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  • C# Random Number Generator getting stuck in a cycle

    - by Jean Azzopardi
    Hi, I am using .NET to create an artificial life program and I am using C#'s pseudo random class defined in a Singleton. The idea is that if I use the same random number generator throughout the application, I could merely save the seed and then reload from the seed to recompute a certain interesting run. public sealed class RandomNumberGenerator : Random { private static readonly RandomNumberGenerator instance = new RandomNumberGenerator(); RandomNumberGenerator() { } public static RandomNumberGenerator Instance { get { return instance; } } } I also wanted a method that could give me two different random numbers. public static Tuple<int, int> TwoDifferentRandomNumbers(this Random rnd, int minValue, int maxValue) { if (minValue >= maxValue) throw new ArgumentOutOfRangeException("maxValue", "maxValue must be greater than minValue"); if (minValue + 1 == maxValue) return Tuple.Create<int, int>(minValue, maxValue); int rnd1 = rnd.Next(minValue, maxValue); int rnd2 = rnd.Next(minValue, maxValue); while (rnd1 == rnd2) { rnd2 = rnd.Next(minValue, maxValue); } return Tuple.Create<int, int>(rnd1, rnd2); } The problem is that sometimes rnd.Next(minValue,maxValuealways returns minValue. If I breakpoint at this point and try creating a double and setting it to rnd.NextDouble(), it returns 0.0. Anyone know why this is happening? I know that it is a pseudo random number generator, but frankly, I hadn't expected it to lock at 0. The random number generator is being accessed from multiple threads... could this be the source of the problem?

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  • TypeConverter prevents ApplyPropertyChanges in EntityFramework

    - by Felix
    I ran into an interesting problem (hopefully, interesting not just for me :) I am running Entity Framework 1 (.NET 3.5) and ASP.NET MVC 2. I have a Customer class that has many-to-one relationship with Country class (in other words, Country is a lookup table for customers - I described more in this post: http://stackoverflow.com/questions/2404801/explicit-casting-doesnt-work-in-default-model-binding ) I got TypeConverter to work; so I am getting a perfect object into controller's Post method. Create works fine; however, in Edit I am getting the following error when I call ApplyPropertyChanges: The existing object in the ObjectContext is in the Added state. Changes can only be applied when the existing object is in an unchanged or modified state. The controller code is fairly trivial: public ActionResult Edit(Customer customerToEdit) { if (ModelState.IsValid) { Customer cust = (Customer)context.GetObjectByKey( new EntityKey("BAEntities.Customers", "CustomerID", customerToEdit.CustomerID)); context.ApplyPropertyChanges(cust.EntityKey.EntitySetName, customerToEdit); context.SaveChanges(); } return View(...); } If I remove country from the form, it works fine; and if I assign dropdown value to EntityReference "manually" - it works as well. TypeConverter code is also fairly simple, but I've never used TypeConverter before, so I may be missing something here: public override object ConvertFrom(ITypeDescriptorContext typeContext, CultureInfo culture, object value) { if (value is string) { int countryID = Int16.Parse((string)value); Country country = (Country)context.GetObjectByKey( new EntityKey("BAEntities.Countries", "CountryID", countryID)); return country; } return base.ConvertFrom(typeContext, culture, value); }

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  • python manage.py runserver fails

    - by Randy Simon
    I am trying to learn django by following along with this tutorial. I am using django version 1.1.1 I run django-admin.py startproject mysite and it creates the files it should. Then I try to start the server by running python manage.py runserver but here is where I get the following error. Traceback (most recent call last): File "manage.py", line 11, in <module> execute_manager(settings) File "/Library/Python/2.6/site-packages/django/core/management/__init__.py", line 362, in execute_manager utility.execute() File "/Library/Python/2.6/site-packages/django/core/management/__init__.py", line 303, in execute self.fetch_command(subcommand).run_from_argv(self.argv) File "/Library/Python/2.6/site-packages/django/core/management/base.py", line 195, in run_from_argv self.execute(*args, **options.__dict__) File "/Library/Python/2.6/site-packages/django/core/management/base.py", line 213, in execute translation.activate('en-us') File "/Library/Python/2.6/site-packages/django/utils/translation/__init__.py", line 73, in activate return real_activate(language) File "/Library/Python/2.6/site-packages/django/utils/translation/__init__.py", line 43, in delayed_loader return g['real_%s' % caller](*args, **kwargs) File "/Library/Python/2.6/site-packages/django/utils/translation/trans_real.py", line 205, in activate _active[currentThread()] = translation(language) File "/Library/Python/2.6/site-packages/django/utils/translation/trans_real.py", line 194, in translation default_translation = _fetch(settings.LANGUAGE_CODE) File "/Library/Python/2.6/site-packages/django/utils/translation/trans_real.py", line 172, in _fetch for localepath in settings.LOCALE_PATHS: File "/Library/Python/2.6/site-packages/django/utils/functional.py", line 273, in __getattr__ return getattr(self._wrapped, name) AttributeError: 'Settings' object has no attribute 'LOCALE_PATHS' Now, I can add a LOCALE_PATH atribute and set to an empty tuple to my settings.py file but then it just complains about another setting and so on. What am I missing here?

