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  • How to know the source of certain TCP traffic on AIX

    - by A.Rashad
    We have two AIX boxes, one for production system and another for testing. both systems are running ATM machine switches, where the ATM device is connected via TCP socket. we had an issue on production system where the machine would power off or get disconnected but the netstat -na | grep <IP of machine > would still mention that the socket is up when simulated that case on the UAT environment, the problem did not happen, where the socket would terminate in 3 to 5 minutes. when sniffed on the traffic between the machine and ATM we found that no traffic takes place on production while there is some sort of heartbeat on UAT. but it is not initiated by the application. $>tcpdump | grep -v "10.2.2.71" | grep -v "HSRP" | grep "10.3.1.30" tcpdump: verbose output suppressed, use -v or -vv for full protocol decode listening on en6, link-type 1, capture size 96 bytes 09:08:13.323421 IP server073.afs3-callback > 10.3.1.30.impera: . 278204201:278204202(1) ack 3307884029 win 164 09:08:13.335334 IP 10.3.1.30.impera > server073.afs3-callback: . ack 1 win 64180 09:08:23.425771 IP 10.3.1.30.impera > server073.afs3-callback: . 1:2(1) ack 1 win 64180 09:08:23.425789 IP server073.afs3-callback > 10.3.1.30.impera: . ack 2 win 65535 09:09:13.628985 IP server073.afs3-callback > 10.3.1.30.impera: . 0:1(1) ack 1 win 164 09:09:13.633900 IP 10.3.1.30.impera > server073.afs3-callback: . ack 1 win 64180 09:09:23.373634 IP 10.3.1.30.impera > server073.afs3-callback: . 1:2(1) ack 1 win 64180 09:09:23.373647 IP server073.afs3-callback > 10.3.1.30.impera: . ack 2 win 65535 while on production, that traffic is not there. we want to know where this traffic is initiated from to implement on production to sense disconnection our comms parameters are: tcp_keepcnt = 2 tcp_keepidle = 100 tcp_keepinit = 150 tcp_keepintvl = 150 tcp_finwait2 = 1200 can anyone help?

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  • Creating an interactive grid for a puzzle game

    - by Noupoi
    I am trying to make a slitherlink game, and am not too sure how to approach creating the game, more specifically the grid structure on which the puzzle will be played on. This is what a empty and completed slitherlink grid would look like: The numbers in the squares are sort of clues and the areas between the dots need to be clickable: I would like to create the game in VB .NET. What data structures should I try to use, and would it be beneficial using any frameworks such as XNA?

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  • Generating triangles from a square grid

    - by vivi
    I have a 2D square grid of values representing terrain elevations, and I want to generate triangles from that grid to make a 3D view of the terrain. My first thought was to split each square diagonally into 2 triangles, however the split diagonal can clearly be seen, especially from the top : [Sorry, as a new user I can't post images, please see here : imgur] Is there a recommended way to generate triangles to remove/reduce this effect ?

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  • seting ODBC Datasource in IBM AIX server

    - by adisembiring
    Hi ..... I have develop IBM Message broker flow database application in windows xp environment. the database accessed using ODBC datasource. basically, I use compute node with esql programming to select query in database, and I set the datasource in the compute node properties. Now want to deployed my project to AIX server. but, I dont know how to set ODBC datasource in AIX server. can you help me to how to set odbc in AIX server, can you help me to solve my problem ?? Thanks

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  • Detecting Units on a Grid

    - by hammythepig
    I am making a little turn based strategy game in pygame, that uses a grid system as the main map to hold all the characters and the map layout. (Similar to Fire Emblem, or Advance Wars) I am trying to determine a way to quickly and efficiently (i.e. without too much of a slow down) check if there are any characters within a given range of the currently selected character. So to illustrate: O = currently selected character X = squares within range Range of 1: X X O X X Range of 2: X X X X X X O X X X X X X Range of 3: X X X X X X X X X X X X O X X X X X X X X X X X X Now I have to tell the user who is in range, and I have to let the user choose who to attack if there are multiple enemies in range. If I have a 5x5 grid, filled with " " for empty and numbers for the characters: [ ][ ][ ][ ][4] [ ][1][ ][ ][ ] [ ][ ][ ][ ][ ] [ ][ ][2][3][ ] [ ][ ][ ][ ][ ] Depending on which character the user selects, I would like to show the user which other characters are in range. So if they all had a range of 3: 1 can hit 2 2 can hit 1 or 3 3 can hit 2 4 cannot hit anyone. So, How do I quickly and/or efficiently run though my grid and tell the user where the enemies are? PS- As a bonus, if someone could give an answer that could also work for a minimum distance type range, I would give them a pat on the back and a high five, should they ever travel to Canada and we ever meet in life. For example: Range of 3 to 5: (- is out of range) X X X X X X X X X X X X - X X X X X X - - - X X X X X X - - O - - X X X X X X - - - X X X X X X - X X X X X X X X X X X X

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  • Drawing Grid in 3D view - Mathematically calculate points and draw line between them (Not working)

    - by Deukalion
    I'm trying to draw a simple grid from a starting point and expand it to a size. Doing this mathematically and drawing the lines between each point, but since the "DrawPrimitives(LineList)" doesn't work the way it should work, And this method can't even draw lines between four points to create a simple Rectangle, so how does this method work exactly? Some sort of coordinate system: [ ][ ][ ][ ][ ][ ][ ] [ ][2.2][ ][0.2][ ][2.2][ ] [ ][2.1][1.1][ ][1.1][2.1][ ] [ ][2.0][ ][0.0][ ][2.0][ ] [ ][2.1][1.1][ ][1.1][2.1][ ] [ ][2.2][ ][0.2][ ][2.2][ ] [ ][ ][ ][ ][ ][ ][ ] I've checked with my method and it's working as it should. It calculates all the points to form a grid. This way I should be able to create Points where to draw line right? This way, if I supply the method with Size = 2 it starts at 0,0 and works it through all the corners (2,2) on each side. So, I have the positions of each point. How do I draw lines between these? VerticeCount = must be number of Points in this case, right? So, tell me, if I can't supply this method with Point A, Point B, Point C, Point D to draw a four vertice rectangle (Point A - B - C - D) - how do I do it? How do I even begin to understand it? As far as I'm concered, that's a "Line list" or a list of points where to draw lines. Can anyone explain what I'm missing? I wish to do this mathematically so I can create a a custom grid that can be altered.

