrent system. Let us assume that I am member of a Private Torrent site which requires me to maintain a specific upload to download ratio. Will this work: I create a torrent of a large file say [ Fedora Linux ~ 4 GB ] and upload it to the tracker I download the same torrent using my ID and start it on another machine on LAN or a Virtual machine Both clients have Local Peer Discovery enabled, so they will find 'em [ not via DHT ] and start x'ferring data using LAN bandwidth at LAN speeds. Though both uploads and downloads will increase, my ratio will also increase If I reiterate the entire process 'n' times, the numerator in the "RATIO" i.e Upload will become so large that the effect of downloads on ratio will become less. I want to know whether this is legitimate???

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  • How can I Implement KeyListeners/ActionListeners into the JFrame?

    - by A.K.
    I'll get to the point: I have a player in my game that you control with the keyboard yet the key methods in the player class and ActionListener w/ KeyAdapter in the Board class don't seem to fire. So far I've tried adding these key methods into the JFrame, doesn't seem to let me move him even though other objects that I have (enemies) can move fine. Here's part of the JFrame class with the event listeners: frm.addKeyListener(KeyBoardListener); public void mouseClicked(MouseEvent e) { nSound.play(); StartB.setContentAreaFilled(false); cards.remove(StartB); frm.remove(TitleL); frm.remove(cards); frm.setLayout(new GridLayout(1, 1)); frm.add(nBoard); //Add Game "Tiles" Or Content. x = 1200 nBoard.setPreferredSize(new Dimension(1200, 420)); cards.revalidate(); frm.validate(); } public KeyListener KeyBoardListener = new KeyListener() { @Override public void keyPressed(KeyEvent args0) { int key = args0.getKeyCode(); if(key == KeyEvent.VK_LEFT) { nBoard.S.vx = -4; } if(key == KeyEvent.VK_RIGHT) { nBoard.S.vx = 4; } if(key == KeyEvent.VK_UP) { nBoard.S.vy = -4; } if(key == KeyEvent.VK_DOWN) { nBoard.S.vy = 4; } if(key == KeyEvent.VK_SPACE) { nBoard.S.fire(); } } @Override public void keyReleased(KeyEvent args0) { int key = args0.getKeyCode(); if(key == KeyEvent.VK_LEFT) { nBoard.S.vx = 0; } if(key == KeyEvent.VK_RIGHT) { nBoard.S.vx = 0; } if(key == KeyEvent.VK_UP) { nBoard.S.vy = 0; } if(key == KeyEvent.VK_DOWN) { nBoard.S.vy = 0; } } @Override public void keyTyped(KeyEvent args0) { // TODO Auto-generated method stub } };

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  • Be careful when installing the Blend Windows Phone 7 Add-In

    - by Laurent Bugnion
    There was a small issue today with the release of the Windows Phone Developer Tools CTP (April 2010 Refresh) refresh. The issue is that the Expression Blend Add-in Preview for Windows Phone (April Refresh) is not compatible with Blend 4.0.20408.0, which was the public RC (release candidate). A few days ago, the Blend team released a fix for an issue that was sometimes causing a crash when Blend was starting up. This new release (V4.0.20421.0) was not very well announced however, and many people (including me) did not install it. After all, Blend did not crash at startup of either of my machines, so I didn’t deem necessary to install yet a new RC. However, it is now clear that the Windows Phone 7 Add-In needs this latest-and-greatest version to work. If you have Blend 4.0.20408.0, you won’t be able to work with Windows Phone 7 in Blend. To add to the confusion, the page where you can download V4.0.20421.0 from has an error, and the wrong version number is wrong (at least at the time of writing). Do not let this confuse you. You must download this version and install it. Hopefully this helps clarify some of the confusion… Happy WinPhone7 coding :) Laurent

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  • Breadcrumbs in a modern web application, make sense? [on hold]

    - by Xtreme Biker
    I'm currently beginning with the development of a new web application. The whole web application is going to be bookmarkable and all the pages accesible via GET requests and url parameters. Having said that, let's suppose I've got three entities in my application, Customer, Team and City. Each Customer and Team belong to a city and I've got a city-detail page which displays the detail for a concrete city. So next navigation cases are possible: Customers - Customer detail (id=2) - City detail (id=3) Football teams - Team detail (id=5) - City detail (id=3) Cities - City detail (id=3) There are three possible ways of ending up in a city detail view. My question is, does it make sense to implement a breadcrumb to show such a history, having it available in the browser itself? Would it be more appropiate to show a breadcrumb with the last case, no matter where we're coming from (hierarchical breadcrumb)? That's what Jakob Nielsen points out here: Offering users a Hansel-and-Gretel-style history trail is basically useless, because it simply duplicates functionality offered by the Back button, which is the Web’s second-most-used feature. A history trail can also be confusing: users often wander in circles or go to the wrong site sections. Having each point in a confused progression at the top of the current page doesn’t offer much help. Finally, a history trail is useless for users who arrive directly at a page deep within the site. Also, even if the history trail seems the most natural way to implement it, it requires an extra effort to keep the whole track being HTTP a stateless mean.

