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  • Handling cameras in a large scale game engine

    - by Hannesh
    What is the correct, or most elegant, way to manage cameras in large game engines? Or should I ask, how does everybody else do it? The methods I can think of are: Binding cameras straight to the engine; if someone needs to render something, they bind their own camera to the graphics engine which is in use until another camera is bound. A camera stack; a small task can push its own camera onto the stack, and pop it off at the end to return to the "main" camera. Attaching a camera to a shader; Every shader has exactly one camera bound to it, and when the shader is used, that camera is set by the engine when the shader is in use. This allows me to implement a bunch of optimizations on the engine side. Are there other ways to do it?

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  • 3D open source physics engine suitable for mobile platforms (Android and iOS)

    - by lukeluke
    I have made some research and found that bullet, ode, newton and some others are open source physics engines that should be portable enough (but I have never tried to comile/use anyone of them on phones). I am writing my games for mobile platforms in C++, so the engine should be C or C++. I need a fast engine, since mobile platforms have limited resources. I need a free engine. A good design would be nice to have too. What engine is best suited for my task? What I really would like to hear from you is your direct experience. Documentation and support (for example, forum or an IRC channel) is a really important aspect to take into consideration.

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  • Game engine for all types of games [closed]

    - by Chorche
    I need a collection of libraries for game development. I don't know if it's called game engine. It should include everything i need to develope a game, so i could consentrate on the game development, without wasting my time choosing, and instaling libraries for everything. I don't need game engines that requires more than 100MB of diskspace. The engine, librarie collection or whatever it's called should only include tools for programing. So i need you help finding such an engine :)

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  • Search Engine Optimization For Great Search Engine Placement!

    Do you do enough search engine optimization to get the search engine placement that you want for the keywords that you want to rank for? If not then read on and I will give you information that you need to know to start getting those rankings that you want, and start receiving traffic! There are a few things I will be going over in this article.

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  • Search Engine Optimization For Beginners - How to Write Search Engine Friendly Articles

    If you're planning to implement Search Engine Optimization as an Internet Marketing strategy to boost your site's online coverage then you need to focus one of the most important steps to produce quality results -- writing content. There is more to writing articles or Web content than just stuffing it full of keywords just to make it easy for search engine to find your page and put you on top. There are certain rules to be followed in order for this to be an effective strategy for your SEO.

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  • MS Expression Web 4 SuperPreview – Big Disappointment

    - by smehaffie
    I just downloaded Expression 4 and expected to see some improvements in the Web4 SuperPreview application.  The one main function I was expecting to be in this release is the ability to enter data and click on links so pages of the sites could be assessed.  There a many use cases where this functionality is needed and there were quite a few people vocal about it when MS first released the application. 1) Where you have to login to a site to access either all the content or some of the content on the site 2) Where you have to enter date in a certain order and cannot go to next page until the previous pages data is filled out (payment process, storefront, etc). 3) Where you just want to make sure things are displayed correctly based on data entered (validation messages, etc). 4 ) You need to make sure the links go to the page in all the different browsers.  I have seen scenerios where links worked fine in all but one browser, or for some reason the text showed on screen but it was not a clickable link. IMO this application is a great idea, but until MS fixed the above issue and add the functionality above the SuperPreview is totally worthless unless you need it to test a totally static site that does not require any user input at all to get access to the content.  There is no reason this feature should not have been in this release, and it should have been a priority to make sure it was. Let me know how you feel about the new version of the Web4 SuperPreview application.  Did MS really miss the target on this by not adding this functionality, or do I think it is a bigger deal that it really is?  If you are actively using SuperPreview, please post how you are using it and the type of sites you are using it on.

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  • Comparing all properties of an object using expression trees

    - by stringargs
    Hi, I'm trying to write a simple generator that uses an expression tree to dynamically generate a method that compares all properties of an instance of a type to the properties of another instance of that type. This works fine for most properties, like int an string, but fails for DateTime? (and presumably other nullable value types). The method: static Delegate GenerateComparer(Type type) { var left = Expression.Parameter(type, "left"); var right = Expression.Parameter(type, "right"); Expression result = null; foreach (var p in type.GetProperties()) { var leftProperty = Expression.Property(left, p.Name); var rightProperty = Expression.Property(right, p.Name); var equals = p.PropertyType.GetMethod("Equals", new[] { p.PropertyType }); var callEqualsOnLeft = Expression.Call(leftProperty, equals, rightProperty); result = result != null ? (Expression)Expression.And(result, callEqualsOnLeft) : (Expression)callEqualsOnLeft; } var method = Expression.Lambda(result, left, right).Compile(); return method; } On a DateTime? property it fails with: Expression of type 'System.Nullable`1[System.DateTime]' cannot be used for parameter of type 'System.Object' of method 'Boolean Equals(System.Object)' OK, so it finds an overload of Equals that expects object. So why can't I pass a DateTime? into that, as it's convertible to object? If I look at Nullable<T>, it indeed has an override of Equals(object o). PS: I realize that this isn't a proper generator yet as it can't deal with null values, but I'll get to that :)

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  • XNA C# Platformer - physics engine or tile based?

    - by Hugh
    I would like to get some opinions on whether i should develop my game using a physics engine (farseer physics seems to be the best option) or follow the traditional tile-based method. Quick background: - its a college project, my first game, but have 4 years academic programming experience - Just want a basic platformer with a few levels, nothing fancy - want a shooting mechanic, run and gun, just like contra or metal slug for example - possibly some simple puzzles I have made a basic prototype with farseer, the level is hardcoded with collisions and not really tiled, more like big full-screen sized tiles, with collision bodies drawn manually along the ground and walls etc. My main problem is i want a simple retro feel to the jumping and physics but because its a physics simulation engine its going to be realistic, whereas typical in air controllable physics for platformers arent realistic. I have to make a box with wheel body fixture under it to have this effect and its glitchy and doesnt feel right. I chose to use a physics engine because i tried the tile method initially and found it very hard to understand, the engine took care of alot things to save me time, mainly being able to do slopes easily was nice and the freedom to draw collision bounds wherever i liked, rather then restricted to a grid, which gave me more freedom for art design also. In conclusion i don't know which method to pick, i want to use a method which will be the most straight forward way to implement and wont give me a headache later on, preferably a method which has an abundance of tutorials and resources so i dont get "stuck" doing something which has been done a million times before! Let me know i haven't provided enough information for you to help me! Thanks in advance, Hugh.

