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  • Access the path to the app.config programmatically

    - by grenade
    I am looking for a way to programmatically obtain the path to the app.config file from within a Windows Service executable. The build process changes App.config to program-name.exe.config and I could do something like: var configFile = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "program-name.exe.config"); However, I'm looking for some way of obtaining the config file name at runtime that doesn't involve hard coding the exe name into the application. ConfigurationManager has some way of doing it, so it must be possible.

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  • Give app.config another name after build?

    - by AndyC
    As you all know, when you build a project with an app.config file it gets copied to the bin directory and renamed $(targetFileName).config. Is it possible for it to be called something else? For example if my executable is called myApplication.exe, can I have the config file called settings.config as opposed to myApplication.exe.config? Cheers

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  • C# Windows Service Multiple Config Files

    - by Goober
    Quick Question Is it possible to have more than 1 config file in a windows service? Or is there some way I can merge them at run time? Scenario Currently I have two config files containing the below contents. After I build and install my Windows Service, I can't get my custom XML Parser class to read the content because it keeps pointing to the wrong config file, even though I am using a few lines of code to ensure it gets the right name of the config file I need to access. ALSO When I navigate to the folder in which the service is installed, there is only sign of the normal APP.Config file, and no sign of the custom config file. (I have even set the normal ones properties to "Do Not Copy" and the custom ones properties to "Copy Always"). Config File Determination Code string settingsFile = String.Format("{0}.exe.config", System.AppDomain.CurrentDomain.BaseDirectory + Assembly.GetExecutingAssembly().GetName().Name); CUSTOM CONFIG File <?xml version="1.0" encoding="utf-8" ?> <configuration> <servers> <SV066930> <add name="Name" value = "SV066930" /> <processes> <SimonTest1> <add name="ProcessName" value="notepad.exe" /> <add name="CommandLine" value="C:\\WINDOWS\\system32\\notepad.exe C:\\WINDOWS\\Profiles\\TA2TOF1\\Desktop\\SimonTest1.txt" /> </SimonTest1> </processes> </SV066930> </servers> </configuration> NORMAL APP.CONFIG File <?xml version="1.0" encoding="utf-8" ?> <configuration> <configSections> <section name="dataConfiguration" type="Microsoft.Practices.EnterpriseLibrary.Data.Configuration.DatabaseSettings, Microsoft.Practices.EnterpriseLibrary.Data, Version=4.0.0.0, Culture=neutral, PublicKeyToken=xxxxxxxxxxx" /> </configSections> <connectionStrings> <add name="DB" connectionString="Data Source=etc......" /> </connectionStrings> </configuration>

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  • Need help with some IIS7 web.config compression settings.

    - by Pure.Krome
    Hi folks, I'm trying to configure my IIS7 compression settings in my web.config file. I'm trying to enable HTTP 1.0 requests to be gzip. MSDN has all the info about it here. Is it possible to have this config info in my own website's web.config file? Or do i need to set it at an application level? Currently, I have that code in my web.config... <system.webServer> <urlCompression doDynamicCompression="true" dynamicCompressionBeforeCache="true" /> <httpCompression cacheControlHeader="max-age=86400" noCompressionForHttp10="False" noCompressionForProxies="False" sendCacheHeaders="true" /> ... other stuff snipped ... </system.webServer> It's not working :( HTTP 1.1 requests are getting compressed, just not 1.0. That MSDN page above says that it can be used in :- Machine.config ApplicationHost.config Root application Web.config Application Web.config Directory Web.config So, can we set these settings on a per-website-basis, programatically in a web.config file? (this is an Application Web.config file...) What have i done wrong? cheers :) EDIT: I was asked how i know HTTP1.0 is not getting compressed. I'm using the Failed Request Tracing Rules, which reports back:- DYNAMIC_COMPRESSION_START DYNAMIC_COMPRESSION_NOT_SUCESS Reason: 3 Reason: NO_COMPRESSION_10 DYNAMIC_COMPRESSION_END

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  • App.Config vs. AppName.exe.Config

    - by Randy Minder
    I'm building a Windows Service app that has configuration data stored in App.Config. However, I noticed that when I build my application a AppName.Exe.Config is generated. Can someone tell me the relationship between these two files? Is the AppName.Exe.Config file what I install with my Windows Service app, instead of the app.config? Thanks - Randy

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  • Web.config file permissions

    - by ristonj
    I would like to lock down the web.config file as much as possible, so that as few accounts as necessary can read the file. I saw the list here http://msdn.microsoft.com/en-us/library/ms178699.aspx but allowing the Users group read permission on the web.config file seems excessive. Thanks.