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  • Collision Detection for a 2D RPG

    - by PHMitrious
    First of all, I have done some research on this topic before asking, and I'm asking this question as a mean to get some opinions on this topic, so I don't make a decision only on my own, but taking into account other people's experience as well. I'm starting a 2D online RPG project. I am using SFML for graphics and input and I'm creating a basic game structure and all for the game, creating modules for each part of the game. Well, let me get to the point I just wanted to give you guys some context. I want to decide on how I'm going to work with collision detection. Well I'm kinda going to work on maps with a tile map divided in layers (as usual) and add an extra 2 layers - not exactly in the map - for objects. So I'll have collisions between objects and agents (players - npcs - monsters - spells etc) and agents and tiles. The seconds one can be easily solved the first one need a little bit of work. I considered both creating a basic collision test engine using polygons and a quadtree to diminish tests since I'm going to be working with big maps with lots of objects - creating both a physical and graphical world representation. And I also considered using a physics engine like Box2D for collision tests. I think the first approach would take more work on my part but the second one would have the overhead of using a whole physics engine for just collision detection and no physics. What do you guys think ?

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  • *Browsing* iTunes University

    - by Kristina
    I recently discovered iTunes U and have been downloading a number of lectures, but I'd like to find more stuff in areas I'm interested in and iTunes U seems to want none of it. When I select a category of content to choose from - let's say Science - Physics - the only choices for browsing I seem to have are "Featured" and "New and Notable." I've looked around online and discovered that even the "See All" for these sections only shows a subsection of the entire collection for that category. There doesn't seem to be a regular "Browse" option like you would expect to find in such an application. Or is there? Does anyone here know if there is such a feature and, if so, where I can find it?

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  • Need some help with Apache .htaccess

    - by Legend
    I am trying to setup an application that was built using the Zend framework. Let's say my subdomain is: http://subdomain.domain.com and that it points to the following: http://www.domain.com/projectdir/ The structure of the project dir is the following: application/ ... ... library/ ... ... public/ ... ... .htaccess The contents of the htaccess are: SetEnv APPLICATION_ENV production RewriteEngine On # skip existing files and folders RewriteCond %{REQUEST_FILENAME} -s [OR] RewriteCond %{REQUEST_FILENAME} -l [OR] RewriteCond %{REQUEST_FILENAME} -d RewriteRule ^.*$ - [NC,L] # send everything to index RewriteRule ^.*$ index.php [NC,L] While this works, the child objects on the page are being directed to the domain i.e., the image URLs (and the CSS files etc.) are broken because they are being redirected to something like: http://www.domain.com/images/image.png Can someone please tell me how to fix this?

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  • Sharing swap space between Windows and Ubuntu

    - by Leftium
    This Linux Swap Space Mini-HOWTO describes how to share swap space between Windows and Linux. Do these instructions still apply to Ubuntu in 2011? How should I modify the steps for Ubuntu? Is there a better approach to sharing swap space? Based on the HOWTO, it seems best to create a dedicated NTFS swap partition: Dedicated so the swap file will be contiguous and remain unfragmented. NTFS so both Windows and Ubuntu can read/write to it. (Or is FAT32 better for this purpose?) Then, configure Ubuntu to prepare the swap space for use by Linux on start up; by Windows on shut down. I want to dual boot Ubuntu and Windows 7 on my X301 laptop. However, my laptop only has a 64 GB SDD, so I would like to conserve as much disk space as possible. update: There is an alternate method using a special driver for Windows that let you use a Linux swap partition for temporary storage like a RAM-disk, but it doesn't seem to be as good...

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  • How do I set up an sftp user to login with a password to an EC2 ubuntu server ?

    - by Doron
    Hello, I have an Ubuntu Server running on an EC2 instance. To login to that server I use a certificate file without any password. I've installed and configured vsftpd and created a user (let's call him "testuser") for which I've set a /bin/false ssh terminal so it will only be able to connect via sftp and upload/access files on his home directory. However - when I try to connect to the server from my computer, running sftp testuser@my-ec2-server I get Permission denied (publickey). Connection closed messages so I can't log in. How can I remove the certificate requirement for this user only (meaning, the "ubuntu" user will still have to use the certificate file to login via ssh), so normal sftp clients will be able to connect using a username and a password ? Thank you. PS Using Ubuntu Server 10.10 official AMI from canonical, 64bit on a micro instance.

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  • How do I find the really good AVS presets for winamp?

    - by danieltalsky
    I used to have an amazing collection of AVS presets that I slowly built up back in the day. I had probably 500-1000 that I could just let cycle through while I watched music. That was a while ago, and now I have no idea how to sort through the slushpile that is the winamp site to find the best presets. Sorting by rating is nearly useless since there are so many of varying quality. Is there a better way to browse the collection? Is there a really good large collection somewhere?