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  • Physics-perfect (or somewhere near) 3d sound engine

    - by passcod
    I'm new to game programming, although I have some years of experience in console/web development. My problem is not so much that I can't find what I'm looking for, it's just that I don't have the terminology to actually perform a successful search. I am looking for a physics engine which has great focus on sounds. In fact, I do not care at all for anything else. What I mean is better explained by an example: Suppose a 1st person type game. You are facing North, and someone somewhere around you throws a flute at you (nevermind the absurdity of the situation). The flute spins while it is on its way, making sounds through its holes. There is a wind of say, 5 knots South. I imagine a physics engine will be capable of calculating the trajectory of the flute, as well as the direction it takes after it hits. What I want is for the physics engine to calculate the precise sounds it will make, from any listener's perspective. Does any such engine exists? If there are several, which one would be best for the example above?

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  • Microsoft Expression Blend 3 - Show / Hide a popup

    - by imayam
    Hi, I'm using this for the very first time to do some quick prototyping (using sketchflow). I have a simple dialog window that I want to show when a button it pressed and then hide when a button (in the dialog, like an "OK" button) is pressed. If someone could just point me in the direction of a simple tutorial on how to do this I'd be happy, or even if you have a simple example you can post here that would be great (I've been trying to google this forever!). I can tell you what I have tried (although obviously it doesn't work) Created a user control, called it "MyDialog". That user control is a simple box which is the bit of gui I want to overlay when the user clicks a button. In that user control I gave it two states "Show" and "Hide". The "Hide" state has all visability to the elements in this user control set to none and "Show" shows everything Created a button in my main screen. That button I gave a it a behaviour "ActivateStateAction". In the properties of that behaviour I set the TargetScreen to be "MyDialog" and the TargetState to be "Show". (I also set the target screen to be MyprojectName.MyProjectNameScreens.MyDialog, that doesn't work either)

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  • References about Game Engine Architecture in AAA Games

    - by sharethis
    Last weeks I focused on game engine architecture and learned a lot about different approaches like component based, data driven, and so on. I used them in test applications and understand their intention but none of them looks like the holy grail. So I wonder how major games in the industry ("AAA Games") solve different architecture problems. But I noticed that there are barely references about game engine architecture out there. Do you know any resources of game engine architecture of major game titles like Battlefield, Call of Duty, Crysis, Skyrim, and so on? Doesn't matter if it is an article of a game developer or a wiki page or an entire book. I read this related popular question: Good resources for learning about game architecture? But it is focused on learning books rather than approaches in the industry. Hopefully the breadth of our community can carry together certain useful informations! Thanks a lot! Edit: This question is focused but not restricted to first person games.

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  • Thoughts of Cloud Development/Google App Engine

    - by jiewmeng
    I use mainly PHP for web development, but recently, I started thinking about using Google App Engine. It doesn't use PHP which I am already familiar with, so there will be a steeper learning curve. Probably using Python/Django. But I think it maybe worthwhile. Some advantages I see: Focus on App/Development. No need to setup/maintain server ... no more server configs Scales automatically Pay for what you use. Free for low usage Reliable, it's Google after all Some concerns though: Does database with no joins pose a problem for those who used App Engine before? Do I have to upload to Google just to test? Will it be slow compared to testing locally? What are your thoughts and opinions? Why would you use or not use App Engine?

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  • Physics engine that can handle multiple attractors?

    - by brice
    I'm putting together a game that will be played mostly with three dimensional gravity. By that I mean multiple planets/stars/moons behaving realistically, and path plotting and path prediction in the gravity field. I have looked at a variety of physics engines, such as Bullet, tokamak or Newton, but none of them seem to be suitable, as I'd essentially have to re-write the gravity engine in their framework. Do you know of a physics engine that is capable of dealing with multiple bodies all attracted to one another? I don't need scenegraph management, or rendering, just core physics. (collision detection would be a bonus, as would rigid body dynamics). My background is in physics, so I would be able to write an engine that uses Verlet integration or RK4 (or even Euler integration, if I had to) but I'd much rather adapt an off the shelf solution. [edit]: There are some great resources for physics simulation of n-body problems online, and on stackoverflow

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  • Car engine sound simulation

    - by Petteri Hietavirta
    I have been thinking how to create realistic sound for a car. The main sound is the engine, then all kind of wind, road and suspension sounds. Are there any open source projects for the engine sound simulation? Simply pitching up the sample does not sound too great. The ideal would be to something that allows me to pick type of the engine (i.e. inline-4 vs v-8), add extras like turbo/supercharger whine and finally set the load and rpm. Edit: Something like http://www.sonory.org/examples.html

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  • Small-Scale Physics Engine

    - by user1276078
    I'm entering Android game development, and I already have a computer version of a game I want to publish. The thing is, I want to make this as good as it can be. With that said, I need a physics engine, really to only do one thing. That one thing is to make a parabolic movement of my main character as he's jumping in the air. Currently, my computer version simply makes the guy move up at a 45 degree angle, and as soon as it hits the ceiling, down at a 45 degree angle. I need a physics engine/library that would accomplish that, it has to be in java since that's my best language, it has to be 2D, and it has to be able to work on Android. Which physics engine/library could accomplish all of that?

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  • How should I invoke a physics engine?

    - by ymfoi
    I'm new to writing games. I'm planning to write a 2D battle game which may require an physics engine. Suppose I've written one, but how can I combine it with the main routine of my game? Should I attach it directly to the graphics render routine or put it in an individual thread? I've spent much time looking for some common approach, but found nothing. So can you reveal some basics idea for me, a newbie? Thanks! P.S. There're many other problems I have to deal with if I choose to start a separate thread for the physics engine, for example, the lock problem, while from my intuition, I guess I'd better separate the render and the physics engine.

