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  • Moving to .net 4 results in System.Transactions Critical: 0

    - by john
    Hi I have fully working project in .net 3.5SP1, with EF 1 ORM. I tried to upgrade to .net 4. No issue while upgrading... Then i ran the project and got a NullExecptionError, with no stack trace... and no way to debug. Looking at the output windows i can read this: System.Transactions Critical: 0 : <TraceRecord xmlns="http://schemas.microsoft.com/2004/10/E2ETraceEvent/TraceRecord" Severity="Critical"><TraceIdentifier>http://msdn.microsoft.com/TraceCodes/System/ActivityTracing/2004/07/Reliability/Exception/Unhandled</TraceIdentifier><Description>Unhandled exception</Description><AppDomain>OTCSouscriptions.vshost.exe</AppDomain><Exception><ExceptionType>System.NullReferenceException, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</ExceptionType><Message>Object reference not set to an instance of an object.</Message><StackTrace> at System.Windows.StyleHelper.GetInstanceValue(UncommonField`1 dataField, DependencyObject container, FrameworkElement feChild, FrameworkContentElement fceChild, Int32 childIndex, DependencyProperty dp, Int32 i, EffectiveValueEntry&amp;amp; entry) at System.Windows.FrameworkTemplate.ReceivePropertySet(Object targetObject, XamlMember member, Object value, DependencyObject templatedParent) at System.Windows.FrameworkTemplate.&amp;lt;&amp;gt;c__DisplayClass6.&amp;lt;LoadOptimizedTemplateContent&amp;gt;b__4(Object sender, XamlSetValueEventArgs setArgs) at System.Xaml.XamlObjectWriter.OnSetValue(Object eventSender, XamlMember member, Object value) at System.Xaml.XamlObjectWriter.Logic_ApplyPropertyValue(ObjectWriterContext ctx, XamlMember prop, Object value, Boolean onParent) at System.Xaml.XamlObjectWriter.Logic_DoAssignmentToParentProperty(ObjectWriterContext ctx) at System.Xaml.XamlObjectWriter.Logic_AssignProvidedValue(ObjectWriterContext ctx) at System.Xaml.XamlObjectWriter.WriteEndObject() at System.Xaml.XamlWriter.WriteNode(XamlReader reader) at System.Windows.FrameworkTemplate.LoadTemplateXaml(XamlReader templateReader, XamlObjectWriter currentWriter) Any help appreciated... Thanks John

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  • Java: Is clone() really ever used? What about defensive copying in getters/setters?

    - by GreenieMeanie
    Do people practically ever use defensive getters/setters? To me, 99% of the time you intend for the object you set in another object to be a copy of the same object reference, and you intend for changes you make to it to also be made in the object it was set in. If you setDate(Date dt) and modify dt later, who cares? Unless I want some basic immutable data bean that just has primitives and maybe something simple like a Date, I never use it. As far as clone, there are issues as to how deep or shallow the copy is, so it seems kind of "dangerous" to know what is going to come out when you clone an Object. I think I have only used clone() once or twice, and that was to copy the current state of the object because another thread (ie another HTTP request accessing the same object in Session) could be modifying it. Edit - A comment I made below is more the question: But then again, you DID change the Date, so it's kind of your own fault, hence whole discussion of term "defensive". If it is all application code under your own control among a small to medium group of developers, will just documenting your classes suffice as an alternative to making object copies? Or is this not necessary, since you should always assume something ISN'T copied when calling a setter/getter?

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  • JPA2 Criteria API creates invalid SQL when using groupBy

    - by Stephan
    JPA2 with the Criteria API seems to generate invalid SQL for PostgreSQL. For this code: Root<DBObjectAccessCounter> from = query.from(DBObjectAccessCounter.class); Path<DBObject> object = from.get(DBObjectAccessCounter_.object); Expression<Long> sum = builder.sumAsLong(from.get(DBObjectAccessCounter_.count)); query.multiselect(object, sum).groupBy(object); I get the following exception: ERROR: column "dbobject1_.id" must appear in the GROUP BY clause or be used in an aggregate function The generated SQL is: select dbobjectac0_.object_id as col_0_0_, sum(dbobjectac0_.count) as col_1_0_, dbobject1_.id as id1001_, dbobject1_.name as name1013_, dbobject1_.lastChanged as lastChan2_1013_, dbobject1_.type_id as type3_1013_ from DBObjectAccessCounter dbobjectac0_ inner join DBObject dbobject1_ on dbobjectac0_.object_id=dbobject1_.id group by dbobjectac0_.object_id Obviously, the first item of the select statement (dbobjectac0_.object_id) does not match the group by clause. Simplified example It does not even work for this simple example: Root<DBObjectAccessCounter> from = query.from(DBObjectAccessCounter.class); Path<DBObject> object = from.get(DBObjectAccessCounter_.object); query.select(object).groupBy(object); which returns select dbobject1_.id as id924_, dbobject1_.name as name933_, dbobject1_.lastChanged as lastChan2_933_, dbobject1_.type_id as type3_933_ from DBObjectAccessCounter dbobjectac0_ inner join DBObject dbobject1_ on dbobjectac0_.object_id=dbobject1_.id group by dbobjectac0_.object_id Does anyone know how to fix this?

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  • Button Visibility Converter

    - by developer
    Hi All, I have a requirement wherein I need to display on a User form, a Create Button if that user has doesnt have a profile and a Edit Button if he does have a profile. I am using a converter to change the visibility of the button. Below is my code, <StackPanel Orientation="Horizontal"> <Button Content="Create Profile" Visibility="{Binding Profile,Converter={StaticResource ButtonVisibilityConverter}, ConverterParameter='Create'}" Command="local:LaunchEditor" CommandParameter="{Binding}"/> <Button Content="Edit Profile" Visibility="{Binding Profile,Converter={StaticResource ButtonVisibilityConverter}, ConverterParameter='Edit'}" Command="local:LaunchEditor" CommandParameter="{Binding}"/> </StackPanel> Below is my converter code public class ButtonVisibilityConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, CultureInfo culture) { string btName = null; btName = (string)parameter; if ((value==null)&&(btName=="Create")) { return Visibility.Visible; } else if ((value != null) && (btName=="Edit")) { return Visibility.Visible; } else { return Visibility.Collapsed; } } public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture) { throw new NotImplementedException(); } } Everything works fine initially, but the moment I click on the Create Profile window, and it is the constructor that loads the profile window, after that even if I close that window without doing anything, the Create button turns to edit. My guess is that, it is because the constructor would have create the profile object and so even though the object is empty it shows me edit button instead of create. Is there any other way I could display button visibility??