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  • Creating Custom Ajax Control Toolkit Controls

    - by Stephen Walther
    The goal of this blog entry is to explain how you can extend the Ajax Control Toolkit with custom Ajax Control Toolkit controls. I describe how you can create the two halves of an Ajax Control Toolkit control: the server-side control extender and the client-side control behavior. Finally, I explain how you can use the new Ajax Control Toolkit control in a Web Forms page. At the end of this blog entry, there is a link to download a Visual Studio 2010 solution which contains the code for two Ajax Control Toolkit controls: SampleExtender and PopupHelpExtender. The SampleExtender contains the minimum skeleton for creating a new Ajax Control Toolkit control. You can use the SampleExtender as a starting point for your custom Ajax Control Toolkit controls. The PopupHelpExtender control is a super simple custom Ajax Control Toolkit control. This control extender displays a help message when you start typing into a TextBox control. The animated GIF below demonstrates what happens when you click into a TextBox which has been extended with the PopupHelp extender. Here’s a sample of a Web Forms page which uses the control: <%@ Page Language="C#" AutoEventWireup="true" CodeBehind="ShowPopupHelp.aspx.cs" Inherits="MyACTControls.Web.Default" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html > <head runat="server"> <title>Show Popup Help</title> </head> <body> <form id="form1" runat="server"> <div> <act:ToolkitScriptManager ID="tsm" runat="server" /> <%-- Social Security Number --%> <asp:Label ID="lblSSN" Text="SSN:" AssociatedControlID="txtSSN" runat="server" /> <asp:TextBox ID="txtSSN" runat="server" /> <act:PopupHelpExtender id="ph1" TargetControlID="txtSSN" HelpText="Please enter your social security number." runat="server" /> <%-- Social Security Number --%> <asp:Label ID="lblPhone" Text="Phone Number:" AssociatedControlID="txtPhone" runat="server" /> <asp:TextBox ID="txtPhone" runat="server" /> <act:PopupHelpExtender id="ph2" TargetControlID="txtPhone" HelpText="Please enter your phone number." runat="server" /> </div> </form> </body> </html> In the page above, the PopupHelp extender is used to extend the functionality of the two TextBox controls. When focus is given to a TextBox control, the popup help message is displayed. An Ajax Control Toolkit control extender consists of two parts: a server-side control extender and a client-side behavior. For example, the PopupHelp extender consists of a server-side PopupHelpExtender control (PopupHelpExtender.cs) and a client-side PopupHelp behavior JavaScript script (PopupHelpBehavior.js). Over the course of this blog entry, I describe how you can create both the server-side extender and the client-side behavior. Writing the Server-Side Code Creating a Control Extender You create a control extender by creating a class that inherits from the abstract ExtenderControlBase class. For example, the PopupHelpExtender control is declared like this: public class PopupHelpExtender: ExtenderControlBase { } The ExtenderControlBase class is part of the Ajax Control Toolkit. This base class contains all of the common server properties and methods of every Ajax Control Toolkit extender control. The ExtenderControlBase class inherits from the ExtenderControl class. The ExtenderControl class is a standard class in the ASP.NET framework located in the System.Web.UI namespace. This class is responsible for generating a client-side behavior. The class generates a call to the Microsoft Ajax Library $create() method which looks like this: <script type="text/javascript"> $create(MyACTControls.PopupHelpBehavior, {"HelpText":"Please enter your social security number.","id":"ph1"}, null, null, $get("txtSSN")); }); </script> The JavaScript $create() method is part of the Microsoft Ajax Library. The reference for this method can be found here: http://msdn.microsoft.com/en-us/library/bb397487.aspx This method accepts the following parameters: type – The type of client behavior to create. The $create() method above creates a client PopupHelpBehavior. Properties – Enables you to pass initial values for the properties of the client behavior. For example, the initial value of the HelpText property. This is how server property values are passed to the client. Events – Enables you to pass client-side event handlers to the client behavior. References – Enables you to pass references to other client components. Element – The DOM element associated with the client behavior. This will be the DOM element associated with the control being extended such as the txtSSN TextBox. The $create() method is generated for you automatically. You just need to focus on writing the server-side control extender class. Specifying the Target Control All Ajax Control Toolkit extenders inherit a TargetControlID property from the ExtenderControlBase class. This property, the TargetControlID property, points at the control that the extender control extends. For example, the Ajax Control Toolkit TextBoxWatermark control extends a TextBox, the ConfirmButton control extends a Button, and the Calendar control extends a TextBox. You must indicate the type of control which your extender is extending. You indicate the type of control by adding a [TargetControlType] attribute to your control. For example, the PopupHelp extender is declared like this: [TargetControlType(typeof(TextBox))] public class PopupHelpExtender: ExtenderControlBase { } The PopupHelp extender can be used to extend a TextBox control. If you try to use the PopupHelp extender with another type of control then an exception is thrown. If you want to create an extender control which can be used with any type of ASP.NET control (Button, DataView, TextBox or whatever) then use the following attribute: [TargetControlType(typeof(Control))] Decorating Properties with Attributes If you decorate a server-side property with the [ExtenderControlProperty] attribute then the value of the property gets passed to the control’s client-side behavior. The value of the property gets passed to the client through the $create() method discussed above. The PopupHelp control contains the following HelpText property: [ExtenderControlProperty] [RequiredProperty] public string HelpText { get { return GetPropertyValue("HelpText", "Help Text"); } set { SetPropertyValue("HelpText", value); } } The HelpText property determines the help text which pops up when you start typing into a TextBox control. Because the HelpText property is decorated with the [ExtenderControlProperty] attribute, any value assigned to this property on the server is passed to the client automatically. For example, if you declare the PopupHelp extender in a Web Form page like this: <asp:TextBox ID="txtSSN" runat="server" /> <act:PopupHelpExtender id="ph1" TargetControlID="txtSSN" HelpText="Please enter your social security number." runat="server" />   Then the PopupHelpExtender renders the call to the the following Microsoft Ajax Library $create() method: $create(MyACTControls.PopupHelpBehavior, {"HelpText":"Please enter your social security number.","id":"ph1"}, null, null, $get("txtSSN")); You can see this call to the JavaScript $create() method by selecting View Source in your browser. This call to the $create() method calls a method named set_HelpText() automatically and passes the value “Please enter your social security number”. There are several attributes which you can use to decorate server-side properties including: ExtenderControlProperty – When a property is marked with this attribute, the value of the property is passed to the client automatically. ExtenderControlEvent – When a property is marked with this attribute, the property represents a client event handler. Required – When a value is not