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  • CruiseControl.NET: using $(CCNetLabel ) inside ccnet.config file

    - by minty
    When calling external processes like MSBuild cruise control sets environment variables. One of values is CCNetLabel. it holds the value of the current projects label. I want to use the same values in ccnet config itself but when I try ccnet config has a problem. I get the following error: [CCNet Server:ERROR] INTERNAL ERROR: Reference to unknown symbol CCNetLabel ---------- ThoughtWorks.CruiseControl.Core.Config.Preprocessor.EvaluationException: Reference to unknown symbol CCNetLabel at ThoughtWorks.CruiseControl.Core.Config.Preprocessor.ConfigPreprocessorEnvironment._GetConstantDef(String name) at ThoughtWorks.CruiseControl.Core.Config.Preprocessor.ConfigPreprocessorEnvironment.eval_text_constant(String name) ..... ---------- I actually want to append the CCNetLabel to another variable so I need to access the property in ccnet.config. is there a different way to reference these variables?

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  • TFS 2010 build config transform problem

    - by Zdenek
    Hi all, I'm facing quite a problem while setting up automated TFS Builds. Basically I created new configuration called Tests, added transform config, defined different connection strings for the Database. Then defined TFS build, building whole solution with MSBuild arguments /p:DeployOnBuild=True /p:Configuration=Tests. The problem is that in the drop location (Build_PublishedWebsites\Project) I get web.config, web.debug.config, web.release.config and web.tests.config, however I would expect just one transformed web.config. I already checked PDC presentation Web Deployment Painkillers: Microsoft Visual Studio 2010 & MS Deploy but didn't help. Thanks for any answer.

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  • How to load the App.config file?

    - by Amokrane
    Hi, I'm parsing the App.config file of a project. This config file has been loaded from a caller project. Inside the called project, I have something like: XmlDocument xmlDoc = new XmlDocument(); xmlDoc.Load("app.config"); // Some parsing... Unfortunately the app.config file is not correctly located. Apparently the Load method is browsing the ~/bin/Release directory of the caller project, but the app.config file is located in the ~ directory. Is there any way I can load this App.config file correctly? Thanks

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  • Castle Windsor config pointing to connectionStrings section in web.config

    - by Georgia Brown
    I want to inject a connection string into my repository but ideally, I want this connection string to be in my web.config connectionStrings section rather than in my windsor config. Is this possible? I know I can use the fluent interface and achieve this easily but my bosses want an xml config file. I also know that I can define a property and use that in my windsor config to pass the parameter in, but I have other code that reads the connectionstring from the web.config directly and do not really want two places with the same connectionString.

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  • Adventures in Drupal multisite config with mod_rewrite and clean urls

    - by moexu
    The university where I work is planning to offer Drupal hosting to staff/faculty who want a Drupal site. We've set up Drupal multisite with clean urls and it's mostly working except for some weird redirects. If you have two sites where one is a substring of the other then you'll randomly be redirected to the other site. I tracked the problem to how mod_rewrite does path matching, so with a config file like this: RewriteCond %{REQUEST_URI} ^/drupal RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule ^(.*)$ /drupal/index.php?q=$1 [last,qsappend] RewriteCond %{REQUEST_URI} ^/drupaltest RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule ^(.*)$ /drupaltest/index.php?q=$1 [last,qsappend] /drupaltest will match the /drupal line and all of the links on the /drupaltest page will be rewritten to point to /drupal. If you put the end of string character ($) at the end of each rewrite condition then it will always match on the correct site and the links will always be rewritten correctly. That breaks down as soon as a user logs in though because the query string is appended to the url so just the base url will no longer match. You can also fix the problem by ordering the sites in the config file so that the smallest substring will always be last. I suggested storing all of the sites in a table and then querying, sorting, and rewriting the config file every time a Drupal site is requested so that we could guarantee the order. The system administrator thought that was kludgy and didn't address the root problem. Disabling clean urls should also fix the problem but the users really want them so I'd prefer to keep them if possible. I think we could also fix it by using an .htaccess file in each site to handle the clean url rewriting but that also seems suboptimal since it will generate a higher load on the server and the server is intended to host the majority of the university's external facing web content. Is there some magic I can do with mod_rewrite to get it to work? Would another solution be better? Am I doing something the wrong way to begin with?

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  • how to include in web.config an external mydll.config file and read its values?