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  • Resolve php "deadlock"

    - by Matt
    Hey all, I'm currently running into a situation that I guess would be called deadlock. I'm implementing a message service that calls various object methods.. it's quite similar to observer pattern.. Here's whats going on: Dispatcher.php Dispatcher.php <? class Dispatcher { ... public function message($name, $method) { // Find the object based on the name $object = $this->findObjectByName($name); // Slight psuedocode.. for ease of example if($this->not_initialized($object)) $object = new $object(); // This is where it locks up. } return $object->$method(); ... } class A { function __construct() { $Dispatcher->message("B", "getName"); } public function getName() { return "Class A"; } } class B { function __construct() { // Assume $Dispatcher is the classes $Dispatcher->message("A", "getName"); } public function getName() { return "Class B"; } } ?> It locks up when neither object is initialized. It just goes back and forth from message each other and no one can be initialized. Any help would be immensely helpful.. Thanks! Matt Mueller

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  • Resolve php endless recursion issue

    - by Matt
    Hey all, I'm currently running into an endless recursion situation. I'm implementing a message service that calls various object methods.. it's quite similar to observer pattern.. Here's whats going on: Dispatcher.php class Dispatcher { ... public function message($name, $method) { // Find the object based on the name $object = $this->findObjectByName($name); // Slight psuedocode.. for ease of example if($this->not_initialized($object)) $object = new $object(); // This is where it locks up. } return $object->$method(); ... } class A { function __construct() { $Dispatcher->message("B", "getName"); } public function getName() { return "Class A"; } } class B { function __construct() { // Assume $Dispatcher is the classes $Dispatcher->message("A", "getName"); } public function getName() { return "Class B"; } } It locks up when neither object is initialized. It just goes back and forth from message each other and no one can be initialized. I'm looking for some kind of queue implementation that will make messages wait for each other.. One where the return values still get set. I'm looking to have as little boilerplate code in class A and class B as possible Any help would be immensely helpful.. Thanks! Matt Mueller

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  • Generic property- specify the type at runtime

    - by Lirik
    I was reading a question on making a generic property, but I'm a little confused at by the last example from the first answer (I've included the relevant code below): You have to know the type at compile time. If you don't know the type at compile time then you must be storing it in an object, in which case you can add the following property to the Foo class: public object ConvertedValue { get { return Convert.ChangeType(Value, Type); } } That's seems strange: it's converting the value to the specified type, but it's returning it as an object when the value was stored as an object. Doesn't the returned object still require un-boxing? If it does, then why bother with the conversion of the type? I'm also trying to make a generic property whose type will be determined at run time: public class Foo { object Value {get;set;} Type ValType{get;set;} Foo(object value, Type type) { Value = value; ValType = type; } // I need a property that is actually // returned as the specified value type... public object ConvertedValue { get { return Convert.ChangeType(Value, ValType); } } } Is it possible to make a generic property? Does the return property still require unboxing after it's accessed?

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  • How to highlight the new created file in JTree

    - by newbie123
    I want to make it like when I click a button, it will create a new file. Then the jTree will highlight the new file. Below are my code. Currently I create new file, i will show the new file but no highlight the file. class FileTreeModel implements TreeModel { private FileNode root; public FileTreeModel(String directory) { root = new FileNode(directory); } public Object getRoot() { return root; } public Object getChild(Object parent, int index) { FileNode parentNode = (FileNode) parent; return new FileNode(parentNode, parentNode.listFiles()[index].getName()); } public int getChildCount(Object parent) { FileNode parentNode = (FileNode) parent; if (parent == null || !parentNode.isDirectory() || parentNode.listFiles() == null) { return 0; } return parentNode.listFiles().length; } public boolean isLeaf(Object node) { return (getChildCount(node) == 0); } public int getIndexOfChild(Object parent, Object child) { FileNode parentNode = (FileNode) parent; FileNode childNode = (FileNode) child; return Arrays.asList(parentNode.list()).indexOf(childNode.getName()); } public void valueForPathChanged(TreePath path, Object newValue) { } public void addTreeModelListener(TreeModelListener l) { } public void removeTreeModelListener(TreeModelListener l) { } } class FileNode extends java.io.File { public FileNode(String directory) { super(directory); } public FileNode(FileNode parent, String child) { super(parent, child); } @Override public String toString() { return getName(); } } jTree = new JTree(); jTree.setBounds(new Rectangle(164, 66, 180, 421)); jTree.setBackground(SystemColor.inactiveCaptionBorder); jTree.setBorder(BorderFactory.createTitledBorder(null, "", TitledBorder.LEADING, TitledBorder.TOP, new Font("Arial", Font.BOLD, 12), new Color(0, 0, 0))); FileTreeModel model = new FileTreeModel(root); jTree.setRootVisible(false); jTree.setModel(model); expandAll(jTree); public void expandAll(JTree tree) { int row = 0; while (row < tree.getRowCount()) { tree.expandRow(row); row++; } }

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  • Wildcards vs. generic methods

    - by FredOverflow
    Is there any practical difference between the following approaches to print all elements in a range? public static void printA(Iterable<?> range) { for (Object o : range) { System.out.println(o); } } public static <T> void printB(Iterable<T> range) { for (T x : range) { System.out.println(x); } } Apparently, printB involves an additional checked cast to Object (see line 16), which seems rather stupid to me -- isn't everything an Object anyway? public static void printA(java.lang.Iterable); Code: 0: aload_0 1: invokeinterface #18, 1; //InterfaceMethod java/lang/Iterable.iterator:()Ljava/util/Iterator; 6: astore_2 7: goto 24 10: aload_2 11: invokeinterface #24, 1; //InterfaceMethod java/util/Iterator.next:()Ljava/lang/Object; 16: astore_1 17: getstatic #30; //Field java/lang/System.out:Ljava/io/PrintStream; 20: aload_1 21: invokevirtual #36; //Method java/io/PrintStream.println:(Ljava/lang/Object;)V 24: aload_2 25: invokeinterface #42, 1; //InterfaceMethod java/util/Iterator.hasNext:()Z 30: ifne 10 33: return public static void printB(java.lang.Iterable); Code: 0: aload_0 1: invokeinterface #18, 1; //InterfaceMethod java/lang/Iterable.iterator:()Ljava/util/Iterator; 6: astore_2 7: goto 27 10: aload_2 11: invokeinterface #24, 1; //InterfaceMethod java/util/Iterator.next:()Ljava/lang/Object; 16: checkcast #3; //class java/lang/Object 19: astore_1 20: getstatic #30; //Field java/lang/System.out:Ljava/io/PrintStream; 23: aload_1 24: invokevirtual #36; //Method java/io/PrintStream.println:(Ljava/lang/Object;)V 27: aload_2 28: invokeinterface #42, 1; //InterfaceMethod java/util/Iterator.hasNext:()Z 33: ifne 10 36: return

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  • Java Constructor Style (Check parameters aren't null)

    - by Peter
    What are the best practices if you have a class which accepts some parameters but none of them are allowed to be null? The following is obvious but the exception is a little unspecific: public class SomeClass { public SomeClass(Object one, Object two) { if (one == null || two == null) { throw new IllegalArgumentException("Parameters can't be null"); } //... } } Here the exceptions let you know which parameter is null, but the constructor is now pretty ugly: public class SomeClass { public SomeClass(Object one, Object two) { if (one == null) { throw new IllegalArgumentException("one can't be null"); } if (two == null) { throw new IllegalArgumentException("two can't be null"); } //... } Here the constructor is neater, but now the constructor code isn't really in the constructor: public class SomeClass { public SomeClass(Object one, Object two) { setOne(one); setTwo(two); } public void setOne(Object one) { if (one == null) { throw new IllegalArgumentException("one can't be null"); } //... } public void setTwo(Object two) { if (two == null) { throw new IllegalArgumentException("two can't be null"); } //... } } Which of these styles is best? Or is there an alternative which is more widely accepted? Cheers, Pete

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  • Can JMX operations take interfaces as parameters?