assigned to this property on the server, an error is displayed. DefaultValue – The default value of the property passed to the client. ClientPropertyName – The name of the corresponding property in the JavaScript behavior. For example, the server-side property is named ID (uppercase) and the client-side property is named id (lower-case). IDReferenceProperty – Applied to properties which refer to the IDs of other controls. URLProperty – Calls ResolveClientURL() to convert from a server-side URL to a URL which can be used on the client. ElementReference – Returns a reference to a DOM element by performing a client $get(). The WebResource, ClientResource, and the RequiredScript Attributes The PopupHelp extender uses three embedded resources named PopupHelpBehavior.js, PopupHelpBehavior.debug.js, and PopupHelpBehavior.css. The first two files are JavaScript files and the final file is a Cascading Style sheet file. These files are compiled as embedded resources. You don’t need to mark them as embedded resources in your Visual Studio solution because they get added to the assembly when the assembly is compiled by a build task. You can see that these files get embedded into the MyACTControls assembly by using Red Gate’s .NET Reflector tool: In order to use these files with the PopupHelp extender, you need to work with both the WebResource and the ClientScriptResource attributes. The PopupHelp extender includes the following three WebResource attributes. [assembly: WebResource("PopupHelp.PopupHelpBehavior.js", "text/javascript")] [assembly: WebResource("PopupHelp.PopupHelpBehavior.debug.js", "text/javascript")] [assembly: WebResource("PopupHelp.PopupHelpBehavior.css", "text/css", PerformSubstitution = true)] These WebResource attributes expose the embedded resource from the assembly so that they can be accessed by using the ScriptResource.axd or WebResource.axd handlers. The first parameter passed to the WebResource attribute is the name of the embedded resource and the second parameter is the content type of the embedded resource. The PopupHelp extender also includes the following ClientScriptResource and ClientCssResource attributes: [ClientScriptResource("MyACTControls.PopupHelpBehavior", "PopupHelp.PopupHelpBehavior.js")] [ClientCssResource("PopupHelp.PopupHelpBehavior.css")] Including these attributes causes the PopupHelp extender to request these resources when you add the PopupHelp extender to a page. If you open View Source in a browser which uses the PopupHelp extender then you will see the following link for the Cascading Style Sheet file: <link href="/WebResource.axd?d=0uONMsWXUuEDG-pbJHAC1kuKiIMteQFkYLmZdkgv7X54TObqYoqVzU4mxvaa4zpn5H9ch0RDwRYKwtO8zM5mKgO6C4WbrbkWWidKR07LD1d4n4i_uNB1mHEvXdZu2Ae5mDdVNDV53znnBojzCzwvSw2&amp;t=634417392021676003" type="text/css" rel="stylesheet" /> You also will see the following script include for the JavaScript file: <script src="/ScriptResource.axd?d=pIS7xcGaqvNLFBvExMBQSp_0xR3mpDfS0QVmmyu1aqDUjF06TrW1jVDyXNDMtBHxpRggLYDvgFTWOsrszflZEDqAcQCg-hDXjun7ON0Ol7EXPQIdOe1GLMceIDv3OeX658-tTq2LGdwXhC1-dE7_6g2&amp;t=ffffffff88a33b59" type="text/javascript"></script> The JavaScrpt file returned by this request to ScriptResource.axd contains the combined scripts for any and all Ajax Control Toolkit controls in a page. By default, the Ajax Control Toolkit combines all of the JavaScript files required by a page into a single JavaScript file. Combining files in this way really speeds up how quickly all of the JavaScript files get delivered from the web server to the browser. So, by default, there will be only one ScriptResource.axd include for all of the JavaScript files required by a page. If you want to disable Script Combining, and create separate links, then disable Script Combining like this: <act:ToolkitScriptManager ID="tsm" runat="server" CombineScripts="false" /> There is one more important attribute used by Ajax Control Toolkit extenders. The PopupHelp behavior uses the following two RequirdScript attributes to load the JavaScript files which are required by the PopupHelp behavior: [RequiredScript(typeof(CommonToolkitScripts), 0)] [RequiredScript(typeof(PopupExtender), 1)] The first parameter of the RequiredScript attribute represents either the string name of a JavaScript file or the type of an Ajax Control Toolkit control. The second parameter represents the order in which the JavaScript files are loaded (This second parameter is needed because .NET attributes are intrinsically unordered). In this case, the RequiredScript attribute will load the JavaScript files associated with the CommonToolkitScripts type and the JavaScript files associated with the PopupExtender in that order. The PopupHelp behavior depends on these JavaScript files. Writing the Client-Side Code The PopupHelp extender uses a client-side behavior written with the Microsoft Ajax Library. Here is the complete code for the client-side behavior: (function () { // The unique name of the script registered with the // client script loader var scriptName = "PopupHelpBehavior"; function execute() { Type.registerNamespace('MyACTControls'); MyACTControls.PopupHelpBehavior = function (element) { /// <summary> /// A behavior which displays popup help for a textbox /// </summmary> /// <param name="element" type="Sys.UI.DomElement">The element to attach to</param> MyACTControls.PopupHelpBehavior.initializeBase(this, [element]); this._textbox = Sys.Extended.UI.TextBoxWrapper.get_Wrapper(element); this._cssClass = "ajax__popupHelp"; this._popupBehavior = null; this._popupPosition = Sys.Extended.UI.PositioningMode.BottomLeft; this._popupDiv = null; this._helpText = "Help Text"; this._element$delegates = { focus: Function.createDelegate(this, this._element_onfocus), blur: Function.createDelegate(this, this._element_onblur) }; } MyACTControls.PopupHelpBehavior.prototype = { initialize: function () { MyACTControls.PopupHelpBehavior.callBaseMethod(this, 'initialize'); // Add event handlers for focus and blur var element = this.get_element(); $addHandlers(element, this._element$delegates); }, _ensurePopup: function () { if (!this._popupDiv) { var element = this.get_element(); var id = this.get_id(); this._popupDiv = $common.createElementFromTemplate({ nodeName: "div", properties: { id: id + "_popupDiv" }, cssClasses: ["ajax__popupHelp"] }, element.parentNode); this._popupBehavior = new $create(Sys.Extended.UI.PopupBehavior, { parentElement: element }, {}, {}, this._popupDiv); this._popupBehavior.set_positioningMode(this._popupPosition); } }, get_HelpText: function () { return this._helpText; }, set_HelpText: function (value) { if (this._HelpText != value) { this._helpText = value; this._ensurePopup(); this._popupDiv.innerHTML = value; this.raisePropertyChanged("Text") } }, _element_onfocus: function (e) { this.show(); }, _element_onblur: function (e) { this.hide(); }, show: function () { this._popupBehavior.show(); }, hide: function () { if (this._popupBehavior) { this._popupBehavior.hide(); } }, dispose: function() { var element = this.get_element(); $clearHandlers(element); if (this._popupBehavior) { this._popupBehavior.dispose(); this._popupBehavior = null; } } }; MyACTControls.PopupHelpBehavior.registerClass('MyACTControls.PopupHelpBehavior', Sys.Extended.UI.BehaviorBase); Sys.registerComponent(MyACTControls.PopupHelpBehavior, { name: "popupHelp" }); } // execute if (window.Sys && Sys.loader) { Sys.loader.registerScript(scriptName, ["ExtendedBase", "ExtendedCommon"], execute); } else { execute(); } })();   In the following sections, we’ll discuss how this client-side behavior works. Wrapping the Behavior for the Script Loader The behavior is wrapped with the following script: (function () { // The unique name of the script registered with the // client script loader var scriptName = "PopupHelpBehavior"; function execute() { // Behavior