    - by firepol
    Hi, I found this answer about external configuration files. I'm trying to do a similar thing. I have a small webapplication called StatsGen I want to include in other projects, and for convenience I'd like to have the settings inside the bin folder, in a config file with an appropriate name, in my case: StatsGen.config. So I've put these line in the web.config (as explained in the answer I mentioned above): <configSections> <section name="StatsGenSettings" restartOnExternalChanges="true" type="System.Configuration.NameValueFileSectionHandler" /> <!--sectionGroups--> </configSections> <StatsGenSettings configSource="StatsGen.config"></StatsGenSettings> <!--and here comes the rest... appSettings etc.--> Inside the bin folder, I created a StatsGen.xml file, then renamed it to StatsGen.config. It looks like this: <?xml version="1.0" encoding="utf-8" ?> <StatsGenSettings> <add key="Password" value="myStatsPass" /> <add key="ConnectionString" value="Server=mydbsrv;Database=myDB;User ID=myUser;Password=myPass" /> </StatsGenSettings> I created an Helper class, as suggested in the answer. In the Page_Load of my default.aspx.cs file, I've put: goodPassword = StatsGenSettings.Instance["Password"]; When I load my page, I get this error: The type initializer for 'StatsGen.Helpers.StatsGenSettings' threw an exception. I've tried to exlude the helper and just to get access to the key, like this: NameValueCollection _settings = ConfigurationManager.GetSection("StatsGenSettings") as NameValueCollection; And I get this error: Unable to open configSource file 'StatsGen.config'. (C:\Users\pbo\Documents\Visual Studio 2010\Projects\StatsGen\StatsGen\web.config line 21) At line 21 I just have this, as explained above: <StatsGenSettings configSource="StatsGen.config"></StatsGenSettings> So now I'm wondering, what's wrong? Some detailed help would be cool... like: where exactly should I declare the StatsGenSettings element inside the web.config? It was not specified in the answer I've found... or what else am I doing wrong? Thanks for letting me know...

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  • Need to change ip address in app.config in runtime without runnning as admin

    - by djerry
    Hey guys, There's a lot of post saying how to change info in the app.config and there are posts that say you shouldn't edit info in the app.config but store info in user folders. I understand these topics. But what i want is a combination of both. I have a wcf setup for my client in an app.config, which contains the endpoint address to which it should connect. When The server changes ip, or when a client is installed on a computer in another company, the user should be able to insert another ip-address which should be stored in the app.config. This cannot be stored in a file in appdata or something like that, as the client reads the info in the app.config on startup. How can i write (so remember the new ip-address) in the app.config when the client is installed in program files, the UAC is enabled and the program isn't run as an admin? Thanks in advance.

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  • Setting up ssh config file with id_rsa through tunnel

    - by Rubens
    I've been struggling to set up a valid configuration to open a connection with a second machine, passing through another one, and using an id_rsa (which requests me a password) to connect to the third machine. I've asked this question in another forum, but I've received no answer that could be considered very helpful. The problem, better described, goes as follows: Local machine: user1@localhost Intermediary machine: user1@inter Remote target: user2@final I'm able to do the entire connection using pseudo-tty: ssh -t inter ssh user2@final (this will ask me the password for the id_rsa file I have in machine "inter") However, for speeding things up, I'd like to set my .ssh/config file, so that I can simply connect to machine "final" using: ssh final What I've got so far -- which does not work -- is, in my .ssh/config file: Host inter User user1 HostName inter.com IdentityFile ~/.ssh/id_rsa Host final User user2 HostName final.com IdentityFile ~/.ssh/id_rsa_2 ProxyCommand ssh inter nc %h %p The id_rsa file is used to connect to the middle machine (this requires me no password typing), and id_rsa_2 file is used to connect to machine "final" (this one requests a password). I've tried mixing up some LocalForward and/or RemoteForward fields, and putting the id_rsa files in both first and second machines, but I could not seem to succeed with no configuration whatsoever. Hope somebody can help me here! Regards! P.S.: the thread I've tried to get some help from: http://www.linuxquestions.org/questions/linux-general-1/proxycommand-on-ssh-config-file-4175433750/

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  • Adventures in Drupal multisite config with mod_rewrite and clean urls

    - by moexu
    The university where I work is planning to offer Drupal hosting to staff/faculty who want a Drupal site. We've set up Drupal multisite with clean urls and it's mostly working except for some weird redirects. If you have two sites where one is a substring of the other then you'll randomly be redirected to the other site. I tracked the problem to how mod_rewrite does path matching, so with a config file like this: RewriteCond %{REQUEST_URI} ^/drupal RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule ^(.*)$ /drupal/index.php?q=$1 [last,qsappend] RewriteCond %{REQUEST_URI} ^/drupaltest RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule ^(.*)$ /drupaltest/index.php?q=$1 [last,qsappend] /drupaltest will match the /drupal line and all of the links on the /drupaltest page will be rewritten to point to /drupal. If you put the end of string character ($) at the end of each rewrite condition then it will always match on the correct site and the links will always be rewritten correctly. That breaks down as soon as a user logs in though because the query string is appended to the url so just the base url will no longer match. You can also fix the problem by ordering the sites in the config file so that the smallest substring will always be last. I suggested storing all of the sites in a table and then querying, sorting, and rewriting the config file every time a Drupal site is requested so that we could guarantee the order. The system administrator thought that was kludgy and didn't address the root problem. Disabling clean urls should also fix the problem but the users really want them so I'd prefer to keep them if possible. I think we could also fix it by using an .htaccess file in each site to handle the clean url rewriting but that also seems suboptimal since it will generate a higher load on the server and the server is intended to host the majority of the university's external facing web content. Is there some magic I can do with mod_rewrite to get it to work? Would another solution be better? Am I doing something the wrong way to begin with?