    - by Thor84no
    I'm having problems with an MBean that takes a Map<String, Object> as a parameter. If I try to execute it via JMX using a proxy object, I get an Exception: Caused by: javax.management.ReflectionException at org.jboss.mx.server.AbstractMBeanInvoker.invoke(AbstractMBeanInvoker.java:231) at org.jboss.mx.server.MBeanServerImpl.invoke(MBeanServerImpl.java:668) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) Caused by: java.lang.IllegalArgumentException: Unable to find operation updateProperties(java.util.HashMap) It appears that it attempts to use the actual implementation class rather than the interface, and doesn't check if this is a child of the required interface. The same thing happens for extended classes (for example declare HashMap, pass in LinkedHashMap). Does this mean it's impossible to use an interface for such methods? At the moment I'm getting around it by changing the method signature to accept a HashMap, but it seems odd that I wouldn't be able to use interfaces (or extended classes) in my MBeans. Edit: The proxy object is being created by an in-house utility class called JmxInvocationHandler. The (hopefully) relevant parts of it are as follows: public class JmxInvocationHandler implements InvocationHandler { ... public static <T> T createMBean(final Class<T> iface, SFSTestProperties properties, String mbean, int shHostID) { T newProxyInstance = (T) Proxy.newProxyInstance(iface.getClassLoader(), new Class[] { iface }, (InvocationHandler) new JmxInvocationHandler(properties, mbean, shHostID)); return newProxyInstance; } ... private JmxInvocationHandler(SFSTestProperties properties, String mbean, int shHostID) { this.mbeanName = mbean + MBEAN_SUFFIX + shHostID; msConfig = new MsConfiguration(properties.getHost(0), properties.getMSAdminPort(), properties.getMSUser(), properties.getMSPassword()); } ... public Object invoke(Object proxy, Method method, Object[] args) throws Throwable { if (management == null) { management = ManagementClientStore.getInstance().getManagementClient(msConfig.getHost(), msConfig.getAdminPort(), msConfig.getUser(), msConfig.getPassword(), false); } final Object result = management.methodCall(mbeanName, method.getName(), args == null? new Object[] {} : args); return result; } }

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  • C++ Namespaces & templates question

    - by Kotti
    Hi! I have some functions that can be grouped together, but don't belong to some object / entity and therefore can't be treated as methods. So, basically in this situation I would create a new namespace and put the definitions in a header file, the implementation in cpp file. Also (if needed) I would create an anonymous namespace in that cpp file and put all additional functions that don't have to be exposed / included to my namespace's interface there. See the code below (probably not the best example and could be done better with another program architecture, but I just can't think of a better sample...) Sample code (header) namespace algorithm { void HandleCollision(Object* object1, Object* object2); } Sample code (cpp) #include "header" // Anonymous namespace that wraps // routines that are used inside 'algorithm' methods // but don't have to be exposed namespace { void RefractObject(Object* object1) { // Do something with that object // (...) } } namespace algorithm { void HandleCollision(Object* object1, Object* object2) { if (...) RefractObject(object1); } } So far so good. I guess this is a good way to manage my code, but I don't know what should I do if I have some template-based functions and want to do basically the same. If I'm using templates, I have to put all my code in the header file. Ok, but how should I conceal some implementation details then? Like, I want to hide RefractObject function from my interface, but I can't simply remove it's declaration (just because I have all my code in a header file)... The only approach I came up with was something like: Sample code (header) namespace algorithm { // Is still exposed as a part of interface! namespace impl { template <typename T> void RefractObject(T* object1) { // Do something with that object // (...) } } template <typename T, typename Y> void HandleCollision(T* object1, Y* object2) { impl::RefractObject(object1); // Another stuff } } Any ideas how to make this better in terms of code designing?

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  • Need help extrapolating Java code

    - by Berlioz
    If anyone familiar with Rebecca Wirfs-Brock, she has a piece of Java code found in her book titled, Object Design: Roles, Responsibilities, and Collaborations. Here is the quote Applying Double Dispatch to a Specific Problem To implement the game Rock, Paper, Scissors we need to write code that determines whether one object “beats” another. The game has nine possible outcomes based on the three kinds of objects. The number of interactions is the cross product of the kinds of objects. Case or switch statements are often governed by the type of data that is being operated on. The object-oriented language equivalent is to base its actions on the class of some other object. In Java, it looks like this Here is the piece of Java code on page 16 ' import java.util.*; import java.lang.*; public class Rock { public static void main(String args[]) { } public static boolean beats(GameObject object) { if (object.getClass.getName().equals("Rock")) { result = false; } else if (object.getClass.getName().equals("Paper")) { result = false; } else if(object.getClass.getName().equals("Scissors")) { result = true; } return result; } }' ===This is not a very good solution. First, the receiver needs to know too much about the argument. Second, there is one of these nested conditional statements in each of the three classes. If new kinds of objects could be added to the game, each of the three classes would have to be modified. Can anyone share with me how to get this "less than optimal" piece of code to work in order to see it 'working'. She proceeds to demonstrate a better way, but I will spare you. Thanks

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  • Why does this code sample produce a memory leak?

    - by citronas
    In the university we were given the following code sample and we were being told, that there is a memory leak when running this code. The sample should demonstrate that this is a situation where the garbage collector can't work. As far as my object oriented programming goes, the only codeline able to create a memory leak would be items=Arrays.copyOf(items,2 * size+1); The documentation says, that the elements are copied. Does that mean the reference is copied (and therefore another entry on the heap is created) or the object itself is being copied? As far as I know, Object and therefore Object[] are implemented as a reference type. So assigning a new value to 'items' would allow the garbage collector to find that the old 'item' is no longer referenced and can therefore be collected. In my eyes, this the codesample does not produce a memory leak. Could somebody prove me wrong? =) import java.util.Arrays; public class Foo { private Object[] items; private int size=0; private static final int ISIZE=10; public Foo() { items= new Object[ISIZE]; } public void push(final Object o){ checkSize(); items[size++]=o; } public Object pop(){ if (size==0) throw new ///... return items[--size]; } private void checkSize(){ if (items.length==size){ items=Arrays.copyOf(items,2 * size+1); } } }

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  • Can I have two names for the same variable?

    - by Roman
    The short version of the question: I do: x = y. Then I change x, and y is unchanged. What I want is to "bind" x and y in such a way that I change y whenever I change x. The extended version (with some details): I wrote a class ("first" class) which generates objects of another class ("second" class). In more details, every object of the second class has a name as a unique identifier. I call a static method of the first class with a name of the object from the second class. The first class checks if such an object was already generated (if it is present in the static HashMap of the first class). If it is already there, it is returned. If it is not yet there, it is created, added to the HashMap and returned. And then I have the following problem. At some stage of my program, I take an object with a specific name from the HashMap of the first class. I do something with this object (for example change values of some fields). But the object in the HashMap does not see these changes! So, in fact, I do not "take" an object from the HashMap, I "create a copy" of this object and this is what I would like to avoid.

