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  • why message box is always hidden behind main dialog and cannot be shown on the top

    - by Cougar_usa
    I am using MFC to write a GUI application. I chose dialog-based application, and put picture control, edit box and buttons on it. When the picture control is mapped to the class derived from CWnd using DDX_Control, all the message boxes (including default system message box pop up when you enter invalid input in the edit box) are hidden behind main dialog until you use "alt + tab" to bring them to front. If I map the picture control to the default CStatic class, the above problem disappeared. Do anyone has some hints to solve this problem? Thank you in advance for any help.

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  • Why does this textbox binding example work in WPF but not in Silverlight?

    - by Edward Tanguay
    Why is it in the following silverlight application that when I: change the default text in the first textbox move the cursor to the second text box (i.e. take focus off first textbox) click the button that inside the button handler, it still has the old value "default text"? What do I have to do to get the binding to work in Silverlight? The same code works fine in WPF. XAML: <UserControl x:Class="TestUpdate123.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" d:DesignWidth="640" d:DesignHeight="480"> <StackPanel Margin="10" HorizontalAlignment="Left"> <TextBox Text="{Binding InputText}" Height="200" Width="600" Margin="0 0 0 10"/> <StackPanel HorizontalAlignment="Left"> <Button Content="Convert" Click="Button_Convert_Click" Margin="0 0 0 10"/> </StackPanel> <TextBox Height="200" Width="600" Margin="0 0 0 10"/> <TextBlock Text="{Binding OutputText}"/> </StackPanel> </UserControl> Code Behind: using System.Windows; using System.Windows.Controls; using System.ComponentModel; namespace TestUpdate123 { public partial class MainPage : UserControl, INotifyPropertyChanged { #region ViewModelProperty: InputText private string _inputText; public string InputText { get { return _inputText; } set { _inputText = value; OnPropertyChanged("InputText"); } } #endregion #region ViewModelProperty: OutputText private string _outputText; public string OutputText { get { return _outputText; } set { _outputText = value; OnPropertyChanged("OutputText"); } } #endregion public MainPage() { InitializeComponent(); DataContext = this; InputText = "default text"; } private void Button_Convert_Click(object sender, RoutedEventArgs e) { OutputText = InputText; } #region INotifiedProperty Block public event PropertyChangedEventHandler PropertyChanged; protected void OnPropertyChanged(string propertyName) { PropertyChangedEventHandler handler = PropertyChanged; if (handler != null) { handler(this, new PropertyChangedEventArgs(propertyName)); } } #endregion } }

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  • Google I/O 2012 - Breaking the JavaScript Speed Limit with V8

    Google I/O 2012 - Breaking the JavaScript Speed Limit with V8 Daniel Clifford Are you are interested in making JavaScript run blazingly fast in Chrome? This talk takes a look under the hood in V8 to help you identify how to optimize your JavaScript code. We'll show you how to leverage V8's sampling profiler to eliminate performance bottlenecks and optimize JavaScript programs, and we'll expose how V8 uses hidden classes and runtime type feedback to generate efficient JIT code. Attendees will leave the session with solid optimization guidelines for their JavaScript app and a good understanding on how to best use performance tools and JavaScript idioms to maximize the performance of their application with V8. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 3049 113 ratings Time: 47:35 More in Science & Technology

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  • Multiple instances of this carousel on a single page - can't get it to work