Content } // execute if (window.Sys && Sys.loader) { Sys.loader.registerScript(scriptName, ["ExtendedBase", "ExtendedCommon"], execute); } else { execute(); } })(); This code is required by the Microsoft Ajax Library Script Loader. You need this code if you plan to use a behavior directly from client-side code and you want to use the Script Loader. If you plan to only use your code in the context of the Ajax Control Toolkit then you can leave out this code. Registering a JavaScript Namespace The PopupHelp behavior is declared within a namespace named MyACTControls. In the code above, this namespace is created with the following registerNamespace() method: Type.registerNamespace('MyACTControls'); JavaScript does not have any built-in way of creating namespaces to prevent naming conflicts. The Microsoft Ajax Library extends JavaScript with support for namespaces. You can learn more about the registerNamespace() method here: http://msdn.microsoft.com/en-us/library/bb397723.aspx Creating the Behavior The actual Popup behavior is created with the following code. MyACTControls.PopupHelpBehavior = function (element) { /// <summary> /// A behavior which displays popup help for a textbox /// </summmary> /// <param name="element" type="Sys.UI.DomElement">The element to attach to</param> MyACTControls.PopupHelpBehavior.initializeBase(this, [element]); this._textbox = Sys.Extended.UI.TextBoxWrapper.get_Wrapper(element); this._cssClass = "ajax__popupHelp"; this._popupBehavior = null; this._popupPosition = Sys.Extended.UI.PositioningMode.BottomLeft; this._popupDiv = null; this._helpText = "Help Text"; this._element$delegates = { focus: Function.createDelegate(this, this._element_onfocus), blur: Function.createDelegate(this, this._element_onblur) }; } MyACTControls.PopupHelpBehavior.prototype = { initialize: function () { MyACTControls.PopupHelpBehavior.callBaseMethod(this, 'initialize'); // Add event handlers for focus and blur var element = this.get_element(); $addHandlers(element, this._element$delegates); }, _ensurePopup: function () { if (!this._popupDiv) { var element = this.get_element(); var id = this.get_id(); this._popupDiv = $common.createElementFromTemplate({ nodeName: "div", properties: { id: id + "_popupDiv" }, cssClasses: ["ajax__popupHelp"] }, element.parentNode); this._popupBehavior = new $create(Sys.Extended.UI.PopupBehavior, { parentElement: element }, {}, {}, this._popupDiv); this._popupBehavior.set_positioningMode(this._popupPosition); } }, get_HelpText: function () { return this._helpText; }, set_HelpText: function (value) { if (this._HelpText != value) { this._helpText = value; this._ensurePopup(); this._popupDiv.innerHTML = value; this.raisePropertyChanged("Text") } }, _element_onfocus: function (e) { this.show(); }, _element_onblur: function (e) { this.hide(); }, show: function () { this._popupBehavior.show(); }, hide: function () { if (this._popupBehavior) { this._popupBehavior.hide(); } }, dispose: function() { var element = this.get_element(); $clearHandlers(element); if (this._popupBehavior) { this._popupBehavior.dispose(); this._popupBehavior = null; } } }; The code above has two parts. The first part of the code is used to define the constructor function for the PopupHelp behavior. This is a factory method which returns an instance of a PopupHelp behavior: MyACTControls.PopupHelpBehavior = function (element) { } The second part of the code modified the prototype for the PopupHelp behavior: MyACTControls.PopupHelpBehavior.prototype = { } Any code which is particular to a single instance of the PopupHelp behavior should be placed in the constructor function. For example, the default value of the _helpText field is assigned in the constructor function: this._helpText = "Help Text"; Any code which is shared among all instances of the PopupHelp behavior should be added to the PopupHelp behavior’s prototype. For example, the public HelpText property is added to the prototype: get_HelpText: function () { return this._helpText; }, set_HelpText: function (value) { if (this._HelpText != value) { this._helpText = value; this._ensurePopup(); this._popupDiv.innerHTML = value; this.raisePropertyChanged("Text") } }, Registering a JavaScript Class After you create the PopupHelp behavior, you must register the behavior as a class by using the Microsoft Ajax registerClass() method like this: MyACTControls.PopupHelpBehavior.registerClass('MyACTControls.PopupHelpBehavior', Sys.Extended.UI.BehaviorBase); This call to registerClass() registers PopupHelp behavior as a class which derives from the base Sys.Extended.UI.BehaviorBase class. Like the ExtenderControlBase class on the server side, the BehaviorBase class on the client side contains method used by every behavior. The documentation for the BehaviorBase class can be found here: http://msdn.microsoft.com/en-us/library/bb311020.aspx The most important methods and properties of the BehaviorBase class are the following: dispose() – Use this method to clean up all resources used by your behavior. In the case of the PopupHelp behavior, the dispose() method is used to remote the event handlers created by the behavior and disposed the Popup behavior. get_element() -- Use this property to get the DOM element associated with the behavior. In other words, the DOM element which the behavior extends. get_id() – Use this property to the ID of the current behavior. initialize() – Use this method to initialize the behavior. This method is called after all of the properties are set by the $create() method. Creating Debug and Release Scripts You might have noticed that the PopupHelp behavior uses two scripts named PopupHelpBehavior.js and PopupHelpBehavior.debug.js. However, you never create these two scripts. Instead, you only create a single script named PopupHelpBehavior.pre.js. The pre in PopupHelpBehavior.pre.js stands for preprocessor. When you build the Ajax Control Toolkit (or the sample Visual Studio Solution at the end of this blog entry), a build task named JSBuild generates the PopupHelpBehavior.js release script and PopupHelpBehavior.debug.js debug script automatically. The JSBuild preprocessor supports the following directives: #IF #ELSE #ENDIF #INCLUDE #LOCALIZE #DEFINE #UNDEFINE The preprocessor directives are used to mark code which should only appear in the debug version of the script. The directives are used extensively in the Microsoft Ajax Library. For example, the Microsoft Ajax Library Array.contains() method is created like this: $type.contains = function Array$contains(array, item) { //#if DEBUG var e = Function._validateParams(arguments, [ {name: "array", type: Array, elementMayBeNull: true}, {name: "item", mayBeNull: true} ]); if (e) throw e; //#endif return (indexOf(array, item) >= 0); } Notice that you add each of the preprocessor directives inside a JavaScript comment. The comment prevents Visual Studio from getting confused with its Intellisense. The release version, but not the debug version, of the PopupHelpBehavior script is also minified automatically by the Microsoft Ajax Minifier. The minifier is invoked by a build step in the project file. Conclusion The goal of this blog entry was to explain how you can create custom AJAX Control Toolkit controls. In the first part of this blog entry, you learned how to create the server-side portion of an Ajax Control Toolkit control. You learned how to derive a new control from the ExtenderControlBase class and decorate its properties with the necessary attributes. Next, in the second part of this blog entry, you learned how to create the client-side portion of an Ajax Control Toolkit control by creating a client-side behavior with JavaScript. You learned how to use the methods of the Microsoft Ajax Library to extend your client behavior from the BehaviorBase class. Download the Custom ACT Starter Solution

