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  • Python: How do sets work

    - by Guy
    I have a list of objects which I want to turn into a set. My objects contain a few fields that some of which are o.id and o.area. I want two objects to be equal if these two fields are the same. ie: o1==o2 if and only if o1.area==o2.area and o1.id==o2.id. I tried over-writing __eq__ and __cmp__ but I get the error: TypeError: unhashable instance. What should I over-write?

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  • Combining JSON Arrays

    - by George
    I have 3 json arrays, each with information listed in the same format: Array: ID: NAME: DATA: ID: NAME: DATA: etc... My goal is to combine all 3 arrays into one array, and sort and display by NAME by passing the 3 arrays into a function. The function I've tried is: JSCRIPT Call: // to save time I'm just passing the name of the array, I've tried passing // the full array name as json[0]['DATA'][array_1][0]['NAME'] as well. combineNames(['array_1','array_2']); FUNCTION: function combineNames(names) { var allNames = [] for (i=0;i<names.length;i++) { for (j=0;j<json[0]['DATA'][names[i]].length;j++) { allNames.push(json[0]['DATA'][names[i]][j]['NAME']); } } return allNames.sort(); } The above gives me the error that NAME is null or undefined. I've also tried using the array.concat function which works when I hard code it: var names = []; var allNames = []; var names = names.concat(json[0]['DATA']['array_1'],json[0]['DATA']['array_2']); for (i=0;i<names.length;i++) { allNames.push(names[i]['NAME']); } return allNames.sort(); But I can't figure out how to pass in the arrays into the function (and if possible I would like to just pass in the array name part instead of the whole json[0]['DATA']['array_name'] like I was trying to do in the first function...

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  • C++: Create abstract class with abstract method and override the method in a subclass

    - by Martijn Courteaux
    Hi, How to create in C++ an abstract class with some abstract methods that I want to override in a subclass? How should the .h file look? Is there a .cpp, if so how should it look? In Java it would look like this: abstract class GameObject { public abstract void update(); public abstract void paint(Graphics g); } class Player extends GameObject { @Override public void update() { // ... } @Override public void paint(Graphics g) { // ... } } // In my game loop: for (int i = 0; i < objects.size(); i++) { objects.get(i).update(); } for (int i = 0; i < objects.size(); i++) { objects.get(i).paint(g); } Translating this code to C++ is enough for me.

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  • How to make disconnected closed curves connected by adding a shortest path using MATLAB?

    - by user198729
    bwlabel can be used to get disconnected objects in an image: [L Ne] = bwlabel(image); I want to make the objects(But my target is only the contours(closed curve) of these objects) connected by adding a shortest path where necessary. How do I approach this? UPDATE Or how to dilate the closed curves so that they get connected? How to calculate the shortest path between two disconnected closed curves?

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  • django: results in in_bulk style without IDs

    - by valya
    in django 1.1.1, Place.objects.in_bulk() does not work and Place.objects.in_bulk(range(1, 100)) works and returns a dictionary of Ints to Places with indexes - primary keys. How to avoid using range in this situation (and avoid using a special query for ids, I just want to get all objects in this dictionary format) >>> Place.objects.in_bulk() Traceback (most recent call last): File "<console>", line 1, in <module> File "/usr/lib/python2.5/site-packages/Django-1.1.1-py2.5.egg/django/db/models/manager.py", line 144, in in_bulk return self.get_query_set().in_bulk(*args, **kwargs) TypeError: in_bulk() takes exactly 2 arguments (1 given) >>> Place.objects.in_bulk(range(1, 100)) {1L: <Place: "??? ????">, 3L: <Place: "???????????? ?????">, 4L: <Place: "????????? "??????"">, 5L: <Place: "????????? "??????"">, 8L: <Place: "????????? "??????????????"">, 9L: <Place: "??????? ????????">, 10L: <Place: "????????? ???????">, 11L: <Place: "??????????????? ???">, 14L: <Place: "????? ????? ??????">}

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  • Trouble decoding JSON string with PHP