    - by Andy
    This code comes from a tutorial so it's not originally my own work. What I am trying to do is implement this several times on a single page. I have tried and so far failed - by numbering the id "carousel" and so forth. Any help would be seriously appreciated. I'm tearing my hair out. http://jsfiddle.net/AndyMP/zcKDV/5/ For completeness.. this is the carousel JQuery as it stands. //rotation speed and timer var speed = 5000; var run = setInterval('rotate()', speed); //grab the width and calculate left value var item_width = $('#slides li').outerWidth(); var left_value = item_width * (-1); //move the last item before first item, just in case user click prev button $('#slides li:first').before($('#slides li:last')); //set the default item to the correct position $('#slides ul').css({'left' : left_value}); //if user clicked on prev button $('#prev').click(function() { //get the right position var left_indent = parseInt($('#slides ul').css('left')) + item_width; //slide the item $('#slides ul').animate({'left' : left_indent}, 200,function(){ //move the last item and put it as first item $('#slides li:first').before($('#slides li:last')); //set the default item to correct position $('#slides ul').css({'left' : left_value}); }); //cancel the link behavior return false; }); //if user clicked on next button $('#next').click(function() { //get the right position var left_indent = parseInt($('#slides ul').css('left')) - item_width; //slide the item $('#slides ul').animate({'left' : left_indent}, 200, function () { //move the first item and put it as last item $('#slides li:last').after($('#slides li:first')); //set the default item to correct position $('#slides ul').css({'left' : left_value}); }); //cancel the link behavior return false; }); //if mouse hover, pause the auto rotation, otherwise rotate it $('#slides').hover( function() { clearInterval(run); }, function() { run = setInterval('rotate()', speed); } ); //a simple function to click next link //a timer will call this function, and the rotation will begin :) function rotate() { $('#next').click(); }

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  • MVVM where does the code to load the data belong?

    - by cody
    As I wrap my head around the mvvm thing, the view is the view, and the viewmodel is 'a modal of a view' and the model are the entities we are dealing with (or at least that is my understanding). But I'm unclear as to what and when the model entities are populated. So for example: Lets say I have app that needs to create a new record in a DB. And that record should have default values to start with. Who is responsible for the new record, and getting the default values. Does this have anything to do with MVVM or is that part of a data access layer? Who calls the the viewmodel? Or for existing records when\where are the records retrieved? And saved if altered? Thanks

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  • Is programming in layers real?

    - by Aura
    I am fairly new in product development and I am trying to work over a product. The problem that I have realized is that people draw diagrams and charts showing different modules and layers. But as I am working alone (I am my own team) I got a bit confused about the interaction I am facing in the development within the programs and I am wondering whether developing a product in modules is real or not? Maybe I am not a great programmer, but I see no boundaries when data start to travel from frontend to backend.

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  • Using events in threads between processes - C

    - by Jamie Keeling
    Hello all! I have an application consisting of two windows, one communicates to the other and sends it a struct constaining two integers (In this case two rolls of a dice). I will be using events for the following circumstances: Process a sends data to process b, process b displays data Process a closes, in turn closing process b Process b closes a, in turn closing process a I have noticed that if the second process is constantly waiting for the first process to send data then the program will be just sat waiting, which is where the idea of implementing threads on each process occurred and I have started to implement this already. The problem i'm having is that I don't exactly have a lot of experience with threads and events so I'm not sure of the best way to actually implement what I want to do. Following is a small snippet of what I have so far in the producer application; Create thread: case IDM_FILE_ROLLDICE: { hDiceRoll = CreateThread( NULL, // lpThreadAttributes (default) 0, // dwStackSize (default) ThreadFunc(hMainWindow), // lpStartAddress NULL, // lpParameter 0, // dwCreationFlags &hDiceID // lpThreadId (returned by function) ); } break; The data being sent to the other process: DWORD WINAPI ThreadFunc(LPVOID passedHandle) { HANDLE hMainHandle = *((HANDLE*)passedHandle); WCHAR buffer[256]; LPCTSTR pBuf; LPVOID lpMsgBuf; LPVOID lpDisplayBuf; struct diceData storage; HANDLE hMapFile; DWORD dw; //Roll dice and store results in variable storage = RollDice(); hMapFile = CreateFileMapping( (HANDLE)0xFFFFFFFF, // use paging file NULL, // default security PAGE_READWRITE, // read/write access 0, // maximum object size (high-order DWORD) BUF_SIZE, // maximum object size (low-order DWORD) szName); // name of mapping object if (hMapFile == NULL) { dw = GetLastError(); MessageBox(hMainHandle,L"Could not create file mapping object",L"Error",MB_OK); return 1; } pBuf = (LPTSTR) MapViewOfFile(hMapFile, // handle to map object FILE_MAP_ALL_ACCESS, // read/write permission 0, 0, BUF_SIZE); if (pBuf == NULL) { MessageBox(hMainHandle,L"Could not map view of file",L"Error",MB_OK); CloseHandle(hMapFile); return 1; } CopyMemory((PVOID)pBuf, &storage, (_tcslen(szMsg) * sizeof(TCHAR))); //_getch(); MessageBox(hMainHandle,L"Completed!",L"Success",MB_OK); UnmapViewOfFile(pBuf); return 0; } I'm trying to find out how I would integrate an event with the threaded code to signify to the other process that something has happened, I've seen an MSDN article on using events but it's just confused me if anything, I'm coming up on empty whilst searching on the internet too. Thanks for any help Edit: I can only use the Create/Set/Open methods for events, sorry for not mentioning it earlier.

