Search Results

Search found 97 results on 4 pages for 'bobobobo'.

Page 3/4 | < Previous Page | 1 2 3 4  | Next Page >

  • Combined states, FSM

    - by bobobobo
    Not sure this is the right place to ask, but is it "correct" to combine states of an FSM? Say you have an object with enum State { State1 = 1 << 0, State2 = 1 << 1, State3 = 1 << 2 } ; It just so happens that it makes sense to combine states, as in State myState = State1 | State2 ; however in FSM theory is this illegal?

    Read the article

  • "Nearly divisible"

    - by bobobobo
    I want to check if a floating point value is "nearly" a multiple of 32. E.g. 64.1 is "nearly" divisible by 32, and so is 63.9. Right now I'm doing this: #define NEARLY_DIVISIBLE 0.1f float offset = fmodf( val, 32.0f ) ; if( offset < NEARLY_DIVISIBLE ) { // its near from above } // if it was 63.9, then the remainder would be large, so add some then and check again else if( fmodf( val + 2*NEARLY_DIVISIBLE, 32.0f ) < NEARLY_DIVISIBLE ) { // its near from below } Got a better way to do this?

    Read the article

  • only 1 record is being inserted

    - by bobobobo
    I'm running an insert statement using OLE DB and an ICommandWithParameters. In the ICommandText, I made sure to set: params.cParamSets = n ; Then cmdTxt-Execute( NULL, IID_NULL, ¶ms, &rowsAffected, NULL ) ; Where n 1, but in my database, all I see is 1 insert happening. The docs say cParamSets is greater than one) can be specified only if DBPROP_MULTIPLEPARAMSETS is VARIANT_TRUE and the command does not return any rowsets. But I set DBPROP_MULTIPLEPARAMSETS in my DBPROPs, and its and INSERT statement so it should not return any rowsets.

    Read the article

  • Controlling the laziest common denominator

    - by bobobobo
    This is a programming-related question in that it has to do with combatting the laziest common denominator in a start-up like team. Some devs are driven. They wanna do stuff. They wanna build feature after feature. They wanna do it all. Others are.. lazy. And in every team there's someone who is the laziest. Some lazy people though have an influence on the others.. by their behavior and words, they actually make other people wanna do less. You can't always get rid of these people. But you need to control it. How?

    Read the article

  • C++11 VS 2012 functor seems to choke when I have more than 5 parameters

    - by bobobobo
    function <void ( int a, int b, int ia, int ib, bool rev, const Vector4f& color )> benchTris = [&pts]( int a, int b, int ia, int ib, bool rev, const Vector4f& color ) { } The error is: error C2027: use of undefined type 'std::_Get_function_impl<_Tx>' with [ _Tx=void (int,int,int,int,bool,const Vector4f &) ] main.cpp(374) : see reference to class template instantiation 'std::function<_Fty>' being compiled with [ _Fty=void (int,int,int,int,bool,const Vector4f &) ] Works ok if I remove ONE parameter, for example a from the front: function <void ( int b, int ia, int ib, bool rev, const Vector4f& color )> benchTris = [&pts]( int b, int ia, int ib, bool rev, const Vector4f& color ) { // ok } Is there some parameter limit I don't know about?

    Read the article

  • sscanf for doubles

    - by bobobobo
    This is a simple problem, but I can't see it: char *s = "f 8.649292" ; double d ; sscanf( s, "f %f", &d ) ; printf( "d is %f\n", d ) ; Why is d not containing the double value 8.649292?

    Read the article

  • Compare sign of two doubles

    - by bobobobo
    What's the fastest way to compare sign on a double? I know that a double has a "sign bit" but I'm not sure if the way I'm "looking for it" in its binary rep is a good idea or not. Barring "portability" issues, can someone tell me what's going on with this code in MSVC++? #include <stdio.h> int main() { double z = 5.0 ; __int64 bitSign ; __int64 *ptr ; ptr = (__int64*)&z ; for( __int64 sh = 0 ; sh < 65 ; sh++ ) { bitSign = 1L << sh ; // Weird. it doesn't do 1. printf( "Bit# %d (%llx): %lld\n", sh, bitSign, ( (*ptr) & bitSign) ) ; } } First, why is starting at bit 32, even though I only shifted by one bit? Second, is it ok for me to check the 64th bit of a double to check its sign on MSVC++? Or is there a more preferred way?