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  • Create and define Vector

    - by zdmytriv
    I'm looking for method to create Vector and push some values without defining variable Vector. For example: I have function: public function bla(data:Vector.<Object>):void { ... } this function expects Vector as parameter. I can pass parameters this way var newVector:Vector.<Object> = new Vector.<Object>(); newVector.push("bla1"); newVector.push("bla2"); bla(newVector); Can I do it in one line in Flex? I'm looking for something like: bla(new Vector.<Object>().push("bla1").push("bla2")); I've also tried this: bla(function():Vector.<Object> { var result:Vector.<Object> = new Vector.<Object>(2, true); result.push("bla1"); result.push("bla2"); return result; }); But it complains: 1067: Implicit coercion of a value of type Function to an unrelated type __AS3__.vec:Vector.<Object>... Thanks

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  • Concept: Information Into Memory Location.

    - by Richeve S. Bebedor
    I am having troubles conceptualizing an algorithm to be used to transform any information or data into a specific appropriate and reasonable memory location in any data structure that I will be devising. To give you an idea, I have a JPanel object instance and I created another Container type object instance of any subtype (note this is in Java because I love this language), then I collected those instances into a data structure not specifically just for those instances but also applicable to any type of object. Now my procedure for fetching those data again is to extract the object specific features similar in category to all object in that data structure and transform it into a integer data memory location (specifically as much as possible) or any type of data that will pertain to this transformation. And I can already access that memory location without further sorting or applications of O(n) time complex algorithms (which I think preferable but I wanted to do my own way XD). The data structure is of any type either binary tree, linked list, arrays or sets (and the like XD). What is important is I don't need to have successive comparing and analysis of data just to locate information in big structures. To give you a technical idea, I have to an array DS that contains JLabel object instance with a specific name "HelloWorld". But array DS contains other types of object (in multitude). Now this JLabel object has a location in the array at index [124324] (which is if you do any type of searching algorithm just to arrive at that location is conceivably slow because added to it the data structure used was an array *note please disregard the efficiency of the data structure to be used I just want to explain to you my concept XD). Now I want to equate "HelloWorld" to 124324 by using a conceptually made function applicable to all data types. So that I can do a direct search by doing this DS[extractLocation("HelloWorld")] just to get that JLabel instance. I know this may sound crazy but I want to test my concept of non-sorting feature extracting search algorithm for any data structure wherein my main problem is how to transform information to be stored into memory location of where it was stored.

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  • Strange behavior when overloading methods in Java

    - by Sep
    I came across this weird (in my opinion) behavior today. Take this simple Test class: public class Test { public static void main(String[] args) { Test t = new Test(); t.run(); } private void run() { List<Object> list = new ArrayList<Object>(); list.add(new Object()); list.add(new Object()); method(list); } public void method(Object o) { System.out.println("Object"); } public void method(List<Object> o) { System.out.println("List of Objects"); } } It behaves the way you expect, printing "List of Objects". But if you change the following three lines: List<String> list = new ArrayList<String>(); list.add(""); list.add(""); you will get "Object" instead. I tried this a few other ways and got the same result. Is this a bug or is it a normal behavior? And if it is normal, can someone explain why? Thanks.

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  • QoS basics on a Cisco ASA

    - by qbn
    Could someone briefly explain how to use QoS on Cisco ASA 5505? I have the basics of policing down, but what about shaping and priorities? Basically what I'm trying to do is carve out some bandwidth for my VPN subnets (in an object-group called priority-traffic). I've seen this Cisco QoS document, however configuring shaping and priority-queue don't seem to have any effects in my test. A full download of the linux kernel from kernel.org will boost a ping to a server via VPN sky high. Policing has been successful in passing this test, although it doesn't seem as efficient (I cap non-vpn traffic at 3 of my 4.5 megabits of bandwidth). Am I misunderstanding the results of the test? I think there is some simple concept I'm not grasping here. EDIT: Here is my config thus far (I have 4.5 megabits of bandwidth): access-list priority-traffic extended permit ip object-group priority-traffic any access-list priority-traffic extended permit ip any object-group priority-traffic access-list priority-traffic extended permit icmp object-group priority-traffic any access-list priority-traffic extended permit icmp any object-group priority-traffic access-list non-priority-traffic extended deny ip object-group priority-traffic any access-list non-priority-traffic extended deny ip any object-group priority-traffic access-list non-priority-traffic extended permit ip any any priority-queue outside queue-limit 440 class-map non-priority-traffic match access-list non-priority-traffic class-map priority-traffic match access-list priority-traffic class-map inspection_default match default-inspection-traffic policy-map type inspect dns preset_dns_map parameters message-length maximum 512 policy-map global_policy class inspection_default inspect dns preset_dns_map inspect ftp inspect h323 h225 inspect h323 ras inspect rsh inspect rtsp inspect sqlnet inspect skinny inspect sunrpc inspect xdmcp inspect sip inspect netbios inspect tftp policy-map outbound-qos-policy class non-priority-traffic police input 2500000 police output 2500000 class priority-traffic priority service-policy global_policy global service-policy outbound-qos-policy interface outside

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  • Checking who is connected to your server, with PowerShell.