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  • unity player doesnt support my ubuntu so i cant play battalstar gallactica [closed]

    - by jrwhite3230
    ive been trying to install the unity player that supports battlestar gallactica online at big point.com /but then it is saying that my system (ubuntu) is not supported isnt there a patch by now because the game has been on for years now and there has been many people that i know running ubuntu who has the same difficulty ! also is there another program that would work with ubuntu and battlestar gallactica online?? there has to be a fix or ill just have to uninstall ubuntu/which is my next question how do i do that ??where is the control panel that allows you to uninstall programs within ubunty thank you very much for any support or advice [email protected]

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  • simple EJB jar deployed in jboss with its own log4j configuration

    - by user309281
    Hi All I have a simple EJB jar with a stateless session bean, deployed in JBOSS AS 4.2.2, unde r/server/default/deploy. The bean is registered under JNDI tree as viewed from jboss jmx console and I am able to access it through a remote java client outside JBOSS. Inside EJB jar, I have added some logging to be written to a separate log file, using apache log4j jar and log4j.xml. But I am not able to view any of the logs. Also I do not wish to use jboss-log4j.xml, since there will be many other EJBs to be deployed and wish to have separate log4j for each EJB application. Here is my one of the EJB-jar contents: EJB_DS.jar: log4j.xml classes apache log4j jar is added to /server/default/lib path. Kindly highlight if i have missed any points for enabling log4j configuration With Regards, Krishna

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  • Internal HDs that don't contain the OS aren't accessable unless I try to manually browse them

    - by Hrafn
    So I have 4 internal hard drives, one that contains the OS (Ubuntu 12.04), all ext4. After starting the computer up, and without having tried to access the drives (File manager, terminal etc) it seems like the drives haven't been mounted. If I go into the "Disks" utility I see that the disks haven't been mounted. Programs that try to access the HD's during startup throw an error. For example my music player can't find the library, my note taking software can't find the database etc. But after opening the drive in a file manager everything works. I've checked SMART on all the disks and everything is a ok. Any and all ideas would be appreciated.

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  • How do I open a web browser from C#? Process.Start() isn't working?

    - by Scott Whitlock
    I have a URL and I want to launch it in the default browser. I've tried two methods: Process.Start("http://stackoverflow.com"); ... and the one detailed in this other question using ShellExecute. In both cases I get the error: Windows cannot find 'http://stackoverflow.com'. Make sure you typed the name correctly, and then try again. It shouldn't be trying to open it as a file though... from what I understand, it should recognize it as a URL and open it in the default browser. What am I missing? By the way: OS = Vista, and .NET = 3.5

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  • What are the tactics used to discover what kind of affiliate products will do well in your website?

    - by freethinker
    I'm starting to post some affiliate ads on my website. As it happens, I am not even close to making a sale. I'm not sure if the products I have chosen will appeal to the audience I have. I'm not sure if the volume of traffic is enough to support affiliate programs. I get about 8000-9000 visitors everyday. But since its growing constantly, thats not much of a worry. But I'm surely struggling to figure out what kind of products to market? (its a techie site). Is there a service/tool which can analyze the website and suggest what products will do well and what won't?