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  • Simple 3D Physics engine as a part of graduation project [on hold]

    - by Eugene Kolesnikov
    I am working on my graduation project and one part of it is to simulate the motion of a rigid body in 3D space. I can use either already written physics engine or to write it myself. It's quite an interesting challenge for me, so I would like to do it myself. I am able to use either C++ or Java for programming (prefer C++). I am using Mac OS X and Debian 7. Could you suggest any guides or tutorials how to do it, can't find it anywhere... More precisely, I need a very simple engine, without collision detection, and many other things that I do not know, I just need to calculate the forces and move my body, depending on the resultant force. If you think that this task is still very difficult or there is no such tutorial, please suggest me some good and simple engine.

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  • Best choice for 3D Physics Engine for C#/XNA

    - by Nic Foster
    Since 2007 I've been working on the development of an open-source game engine, and have been using JigLibX for 3D Physics. However, the developers on the project have stopped contributing to it for over 2 years now, and it's lacking features I need, or have major bugs in certain features. What are some good choices for 3D physics engines that are written purely in C#? Are there any that are more complete than JigLibX? EDIT: I just stumbled upon an engine called BEPUphysics. It was supported up until May 2012, which is fairly recent. I may check it out, any information that you guys could give on how complete the engine is would be great.

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  • Need an engine for MMO mockup

    - by Kayle
    What I don't need is an MMORPG engine, at the moment. What I do need is a flexible easy-to-use engine that I can make a mock-up with. I don't need support for more than 10 players in an instance, so any multiplayer platform is probably fine. I need an engine with which I can create the following core features: Waves of simple AI enemies that have specific objectives (move to point A, destroy target, move to point B). The units present can be between 50-200 in number. An over-the-shoulder view and the ability to control a team of 3 (like Mass Effect or the latest Dragon Age) Functioning inventory system Right now, all I can really think of is Unreal or Source. Any other suggestions? Again, this is a proving mock-up, not an actual MMO. I'm not terribly worried about the visual aspects as we just want to test mechanics. Note: Can write some scripts in Python, Ruby, or Lua, if necessary.

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  • A Nondeterministic Engine written in VB.NET 2010