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  • Smart Grid Gurus

    - by caroline.yu
    Join Paul Fetherland, AMI director at Hawaiian Electric Company (HECO) and Keith Sturkie, vice president of Information Technology, Mid-Carolina Electric Cooperative (MCEC) on Thursday, April 29 at 12 p.m. EDT for the free "Smart Grid Gurus" Webcast. In this Webcast, underwritten by Oracle Utilities, Intelligent Utility will profile Paul Fetherland and Keith Sturkie to examine how they ended up in their respective positions and how they are making smarter grids a reality at their companies. By attending, you will: Gain insight from the paths taken and lessons learned by HECO and MCEC as these two utilities add more grid intelligence to their operations Identify the keys to driving AMI deployment, increasing operational and productivity gains, and targeting new goals on the technology roadmap Learn why HECO is taking a careful, measured approach to AMI deployment, and how Hawaii's established renewable portfolio standard of 40% and an energy efficiency standard of 30%, both by 2030, impact its efforts Discover how MCEC's 45,000-meter AMI deployment, completed in 2005, reduced field trips for high-usage complaints by 90% in the first year, and MCEC's immediate goals for future technology implementation To register, please follow this link.

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  • Creating a interactive grid for puzzle game

    - by Noupoi
    I am trying to make a slitherlink game, and am not too sure how to approach creating the game, more specifically the grid structure on which the puzzle will be played on. This is what a empty and completed slitherlink grid would look like. The numbers in the squares are sort of clues and the areas between the dots need to be clickable. http://i.stack.imgur.com/U1kXn.gif http://i.stack.imgur.com/RMwiv.gif I would like to create the game in VB .NET. What data structures should I try to use, and would it be beneficial using any frameworks such as XNA?

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  • Putting a versioned-but-not-via-source control project in source control

    - by Emilio
    I have some old code (an old but still maintained VB6 application) that from a source control point of view is the ultimate example of the plumber's plumbing (or cobbler's shoes). It's been version controlled by the approach of making a new directory for each version. Are there any major downsides to taking the following approach? Do the initial check-in of all files Erase all files from the working directory, then copy all files from the next version to the working directory Check them in Goto #2 until done Note that I have a general change log text file which I'd grab the comments from for each version I check in/commit. I don't have (or really care about at this point) comments on a per-file- basis. I don't really know at this point what files have changed between versions, and being lazy I figured I could avoid doing file compares between versions to find out, so that's why I'm taking the approach above. Not to mention that erasing all the files first allows file deletions to be detected. I specifically haven't mentioned which version control tool I'm using since I'm hoping (also assuming, but maybe very incorrectly) that the answer is fairly independent. When I use terms like "check-in" I use them in the general sense, not specific to a tool.

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  • AIX 6.1 unable to build apache module

    - by user3715581
    In Aix 6.1/ Apache version 2.2.8 packaged as part of IBM WebSphere. We should have had mod_dumpio for this version but for some reasons IBM did not include it. So we are trying to build this module(in few many ways) but none of them worked. 1) Using apxs:- Failed with the "xlc_r" not found as compile option for libtool. So based on an article online, we changed to "gcc" and we have to remove -qmaxmem and -qHALT to make it work. Result we see a .lo created but LoadModule fails(unable to find .loader section). 2) Using gcc:- Command "gcc -fpic -DSHARED_MODULE -I -c mod_dumpio.c" After running this command, we can see .o file created and then we tried to execute "ld -Bshareable -o mod_dumpio.so mod_dumpio.o" whereas AIX complaining about -Bshareable so we tried using this command "gcc -shared -I -o mod_dumpio.so mod_dumpio.o" whereas the error was "libgcc_s" not found. Then we added -static-libgcc to the above command and it was not resolving .h file functions (Unknown symbols). From IBM AIX site, libgcc_s costs around $2k. We think our second approach may work but we dont know how to instruct gcc to look for .h files while building .so from .o. Any help is appreciated.