    Read the article

  • "Hiding" things in GIT

    - by bobobobo
    Git noob here. I know this is against the principal of "distributed source control" but I want to "password protect" certain development branches in my GIT repository. That is, I don't want that branch to be available via git branch -r, except to a certain group of developers who need access to that branch, via some sort of password. Possible?

    Read the article

  • Select back things that _don't_ exist

    - by bobobobo
    I have this table. I want to select back the items that don't exist already, so I can create them. table tags +---------+-------+ | tagId | name | | 1 | C | | 2 | DX | | 3 | CG | Say SQL looks like: select name from tags where name in ( 'C', 'CG', 'RX' ) You get back 'C' and 'CG', so you know you have to create 'RX'. Is there a way to get a MySQL statement like this to return 'RX' instead, when 'RX' doesn't already exist?

    Read the article

  • Generic callbacks

    - by bobobobo
    Extends So, I'm trying to learn template metaprogramming better and I figure this is a good exercise for it. I'm trying to write code that can callback a function with any number of arguments I like passed to it. // First function to call int add( int x, int y ) ; // Second function to call double square( double x ) ; // Third func to call void go() ; The callback creation code should look like: // Write a callback object that // will be executed after 42ms for "add" Callback<int, int, int> c1 ; c1.func = add ; c1.args.push_back( 2 ); // these are the 2 args c1.args.push_back( 5 ); // to pass to the "add" function // when it is called Callback<double, double> c2 ; c2.func = square ; c2.args.push_back( 52.2 ) ; What I'm thinking is, using template metaprogramming I want to be able to declare callbacks like, write a struct like this (please keep in mind this is VERY PSEUDOcode) <TEMPLATING ACTION <<ANY NUMBER OF TYPES GO HERE>> > struct Callback { double execTime ; // when to execute TYPE1 (*func)( TYPE2 a, TYPE3 b ) ; void* argList ; // a stored list of arguments // to plug in when it is time to call __func__ } ; So for when called with Callback<int, int, int> c1 ; You would automatically get constructed for you by < HARDCORE TEMPLATING ACTION > a struct like struct Callback { double execTime ; // when to execute int (*func)( int a, int b ) ; void* argList ; // this would still be void*, // but I somehow need to remember // the types of the args.. } ; Any pointers in the right direction to get started on writing this?

    Read the article

  • Equivalent to window.setTimeout() for C++

    - by bobobobo
    In javascript there's this sweet, sweet function window.setTimeout( func, 1000 ) ; which will asynchronously invoke func after 1000 ms. I want to do something similar in C++ (without multithreading), so I put together a sample loop like: #include <stdio.h> struct Callback { // The _time_ this function will be executed. double execTime ; // The function to execute after execTime has passed void* func ; } ; // Sample function to execute void go() { puts( "GO" ) ; } // Global program-wide sense of time double time ; int main() { // start the timer time = 0 ; // Make a sample callback Callback c1 ; c1.execTime = 10000 ; c1.func = go ; while( 1 ) { // its time to execute it if( time c1.execTime ) { c1.func ; // !! doesn't work! } time++; } } How can I make something like this work?

    Read the article

  • Init from nib, but alloc only [UIViewController]

    - by bobobobo
    So I'm doing this in my code now: UIViewController* ctrl = [[UIViewController alloc] // i'm alloc'ing a UIViewController... initWithNibName:@"TheNibName" // But this NIB has, within // interface builder, a link to "UIViewControllerDERIVATIVE". So really, // `ctrl` is a UIViewControllerDERIVATIVE instance, not just // a UIViewController instance. bundle:nil] ; The reason I'm doing this is it makes a massive convenience in writing some code that pushes modal dialogs on.. since Objective-C doesn't support <template>. My question is, is this ok?? Or will it bite me in the ass later?