    - by neil chen
    When I'm reading SICP (Structure and Interpretation of Computer Programs) recently, I'm very interested in the concept of an "Nondeterministic Algorithm". According to wikipedia:  In computer science, a nondeterministic algorithm is an algorithm with one or more choice points where multiple different continuations are possible, without any specification of which one will be taken. For example, here is an puzzle came from the SICP: Baker, Cooper, Fletcher, Miller, and Smith live on different floors of an apartment housethat contains only five floors. Baker does not live on the top floor. Cooper does not live onthe bottom floor. Fletcher does not live on either the top or the bottom floor. Miller lives ona higher floor than does Cooper. Smith does not live on a floor adjacent to Fletcher's.Fletcher does not live on a floor adjacent to Cooper's. Where does everyone live? After reading this I decided to build a simple nondeterministic calculation engine with .NET. The rough idea is that we can use an iterator to track each set of possible values of the parameters, and then we implement some logic inside the engine to automate the statemachine, so that we can try one combination of the values, then test it, and then move to the next. We also used a backtracking algorithm to go back when we are running out of choices at some point. Following is the core code of the engine itself: Code highlighting produced by Actipro CodeHighlighter (freeware)http://www.CodeHighlighter.com/--Public Class NonDeterministicEngine Private _paramDict As New List(Of Tuple(Of String, IEnumerator)) 'Private _predicateDict As New List(Of Tuple(Of Func(Of Object, Boolean), IEnumerable(Of String))) Private _predicateDict As New List(Of Tuple(Of Object, IList(Of String))) Public Sub AddParam(ByVal name As String, ByVal values As IEnumerable) _paramDict.Add(New Tuple(Of String, IEnumerator)(name, values.GetEnumerator())) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(1, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(2, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Object, Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(3, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Object, Object, Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(4, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Object, Object, Object, Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(5, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Object, Object, Object, Object, Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(6, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Object, Object, Object, Object, Object, Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(7, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Object, Object, Object, Object, Object, Object, Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(8, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Sub CheckParamCount(ByVal count As Integer, ByVal paramNames As IList(Of String)) If paramNames.Count <> count Then Throw New Exception("Parameter count does not match.") End If End Sub Public Property IterationOver As Boolean Private _firstTime As Boolean = True Public ReadOnly Property Current As Dictionary(Of String, Object) Get If IterationOver Then Return Nothing Else Dim _nextResult = New Dictionary(Of String, Object) For Each item In _paramDict Dim iter = item.Item2 _nextResult.Add(item.Item1, iter.Current) Next Return _nextResult End If End Get End Property Function MoveNext() As Boolean If IterationOver Then Return False End If If _firstTime Then For Each item In _paramDict Dim iter = item.Item2 iter.MoveNext() Next _firstTime = False Return True Else Dim canMoveNext = False Dim iterIndex = _paramDict.Count - 1 canMoveNext = _paramDict(iterIndex).Item2.MoveNext If canMoveNext Then Return True End If Do While Not canMoveNext iterIndex = iterIndex - 1 If iterIndex = -1 Then Return False IterationOver = True End If canMoveNext = _paramDict(iterIndex).Item2.MoveNext If canMoveNext Then For i = iterIndex + 1 To _paramDict.Count - 1 Dim iter = _paramDict(i).Item2 iter.Reset() iter.MoveNext() Next Return True End If Loop End If End Function Function GetNextResult() As Dictionary(Of String, Object) While MoveNext() Dim result = Current If Satisfy(result) Then Return result End If End While Return Nothing End Function Function Satisfy(ByVal result As Dictionary(Of String, Object)) As Boolean For Each item In _predicateDict Dim pred = item.Item1 Select Case item.Item2.Count Case 1 Dim p1 = DirectCast(pred, Func(Of Object, Boolean)) Dim v1 = result(item.Item2(0)) If Not p1(v1) Then Return False End If Case 2 Dim p2 = DirectCast(pred, Func(Of Object, Object, Boolean)) Dim v1 = result(item.Item2(0)) Dim v2 = result(item.Item2(1)) If Not p2(v1, v2) Then Return False End If Case 3 Dim p3 = DirectCast(pred, Func(Of Object, Object, Object, Boolean)) Dim v1 = result(item.Item2(0)) Dim v2 = result(item.Item2(1)) Dim v3 = result(item.Item2(2)) If Not p3(v1, v2, v3) Then Return False End If Case 4 Dim p4 = DirectCast(pred, Func(Of Object, Object, Object, Object, Boolean)) Dim v1 = result(item.Item2(0)) Dim v2 = result(item.Item2(1)) Dim v3 = result(item.Item2(2)) Dim v4 = result(item.Item2(3)) If Not p4(v1, v2, v3, v4) Then Return False End If Case 5 Dim p5 = DirectCast(pred, Func(Of