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  • Dividing web.config into multiple files in asp.net

    - by Jalpesh P. Vadgama
    When you are having different people working on one project remotely you will get some problem with web.config, as everybody was having different version of web.config. So at that time once you check in your web.config with your latest changes the other people have to get latest that web.config and made some specific changes as per their local environment. Most of people who have worked things from remotely has faced that problem. I think most common example would be connection string and app settings changes. For this kind of situation this will be a best solution. We can divide particular section of web.config into the multiple files. For example we could have separate ConnectionStrings.config file for connection strings and AppSettings.config file for app settings file. Most of people does not know that there is attribute called ‘configSource’ where we can  define the path of external config file and it will load that section from that external file. Just like below. <configuration> <appSettings configSource="AppSettings.config"/> <connectionStrings configSource="ConnectionStrings.config"/> </configuration> And you could have your ConnectionStrings.config file like following. <connectionStrings> <add name="DefaultConnection" connectionString="Data Source=(LocalDb)\v11.0;Initial Catalog=aspnet-WebApplication1-20120523114732;Integrated Security=True" providerName="System.Data.SqlClient" /> </connectionStrings> Same way you have another AppSettings.Config file like following. <appSettings> <add key="aspnet:UseTaskFriendlySynchronizationContext" value="true" /> <add key="ValidationSettings:UnobtrusiveValidationMode" value="WebForms" /> </appSettings> That's it. Hope you like this post. Stay tuned for more..

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  • Meta Information within Apache config files

    - by purpletonic
    I have a number of VirtualHosts config files controlling sites served on Ubuntu server using Apache. I'm writing a ruby script to parse these files, and then display information about the site being hosted. One of the things I'd like to do is display a user friendly name for each site for easier identification, rather than relying on ServerName, or ServerAlias, to determine the site name. Does anyone know of an Apache configuration directive that exists for this purpose, or for displaying other related meta information about a config file, or will I have to use comments rather than a directive instead? Thanks!

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  • Allowing creation/modification of virtual aliases using web.config

    - by user25018
    Hi, I've been given a problem to fix, and I initially thought of .htaccess files, except for one thing, I quickly realized it's an IIS server. Is it possible to allow a webmaster the ability to modify the virtual directories using web.config files in the same way you can using .htaccess files? If so, any ideas on where I can find details on how this is done that I can communicate with the end client? We want to be able to do this without having to provide access to the IIS console to the webmaster. An example of the desired change is: http://FQDN/Careers/Careers.aspx?locale=en-ca&uid=Careers have http:FQDN/careers point to the above, but modified/added/removed by the end user using web.config

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  • gcServer config not taking effect

    - by G33kKahuna
    I'm supporting a ASP.NET v2.0 app installed on a Windows 2003 SP3 Enterprise on a quad core 8G machine running on .NET 2.0 SP1. 1.before enabling the config, ran "tasklist /m mscorwks.dll" Image Name PID Modules w3wp.exe 7888 mscorwks.dll 2.add under section in web.config 3.ran IISRESET, rebooted server too 4.ran "tasklist /m mscorsvr.dll" INFO: No tasks are running which match the specified criteria. 5.ran "tasklist /m mscorwks.dll" Image Name PID Modules w3wp.exe 6251 mscorwks.dll It seems like gcServer is not taking effect. Are there any additional settings/ configurations necessary to get it working?

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  • Automatically inserting new fields in a web.config file

    - by MarceloRamires
    I have an ASP.NET project which has already some custom fields in it's web.config file. I've added in it three more fields and used them in my changes, and it's working great. But where it needs to be used, there aren't these thre fields in the web.config (this was expected, I've just added by hand for tests and developing). How do I check the existance of fields in web.config, and in case of not finding it, how do I add it permanently to the web.config ? Thank you

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  • settings file vs app.config

    - by fearofawhackplanet
    I'm not really understanding the interaction/differences between settings and config files. If I add an entry to the settings file, it gets added to the app.config as well. Does this mean that changing the value in the app.config will update the settings? If not, how do I update settings in a live application? What's the general purpose of using a settings file instead of putting things directly in app.config?

