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  • what, why, when, should I learn computer science?

    - by dramasea
    I'm 16 years old and really an enthusiast on web programming. I know (X)HTML, css, javascript and php. And i heard about computer science. Below are my question: What is computer science is? Should a web programmer learn computer science? If the answer of question 2 is yes, then what programming language should i learn before i get into computer science(I saw the video of 'Introduction to computer science' which is one of the MIT opencourse and it started to use python without teaching u from scratch) Can I learn computer science now?(Without a university degree, i can watch opencourseware)

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  • Learning computer architecture as a programmer

    - by Samaursa
    I typically run across gurus at SO and other places (instructors, book authors etc.) that would say something along the lines "This will cause alignment issues" or other low level tidbits. I want to learn about all these tidbits that are relevant to programming. Now usually when I see low level books (computer architecture books for example) they are too low level and geared towards people whose primary area of interest is computer architecture and not software design. Do you have recommendations for books that go through low-level stuff that is relevant to programmers?

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  • S#arp Architecture 1.5.2 released

    - by AlecWhittington
    It has been a few weeks since S#arp Architecture 1.5 RTM has been released. While it was a major success a few issues were found that needed to be addressed. These mostly involved the Visual Studio templates. What's new in S#arp Architecture 1.5.2? Merged the SharpArch.* assemblies into a single assembly (SharpArch.dll) Updated both VS 2008 and 2010 templates to reflect the use of the merged assembly Updated SharpArch.build with custom script that allows the merging of the assemblies. Copys new merged...(read more)

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  • What is the relationship between Turing Machine & Modern Computer ? [closed]

    - by smwikipedia
    I heard a lot that modern computers are based on Turing machine. I just cannot build a bridge between a conceptual Turing Machine and a modern computer. Could someone help me build this bridge? Below is my current understanding. I think the computer is a big general-purpose Turing machine. Each program we write is a small specific-purpose Turing machine. The classical Turing machine do its job based on the input and its current state inside and so do our programs. Let's take a running program (a process) as an example. We know that in the process's address space, there's areas for stack, heap, and code. A classical Turing machine doesn't have the ability to remember many things, so we borrow the concept of stack from the push-down automaton. The heap and stack areas contains the state of our specific-purpose Turing machine (our program). The code area represents the logic of this small Turing machine. And various I/O devices supply input to this Turing machine.

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  • Resources for understanding iOS architecture [closed]

    - by BlackJack
    I recently finished reading Randall Hyde's excellent book Write Great Code: Volume 1: Understanding the Machine, and I have a much better knowledge of what's going on under the hood now. I want to start making iPhone apps, and there are lots of guides for that. Embracing my inner Hyde, however, I want to first learn about the iOS system architecture. Apple has a really good overview here: iOS Technology Overview Before I start, I wanted to know if there were any other good resources for understanding iOS architecture and using that knowledge for iPhone programming. Thanks.

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  • Need explanation of hexagonal architecture

    - by Victor Grazi
    I am reading about Alistair Cockburn's Hexagonal Architecture http://alistair.cockburn.us/Hexagonal+architecture with interest. One claim he makes is: "Finally, the automated function regression tests detect any violation of the promise to keep business logic out of the presentation layer. The organization can detect, and then correct, the logic leak." I do not understand this point. Is he saying that because the test is headless, then calls to a ui layer will throw exceptions? That doesn't seem to be a very sound test!

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  • Architecture - 32-bit handling 64-bit instructions

    - by tkoomzaaskz
    tomasz@tomasz-lenovo-ideapad-Y530:~$ lscpu Architecture: i686 CPU op-mode(s): 32-bit, 64-bit Byte Order: Little Endian CPU(s): 2 On-line CPU(s) list: 0,1 Thread(s) per core: 1 Core(s) per socket: 2 Socket(s): 1 Vendor ID: GenuineIntel CPU family: 6 Model: 23 Stepping: 6 CPU MHz: 2000.000 BogoMIPS: 4000.12 Cache L1d: 32K Cache L1i: 32K Cache L2: 3072K I can see that my architecture is 32-bit (i686). But CPU op-mode(s) are 32-bit and 64-bit. The question is: how come? How is it handled that a 32-bit processor performs 64-bit operations? I guess it's a lot slower than native 32-bit operations. Is it built-in processor functionality (to emulate being 64-bit) or is it software dependent? When does it make sense for a 32-bit processor to run 64-bit operations?