Object, Object, Object, Object, Object, Boolean)) Dim v1 = result(item.Item2(0)) Dim v2 = result(item.Item2(1)) Dim v3 = result(item.Item2(2)) Dim v4 = result(item.Item2(3)) Dim v5 = result(item.Item2(4)) If Not p5(v1, v2, v3, v4, v5) Then Return False End If Case 6 Dim p6 = DirectCast(pred, Func(Of Object, Object, Object, Object, Object, Object, Boolean)) Dim v1 = result(item.Item2(0)) Dim v2 = result(item.Item2(1)) Dim v3 = result(item.Item2(2)) Dim v4 = result(item.Item2(3)) Dim v5 = result(item.Item2(4)) Dim v6 = result(item.Item2(5)) If Not p6(v1, v2, v3, v4, v5, v6) Then Return False End If Case 7 Dim p7 = DirectCast(pred, Func(Of Object, Object, Object, Object, Object, Object, Object, Boolean)) Dim v1 = result(item.Item2(0)) Dim v2 = result(item.Item2(1)) Dim v3 = result(item.Item2(2)) Dim v4 = result(item.Item2(3)) Dim v5 = result(item.Item2(4)) Dim v6 = result(item.Item2(5)) Dim v7 = result(item.Item2(6)) If Not p7(v1, v2, v3, v4, v5, v6, v7) Then Return False End If Case 8 Dim p8 = DirectCast(pred, Func(Of Object, Object, Object, Object, Object, Object, Object, Object, Boolean)) Dim v1 = result(item.Item2(0)) Dim v2 = result(item.Item2(1)) Dim v3 = result(item.Item2(2)) Dim v4 = result(item.Item2(3)) Dim v5 = result(item.Item2(4)) Dim v6 = result(item.Item2(5)) Dim v7 = result(item.Item2(6)) Dim v8 = result(item.Item2(7)) If Not p8(v1, v2, v3, v4, v5, v6, v7, v8) Then Return False End If Case Else Throw New NotSupportedException End Select Next Return True End FunctionEnd Class    And now we can use the engine to solve the problem we mentioned above:   Code highlighting produced by Actipro CodeHighlighter (freeware)http://www.CodeHighlighter.com/--Sub Test2() Dim engine = New NonDeterministicEngine() engine.AddParam("baker", {1, 2, 3, 4, 5}) engine.AddParam("cooper", {1, 2, 3, 4, 5}) engine.AddParam("fletcher", {1, 2, 3, 4, 5}) engine.AddParam("miller", {1, 2, 3, 4, 5}) engine.AddParam("smith", {1, 2, 3, 4, 5}) engine.AddRequire(Function(baker) As Boolean Return baker <> 5 End Function, {"baker"}) engine.AddRequire(Function(cooper) As Boolean Return cooper <> 1 End Function, {"cooper"}) engine.AddRequire(Function(fletcher) As Boolean Return fletcher <> 1 And fletcher <> 5 End Function, {"fletcher"}) engine.AddRequire(Function(miller, cooper) As Boolean 'Return miller = cooper + 1 Return miller > cooper End Function, {"miller", "cooper"}) engine.AddRequire(Function(smith, fletcher) As Boolean Return smith <> fletcher + 1 And smith <> fletcher - 1 End Function, {"smith", "fletcher"}) engine.AddRequire(Function(fletcher, cooper) As Boolean Return fletcher <> cooper + 1 And fletcher <> cooper - 1 End Function, {"fletcher", "cooper"}) engine.AddRequire(Function(a, b, c, d, e) As Boolean Return a <> b And a <> c And a <> d And a <> e And b <> c And b <> d And b <> e And c <> d And c <> e And d <> e End Function, {"baker", "cooper", "fletcher", "miller", "smith"}) Dim result = engine.GetNextResult() While Not result Is Nothing Console.WriteLine(String.Format("baker: {0}, cooper: {1}, fletcher: {2}, miller: {3}, smith: {4}", result("baker"), result("cooper"), result("fletcher"), result("miller"), result("smith"))) result = engine.GetNextResult() End While Console.WriteLine("Calculation ended.")End Sub   Also, this engine can solve the classic 8 queens puzzle and find out all 92 results for me.   Code highlighting produced by Actipro CodeHighlighter (freeware)http://www.CodeHighlighter.com/--Sub Test3() ' The 8-Queens problem. Dim engine = New NonDeterministicEngine() ' Let's assume that a - h represents the queens in row 1 to 8, then we just need to find out the column number for each of them. engine.AddParam("a", {1, 2, 3, 4, 5, 6, 7, 8}) engine.AddParam("b", {1, 2, 3, 4, 5, 6, 7, 8}) engine.AddParam("c", {1, 2, 3, 4, 5, 6, 7, 8}) engine.AddParam("d", {1, 2, 3, 4, 5, 6, 7, 8}) engine.AddParam("e", {1, 2, 3, 4, 5, 6, 7, 8}) engine.AddParam("f", {1, 2, 3, 4, 5, 6, 7, 8}) engine.AddParam("g", {1, 2, 3, 4, 5, 6, 7, 8}) engine.AddParam("h", {1, 2, 3, 4, 5, 6, 7, 8}) Dim NotInTheSameDiagonalLine = Function(cols As IList) As Boolean For i = 0 To cols.Count - 2 For j = i + 1 To cols.Count - 1 If j - i = Math.Abs(cols(j) - cols(i)) Then Return False End If Next Next Return True End Function engine.AddRequire(Function(a, b, c, d, e, f, g, h) As Boolean Return a <> b AndAlso a <> c AndAlso a <> d AndAlso a <> e AndAlso a <> f AndAlso a <> g AndAlso a <> h AndAlso b <> c AndAlso b <> d AndAlso b <> e AndAlso b <> f AndAlso b <> g AndAlso b <> h AndAlso c <> d AndAlso c <> e AndAlso c <> f AndAlso c <> g AndAlso c <> h AndAlso d <> e AndAlso d <> f AndAlso d <> g AndAlso d <> h AndAlso e <> f AndAlso e <> g AndAlso e <> h AndAlso f <> g AndAlso f <> h AndAlso g <> h AndAlso NotInTheSameDiagonalLine({a, b, c, d, e, f, g, h}) End Function, {"a", "b", "c", "d", "e", "f", "g", "h"}) Dim result = engine.GetNextResult() While Not result Is Nothing Console.WriteLine("(1,{0}), (2,{1}), (3,{2}), (4,{3}), (5,{4}), (6,{5}), (7,{6}), (8,{7})", result("a"), result("b"), result("c"), result("d"), result("e"), result("f"), result("g"), result("h")) result = engine.GetNextResult() End While Console.WriteLine("Calculation ended.")End Sub (Chinese version of the post: http://www.cnblogs.com/RChen/archive/2010/05/17/1737587.html) Cheers,  

