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  • Have unit test generators helped you when working with legacy code?

    - by Duncan Bayne
    I am looking at a small (~70kLOC including generated) C# (.NET 4.0, some Silverlight) code-base that has very low test coverage. The code itself works in that it has passed user acceptance testing, but it is brittle and in some areas not very well factored. I would like to add solid unit test coverage around the legacy code using the usual suspects (NMock, NUnit, StatLight for the Silverlight bits). My normal approach is to start working through the project, unit testing & refactoring, until I am satisfied with the state of the code. I've done this many times in the past, and it's worked well. However, this time I'm thinking of using a test generator (in particular Pex) to create the test framework, then manually fleshing it out. My question is: have you used unit test generators in the past when commencing work on a legacy codebase, and if so, would you recommend them? My fear is that the generated tests will miss the semantic nuances of the code-base, leading to the dreaded situation of having tests for the sake of the coverage metric, rather than tests which clearly express the intended behaviour in code.

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  • A lot has happened since last post!!!!!!!!!

    - by Ratman21
    And I mean a lot! First off had two interviews (one was selling insurance) and other installing cable. I have more hope for the cable one. Getting more emails from my job search engines (having problems with going through them and applying for those jobs, I know I can do). It seems the more I apply to, the more job emails pop up in my in box. But at the same time I am fighting feelings of worthlessness (18 months and no job). It is putting a strain on my marriage (We had had blow out over a broken drinking glass since I last posted).     But, at the same time, I am fighting mad about (a figure of speech, really) not having a job. Look just because I am over 55 and have gray hair. It does not mean, my brain is dead or I can not longer trouble shoot a router or circuit or LAN issue. Or that I can do “IT” work at all. And I could prove this if; some one would give me at job. Come on try me for 90 days at min. wage.   I know you will end up keeping me (hope fully at normal pay) around. Is any one hearing me…come on take up the challenge!

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  • Formatting php, what works more efficiently?

    - by JamesM-SiteGen
    Hello fellow programmers, I was just wondering what makes php work faster, I have a few methods that I always go and do, but that only improves the way I can read it, but how about the interpreter? Should I include the curly braces when there is only one statement to run? if(...){ echo "test"; } # Or.. if(...) echo "test"; === Which should be used? I have also found http://beta.phpformatter.com/ and I find the following settings to be good, but are they? Indentation: Indentation style: {K&R (One true brace style)} Indent with: {Tabs} Starting indentation: [1] Indentation: [1] Common: [x] Remove all comments [x] Remove empty lines [x] Align assignments statements nicely [ ] Put a comment with the condition after if, while, for, foreach, declare and catch statements Improvement: [x] Remove lines with just a semicolon (;) [x] Make normal comments (//) from perl comments (#) [x] Make long opening tag (<?php) from short one (<?) Brackets: [x] Space inside brackets- ( ) [x] Space inside empty brackets- ( ) [x] Space inside block brackets- [ ] [x] Space inside empty block brackets- [ ] Tiny var names: often I go through my code and change $var1 to $a, $var2 to $b and so on. I do include comments at the start of the file to show to me what each letter(s) mean.. Final note: So am I doing the right thing with the curly braces and the settings? Are there any great tips that help it run faster?

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  • Unity: parallel vectors and cross product, how to compare vectors