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  • How to update entity states and animations in a component-based game

    - by mivic
    I'm trying to design a component-based entity system for learning purposes (and later use on some games) and I'm having some troubles when it comes to updating entity states. I don't want to have an update() method inside the Component to prevent dependencies between Components. What I currently have in mind is that components hold data and systems update components. So, if I have a simple 2D game with some entities (e.g. player, enemy1, enemy 2) that have Transform, Movement, State, Animation and Rendering components I think I should have: A MovementSystem that moves all the Movement components and updates the State components And a RenderSystem that updates the Animation components (the animation component should have one animation (i.e. a set of frames/textures) for each state and updating it means selecting the animation corresponding to the current state (e.g. jumping, moving_left, etc), and updating the frame index). Then, the RenderSystem updates the Render components with the texture corresponding to the current frame of each entity's Animation and renders everything on screen. I've seen some implementations like Artemis framework, but I don't know how to solve this situation: Let's say that my game has the following entities. Each entity have a set of states and one animation for each state: player: "idle", "moving_right", "jumping" enemy1: "moving_up", "moving_down" enemy2: "moving_left", "moving_right" What are the most accepted approaches in order to update the current state of each entity? The only thing that I can think of is having separate systems for each group of entities and separate State and Animation components so I would have PlayerState, PlayerAnimation, Enemy1State, Enemy1Animation... PlayerMovementSystem, PlayerRenderingSystem... but I think this is a bad solution and breaks the purpose of having a component-based system. As you can see, I'm quite lost here, so I'd very much appreciate any help.

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  • How to go about scheduling a task in windows 7 to change wireless connection

    - by Skindeep2366
    This may or not be something that can be done. I cannot find anything on the wireless connection manager built into windows 7 let alone methods for passing params into it. Problem is as follows: I have 2 wireless routers. One provides internet access, the other provides sole access to the local network. Every day at 4am the main system creates a backup in 2 locations. One is a External usb drive, the other is a location on the network. This is all cool if it is remembered to change over to the local network router before leaving. But if it is forgotten the roof will collapse, the walls will burn, and I will be... well you get the idea. Solution: there is already a custom event that fires a automated backup program at 4am everyday. I need someway to force the wireless network to use the correct connection at say 3:58am everyday. Any ideas????

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  • About can't export the performance problems.

    - by kyrathy
    At first,let me describe my environment My VirtualCenter is install on window 2008 ,and theDataBase that VC used is SQL 2008 I really want to ask is ..... When I use vsphere clinet to connect VC.....I got a problem. the performance chart only can show "realtime "...... whatever I only want to view the chart , or I want to export the performance log . when i manually want to export performance, and I select the time to 1 hour ,1 day ,1 month, or from a to b. it showed "No performance data to report for selected objects" only select realtime can export data normally. Before I install Vsphere 4 , I install the SQL 2008 , used the schema in the install CD(I follow the step to create SQL DB for vSphere) Could anybody help me how to solve this problem? And if need any information ,just tell me to provide. Thanks a lot.

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  • Interfaces and Virtuals Everywhere????

    - by David V. Corbin
    First a disclaimer; this post is about micro-optimization of C# programs and does not apply to most common scenarios - but when it does, it is important to know. Many developers are in the habit of declaring member virtual to allow for future expansion or using interface based designs1. Few of these developers think about what the runtime performance impact of this decision is. A simple test will show that this decision can have a serious impact. For our purposes, we used a simple loop to time the execution of 1 billion calls to both non-virtual and virtual implementations of a method that took no parameters and had a void return type: Direct Call:     1.5uS Virtual Call:   13.0uS The overhead of the call increased by nearly an order of magnitude! Once again, it is important to realize that if the method does anything of significance then this ratio drops quite quickly. If the method does just 1mS of work, then the differential only accounts for a 1% decrease in performance. Additionally the method in question must be called thousands of times in order to produce a meaqsurable impact at the application level. Yet let us consider a situation such as the per-pixel processing of a graphics processing application. Here we may have a method which is called millions of times and even the slightest increase in overhead can have significant ramification. In this case using either explicit virtuals or interface based constructs is likely to be a mistake. In conclusion, good design principles should always be the driving force behind descisions such as these; but remember that these decisions do not come for free.   1) When a concrete class member implements an interface it does not need to be explicitly marked as virtual (unless, of course, it is to be overriden in a derived concerete class). Nevertheless, when accessed via the interface it behaves exactly as if it had been marked as virtual.

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  • SSL issue with emails

    - by JackWillDavis
    OK, so I have somebody hosting a site on my CentOS 5.8 Plesk 11 control panel. He has a EV SSL which is validating the site fine however he has failed the PCI check because it is saying his email servers (SMTP, IPAM, POP) have the wrong name on the servers. This is because his SSL certificate is not a wildcard certificate and the email servers are flagging the default Plesk SSL certificate. Is there a way to stop Plesk automatically connecting emails via the default SSL? I'm fairly new to things like this so I hope I've written everything I need, let me know if any more details are needed. Jack

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