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  • 'dock' working in simple words

    - by Shirish11
    I would like to know the idea behind the working of 'docking' in applications. I have worked with applications where components from individual forms are docked on a single main form to provide the necessary GUI. But I don't have any idea whats happening in the background. According to Wikipedia A dock is a graphical user interface element that typically provides the user with a way of launching, switching between, and monitoring running programs or applications. Now I am a bit confused if it is some component or an event or a property or something else. EDIT : The applications was developed in Delphi on windows platform. There is something more in Delphi (manual dock and automatic dock).

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  • How to Disable or Uninstall Android Bloatware

    - by Chris Hoffman
    Manufacturers and carriers often load Android phones with their own apps. If you don’t use them, they just clutter your system and sometimes in the background, draining resources. Take control of your device and stop the bloatware. We’ll be focusing on disabling – also known as “freezing” bloatware here. It’s a safer process than uninstalling the bloatware completely, and is also easier to accomplish with free apps. HTG Explains: Learn How Websites Are Tracking You Online Here’s How to Download Windows 8 Release Preview Right Now HTG Explains: Why Linux Doesn’t Need Defragmenting

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  • How to hide bind mounts in nautilus?

    - by Bazon
    Summary: How do I remove folders mounted via bind or bindfs in /etc/fstab from appearing as devices in nautilus left column, the "places" view? detailed: Hello, I mount various directories from my data partition via bind in /etc/fstab in my home directory, eg like this: #using bind: /mnt/sda5/bazon/Musik /home/Bazon/Musik none bind,user 0 0 #or using bindfs bindfs#/mnt/sda5/tobi/Downloads /home/tobi/Downloads fuse user 0 0 (Background: /dev/sda5 mounted to /mnt/sda5 is my old home partition, but I do not want to mount it as a home partition, as I always have at least 2 Linuxes on the computer ...) That works well, but since 12.10 every one of those items is listed in Nautilus in the left column under "Devices". (Where normally USB drives appear, etc.) This is a waste of space (as I have many of such mounts...) and so I would like to have these mounts hidden, just as it was before in 12.04. How can I do that? Thanks!

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  • 12.10: How to hide bind mounts in nautilus?

    - by Bazon
    Summary: How do I remove folders mounted via bind or bindfs in /etc/fstab from appearing as devices in nautilus left column, the "places" view? detailed: Hello, I mount various directories from my data partition via bind in /etc/fstab in my home directory, eg like this: #using bind: /mnt/sda5/bazon/Musik /home/Bazon/Musik none bind,user 0 0 #or using bindfs bindfs#/mnt/sda5/tobi/Downloads /home/tobi/Downloads fuse user 0 0 (Background: /dev/sda5 mounted to /mnt/sda5 is my old home partition, but I do not want to mount it as a home partition, as I always have at least 2 Linuxes on the computer ...) That works well, but since 12.10 every one of those items is listed in Nautilus in the left column under "Devices". (Where normally USB drives appear, etc.) This is a waste of space (as I have many of such mounts...) and so I would like to have these mounts hidden, just as it was before in 12.04. How can I do that? Thanks!

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  • Case convention- Why the variation between languages?

    - by Jason
    Coming from a Java background, I'm very used to camelCase. When writing C, using the underscore wasn't a big adjustment, since it was only used sparingly when writing simple Unix apps. In the meantime, I stuck with camelCase as my style, as did most of the class. However, now that I'm teaching myself C# in preparation for my upcoming Usability Design class in the fall, the PascalCase convention of the language is really tripping me up and I'm having to rely on intellisense a great deal in order to make sure the correct API method is being used. To be honest, switching to the PascalCase layout hasn't quite sunk in the muscle memory just yet, and that is frustrating from my point of view. Since C# and Java are considered to be brother languages, as both are descended from C++, why the variation in the language conventions? Was it a personal decision by the creators based on their comfort level, or was it just to play mindgames with new introductees to the language?

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  • Why "Fork me on github"?

