Search Results

Search found 15637 results on 626 pages for 'memory efficient'.

Page 299/626 | < Previous Page | 295 296 297 298 299 300 301 302 303 304 305 306  | Next Page >

  • How can I display a manual efficiently in Sharepoint

    - by Matt Palfreman
    My organisiation uses Sharepoint for its 'intranet'. I have been given the task of creating a site for my department. One of the things I need on there is a procedure guide, which is basically a 150 page document, whereby each page is a separate procedure. Is there an efficient way within sharepoint that these procedures can be stored and searchable somehow, rather than dumping a 150 page document on there?

    Read the article

  • How can we detect hotkeys registered by other apps?

    - by worlds-apart89
    Is it possible to detect all the hotkeys registered by the OS as well as software applications currently running? Any native or managed approach on the Windows platform? I know that the RegisterHotKey function returns false if the hotkey is already registered, but what I am looking for is an approach, method, etc. that will give me a list of registered hotkeys. Looping all possible combinations with RegisterHotKey does not sound like a good idea. Anything more efficient?

    Read the article

  • Embedding more text into the mail body in SMTP Gmail sender

    - by Rahul Varma
    Hi folks, I am using Gmail sender function defined here to send a mail to the predefined mail id. But my problem is that i want to embed more text into the body of my mail... The Gmail sender is only accepting one sting to be embedded into the body of the mail. Can anyone tell me how to embed more strings into the body of the mail... If Gmail sender is not efficient method to send a mail then please suggest me an alternative with an example....

    Read the article

  • ASP.NET MVC BaseController to dynamically set MasterPage file

    - by rockinthesixstring
    I've built a Base Controller that all of my Controllers inherit from, and I've got it setup so that it checks the browser type and returns the appropriate MasterPageFile on the fly. I'm wondering if this is an efficient way to do this or if I should optimize it another way. Public Class BaseController : Inherits System.Web.Mvc.Controller Protected Overrides Function View(ByVal viewName As String, ByVal masterName As String, ByVal model As Object) As System.Web.Mvc.ViewResult If Request.Browser.IsMobileDevice Then Return MyBase.View(viewName, "Mobile", model) Else Return MyBase.View(viewName, "Site", model) End If End Function End Class

    Read the article

  • Generating tuples from tuples

    - by Nicola Bonelli
    Say you have a tuple and want to generate a new tuple by applying a metafunction on each type of the first one. What' the most efficient C++ metafuntion to accomplish to this task? Is it also possible to use C++0x variadic template to provide a better implementation?

    Read the article

  • Run length encoding

    - by Phoenix
    What is the best we can do with run length encoding. http://en.wikipedia.org/wiki/Run-length_encoding Page suggests the time complexity is O(m*n) where m is the number of time the number repeats .. Is the a more efficient algorithm to do RLE ??

    Read the article

  • Remove identical files in UNIX

    - by Thrawn
    Hi all, I'm dealing with a large amount (30,000) files of about 10MB in size. Some of them (I estimate 2%) are actually duplicated, and I need to keep only a copy for every duplicated pair (or triplet). Would you suggest me an efficient way to do that? I'm working on unix. Thank you :-)

    Read the article

  • Get remote image dimensions

    - by o-logn
    Given a URL to an image (and not the image itself), what's the most efficient of getting it's dimensions? I would like to change the height and width attributes in the image tag (<img>) if it is greater than 200x200. However, if it's smaller than that, then I'd like to keep the size as it is. (I'm using ASP.NET/C#)

    Read the article

  • NSMutableArray Vs Stack

    - by Chandan Shetty SP
    I am developing 2D game for iphone in Objectice-C.In this project I need to use stack, I can do it using STL(Standard template library) stacks or NSMutableArray, since this stack is widely used in the game which one is more efficient? @interface CarElement : NSObject { std::stack<myElement*> *mBats; } or @interface CarElement : NSObject { NSMutableArray *mBats; } Thanks,

    Read the article

  • How to find files according RegEx in C#

    - by bao
    I need to get list of files on some drive with paths that matches specific pattern, for example FA\d\d\d\d.xml where \d is digit (0,1,2..9). So files can have names like FA5423.xml. What is the most efficient name to do this?

    Read the article

  • How can I sort timestamps in perl ?

    - by ablimit
    I have several thousand objects with string property in the format of "yyyy-MM-ddTHH:mm:ssZ". I want to sort these objects ordered by time. Is there any useful packages or scripts for this ? (currently I'm just comparing individual numeric values and it seems it's not very efficient and neat)

    Read the article

  • Dynamic FIFO queue

    - by sam
    Create a 4K buffer for storing 4 independent FIFO (first-in/first-out) queues of single byte character data. The organization of the FIFO should be as efficient as possible for storing the 4 queues to support dynamic (not fixed) queue size, insuring that no queue will overflow any other queue and given that it is unknown which queues may have the least # of elements and which queues may have the most # of elements.

    Read the article

  • Any ideas on How to search a 2D array quickly?

    - by Tattat
    I jave a 2D array like this, just like a matrix: {{1, 2, 4, 5, 3, 6}, {8, 3, 4, 4, 5, 2}, {8, 3, 4, 2, 6, 2}, //code skips... ... } I want to get all the "4" position, instead of searching the array one by way, and return the position, how can I search it faster / more efficient? thz in advance.