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  • How to send keypresses from qt application to libvlc

    - by anon
    I need to send keypresses from my application window to libvlc, how do i do that? I tried using varSetInteger but then i got the following error error: ‘var_SetInteger’ was not declared in this scope so i searched for the file in which var_SetInteger was defined and found that it was defined in vlc_variables.h so in included it and got the following error. What am i missing? ../vlc-0.9.10/include/vlc_variables.h:121: error: ‘__var_Create’ has not been declared ../vlc-0.9.10/include/vlc_variables.h:121: error: expected identifier before ‘(’ token ../vlc-0.9.10/include/vlc_variables.h:121: error: expected )' before ‘*’ token ../vlc-0.9.10/include/vlc_variables.h:121: error: expected ‘,’ or ‘...’ before ‘*’ token ../vlc-0.9.10/include/vlc_variables.h:121: error: expected constructor, destructor, or type conversion before ‘)’ token ../vlc-0.9.10/include/vlc_variables.h:122: error: ‘__var_Destroy’ has not been declared ../vlc-0.9.10/include/vlc_variables.h:122: error: expected identifier before ‘(’ token ../vlc-0.9.10/include/vlc_variables.h:122: error: expected )' before ‘*’ token ../vlc-0.9.10/include/vlc_variables.h:122: error: expected ‘,’ or ‘...’ before ‘*’ token ../vlc-0.9.10/include/vlc_variables.h:122: error: expected constructor, destructor, or type conversion before ‘)’ token ../vlc-0.9.10/include/vlc_variables.h:124: error: ‘__var_Change’ has not been declared ../vlc-0.9.10/include/vlc_variables.h:124: error: expected identifier before ‘(’ token ../vlc-0.9.10/include/vlc_variables.h:124: error: expected )' before ‘*’ token ../vlc-0.9.10/include/vlc_variables.h:124: error: expected ‘,’ or ‘...’ before ‘*’ token ../vlc-0.9.10/include/vlc_variables.h:124: error: expected constructor, destructor, or type conversion before ‘)’ token ../vlc-0.9.10/include/vlc_variables.h:126: error: ‘__var_Type’ has not been declared ../vlc-0.9.10/include/vlc_variables.h:126: error: expected identifier before ‘(’ token ../vlc-0.9.10/include/vlc_variables.h:126: error: expected )' before ‘*’ token ../vlc-0.9.10/include/vlc_variables.h:126: error: expected ‘,’ or ‘...’ before ‘*’ token ../vlc-0.9.10/include/vlc_variables.h:126: error: expected constructor, destructor, or type conversion before ‘)’ token ../vlc-0.9.10/include/vlc_variables.h:127: error: ‘__var_Set’ has not been declared ../vlc-0.9.10/include/vlc_variables.h:127: error: expected identifier before ‘(’ token ../vlc-0.9.10/include/vlc_variables.h:127: error: expected )' before ‘*’ token ../vlc-0.9.10/include/vlc_variables.h:127: error: expected ‘,’ or ‘...’ before ‘*’ token ../vlc-0.9.10/include/vlc_variables.h:127: error: expected constructor, destructor, or type conversion before ‘)’ token ../vlc-0.9.10/include/vlc_variables.h:128: error: ‘__var_Get’ has not been declared ../vlc-0.9.10/include/vlc_variables.h:128: error: expected identifier before ‘(’ token ../vlc-0.9.10/include/vlc_variables.h:128: error: expected )' before ‘*’ token ../vlc-0.9.10/include/vlc_variables.h:128: error: expected ‘,’ or ‘...’ before ‘*’ token ../vlc-0.9.10/include/vlc_variables.h:128: error: expected constructor, destructor, or type conversion before ‘)’ token ../vlc-0.9.10/include/vlc_variables.h:131: error: ‘__var_Command’ has not been declared ../vlc-0.9.10/include/vlc_variables.h:131: error: expected identifier before ‘(’ token ../vlc-0.9.10/include/vlc_variables.h:131: error: expected )' before ‘*’ token ../vlc-0.9.10/include/vlc_variables.h:131: error: expected ‘,’ or ‘...’ before ‘*’ token ../vlc-0.9.10/include/vlc_variables.h:131: error: expected constructor, destructor, or type conversion before ‘)’ token ../vlc-0.9.10/include/vlc_variables.h:133: error: expected constructor, destructor, or type conversion before ‘(’ token ../vlc-0.9.10/include/vlc_variables.h:171: error: ‘__var_AddCallback’ has not been declared ../vlc-0.9.10/include/vlc_variables.h:171: error: expected identifier before ‘(’ token ../vlc-0.9.10/include/vlc_variables.h:171: error: expected )' before ‘*’ token ../vlc-0.9.10/include/vlc_variables.h:171: error: expected ‘,’ or ‘...’ before ‘*’ token ../vlc-0.9.10/include/vlc_variables.h:171: error: expected constructor, destructor, or type conversion before ‘)’ token ../vlc-0.9.10/include/vlc_variables.h:172: error: ‘__var_DelCallback’ has not been declared ../vlc-0.9.10/include/vlc_variables.h:172: error: expected identifier before ‘(’ token ../vlc-0.9.10/include/vlc_variables.h:172: error: expected )' before ‘*’ token ../vlc-0.9.10/include/vlc_variables.h:172: error: expected ‘,’ or ‘...’ before ‘*’ token ../vlc-0.9.10/include/vlc_variables.h:172: error: expected constructor, destructor, or type conversion before ‘)’ token ../vlc-0.9.10/include/vlc_variables.h:173: error: ‘__var_TriggerCallback’ has not been declared ../vlc-0.9.10/include/vlc_variables.h:173: error: expected identifier before ‘(’ token ../vlc-0.9.10/include/vlc_variables.h:173: error: expected )' before ‘*’ token ../vlc-0.9.10/include/vlc_variables.h:173: error: expected ‘,’ or ‘...’ before ‘*’ token ../vlc-0.9.10/include/vlc_variables.h:173: error: expected constructor, destructor, or type conversion before ‘)’ token ../vlc-0.9.10/include/vlc_variables.h:201: error: ‘__var_SetInteger’ declared as an ‘inline’ variable ../vlc-0.9.10/include/vlc_variables.h:201: error: ‘vlc_object_t’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:201: error: ‘p_obj’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:201: error: expected primary-expression before ‘const’ ../vlc-0.9.10/include/vlc_variables.h:201: error: expected primary-expression before ‘int’ ../vlc-0.9.10/include/vlc_variables.h:201: error: initializer expression list treated as compound expression ../vlc-0.9.10/include/vlc_variables.h:202: error: expected ‘,’ or ‘;’ before ‘{’ token ../vlc-0.9.10/include/vlc_variables.h:215: error: ‘__var_SetBool’ declared as an ‘inline’ variable ../vlc-0.9.10/include/vlc_variables.h:215: error: ‘vlc_object_t’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:215: error: ‘p_obj’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:215: error: expected primary-expression before ‘const’ ../vlc-0.9.10/include/vlc_variables.h:215: error: expected primary-expression before ‘bool’ ../vlc-0.9.10/include/vlc_variables.h:215: error: initializer expression list treated as compound expression ../vlc-0.9.10/include/vlc_variables.h:216: error: expected ‘,’ or ‘;’ before ‘{’ token ../vlc-0.9.10/include/vlc_variables.h:229: error: ‘__var_SetTime’ declared as an ‘inline’ variable ../vlc-0.9.10/include/vlc_variables.h:229: error: ‘vlc_object_t’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:229: error: ‘p_obj’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:229: error: expected primary-expression before ‘const’ ../vlc-0.9.10/include/vlc_variables.h:229: error: expected primary-expression before ‘i’ ../vlc-0.9.10/include/vlc_variables.h:229: error: initializer expression list treated as compound expression ../vlc-0.9.10/include/vlc_variables.h:230: error: expected ‘,’ or ‘;’ before ‘{’ token ../vlc-0.9.10/include/vlc_variables.h:243: error: ‘__var_SetFloat’ declared as an ‘inline’ variable ../vlc-0.9.10/include/vlc_variables.h:243: error: ‘vlc_object_t’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:243: error: ‘p_obj’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:243: error: expected primary-expression before ‘const’ ../vlc-0.9.10/include/vlc_variables.h:243: error: expected primary-expression before ‘float’ ../vlc-0.9.10/include/vlc_variables.h:243: error: initializer expression list treated as compound expression ../vlc-0.9.10/include/vlc_variables.h:244: error: expected ‘,’ or ‘;’ before ‘{’ token ../vlc-0.9.10/include/vlc_variables.h:257: error: ‘__var_SetString’ declared as an ‘inline’ variable ../vlc-0.9.10/include/vlc_variables.h:257: error: ‘vlc_object_t’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:257: error: ‘p_obj’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:257: error: expected primary-expression before ‘const’ ../vlc-0.9.10/include/vlc_variables.h:257: error: expected primary-expression before ‘const’ ../vlc-0.9.10/include/vlc_variables.h:257: error: initializer expression list treated as compound expression ../vlc-0.9.10/include/vlc_variables.h:258: error: expected ‘,’ or ‘;’ before ‘{’ token ../vlc-0.9.10/include/vlc_variables.h:270: error: ‘__var_SetVoid’ declared as an ‘inline’ variable ../vlc-0.9.10/include/vlc_variables.h:270: error: ‘vlc_object_t’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:270: error: ‘p_obj’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:270: error: expected primary-expression before ‘const’ ../vlc-0.9.10/include/vlc_variables.h:270: error: initializer expression list treated as compound expression ../vlc-0.9.10/include/vlc_variables.h:271: error: expected ‘,’ or ‘;’ before ‘{’ token ../vlc-0.9.10/include/vlc_variables.h:302: error: ‘__var_GetInteger’ declared as an ‘inline’ variable ../vlc-0.9.10/include/vlc_variables.h:302: error: ‘vlc_object_t’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:302: error: ‘p_obj’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:302: error: expected primary-expression before ‘const’ ../vlc-0.9.10/include/vlc_variables.h:302: error: initializer expression list treated as compound expression ../vlc-0.9.10/include/vlc_variables.h:303: error: expected ‘,’ or ‘;’ before ‘{’ token ../vlc-0.9.10/include/vlc_variables.h:317: error: ‘__var_GetBool’ declared as an ‘inline’ variable ../vlc-0.9.10/include/vlc_variables.h:317: error: ‘vlc_object_t’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:317: error: ‘p_obj’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:317: error: expected primary-expression before ‘const’ ../vlc-0.9.10/include/vlc_variables.h:317: error: initializer expression list treated as compound expression ../vlc-0.9.10/include/vlc_variables.h:318: error: expected ‘,’ or ‘;’ before ‘{’ token ../vlc-0.9.10/include/vlc_variables.h:332: error: ‘__var_GetTime’ declared as an ‘inline’ variable ../vlc-0.9.10/include/vlc_variables.h:332: error: ‘vlc_object_t’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:332: error: ‘p_obj’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:332: error: expected primary-expression before ‘const’ ../vlc-0.9.10/include/vlc_variables.h:332: error: initializer expression list treated as compound expression ../vlc-0.9.10/include/vlc_variables.h:333: error: expected ‘,’ or ‘;’ before ‘{’ token ../vlc-0.9.10/include/vlc_variables.h:347: error: ‘__var_GetFloat’ declared as an ‘inline’ variable ../vlc-0.9.10/include/vlc_variables.h:347: error: ‘vlc_object_t’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:347: error: ‘p_obj’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:347: error: expected primary-expression before ‘const’ ../vlc-0.9.10/include/vlc_variables.h:347: error: initializer expression list treated as compound expression ../vlc-0.9.10/include/vlc_variables.h:348: error: expected ‘,’ or ‘;’ before ‘{’ token ../vlc-0.9.10/include/vlc_variables.h:362: error: ‘__var_GetString’ declared as an ‘inline’ variable ../vlc-0.9.10/include/vlc_variables.h:362: error: ‘vlc_object_t’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:362: error: ‘p_obj’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:362: error: expected primary-expression before ‘const’ ../vlc-0.9.10/include/vlc_variables.h:362: error: initializer expression list treated as compound expression ../vlc-0.9.10/include/vlc_variables.h:363: error: expected ‘,’ or ‘;’ before ‘{’ token ../vlc-0.9.10/include/vlc_variables.h:371: error: ‘__var_GetNonEmptyString’ declared as an ‘inline’ variable ../vlc-0.9.10/include/vlc_variables.h:371: error: ‘vlc_object_t’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:371: error: ‘obj’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:371: error: expected primary-expression before ‘const’ ../vlc-0.9.10/include/vlc_variables.h:371: error: initializer expression list treated as compound expression ../vlc-0.9.10/include/vlc_variables.h:372: error: expected ‘,’ or ‘;’ before ‘{’ token ../vlc-0.9.10/include/vlc_variables.h:412: error: variable or field ‘__var_IncInteger’ declared void ../vlc-0.9.10/include/vlc_variables.h:412: error: ‘vlc_object_t’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:412: error: ‘p_obj’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:412: error: expected primary-expression before ‘const’ ../vlc-0.9.10/include/vlc_variables.h:424: error: variable or field ‘__var_DecInteger’ declared void ../vlc-0.9.10/include/vlc_variables.h:424: error: ‘vlc_object_t’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:424: error: ‘p_obj’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:424: error: expected primary-expression before ‘const’ ../vlc-0.9.10/include/vlc_variables.h:437: error: ‘__var_CreateGetInteger’ declared as an ‘inline’ variable ../vlc-0.9.10/include/vlc_variables.h:437: error: ‘vlc_object_t’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:437: error: ‘p_obj’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:437: error: expected primary-expression before ‘const’ ../vlc-0.9.10/include/vlc_variables.h:437: error: initializer expression list treated as compound expression ../vlc-0.9.10/include/vlc_variables.h:438: error: expected ‘,’ or ‘;’ before ‘{’ token ../vlc-0.9.10/include/vlc_variables.h:449: error: ‘__var_CreateGetBool’ declared as an ‘inline’ variable ../vlc-0.9.10/include/vlc_variables.h:449: error: ‘vlc_object_t’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:449: error: ‘p_obj’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:449: error: expected primary-expression before ‘const’ ../vlc-0.9.10/include/vlc_variables.h:449: error: initializer expression list treated as compound expression ../vlc-0.9.10/include/vlc_variables.h:450: error: expected ‘,’ or ‘;’ before ‘{’ token ../vlc-0.9.10/include/vlc_variables.h:461: error: ‘__var_CreateGetTime’ declared as an ‘inline’ variable ../vlc-0.9.10/include/vlc_variables.h:461: error: ‘vlc_object_t’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:461: error: ‘p_obj’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:461: error: expected primary-expression before ‘const’ ../vlc-0.9.10/include/vlc_variables.h:461: error: initializer expression list treated as compound expression ../vlc-0.9.10/include/vlc_variables.h:462: error: expected ‘,’ or ‘;’ before ‘{’ token ../vlc-0.9.10/include/vlc_variables.h:473: error: ‘__var_CreateGetFloat’ declared as an ‘inline’ variable ../vlc-0.9.10/include/vlc_variables.h:473: error: ‘vlc_object_t’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:473: error: ‘p_obj’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:473: error: expected primary-expression before ‘const’ ../vlc-0.9.10/include/vlc_variables.h:473: error: initializer expression list treated as compound expression ../vlc-0.9.10/include/vlc_variables.h:474: error: expected ‘,’ or ‘;’ before ‘{’ token ../vlc-0.9.10/include/vlc_variables.h:485: error: ‘__var_CreateGetString’ declared as an ‘inline’ variable ../vlc-0.9.10/include/vlc_variables.h:485: error: ‘vlc_object_t’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:485: error: ‘p_obj’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:486: error: expected primary-expression before ‘const’ ../vlc-0.9.10/include/vlc_variables.h:486: error: initializer expression list treated as compound expression ../vlc-0.9.10/include/vlc_variables.h:487: error: expected ‘,’ or ‘;’ before ‘{’ token ../vlc-0.9.10/include/vlc_variables.h:492: error: ‘__var_CreateGetNonEmptyString’ declared as an ‘inline’ variable ../vlc-0.9.10/include/vlc_variables.h:492: error: ‘vlc_object_t’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:492: error: ‘p_obj’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:493: error: expected primary-expression before ‘const’ ../vlc-0.9.10/include/vlc_variables.h:493: error: initializer expression list treated as compound expression ../vlc-0.9.10/include/vlc_variables.h:494: error: expected ‘,’ or ‘;’ before ‘{’ token ../vlc-0.9.10/include/vlc_variables.h:527: error: ‘__var_CreateGetIntegerCommand’ declared as an ‘inline’ variable ../vlc-0.9.10/include/vlc_variables.h:527: error: ‘vlc_object_t’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:527: error: ‘p_obj’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:527: error: expected primary-expression before ‘const’ ../vlc-0.9.10/include/vlc_variables.h:527: error: initializer expression list treated as compound expression ../vlc-0.9.10/include/vlc_variables.h:528: error: expected ‘,’ or ‘;’ before ‘{’ token ../vlc-0.9.10/include/vlc_variables.h:540: error: ‘__var_CreateGetBoolCommand’ declared as an ‘inline’ variable ../vlc-0.9.10/include/vlc_variables.h:540: error: ‘vlc_object_t’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:540: error: ‘p_obj’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:540: error: expected primary-expression before ‘const’ ../vlc-0.9.10/include/vlc_variables.h:540: error: initializer expression list treated as compound expression ../vlc-0.9.10/include/vlc_variables.h:541: error: expected ‘,’ or ‘;’ before ‘{’ token ../vlc-0.9.10/include/vlc_variables.h:553: error: ‘__var_CreateGetTimeCommand’ declared as an ‘inline’ variable ../vlc-0.9.10/include/vlc_variables.h:553: error: ‘vlc_object_t’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:553: error: ‘p_obj’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:553: error: expected primary-expression before ‘const’ ../vlc-0.9.10/include/vlc_variables.h:553: error: initializer expression list treated as compound expression ../vlc-0.9.10/include/vlc_variables.h:554: error: expected ‘,’ or ‘;’ before ‘{’ token ../vlc-0.9.10/include/vlc_variables.h:566: error: ‘__var_CreateGetFloatCommand’ declared as an ‘inline’ variable ../vlc-0.9.10/include/vlc_variables.h:566: error: ‘vlc_object_t’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:566: error: ‘p_obj’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:566: error: expected primary-expression before ‘const’ ../vlc-0.9.10/include/vlc_variables.h:566: error: initializer expression list treated as compound expression ../vlc-0.9.10/include/vlc_variables.h:567: error: expected ‘,’ or ‘;’ before ‘{’ token ../vlc-0.9.10/include/vlc_variables.h:579: error: ‘__var_CreateGetStringCommand’ declared as an ‘inline’ variable ../vlc-0.9.10/include/vlc_variables.h:579: error: ‘vlc_object_t’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:579: error: ‘p_obj’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:580: error: expected primary-expression before ‘const’ ../vlc-0.9.10/include/vlc_variables.h:580: error: initializer expression list treated as compound expression ../vlc-0.9.10/include/vlc_variables.h:581: error: expected ‘,’ or ‘;’ before ‘{’ token ../vlc-0.9.10/include/vlc_variables.h:587: error: ‘__var_CreateGetNonEmptyStringCommand’ declared as an ‘inline’ variable ../vlc-0.9.10/include/vlc_variables.h:587: error: ‘vlc_object_t’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:587: error: ‘p_obj’ was not declared in this scope ../vlc-0.9.10/include/vlc_variables.h:588: error: expected primary-expression before ‘const’ ../vlc-0.9.10/include/vlc_variables.h:588: error: initializer expression list treated as compound expression ../vlc-0.9.10/include/vlc_variables.h:589: error: expected ‘,’ or ‘;’ before ‘{’ token src/transcribeWidget.cpp:859: warning: unused parameter ‘bytesSent’ src/transcribeWidget.cpp:859: warning: unused parameter ‘bytesTotal’ ../vlc-0.9.10/include/vlc_variables.h:201: warning: ‘__var_SetInteger’ defined but not used ../vlc-0.9.10/include/vlc_variables.h:215: warning: ‘__var_SetBool’ defined but not used ../vlc-0.9.10/include/vlc_variables.h:229: warning: ‘__var_SetTime’ defined but not used ../vlc-0.9.10/include/vlc_variables.h:243: warning: ‘__var_SetFloat’ defined but not used ../vlc-0.9.10/include/vlc_variables.h:257: warning: ‘__var_SetString’ defined but not used ../vlc-0.9.10/include/vlc_variables.h:270: warning: ‘__var_SetVoid’ defined but not used ../vlc-0.9.10/include/vlc_variables.h:302: warning: ‘__var_GetInteger’ defined but not used ../vlc-0.9.10/include/vlc_variables.h:317: warning: ‘__var_GetBool’ defined but not used ../vlc-0.9.10/include/vlc_variables.h:332: warning: ‘__var_GetTime’ defined but not used ../vlc-0.9.10/include/vlc_variables.h:347: warning: ‘__var_GetFloat’ defined but not used ../vlc-0.9.10/include/vlc_variables.h:362: warning: ‘__var_GetString’ defined but not used ../vlc-0.9.10/include/vlc_variables.h:371: warning: ‘__var_GetNonEmptyString’ defined but not used ../vlc-0.9.10/include/vlc_variables.h:437: warning: ‘__var_CreateGetInteger’ defined but not used ../vlc-0.9.10/include/vlc_variables.h:449: warning: ‘__var_CreateGetBool’ defined but not used ../vlc-0.9.10/include/vlc_variables.h:461: warning: ‘__var_CreateGetTime’ defined but not used ../vlc-0.9.10/include/vlc_variables.h:473: warning: ‘__var_CreateGetFloat’ defined but not used ../vlc-0.9.10/include/vlc_variables.h:485: warning: ‘__var_CreateGetString’ defined but not used ../vlc-0.9.10/include/vlc_variables.h:492: warning: ‘__var_CreateGetNonEmptyString’ defined but not used ../vlc-0.9.10/include/vlc_variables.h:527: warning: ‘__var_CreateGetIntegerCommand’ defined but not used ../vlc-0.9.10/include/vlc_variables.h:540: warning: ‘__var_CreateGetBoolCommand’ defined but not used ../vlc-0.9.10/include/vlc_variables.h:553: warning: ‘__var_CreateGetTimeCommand’ defined but not used ../vlc-0.9.10/include/vlc_variables.h:566: warning: ‘__var_CreateGetFloatCommand’ defined but not used ../vlc-0.9.10/include/vlc_variables.h:579: warning: ‘__var_CreateGetStringCommand’ defined but not used ../vlc-0.9.10/include/vlc_variables.h:587: warning: ‘__var_CreateGetNonEmptyStringCommand’ defined but not used

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  • C# Expression Tree Simple Arithmetic

    - by Richard Adnams
    Hello, I've been trying to figure out how to achieve some simple maths using the Expression class. What I'm trying to do is this (1 + 10 * 15) When I try to do this via Expression.Add and Expression.Constant but the result I get is this ((1 + 10) * 15) Which is not right as it evaluates the 1 + 10 first instead of 10 * 15. Is there a way to combine Expression.Add/Multiply etc.. without it creating the brackets? I assume there is but I just can't find where or how! The test code I have is this var v1 = Expression.Constant(1, typeof(int)); var v2 = Expression.Constant(10, typeof(int)); var v3 = Expression.Constant(15, typeof(int)); var a1 = Expression.Add(v1, v2); var m2 = Expression.Multiply(a1, v3); Thanks for your time, Richard.

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