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  • Generating %pc relative address of constant data

    - by Hudson
    Is there a way to have gcc generate %pc relative addresses of constants? Even when the string appears in the text segment, arm-elf-gcc will generate a constant pointer to the data, load the address of the pointer via a %pc relative address and then dereference it. For a variety of reasons, I need to skip the middle step. As an example, this simple function: const char * filename(void) { static const char _filename[] __attribute__((section(".text"))) = "logfile"; return _filename; } generates (when compiled with arm-elf-gcc-4.3.2 -nostdlib -c -O3 -W -Wall logfile.c): 00000000 <filename>: 0: e59f0000 ldr r0, [pc, #0] ; 8 <filename+0x8> 4: e12fff1e bx lr 8: 0000000c .word 0x0000000c 0000000c <_filename.1175>: c: 66676f6c .word 0x66676f6c 10: 00656c69 .word 0x00656c69 I would have expected it to generate something more like: filename: add r0, pc, #0 bx lr _filename.1175: .ascii "logfile\000" The code in question needs to be partially position independent since it will be relocated in memory at load time, but also integrate with code that was not compiled -fPIC, so there is no global offset table. My current work around is to call a non-inline function (which will be done via a %pc relative address) to find the offset from the compiled location in a technique similar to how -fPIC code works: static intptr_t __attribute__((noinline)) find_offset( void ) { uintptr_t pc; asm __volatile__ ( "mov %0, %%pc" : "=&r"(pc) ); return pc - 8 - (uintptr_t) find_offset; } But this technique requires that all data references be fixed up manually, so the filename() function in the above example would become: const char * filename(void) { static const char _filename[] __attribute__((section(".text"))) = "logfile"; return _filename + find_offset(); }

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  • String.Empty in strings, need some explanation if possible :)

    - by Pabuc
    Hello all, 2 days ago, there was a question related to string.LastIndexOf(String.Empty) returning the last index of string. So I thought that; a string can always contain string.empty between characters like: "testing" == "t" + String.Empty + "e" + String.Empty +"sting" + String.Empty; After this, I wanted to test if String.IndexOf(String.Empty) was returning 0 because since String.Empty can be between any char in a string, that would be what I expect it to return and I wasn't wrong. string testString = "testing"; int index = testString.LastIndexOf(string.Empty); // index is 6 index = testString.IndexOf(string.Empty); // index is 0 It actually returned 0. I started to think that if I could split a string with String.Empty, I would get at least 2 string and those would be String.Empty and rest of the string since String.IndexOf(String.Empty) returned 0 and String.LastIndexOf(String.Empty) returned length of the string.. Here is what I coded: string emptyString = string.Empty; char[] emptyStringCharArr = emptyString.ToCharArray(); string myDummyString = "abcdefg"; string[] result = myDummyString.Split(emptyStringCharArr); The problem here is, I can't obviously convert String.Empty to char[] and result in an empty string[]. I would really love to see the result of this operation and the reason behind this. So my questions are: Is there any way to split a string with String.Empty? If it is not possible but in an absolute world which it would be possible, would it return an array full of chars like [0] = "t" [1] = "e" [2] = "s" and so on or would it just return the complete string? Which would make more sense and why? Thank you for your time.

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  • Problem with XElement and XslCompiledTransform

    - by Graham Clark
    I'm having some trouble using a combination of XElement and XslCompiledTransform. I've put the sample code I'm using below. If I get my input XML using the GetXmlDocumentXml() method, it works fine. If I use the GetXElementXml() method instead, I get an InvalidOperationException when calling the Transform method of XslComiledTransform: Token Text in state Start would result in an invalid XML document. Make sure that the ConformanceLevel setting is set to ConformanceLevel.Fragment or ConformanceLevel.Auto if you want to write an XML fragment. The CreateNavigator method on both XElement and XmlDocument returns an XPathNavigator. What extra stuff is XmlDocument doing so this all works, and how can I do the same with XElement? Am I just doing something insane? static void Main(string[] args) { XslCompiledTransform stylesheet = GetStylesheet(); // not shown for brevity IXPathNavigable input = this.GetXElementXml(); using (MemoryStream ms = this.TransformXml(input, stylesheet)) { XmlReader xr = XmlReader.Create(ms); xr.MoveToContent(); } } private MemoryStream TransformXml( IXPathNavigable xml, XslCompiledTransform stylesheet) { MemoryStream transformed = new MemoryStream(); XmlWriter writer = XmlWriter.Create(transformed); stylesheet.Transform(xml, null, writer); transformed.Position = 0; return transformed; } private IXPathNavigable GetXElementXml() { var xml = new XElement("x", new XElement("y", "sds")); return xml.CreateNavigator(); } private IXPathNavigable GetXmlDocumentXml() { var xml = new XmlDocument(); xml.LoadXml("<x><y>sds</y></x>"); return xml.CreateNavigator(); }