    - by Anthony
    I'm trying to send an array of objects from JS to PHP using JSON. I have an array of players as follows: var player; var players = new Array(); //loop for number of players player = new Object(); player.id = theID; players[i] = player; Then my AJAX call looks like this: JSONplayers = JSON.stringify(players); $.ajax({ type: "POST", url: "php/ajax_send_players.php", data: { "players" : JSONplayers } On the PHP side the decode function looks like this $players = $_REQUEST['players']; echo var_dump($players); $players = json_decode($players); echo 'players: ' .$players. '--'. $players[0] . '--'. $players[0]->id; Debugging in chrome, the JSON players var looks like this before it is sent: JSONplayers: "[{"id":"Percipient"},{"id":"4"}]" And when I vardump in PHP it looks OK, giving this: string(40) "[{\"id\":\"Percipient\"},{\"id\":\"4\"}]" But I can't access the PHP array, and the echo statement about starting with players: outputs this: players: ---- Nothing across the board...maybe it has something to do with the \'s in the array, I am new to this and might be missing something very simple. Any help would be greatly appreciated. note I've also tried json_decode($players, true) to get it as an assoc array but get similar results.

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  • NSNotification vs. Delegate Protocols?

    - by jr
    I have an iPhone application which basically is getting information from an API (in XML, but maybe JSON eventually). The result objects are typically displayed in view controllers (tables mainly). Here is the architecture right now. I have NSOperation classes which fetch the different objects from the remote server. Each of these NSOperation classes, will take a custom delegate method which will fire back the resulting objects as they are parsed, and then finally a method when no more results are available. So, the protocol for the delegates will be something like: (void) ObjectTypeResult:(ObjectType *)result; (void) ObjectTypeNoMoreResults; I think the solution works well, but I do end up with a bunch of delegate protocols around and then my view controllers have to implement all these delegate methods. I don't think its that bad, but I'm always on the lookout for a better design. So, I'm thinking about using NSNotifications to remove the use of the delegates. I could include the object in the userInfo part of the notification and just post objects as received, and then a final event when no more are available. Then I could just have one method in each view controller to receive all the data, even when using multiple objects in one controller.† So, can someone share with me some pros/cons of each approach. Should I consider refactoring my code to use Events rather then the delegates? Is one better then the other in certain situations? In my scenario I'm really not looking to receive notifications in multiple places, so maybe the protocol based delegates are the way to go. Thanks!

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  • Try::Tiny-Question

    - by sid_com
    Why doesn't the subroutine with try/catch give me the same results as the eval-version does. #!/usr/bin/env perl use warnings; use strict; use 5.012; use Try::Tiny; sub shell_command_1 { my $command = shift; my $timeout_alarm = shift; my @array; eval { local $SIG{ALRM} = sub { die "timeout '$command'\n" }; alarm $timeout_alarm; @array = qx( $command ); alarm 0; }; die $@ if $@ && $@ ne "timeout '$command'\n"; warn $@ if $@ && $@ eq "timeout '$command'\n"; return @array; } shell_command_1( 'sleep 4', 3 ); say "Test_1"; sub shell_command_2 { my $command = shift; my $timeout_alarm = shift; my @array; try { local $SIG{ALRM} = sub { die "timeout '$command'\n" }; alarm $timeout_alarm; @array = qx( $command ); alarm 0; } catch { die $_ if $_ ne "timeout '$command'\n"; warn $_ if $_ eq "timeout '$command'\n"; } return @array; } shell_command_2( 'sleep 4', 3 ); say "Test_2"

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  • Artisan unable to access environment variables from $_ENV

    - by hansn
    Any artisan command I enter into the command line throws this error: $ php artisan <? return array( 'DB_HOSTNAME' => 'localhost', 'DB_USERNAME' => 'root', 'DB_NAME' => 'pc_booking', 'DB_PASSWORD' => 'secret', ); PHP Warning: Invalid argument supplied for foreach() in /home/martin/code/www/pc_backend/vendor/laravel/framework/src/Illuminate/Config/EnvironmentVariables.php on line 35 {"error":{"type":"ErrorException","message":"Undefined index: DB_HOSTNAME","file":"\/home\/martin\/code\/www\/pc_backend\/app\/config\/database.php","line":57}} This is only on my local development system, where I recently installed apache and php. On my production system on a shared host artisan commands work just fine. The prod system has it's own .env.php, but other than that the code should be identical. Relevant files: .env.local.php <? return array( 'DB_HOSTNAME' => 'localhost', 'DB_USERNAME' => 'root', 'DB_NAME' => 'pc_booking', 'DB_PASSWORD' => 'secret', ); app/config/database.php <?php return array( 'fetch' => PDO::FETCH_CLASS, 'default' => 'mysql', 'connections' => array( 'mysql' => array( 'driver' => 'mysql', 'host' => $_ENV['DB_HOSTNAME'], 'database' => $_ENV['DB_NAME'], 'username' => $_ENV['DB_USERNAME'], 'password' => $_ENV['DB_PASSWORD'], 'charset' => 'utf8', 'collation' => 'utf8_unicode_ci', 'prefix' => '', ), ), 'migrations' => 'migrations', ), ); The $_ENV array is populated as expected on the website - the problem appears to be with artisan only.