    - by Heisenbug
    I read this post explaining a method to understand if the angle between 2 given vectors and the normal to the plane described by them, is clockwise or anticlockwise: public static AngleDir GetAngleDirection(Vector3 beginDir, Vector3 endDir, Vector3 upDir) { Vector3 cross = Vector3.Cross(beginDir, endDir); float dot = Vector3.Dot(cross, upDir); if (dot > 0.0f) return AngleDir.CLOCK; else if (dot < 0.0f) return AngleDir.ANTICLOCK; return AngleDir.PARALLEL; } After having used it a little bit, I think it's wrong. If I supply the same vector as input (beginDir equal to endDir), the cross product is zero, but the dot product is a little bit more than zero. I think that to fix that I can simply check if the cross product is zero, means that the 2 vectors are parallel, but my code doesn't work. I tried the following solution: Vector3 cross = Vector3.Cross(beginDir, endDir); if (cross == Vector.zero) return AngleDir.PARALLEL; And it doesn't work because comparison between Vector.zero and cross is always different from zero (even if cross is actually [0.0f, 0.0f, 0.0f]). I tried also this: Vector3 cross = Vector3.Cross(beginDir, endDir); if (cross.magnitude == 0.0f) return AngleDir.PARALLEL; it also fails because magnitude is slightly more than zero. So my question is: given 2 Vector3 in Unity, how to compare them? I need the elegant equivalent version of this: if (beginDir.x == endDir.x && beginDir.y == endDir.y && beginDir.z == endDir.z) return true;

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  • Installing the AMD Proprietary Drivers broke my 12.10 desktop

    - by Drybones5
    I decided to download and install the AMD Legacy Catalyst driver 12.6 from AMD's website. I ran the .run file and the GUI below in the second image appeared and I install it that way. On reboot, I saw the below first image, though I managed to open Firefox by Open the pictures by right click Open As. No windows, buttons, or launcher / environment. It took some time but I figured out how to remove the driver and got back to normal on the default open source drivers I had before. Purged the old drivers and reconfigured xorg to make sure. How should I be going about installing the AMD made drivers? Is it even compatible with Ubuntu 12.10 yet? And if so would I even need it for 3D heavy applications like Team Fortress 2, or other game applications? I didn't install Ubuntu just for Steam, I've been using it on and off for a few years. Valve has mentioned that they are working on graphics drivers with NVIDA, AMD, and Intel. Nvidia released their new driver on Steam Linux beta release. Is AMD supposed to also have a new driver coming out soon? I'm using an ATi Radeon HD 4850 1GB. My entire desktop after install the proprietary drivers - http://i.stack.imgur.com/jTbQz.jpg GUI for the AMD Catalyst install - http://i.stack.imgur.com/UkYWn.png

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  • Iphone/Android app – chatroom development – what framework & hosting needs?

    - by MikaelW
    I have some experience regarding IPhone and Android development but I am now struggling to solve a new class of problem: apps that involve a client/server chatroom feature. That is, an app when people can exchange text over the internet, and without having the app to constantly “pull” content from the server. So that problem can’t be solved with a normal php/mysql website, there must be some kind of application running on a server that is able to send message from the server to the phone, rather than having the phone to check for new messages every 10 seconds… So I’m looking for ways to solve the different problems here: What framework should I use on the two sides (phone / server)? It should be some kind of library that doesn’t prevent me to write paid apps. It should also be possible to have the same server for the Iphone and android version of the app. What server / hosting solution do I need with what sort of features, I just have no experience regarding server application that can handle and initiate multiple connections and are hosted on hardware that is always online I tried to find resources online but couldn’t so far, either the libraries had the wrong kind of license/language or I just didn’t understand… Sometimes there were nice tutorial but for different needs such as peer2peer chat over local network… Same with the server and the hosting problem, not sure where to start really, I’m calling for help and I promise I will complete this page with notes about the experience I will get :-) Obviously the ideal would be to find a tutorial I missed that include client code, server code and a free scalable server… That being said, If I see something as good, it probably means that I have eaten the wrong kind of mushroom again… So, failing that, any pointer which might help me toward that quest, would be greatly appreciated. Thanks in advance. Mikael

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  • Reset / Remove - Google Keywords