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  • How to highlight text automatically inside an UIAlertView text field

    - by user333624
    Hello everyone I have an UIAlertView with a textfield that shows a default value and two buttons, one to cancel and the other one to confirm. What I am trying to do is that when the alert view is popped up the default value is highlighted so the user can override the whole value faster than manually erasing it. - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { UIAlertView *alert = [[UIAlertView alloc]initWithTitle:@"Title" message:@"" delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:@"Continue",nil]; [alerta addTextFieldWithValue:@"87893" label:@"value"]; UITextField *textField = [alert textField]; campoTexto.highlighted = YES; campoTexto.keyboardType = UIKeyboardTypeNumbersAndPunctuation; [alertt show]; [alert release]; } for some reason there is a highlighted attribute for the textfield but it doesn't seem to work and there is no trail of that attribute in the Class documentation.

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  • How can a programmer refine their skills in non-visual ways?

    - by Martin Josefsson
    I feel like when I am not writing, I am reading. When I come home from my programming job I write and read software and about software. The problem is though, both reading and writing requires my eyes to be focused. That doesn't work when I'm biking, cooking shopping for groceries. Sometime I use text-to-speech programs to listen to blogs, but I feel like there could be more. What ways can a software developer learn more without requiring eye focus? How to blind coders learn the craft?

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  • Decent FREE Web Based FTP Alternatives?

    - by Peter
    Like the subject mentions, I'm looking for a free FTP Alternative that's web based. What I need is the ability to grant people like our marketing team the ability to upload marketing images and instantly have those images show up in ourdomain.com/images/newimage.jpg. I have found plenty of excellent file sharing programs that are essentially drop box and sharepoint alternatives but have yet to find an FTP Alternative. Also ideally multiple account authentication would be great. If anyone is familiar with cPanel I'm essentially looking for their File Manager or something very similar to it (obviously stand alone and preferably free). Does anybody know if anything like this exists?

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  • Is there a difference between multi-tasking and time-sharing?

    - by Dummy Derp
    Just going over my school notes, my teacher identifies multi-tasking OS, and time-sharing OS as two different things. I really don't see a difference between the two. MULTI-TASKING: You load a number of programs in the memory and execute them. You execute another program if the time quantum allocated to the current program expires OR if it goes on to do I/O and leaves the CPU OR if it finishes execution. TIME-SHARING: the same,again. The same applies in case of serial processing and batch processing. Although they are the same, I guess the only difference would be the way in which control information is passed to the CPU. Maybe, and again MAYBE, in serial processing you need to provide the punch cards with all the processes while in batch, the entire batch uses the same set of control information. Like all the print jobs would have the same control information.

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  • Can I move the order of XCode, Cocoa, and User Templates around in XCode 3.1?

    - by Warren P
    I followed the other questions on StackOverflow and made custom User Templates. Instead of replacing the factory default Cocoa class template, I have to pick a new user template. The order that is shown in XCode's New File dialog box is: iPhone templates first (great if you mostly do iphone development) Second the User templates Third the default Mac OS templates. I want my user stuff first, Mac OS templates second, and I want to bury iPhone templates in third and last place. The sort is obviously not alphabetical. And you can't drag/drop reorder. (At least not in xcode 3.1.3)? From stackoverflow

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • How to organize my site's file system properly?

    - by Wolfpack'08
    Doing some reading on Stack Overflow, I've found a lot of information suggesting that proper organization of a file system is crucial to a well-written web app. One of the key pieces of evidence is high-frequency references to "separation of concerns" in questions related to keeping programs organized. Now, I've found some information on organizing file systems (Filesystem Hierarchy Standard) from 2004. It raises only two concerns: first, the standard's a bit dated, so I believe it may be possible to do better given the changes in technology over the past 8 years; second, and most important, my application is very small compared to an entire Linux distro. I think that the file system should be organized very differently because of that. Here's what I'm looking at, currently: /scripts, /databases, /www -> /dev, /production -> login, router, admin pages, /sites -> content types, static pages /modules, /includes, /css, /media -> /module-specific-media

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  • LibreOffice prints everything half size

    - by oldmankit
    Ever since I printed a document from Evince in landscape orientation, LibreOffice Calc / Writer refuses to print anything correctly. It is scaling everything by 0.5x and rotating it. To get the same effect, go to print - page layout tab - pages per sheet = 2. However, I don't want 2. I want 1. I have wizzed through all of the printing options a few times but can't get to the bottom of this. I've restarted my printer and computer several times. I have done sudo apt-get purge libreoffice* and reinstalled again. Still it will not print full size. (Of course I have checked that the page settings are set to A4 and portrait.) Update: this problem is specific to one printer only, to printing from within LibreOffice (Calc, Writer). With other printers / programs I have no problems.