    - by Fatherjack
    There are many occasions when, as a DBA, you want to see who is connected to your SQL Server, along with how they are connecting and what sort of activities they are carrying out. I’m going to look at a couple of ways of getting this information and compare the effort required and the results achieved of each. SQL Server comes with a couple of stored procedures to help with this sort of task – sp_who and its undocumented counterpart sp_who2. There is also the pumped up version of these called sp_whoisactive, written by Adam Machanic which does way more than these procedures. I wholly recommend you try it out if you don’t already know how it works. When it comes to serious interrogation of your SQL Server activity then it is absolutely indispensable. Anyway, back to the point of this blog, we are going to look at getting the information from sp_who2 for a remote server. I wrote this Powershell script a week or so ago and was quietly happy with it for a while. I’m relatively new to Powershell so forgive both my rather low threshold for entertainment and the fact that something so simple is a moderate achievement for me. $Server = 'SERVERNAME' $SMOServer = New-Object Microsoft.SQLServer.Management.SMO.Server $Server # connection and query stuff         $ConnectionStr = "Server=$Server;Database=Master;Integrated Security=True" $Query = "EXEC sp_who2" $Connection = new-object system.Data.SQLClient.SQLConnection $Table = new-object "System.Data.DataTable" $Connection.connectionstring = $ConnectionStr try{ $Connection.open() $Command = $Connection.CreateCommand() $Command.commandtext = $Query $result = $Command.ExecuteReader() $Table.Load($result) } catch{ # Show error $error[0] | format-list -Force } $Title = "Data access processes (" + $Table.Rows.Count + ")" $Table | Out-GridView -Title $Title $Connection.close() So this is pretty straightforward, create an SMO object that represents our chosen server, define a connection to the database and a table object for the results when we get them, execute our query over the connection, load the results into our table object and then, if everything is error free display these results to the PowerShell grid viewer. The query simply gets the results of ‘EXEC sp_who2′ for us. Depending on how many connections there are will influence how long the query runs. The grid viewer lets me sort and search the results so it can be a pretty handy way to locate troublesome connections. Like I say, I was quite pleased with this, it seems a pretty simple script and was working well for me, I have added a few parameters to control the output and give me more specific details but then I see a script that uses the $SMOServer object itself to provide the process information and saves having to define the connection object and query specifications. $Server = 'SERVERNAME' $SMOServer = New-Object Microsoft.SQLServer.Management.SMO.Server $Server $Processes = $SMOServer.EnumProcesses() $Title = "SMO processes (" + $Processes.Rows.Count + ")" $Processes | Out-GridView -Title $Title Create the SMO object of our server and then call the EnumProcesses method to get all the process information from the server. Staggeringly simple! The results are a little different though. Some columns are the same and we can see the same basic information so my first thought was to which runs faster – so that I can get my results more quickly and also so that I place less stress on my server(s). PowerShell comes with a great way of testing this – the Measure-Command function. All you have to do is wrap your piece of code in Measure-Command {[your code here]} and it will spit out the time taken to execute the code. So, I placed both of the above methods of getting SQL Server process connections in two Measure-Command wrappers and pressed F5! The Powershell console goes blank for a while as the code is executed internally when Measure-Command is used but the grid viewer windows appear and the console shows this. You can take the output from Measure-Command and format it for easier reading but in a simple comparison like this we can simply cross refer the TotalMilliseconds values from the two result sets to see how the two methods performed. The query execution method (running EXEC sp_who2 ) is the first set of timings and the SMO EnumProcesses is the second. I have run these on a variety of servers and while the results vary from execution to execution I have never seen the SMO version slower than the other. The difference has varied and the time for both has ranged from sub-second as we see above to almost 5 seconds on other systems. This difference, I would suggest is partly due to the cost overhead of having to construct the data connection and so on where as the SMO EnumProcesses method has the connection to the server already in place and just needs to call back the process information. There is also the difference in the data sets to consider. Let’s take a look at what we get and where the two methods differ Query execution method (sp_who2) SMO EnumProcesses Description - Urn What looks like an XML or JSON representation of the server name and the process ID SPID Spid The process ID Status Status The status of the process Login Login The login name of the user executing the command HostName Host The name of the computer where the  process originated BlkBy BlockingSpid The SPID of a process that is blocking this one DBName Database The database that this process is connected to Command Command The type of command that is executing CPUTime Cpu The CPU activity related to this process DiskIO - The Disk IO activity related to this process LastBatch - The time the last batch was executed from this process. ProgramName Program The application that is facilitating the process connection to the SQL Server. SPID1 - In my experience this is always the same value as SPID. REQUESTID - In my experience this is always 0 - Name In my experience this is always the same value as SPID and so could be seen as analogous to SPID1 from sp_who2 - MemUsage An indication of the memory used by this process but I don’t know what it is measured in (bytes, Kb, Mb…) - IsSystem True or False depending on whether the process is internal to the SQL Server instance or has been created by an external connection requesting data. - ExecutionContextID In my experience this is always 0 so could be analogous to REQUESTID from sp_who2. Please note, these are my own very brief descriptions of these columns, detail can be found from MSDN for columns in the sp_who results here http://msdn.microsoft.com/en-GB/library/ms174313.aspx. Where the columns are common then I would use that description, in other cases then the information returned is purely for interpretation by the reader. Rather annoyingly both result sets have useful information that the other doesn’t. sp_who2 returns Disk IO and LastBatch information which is really useful but the SMO processes method give you IsSystem and MemUsage which have their place in fault diagnosis methods too. So which is better? On reflection I think I prefer to use the sp_who2 method primarily but knowing that the SMO Enumprocesses method is there when I need it is really useful and I’m sure I’ll use it regularly. I’m OK with the fact that it is the slower method because Measure-Command has shown me how close it is to the other option and that it really isn’t a large enough margin to matter.

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  • Why do we (really) program to interfaces?