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  • Fastest image iteration in Python

    - by Greg
    I am creating a simple green screen app with Python 2.7.4 but am getting quite slow results. I am currently using PIL 1.1.7 to load and iterate the images and saw huge speed-ups changing from the old getpixel() to the newer load() and pixel access object indexing. However the following loop still takes around 2.5 seconds to run for an image of around 720p resolution: def colorclose(Cb_p, Cr_p, Cb_key, Cr_key, tola, tolb): temp = math.sqrt((Cb_key-Cb_p)**2+(Cr_key-Cr_p)**2) if temp < tola: return 0.0 else: if temp < tolb: return (temp-tola)/(tolb-tola) else: return 1.0 .... for x in range(width): for y in range(height): Y, cb, cr = fg_cbcr_list[x, y] mask = colorclose(cb, cr, cb_key, cr_key, tola, tolb) mask = 1 - mask bgr, bgg, bgb = bg_list[x,y] fgr, fgg, fgb = fg_list[x,y] pixels[x,y] = ( (int)(fgr - mask*key_color[0] + mask*bgr), (int)(fgg - mask*key_color[1] + mask*bgg), (int)(fgb - mask*key_color[2] + mask*bgb)) Am I doing anything hugely inefficient here which makes it run so slow? I have seen similar, simpler examples where the loop is replaced by a boolean matrix for instance, but for this case I can't see a way to replace the loop. The pixels[x,y] assignment seems to take the most amount of time but not knowing Python very well I am unsure of a more efficient way to do this. Any help would be appreciated.

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  • Kill a node in dojo.dnd.source ?

    - by Soulhuntre
    Related to my SO issue at http://stackoverflow.com/questions/3010996/dojo-extending-dojo-dnd-source-move-not-happening-ideas/3012518#3012518 I am now almost done. I have a dnd.Source derived class - we can consider it a dnd.Source for now, that has within it a node that has a specific class. function declare_mockupSmartDndUl(){ dojo.require("dojo.dnd.Source"); dojo.provide("mockup.SmartDndUl"); dojo.declare("mockup.SmartDndUl", dojo.dnd.Source, { markupFactory: function(params, node){ //params._skipStartup = true; return new mockup.SmartDndUl(node, params); }, onDropExternal: function(source, nodes, copy){ console.debug('onDropExternal called...'); // dojo.destroy(this.getAllNodes().query(".dndInstructions")); this.inherited(arguments); var x = source.getAllNodes().length; if( x == 0 ){ newnode = document.createElement('li'); newnode.innerHTML = "Hello!"; dojo.addClass(newnode,"dndInstructions"); source.node.appendChild(newnode); } return true; // return dojo.dnd.Source.prototype.onDropExternal.call(this, source, nodes, copy); } }); } You can see the place I mean from the dojo.destroy that is commented out because it was totally n00b :) If I do this var y = this.getAllNodes().query(".dndInstructions") the nodelist in y absolutely does contain the node. Now I need t kill it, nuke it - get it out of there. Out of the dnd.Source, out of the DOM... gone. Any ideas how to do it safely? It will be the ONLY node in the list at the time we do whatever it is we are goign to do to kill the thing. Thanks!

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  • C++: Explicit DLL Loading: First-chance Exception on non "extern C" functions

    - by Shiftbit
    I am having trouble importing my C++ functions. If I declare them as C functions I can successfully import them. When explicit loading, if any of the functions are missing the extern as C decoration I get a the following exception: First-chance exception at 0x00000000 in cpp.exe: 0xC0000005: Access violation. DLL.h: extern "C" __declspec(dllimport) int addC(int a, int b); __declspec(dllimport) int addCpp(int a, int b); DLL.cpp: #include "DLL.h" int addC(int a, int b) { return a + b; } int addCpp(int a, int b) { return a + b; } main.cpp: #include "..DLL/DLL.h" #include <stdio.h> #include <windows.h> int main() { int a = 2; int b = 1; typedef int (*PFNaddC)(int,int); typedef int (*PFNaddCpp)(int,int); HMODULE hDLL = LoadLibrary(TEXT("../Debug/DLL.dll")); if (hDLL != NULL) { PFNaddC pfnAddC = (PFNaddC)GetProcAddress(hDLL, "addC"); PFNaddCpp pfnAddCpp = (PFNaddCpp)GetProcAddress(hDLL, "addCpp"); printf("a=%d, b=%d\n", a,b); printf("pfnAddC: %d\n", pfnAddC(a,b)); printf("pfnAddCpp: %d\n", pfnAddCpp(a,b)); //EXCEPTION ON THIS LINE } getchar(); return 0; } How can I import c++ functions for dynamic loading? I have found that the following code works with implicit loading by referencing the *.lib, but I would like to learn about dynamic loading. Thank you to all in advance.