    - by Herr Kaleun
    Summary: My site is ranking for filthy keywords and i would like to remove them from google ranking/keywords. Background: My server was hacked using the timthumb exploit/security vulnerability, apparently i was the last person on earth to read the news about the exploit, several months after it appeared. Anyway, the "hacker" was so friendly to modify the index.php file in such a fashion, that it generated random sexual oriented keywords if the website is fetched as google-bot. So if you would fetch it as google bot/it gets indexed, you would get randomly generated keywords like: sex videos teenager teen sex adult sex preteen A LINK TO A RANDOM CONTENT OF MY WEBPAGE anime sex videos a rough list something similar to that, about 180-200 per page. I've discovered it far too late, so that google had me indexed for the words "sex" and certain adult oriented keywords, about roughly 2000. I've removed all the content, toke the site down, replaced the index.php with a static HTML and added a "ERROR 410" title to the website so that the content is no longer here and removed permanently. I've also applied for a manual review of my website, about 1.5 months ago but still, the keywords are there, and very strange, some of the keyword rankings actually "improve" over time. Here are some screenshots from webmasters tools: Question: How can i remove this filthy keywords and re-rank my website as a "normal" website on the fastest way? I want to "REMOVE" the keywords if possible. Please help me or point me into a direction. Thank you

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  • How do you properly organize a commercial game?

    - by Reactorcore
    For the past months I've been studying programming and I've finally learned how to code, but one thing that is confusing me is how to properly organize the design of a game project - code wise. The game I'm building is a pretty standard commercial game. It has the basic components of a normal game: A world, characters and items interacting with each other and all of this is run by game manager. Basically you play as a hero in a world and do stuff. Fight, explore and interact. Think of your standard adventure game that starts off with an intro, goes to the menu system, then gets into the game and back to the menu. Pretty much like 99% of any commercial game or otherwise serious game projects. Thats what I'm aiming at. The problem is: How do you properly code a commercial game architecture? How do you organize it? How do you make it not become unmaintainable spaghetti code? What specific things to keep in mind when building this, codewise? How you can help me: a) Please tell how do you code your own game projects. What is your thought-process when designing the architecture? b) Recommend books, blogs, tutorials, videos or anything else on how to organize a commercial video game. c) Give hints and tips on do's/don'ts when building a game, codewise. Please help!

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  • Is taking a semester or year off from college a good idea?

    - by astrieanna
    I am currently a Junior majoring in Computer Science at a top university (in the USA). As I'm really getting tired of taking classes, I was wondering if taking a semester or year off to do an internship(s) is a reasonable idea? It seems like it would give me more experience programming (making classes a bit easier), and give me a chance to recover from the burnout that comes from taking 18 credits a semester. A friend suggested that I just take a lighter course load, but I only have 2 more semesters of financial aid, so I need to take 18 credits in each of them in order to finish. Taking time off from school is not a normal thing to do, at least at this school. Since more internships are advertised for the summer (that I've seen), I was wondering if there are internships available in times other than the summer? If I took off for a whole year, would it be more valuable to try to stay at the same company for the whole time or to try to get a series of internships at different ones? Valuable in both the sense of resume value and personal value. Would it be easier or harder to get multiple shorter internships?

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  • JMX Monitoring of GlassFish Servers

    - by tjquinn
    Did you ever wonder what this message in your GlassFish server.log file means? JMXStartupService has started JMXConnector on JMXService URL service:jmx:rmi://192.168.2.102:8686/jndi/rmi://192.168.2.102:8686/jmxrmi It means you can monitor any GlassFish server process, remotely or locally, using any standard Java Management Extensions (JMX) client.  Examples: jconsole or jvisualvm.   Copy the part of the log message that starts with "service:" into the Add JMX Connection dialog of jvisualvm:  or into the New Connection dialog of jconsole: (The full string is truncated in the on-screen display, but if you copied from the server.log and pasted into the form it should all be there.) The examples above are for a DAS, and your host will probably be different.   The server.log files for other GlassFish servers (instances) will have similar log entries giving the JMX connection string to use for those processes.  Look for the host and/or port to be different. Note a few things about security: Here we've assumed you are using the default admin username and password.  If you are not, just enter a valid admin username and password for your installation.  Once connected, you have normal access to all the JVM statistics and controls. You can use JMX clients that support MBeans to view the GlassFish configuration.  When you connect to the DAS, you can also change that configuration, but you can only view configuration when you connect to an instance. To use a JMX client on one system to connect to a GlassFish server running on another system, you need to enable secure admin if you have not already done so: asadmin change-admin-password (respond to the prompts) asadmin enable-secure-admin asadmin restart-domain (as prompted in the output from enable-secure-admin)