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  • Moving characters on a grid [on hold]

    - by madmax1
    i am developing my first game with C++. My game uses a grid of rectangles. I have a class Board which manages the grid as a whole, initializes the terrain, places/removes characters, etc. It has a 2D vector of a class Field, which handles the Structure of the field, contained Objects, Characters, etc. Field again contains a vector of class Character, which are positioned on the field. Now i want to implement the functionality to move a character on the board, however dont know which is best practice to do so. Should i implement a moveCharacter(character, offset) function in Board, make it search for the character and move it? Or should i implement a function move(offset) in Character? This sure would be nicest, however makes characters necessary to know the board they are on, or the field which in turn knows the board. On the one hand i feel like i should avoid inclusion between classes as much as possible e.g. to increase portability of classes for different projects, on the other hand i think the character.move() functionality is most comfortable for further development. Im pretty new to "bigger" C++ projects and these kind of design questions pop up more and more often lately and i have troubles deciding. Thanks a lot for any advice!

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  • Scroll Viewer not visible in wpf DataGrid

    - by cre-johnny07
    I have a datagrid in a grid but the scrollviewer is not visibile even though I made it auto. Below in my code. I can't figure out where's the problem. <Grid Grid.Row="0" Grid.Column="0"> <Grid.RowDefinitions> <RowDefinition Height="Auto" ></RowDefinition> <RowDefinition Height="Auto" ></RowDefinition> <RowDefinition Height="Auto" ></RowDefinition> <RowDefinition Height="Auto" ></RowDefinition> <RowDefinition Height="Auto" ></RowDefinition> <RowDefinition Height="Auto" ></RowDefinition> <RowDefinition Height="Auto" ></RowDefinition> <RowDefinition Height="Auto" ></RowDefinition> <RowDefinition Height="Auto"></RowDefinition> <RowDefinition Height="Auto"></RowDefinition> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"></ColumnDefinition> <ColumnDefinition Width="Auto"></ColumnDefinition> </Grid.ColumnDefinitions> <TextBlock Text="Doctor Name" Grid.Row="0" Grid.Column="0" Margin="5,5,0,0"/> <TextBlock Text="Doctor Address" Grid.Row="1" Grid.Column="0" Margin="5,5,0,0"/> <TextBlock Text="Entry Note" Grid.Row="2" Grid.Column="0" Margin="5,5,0,0"/> <TextBlock Text="Join Date" Grid.Row="3" Grid.Column="0" Margin="5,5,0,0"/> <TextBlock Text="Default Discount" Grid.Row="4" Grid.Column="0" Margin="5,5,0,0"/> <TextBlock Text="Discount Valid Till" Grid.Row="5" Grid.Column="0" Margin="5,5,0,0"/> <TextBlock Text="Employee Name" Grid.Row="6" Grid.Column="0" Margin="5,5,0,0"/> <Grid Grid.Row="7" Grid.Column="0" Grid.ColumnSpan="2"> <Grid.ColumnDefinitions> <ColumnDefinition></ColumnDefinition> <ColumnDefinition></ColumnDefinition> <ColumnDefinition></ColumnDefinition> </Grid.ColumnDefinitions> <TextBlock Text="Report Type" Grid.Row="0" Grid.Column="0" Margin="5,5,0,0"/> <ComboBox Grid.Row="0" Grid.Column="1" Name="cmbReportType" Text="{Binding CurrentEntity.ReportType}"/> <Button Grid.Row="0" Grid.Column="2" Name="btnAddDetail" Content="Add Details" Command="{Binding AddDetailsCommand}"/> </Grid> <TextBox Grid.Row="0" Grid.Column="1" Margin="5,5,0,0" Width="190" Name="txtDocName" Text="{Binding CurrentEntity.RefName}"/> <TextBox Grid.Row="1" Grid.Column="1" Margin="5,5,0,0" Width="190" Height="75" Name="txtDocAddress" Text="{Binding CurrentEntity.RefAddress}"/> <TextBox Grid.Row="2" Grid.Column="1" Margin="5,5,0,0" Width="190" Height="100" Name="txtEntryNote" Text="{Binding CurrentEntity.EntryNotes}"/> <Custom:DatePicker Grid.Row="3" Grid.Column="1" Margin="5,3,0,0" Width="125" Name="dtpJoinDate" Height="24" HorizontalAlignment="Left" VerticalAlignment="Top" SelectedDate="{Binding CurrentEntity.DateStarted}" SelectedDateFormat="Short"/> <TextBox Grid.Row="4" Grid.Column="1" Height="25" Width="75" Name="txtDefaultDiscount" HorizontalAlignment="Left" Margin="5,0,0,0" VerticalAlignment="Top" Text="{Binding CurrentEntity.DefaultDiscount}"/> <Custom:DatePicker Grid.Row="5" Grid.Column="1" Margin="5,3,0,0" Width="125" Name="dtpValidTill" Height="24" HorizontalAlignment="Left" VerticalAlignment="Top" SelectedDate="{Binding CurrentEntity.DefaultDiscountValidTill}" SelectedDateFormat="Short"/> <ComboBox Grid.Row="6" Grid.Column="1" Margin="5,3,0,0" Width="190" Height="30" Name="cmbEmployeeName" ItemsSource="{Binding Employees}" DisplayMemberPath="FullName" SelectedIndex="{Binding SelecteIndex}"> </ComboBox> <Custom:DataGrid Grid.Row="8" Grid.Column="0" Grid.ColumnSpan="2" ItemsSource="{Binding XYZ}" AutoGenerateColumns="False" Name="grdTestDept"> <Custom:DataGrid.Columns> <Custom:DataGridTextColumn Binding="{Binding dep_id}" Width="40" Header="ID"/> <Custom:DataGridTextColumn Binding="{Binding dep_name}" Width="125" Header="Name"/> <Custom:DataGridTextColumn Binding="{Binding default_data}" Width="100" Header="Default Data"/> </Custom:DataGrid.Columns> </Custom:DataGrid> </Grid> <Grid Grid.Row="0" Grid.Column="1" Grid.RowSpan="9"> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" MinWidth="43"></ColumnDefinition> <ColumnDefinition Width="Auto" MinWidth="150"></ColumnDefinition> <ColumnDefinition Width="Auto" MinWidth="50"></ColumnDefinition> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="34*" ></RowDefinition> <RowDefinition Height="337.88*"></RowDefinition> </Grid.RowDefinitions> <TextBlock Text="Name: " Grid.Row="0" Grid.Column="0" Margin="5,4,0,0" /> <cc:ValueEnabledCombo Grid.Column="1" x:Name="cmbfilEmployeeName" Width="150" Height="30" Margin="5,4,0,0" VerticalAlignment="Top" SelectedIndex="0" ItemsSource="{Binding Employees}" DisplayMemberPath="FullName" SelectedValuePath="EmployeeId" cc:ValueEnabledCombo.SelectionChanged="{Binding SelectionChangedCommand}"> </cc:ValueEnabledCombo> <Button Grid.Column="2" Name="btnReport" Width="50" Content="Report" Height="28" Margin="5,4,0,0" Command="{Binding ReportCommand}" VerticalAlignment="Top" /> <Grid Grid.Row="1" Grid.Column="0" Grid.ColumnSpan="3"> <Custom:DataGrid ItemsSource="{Binding DoctorList}" AutoGenerateColumns="False" Name="grdDoctor" ScrollViewer.HorizontalScrollBarVisibility="Auto" ScrollViewer.VerticalScrollBarVisibility="Auto"> <Custom:DataGrid.Columns> <Custom:DataGridTextColumn Binding="{Binding RefName}" Width="Auto" Header="Doctor Name"/> <Custom:DataGridTextColumn Binding="{Binding EmployeeFullName}" Width="Auto" Header="Employee Name"/> </Custom:DataGrid.Columns> </Custom:DataGrid> </Grid> </Grid> </Grid>