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  • Is there a better way of launching same app from GUI or Command line

    - by markhunte
    Hi All, I worked out a way of running my Cocoa (GUI) app. From either the normal double clicking it, Or from the CLI. I realised that when an app launches from a double click (GUI), it returns an argument count (argc) of 0. But when launched from the CLI it will have an argc of 1. So long as I do not put any arguments myself. Which means I can use if.. else.. to determine how the app was launched. This works fine for my app as I do not need to put arguments. But I wondered if there was a better way of doing it. Here is an example of the code in the main.m int main (int argc, const char * argv[]) { //This determins if the app is launched from the command line or app itself is opened. if (argc == 1) { //app was run from CLI // Create a object MyClass *mMyClass; mMyClass = [[MyClass alloc] init]; // Read the Buffer [mMyClass readBuffer]; // Write out file on disk [mMyClass createFile]; [mMyClass doMoreStuff]; [mMyClass release]; mMyClass = nil; return 0; } else { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; //app was doubled click, (Opened) return NSApplicationMain(argc, (const char **) argv); [pool drain]; // */ // return NSApplicationMain(argc, (const char **) argv); }} Many Thanks. M

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  • SubmitChanges doesn't save but removes inserts from change set, no errors

    - by winston schröder
    Hi Everybody, I have a deeper question regarding debug functionality of Linq to Sql SubmitChanges() Function. I want to save a record in a table of a locally cached db (localdbcache: server SqlExpress 2008 client SqlCE). Before calling SubmitChanges I can find the new item via DataContext.GetChangeSet(). After calling Submit Changes, the items to insert have been removed from the ChangeSet. (That's what this function is supposed to do.) There are no Changes Conflicts and no error in the db's log output. No Exception at all. The table's Count stays at the same value. if ((e.Parameter == null) || (!e.Parameter.GetType().Equals(typeof(LibDB.Client.Vehicles)))) return; LibDB.Client.Vehicles tmp = e.Parameter as LibDB.Client.Vehicles; try { ChangeSet cs = this._dc.GetChangeSet(); if ((tmp == null) || (this._dc == null)) return; if (this._dc.Vehicles.Where(veh => veh.Vin == tmp.Vin).Count() == 0) this._dc.Vehicles.InsertOnSubmit(tmp); else if (this._dc.Vehicles.Where(veh => veh.Vin == tmp.Vin).Count() == 1) this._dc.Vehicles.Attach(tmp, true); else return; using (TransactionScope ts = new TransactionScope()) { try { this._dc.SubmitChanges(); //this._dc.Refresh(RefreshMode.OverwriteCurrentValues, this._dc.Vehicles); } catch (Exception ex) { Console.WriteLine(ex.Message); } } if (this._dc.Vehicles.Where(veh => veh.Vin == tmp.Vin).Count() == 1) MessageBox.Show("Vehicle not saved."); this.vehSelector.ResetLayout(); } I would appreciate any help since I'm loosing hope to find any error, Thanks in Advance Winston

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  • Did I find a bug in WriteableBitmap when using string literals

    - by liserdarts
    For performance reasons I'm converting a large list of images into a single image. This code does exactly what I want. Private Function FlattenControl(Control As UIElement) As Image Control.Measure(New Size(1000, 1000)) Control.Arrange(New Rect(0, 0, 1000, 1000)) Dim ImgSource As New Imaging.WriteableBitmap(1000, 1000) ImgSource.Render(Control, New TranslateTransform) ImgSource.Invalidate Dim Img As New Image Img.Source = ImgSource Return Img End Function I can add all the images into a canvas pass the canvas to this function and I get back one image. My code to load all the images looks like this. Public Function BuildTextures(Layer As GLEED2D.Layer) As FrameworkElement Dim Container As New Canvas For Each Item In Layer.Items If TypeOf Item Is GLEED2D.TextureItem Then Dim Texture = CType(Item, GLEED2D.TextureItem) Dim Url As New Uri(Texture.texture_filename, UriKind.Relative) Dim Img As New Image Img.Source = New Imaging.BitmapImage(Url) Container.Children.Add(Img) End If Next Return FlattenControl(Container) End Function The GLEED2D.Layer and GLEED2D.TextureItem classes are from the free level editor GLEED2D (http://www.gleed2d.de/). The texture_filename on every TextureItem is "Images/tree_clipart_pine_tree.png" This works just fine, but it's just a proof of concept. What I really need to do (among other things) is have the path to the image hard coded. If I replace Texture.texture_filename in the code above with the string literal "Images/tree_clipart_pine_tree.png" the images do not appear in the final merged image. I can add a breakpoint and see that the WriteableBitmap has all of it's pixels as 0 after the call to Invalidate. I have no idea how this could cause any sort of difference, but it gets stranger. If I remove the call to FlattenControl and just return the Canvas instead, the images are visible. It's only when I use the string literal with the WriableBitmap that the images do not appear. I promise you that the value in the texture_filename property is exactly "Images/tree_clipart_pine_tree.png". I'm using Silverlight 3 and I've also reproduced this in Silverlight 4. Any ideas?