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  • What would one call this architecture?

    - by Chris
    I have developed a distributed test automation system which consists of two different entities. One entity is responsible for triggering tests runs and monitoring/displaying their progress. The other is responsible for carrying out tests on that host. Both of these entities retrieve data from a central DB. Now, my first thought is that this is clearly a server-client architecture. After all, you have exactly one organizing entity and many entities that communicate with said entity. However, while the supposed clients to communicate to the server via RPC, they are not actually requesting services or information, rather they are simply reporting back test progress, in fact, once the test run has been triggered they can complete their tasks without connection to the server. The request for a service is actually made by the supposed server which triggers the clients to carry out tests. So would this still be considered a server-client architecture or is this something different?

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  • What would one call this architecture?

    - by Chris
    I have developed a distributed test automation system which consists of two different entities. One entity is responsible for triggering tests runs and monitoring/displaying their progress. The other is responsible for carrying out tests on that host. Both of these entities retrieve data from a central DB. Now, my first thought is that this is clearly a server-client architecture. After all, you have exactly one organizing entity and many entities that communicate with said entity. However, while the supposed clients to communicate to the server via RPC, they are not actually requesting services or information, rather they are simply reporting back test progress, in fact, once the test run has been triggered they can complete their tasks without connection to the server. The request for a service is actually made by the supposed server which triggers the clients to carry out tests. So would this still be considered a server-client architecture or is this something different?

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  • Entity framework architecture

    - by user1741807
    I want to make a entity framework application in Winforms C#. I'm new to entity framework, and don't know how to make the architecture. I want to have the model in a class library, and a GUI layer, and maybe a controller layer. I'm used to that architecture, but don't know have to handle the objects in other layers than the model. Have do I manage objects in the gui layer, when I can't have a reference to the model? I'm used to have some kind of dto, but what's the best way?

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  • Are these computer parts compatible?

    - by Jcubed
    so I'm building a computer and i want to know if all these parts are compatible. case: http://www.amazon.com/Xion-Gaming-Steel-Tower-Computer/dp/B002139YSS/ref=sr_1_1?ie=UTF8&s=electronics&qid=1270923001&sr=8-1 power supply: http://www.amazon.com/Thermaltake-W0121RU-PurePower-Version-PCI-Express/dp/B0015MCMRG/ref=sr_1_1?ie=UTF8&s=electronics&qid=1270924656&sr=1-1 motherboard: http://www.amazon.com/GIGABYTE-GA-EP45-UD3P-LGA-Intel-Motherboard/dp/tech-data/B001HH2WE2/ref=de_a_smtd processor: http://www.amazon.com/Intel-Processor-1333MHz-LGA775-BX80570E8400/dp/B00116SLYY/ref=sr_1_1?ie=UTF8&s=electronics&qid=1270924524&sr=1-1 hard drive: http://www.amazon.com/Western-Digital-Caviar-Black-WD1001FALS/dp/B001C271MA/ref=sr_1_1?ie=UTF8&s=electronics&qid=1270924586&sr=8-1 DVD/Blu Ray Dive: http://www.amazon.com/LITE-Blu-ray-Internal-Optical-iHOS104/dp/tech-data/B002EE996Q/ref=de_a_smtd Graphics Card: http://www.amazon.com/Sapphire-Radeon-100252HDMI-PCI-Express-Graphics/dp/B001SJLLTQ/ref=sr_1_1?ie=UTF8&s=electronics&qid=1270924798&sr=1-1-spell Sound Card: http://www.amazon.com/Creative-Labs-SB0570L4-Blaster-Audigy/dp/B000LP0R3E/ref=sr_1_1?ie=UTF8&s=electronics&qid=1270924850&sr=1-1 Memory: http://www.amazon.com/Corsair-TWIN2X4096-8500C5DF-Dominator-PC2-8500-1066MHz/dp/B0014Z0Q04/ref=sr_1_1?ie=UTF8&s=electronics&qid=1270924896&sr=1-1-spell OS: Ubuntu 64-bit