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  • Compiling netcat on AIX

    - by A.Rashad
    I have been trying to compile netcat.c on AIX for some time (using the command make aix), but the compiler gives me some weird feedback such as : "netcat.c", line 117.12: 1506-275 (S) Unexpected text 'int' encountered. when checked the file netcat.c at line 117, I would find the line (second line in code below): #ifdef HAVE_BIND extern int h_errno; /* stolen almost wholesale from bsd herror.c */ even if I changed the int into char for the same of testing, save the file and re-run the command I get the same error am I missing something in reading the error code?

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  • Preventing symbols from being stripped in IBM Visual Age C/C++ for AIX

    - by smountcastle
    I'm building a shared library which I dynamically load (using dlopen) into my AIX application using IBM's VisualAge C/C++ compiler. Unfortunately, it appears to be stripping out necessary symbols: rtld: 0712-002 fatal error: exiting. rtld: 0712-001 Symbol setVersion__Q2_3CIF17VersionReporterFRCQ2_3std12basic_stringXTcTQ2_3std11char_traitsXTc_TQ2_3std9allocatorXTc__ was referenced from module ./object/AIX-6.1-ppc/plugins/plugin.so(), but a runtime definition of the symbol was not found. Both the shared library and the application which loads the shared library compile/link against the static library which contains the VersionReporter mentioned in the error message. To link the shared library I'm using these options: -bM:SRE -bnoentry -bexpall To link the application, I'm using this option: -brtl Is there an option I can use to prevent this symbol from being stripped in the application? I've tried using -nogc as stated in the IBM docs, but that causes the shared library to be in an invalid format or the application to fail to link (depending on which one I use it with).

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  • Drawing 2D Grid in 3D View - Need help with method

    - by Deukalion
    I'm trying to draw a simple 2D grid for an editor, to able to navigate more clearly around the 3D space, but I can't render it: Grid2D class, creates a grid of a certain size at a location and should just draw lines. public class Grid2D : IShape { private VertexPositionColor[] _vertices; private Vector2 _size; private Vector3 _location; private int _faces; public Grid2D(Vector2 size, Vector3 location, Color color) { float x = 0, y = 0; if (size.X < 1f) { size.X = 1f; } if (size.Y < 1f) { size.Y = 1f; } _size = size; _location = location; List<VertexPositionColor> vertices = new List<VertexPositionColor>(); _faces = 0; for (y = -size.Y; y <= size.Y; y++) { vertices.Add(new VertexPositionColor(location + new Vector3(-size.X, y, 0), color)); vertices.Add(new VertexPositionColor(location + new Vector3(size.X, y, 0), color)); _faces++; } for (x = -size.X; x <= size.X; x++) { vertices.Add(new VertexPositionColor(location + new Vector3(x, -size.Y, 0), color)); vertices.Add(new VertexPositionColor(location + new Vector3(x, size.Y, 0), color)); _faces++; } _vertices = vertices.ToArray(); } public void Render(GraphicsDevice device) { device.DrawUserPrimitives<VertexPositionColor>(PrimitiveType.LineList, _vertices, 0, _faces); } } Like this: +----+----+----+----+ | | | | | +----+----+----+----+ | | | | | +----+----+----+----+ | | | | | +----+----+----+----+ | | | | | +----+----+----+----+ Anyone knows what I'm doing wrong? If I add a Shape without texture, it's set automatically to VertexColorEnabled and TextureEnabled = false. This is how I render it: foreach (RenderObject render in _renderObjects) { render.Effect.Projection = projection; render.Effect.View = view; render.Effect.World = world; foreach (EffectPass pass in render.Effect.CurrentTechnique.Passes) { pass.Apply(); try { // Could be a Grid2D render.Shape.Render(_device); } catch { throw; } } } Exception is thrown: The current vertex shader declaration does not include all the elements required by the current Vertex Shader. Normal0 is missing. Simply put, I can't figure out how to draw a few lines. I want to draw them one at a time and I guess that's the problem I haven't figured out, and even when I tried rendering vertices[i], vertices[i+1] and primitiveCount = 1, vertices = 2, and so on it didn't work either. Any suggestions?

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  • WPF Dynamic Layout with ItemsControl and Grid