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  • Static method , Abstract method , Interface method comparision ?

    - by programmerist
    When i choose these methods? i can not decide which one i must prefer or when will i use one of them?which one give best performance? First Type Usage public abstract class _AccessorForSQL { public virtual bool Save(string sp, ListDictionary ld, CommandType cmdType); public virtual bool Update(); public virtual bool Delete(); public virtual DataSet Select(); } class GenAccessor : _AccessorForSQL { DataSet ds; DataTable dt; public override bool Save(string sp, ListDictionary ld, CommandType cmdType) { } public override bool Update() { return true; } public override bool Delete() { return true; } public override DataSet Select() { DataSet dst = new DataSet(); return dst; } Second Type Usage Also i can write it below codes: public class GenAccessor { public Static bool Save() { } public Static bool Update() { } public Static bool Delete() { } } Third Type Usage Also i can write it below codes: public interface IAccessorForSQL { bool Delete(); bool Save(string sp, ListDictionary ld, CommandType cmdType); DataSet Select(); bool Update(); } public class _AccessorForSQL : IAccessorForSQL { private DataSet ds; private DataTable dt; public virtual bool Save(string sp, ListDictionary ld, CommandType cmdType) { } } } I can use first one below usage: GenAccessor gen = New GenAccessor(); gen.Save(); I can use second one below usage: GenAccessor.Save(); Which one do you prefer? When will i use them? which time i need override method ? which time i need static method?

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  • Problem with JSONResult

    - by vikitor
    Hi, I' still newby to this so I'll try to explain what I'm doing. Basically what I want is to load a dropdownlist depending on the value of a previous one, and I want it to load the data and appear when the other one is changed. This is the code I've written in my controller: public ActionResult GetClassesSearch(bool ajax, string phylumID, string kingdom){ IList<TaxClass> lists = null; int _phylumID = int.Parse(phylumID); int _kingdom = int.Parse(kingdom); lists = _taxon.getClassByPhylumSearch(_phylumID, _kingdom); return Json(lists.count); } and this is how I call the method from the javascript function: function loadClasses(_phylum) { var phylum = _phylum.value; $.getJSON("/Suspension/GetClassesSearch/", { ajax: true, phylumID: phylum, kingdom: kingdom }, function(data) { alert(data); alert('no fallo') document.getElementById("pClass").style.display = "block"; document.getElementById("sClass").options[0] = new Option("-select-", "0", true, true); //for (i = 0; i < data.length; i++) { // $('#sClass').addOption(data[i].classID, data[i].className); //} }); } The thing is that just like this it works, I pass the function the number of classes within a selected phylum, and it displays the pclass element, the problem gets when I try to populate the slist with data (which should contain the objects retrieved from the database), because when there is data returned by the database changing return Json(lists) instead of return Json(lists.count) I keep getting the same error: A circular reference was detected while serializing an object of type 'SubSonic.Schema.DatabaseColumn'. I've been going round and round debugging and making tests but I can't make it work, and it is suppossed to be a simple thing, but I'm missing something. I have commented the for loop because I'm not quite sure if that's the way you access the data, because I've not been able to make it work when it finds records. Can anyone help me? Thanks in advance, Victor

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  • Generic wrapper for System.Web.Caching.Cache functions

    - by David Neale
    I've created a generic wrapper for using the Cache object: public class Cache<T> where T : class { public Cache Cache {get;set;} public CachedKeys Key {get;set;} public Cache(Cache cache, CachedKeys key){ Cache = cache; Key = key; } public void AddToCache(T obj){ Cache.Add(Key.ToString(), obj, null, DateTime.Now.AddMinutes(5), System.Web.Caching.Cache.NoSlidingExpiration, System.Web.Caching.CacheItemPriority.Normal, null); } public bool TryGetFromCache(out T cachedData) { cachedData = Cache[Key.ToString()] as T; return cachedData != null; } public void RemoveFromCache() { Cache.Remove(Key.ToString()); } } The CachedKeys enumeration is just a list of keys that can be used to cache data. The trouble is, to call it is quite convuluted: var cache = new Cache<MyObject>(Page.Cache, CachedKeys.MyKey); MyObject myObject = null; if(!cache.TryGetFromCache(out myObject)){ //get data... cache.AddToCache(data); //add to cache return data; } return myObject; I only store one instance of each of my objects in the cache. Therefore, is there any way that I can create an extension method that accepts the type of object to Cache and uses (via Reflection) its Name as the cache key? public static Cache<T> GetCache(this Cache cache, Type cacheType){ Cache<cacheType> Cache = new Cache<cacheType>(cache, cacheType.Name); } Of course, there's two errors here: Extension methods must be defined in a non-generic static class The type or namespace name 'cacheType' could not be found This is clearly not the right approach but I thought I'd show my working. Could somebody guide me in the right direction?

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  • Box2dx: Usage of World.QueryAABB?