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  • Expiry time in notify-send notifications

    - by gsingh2011
    On my HP computer running Ubuntu 12.04, the brightness and volume increments were much higher than I wanted. On top of that, the notification for the volume was just plain wrong (0% sound did not correspond to 0 on the progress bar). So I decided to override these options with my own commands. I used CompizConfig Settings Manager to add custom commands to the brightness and volume keys (this couldn't be done in the regular settings because these keys were handled by the BIOS, unlike normal function keys). I used xbacklight to control the brightness and amixer to control the volume. The problem is that the nice notify-send notifications don't show up when I manually set the brightness/volume, so now I have to do that myself too. However, there are two problems with notify-send: The expire time option doesn't work You have to wait until a notification is finished before the next one comes up Before I overrided the brightness/volume keys, the system was able to send notifications without these two restrictions. Notifications disappeared within 3 seconds (instead of the default 10), and if I double tapped the volume or brightness button, the progress bar would immediately change to the new brightness (instead of showing the old progress bar for 10 seconds and then showing the new one). Since the system was able to do it, I was wondering how I can achieve the same type of notifications?

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  • Hidden files in Nautilus after extracting ISO

    - by Luis Alvarado
    I need to first point to the image below to explain a bit about what I find weird here: I extracted the informacion from an ISO I from Nautilus I could only see two folders but from the terminal I can see the rest of the files and folders. This folders do not have the . character in from of them to hide them from plain sight. When I try to "Show hidden files" in Nautilus, Nautilus closes itself. It does not show the hidden folders or files. Somehow they are hidden without using the normal dot in the beginning of the name. The have my user permission but no way of seeing them from Nautilus. I can interact with them but the fact that they appear hidden when I can see them inside the ISO and after extracting them they disappear is what confuses me. What permission or setting makes this folders appear hidden and does not let Nautilus show them and like I said before, trying to show them with the "Show hidden files" option crashes Nautilus and exits it. Forcing me to have to open Nautilus again from the Launcher.

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  • I've been hired on as a entry-level game developer at a company and have little/no experience in API programming, what should I expect?

    - by Mr. Geneth
    So, I've been hired on as an entry level game developer with little/no experience working with any API other than Win32. This will be an overall learning experience for me as a person and I have gone over this multiple times with the boss and he has no problem with my inexperience. He says that if I'm not worth it now, I will be later. This gives me confidence, but I still feel that I should know a lot more before tackling this position. I would be stupid to pass it up. This is one of my favorite places to come for advice and help and have tried to just accept this, but it just keeps bothering that I can't go in knowing how to at least do the basics. I want to give the company its money's worth. Ya know? My questions are: What should I expect from the other programmers in this project (In terms of patience with me and working together, and being taught)? Is this normal? Any other advice on this sort of thing would be wonderful. I just want to feel comfortable with it.

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  • Is the output of Eclipse's incremental java compiler used in production? Or is it simply to support Eclipse's features?

    - by Doug T.
    I'm new to Java and Eclipse. One of my most recent discoveries was how Eclipse comes shipped with its own java compiler (ejc) for doing incremental builds. Eclipse seems to by default output incrementally built class files to the projRoot/bin folder. I've noticed too that many projects come with ant files to build the project that uses the java compiler built into the system for doing the production builds. Coming from a Windows/Visual Studio world where Visual Studio is invoking the compiler for both production and debugging, I'm used to the IDE having a more intimate relationship with the command-line compiler. I'm used to the project being the make file. So my mental model is a little off. Is whats produced by Eclipse ever used in production? Or is it typically only used to support Eclipse's features (ie its intellisense/incremental building/etc)? Is it typical that for the final "release" build of a project, that ant, maven, or another tool is used to do the full build from the command line? Mostly I'm looking for the general convention in the Eclipse/Java community. I realize that there may be some outliers out there who DO use ecj in production, but is this generally frowned upon? Or is this normal/accepted practice?