    Read the article

  • Google App Engine Memcache - Sliding expiration

    - by Keyur
    Is there support for sliding expiration in the GAE MemcacheService? I can do a crude implementation where following every get() I do a put(). This will effectively reset the expiration time but this obviously is not an efficient solution. Any pointers on how I can implement this more efficiently? Thanks, Keyur

    Read the article

  • What are the Ruby equivalent of Python itertools, esp. combinations/permutations/groupby?

    - by Amadeus
    Python's itertools module provides a lots of goodies with respect to processing an iterable/iterator by use of generators. For example, permutations(range(3)) --> 012 021 102 120 201 210 combinations('ABCD', 2) --> AB AC AD BC BD CD [list(g) for k, g in groupby('AAAABBBCCD')] --> AAAA BBB CC D What are the equivalent in Ruby? By equivalent, I mean fast and memory efficient (Python's itertools module is written in C).

    Read the article

  • Can I stop NUnit GUI test run from code under test?

    - by David White
    I'm using nunit.exe (v2.5.3, as it happens) for our testers to run UI tests of our web site, using WatiN. The regression test suite is up to around 100 tests. While the test suite is running, the test web site could go down for maintenance. It would be more efficient in those circumstances if the test suite would stop altogether, rather than attempting to run each remaining test, and failing. Is there any way to accomplish this?

    Read the article

  • Big O, how do you calculate/approximate it?

    - by Sven
    Most people with a degree in CS will certainly know what Big O stands for. It helps us to measure how (in)efficient an algorithm really is and if you know in what category the problem you are trying to solve lays in you can figure out if it is still possible to squeeze out that little extra performance.* But I'm curious, how do you calculate or approximate the complexity of your algorithms? *: but as they say, don't overdo it, premature optimization is the root of all evil, and optimization without a justified cause should deserve that name as well.

    Read the article

  • mysql query for getting all messages that belong to user's contacts

    - by aharon
    So I have a database that is setup sort of like this (simplified, and in terms of the tables, all are InnoDBs): Users: contains based user authentication information (uid, username, encrypted password, et cetera) Contacts: contains two rows per relationship that exists between users as (uid1, uid2), (uid2, uid1) to allow for a good 1:1 relationship (must be mutual) between users Messages: has messages that consist of a blob, owner-id, message-id (auto_increment) So my question is, what's the best MySQL query to get all messages that belong to all the contacts of a specific user? Is there an efficient way to do this?

    Read the article

  • Finding a string inside an XmlDocument

    - by Gady
    Hi, I need to find an inner text of an element inside an XmlDocument and return it's Xpath. for example, searching for "ThisText" inside : <xml> <xml2>ThisText</xml2> </xml> should return the Xpath of xml2 what's the most efficient way of doing this in c#?

    Read the article

  • OpenGL Vertex Buffer Object code giving bad output.

    - by Matthew Mitchell
    Hello. My Vertex Buffer Object code is supposed to render textures nicely but instead the textures are being rendered oddly with some triangle shapes. What happens - http://godofgod.co.uk/my_files/wrong.png What is supposed to happen - http://godofgod.co.uk/my_files/right.png This function creates the VBO and sets the vertex and texture coordinate data: extern "C" GLuint create_box_vbo(GLdouble size[2]){ GLuint vbo; glGenBuffers(1,&vbo); glBindBuffer(GL_ARRAY_BUFFER, vbo); GLsizeiptr data_size = 8*sizeof(GLdouble); GLdouble vertices[] = {0,0, 0,size[1], size[0],0, size[0],size[1]}; glBufferData(GL_ARRAY_BUFFER, data_size, vertices, GL_STATIC_DRAW); data_size = 8*sizeof(GLint); GLint textcoords[] = {0,0, 0,1, 1,0, 1,1}; glBufferData(GL_ARRAY_BUFFER, data_size, textcoords, GL_STATIC_DRAW); return vbo; } Here is some relavant code from another function which is supposed to draw the textures with the VBO. glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP_TO_EDGE); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glColor4d(1,1,1,a/255); glBindTexture(GL_TEXTURE_2D, texture); glTranslated(offset[0],offset[1],0); glBindBuffer(GL_ARRAY_BUFFER, vbo); glVertexPointer(2, GL_DOUBLE, 0, 0); glEnableClientState(GL_VERTEX_ARRAY); glTexCoordPointer (2, GL_INT, 0, 0); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glDrawArrays(GL_TRIANGLES, 0, 3); glDrawArrays(GL_TRIANGLES, 1, 3); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_VERTEX_ARRAY); glBindBuffer(GL_ARRAY_BUFFER, 0); I would have hoped for the code to use the first three coordinates (top-left,bottom-left,top-right) and the last three (bottom-left,top-right,bottom-right) to draw the triangles with the texture data correctly in the most efficient way. I don't see why triangles should make it more efficient but apparently that's the way to go. It, of-course, fails for some reason. I am asking what is broken but also am I going about it in the right way generally? Thank you.

    Read the article

< Previous Page | 295 296 297 298 299 300 301 302 303 304 305 306  | Next Page >