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  • Paper Gold Rush

    - by Chris G. Williams
    The last few days at the shop have been reminiscent of a marathon of Pawn Stars. Quite a few people have come in wanting to trade for store credit. Most of them have left disappointed. We did pick up a few things here and there (which hopefully I can sell.) The problem, in a nutshell, is that people get it in their head that a (YuGiOh) card is worth X amount because they looked it up 2-3 years a...go, or someone told them it was valuable... then they play it in their deck for a year without sleeves, and cram it in a binder covered in duct tape. By the time they bring the cards in to me, new sets have come out which often de-value the tournament usefulness of the card from $20 to *maybe* 50 cents, in mint condition. Which means I can offer them about 10-15 cents... only they are almost never in mint condition, which means I usually offer them nothing at all. Most of the time, you can watch their smile fade as I start going through their cards. It's kinda sad, really, since I know they think they've spent the last two years walking around with the keys to their own personal gold mine. I don't really enjoy seeing that look on a child's face. I like kids and I remember those moments when perception and reality crashed headlong into each other. It was seldom pretty. So, when I'm talking to a child, I try to take it easy on them and give them some suggestions on how to better preserve their cards. Sometimes though, it's an adult. Depending on the situation, my response to them varies pretty broadly. Most of the time though, I still feel pretty bad when it doesn't go their way.

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  • New York City!!

    - by Chris Williams
    I'm headed to NYC to speak at the NYPC VB SIG (user group: http://www.nypcvb.org) on Monday Feb 7 at 6pm. I'll actually be arriving on Saturday (2/5/11) and hanging around through the weekend until the meeting. It's my 3rd time in New York City, but the first time was 20 years ago, so I'm not sure that one counts. Aside from the usual touristy things to do, like seeing the Statue of Liberty and the Empire State Building (both of which are on my list), what are some other cool things to check out? Got a favorite pizza place? A cool comic shop? Local hangout... Tell me about it!

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  • upstart-supervised init script for Apache?

    - by Ben Williams
    I want to run apache on Ubuntu 10.04, and use the nice supervision stuff in upstart (I'm not just talking about the apache init script, but proper service supervision a la daemontools - which is to say, restarting apache when it dies, things like that). Does anyone have a running upstart config for supervising apache on ubuntu 10.04? The Googles have been no help to me, but it could be that my google-fu is weak.

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  • regarding the Windows Phone 7 series, XNA and Visual Basic

    - by Chris Williams
    as long as we're talking about VB... I figured I would share this as well. Hi everyone, I'm about to express a sentiment that might ruffle a few feathers, but I think most of you know me well enough to know I love like accept VB for what it is and that what I'm about to say is with good intentions. (The rest of you, who don't know me, please take my word for it.) The world is full of VB developers, I was one of them for a long time. I think it's safe to assume that none of us are ignorant people who require handholding. We're working professionals, making a living by using our skills as developers. I'm also willing to bet that quite a few of us are fluent in C# as well as VB. It may not be your preferred language, but many of you can do it and you prove that nearly every day. Honestly, I don't know ANY developers or consultants that have only known ONE language ever. So it pains me greatly when I see the word "CAN'T" being tossed around like a crutch... as in "we CAN'T develop for the windows phone or we CAN'T develop XNA games." At MIX, Microsoft hath decreed that C# is the language of choice for developing for the Windows Phone 7. I think it's a safe bet that you won't see VB support if it isn't there already. (Just like XNA... which is up to version 4.0 by now.)  So what? (Yeah... I said it.) I think everyone here can agree that actual coding is only one part of software design and development. There is nothing stopping ANY of you from beginning the process of designing your killer phone app, writing up specs, requirements, doing UI design, workflow, mockups, storyboards, art, etc.... None of these things are language dependent. IF by the time you've got that stuff out of the way, and there's still no VB support, then start doing some rapid prototyping of your app in C# (I know, I know... heresy!)  You still have to spend time learning how the phone does things, what UI tricks do what, what paradigms make sense, how to use to accelerometer and the tilt and the multitouch functionality. I can guarantee you that time spent doing this is a great investment, no matter WHAT extension your code files have. Eventually, you may have a working prototype. IF by this time, there's STILL no VB support... fret not, you've made significant progress on your app. You've designed it, prototyped it, figured out how to use the phone specific features... so you might as well finish it and pat yourself on the back for learning something new... and possibly being first to market with your new app. I'll be happy to argue any and all of these points online or off with anyone who cares to do so, but there is one undeniable point that you simply can't argue:  Your potential customers do not care AT ALL what programming language you used to write the app they are about to purchase. They care that it works. If your biggest concern is being first to market, than stop complaining and get busy because you're running out of time and the 3000+ people who were at MIX certainly aren't waiting for you. They've already started working on their apps.