    Read the article

  • C++: best way to implement globally scoped data

    - by bobobobo
    I'd like to make program-wide data in a C++ program, without running into pesky LNK2005 errors when all the source files #includes this "global variable repository" file. I have 2 ways to do it in C++, and I'm asking which way is better. The easiest way to do it in C# is just public static members. C#: public static class DataContainer { public static Object data1 ; public static Object data2 ; } In C++ you can do the same thing C++ global data way#1: class DataContainer { public: static Object data1 ; static Object data2 ; } ; Object DataContainer::data1 ; Object DataContainer::data2 ; However there's also extern C++ global data way #2: class DataContainer { public: Object data1 ; Object data2 ; } ; extern DataContainer * dataContainer ; // instantiate in .cpp file In C++ which is better, or possibly another way which I haven't thought about? The solution has to not cause LNK2005 "object already defined" errors.

    Read the article

  • Update a list of things without hitting every entry

    - by bobobobo
    I have a list in a database that the user should be able to order. itemname| order value (int) --------+--------------------- salad | 1 mango | 2 orange | 3 apples | 4 On load from the database, I simply order by order_value. By drag 'n drop, he should be able to move apples so that it appears at the top of the list.. itemname| order value (int) --------+--------------------- apples | 4 salad | 1 mango | 2 orange | 3 Ok. So now internally I have to update EVERY LIST ITEM! If the list has 20 or 100 items, that's a lot of updates for a simple drag operation. itemname| order value (int) --------+--------------------- apples | 1 salad | 2 mango | 3 orange | 4 I'd rather do it with only one update. One way I thought of is if "internal Order" is a double value. itemname| order value (double) --------+--------------------- salad | 1.0 mango | 2.0 orange | 3.0 apples | 4.0 SO after the drag n' drop operation, I assign apples has a value that is less than the item it is to appear in front of: itemname| order value (double) --------+--------------------- apples | 0.5 salad | 1.0 mango | 2.0 orange | 3.0 .. and if an item is dragged into the middle somewhere, its order_value is bigger than the one it appears after .. here I moved orange to be between salad and mango: itemname| order value (double) --------+--------------------- apples | 0.5 salad | 1.0 orange | 1.5 mango | 2.0 Any thoughts on better ways to do this?

    Read the article

  • Is this crufty?

    - by bobobobo
    I'm writing code like: class Game { int getMouseX() { return inputManager.getMouseX() ; } } ; I remember seeing code like this and hating it. One function passes off to another? What is this "pattern" (or, possibly, anti-pattern) called? I don't like it! On the other hand, it saves exposing the InputManager to the user of the class... would that be a better choice? Or should Game simply not contain InputManager? Edit What about using multiple inheritance instead? class Game : public InputManager, public Window { // by virtue of inheriting InputManager and Window, // Game now has "acquired" the capabilities of // InputManager's public functions, without requiring delegate. } ; Have I not found a reasonably good use for multiple inheritance??

    Read the article

  • How do you use printf from Assembly?

    - by bobobobo
    I have an MSVC++ project set up to compile and run assembly code. In main.c: #include <stdio.h> void go() ; int main() { go() ; // call the asm routine } In go.asm: .586 .model flat, c .code go PROC invoke puts,"hi" RET go ENDP end But when I compile and run, I get an error in go.asm: error A2006: undefined symbol : puts How do I define the symbols in <stdio.h> for the .asm files in the project?

    Read the article

  • Program-wide data, C++

    - by bobobobo
    I'd like to make program-wide data in a C++ program. The easiest way to do it in C# is just public static members. C#: public static class DataContainer { public static Object data1 ; public static Object data2 ; } In C++ you can do the same thing C++ global data way#1: class DataContainer { public: static Object data1 ; static Object data2 ; } ; Object DataContainer::data1 ; Object DataContainer::data2 ; However there's also extern C++ global data way #2: class DataContainer { public: Object data1 ; Object data2 ; } ; extern DataContainer * dataContainer ; // instantiate in .cpp file Which is better, or possibly another way which I haven't thought about?

    Read the article

  • Where is the best place to run initialization code for a UITabBarController?

    - by bobobobo
    I have a UITabBarController in my application. I have to perform some customization to the NIB file using code the first time a view embedded in that UITabBarController gets loaded. When applicationDidFinishLaunching occurs, the UITabBarController's views apparently are not loaded -- if I try to modify the view controllers inside a tab bar that the tab bar is to load in applicationDidFinishLaunching, then those changes are ignored. I'm assuming this is because the tab bar didn't finish loading yet. So, I need a good place to put code that will run immediately after a tabbar is fully ready -- i.e. after it has loaded all the views from their respective nib files. I'm finding the only place I can do this is to track the first time viewDidAppear on each individual view controller. Note I can't use viewWillAppear because I need the value of tabBarController.selectedIndex to be accurate, and it is only actually updated after viewDidAppear gets fired, not when viewWillAppear gets fired.