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  • Abstraction, Politics, and Software Architecture

    Abstraction can be defined as a general concept and/or idea that lack any concrete details. Throughout history this type of thinking has led to an array of new ideas and innovations as well as increased confusion and conspiracy. If one was to look back at our history they will see that abstraction has been used in various forms throughout our past. When I was growing up I do not know how many times I heard politicians say “Leave no child left behind” or “No child left behind” as a major part of their campaign rhetoric in regards to a stance on education. As you can see their slogan is a perfect example of abstraction because it only offers a very general concept about improving our education system but they do not mention how they would like to do it. If they did then they would be adding concrete details to their abstraction thus turning it in to an actual working plan as to how we as a society can help children succeed in school and in life, but then they would not be using abstraction. By now I sure you are thinking what does abstraction have to do with software architecture. You are valid in thinking this way, but abstraction is a wonderful tool used in information technology especially in the world of software architecture. Abstraction is one method of extracting the concepts of an idea so that it can be understood and discussed by others of varying technical abilities and backgrounds. One ways in which I tend to extract my architectural design thoughts is through the use of basic diagrams to convey an idea for a system or a new feature for an existing application. This allows me to generically model an architectural design through the use of views and Unified Markup Language (UML). UML is a standard method for creating a 4+1 Architectural View Models. The 4+1 Architectural View Model consists of 4 views typically created with UML as well as a general description of the concept that is being expressed by a model. The 4+1 Architectural View Model: Logical View: Models a system’s end-user functionality. Development View: Models a system as a collection of components and connectors to illustrate how it is intended to be developed.  Process View: Models the interaction between system components and connectors as to indicate the activities of a system. Physical View: Models the placement of the collection of components and connectors of a system within a physical environment. Recently I had to use the concept of abstraction to express an idea for implementing a new security framework on an existing website. My concept would add session based management in order to properly secure and allow page access based on valid user credentials and last user activity.  I created a basic Process View by using UML diagrams to communicate the basic process flow of my changes in the application so that all of the projects stakeholders would be able to understand my idea. Additionally I created a Logical View on a whiteboard while conveying the process workflow with a few stakeholders to show how end-user will be affected by the new framework and gaining additional input about the design. After my Logical and Process Views were accepted I then started on creating a more detailed Development View in order to map how the system will be built based on the concept of components and connections based on the previously defined interactions. I really did not need to create a Physical view for this idea because we were updating an existing system that was already deployed based on an existing Physical View. What do you think about the use of abstraction in the development of software architecture? Please let me know.

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  • Naming a class that decides to retrieve things from cache or a service + architecture evaluation

    - by Thomas Stock
    Hi, I'm a junior developer and I'm working on a pet project that I want to learn as much as possible from. I have the following scenario: There's a WCF service that I use to retrieve and update data, lets say Cars. So it's called CarWCFService and has a GetCars(), SaveCar(), ... . It implements interface ICarService. This isn't the Actual WCF service but more like a wrapper around it. Upon retrieving data from the service, I want to store them in local memory, as cache. I have made a class for this called CarCacheService which also implements interface ICarService. (I will explain later why it implements ICarService) I don't want client code to be calling these implementations. Instead, I want to create a third implementation for ICarService that tries to read from the CarCacheService before calling the WCFCarService, stores retrieved data in the CarCacheService, etc. 3 questions: How do I name this third class? I was thinking about something as simple as CarService. This does not really says what the service does exactly, tho. Is the naming for the other classes good? Would this naming and architecture be obvious for future programmers? This is my biggest concern. Does this architecture make sense? The reason that I implement ICarService on the CarCacheService is mainly because it allows me to fake the WCFService while debugging. I can store dummy data in a CarCacheService instance and pass it to the CarService, together with an(other) empty CarCacheService. If I made CacheCarService and WCFService public I could let client code decide if they want to drop the caching and just work directly on the WCFService.