    - by NoBugs
    I understand how Github works, but one thing I've been confused about is, why almost every OSS project lately has a "Fork me on Github" link on their homepage. For example, http://jqtjs.com/, http://www.daviddurman.com/flexi-color-picker/, and others. Why is this so common? Is it that they want/need code validation, checking for security/performance improvements that they may not know how to do? Is it meant to show that this is a collaborative project - you're welcome to add improvements? Do they work for Github, or want to promote their service? Oddly enough, I don't think I've seen a "Fork project on Bitbucket" logo recently. My first reaction to that logo was that the project probably needs to be modified (forked) in order to integrate it with anything useful - or that they are encouraging fragmented codebase, encouraging everyone to make their own fork of the project. But I don't think that is the intent.

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  • Oracle Usability Advisory Board, Europe

    - by ultan o'broin
    Earlier this month, I attended the first Oracle Usability Advisory Board meeting in Europe (held in Oracle's big campus in Thames Valley Park, Reading, in the UK). My main interest here of of course was to listen to customer's experiences and requirements in the area of user experience, focusing in on user assistance natch, but also, given my background in the translation and internationalization world, to watch out for issues in those areas that impact on the UX. I met some great people there and took away some powerful UX thoughts about where might go with the area of language in the UI, localizations, and other cultural issues. One area of special interest to me is language as part of the user experience. By language I mean terminology and style of wordings you see in interfaces and help. Are they reflective of how people really work and are used to. What is its relationship to competitiveness and productivity. An area rich in research potential for UX. Debra Lilley Fujitsu (Oracle partner), who also attended, has some good coverage of the event here. On to the next one!

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  • How much does it cost to develop an Android application?

    - by raychenon
    Following the same iPhone question. How much can a development team charge for an Android app like the official Twitter Inc ? In general how much amount of time is devoted to build the likes of Google Goggles , Google Skymap, Gmail with server side applications included :) Now if you're a solo developer and proud to show your app. How much time have you spent so far ? What was your background GUI desktop in Java, C#, web developer, started from zero programming experience ? Disclaimer : I've developed Android apps ( 10 000 downloads) on my free time and one commercial to be published. Just to know the amount of efforts needed to catch up :)

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  • Isometric smooth fog

    - by marcg11
    I'm working on a simple 2d game with direct3d 9. It's a isometric game with diamond tiles and a staggered map. This is what I have: As you se I have some king of fog which is acomplished by having a fog matrix which is true (clear terrain) or false (obscure terran). But the result is very chunky. The fog moves as the player moves by tiles but not by pixels. Basically I check for every tile if there is fog, if so I just change the color of that tile: if(scene->fog[i+mapx][j+mapy] == FOG_NONE) { tile_color = 0x666666FF; } I also would like the fog to be smoother, for that I followed this "tutorial" but I haven't managed to work it it out. http://www.appsizematters.com/2010/07/how-to-implement-a-fog-of-war-part-2-smooth/

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  • Desktop Fun: Moonlit Nights Wallpaper Collection

    - by Asian Angel
    Whether it is our own moon or ones featured in fiction and fantasy artwork, moons can be romantic, mysterious, and inspirational. Now you can add a unique touch of style and flair to your desktop with our Moonlit Nights Wallpaper collection. Note: Click on the picture to see the full-size image—these wallpapers vary in size so you may need to crop, stretch, or place them on a colored background in order to best match them to your screen’s resolution. HTG Explains: What Are Character Encodings and How Do They Differ?How To Make Disposable Sleeves for Your In-Ear MonitorsMacs Don’t Make You Creative! So Why Do Artists Really Love Apple?

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  • Where to start building a BaaS

    - by Wesley
    I'm building a Cloud Platform, and the next phase of design involves building an extensible BaaS back end. (see http://youtu.be/lNi-05-PyEw) The reason I think we can attempt this, is there are dozens of these kinds of extensible back end data proxy's popping up almost daily at this point, which tells me the enabling technology is there to build one from scratch in a few months. I'd like to start in the right area: What kind of Dev background should I look for? What kind of tech stack should I build on? What kind of costs can I expect in terms of man-hours, etc... I know there isn't one right answer here, but I think this is the right sub to post this in, and credit will go towards to most constructive answer.