    Read the article

  • Ways to implement tags - pros and cons of each

    - by bobobobo
    Related Using SO as an example, what is the most sensible way to manage tags if you anticipate they will change often? Way 1: Seriously denormalized (comma delimited) table posts +--------+-----------------+ | postId | tags | +--------+-----------------+ | 1 | c++,search,code | Here tags are comma delimited. Pros: Tags are retrieved at once with a single select query. Updating tags is simple. Easy and cheap to update. Cons: Extra parsing on tag retrieval, difficult to count how many posts use which tags. (alternatively, if limited to something like 5 tags) table posts +--------+-------+-------+-------+-------+-------+ | postId | tag_1 | tag_2 | tag_3 | tag_4 | tag_5 | +--------+-------+-------+-------+-------+-------+ | 1 | c++ |search | code | | | Way 2: "Slightly normalized" (separate table, no intersection) table posts +--------+-------------------+ | postId | title | +--------+-------------------+ | 1 | How do u tag? | table taggings +--------+---------+ | postId | tagName | +--------+---------+ | 1 | C++ | | 1 | search | Pros: Easy to see tag counts (count(*) from taggings where tagName='C++'). Cons: tagName will likely be repeated many, many times. Way 3: The cool kid's (normalized with intersection table) table posts +--------+---------------------------------------+ | postId | title | +--------+---------------------------------------+ | 1 | Why is a raven like a writing desk? | table tags +--------+---------+ | tagId | tagName | +--------+---------+ | 1 | C++ | | 2 | search | | 3 | foofle | table taggings +--------+---------+ | postId | tagId | +--------+---------+ | 1 | 1 | | 1 | 2 | | 1 | 3 | Pros: No repeating tag names. More girls will like you. Cons: More expensive to change tags than way #1.

    Read the article

  • Generic calls to OnResetDevice() and OnLostDevice()

    - by bobobobo
    This is kind of a COM question to do with DirectX. So, both ID3DXSprite and ID3DXFont and a bunch of the other ID3DX* objects require you to call OnLostDevice() when the d3d device is lost AND OnResetDevice() when the device is reset. What I want to do is maintain an array of all ID3DX* objects and simply call OnResetDevice() and OnLostDevice() on each whenever the device is lost or reset. However I can't seem to find a BASE CLASS for the ID3DX* classes... they all seem to COM-ually inherit from IUnknown. Is there a way to do this or do I have to maintain separate arrays of ID3DXFont* pointers, ID3DXSprite* pointers, etc?

    Read the article

  • Real-time spectrum analyzer with API

    - by bobobobo
    I'm looking for a C or C++ API that will give me real-time spectrum analysis of a waveform on Windows. I'm not entirely sure how large a sample window it should need to determine frequency content, but the smaller the better. For example, if it can work with a 0.5 second long sample and determine frequency content to the Hz, that would be wicked-awesome.

    Read the article

  • detect if extended desktop is to the left or to the right

    - by bobobobo
    So, I have a screen capture utility (it takes full screen shots and saves it to png files) I've written, and it uses SM_CXVIRTUALSCREEN and SM_CYVIRTUALSCREEN to determine the width and height of the desktop. I then get the desktop DC and copy out the bits and save them as png. BitBlt( backDC, 0, 0, backBufferCX, backBufferCX, desktopDC, X_SRC, 0, SRCCOPY ); Here X_SRC is usually 0, UNLESS THE DESKTOP HAS BEEN EXTENDED "TO THE LEFT". In that case it needs to be -1280px, for example, if the left monitor measures 1280px. How can I determine if the desktop's starting point is negative (if the user has extended his desktop to the left?)

    Read the article

  • Introduction to midi programming

    - by bobobobo
    So I have a little (musical) keyboard that has USB midi interface. I know you can program to this (many programs accept input from the midi device via USB interface) but where do you begin to program a midi device? Ideally I'm looking for a platform-independent api, through Python or something.

    Read the article

< Previous Page | 1 2 3 4  | Next Page >