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  • Isometric Movement in Javascript In the DOM

    - by deep
    I am creating a game using Javascript. I am not using the HTML5 Canvas Element. The game requires both side view controlles, and Isometric controls, hence the movementMode variable. I have got the specific angles, but I am stuck on an aspect of this. https://chillibyte.makes.org/thimble/movement function draw() { if (keyPressed) { if (whichKey == keys.left) { move(-1,0) } if (whichKey == keys.right) { move(1,0) } if (whichKey == keys.up) { move(0,-1) } if (whichKey == keys.down) { move(0,1) } } } This gives normal up, down , left, and right. i want to refactor this so that i can plugin two variables into the move() function, which will give the movement wanted. Now for the trig. /| / | / | y / | /a___| x Take This Right angled Triangle. given that x is 1, y must be equal to tan(a) That Seems right. However, when I do Math.tan(45), i get a number similar to 1.601. Why? To Sum up this question. I have a function, and i need a function which will converts an angle to a value, which will tell me the number of pixels that i need to go up by, if i only go across 1. Is it Math.tan that i want? or is it something else?

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  • 2D/Isometric map algorithm

    - by Icarus Cocksson
    First of all, I don't have much experience on game development but I do have experience on development. I do know how to make a map, but I don't know if my solution is a normal or a hacky solution. I don't want to waste my time coding things, and realise they're utterly crap and lose my motivation. Let's imagine the following map. (2D - top view - A square) X: 0 to 500 Y: 0 to 500 My character currently stands at X:250,Y:400, somewhere near center of 100px above bottom and I can control him with my keyboard buttons. LEFT button does X--, UP button does Y-- etc. This one is kid's play. I'm asking this because I know there are some engines that automate this task. For example, games like Diablo 3 uses an engine. You can pretty much drag drop a rock to map, and it is automatically being placed here - making player unable to pass through/detect the collision. But what the engine exactly does in the background? Generates a map like mine, places a rock at the center, and checks it like: unmovableObjects = array('50,50'); //we placed a rock at 50,50 location if(Map.hasUnmovableObject(CurrentPlayerX, CurrentPlayerY)) { //unable to move } else { //able to move } My question is: Is this how 2D/Isometric maps are being generated or there is a different and more complex logic behind them?

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  • Splitting big request in multiple small ajax requests

    - by Ionut
    I am unsure regarding the scalability of the following model. I have no experience at all with large systems, big number of requests and so on but I'm trying to build some features considering scalability first. In my scenario there is a user page which contains data for: User's details (name, location, workplace ...) User's activity (blog posts, comments...) User statistics (rating, number of friends...) In order to show all this on the same page, for a request there will be at least 3 different database queries on the back-end. In some cases, I imagine that those queries will be running quite a wile, therefore the user experience may suffer while waiting between requests. This is why I decided to run only step 1 (User's details) as a normal request. After the response is received, two ajax requests are sent for steps 2 and 3. When those responses are received, I only place the data in the destined wrappers. For me at least this makes more sense. However there are 3 requests instead of one for every user page view. Will this affect the system on the long term? I'm assuming that this kind of approach requires more resources but is this trade of UX for resources a good dial or should I stick to one plain big request?

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  • Desktop forgets theme?