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  • Interview

    OTN's Justin Kestelyn talks with Richard Sarwal and Leng Leng Tan of Oracle product development about Oracle Enterprise Manager 10g Release 5.

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  • Windows 7 complaint

    - by Chris Williams
    Let me start by saying that I love Windows 7. I think it's the best OS that Microsoft has put out in ages, possibly ever. However, I do have one little complaint. Actually it's not that little, it's become a real pain in the butt for me. I'm talking about Forced Updates. Yes, I know it's always been a problem and that Windows would occasionally force a reboot while you were away, in order to install some important update. That's not quite what I'm referring to. I mean the new "feature" where you don't have the choice to skip updates when shutting down. This isn't a big deal to those of you with desktop machines, but for those of us with laptops, it is rapidly becoming an unforgivable pain in the ass. Let me see if I can make myself a little clearer... If I am shutting down my LAPTOP, 99% of the time it's because I need to get up and go. Not wait around for FORCED UPDATES!! I travel a lot, and there are few things more annoying than shutting down to head to the airport, or shutting down so I can board my flight, or shutting down because we're about to land, etc... and having to wait 5-10 minutes while Win 7 does it's thing. It's damn inconvenient. There has to be a way you can detect if I'm on a laptop and give me the option to postpone updates, or skip them or (here's a thought) run them on startup instead of on shutdown. I'm usually not in a hurry when my machine is booting up, but if I'm powering down it's because I'm ready to GO! Please fix this. Windows 7 rocks in almost every other way I can think of.

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  • Creating natural environments that can run on lower end computers in Unity3D/C#

    - by Timothy Williams
    So, I'm starting work on a project soon that will require me to create realistic environments that can preferably run on PC's besides high quality ones. The goal is to get as real an environment as possible while still being easy(ish) to run. The only problem is I've NEVER done anything with 3D environments, making trees sway, grass move, lighting, etc. Can anyone give me any help? Perhaps describe how it's done? Link me to articles? I'm just looking to be pointed in the right direction, not for you to write the code for me. Any help at all would be greatly appreciated, I'm using Unity3D and C# as my language. Thanks, Tim.

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  • Outsourcing a private project: can it be done?

    - by Stafford Williams
    I'm an employed software designer/developer/analyst/monkey and I'm pondering the possibility of outsourcing the coding component(s) of some private(ly funded) projects. I have never used outsourcing before and am hesitant due to the contractors i've seen in the workplace that seem to have a reverse relationship on renumeration vs results/quality. Has anyone had any luck with outsourcing private coding jobs and can you offer any pointers?

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  • How do I import service references to Unity3D?

    - by Timothy Williams
    I'm attempting access a service reference in Unity. I need two: the SOAP framework and a separate service called ContentVault. The respective service URL's are: SOAP: http://api.microsofttranslator.com/V2/Soap.svc ContentVault: http://ioun.wizards.com/ContentVault.svc Both services import fine in to Visual Studio. I've tried everything I can think of but they won't work with Unity. I just get various errors (changing depending on which solution I'm trying out). I've attempted using svcutil to export the services as external scripts, but all I got was a bunch of using errors. I've tried converting the code to work with .NET 2.0 to no avail, I've even tried making the services in to .DLL's to no success. How could get these services working with Unity?

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  • Getting a sphere to roll down a .FBX object Unity3D/C#

    - by Timothy Williams
    I'm working on a little ramp and ball game in Unity, I modeled the ramp outside Unity and exported it to a .FBX file, then I imported the ramp in to Unity. I set up the ball and ramp, both have Rigidbodies, Ramp is set to isKinematic = true, yet when I play the game the ball just falls right through the ramp and hits the floor below it fine. So it's something wrong with the ramp. Am I doing something wrong? Are .FBX files unable to apply physics? Thanks, Tim.