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  • SugarmCRM REST API always returns "null"

    - by TuomasR
    I'm trying to test out the SugarCRM REST API, running latest version of CE (6.0.1). It seems that whenever I do a query, the API returns "null", nothing else. If I omit the parameters, then the API returns the API description (which the documentation says it should). I'm trying to perform a login, passing as parameter the method (login), input_type and response_type (json) and rest_data (JSON encoded parameters). The following code does the query: $api_target = "http://example.com/sugarcrm/service/v2/rest.php"; $parameters = json_encode(array( "user_auth" => array( "user_name" => "admin", "password" => md5("adminpassword"), ), "application_name" => "Test", "name_value_list" => array(), )); $postData = http_build_query(array( "method" => "login", "input_type" => "json", "response_type" => "json", "rest_data" => $parameters )); echo $parameters . "\n"; echo $postData . "\n"; echo file_get_contents($api_target, false, stream_context_create(array( "http" => array( "method" => "POST", "header" => "Content-Type: application/x-www-form-urlencoded\r\n", "content" => $postData ) ))) . "\n"; I've tried different variations of parameters and using username instead of user_name, and all provide the same result, just a response "null" and that's it.

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  • CodeIgniter: problem using foreach in view

    - by krike
    I have a model and controller who gets some data from my database and returns the following array Array ( [2010] => Array ( [year] => 2010 [months] => Array ( [0] => stdClass Object ( [sales] => 2 [month] => Apr ) [1] => stdClass Object ( [sales] => 1 [month] => Nov ) ) ) [2011] => Array ( [year] => 2011 [months] => Array ( [0] => stdClass Object ( [sales] => 1 [month] => Nov ) ) ) ) It shows exactly what it should show but the key's have different names so I have no idea on how to loop through the years using foreach in my view. Arrays is something I'm not that good at yet :( this is the controller if you need to know: function analytics() { $this->load->model('admin_model'); $analytics = $this->admin_model->Analytics(); foreach ($analytics as $a): $data[$a->year]['year'] = $a->year; $data[$a->year]['months'] = $this->admin_model->AnalyticsMonth($a->year); endforeach; echo"<pre style='text-align:left;'>"; print_r($data); echo"</pre>"; $data['main_content'] = 'analytics'; $this->load->view('template_admin', $data); }//end of function categories()

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  • Efficient way to maintain a sorted list of access counts in Python

    - by David
    Let's say I have a list of objects. (All together now: "I have a list of objects.") In the web application I'm writing, each time a request comes in, I pick out up to one of these objects according to unspecified criteria and use it to handle the request. Basically like this: def handle_request(req): for h in handlers: if h.handles(req): return h return None Assuming the order of the objects in the list is unimportant, I can cut down on unnecessary iterations by keeping the list sorted such that the most frequently used (or perhaps most recently used) objects are at the front. I know this isn't something to be concerned about - it'll make only a miniscule, undetectable difference in the app's execution time - but debugging the rest of the code is driving me crazy and I need a distraction :) so I'm asking out of curiosity: what is the most efficient way to maintain the list in sorted order, descending, by the number of times each handler is chosen? The obvious solution is to make handlers a list of (count, handler) pairs, and each time a handler is chosen, increment the count and resort the list. def handle_request(req): for h in handlers[:]: if h[1].handles(req): h[0] += 1 handlers.sort(reverse=True) return h[1] return None But since there's only ever going to be at most one element out of order, and I know which one it is, it seems like some sort of optimization should be possible. Is there something in the standard library, perhaps, that is especially well-suited to this task? Or some other data structure? (Even if it's not implemented in Python) Or should/could I be doing something completely different?