    - by Marcelo Cantos
    I am running Ubuntu in VirtualBox (on a Windows 7 host). Several times now, the top-level menu bar, the task bar — and seemingly every system dialog — have forgotten the out-of-the-box "Ambiance" theme they conform to when I first installed the system. Window captions still preserve the theme, but pretty much nothing else does. I have searched high and low on Google for assistance with this problem. Everything I've found suggests either running some gconf reset or deleting .gconf* .gnome* and other similar directories. I have followed all this advice and nothing works. I still get a boring Windows-95-style gray 3D look and feel. On previous occasions, after much messing around I've given up and rebooted the VM instance, and been pleasantly suprised to see the original "Ambience" theme restored throughout the UI, but invariably it disappears again some time later, usually after a reboot, so I can never figure out what I did that broke it. Here's a sample from Ubuntu's site of what I want it to look like. And here's a screenshot of my system as it currently looks. Also note that my GNOME Terminals normally have a nice purple semi-translucent look, and as can be seen from the screenshot, they are now just a solid matte white. This last time (just yesterday), trying numerous combinations all the usual tricks and rebooting several times hasn't fixed it, so here I am on SU wondering: How do I recover the out-of-the-box theme for my Gnome/Ubuntu desktop, noting that blowing away all config files — as suggested in many places online — fails to achieve this? It might help to know that it seems to fail either after I resize the VM instance, forcing the Ubuntu desktop to resize itself, or after I play around with Compiz settings. I haven't been able to figure out which of these it is, and it could be neither. Given the amount of pain I have had to go through to get things back to normal (and given that I am at a loss as to how to do so), it has proven difficult to definitively isolate the cause.

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  • Cannot see boot options after editing grub background

    - by cipricus
    After solving this problem I managed to get myself into truble again out of nothing by trying to change the display of the dual boot option page in Boot Customizer. I have changed the background, the fonts size (I have increased them) and font style (I have chosen UnDotum). But Boot Customizer gave me an error (I mean a message that the application was closed unexpectedly or smth). I have restarted BootCustomizer and the settings were there. When I rebooted, instead of the normal boot options list, just the background image that I had selected and nothing else. I used Boot Repair to repair grub, it says it did it successfully, but I still get the background image when I try to boot. Any ideas? (Could it be the matter that I chose UnDotum font style? That was installed in Lubuntu - but how could it be accessible in displaying boot options?) The contents of etc/default/grub are: # If you change this file, run 'update-grub' afterwards to update # /boot/grub/grub.cfg. # For full documentation of the options in this file, see: # info -f grub -n 'Simple configuration' GRUB_DEFAULT=0 GRUB_HIDDEN_TIMEOUT=0 GRUB_HIDDEN_TIMEOUT_QUIET=true GRUB_TIMEOUT=10 GRUB_DISTRIBUTOR=`lsb_release -i -s 2> /dev/null || echo Debian` GRUB_CMDLINE_LINUX_DEFAULT="quiet splash" GRUB_CMDLINE_LINUX="" # Uncomment to enable BadRAM filtering, modify to suit your needs # This works with Linux (no patch required) and with any kernel that obtains # the memory map information from GRUB (GNU Mach, kernel of FreeBSD ...) #GRUB_BADRAM="0x01234567,0xfefefefe,0x89abcdef,0xefefefef" # Uncomment to disable graphical terminal (grub-pc only) #GRUB_TERMINAL=console # The resolution used on graphical terminal # note that you can use only modes which your graphic card supports via VBE # you can see them in real GRUB with the command `vbeinfo' #GRUB_GFXMODE=640x480 # Uncomment if you don't want GRUB to pass "root=UUID=xxx" parameter to Linux #GRUB_DISABLE_LINUX_UUID=true # Uncomment to disable generation of recovery mode menu entries #GRUB_DISABLE_RECOVERY="true" # Uncomment to get a beep at grub start #GRUB_INIT_TUNE="480 440 1" I have tried to modify etc/default/grub: GRUB_HIDDEN_TIMEOUT=0 to 10 GRUB_HIDDEN_TIMEOUT_QUIET=true to false and GRUB_CMDLINE_LINUX_DEFAULT="quiet splash" to "" but it doesn't help Also, using Shift doesn't make the list visible. I am looking for something like a command that would reset grub options to default. [When trying to reinstall grub i get to this window in term:

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  • Google Programmers

    - by seth
    As a soon-to-be software engineer, I have studied some languages during my time in college. I can name C, C++, Java, Scheme, Ruby, PHP, for example. However, one of the main principles in my college (recognized by many as the best in my country) is to teach us how to learn for ourselves and how to search the web when we have a doubt. This leads to a proactive attitude, when I need something, I go get it and this has worked so far for me. Recently, I started wondering though, how much development would I be able to do without internet access. The answer bugged me quite a bit. I know the concept of the languages, mostly I know what to do, but I was amazed by how "slow" things were without having the google to help in the development. The problem was mostly related to specific syntax but it was not without some effort that i solved some of the SPOJ problems in C++. Is this normal? Should I be worried and try to change something in my programming behaviour? UPDATE: I'll give a concrete example. Reading and writing to a file in java. I have done this about a dozen times in my life, yet every time I need to do it, I end up googling "read file java" and refreshing my memory. I completely understand the code, i fully understand what it does. But I am sure, that without google, it would take me a few tries to read and write correctly (if I had to sit in front of the screen with a blank page and write this without consulting any source whatsoever).

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  • Is my JS/Jquery methodology good?

    - by absentx
    I always struggle with which of the stack sites is best to post "questions of theory" like this, but I think programmers is the best, if not, as usual a mod will move it etc... I am seeking critique on what has become my normal methodology of writing javascript. I have become heavily reliant on the Jquery library, but I think this has helped me learn the native language better also. Anyways, please critique the following style of JS coding...buried are a lot of questions of scope, if you could point out the strengths and weaknesses of this style I would appreciate it. var critique ={ start: function(){ globalness = 'GLOBAL-GLOBAL'; //available to all critique's methods var notglobalness = 'LOCAL-LOCAL';// only available to critiques start method //am I using the "method" teminology properly here?? $('#stuff').on('click','a.closer-target',function(){ $target = $(this); if($target.hasClass('active')){ $target.removeClass('active'); } else{ $target.addClass('active'); critique.madness($target); } }) console.log(notglobalness+': at least I am useful at home'); console.log('note here that: '+notglobalness+' is no longer available after this point, lets continue on:'); critique.madness(notglobalness); }, madness: function($e){ // do a bunch of awesomeness with $e //but continue to keep it seperate because you think its best to keep things isolated. //send to the next function when complete here console.log('here is globalness, which is still available from the start method of critique!! ' + globalness); console.log('lets see if the globalness carries on to a new var object!!'); console.log('the locally isolated variable of NOTGLOBALNESS is available here because it was passed to this method, lets show it:'+$e); carryOn.start(); } } //end critique var carryOn={ start: function(){ console.log('any chance critique.globalness will work here??? lets see: ' +globalness); console.log('it absolutely does'); } } $(document).ready(critique.start);

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  • Newly installed Ubuntu 12.10 and weird graphics

    - by Benji Marshall
    My machine: 2 GB RAM Intel Pentium Dual core E2180 @ 2 GHz NVIDIA GeForce 6200 LE My friend had recommended Ubuntu to me and I thought I might as well get used to Linux in anticipation for my Raspberry Pi. He said that Wubi was the easiest way to install and I installed it using Wubi. On my first ever boot up of Ubuntu from the Windows Bootloader started normally, and I logged on in a normal fashion, and my desktop loaded normally. I then pressed the Windows key/Power key and everything went wrong. Random lines of yellow and blue appeared on my screen, and changed location when I moved my mouse. The lines stayed for a few seconds and then partially went to I could sort of use my computer. I tried moving my mouse and the entire desktop looked like it broke apart, fragments of it just scatter across my screen at random angles. I could move my mouse and the pointer would move but clicking did nothing. I had to turn off my machine by removing the plug. I would love to get off Windows, but at least the doesn't completely mess up the graphics, and is relatively usable. Please help me solve this....