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  • No unity-greeter.conf file in /etc/lightdm/

    - by drofart
    I am running Ubuntu 12.04 with gnome-shell. I have two admin user accounts. Now, I used to know that in Precise we can set different different login wallpaper to different different user, so I tried with: sudo dbus-send --system --print-reply --dest=org.freedesktop.Accounts /org/freedesktop/Accounts/User1001 org.freedesktop.Accounts.User.SetBackgroundFile string:/usr/share/backgrounds/Green-wallpaper-27.jpg but to no avail. Then I tried sudo xhost +SI:localuser:lightdm sudo su lightdm -s /bin/bash gsettings set com.canonical.unity-greeter background '/path/to/the/wallpaper.png' It does change my login wallpaper but for all users. Then I tried to locate /etc/lightdm/unity-greeter.conf but I found that it is not there. So where is it and how can I set different login wallpapers for different users?

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  • What are the Crappy Code Games - Who can enter?

    - by simonsabin
    This is part of a series on the Crappy Code Games The background Who can enter? What are the challenges? What are the prizes? Why should I attend? Tips on how to win Who can enter? Anyone can enter the competition, whats more anyone can just come along for the evening. All the evenings are aimed at being a social evening with food and drink. So just think of them as usergroup meetings with The evening will have lots of SQL bods in attendance and I'll be trying to help out anyone that wants some...(read more)

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  • How do I plot individual pixels using the XNA APIs?

    - by izb
    If I wanted to fill my game screen with individually coloured pixels, how would I do this? For example, if I wanted to write a 'game of life'-type game where each pixel was a cell, how would I achieve this using XNA? I've tried just calling SetData() on a Texture2D object using a screen-sized array of Color values, but it complains with: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. How do I do as it asks? Or better still... is there an alternative, better, efficient way to fill a screen with arbitrary pixels?

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  • Why does my health bar disappear whenever my character takes amage?

    - by iQue
    Im making health bar for my game that looks like this: public void healthBar(Canvas canvas) { float healthScale = happy.getHP() / happy.getMaxHP(); Rect rect = new Rect(20, 20,(120 * (int)healthScale), 40); Paint paint = new Paint(); paint.setColor(Color.RED); canvas.drawRect(20, 20, 220 * healthScale, 40, paint) } this is called every time my game renders. When the game starts it's where I want it, but as soon as my character (happy) takes any damage, it dissapears. And I know that his hp only gets subtracted by 5 every time he gets hit. So this should not happen? example: @Startup: happy.getHP() == 100, happy.getMaxHP == 100. when damaged HP -=5, -> happy.getHP() == 95 -> healthscale == 0,95 -> 220 * 0,95 == new width for Rect(?)

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  • How to handle loading and keeping many bitmaps in an Android 2D game

    - by Lumis
    In an Android 2D game which is using SurfaceView where its onDraw is driven by a loop from a Thread, I use many bitmap sprites (sprite sheets) and two background size bitmaps, which are all loaded into memory at the start. It all works fine, however, when the activity is onPause or after reloading it few times, Android shows a tendency to wipe out the big bitmaps only, probably to free memory. Sometimes this happens even in the middle of loading this very activity. In order to counter this, I made a check in the onDraw method to test if the big bitmaps are still there and reload them if they are forcefully recycled by Android, before drawing them on Canvas. This solution may not be the most stable, and since I know that there are much more accomplished android game programmers here than myself, I hope you can reveal some tricks or secrets or at least provide some good hints, how to overcome this.

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  • UIView with IrrlichtScene - iOS