    - by Rosarch
    I'm using Box2dx with C#/XNA. I'm trying to write a function that determines if a body could exist in a given point without colliding with anything: /// <summary> /// Can gameObject exist with start Point without colliding with anything? /// </summary> internal bool IsAvailableArea(GameObjectModel model, Vector2 point) { Vector2 originalPosition = model.Body.Position; model.Body.Position = point; // less risky would be to use a deep clone AABB collisionBox; model.Body.GetFixtureList().GetAABB(out collisionBox); // how is this supposed to work? physicsWorld.QueryAABB(x => true, ref collisionBox); model.Body.Position = originalPosition; return true; } Is there a better way to go about doing this? How is World.QueryAABB supposed to work? Here is an earlier attempt. It is broken; it always returns false. /// <summary> /// Can gameObject exist with start Point without colliding with anything? /// </summary> internal bool IsAvailableArea(GameObjectModel model, Vector2 point) { Vector2 originalPosition = model.Body.Position; model.Body.Position = point; // less risky would be to use a deep clone AABB collisionBox; model.Body.GetFixtureList().GetAABB(out collisionBox); ICollection<GameObjectController> gameObjects = worldQueryEngine.GameObjectsForPredicate(x => ! x.Model.Passable); foreach (GameObjectController controller in gameObjects) { AABB potentialCollidingBox; controller.Model.Body.GetFixtureList().GetAABB(out potentialCollidingBox); if (AABB.TestOverlap(ref collisionBox, ref potentialCollidingBox)) { model.Body.Position = originalPosition; return false; // there is something that will collide at this point } } model.Body.Position = originalPosition; return true; }

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  • Prevent Jquery Accordion tab from expanding

    - by Edwin
    I'm trying to use JQuery UI Accordion as a menu, but I can't figure out how to prevent some tabs from expanding. My JS: $("#sidebar").accordion({ collapsible: true, changestart: function(event, ui) { switch ($(ui.newHeader).attr("id")) { case "sidebar_grades": return false; break; } } }); the HTML: <div id="sidebar"> <h3 id="sidebar_home"> <a href="/blah">Home</a> </h3> <div> <a href="/child">Settings</a> </div> <h3 id="sidebar_grades"> <a href="/grades">Grades</a> </h3> <div></div> <h3 id="sidebar_calendar"> <a href="/calendar">Calendar</a> </h3> <div></div> </div> In the above example, since #sidebar_grades doesn't have any child, it should not be expandable, but user can click on the link. I tried using "changestart" event and return false when #sidebar_grades is clicked, but it doesn't work. I also tried attaching onClick event to #sidebar_grades to return false, but that didn't work either. Any idea how to do this? Thank you!

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  • How do I encapsulate form/post/validation[/redirect] in ViewUserControl in ASP.Net MVC 2

    - by paul
    What I am trying to achieve: encapsulate a Login (or any) Form to be reused across site post to self when Login/validation fails, show original page with Validation Summary (some might argue to just post to Login Page and show Validation Summary there; if what I'm trying to achieve isn't possible, I will just go that route) when Login succeeds, redirect to /App/Home/Index also, want to: stick to PRG principles avoid ajax keep Login Form (UserController.Login()) as encapsulated as possible; avoid having to implement HomeController.Login() since the Login Form might appear elsewhere All but the redirect works. My approach thus far has been: Home/Index includes Login Form: <%Html.RenderAction("Login","User");%> User/Login ViewUserControl<UserLoginViewModel> includes: <%=Html.ValidationSummary("") % using(Html.BeginForm()){} includes hidden form field "userlogin"="1" public class UserController : BaseController { ... [AcceptPostWhenFieldExists(FieldName = "userlogin")] public ActionResult Login(UserLoginViewModel model, FormCollection form){ if (ModelState.IsValid) { if(checkUserCredentials()) { setUserCredentials() return this.RedirectToAction<Areas.App.Controllers.HomeController>(x = x.Index()); } else { return View(); } } ... } Works great when: ModelState or User Credentials fail -- return View() does yield to Home/Index and displays appropriate validation summary. (I have a Register Form on the same page, using the same structure. Each form's validation summary only shows when that form is submitted.) Fails when: ModelState and User Credentials valid -- RedirectToAction<>() gives following error: "Child actions are not allowed to perform redirect actions." It seems like in the Classic ASP days, this would've been solved with Response.Buffer=True. Is there an equivalent setting or workaround now? Btw, running: ASP.Net 4, MVC 2, VS 2010, Dev/Debugging Web Server I hope all of that makes sense. So, what are my options? Or where am I going wrong in my approach? tia!