    - by Kyle Burns
    One of the earliest lessons I was taught in Enterprise development was "always program against an interface".  This was back in the VB6 days and I quickly learned that no code would be allowed to move to the QA server unless my business objects and data access objects each are defined as an interface and have a matching implementation class.  Why?  "It's more reusable" was one answer.  "It doesn't tie you to a specific implementation" a slightly more knowing answer.  And let's not forget the discussion ending "it's a standard".  The problem with these responses was that senior people didn't really understand the reason we were doing the things we were doing and because of that, we were entirely unable to realize the intent behind the practice - we simply used interfaces and had a bunch of extra code to maintain to show for it. It wasn't until a few years later that I finally heard the term "Inversion of Control".  Simply put, "Inversion of Control" takes the creation of objects that used to be within the control (and therefore a responsibility of) of your component and moves it to some outside force.  For example, consider the following code which follows the old "always program against an interface" rule in the manner of many corporate development shops: 1: ICatalog catalog = new Catalog(); 2: Category[] categories = catalog.GetCategories(); In this example, I met the requirement of the rule by declaring the variable as ICatalog, but I didn't hit "it doesn't tie you to a specific implementation" because I explicitly created an instance of the concrete Catalog object.  If I want to test the functionality of the code I just wrote I have to have an environment in which Catalog can be created along with any of the resources upon which it depends (e.g. configuration files, database connections, etc) in order to test my functionality.  That's a lot of setup work and one of the things that I think ultimately discourages real buy-in of unit testing in many development shops. So how do I test my code without needing Catalog to work?  A very primitive approach I've seen is to change the line the instantiates catalog to read: 1: ICatalog catalog = new FakeCatalog();   once the test is run and passes, the code is switched back to the real thing.  This obviously poses a huge risk for introducing test code into production and in my opinion is worse than just keeping the dependency and its associated setup work.  Another popular approach is to make use of Factory methods which use an object whose "job" is to know how to obtain a valid instance of the object.  Using this approach, the code may look something like this: 1: ICatalog catalog = CatalogFactory.GetCatalog();   The code inside the factory is responsible for deciding "what kind" of catalog is needed.  This is a far better approach than the previous one, but it does make projects grow considerably because now in addition to the interface, the real implementation, and the fake implementation(s) for testing you have added a minimum of one factory (or at least a factory method) for each of your interfaces.  Once again, developers say "that's too complicated and has me writing a bunch of useless code" and quietly slip back into just creating a new Catalog and chalking any test failures up to "it will probably work on the server". This is where software intended specifically to facilitate Inversion of Control comes into play.  There are many libraries that take on the Inversion of Control responsibilities in .Net and most of them have many pros and cons.  From this point forward I'll discuss concepts from the standpoint of the Unity framework produced by Microsoft's Patterns and Practices team.  I'm primarily focusing on this library because it questions about it inspired this posting. At Unity's core and that of most any IoC framework is a catalog or registry of components.  This registry can be configured either through code or using the application's configuration file and in the most simple terms says "interface X maps to concrete implementation Y".  It can get much more complicated, but I want to keep things at the "what does it do" level instead of "how does it do it".  The object that exposes most of the Unity functionality is the UnityContainer.  This object exposes methods to configure the catalog as well as the Resolve<T> method which is used to obtain an instance of the type represented by T.  When using the Resolve<T> method, Unity does not necessarily have to just "new up" the requested object, but also can track dependencies of that object and ensure that the entire dependency chain is satisfied. There are three basic ways that I have seen Unity used within projects.  Those are through classes directly using the Unity container, classes requiring injection of dependencies, and classes making use of the Service Locator pattern. The first usage of Unity is when classes are aware of the Unity container and directly call its Resolve method whenever they need the services advertised by an interface.  The up side of this approach is that IoC is utilized, but the down side is that every class has to be aware that Unity is being used and tied directly to that implementation. Many developers don't like the idea of as close a tie to specific IoC implementation as is represented by using Unity within all of your classes and for the most part I agree that this isn't a good idea.  As an alternative, classes can be designed for Dependency Injection.  Dependency Injection is where a force outside the class itself manipulates the object to provide implementations of the interfaces that the class needs to interact with the outside world.  This is typically done either through constructor injection where the object has a constructor that accepts an instance of each interface it requires or through property setters accepting the service providers.  When using dependency, I lean toward the use of constructor injection because I view the constructor as being a much better way to "discover" what is required for the instance to be ready for use.  During resolution, Unity looks for an injection constructor and will attempt to resolve instances of each interface required by the constructor, throwing an exception of unable to meet the advertised needs of the class.  The up side of this approach is that the needs of the class are very clearly advertised and the class is unaware of which IoC container (if any) is being used.  The down side of this approach is that you're required to maintain the objects passed to the constructor as instance variables throughout the life of your object and that objects which coordinate with many external services require a lot of additional constructor arguments (this gets ugly and may indicate a need for refactoring). The final way that I've seen and used Unity is to make use of the ServiceLocator pattern, of which the Patterns and Practices team has also provided a Unity-compatible implementation.  When using the ServiceLocator, your class calls ServiceLocator.Retrieve in places where it would have called Resolve on the Unity container.  Like using Unity directly, it does tie you directly to the ServiceLocator implementation and makes your code aware that dependency injection is taking place, but it does have the up side of giving you the freedom to swap out the underlying IoC container if necessary.  I'm not hugely concerned with hiding IoC entirely from the class (I view this as a "nice to have"), so the single biggest problem that I see with the ServiceLocator approach is that it provides no way to proactively advertise needs in the way that constructor injection does, allowing more opportunity for difficult to track runtime errors. This blog entry has not been intended in any way to be a definitive work on IoC, but rather as something to spur thought about why we program to interfaces and some ways to reach the intended value of the practice instead of having it just complicate your code.  I hope that it helps somebody begin or continue a journey away from being a "Cargo Cult Programmer".

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  • Delphi Indy IDHTTP question

    - by user327175
    I am trying to get the captcha image from a AOL, and i keep getting an error 418. unit imageunit; /// /// h t t p s://new.aol.com/productsweb/ /// interface uses Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms, Dialogs, StdCtrls, IdIOHandler, IdIOHandlerSocket, IdIOHandlerStack, IdSSL, IdSSLOpenSSL, IdIntercept, IdZLibCompressorBase, IdCompressorZLib, IdCookieManager, IdBaseComponent, IdComponent, IdTCPConnection, IdTCPClient, IdHTTP,jpeg,GIFImg, ExtCtrls; type TForm2 = class(TForm) IdHTTP1: TIdHTTP; IdCookieManager1: TIdCookieManager; IdCompressorZLib1: TIdCompressorZLib; IdConnectionIntercept1: TIdConnectionIntercept; IdSSLIOHandlerSocketOpenSSL1: TIdSSLIOHandlerSocketOpenSSL; Panel1: TPanel; Image1: TImage; Panel2: TPanel; Button1: TButton; Edit1: TEdit; procedure Button1Click(Sender: TObject); private { Private declarations } public { Public declarations } end; var Form2: TForm2; implementation {$R *.dfm} procedure TForm2.Button1Click(Sender: TObject); var JPI : TJPEGImage; streamdata:TMemoryStream; begin streamdata := TMemoryStream.Create; try idhttp1.Get(edit1.Text, Streamdata); Except { Handle exceptions } On E : Exception Do Begin MessageDlg('Exception: '+E.Message,mtError, [mbOK], 0); End; End; //h t t p s://new.aol.com/productsweb/WordVerImage?20890843 //h t t p s://new.aol.com/productsweb/WordVerImage?91868359 /// /// gives error 418 unused /// streamdata.Position := 0; JPI := TJPEGImage.Create; Try JPI.LoadFromStream ( streamdata ); Finally Image1.Picture.Assign ( JPI ); JPI.Free; streamdata.Free; End; end; end. Form: object Form2: TForm2 Left = 0 Top = 0 Caption = 'Form2' ClientHeight = 247 ClientWidth = 480 Color = clBtnFace Font.Charset = DEFAULT_CHARSET Font.Color = clWindowText Font.Height = -11 Font.Name = 'Tahoma' Font.Style = [] OldCreateOrder = False PixelsPerInch = 96 TextHeight = 13 object Panel1: TPanel Left = 0 Top = 41 Width = 480 Height = 206 Align = alClient TabOrder = 0 ExplicitLeft = -8 ExplicitTop = 206 ExplicitHeight = 41 object Image1: TImage Left = 1 Top = 1 Width = 478 Height = 204 Align = alClient ExplicitLeft = 5 ExplicitTop = 17 ExplicitWidth = 200 ExplicitHeight = 70 end end object Panel2: TPanel Left = 0 Top = 0 Width = 480 Height = 41 Align = alTop TabOrder = 1 ExplicitLeft = 40 ExplicitTop = 32 ExplicitWidth = 185 object Button1: TButton Left = 239 Top = 6 Width = 75 Height = 25 Caption = 'Button1' TabOrder = 0 OnClick = Button1Click end object Edit1: TEdit Left = 16 Top = 8 Width = 217 Height = 21 TabOrder = 1 end end object IdHTTP1: TIdHTTP Intercept = IdConnectionIntercept1 IOHandler = IdSSLIOHandlerSocketOpenSSL1 MaxAuthRetries = 100 AllowCookies = True HandleRedirects = True RedirectMaximum = 100 ProxyParams.BasicAuthentication = False ProxyParams.ProxyPort = 0 Request.ContentLength = -1 Request.Accept = 'image/gif, image/jpeg, image/pjpeg, image/pjpeg, application/x-s' + 'hockwave-flash, application/cade, application/xaml+xml, applicat' + 'ion/vnd.ms-xpsdocument, application/x-ms-xbap, application/x-ms-' + 'application, /' Request.BasicAuthentication = False Request.Referer = 'http://www.yahoo.com' Request.UserAgent = 'Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.9.2.1) Gecko/201001' + '22 firefox/3.6.1' HTTPOptions = [hoForceEncodeParams] CookieManager = IdCookieManager1 Compressor = IdCompressorZLib1 Left = 240 Top = 80 end object IdCookieManager1: TIdCookieManager Left = 360 Top = 136 end object IdCompressorZLib1: TIdCompressorZLib Left = 368 Top = 16 end object IdConnectionIntercept1: TIdConnectionIntercept Left = 304 Top = 72 end object IdSSLIOHandlerSocketOpenSSL1: TIdSSLIOHandlerSocketOpenSSL Intercept = IdConnectionIntercept1 MaxLineAction = maException Port = 0 DefaultPort = 0 SSLOptions.Mode = sslmUnassigned SSLOptions.VerifyMode = [] SSLOptions.VerifyDepth = 0 Left = 192 Top = 136 end end If you go to: h t t p s://new.aol.com/productsweb/ you will notice the captcha image has a url like: h t t p s://new.aol.com/productsweb/WordVerImage?91868359 I put that url in the edit box and get an error. What is wrong with this code.