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  • ios UITableView reloadData don't increase content height

    - by Zoltan Varadi
    I'm facing a strange error in my iOS app and haven't been able to figure out the reason why. In my UITableView i can add new cells, so i refresh the array that is the datasource and call reloadData. Everything works without error. The numberOfRowsInSection is called again, and it's value is one more than it's previous value was. The new cell even gets inserted at the bottom of the tableview, but i cant scroll down to it. I only know that it's there because the tableview bounces and i can see it. I'm guessing the tableview's content height is not getting increased for some reason, but i have no idea why. I'm using iOS 6 btw. Any help is very much appreciated! Thanks, Zoli EDIT, answers for Srikanth's questions: How is data getting added. There's an NSArray containing objects of a specific type. The array.count is the number of the number of cells. This NSArray gets its values from a database query. When you say, you are refreshing the array, what do you mean. By refreshing the array i mean i execute a new query in the database and put the results of this query into an NSArray. this will be the tableview's datasource array. Like this: dataSourceArray = [dbManager executeQuery]; [tableView reloadData]; Are you adding the data within the same view controller Yes. Can you show some code as to what you are doing See above. Is the table view at the root of the view controllers view or is it within another view The tableview is the main view's first child. Can you try adding data to the array at the beginning, so that you can view the cell being added at the top. I don't understand what you mean.

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  • creating arrays in for loops.... without creating an endless loop that ruins my day!

    - by Peter
    Hey Guys, Im starting with a csv varible of column names. This is then exploded into an array, then counted and tossed into a for loop that is supposed to create another array. Every time I run it, it goes into this endless loop that just hammers away at my browser...until it dies. :( Here is the code.. $columns = 'id, name, phone, blood_type'; <code> $column_array = explode(',',$columns); $column_length = count($column_array); //loop through the column length, create post vars and set default for($i = 0; $i <= $column_length; $i++) { //create the array iSortCol_1 => $column_array[1]... $array[] = 'iSortCol_'.$i = $column_array[0]; } </code> What I would like to get out of all this is a new array that looks like so.. <code> $goal = array( "iSortCol_1" => "id", "iSortCol_2" => "name", "iSortCol_3" => "phone", "iSortCol_4" => "blood_type" ); </code>

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  • How to embed a precharged collection of non-entity forms in symfony2

    - by metalvarez
    I want to embed a collection of precharged non-entity forms, here is the code, first is the parent form buildForm method. public function buildForm(FormBuilderInterface $builder, array $options) { $builder->add("example1")->add("example2"); $builder->addEventListener(FormEvents::PRE_SET_DATA, function (FormEvent $event) { /*some logic to do before adding the collection of forms*/ $form->add('aclAccess', 'collection', array( 'type' => new ChildFormType(), 'allow_add' => true, 'mapped' => false, 'data' => /* I dont know how to precharge a collection of non-entity forms*/ )); }); } now the child form public function buildForm (FormBuilderInterface $builder, array $options) { $builder->add("test1", "text", array("read_only" => true, "data" => "test")); $builder->->add("test2", "choice", array( 'choices' => array('opt1' => 'Opt1', 'opt2' => 'Opt2'), 'multiple' => true, 'expanded' => true )); } so basicly i want to manage those child options in the test2 field as separated forms, each option group will depend on the value of the test1 field, i know this can be done by coding everythin in twig without form classes but i think having form classes its the best practice to run phpunit test, for maintainability, etc ...

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  • How to reference var from frame on timeline in an object class

    - by brybam
    I'm using Flash Professional cs5/AS3 I'll try and describe this the best I can. I'm new to ActionScript. So, in my timeline I have a var on a frame that represents "lives" and i have some code in the timeline that takes down the number of lives depending on certain events, which all works great. so, now i wanted to make a constructor class that I could reuse for a bunch of movie clip objects and I only want these objects to be able to move if the lives variable is greater than certain number. So now, building my constructor class for these objects i just wanted put an if statement that is looking to see if the lives are greater than a certain number, which if it is then should make these objects do what i want...But, when i run the project I get "1120: Access of undefined property lives." lives is the var I made obviously like I said, and it works fine being referenced everyone else except when I make a new .as file for these objects then try and reference it. I get the same error when I try and establish "lives" in the main project class too. I'm not sure where I should put this var or how I can make it so i can reference it from an object class. I'm not really sure how to word or describe my issue which has made it hard to search for a tutorial. Any suggestions i'm sure this has to be a simple task.