    - by user1459024
    i have a UIViewController in a Storyboard and want to draw a IrrlichtScene in this View Controller. My Code: WWSViewController.h #import <UIKit/UIKit.h> @interface WWSViewController : UIViewController { IBOutlet UILabel *errorLabel; } @end WWSViewController.mm #import "WWSViewController.h" #include "../../ressources/irrlicht/include/irrlicht.h" using namespace irr; using namespace core; using namespace scene; using namespace video; using namespace io; using namespace gui; @interface WWSViewController () @end @implementation WWSViewController -(void)awakeFromNib { errorLabel = [[UILabel alloc] init]; errorLabel.text = @""; IrrlichtDevice *device = createDevice( video::EDT_OGLES1, dimension2d<u32>(640, 480), 16, false, false, false, 0); /* Set the caption of the window to some nice text. Note that there is an 'L' in front of the string. The Irrlicht Engine uses wide character strings when displaying text. */ device->setWindowCaption(L"Hello World! - Irrlicht Engine Demo"); /* Get a pointer to the VideoDriver, the SceneManager and the graphical user interface environment, so that we do not always have to write device->getVideoDriver(), device->getSceneManager(), or device->getGUIEnvironment(). */ IVideoDriver* driver = device->getVideoDriver(); ISceneManager* smgr = device->getSceneManager(); IGUIEnvironment* guienv = device->getGUIEnvironment(); /* We add a hello world label to the window, using the GUI environment. The text is placed at the position (10,10) as top left corner and (260,22) as lower right corner. */ guienv->addStaticText(L"Hello World! This is the Irrlicht Software renderer!", rect<s32>(10,10,260,22), true); /* To show something interesting, we load a Quake 2 model and display it. We only have to get the Mesh from the Scene Manager with getMesh() and add a SceneNode to display the mesh with addAnimatedMeshSceneNode(). We check the return value of getMesh() to become aware of loading problems and other errors. Instead of writing the filename sydney.md2, it would also be possible to load a Maya object file (.obj), a complete Quake3 map (.bsp) or any other supported file format. By the way, that cool Quake 2 model called sydney was modelled by Brian Collins. */ IAnimatedMesh* mesh = smgr->getMesh("/Users/dbocksteger/Desktop/test/media/sydney.md2"); if (!mesh) { device->drop(); if (!errorLabel) { errorLabel = [[UILabel alloc] init]; } errorLabel.text = @"Konnte Mesh nicht laden."; return; } IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh ); /* To let the mesh look a little bit nicer, we change its material. We disable lighting because we do not have a dynamic light in here, and the mesh would be totally black otherwise. Then we set the frame loop, such that the predefined STAND animation is used. And last, we apply a texture to the mesh. Without it the mesh would be drawn using only a color. */ if (node) { node->setMaterialFlag(EMF_LIGHTING, false); node->setMD2Animation(scene::EMAT_STAND); node->setMaterialTexture( 0, driver->getTexture("/Users/dbocksteger/Desktop/test/media/sydney.bmp") ); } /* To look at the mesh, we place a camera into 3d space at the position (0, 30, -40). The camera looks from there to (0,5,0), which is approximately the place where our md2 model is. */ smgr->addCameraSceneNode(0, vector3df(0,30,-40), vector3df(0,5,0)); /* Ok, now we have set up the scene, lets draw everything: We run the device in a while() loop, until the device does not want to run any more. This would be when the user closes the window or presses ALT+F4 (or whatever keycode closes a window). */ while(device->run()) { /* Anything can be drawn between a beginScene() and an endScene() call. The beginScene() call clears the screen with a color and the depth buffer, if desired. Then we let the Scene Manager and the GUI Environment draw their content. With the endScene() call everything is presented on the screen. */ driver->beginScene(true, true, SColor(255,100,101,140)); smgr->drawAll(); guienv->drawAll(); driver->endScene(); } /* After we are done with the render loop, we have to delete the Irrlicht Device created before with createDevice(). In the Irrlicht Engine, you have to delete all objects you created with a method or function which starts with 'create'. The object is simply deleted by calling ->drop(). See the documentation at irr::IReferenceCounted::drop() for more information. */ device->drop(); } - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. } - (void)viewDidUnload { [super viewDidUnload]; // Release any retained subviews of the main view. } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown); } @end Sadly the result is just a black View in the Simulator. :( Hope here is anyone who can explain me how i draw the scene in a UIView. Furthermore I'm getting this Error: Could not load sprite bank because the file does not exist: #DefaultFont How can i fix it ?

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  • At what point should data be sent back to server?

    - by whamsicore
    A good example would be the stackexchange "rate" button. When a post is upvoted the arrow changes color immediately. However there is a grace period for one to edit one's vote decision (oops! voted by mistake?). Is the upvote action processed immediately or does is only process after a set time period, or when the user leaves the page? How exactly is this rating processed? What is the standard for handling dynamic page edits (e.g. stackexchange rating, facebook posts?)

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  • Licensing a project

    - by PhaDaPhunk
    Ok can someone clarify something for me ? Let's say I want to build a website and add publicity to it so I can make money out of my work. I would use Html5 for the interface and C# with Asp.net for the background programming. I would use Visual Studio as my IDE and SQL server as a database. This is just an example on the top of my head but I woudn't know where to start for the licenses. Do I need one : For VisualStudio and SQLServer only ? For VisualStudio, SQLServer and pay some kind of rights for Asp.net ? The whole package.. Both VisualStudio, SQlServer plus rights for Asp.net AND C# ? I know this question is a little vague but I really don't know where to start and the opinion of someone with experience int this might give me just the help I need to get started.

