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  • Grails target folder doesn't appear to be on application's classpath

    - by Kobi
    I have a grails project with some additional java source files under src/java folder. When compiling/running the server, the files under that directory get compiled into the project's target folder, together with all other groovy/grails classes. So far so good. However, when I try to load one of the java source files (from src/java) using reflection (Class.forName to be exact), a ClassNotFoundException gets thrown. What is peculiar about the whole thing is that if I copy that same class from project's target/ folder into the following location (on windows): <myuser>\.grails\1.2.2\projects\<MyProjectName>\resources then no exception gets thrown and the corresponding class is loaded fine. This seems to indicate to me that the integrated grails server only looks at classes within the user's dynamically generated project folder, and not the actual project's target folder. Is my understanding correct? Is there a way to force grails to copy certain classfiles from target/ folder into the resources folder within the user dir? Is there a different way to load the classfiles using reflection? I was looking at using the grailsApplication's classloader but that didn't seem to work either. Any tips would be more than welcome. Thanks a lot in advance!

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  • Samsung TV Emulator font size

    - by jperovic
    Can someone please help me with this issue. I've been banging my head to find the solution but no help... The problem is that Samsung TV Emulator displays everything enlarged (line font-size 30ish pixels) and there does seem to have a way to override it. This only happens within Samsung UI components. To make sure it wasn't something with my project I've downloaded sample project from Brightcove: Sample project but noticed the same behavior with that as well. Here is the screenshot of my "project". It only one scene with two UI components: http://tinypic.com/r/124evqc/6 Opposed to that, here's what I see in my IDE view: http://tinypic.com/r/ezmn4l/6. As a side-note, I had to put height: 20px in both of my UI components' CSS in order for IDE to show them that way. Can anyone suggest what am I supposed to do?

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  • Silverlight 4: Printing Functionality

    Silverlight 4 now supports printing functionality using the Printing APIs. Using the API’s you can now print your whole application screen or a portion of the application. Also, you can customize the look while you printing your part/full application. In this post I will step you guys to the depth.

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  • C++ linker unresolved external symbol (again;) from other source file *.obj file. (VC++ express)

    - by bua
    Hi there, I'm back to C/C++ after some break. I've a following problem: I've a solution where I've several projects (compilable and linkable). Now I need to add another project to this solution which depends on some sources from other projects. My new project compiles without any problems (I've added "existing sources" to my project). the error: 1>Linking... 1>LicenceManager.obj : error LNK2019: unresolved external symbol "int __cdecl saveLic(char *,struct Auth *)" (?saveLic@@YAHPADPAUAuth@@@Z) referenced in function "public: void __thiscall LicenceManager::generateLicence(int,char *)" (?generateLicence@LicenceManager@@QAEXHPAD@Z) 1>LicenceManager.obj : error LNK2019: unresolved external symbol "void __cdecl getSysInfo(struct Auth *)" (?getSysInfo@@YAXPAUAuth@@@Z) referenced in function "public: void __thiscall LicenceManager::generateLicence(int,char *)" (?generateLicence@LicenceManager@@QAEXHPAD@Z) Functions saveLic, and getSysInfo are defined in files which I've added to my new project from existing ones. There is object file created during compilation with those functions in target dir, but my LicenceManager class doesn't want to link. I use some extern "C" , and #pragma pack somewhere, but no more fancy stuff. I think every directory, lib and other necessary dependencies are visible in settings for this project. Thanks for any advice.

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  • Compile for mixed platform (32, 64) and reference a 32 or 64 bit DLL resolved at runtime

    - by Nigel Aston
    Using VS2010 under windows 32 or 64 bit. Our C# app calls a 3rd party DLL (managed) that interfaces to an unmanaged DLL. The 3rd party DLL API appears identical in 32 or 64 bit although underneath it links to a 32 or 64 bit unmanaged DLL. We want our C# app to run on either 32 or 64 bit OS, ideally it will auto detect the OS and load the appropriate 32rd party DLL - via a simple factory class which tests the Enviroment. So the neatest solution would be a runtime folder containing: OurApp.exe 3rdParty32.DLL 3rdPartyUnmanaged32.DLL 3rdParty64.DLL 3rdPartyUnmanaged64.DLL However, the interface for the managed 3rdParty 32 and 64 dll is identical so both cannot be referenced within the same VS2010 project: when adding the second the warning triangle is shown and it does not get referenced. Is my only answer to create two extra library DLL projects to reference the 3rdParty 32 and 64 Dlls? So I would end up with this project arrangement: Project 1: Builds OurApp.exe, dynamically creates an object for project2 or project3. Project 2: Builds OurApp32.DLL which references 3rdParty32.dll Project 3: Builds OurApp64.DLL which references 3rdParty64.dll

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