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  • WPF designer gives exception when databinding a label to a checkbox

    - by John
    I'm sure it's something stupid, but I'm playing around with databinding. I have a checkbox and a label on a form. What I'm trying to do is simply bind the Content of the label to the checkbox's IsChecked value. What I've done runs fine (no compilation errors and acts as expected), but if I touch the label in the XAML, the designer trows an exception: System.NullReferenceException Object reference not set to an instance of an object. at MS.Internal.Designer.PropertyEditing.Editors.MarkupExtensionInlineEditorControl.BuildBindingString(Boolean modeSupported, PropertyEntry propertyEntry) at <Window x:Class="UnitTestHelper.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:FileSysCtls="clr-namespace:WPFFileSystemUserControls;assembly=WPFFileSystemUserControls" xmlns:HelperClasses="clr-namespace:UnitTestHelper" Title="MainWindow" Height="406" Width="531"> <Window.Resources> <HelperClasses:ThreestateToBinary x:Key="CheckConverter" /> </Window.Resources> <Grid Height="367" Width="509"> <CheckBox Content="Step into subfolders" Height="16" HorizontalAlignment="Left" Margin="17,254,0,0" Name="chkSubfolders" VerticalAlignment="Top" Width="130" IsThreeState="False" /> <Label Height="28" HorizontalAlignment="Left" Margin="376,254,0,0" Name="lblStepResult" VerticalAlignment="Top" Width="120" IsEnabled="True" Content="{Binding IsChecked, ElementName=chkSubfolders, Mode=OneWay, UpdateSourceTrigger=PropertyChanged, Converter={StaticResource CheckConverter}}" /> </Grid> The ThreeStateToBinary class is as follows: class ThreestateToBinary : IValueConverter { #region IValueConverter Members public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { if ((bool)value) return "Checked"; else return "Not checked"; //throw new NotImplementedException(); } public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { return ((string)value == "Checked"); //throw new NotImplementedException(); } #endregion } Quite honestly, I'm playing around with it at this point. It was originally simpler (not using the ValueConverter) but was displaying similar behavior when I simply had the content set to: Content="{Binding IsChecked, ElementName=chkSubfolders, UpdateSourceTrigger=PropertyChanged}" Any ideas? Thanks, John

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  • How bad is code using std::basic_string<t> as a contiguous buffer?

    - by BillyONeal
    I know technically the std::basic_string template is not required to have contiguous memory. However, I'm curious how many implementations exist for modern compilers that actually take advantage of this freedom. For example, if one wants code like the following it seems silly to allocate a vector just to turn around instantly and return it as a string: DWORD valueLength = 0; DWORD type; LONG errorCheck = RegQueryValueExW( hWin32, value.c_str(), NULL, &type, NULL, &valueLength); if (errorCheck != ERROR_SUCCESS) WindowsApiException::Throw(errorCheck); else if (valueLength == 0) return std::wstring(); std::wstring buffer; do { buffer.resize(valueLength/sizeof(wchar_t)); errorCheck = RegQueryValueExW( hWin32, value.c_str(), NULL, &type, &buffer[0], &valueLength); } while (errorCheck == ERROR_MORE_DATA); if (errorCheck != ERROR_SUCCESS) WindowsApiException::Throw(errorCheck); return buffer; I know code like this might slightly reduce portability because it implies that std::wstring is contiguous -- but I'm wondering just how unportable that makes this code. Put another way, how may compilers actually take advantage of the freedom having noncontiguous memory allows? Oh: And of course given what the code's doing this only matters for Windows compilers.

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  • ASP.NET MVC Concurrency with RowVersion in Edit Action

    - by Jorin
    I'm wanting to do a simple edit form for our Issue Tracking app. For simplicity, the HttpGet Edit action looks something like this: // Issues/Edit/12 public ActionResult Edit(int id) { var thisIssue = edmx.Issues.First(i => i.IssueID == id); return View(thisIssue); } and then the HttpPost action looks something like this: [HttpPost] public ActionResult Edit(int id, FormCollection form) { // this is the dumb part where I grab the object before I update it. // concurrency is sidestepped here. var thisIssue = edmx.Issues.Single(c => c.IssueID == id); TryUpdateModel(thisIssue); if (ModelState.IsValid) { edmx.SaveChanges(); TempData["message"] = string.Format("Issue #{0} successfully modified.", id); return RedirectToAction("Index"); } return View(thisIssue); } Which works wonderfully. However, the concurrency check doesn't work because in the Post, I'm re-retreiving the current entity right before I attempt to update it. However, with EF, I don't know how to use the fanciness of SaveChanges() but attach my thisIssue to the context. I tried to call edmx.Issues.Attach(thisIssue) but I get The object cannot be attached because it is already in the object context. An object can only be reattached when it is in an unchanged state. How do I handle concurrency in MVC with EF and/or how do I properly Attach my edited object to the context? Thanks in advance