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  • Dark Sun Dispatch 001

    - by Chris Williams
    If you aren't into tabletop (aka pen & paper) RPGs, you might as well click to the next post now... Still here? Awesome. I've recently started running a new D&D 4.0 Dark Sun campaign. If you don't know anything about Dark Sun, here's a quick intro: The campaign take place on the world of Athas, formerly a lush green world that is now a desert wasteland. Forests are rare in the extreme, as is water and metal. Coins are made of ceramic and weapons are often made of hardened wood, bone or obsidian. The green age of Athas was centuries ago and the current state was brought about through the reckless use of sorcerous magic. (In this world, you can augment spells by drawing on the life force of the world & people around you. This is called defiling. Preserving magic draws upon the casters life force and does not damage the surrounding world, but it isn't as powerful.) Humans are pretty much unchanged, but the traditional fantasy races have changed quite a bit. Elves don't live in the forest, they are shifty and untrustworthy desert traders known for their ability to run long distances through the wastes. Halflings are not short, fat, pleasant little riverside people. Instead they are bloodthirsty feral cannibals that roam the few remaining forests and ride reptilians beasts akin to raptors. Gnomes are extinct, as are orcs. Dwarves are mostly farmers and gladiators, and live out in the sun instead of staying under the mountains. Goliaths are half-giants, not known for their intellect. Muls are a Dwarf & Human crossbreed that displays the best traits of both races (human height and dwarven stoutness.) Thri-Kreen are sentient mantis people that are extremely fast. Most of the same character classes are available, with a few new twists. There are no divine characters (such as Priests, Paladins, etc) because the gods are gone. Nobody alive today can remember a time when they were still around. Instead, some folks worship the elemental forces (although they don't give out spells.) The cities are all ruled by Sorcerer King tyrants (except one city: Tyr) who are hundreds of years old and still practice defiling magic whenever they please. Serving the Sorcerer Kings are the Templars, who are also defilers and psionicists. Crossing them is as bad, in many cases, as crossing the Kings themselves. Between the cities you have small towns and trading outposts, and mostly barren desert with sometimes 4-5 days on foot between towns and the nearest oasis. Being caught out in the desert without adequate supplies and protection from the elements is pretty much a death sentence for even the toughest heroes. When you add in the natural (and unnatural) predators that roam the wastes, often in packs, most people don't last long alone. In this campaign, the adventure begins in the (small) trading fortress of Altaruk, a couple weeks walking distance from the newly freed city of Tyr. A caravan carrying trade goods from Altaruk has not made it to Tyr and the local merchant house has dispatched the heroes to find out what happened and to retrieve the goods (and drivers) if possible. The unlikely heroes consist of a human shaman, a thri-kreen monk, a human wizard, a kenku assassin and a (void aspect) genasi swordmage. Gathering up supplies and a little liquid courage, they set out into the desert and manage to find the northbound tracks of the wagon. Shortly after finding the tracks, they are ambushed by a pack of silt-runners (small lizard people with very large teeth and poisoned pointy spears.) The party makes short work of the creatures, taking a few minor wounds in the process. Proceeding onward without resting, they find the remains of the wagon and manage to sneak up on a pack of Kruthiks picking through the rubble and spilled goods. Unfortunately, they failed to take advantage of the opportunity and had a hard fight ahead of them. The party defeated the kruthiks, but took heavy damage (and almost lost a couple of their own) in the process. Once the kruthiks were dispatched, they followed a set of tracks further north to a ruined tower...

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  • Embracing Community

    - by Chris Williams
    I just put the finishing touches on another article for my Code Magazine column: Embracing Community. You won't see this one until around July, but it focuses on a subject near and dear to my heart: Code Camps! At the end of the article, I mention that I'm interested in hearing some of your war stories about community and what you do to be a part of it. I'll be talking to people at Tech Ed 2010 and Codestock, but I would also like to hear from some of you that read this blog. If you have an interesting story to share, drop me a line (via this blog) and tell me about it. You never know, it just might end up in my column.

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  • How to make a ball fall faster on a ramp? Unity3D/C#

    - by Timothy Williams
    So, I'm making a ball game. Where you pick up the ball, drop it on a ramp, and it flies off in to blocks. The only problem right now is it falls at a normal speed, then lightly falls off, not nearly fast enough to get over the wall and hit the blocks. Is there any way to make the ball go faster down the ramp? Maybe even make it go faster depending on what height you dropped it from (e.g. if you hold it way above the ramp, and drop it, it will drop faster than if you dropped it right above the ramp.) Thanks.

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  • Watch 53rd Grammy Awards 2011 Live Stream & Follow The Event On Facebook & Twitter

    - by Gopinath
    Grammy Awards is the biggest music awards ceremony that honours music genres. The 53rd Grammy Awards function will be held on February 13, 2011 at Staples Center in Los Angeles. The star studded musical event will be telecasted live on CBS TV between 8pm ET until 11:30pm ET. Behind The Scenes Live Stream On YouTube and Grammy.com Grammy, YouTube and TurboTax has teamed up to provide live stream of behind the scene coverage of key events starting at 5pm Feb 11th and runs through February 13th. Note that this stream will not broadcast the 3 hour long award presentation. Kind of bad, except the award presentation rest of the ceremony is streamed here.  The video stream is embedded below Catch live behind-the-scenes coverage of key events during GRAMMY week. Before the show, you can watch the Nominees Reception, Clive Davis Pre-GRAMMY Gala, the red carpet and the pre-telecast ceremony. During the show, go backstage to see the winners after they accept their award! You can catch the same stream on Grammys’s YouTube channel as well as on Grammy.com website Follow Grammy Awards On Facebook & Twitter The Grammy Awards has an official Facebook and Twitter account and you can follow them for all the latest information The Grammy’s Facebook Page The Grammy’s Twitter Page Grammy Live Streaming on UStream & Justin.tv Even though there is no official source that stream live of The Grammy Awards presentation ceremony, there will be plenty of unofficial sources on UStream and Justin.tv. So search UStream and Justin.tv for live streaming of The Grammy’s. TV Channels Telecasting The Grammy Awards 2011 Here is the list of TV channels in various countries offering live telecast of The Grammy Awards 2011. We keep updating this section as and when we get more information USA – CBS Television Network  – February 13, 2011 India – VH1 TV – February 14  2011 , 6:30 AM United Kingdom – ITV2  – 16 February 2011, 10:00PM – 12:00AM This article titled,Watch 53rd Grammy Awards 2011 Live Stream & Follow The Event On Facebook & Twitter, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • How to make a ball fall faster on a ramp?