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  • software architecture (OO design) refresher course

    - by PeterT
    I am lead developer and team lead in a small RAD team. Deadlines are tight and we have to release often, which we do, and this is what keep the business happy. While we (the development team) are trying to maintain the quality of the code (clean and short methods), I can't help but notice that the overall quality of the OO design&architecture is getting worse over the time - the library we are working on is gradually reducing itself to a "bag of functions". Well, we try to use the design patterns, but since we don't really have much time for a design as such we are mostly using the creational ones. I have read Code Complete / Design Patterns (GOF & enterprise) / Progmatic Programmer / and many books from Effective XXX series. Should I re-read them again as I have read them a long time ago and forgotten quite a lot, or there are other / better OO design / software architeture books been published since then which I should definitely read? Any ideas, recommendations on how can I get the situation under control and start improving the architecture. The way I see it - I will start improving the architectural / design quality of software components I am working on and then will start helping other team members once I find what is working for me.

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  • Software Design Idea for multi tier architecture

    - by Preyash
    I am currently investigating multi tier architecture design for a web based application in MVC3. I already have an architecture but not sure if its the best I can do in terms of extendability and performance. The current architecure has following components DataTier (Contains EF POCO objects) DomainModel (Contains Domain related objects) Global (Among other common things it contains Repository objects for CRUD to DB) Business Layer (Business Logic and Interaction between Data and Client and CRUD using repository) Web(Client) (which talks to DomainModel and Business but also have its own ViewModels for Create and Edit Views for e.g.) Note: I am using ValueInjector for convering one type of entity to another. (which is proving an overhead in this desing. I really dont like over doing this.) My question is am I having too many tiers in the above architecure? Do I really need domain model? (I think I do when I exposes my Business Logic via WCF to external clients). What is happening is that for a simple database insert it (1) create ViewModel (2) Convert ViewModel to DomainModel for Business to understand (3) Business Convert it to DataModel for Repository and then data comes back in the same order. Few things to consider, I am not looking for a perfect architecure solution as it does not exits. I am looking for something that is scalable. It should resuable (for e.g. using design patterns ,interfaces, inheritance etc.) Each Layers should be easily testable. Any suggestions or comments is much appriciated. Thanks,

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  • Best peer-to-peer game architecture

    - by Dejw
    Consider a setup where game clients: have quite small computing resources (mobile devices, smartphones) are all connected to a common router (LAN, hotspot etc) The users want to play a multiplayer game, without an external server. One solution is to host an authoritative server on one phone, which in this case would be also a client. Considering point 1 this solution is not acceptable, since the phone's computing resources are not sufficient. So, I want to design a peer-to-peer architecture that will distribute the game's simulation load among the clients. Because of point 2 the system needn't be complex with regards to optimization; the latency will be very low. Each client can be an authoritative source of data about himself and his immediate environment (for example bullets.) What would be the best approach to designing such an architecture? Are there any known examples of such a LAN-level peer-to-peer protocol? Notes: Some of the problems are addressed here, but the concepts listed there are too high-level for me. Security I know that not having one authoritative server is a security issue, but it is not relevant in this case as I'm willing to trust the clients. Edit: I forgot to mention: it will be a rather fast-paced game (a shooter). Also, I have already read about networking architectures at Gaffer on Games.

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  • Correct architecture for running and stopping complex tasks in the background

    - by Phonon
    I'm having trouble working out the correct architecture for the following task. I have a GUI in Windows Forms that contains a ListBox, listing certain architectural layouts. One an item in this list is selected, a custom Control displays an interactive visualization of the selected layout. Drawing of this interactive diagram is a CPU-intensive task, and can take up to a second on my machine. The kind of functionality I'm trying to achieve is that if a user wants to quickly scroll through the layouts in the ListBox (say, holding down the down arrow key), I don't want my computer to sit there thinking about how to draw the layout before it allows the user to do anything else. The obvious answer is, of course, to run the layout calculations in a separate thread. But how do I make that thread return a whole control? How do I make sure I'm not running two layout calculations at once? I'm fairly new to this complex GUI business. So the real question is what is the right architecture to implement something like this? This seems like something people do all the time, but finding any suggestions on how to do it properly is really difficult.