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  • Is wikipedia a valuable resource for studying data structures? (can we call it complete?)

    - by Amir Nasr
    Can I depend on wikipedia to learn data structures fully using the list of data structures http://en.wikipedia.org/wiki/List_of_data_structures and the links they refer to? The same question for algorithms http://en.wikipedia.org/wiki/List_of_algorithm_general_topics ?... What's after learning algorithms and data structures? Specializing in a certain field of algorithms such as computer graohics, memory management...etc? or what could be the plan for mastering programming after knowing the language syntax and the background about program design and programming logic? I asked about wikipedia because i would like to find a complete resource or are least a resource which would be enough for the field of data structures instead of searching for separate articles in different places in other words an alternative to books which may even be more complete.

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  • iOS build machine setup: problem with certificates

    - by cbrulak
    some background: work with multiple team mates each work on our own MBP I'm setting a build machine that we can git push to in order to generate a build (aim to allow anyone to push to the build machine and then generate an archive, upload to testflight and send on its way) problem: getting my apple developer certificates on the build machine. I installed Lion, XCode, etc and I signed into my developer account through Xcode organizer, provisioning profiles download,etc. but beside each one it says: valid signing identity not found I also download my certificate from the developer.apple.com page, imported it into keychain, etc but no luck. Anyone else have a similar issue? Or maybe hints to fix? Thanks

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  • SSRS 2008 R2 KPIs with bullet graphs

    Key Performance Indicators are typically displayed in a scorecard with stop light indicators, which are either red, amber or green light icons. The limitation for these kind of indicators is that you can see the actual and target values in two different fields as well as see the status of the KPI in red, amber or green color. If the user wants to figure out the thresholds associated with the KPI, these values are generally not visible. Further, representing the threshold values in the scorecard itself defeats the purpose of the scorecard. The scorecard should display the KPI's status in the most summarized form and use a minimal amount of space on the dashboard. In this tip we would look at how to address this issue.

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  • Any learning/studying material for C/C++ that use game programming as learning context out there?

    - by mac
    As most of game programming is done - I read on this very site - in C/C++ I was wondering if there is any learning/studying material for C/C++ that would target specifically game programming. I am not looking for material about "developing games" or "software architecture for games", but rather for material that uses "game programming" as the CONTEXT for introducing and illustrating C/C++ features, idioms, programming techniques, etc... With a simile: think to the GOF book on design patterns. There, they used "developing a text-editor" as a context for introducing design patterns, but the book is most definitively not a book about "developing text-editors". Thanks in advance for your time and advice! PS: My background: I am a programmer with a solid experience in OO scripting languages and only some experience in C and Assembler (on AVR microcontrollers), so I am thinking to mid-to-advanced level material, rather than tutorials for beginners, although it might be interesting to take a look to the latter ones if nothing else is available.

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  • How to acheive a smoother lighting effect

    - by Cyral
    I'm making a tile based game in XNA So currently my lightning looks like this: How can I get it to look like this? Instead of each block having its own tint, it has a smooth overlay. I'm assuming some sort of shader, and to tell it the lighting and blur it some how. But im not an expert with shaders. My current lighting calculates the light, and then passes it to a spritebatch and draws with a color parameter EDIT: No longer uses spritebatch tint, I was testing and now pass parameters to set the light values. But still looking for a way to smooth it

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  • WUBI install not completing on Dell Latitude D600 using 10.04 and 10.10

    - by Dennis
    While trying to install a dual boot from LiveCD, WUBI seems to go through all the steps correctly. It unpacks everything, reboots, starts to finalize the install, brings up the install slide show and seems to do everything necessary. The slide show disappears and what is left is what would normally be the background, however there is no login, no panels, no response to any input or keystrokes. Using 10.04 I had a mouse cursor (working) with 10.10, not even that. In 10.04 The only way to reboot is to shutdown using the power switch. When it reboots it goes through the "finalizing install" phase again. In 10.10 if I hit the power switch it brings up a shutdown menu that doesn't respond to the keyboard, but does shutdown when the 60 seconds expire.

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