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  • Unrecognized configuration section httpHandlers in Web.Config with Microsoft Visual Web Developer 20

    - by FatboyFudge
    Hi all, I am in need of some help with an error message I get with Microsoft Visual Web Developer 2010 Express. I would like to create a gallery for my site so I downloaded the NotesForGallery from codeplex. I have added the reference into the project like it told me to in the installation instructions. The instructions then say Register the ThumbnailHandler in the Web.Config file (httpHandlers section): <httpHandlers> … <add verb="*" path="ThumbnailHandler.ashx" type="NotesFor.ThumbnailHandler, NotesForGallery"/> … </httpHandlers> So I open the web.config file in my solution and I add it in. When I try and start the website (clicking the play button in Web Developer) I get the error message: Unrecognized configuration section httpHandlers. The complete list of errors I get are: Message 1 Could not find schema information for the element 'httpHandlers'. C:\Documents and Settings\adam\My Documents\Visual Studio 2010\WebSites\FatBoyFudge\Web.config 38 4 C:...\FatBoyFudge\ Message 2 Could not find schema information for the element 'add'. C:\Documents and Settings\adam\My Documents\Visual Studio 2010\WebSites\FatBoyFudge\Web.config 39 8 C:...\FatBoyFudge\ Message 3 Could not find schema information for the attribute 'verb'. C:\Documents and Settings\adam\My Documents\Visual Studio 2010\WebSites\FatBoyFudge\Web.config 39 12 C:...\FatBoyFudge\ Message 4 Could not find schema information for the attribute 'path'. C:\Documents and Settings\adam\My Documents\Visual Studio 2010\WebSites\FatBoyFudge\Web.config 39 21 C:...\FatBoyFudge\ Message 5 Could not find schema information for the attribute 'type'. C:\Documents and Settings\adam\My Documents\Visual Studio 2010\WebSites\FatBoyFudge\Web.config 39 50 C:...\FatBoyFudge\ Error 6 Unrecognized configuration section httpHandlers. C:\Documents and Settings\adam\My Documents\Visual Studio 2010\WebSites\FatBoyFudge\Web.config 38 Warning 7 C:\Documents and Settings\adam\My Documents\Visual Studio 2010\WebSites\FatBoyFudge\Gallery.aspx: ASP.NET runtime error: Unrecognized configuration section httpHandlers. (C:\Documents and Settings\adam\My Documents\Visual Studio 2010\WebSites\FatBoyFudge\web.config line 38) C:\Documents and Settings\adam\My Documents\Visual Studio 2010\WebSites\FatBoyFudge\Gallery.aspx 1 1 C:...\FatBoyFudge\ The project I created was a website if that helps any. The complete web.config is as follows: <configuration> <connectionStrings> <add name="ApplicationServices" connectionString="data source=.\SQLEXPRESS;Integrated Security=SSPI;AttachDBFilename=|DataDirectory|\aspnetdb.mdf;User Instance=true" providerName="System.Data.SqlClient"/> </connectionStrings> <system.web> <compilation debug="true" targetFramework="4.0"/> <authentication mode="Forms"> <forms loginUrl="~/Account/Login.aspx" timeout="2880"/> </authentication> <membership> <providers> <clear/> <add name="AspNetSqlMembershipProvider" type="System.Web.Security.SqlMembershipProvider" connectionStringName="ApplicationServices" enablePasswordRetrieval="false" enablePasswordReset="true" requiresQuestionAndAnswer="false" requiresUniqueEmail="false" maxInvalidPasswordAttempts="5" minRequiredPasswordLength="6" minRequiredNonalphanumericCharacters="0" passwordAttemptWindow="10" applicationName="/"/> </providers> </membership> <profile> <providers> <clear/> <add name="AspNetSqlProfileProvider" type="System.Web.Profile.SqlProfileProvider" connectionStringName="ApplicationServices" applicationName="/"/> </providers> </profile> <roleManager enabled="false"> <providers> <clear/> <add name="AspNetSqlRoleProvider" type="System.Web.Security.SqlRoleProvider" connectionStringName="ApplicationServices" applicationName="/"/> <add name="AspNetWindowsTokenRoleProvider" type="System.Web.Security.WindowsTokenRoleProvider" applicationName="/"/> </providers> </roleManager> </system.web> <system.webServer> <modules runAllManagedModulesForAllRequests="true"/> </system.webServer> <httpHandlers> <add verb="*" path="ThumbnailHandler.ashx" type="NotesFor.ThumbnailHandler, NotesForGallery"/> </httpHandlers> </configuration> Any help you could give me would be handy because I'm not sure what I am doing wrong

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  • Help getting frame rate (fps) up in Python + Pygame