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  • Constant Memory Leak in SpeechSynthesizer

    - by DudeFX
    I have developed a project which I would like to release which uses c#, WPF and the System.Speech.Synthesizer object. The issue preventing the release of this project is that whenever SpeakAsync is called it leaves a memory leak that grows to the point of eventual failure. I believe I have cleaned up properly after using this object, but cannot find a cure. I have run the program through Ants Memory Profiler and it reports that WAVEHDR and WaveHeader is growing with each call. I have created a sample project to try to pinpoint the cause, but am still at a loss. Any help would be appreciated. The project uses VS2008 and is a c# WPF project that targets .NET 3.5 and Any CPU. You need to manually add a reference to System.Speech. Here is the Code: <Window x:Class="SpeechTest.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="300" Width="300"> <Grid> <StackPanel Orientation="Vertical"> <Button Content="Start Speaking" Click="Start_Click" Margin="10" /> <Button Content="Stop Speaking" Click="Stop_Click" Margin="10" /> <Button Content="Exit" Click="Exit_Click" Margin="10"/> </StackPanel> </Grid> // Start of code behind using System; using System.Windows; using System.Speech.Synthesis; namespace SpeechTest { public partial class Window1 : Window { // speak setting private bool speakingOn = false; private int curLine = 0; private string [] speakLines = { "I am wondering", "Why whenever Speech is called", "A memory leak occurs", "If you run this long enough", "It will eventually crash", "Any help would be appreciated" }; public Window1() { InitializeComponent(); } private void Start_Click(object sender, RoutedEventArgs e) { speakingOn = true; SpeakLine(); } private void Stop_Click(object sender, RoutedEventArgs e) { speakingOn = false; } private void Exit_Click(object sender, RoutedEventArgs e) { App.Current.Shutdown(); } private void SpeakLine() { if (speakingOn) { // Create our speak object SpeechSynthesizer spk = new SpeechSynthesizer(); spk.SpeakCompleted += new EventHandler(spk_Completed); // Speak the line spk.SpeakAsync(speakLines[curLine]); } } public void spk_Completed(object sender, SpeakCompletedEventArgs e) { if (sender is SpeechSynthesizer) { // get access to our Speech object SpeechSynthesizer spk = (SpeechSynthesizer)sender; // Clean up after speaking (thinking the event handler is causing the memory leak) spk.SpeakCompleted -= new EventHandler(spk_Completed); // Dispose the speech object spk.Dispose(); // bump it curLine++; // check validity if (curLine = speakLines.Length) { // back to the beginning curLine = 0; } // Speak line SpeakLine(); } } } } I run this program on Windows 7 64 bit and it will run and eventually halt when attempting to create a new SpeechSynthesizer object. When run on Windows Vista 64 bit the memory will grow from a starting point of 34k to so far about 400k and growing. Can anyone see anything in the code that might be causing this, or is this an issue with the Speech object itself. Any help would be appreciated.

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  • Understanding the memory consumption on iPhone

    - by zoul
    Hello! I am working on a 2D iPhone game using OpenGL ES and I keep hitting the 24 MB memory limit – my application keeps crashing with the error code 101. I tried real hard to find where the memory goes, but the numbers in Instruments are still much bigger than what I would expect. I ran the application with the Memory Monitor, Object Alloc, Leaks and OpenGL ES instruments. When the application gets loaded, free physical memory drops from 37 MB to 23 MB, the Object Alloc settles around 7 MB, Leaks show two or three leaks a few bytes in size, the Gart Object Size is about 5 MB and Memory Monitor says the application takes up about 14 MB of real memory. I am perplexed as where did the memory go – when I dig into the Object Allocations, most of the memory is in the textures, exactly as I would expect. But both my own texture allocation counter and the Gart Object Size agree that the textures should take up somewhere around 5 MB. I am not aware of allocating anything else that would be worth mentioning, and the Object Alloc agrees. Where does the memory go? (I would be glad to supply more details if this is not enough.) Update: I really tried to find where I could allocate so much memory, but with no results. What drives me wild is the difference between the Object Allocations (~7 MB) and real memory usage as shown by Memory Monitor (~14 MB). Even if there were huge leaks or huge chunks of memory I forget about, the should still show up in the Object Allocations, shouldn’t they? I’ve already tried the usual suspects, ie. the UIImage with its caching, but that did not help. Is there a way to track memory usage “debugger-style”, line by line, watching each statement’s impact on memory usage? What I have found so far: I really am using that much memory. It is not easy to measure the real memory consumption, but after a lot of counting I think the memory consumption is really that high. My fault. I found no easy way to measure the memory used. The Memory Monitor numbers are accurate (these are the numbers that really matter), but the Memory Monitor can’t tell you where exactly the memory goes. The Object Alloc tool is almost useless for tracking the real memory usage. When I create a texture, the allocated memory counter goes up for a while (reading the texture into the memory), then drops (passing the texture data to OpenGL, freeing). This is OK, but does not always happen – sometimes the memory usage stays high even after the texture has been passed on to OpenGL and freed from “my” memory. This means that the total amount of memory allocated as shown by the Object Alloc tool is smaller than the real total memory consumption, but bigger than the real consumption minus textures (real – textures < object alloc < real). Go figure. I misread the Programming Guide. The memory limit of 24 MB applies to textures and surfaces, not the whole application. The actual red line lies a bit further, but I could not find any hard numbers. The consensus is that 25–30 MB is the ceiling. When the system gets short on memory, it starts sending the memory warning. I have almost nothing to free, but other applications do release some memory back to the system, especially Safari (which seems to be caching the websites). When the free memory as shown in the Memory Monitor goes zero, the system starts killing. I had to bite the bullet and rewrite some parts of the code to be more efficient on memory, but I am probably still pushing it. I

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  • C#/.NET Little Wonders: Use Cast() and TypeOf() to Change Sequence Type