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  • C# - Inserting multiple rows using a stored procedure

    - by user177883
    I have a list of objects, this list contains about 4 million objects. there is a stored proc that takes objects attributes as params , make some lookups and insert them into tables. what s the most efficient way to insert this 4 million objects to db? How i do : -- connect to sql - SQLConnection ... foreach(var item in listofobjects) { SQLCommand sc = ... // assign params sc.ExecuteQuery(); } THis has been really slow. is there a better way to do this?

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  • drupal hook_menu_alter9) for adding tabs

    - by EricP
    I want to add some tabs in the "node/%/edit" page from my module called "cssswitch". When I click "Rebuild Menus", the two new tabs are displayed, but they are displayed for ALL nodes when editing them, not just for the node "cssswitch". I want these new tabs to be displayed only when editing node of type "cssswitch". The other problem is when I clear all cache, the tabs completely dissapear from all edit pages. Below is the code I wrote. function cssswitch_menu_alter(&$items) { $node = menu_get_object(); //print_r($node); //echo $node->type; //exit(); if ($node->type == 'cssswitch') { $items['node/%/edit/schedulenew'] = array( 'title' => 'Schedule1', 'access callback'=>'user_access', 'access arguments'=>array('view cssswitch'), 'page callback' => 'cssswitch_schedule', 'page arguments' => array(1), 'type' => MENU_LOCAL_TASK, 'weight'=>4, ); $items['node/%/edit/schedulenew2'] = array( 'title' => 'Schedule2', 'access callback'=>'user_access', 'access arguments'=>array('view cssswitch'), 'page callback' => 'cssswitch_test2', 'page arguments' => array(1), 'type' => MENU_LOCAL_TASK, 'weight'=>3, ); } } function cssswitch_test(){ return 'test'; } function cssswitch_test2(){ return 'test2'; } Thanks for any help.

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  • Faulty to use memcache together with a php web-browser-game in this way?

    - by Crowye
    Background We are currently working on a strategy web-browser game based on php, html and javascript. The plan is to have 10,000+ users playing within the same world. Currently we are using memcached to: store json static data, language files store changeable serialized php class objects (such as armies, inventorys, unit-containers, buildings, etc) In the back we have a mysql server running and holding all the game data aswell. When a object is loaded through our ObjectLoader it loads in this order: checks a static hashmap in the script for the object checks memcache if it has already been loaded into it otherwise loads from database, and saves it into memcache and the static temp hashmap We have built the whole game using a class-object-oriented approach where functionality is always made between objects. Beause of this we think we have managed to get a nice structure, and with the help of memcached we have received good request times from client-server when interacting with the game. I'm aware that memcache is not synchronized, and also is not commonly used for holding a full game in memory. In the beginning after a server's startup the load times when loading objects into memcache for the first time will be high, but after the server's been online for a while and most loads are from memcache, the loads will be well reduced. Currently we are saving changed objects into memcache and database at the same time. Earlier we had an idea to save objects into db only after a certain time or at intervals, but due to risk inconsistency if the memcache/server went down, we skipped it for now. Client requests to server often return object's status simple json-format without changing the object, which in turn is represented in the browser visually with images and javascript. But from time to time depending on when an object was last updated, it updates them with new information (e.g. a build-queue holding planned buildings time-progress is increased, and/or planned-queue-items-array has changed). Questions: Do you see how this could work or are we walking in blindness here? Do you expect us to have a lot of inconsistency issues if someone loads and updates the a memcache objects while someone else does the same? Is it even doable to do it in the way he have done it? Seems to be working fine atm, but so far we have only been 4 people online at the same time.. Is some other cache program more fit for this class-object approach than memcached? Is there any other tips you have for this situation? UPDATE Since it is simply a "normal webpage" (no applet, flash, etc), we are implementing the game so that the server is the only one holding a "real game-state".. the state of the different javascript-objects on the client is more like a approximative version of the server's game state. From time to time and before you do certain things important things, the client's visual state is updated to the server's state (e.g. the client things he can afford a barracks, asks the server to build a barracks, server updates current resources according to income-data on server and then tries to build a barracks or casts an error-message, and then sends the current server-state on resources, buildings back to the client).. It is not a fast-paced game lika real strategy game. More like a quite slow 3-4 months playtime game, where buildings can take +1 minute up to several days to complete.