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  • Architecture of a "website generator" web application

    - by Resorath
    What is the most maintainable and efficient way to architect a web application who's purpose is to host and generate websites which can be customized to a certain degree? There are a lot of these style of applications in the wild that generate all kinds of sites, from sites that host World of Warcraft guilds like guildlaunch to other sites like my wedding for wedding site hosting. My question is, what is the basic architecture that these sites operate on? I imagine there are two ways of thinking about this. A central set of code that all sites on the host run against, and it acts differently based on which site was visited. In this manner, when the base code is updated all sites are updated simultaneously. Or, the code for an individual site exists in a silo, and is simply replicated to a new directory each time a site is created. When an update needs to be applied, the code is pushed out to each site silo. In my case, I am working in PHP with the CodeIgniter framework, however the answer need not be limited to this case. Which method (if any) creates a more maintainable and efficient architecture to manage this style of web application?

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  • Modular Architecture for Processing Pipeline

    - by anjruu
    I am trying to design the architecture of a system that I will be implementing in C++, and I was wondering if people could think of a good approach, or critique the approach that I have designed so far. First of all, the general problem is an image processing pipeline. It contains several stages, and the goal is to design a highly modular solution, so that any of the stages can be easily swapped out and replaced with a piece of custom code (so that the user can have a speed increase if s/he knows that a certain stage is constrained in a certain way in his or her problem). The current thinking is something like this: struct output; /*Contains the output values from the pipeline.*/ class input_routines{ public: virtual foo stage1(...){...} virtual bar stage2(...){...} virtual qux stage3(...){...} ... } output pipeline(input_routines stages); This would allow people to subclass input_routines and override whichever stage they wanted. That said, I've worked in systems like this before, and I find the subclassing and the default stuff tends to get messy, and can be difficult to use, so I'm not giddy about writing one myself. I was also thinking about a more STLish approach, where the different stages (there are 6 or 7) would be defaulted template parameters. Can anyone offer a critique of the pattern above, thoughts on the template approach, or any other architecture that comes to mind?

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  • Server-side Architecture for Online Game

    - by Draiken
    basically I have a game client that has communicate with a server for almost every action it takes, the game is in Java (using LWJGL) and right now I will start making the server. The base of the game is normally one client communicating with the server alone, but I will require later on for several clients to work together for some functionalities. I've already read how authentication server should be sepparated and I intend on doing it. The problem is I am completely inexperienced in this kind of server-side programming, all I've ever programmed were JSF web applications. I imagine I'll do socket connections for pretty much every game communication since HTML is very slow, but I still don't really know where to start on my server. I would appreciate reading material or guidelines on where to start, what architecture should the game server have and maybe some suggestions on frameworks that could help me getting the client-server communication. I've looked into JNAG but I have no experience with this kind of thing, so I can't really tell if it is a solid and good messaging layer. Any help is appreciated... Thanks ! EDIT: Just a little more information about the game. It is intended to be a very complex game with several functionalities, making some functionalities a "program" inside the program. It is not an usual game, like FPS or RPG but I intend on having a lot of users using these many different "programs" inside the game. If I wasn't clear enough, I'd really appreciate people that have already developed games with java client/server architecture, how they communicated, any frameworks, apis, messaging systems, etc. It is not a question of lack of knowledge of language, more a question for advice, so I don't end up creating something that works, but in the later stages will have to be rewriten for any kind of limiting reason. PS: sorry if my english is not perfect...

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  • The Interaction between Three-Tier Client/Server Model and Three-Tier Application Architecture Model