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. We’ve seen how the Select() extension method lets you project a sequence from one type to a new type which is handy for getting just parts of items, or building new items.  But what happens when the items in the sequence are already the type you want, but the sequence itself is typed to an interface or super-type instead of the sub-type you need? For example, you may have a sequence of Rectangle stored in an IEnumerable<Shape> and want to consider it an IEnumerable<Rectangle> sequence instead.  Today we’ll look at two handy extension methods, Cast<TResult>() and OfType<TResult>() which help you with this task. Cast<TResult>() – Attempt to cast all items to type TResult So, the first thing we can do would be to attempt to create a sequence of TResult from every item in the source sequence.  Typically we’d do this if we had an IEnumerable<T> where we knew that every item was actually a TResult where TResult inherits/implements T. For example, assume the typical Shape example classes: 1: // abstract base class 2: public abstract class Shape { } 3:  4: // a basic rectangle 5: public class Rectangle : Shape 6: { 7: public int Widtgh { get; set; } 8: public int Height { get; set; } 9: } And let’s assume we have a sequence of Shape where every Shape is a Rectangle… 1: var shapes = new List<Shape> 2: { 3: new Rectangle { Width = 3, Height = 5 }, 4: new Rectangle { Width = 10, Height = 13 }, 5: // ... 6: }; To get the sequence of Shape as a sequence of Rectangle, of course, we could use a Select() clause, such as: 1: // select each Shape, cast it to Rectangle 2: var rectangles = shapes 3: .Select(s => (Rectangle)s) 4: .ToList(); But that’s a bit verbose, and fortunately there is already a facility built in and ready to use in the form of the Cast<TResult>() extension method: 1: // cast each item to Rectangle and store in a List<Rectangle> 2: var rectangles = shapes 3: .Cast<Rectangle>() 4: .ToList(); However, we should note that if anything in the list cannot be cast to a Rectangle, you will get an InvalidCastException thrown at runtime.  Thus, if our Shape sequence had a Circle in it, the call to Cast<Rectangle>() would have failed.  As such, you should only do this when you are reasonably sure of what the sequence actually contains (or are willing to handle an exception if you’re wrong). Another handy use of Cast<TResult>() is using it to convert an IEnumerable to an IEnumerable<T>.  If you look at the signature, you’ll see that the Cast<TResult>() extension method actually extends the older, object-based IEnumerable interface instead of the newer, generic IEnumerable<T>.  This is your gateway method for being able to use LINQ on older, non-generic sequences.  For example, consider the following: 1: // the older, non-generic collections are sequence of object 2: var shapes = new ArrayList 3: { 4: new Rectangle { Width = 3, Height = 13 }, 5: new Rectangle { Width = 10, Height = 20 }, 6: // ... 7: }; Since this is an older, object based collection, we cannot use the LINQ extension methods on it directly.  For example, if I wanted to query the Shape sequence for only those Rectangles whose Width is > 5, I can’t do this: 1: // compiler error, Where() operates on IEnumerable<T>, not IEnumerable 2: var bigRectangles = shapes.Where(r => r.Width > 5); However, I can use Cast<Rectangle>() to treat my ArrayList as an IEnumerable<Rectangle> and then do the query! 1: // ah, that’s better! 2: var bigRectangles = shapes.Cast<Rectangle>().Where(r => r.Width > 5); Or, if you prefer, in LINQ query expression syntax: 1: var bigRectangles = from s in shapes.Cast<Rectangle>() 2: where s.Width > 5 3: select s; One quick warning: Cast<TResult>() only attempts to cast, it won’t perform a cast conversion.  That is, consider this: 1: var intList = new List<int> { 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89 }; 2:  3: // casting ints to longs, this should work, right? 4: var asLong = intList.Cast<long>().ToList(); Will the code above work?  No, you’ll get a InvalidCastException. Remember that Cast<TResult>() is an extension of IEnumerable, thus it is a sequence of object, which means that it will box every int as an object as it enumerates over it, and there is no cast conversion from object to long, and thus the cast fails.  In other words, a cast from int to long will succeed because there is a conversion from int to long.  But a cast from int to object to long will not, because you can only unbox an item by casting it to its exact type. For more information on why cast-converting boxed values doesn’t work, see this post on The Dangers of Casting Boxed Values (here). OfType<TResult>() – Filter sequence to only items of type TResult So, we’ve seen how we can use Cast<TResult>() to change the type of our sequence, when we expect all the items of the sequence to be of a specific type.  But what do we do when a sequence contains many different types, and we are only concerned with a subset of a given type? For example, what if a sequence of Shape contains Rectangle and Circle instances, and we just want to select all of the Rectangle instances?  Well, let’s say we had this sequence of Shape: 1: var shapes = new List<Shape> 2: { 3: new Rectangle { Width = 3, Height = 5 }, 4: new Rectangle { Width = 10, Height = 13 }, 5: new Circle { Radius = 10 }, 6: new Square { Side = 13 }, 7: // ... 8: }; Well, we could get the rectangles using Select(), like: 1: var onlyRectangles = shapes.Where(s => s is Rectangle).ToList(); But fortunately, an easier way has already been written for us in the form of the OfType<T>() extension method: 1: // returns only a sequence of the shapes that are Rectangles 2: var onlyRectangles = shapes.OfType<Rectangle>().ToList(); Now we have a sequence of only the Rectangles in the original sequence, we can also use this to chain other queries that depend on Rectangles, such as: 1: // select only Rectangles, then filter to only those more than 2: // 5 units wide... 3: var onlyBigRectangles = shapes.OfType<Rectangle>() 4: .Where(r => r.Width > 5) 5: .ToList(); The OfType<Rectangle>() will filter the sequence to only the items that are of type Rectangle (or a subclass of it), and that results in an IEnumerable<Rectangle>, we can then apply the other LINQ extension methods to query that list further. Just as Cast<TResult>() is an extension method on IEnumerable (and not IEnumerable<T>), the same is true for OfType<T>().  This means that you can use OfType<TResult>() on object-based collections as well. For example, given an ArrayList containing Shapes, as below: 1: // object-based collections are a sequence of object 2: var shapes = new ArrayList 3: { 4: new Rectangle { Width = 3, Height = 5 }, 5: new Rectangle { Width = 10, Height = 13 }, 6: new Circle { Radius = 10 }, 7: new Square { Side = 13 }, 8: // ... 9: }; We can use OfType<Rectangle> to filter the sequence to only Rectangle items (and subclasses), and then chain other LINQ expressions, since we will then be of type IEnumerable<Rectangle>: 1: // OfType() converts the sequence of object to a new sequence 2: // containing only Rectangle or sub-types of Rectangle. 3: var onlyBigRectangles = shapes.OfType<Rectangle>() 4: .Where(r => r.Width > 5) 5: .ToList(); Summary So now we’ve seen two different ways to get a sequence of a superclass or interface down to a more specific sequence of a subclass or implementation.  The Cast<TResult>() method casts every item in the source sequence to type TResult, and the OfType<TResult>() method selects only those items in the source sequence that are of type TResult. You can use these to downcast sequences, or adapt older types and sequences that only implement IEnumerable (such as DataTable, ArrayList, etc.). Technorati Tags: C#,CSharp,.NET,LINQ,Little Wonders,TypeOf,Cast,IEnumerable<T>

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