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  • Common way of animating 'motion' for walk cycle animations

    - by Ben Hymers
    I've just posted this at the Blender artists' forums before realising I would probably get a better response from a more game development-specific audience, so apologies for cross-posting! It's for the right reasons :) I'm a programmer trying to animate a character walking for a game project, using Ogre. I've made a very simple walk cycle in Blender and exported it to Ogre, and it plays just fine. By fine, I mean it works, but there's terrible foot sliding. This is because I just animated the walk in-place (at the origin) in Blender, and of course I don't know what "speed of walk" that corresponds to, so when I move the character in-game the motion doesn't necessarily match up with the movement of the feet in the animation. So my question is: what's the normal approach for this kind of thing? At work we use Maya, and the animators either animate a special 'moveTrans' node that represents the "position" of the character (or have the exporter generate it for them from the movement of the root node), then the game can read this to know how fast the animation moves the character. So in the Maya file, the character will walk forward for one cycle and this extra node will follow along with them by their feet. I've not seen anything like this in open-source land, and there's certainly no provision for that in the Ogre Exporter script. What do you chaps normally do for this?

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  • Versioning and Continuous Integration with project settings files

    - by Michael Stephenson
    I came across something which was a bit of a pain in the bottom the other week. Our scenario was that we had implemented a helper style assembly which had some custom configuration implemented through the project settings. I'm sure most of you are familiar with this where you end up with a settings file which is viewable through the C# project file and you can configure some basic settings. The settings are embedded in the assembly during compilation to be part of a DefaultValue attribute. You have the ability to override the settings by adding information to your app.config and if the app.config doesn’t override the settings then the embedded default is used. All normal C# stuff so far… Where our pain started was when we implement Continuous Integration and we wanted to version all of this from our build. What I was finding was that the assembly was versioned fine but the embedded default value was maintaining the non CI build version number. I ended up getting this to work by using a build task to change the version numbers in the following files: App.config Settings.settings Settings.designer.cs I think I probably could have got away with just the settings.designer.cs, but wanted to keep them all consistent incase we had to look at the code on the build server for some reason. I think the reason this was painful was because the settings.designer.cs is only updated through Visual Studio and it writes out the code to this file including the DefaultValue attribute when the project is saved rather than as part of the compilation process. The compile just compiles the already existing C# file. As I said we got it working, and it was a bit of a pain. If anyone has a better solution for this I'd love to hear it

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  • Mutating Programming Language?

    - by MattiasK
    For fun I was thinking about how one could build a programming language that differs from OOP and came up with this concept. I don't have a strong foundation in computer science so it might be common place without me knowing it (more likely it's just a stupid idea :) I apologize in advance for this somewhat rambling question :) Anyways here goes: In normal OOP methods and classes are variant only upon parameters, meaning if two different classes/methods call the same method they get the same output. My, perhaps crazy idea, is that the calling method and class could be an "invisible" part of it's signature and the response could vary depending on who call's an method. Say that we have a Window object with a Break() method, now anyone (who has access) could call this method on Window with the same result. Now say that we have two different objects, Hammer and SledgeHammer. If Break need to produce different results based on these we'd pass them as parameters Break(IBluntObject bluntObject) With a mutating programming language (mpl) the operating objects on the method would be visible to the Break Method without begin explicitly defined and it could adopt itself based on them). So if SledgeHammer calls Window.Break() it would generate vastly different results than if Hammer did so. If OOP classes are black boxes then MPL are black boxes that knows who's (trying) to push it's buttons and can adapt accordingly. You could also have different permission sets on methods depending who's calling them rather than having absolute permissions like public and private. Does this have any advantage over OOP? Or perhaps I should say, would it add anything to it since you should be able to simply add this aspect to methods (just give access to a CallingMethod and CallingClass variable in context) I'm not sure, might be to hard to wrap one's head around, it would be kinda interesting to have classes that adopted themselves to who uses them though. Still it's an interesting concept, what do you think, is it viable?

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