    - by Jordan Magnuson
    I am working on a little card-swapping world-travel game that I sort of envision as a cross between Bejeweled and the 10 Days geography board games. So far the coding has been going okay, but the frame rate is pretty bad... currently I'm getting low 20's on my Core 2 Duo. This is a problem since I'm creating the game for Intel's March developer competition, which is squarely aimed at netbooks packing underpowered Atom processors. Here's a screen from the game: ![www.necessarygames.com/my_games/betraveled/betraveled-fps.png][1] I am very new to Python and Pygame (this is the first thing I've used them for), and am sadly lacking in formal CS training... which is to say that I think there are probably A LOT of bad practices going on in my code, and A LOT that could be optimized. If some of you older Python hands wouldn't mind taking a look at my code and seeing if you can't find any obvious areas for optimization, I would be extremely grateful. You can download the full source code here: http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip Compiled exe here: www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip One thing I am concerned about is my event manager, which I feel may have some performance wholes in it, and another thing is my rendering... I'm pretty much just blitting everything to the screen all the time (see the render routines in my game_components.py below); I recently found out that you should only update the areas of the screen that have changed, but I'm still foggy on how that accomplished exactly... could this be a huge performance issue? Any thoughts are much appreciated! As usual, I'm happy to "tip" you for your time and energy via PayPal. Jordan Here are some bits of the source: Main.py #Remote imports import pygame from pygame.locals import * #Local imports import config import rooms from event_manager import * from events import * class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) def render(self, surface): self.room.render(surface) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() # this runs the main function if this script is called to run. # If it is imported as a module, we don't run the main function. if __name__ == "__main__": main() event_manager.py #Remote imports import pygame from pygame.locals import * #Local imports import config from events import * def debug( msg ): print "Debug Message: " + str(msg) class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def post(self, event): if isinstance(event, MouseButtonLeftEvent): debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent()) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False rooms.py #Remote imports import pygame #Local imports import config import continents from game_components import * from my_gui import * from pgu import high class Room(object): def __init__(self, screen, ev_manager): self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) def notify(self, event): if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() def get_highs_table(self): fname = 'high_scores.txt' highs_table = None config.all_highs = high.Highs(fname) if config.game_mode == config.TIME_CHALLENGE: if config.difficulty == config.EASY: highs_table = config.all_highs['time_challenge_easy'] if config.difficulty == config.MED_DIF: highs_table = config.all_highs['time_challenge_med'] if config.difficulty == config.HARD: highs_table = config.all_highs['time_challenge_hard'] if config.difficulty == config.SUPER: highs_table = config.all_highs['time_challenge_super'] elif config.game_mode == config.PLAN_AHEAD: pass return highs_table class TitleScreen(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #Quit Button #--------------------------------------- b = StartGameButton(ev_manager=self.ev_manager) c.add(b, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameModeRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() self.create_gui() #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=-1) #Mode Relaxed Button #--------------------------------------- b = GameModeRelaxedButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 200) #Mode Time Challenge Button #--------------------------------------- b = TimeChallengeButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 250) #Mode Think Ahead Button #--------------------------------------- # b = PlanAheadButton(ev_manager=self.ev_manager) # self.b = b # print b.rect # c.add(b, 0, 300) #Initialize #--------------------------------------- self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) #Game mode #--------------------------------------- self.new_board_timer = None self.game_mode = config.game_mode config.current_highs = self.get_highs_table() self.highs_dialog = None self.game_over = False #Images #--------------------------------------- self.background = pygame.image.load('assets/images/interface/game screen2-1.jpg').convert() self.logo = pygame.image.load('assets/images/interface/logo_small.png').convert_alpha() self.game_over_text = pygame.image.load('assets/images/interface/text_game_over.png').convert_alpha() self.trip_complete_text = pygame.image.load('assets/images/interface/text_trip_complete.png').convert_alpha() self.zoom_game_over = None self.zoom_trip_complete = None self.fade_out = None #Text #--------------------------------------- self.font = pygame.font.Font(config.font_sans, config.interface_font_size) #Create game components #--------------------------------------- self.continent = self.set_continent(config.continent) self.board = Board(config.board_size, self.ev_manager) self.deck = Deck(self.ev_manager, self.continent) self.map = Map(self.continent) self.longest_trip = 0 #Set pos of game components #--------------------------------------- board_pos = (SCREEN_MARGIN[0], 109) self.board.set_pos(board_pos) map_pos = (config.screen_size[0] - self.map.size[0] - SCREEN_MARGIN[0], 57); self.map.set_pos(map_pos) #Trackers #--------------------------------------- self.game_clock = Chrono(self.ev_manager) self.swap_counter = 0 self.level = 0 #Create gui #--------------------------------------- self.create_gui() #Create initial board #--------------------------------------- self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) def set_continent(self, continent_const): #Set continent based on const if continent_const == config.EUROPE: return continents.Europe() if continent_const == config.AFRICA: return continents.Africa() else: raise Exception('Continent constant not recognized') #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=-1,valign=-1) #Timer Progress bar #--------------------------------------- self.timer_bar = None self.time_increase = None self.minutes_left = None self.seconds_left = None self.timer_text = None if self.game_mode == config.TIME_CHALLENGE: self.time_increase = config.time_challenge_start_time self.timer_bar = gui.ProgressBar(config.time_challenge_start_time,0,config.max_time_bank,width=306) c.add(self.timer_bar, 172, 57) #Connections Progress bar #--------------------------------------- self.connections_bar = None self.connections_bar = gui.ProgressBar(0,0,config.longest_trip_needed,width=306) c.add(self.connections_bar, 172, 83) #Quit Button #--------------------------------------- b = QuitButton(ev_manager=self.ev_manager) c.add(b, 950, 20) #Generate Board Button #--------------------------------------- b = GenerateBoardButton(ev_manager=self.ev_manager, room=self) c.add(b, 500, 20) #Board Size? #--------------------------------------- bs = SetBoardSizeContainer(config.BOARD_LARGE, ev_manager=self.ev_manager, board=self.board) c.add(bs, 640, 20) #Fill Board? #--------------------------------------- t = FillBoardCheckbox(config.fill_board, ev_manager=self.ev_manager) c.add(t, 740, 20) #Darkness? #--------------------------------------- t = UseDarknessCheckbox(config.use_darkness, ev_manager=self.ev_manager) c.add(t, 840, 20) #Initialize #--------------------------------------- self.gui_app.init(c) def advance_level(self): self.level += 1 print 'Advancing to next level' print 'New level: ' + str(self.level) if self.timer_bar: print 'Time increase: ' + str(self.time_increase) self.timer_bar.value += self.time_increase self.time_increase = max(config.min_advance_time, int(self.time_increase * 0.9)) self.board = self.new_board self.new_board = None self.zoom_trip_complete = None self.game_clock.unpause() def notify(self, event): #Tick event if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() #Wait to deal new board when advancing levels if self.zoom_trip_complete and self.zoom_trip_complete.finished: self.zoom_trip_complete = None self.ev_manager.post(UnfreezeCards()) self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) #New high score? if self.zoom_game_over and self.zoom_game_over.finished and not self.highs_dialog: if config.current_highs.check(self.level) != None: self.zoom_game_over.visible = False data = 'time:' + str(self.game_clock.time) + ',swaps:' + str(self.swap_counter) self.highs_dialog = HighScoreDialog(score=self.level, data=data, ev_manager=self.ev_manager) self.highs_dialog.open() elif not self.fade_out: self.fade_out = FadeOut(self.ev_manager, config.TITLE_SCREEN) #Second event elif isinstance(event, SecondEvent): if self.timer_bar: if not self.game_clock.paused: self.timer_bar.value -= 1 if self.timer_bar.value <= 0 and not self.game_over: self.ev_manager.post(GameOver()) self.minutes_left = self.timer_bar.value / 60 self.seconds_left = self.timer_bar.value % 60 if self.seconds_left < 10: leading_zero = '0' else: leading_zero = '' self.timer_text = ''.join(['Time Left: ', str(self.minutes_left), ':', leading_zero, str(self.seconds_left)]) #Game over elif isinstance(event, GameOver): self.game_over = True self.zoom_game_over = ZoomImage(self.ev_manager, self.game_over_text) #Trip complete event elif isinstance(event, TripComplete): print 'You did it!' self.game_clock.pause() self.zoom_trip_complete = ZoomImage(self.ev_manager, self.trip_complete_text) self.new_board_timer = Timer(self.ev_manager, 2) self.ev_manager.post(FreezeCards()) print 'Room posted newboardcomplete' #Board Refresh Complete elif isinstance(event, BoardRefreshComplete): if event.board == self.board: print 'Longest trip needed: ' + str(config.longest_trip_needed) print 'Your longest trip: ' + str(self.board.longest_trip) if self.board.longest_trip >= config.longest_trip_needed: self.ev_manager.post(TripComplete()) elif event.board == self.new_board: self.advance_level() self.connections_bar.value = self.board.longest_trip self.connection_text = ' '.join(['Connections:', str(self.board.longest_trip), '/', str(config.longest_trip_needed)]) #CardSwapComplete elif isinstance(event, CardSwapComplete): self.swap_counter += 1 elif isinstance(event, ConfigChangeBoardSize): config.board_size = event.new_size elif isinstance(event, ConfigChangeCardSize): config.card_size = event.new_size elif isinstance(event, ConfigChangeFillBoard): config.fill_board = event.new_value elif isinstance(event, ConfigChangeDarkness): config.use_darkness = event.new_value def render(self, surface): #Background surface.blit(self.background, (0, 0)) #Map self.map.render(surface) #Board self.board.render(surface) #Logo surface.blit(self.logo, (10,10)) #Text connection_text = self.font.render(self.connection_text, True, BLACK) surface.blit(connection_text, (25, 84)) if self.timer_text: timer_text = self.font.render(self.timer_text, True, BLACK) surface.blit(timer_text, (25, 64)) #GUI self.gui_app.paint(surface) if self.zoom_trip_complete: self.zoom_trip_complete.render(surface) if self.zoom_game_over: self.zoom_game_over.render(surface) if self.fade_out: self.fade_out.render(surface) class HighScoresRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #High Scores Table #--------------------------------------- hst = HighScoresTable() c.add(hst, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) game_components.py #Remote imports import pygame from pygame.locals import * import random import operator from copy import copy from math import sqrt, floor #Local imports import config from events import * from matrix import Matrix from textrect import render_textrect, TextRectException from hyphen import hyphenator from textwrap2 import TextWrapper ############################## #CONSTANTS ############################## SCREEN_MARGIN = (10, 10) #Colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) YELLOW = (255, 200, 0) #Directions LEFT = -1 RIGHT = 1 UP = 2 DOWN = -2 #Cards CARD_MARGIN = (10, 10) CARD_PADDING = (2, 2) #Card types BLANK = 0 COUNTRY = 1 TRANSPORT = 2 #Transport types PLANE = 0 TRAIN = 1 CAR = 2 SHIP = 3 class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1 class Chrono(object): def __init__(self, ev_manager, start_time=0): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time = start_time self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time += 1 class Map(object): def __init__(self, continent): self.map_image = pygame.image.load(continent.map).convert_alpha() self.map_text = pygame.image.load(continent.map_text).convert_alpha() self.pos = (0, 0) self.set_color() self.map_image = pygame.transform.smoothscale(self.map_image, config.map_size) self.size = self.map_image.get_size() def set_pos(self, pos): self.pos = pos def set_color(self): image_pixel_array = pygame.PixelArray(self.map_image) image_pixel_array.replace(config.GRAY1, config.COLOR1) image_pixel_array.replace(config.GRAY2, config.COLOR2) image_pixel_array.replace(config.GRAY3, config.COLOR3) image_pixel_array.replace(config.GRAY4, config.COLOR4) image_pixel_array.replace(config.GRAY5, config.COLOR5)