    - by Jason Williams
    I am creating a WPF form. One of the requirements is that it have a sector-based layout so that a control can be explicitly placed in one of the sectors/cells. I have created a tic-tac-toe example below to convey my problem: There are two types and one base type: public class XMoveViewModel : MoveViewModel { } public class OMoveViewModel : MoveViewModel { } public class MoveViewModel { public int Row { get; set; } public int Column { get; set; } } The DataContext of the form is set to an instance of: public class MainViewModel : ViewModelBase { public MainViewModel() { Moves = new ObservableCollection<MoveViewModel>() { new XMoveViewModel() { Row = 0, Column = 0 }, new OMoveViewModel() { Row = 1, Column = 0 }, new XMoveViewModel() { Row = 1, Column = 1 }, new OMoveViewModel() { Row = 0, Column = 2 }, new XMoveViewModel() { Row = 2, Column = 2} }; } public ObservableCollection<MoveViewModel> Moves { get; set; } } And finally, the XAML looks like this: <Window.Resources> <DataTemplate DataType="{x:Type vm:XMoveViewModel}"> <Image Source="XMove.png" Grid.Row="{Binding Path=Row}" Grid.Column="{Binding Path=Column}" Stretch="None" /> </DataTemplate> <DataTemplate DataType="{x:Type vm:OMoveViewModel}"> <Image Source="OMove.png" Grid.Row="{Binding Path=Row}" Grid.Column="{Binding Path=Column}" Stretch="None" /> </DataTemplate> </Window.Resources> <Grid> <ItemsControl ItemsSource="{Binding Path=Moves}"> <ItemsControl.ItemsPanel> <ItemsPanelTemplate> <Grid ShowGridLines="True"> <Grid.RowDefinitions> <RowDefinition /> <RowDefinition /> <RowDefinition /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition /> <ColumnDefinition /> <ColumnDefinition /> </Grid.ColumnDefinitions> </Grid> </ItemsPanelTemplate> </ItemsControl.ItemsPanel> </ItemsControl> </Grid> What was not so obvious to me when I started was that the ItemsControl element actually wraps each item in a container, so my Grid.Row and Grid.Column bindings are ignored since the images are not directly contained within the grid. Thus, all of the images are placed in the default Row and Column (0, 0). What is happening: The desired result: So, my question is this: how can I achieve the dynamic placement of my controls in a grid? I would prefer a XAML/Data Binding/MVVM-friendly solution. Thanks.

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  • Choosing a CSS grid/framework

    - by jonallard
    There are many grids and framework to choose from. A Google search for CSS frameworks will return a dozen articles that themselves list a number of frameworks to choose from. When it comes to choosing one, it's easy to be lost without having an intimate knowledge of all of them. What are the main factors that go into choosing a CSS framework, and how will those choices map to certain frameworks? More generally, how does one choose a CSS framework? Note 1: I'm using "grid" and "framework" almost interchangeably here, but there is probably one I should use over the other. Corrections on this are welcome. Note 2: I am well aware that some choices will depend on taste and accordingly, this question can turn into a "best of" contest/subjective topic. I'm trying to keep it as answerable as possible, as I'm pretty sure many have this problem/question of choosing a framework and an answer to that would benefit the community. As such, improvements to this question are welcome rather than just closing it.

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  • Detect if square in grid is within a diamond shape

    - by myrkos
    So I have a game in which basically everything is a square inside a big grid. It's easy to check if a square is inside a box whose center is another square: *** x *o* --> x is not in o's square *** **x *o* --> x IS in o's square *** This can be done by simply subtracting the coordinates of o and x, then taking the largest coordinate of that and comparing it with the half side length. Now I want to do the same thing but check if x is in o's diamond, like so: * **x **o** --> x IS in o's diamond *** * What would be the best way to check if a square is in another square's surrounding diamond-shaped area, given the diamond's half width/height?

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  • Storing a Hex Grid

    - by Pedro Caetano
    I've been creating a small hex grid framework for Unity3D and have come to the following dilema. This is my coordinate system (taken from here) Link because I'm a new user It all works pretty nicely except for the fact I have no idea how to store it. I originally intended to store this in a 2D array and use images to generate my maps. One problem was that it had negative values (this was easily fixed by offsetting the coordinates a bit). However, due to this coordinate system, such an image or bitmap would have to be diamond shaped - and since these structures are square shaped, this would cause a lot of headaches even if I hack something together. Is there anything I'm missing that could fix this? I recall seeing a forum post regarding this in the unity forums but I can no longer find the link. Is writing a set of coordinate translators the best solution here? If you guys think it would be helpful, I can post code and images of my problem.

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  • AIX specific socket programming query

    - by kumar_m_kiran
    Hi All, Question 1 From SUSE man pages, I get the below details for socket connect options If the initiating socket is connection-mode, then connect() shall attempt to establish a connection to the address specified by the address argument. If the connection cannot be established immediately and O_NONBLOCK is not set for the file descriptor for the socket, connect() shall block for up to an unspecified timeout interval until the connection is established. If the timeout interval expires before the connection is established, connect() shall fail and the connection attempt shall be aborted. If connect() is interrupted by a signal that is caught while blocked waiting to establish a connection, connect() shall fail and set errno to [EINTR], but the connection request shall not be aborted, and the connection shall be established asynchronously. Question : Is the above contents valid for AIX OS (especially the connection time-out, timed wait ...etc)?Because I do not see it in AIX man pages (5.1 and 5.3) Question 2 I have a client socket whose attributes are a. SO_RCVTIMEO ,SO_SNDTIMEO are set for 5 seconds. b. AF_INET and SOCK_STREAM. c. SO_LINGER with linger on and time is 5 seconds. d. SO_REUSEADDR is set. Note that the client socket is not O_NONBLOCK. Question : Now since O_NONBLOCK is not set and SO_RCVTIMEO and SO_SNDTIMEO is set for 5 seconds, does it mean a. connect in NON Blocking or Blocking? b. If blocking, is it timed blocking or "infinite" time blocking? c. If it is infinite, How do I establish a "connect" system call which is O_BLOCKING with timeout to t secs. Sorry if the questions are be very naive. Thanks in advance for your input.

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  • Keeping player aligned to grid in Pacman

    - by user17577
    I am making a Pacman game using XNA. The game is tile based, with each tile being 32 pixels. As the player moves, I need to know whenever it is perfectly on a tile (ie position of 32, 64, etc...) so that I can check to see if the next tile is free. I am using the following logic to test this. if (position.X % 32 == 0 && position.Y %32 == 0) { onTile = true; } I figure that I need to make the player's speed evenly divide 32. Everything works fine if I make the player's speed an integer such as 4 or 8. But if I make the speed something like 6.4, I end up with positions such as 64.00001, and my if statement no longer works correctly. How can I keep the player aligned with the grid, while allowing a wider range of player speeds than 1, 2, 4, 8, 16, and 32? Or is there some better way to go about this? Thanks

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  • Bind Grid.Row / Grid.Column inside a DataTemplate

    - by Thorsten79
    Hope this is not a dupe. I would like to be able to do the following in XAML: <DataTemplate DataType="{x:Type NewGACCTestApp:ButtonVM}"> <Button Grid.Column="{Binding GridColumn}" Grid.Row="{Binding GridRow}" Content="{Binding Path=Info}" /> </DataTemplate> The Content binding works fine but Grid.Column and Grid.Row simply don't exist in the produced object. Not even when I set them to some value without binding (like in Grid.Column="1"). I've snooped the application and saw that inside my grid nobody ever sets Grid.Column and Grid.Row. Any ideas?

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