    The three-tier client/server model is a network architectural approach currently used in modern networking. This approach divides a network in to three distinct components. Three-Tier Client/Server Model Components Client Component Server Component Database Component The Client Component of the network typically represents any device on the network. A basic example of this would be computer or another network/web enabled devices that are connected to a network. Network clients request resources on the network, and are usually equipped with a user interface for the presentation of the data returned from the Server Component. This process is done through the use of various software clients, and example of this can be seen through the use of a web browser client. The web browser request information from the Server Component located on the network and then renders the results for the user to process. The Server Components of the network return data based on specific client request back to the requesting client.  Server Components also inherit the attributes of a Client Component in that they are a device on the network and that they can also request information from other Server Components. However what differentiates a Client Component from a Server Component is that a Server Component response to requests from devices on the network. An example of a Server Component can be seen in a web server. A web server listens for new requests and then interprets the request, processes the web pages, and then returns the processed data back to the web browser client so that it may render the data for the user to interpret. The Database Component of the network returns unprocessed data from databases or other resources. This component also inherits attributes from the Server Component in that it is a device on a network, it can request information from other server components and database components, and it also listens for new requests so that it can return data when needed. The three-tier client/server model is very similar to the three-tier application architecture model, and in fact the layers can be mapped to one another. Three-Tier Application Architecture Model Presentation Layer/Logic Business Layer/Logic Data Layer/Logic The Presentation Layer including its underlying logic is very similar to the Client Component of the three-tiered model. The Presentation Layer focuses on interpreting the data returned by the Business Layer as well as presents the data back to the user.  Both the Presentation Layer and the Client Component focus primarily on the user and their experience. This allows for segments of the Business Layer to be distributable and interchangeable because the Presentation Layer is not directly integrated in with Business Layer. The Presentation Layer does not care where the data comes from as long as it is in the proper format. This allows for the Presentation Layer and Business Layer to be stored on one or more different servers so that it can provide a higher availability to clients requesting data. A good example of this is a web site that uses load balancing. When a web site decides to take on the task of load balancing they must obtain a network device that sits in front of a one or machines in order to distribute the request across multiple servers. When a user comes in through the load balanced device they are redirected to a specific server based on a few factors. Common Load Balancing Factors Current Server Availability Current Server Response Time Current Server Priority The Business Layer and corresponding logic are business rules applied to data prior to it being sent to the Presentation Layer. These rules are used to manipulate the data coming from the Data Access Layer, in addition to validating any data prior to being stored in the Data Access Layer. A good example of this would be when a user is trying to create multiple accounts under one email address. The Business Layer logic can prevent duplicate accounts by enforcing a unique email for every new account before the data is even stored in the Data Access Layer. The Server Component can be directly tied to this layer in that the server typically stores and process the Business Layer before it is returned to the end-user via the Presentation Layer. In addition the Server Component can also run automated process through the Business Layer on the data in the Data Access Layer so that additional business analysis can be derived from the data that has been already collected. The Data Layer and its logic are responsible for storing information so that it can be easily retrieved. Typical in most modern applications data is stored in a database management system however data can also be in the form of files stored on a file server. In addition a database can take on one of several forms. Common Database Formats XML File Pipe Delimited File Tab Delimited File Comma Delimited File (CSV) Plain Text File Microsoft Access Microsoft SQL Server MySql Oracle Sybase The Database component of the Networking model can be directly tied to the Data Layer because this is where the Data Layer obtains the data to return back the Business Layer. The Database Component basically allows for a place on the network to store data for future use. This enables applications to save data when they can and then quickly recall the saved data as needed so that the application does not have to worry about storing the data in memory. This prevents overhead that could be created when an application must retain all data in memory. As you can see the Three-Tier Client/Server Networking Model and the Three-Tiered Application Architecture Model rely very heavily on one another to function especially if different aspects of an application are distributed across an entire network. The use of various servers and database servers are wonderful when an application has a need to distribute work across the network. Network Components and Application Layers Interaction Database components will store all data needed for the Data Access Layer to manipulate and return to the Business Layer Server Component executes the Business Layer that manipulates data so that it can be returned to the Presentation Layer Client Component hosts the Presentation Layer that  interprets the data and present it to the user

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  • S#arp Architecture 1.5.1 released

    - by AlecWhittington
    So far we have had some great success with the 1.5 release of S#arp Architecture, but there were a few issues that made it into the release that needed to be corrected. These issues were: Unnecessary assemblies in the root /bin and SolutionItemsContainer folders Nant folder removed from root /bin - this was causing issues with the build scripts that come with the project if the user did not have Nant installed and available via a path variable VS 2010 template - the CrudScaffoldingForEnterpriseApp...(read more)

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  • Single API Architecture

    - by user1901686
    When people refer to an architecture that involves a single service API that all clients talk to (a client can be an iPad app, etc), what is the "client" for the web app -- is it A) the web browser itself. Thus, the entire app is written in html/css/javascript and ajax calls to the service are made to fetch data and changes are made through javascript or B) you have an MVC-like stack on a server, only instead of the controllers calling to the model layer directly, they call to the service API which return models that are used to render the traditional views or C) something else?

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