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  • Check for valid IMEI

    - by Tim
    Hi, does somebody knows how to check for a valid IMEI? I have found a function to check on this page: http://www.dotnetfunda.com/articles/article597-imeivalidator-in-vbnet-.aspx But it returns false for valid IMEI's (f.e. 352972024585360). I can validate them online on this page: http://www.numberingplans.com/?page=analysis&sub=imeinr What is the correct way(in VB.Net) to check if a given IMEI is valid? Regards, Tim PS: This function from above page must be incorrect in some way: Public Shared Function isImeiValid(ByVal IMEI As String) As Boolean Dim cnt As Integer = 0 Dim nw As String = String.Empty Try For Each c As Char In IMEI cnt += 1 If cnt Mod 2 <> 0 Then nw += c Else Dim d As Integer = Integer.Parse(c) * 2 ' Every Second Digit has to be Doubled nw += d.ToString() ' Genegrated a new number with doubled digits End If Next Dim tot As Integer = 0 For Each ch As Char In nw.Remove(nw.Length - 1, 1) tot += Integer.Parse(ch) ' Adding all digits together Next Dim chDigit As Integer = 10 - (tot Mod 10) ' Finding the Check Digit my Finding the Remainder of the sum and subtracting it from 10 If chDigit = Integer.Parse(IMEI(IMEI.Length - 1)) Then ' Checking the Check Digit with the last digit of the Given IMEI code Return True Else Return False End If Catch ex As Exception Return False End Try End Function

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  • NullPointerException and the best way to deal with it

    - by lupin
    Note: This is homework/assignment feel not to answer if you don't want to. Ok after some search and reading these: http://stackoverflow.com/questions/425439/how-to-check-if-array-element-is-null-to-avoid-nullpointerexception-in-java http://stackoverflow.com/questions/963936/gracefully-avoiding-nullpointerexception-in-java http://c2.com/cgi/wiki?NullPointerException Am still not making any progress on how to deal with NullPointerException error on my code, snippet for questionable code: int findElement(String element) { int retval = 0; for ( int i = 0; i < setElements.length; i++) { if ( setElements[i].equals(element) ) { // This line 31 here return retval = i; } else { return retval = -1; } } return retval; } void add(String newValue) { int elem = findElement(newValue); if( numberOfElements < maxNumberOfElements && elem != -1 ) { setElements[numberOfElements] = newValue; numberOfElements++; } else { System.out.println("Element " + newValue + "already exist"); } } It compile but adding new element to a set throws a NullPointerException error. D:\javaprojects>java SetDemo Enter string element to be added A You entered A Exception in thread "main" java.lang.NullPointerException at Set.findElement(Set.java:31) at Set.add(Set.java:44) at SetDemo.main(Set.java:145) I added another check, though honestly don't have clue if this right to line 31. if ( setElements != null && setElements[i].equals(element) ) but still no joy. A documentation/tips or explanation is greatly appreciated. learning, lupin

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  • Subview of custom NSView is resizing itself to fit within its superview

    - by Jonathan Patt
    I have a custom NSView which contains a subview—for the purposes of solving this issue, the top level view is simply acting as a container and automatically resizes to fit within the window. Its subview draws a rectangle 10 pixels inset from the edge of the window, except for the bottom, which should get clipped by the window until it's resized to show the entire rectangle. It does not, however, behave as I intend, and instead shrinks the height of the rectangle when its superview has a smaller height than it does. How do I avoid this and have it stay at its proper height and instead get clipped when the superview is smaller? The parent view's implementation code is: - (id)initWithFrame:(NSRect)frameRect { self = [super initWithFrame:frameRect]; if (self) { subView = [[SubView alloc] initWithFrame:frameRect]; } return self; } - (void)drawRect:(NSRect)dirtyRect { [[NSColor grayColor] set]; [subView setFrame:NSMakeRect(10, 10, dirtyRect.size.width - 20, 500)]; [self addSubview:subView]; } - (BOOL)isFlipped { return YES; } And the subview is just: - (void)drawRect:(NSRect)dirtyRect { [[NSColor blackColor] set]; [NSBezierPath strokeRect:dirtyRect]; } - (BOOL)isFlipped { return YES; }

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  • Lazy loading of Blob properties of one class

    - by Khosro
    Hi, My class contains "summary" and "title" properties those are Blob and other properties. Code:(I write some part of class) public class News extends BaseEntity{ @Lob @Basic(fetch = FetchType.LAZY) public String getSummary() { return summary; } @Lob @Basic(fetch = FetchType.LAZY) public String getTitle() { return title; } @Temporal(TemporalType.TIMESTAMP) public Date getPublishDate() { return publishDate; } } I instrument this class to lazy load of Blob properties using this class "org.hibernate.tool.instrument.javassist.InstrumentTask". When i write this code to retrieve only summary of new , newsDAO.findByid(1L).getSummary(); Hibernate generates these queries: Hibernate: select news0_.id as id1_, news0_.entityVersion as entityVe2_1_, news0_.publishDate as publish15_1_, news0_.url as url1_ from News news0_ Hibernate: select news_.summary as summary1_, news_.title as title1_ from News news_ where news_.id=? I have two qurestions: 1.I only want to retrieve "summary" property not "title" property,but Hibernate queries show that it also retrieve "title" property,Why this happens(i want to lazy load of "property")? It seems when i load one of Blob property ,Hibernate loads all of them.Why?(This is my main question) 2.Why Hibernate generates two queries for retrieving only "summary" property of news? Khosro.

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