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  • Microsoft.Web.Administration.ServerManager can't read config sections containing encrypted passwords

    - by Dylan Beattie
    I have some sites in IIS7 that are configured to run as domain users (MYDOMAIN\someuser). I'm using the Microsoft.Web.Administration namespace to scan my server configuration, but it's throwing an exception when I hit one of these "impersonator" sites: using (ServerManager sm = new ServerManager()) { foreach (Site site in sm.Sites) { foreach (Application app in site.Applications.Reverse()) { foreach (VirtualDirectory vdir in app.VirtualDirectories.Reverse()) { var config = app.GetWebConfiguration(); foreach (var locationPath in config.GetLocationPaths()) { // error occurs in GetLocationPaths() } } } } } The actual error message is: COMException was unhandled Filename: \\?\C:\Windows\system32\inetsrv\config\applicationHost.config Line number: 279 Error: Failed to decrypt attribute 'password' because the keyset does not exist It appears that IIS is storing the MYDOMAIN\someuser password encrypted in applicationHost.config, which is great in terms of security - but I have no idea how to get the ServerManager to decrypt this. Any tips on how I can either allow ServerManager to decrypt this, or just tell IIS to store the passwords in plain text? This is on IIS7 under Windows 7 RC, by the way.

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  • App.config connection string Protection error

    - by MikeScott8
    I am running into an issue I had before; can't find my reference on how to solve it. Here is the issue. We encrypt the connection strings section in the app.config for our client application using code below: config = ConfigurationManager.OpenExeConfiguration(ConfigurationUserLevel.None) If config.ConnectionStrings.SectionInformation.IsProtected = False Then config.ConnectionStrings.SectionInformation.ProtectSection(Nothing) ' We must save the changes to the configuration file.' config.Save(ConfigurationSaveMode.Modified, True) End If The issue is we had a salesperson leave. The old laptop is going to a new salesperson and under the new user's login, when it tries to to do this we get an error. The error is: Unhandled Exception: System.Configuration.ConfigurationErrorsException: An error occurred executing the configuration section handler for connectionStrings. ---> System.Configuration.ConfigurationErrorsException: Failed to encrypt the section 'connectionStrings' using provider 'RsaProtectedConfigurationProvider'. Error message from the provider: Object already exists. ---> System.Security.Cryptography.CryptographicException: Object already exists

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