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  • Effective way to calculate a similarity percentage between data sets

    - by UltraVi01
    I am currently working with User objects -- each of which have many Goal objects. The Goal objects are not User specific, that is, Users can share the same Goal. I am attempting to fashion a way to calculate a "similarity percentage" between two Users... (i.e., taking into account how many Goals they share as well as how many Goals they do not share) Does anyone have experience with this type of situation? I am using Grails with Mysql if that is helpful. Thanks

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  • How do you make your Java application memory efficient?

    - by Boune
    How do you optimize the heap size usage of an application that has a lot (millions) of long-lived objects? (big cache, loading lots of records from a db) Use the right data type Avoid java.lang.String to represent other data types Avoid duplicated objects Use enums if the values are known in advance Use object pools String.intern() (good idea?) Load/keep only the objects you need I am looking for general programming or Java specific answers. No funky compiler switch. Edit: Optimize the memory representation of a POJO that can appear millions of times in the heap. Use cases Load a huge csv file in memory (converted into POJOs) Use hibernate to retrieve million of records from a database Resume of answers: Use flyweight pattern Copy on write Instead of loading 10M objects with 3 properties, is it more efficient to have 3 arrays (or other data structure) of size 10M? (Could be a pain to manipulate data but if you are really short on memory...)

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  • Combine Related Resources With TastyPie

    - by Aaron Ng
    How can I combine multiple Resources in TastyPie? I have 3 models I'd like to combine: users, profiles and posts. Ideally I'd like profiles nested within user. I'm not sure where to go from here. class UserResource(ModelResource): class Meta: queryset = User.objects.all() resource_name = 'user' fields = ['username','id','date_joined'] #Improper Auth authorization = Authorization() class UserProfileResource(ModelResource): class Meta: queryset = UserProfile.objects.all() resource_name = 'profile' class UserPostResource(ModelResource): user = fields.ForeignKey(UserResource,'user', full=True) class Meta: queryset = UserPost.objects.all() resource_name = 'userpost' #Improper Auth authorization = Authorization()

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  • Does OOP make sense for small scripts?

    - by Fabian
    I mostly write small scripts in python, about 50 - 250 lines of code. I usually don't use any objects, just straightforward procedural programming. I know OOP basics and I have used object in other programming languages before, but for small scripts I don't see how objects would improve them. But maybe that is just my limited experience with OOP. Am I missing something by not trying harder to use objects, or does OOP just not make a lot of sense for small scripts?

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  • Greasemonkey failing to GM_setValue()

    - by HonoredMule
    I have a Greasemonkey script that uses a Javascript object to maintain some stored objects. It covers quite a large volume of information, but substantially less than it successfully stored and retrieved prior to encountering my problem. One value refuses to save, and I can not for the life of me determine why. The following problem code: Works for other larger objects being maintained. Is presently handling a smaller total amount of data than previously worked. Is not colliding with any function or other object definitions. Can (optionally) successfully save the problem storage key as "{}" during code startup. this.save = function(table) { var tables = this.tables; if(table) tables = [table]; for(i in tables) { logger.log(this[tables[i]]); logger.log(JSON.stringify(this[tables[i]])); GM_setValue(tables[i] + "_" + this.user, JSON.stringify(this[tables[i]])); logger.log(tables[i] + "_" + this.user + " updated"); logger.log(GM_getValue(tables[i] + "_" + this.user)); } } The problem is consistently reproducible and the logging statments produce the following output in Firebug: Object { 54,10 = Object } // Expansion shows complete contents as expected, but there is one oddity--Firebug highlights the array keys in purple instead of the usual black for anonymous objects. {"54,10":{"x":54,"y":10,"name":"Lucky Pheasant"}} // The correctly parsed string. bookmarks_HonoredMule saved undefined I have tried altering the format of the object keys, to no effect. Further narrowing down the issue is that this particular value is successfully saved as an empty object ("{}") during code initialization, but skipping that also does not help. Reloading the page confirms that saving of the nonempty object truly failed. Any idea what could cause this behavior? I've thoroughly explored the possibility of hitting size constraints, but it doesn't appear that can be the problem--as previously mentioned, I've already reduced storage usage. Other larger objects save still, and the total number of objects, which was not high already, has further been reduced by an amount greater than the quantity of data I'm attempting to store here.

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