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  • Implementation of APIs on diferent platforms

    - by b-gen-jack-o-neill
    OK, this is basicly just about any non-default OS API running on all different OS. But for my example let´s consider platform Windows, API SDL (Simple DirectMedia Layer). Actually this question came to my mind when I was reading about SDL. Originally, I thought that on Windows (and basicly any other OS) you must use OS API to make certain actions, like wrtiting to screen, creating window and so on, becouse that API knows what kernel calls and system subroutines calls it has to do. But when I read about SDL, I surprised me, becouse, you cannot make computer to do anything more than OS can, since you cannot acess HW directly, only thru OS API, from Console allocation to DirectX. So, my question actually is, how does this not-default-OS APIs work? Do they use (wrap) original system API (like MFC wraps win32 api)? Or, do they actually have direct acess to Windows kernel? Or is there any third, way in between? Thanks.

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  • How to install (or mock) Internet Explorer?

    - by Ivan
    I need to install a Windows application, which checks if there is Internet Explorer of at least 5th version installed and refuses to install (while I believe it does not really need it to work) if it is not. I've tried winetricks to install ie 8, 7, 6 full, 6 versions it offers - none worked - versions 7 and 8 installers report a function missing in msvcr (installing all msvcr versions didn't help), ie6 report some other error (I'll specify if it matters). I've also tried IEs4Linux - it also fails, complaining for a "BadIDChoice" X Window System error received by ies4linux-gtk.py. Is there a way to install any IE version in Ubuntu 10.10 with Wine or to mock its presence? I don't even need it to work, just to be installed in the Wine system so that other Windows programs could see it's there. I use Ubuntu 10.10 with Wine 1.3.8.

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  • Zend not autoloading models

    - by Guy
    Ok, this is driving me nuts! I have a directory structure as follows: application - modules -- default --- controllers --- models ---- DbTable ---- Cachmapper.php --- views My config file looks like this [production] phpSettings.display_startup_errors = 0 phpSettings.display_errors = 0 includePaths.library = APPLICATION_PATH "/../library" bootstrap.path = APPLICATION_PATH "/Bootstrap.php" bootstrap.class = "Bootstrap" resources.frontController.moduleDirectory = APPLICATION_PATH "/modules" resources.modules[] = The application seems to work, if I navigate to localhost, it correctly goes to the index controller. But, for some reason it refuses to load any models. Fatal error: Class 'Model_Cachmapper' not found in .............................../application/modules/default/controllers/IndexController.php on line 26 Ideas? Thanks

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  • Trying and expand the contrib.auth.user model and add a "relatipnships" manage

    - by dotty
    I have the following model setup. from django.db import models from django.contrib.auth.models import User class SomeManager(models.Manager): def friends(self): # return friends bla bla bla class Relationship(models.Model): """(Relationship description)""" from_user = models.ForeignKey(User, related_name='from_user') to_user = models.ForeignKey(User, related_name='to_user') has_requested_friendship = models.BooleanField(default=True) is_friend = models.BooleanField(default=False) objects = SomeManager() relationships = models.ManyToManyField(User, through=Relationship, symmetrical=False) relationships.contribute_to_class(User, 'relationships') Here i take the User object and use contribute_to_class to add 'relationships' to the User object. The relationship show up, but if call User.relationships.friends it should run the friends() method, but its failing. Any ideas how i would do this? Thanks

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  • Is C# WebAPI worth it? Can I use standart MVC4 to create my API?

    - by Steve
    I need to build a massive API and I'm trying out WebAPI instead of default MVC4 projects and it seems that it just makes things more difficult. Can have only 4 methods in controller Get, Post, Put, Delete, if I want more I need to modify route for that particular method FluentValidation won't work with WebAPI so I need to use DataAnnotations which I really don't want to. Can't use dynamic return data-types My question is: Would it really be that bad if I would use MVC4 project and use default ActionResults that return Json? What are real advantages of using WebAPI, why did they even made them in the first place if you can easily convert your project to API?

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