    - by Timothy Williams
    So, I'm making a ball game. Where you pick up the ball, drop it on a ramp, and it flies off in to blocks. The only problem right now is it falls at a normal speed, then lightly falls off, not nearly fast enough to get over the wall and hit the blocks. Is there any way to make the ball go faster down the ramp? Maybe even make it go faster depending on what height you dropped it from (e.g. if you hold it way above the ramp, and drop it, it will drop faster than if you dropped it right above the ramp.)

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  • Fight for your rights as a video gamer.

    - by Chris Williams
    Soon, the U.S. Supreme Court may decide whether to hear a case that could have a lasting impact on computer and video games. The case before the Court involves a law passed by the state of California attempting to criminalize the sale of certain computer and video games. Two previous courts rejected the California law as unconstitutional, but soon the Supreme Court could have the final say. Whatever the Court's ruling, we must be prepared to continue defending our rights now and in the future. To do so, we need a large, powerful movement of gamers to speak with one voice and show that we won't sit back while lawmakers try to score political points by scapegoating video games and treating them differently than books, movies, and music. If the Court decides to hear the case, we're going to need thousands of activists like you who can help defend computer and video games by writing letters to editors, calling into talk radio stations, and educating Americans about our passion for and appreciation of computer and video games. You can help build this movement right now by inviting all your friends and fellow gamers to join the Video Game Voters Network. Use our simple tool to send an email to everyone you know asking them to stand up for gaming rights: http://videogamevoters.org/movement You can also help spread the word through Facebook and Twitter, or you can simply forward this email to everyone you know and ask them to sign up at videogamevoters.org. Time after time, courts continue to reject politicians' efforts to restrict the sale of computer and video games. But that doesn't mean the politicians will stop trying anytime soon -- in fact, it means they're likely to ramp up their efforts even more. To stop them, we must make it clear that gamers will continue to stand up for free speech -- and that the numbers are on our side. Help make sure we're ready and able to keep fighting for our gaming rights. Spread the word about the Video Game Voters Network right now: http://videogamevoters.org/movement Thank you. -- Video Game Voters Network

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  • How to change speed without changing path travelled?

    - by Ben Williams
    I have a ball which is being thrown from one side of a 2D space to the other. The formula I am using for calculating the ball's position at any one point in time is: x = x0 + vx0*t y = y0 + vy0*t - 0.5*g*t*t where g is gravity, t is time, x0 is the initial x position, vx0 is the initial x velocity. What I would like to do is change the speed of this ball, without changing how far it travels. Let's say the ball starts in the lower left corner, moves upwards and rightwards in an arc, and finishes in the lower right corner, and this takes 5s. What I would like to be able to do is change this so it takes 10s or 20s, but the ball still follows the same curve and finishes in the same position. How can I achieve this? All I can think of is manipulating t but I don't think that's a good idea. I'm sure it's something simple, but my maths is pretty shaky.

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  • Are certification courses worth it?

    - by Bill Williams
    I'm planning on getting certification in Database Development for SQL Server (MSTC - 70-433). I'm a junior level report writer at a new job and the company is offering to pay the majority, if not all, of training course fees. The course is five days. I noticed that MS has a self-paced training kit (book) that I could use. I'm wondering if this would be a better option because it will allow me to go as quick as possible. I've also heard about video training sessions (Lynda.com) but they seem to go at slow pace. My questions are: What should I expect at a certification course? Is it hands-on training? Small classes with personal feedback or not? Would I be better off learning at my own pace using the training kit? (I'd rather this not turn into a certifications are pointless discussion..)

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  • Randomly placing items script not working - sometimes items spawn in walls, sometimes items spawn in weird locations

    - by Timothy Williams
    I'm trying to figure out a way to randomly spawn items throughout my level, however I need to make sure they won't spawn inside another object (walls, etc.) Here's the code I'm currently using, it's based on the Physics.CheckSphere(); function. This runs OnLevelWasLoaded(); It spawns the items perfectly fine, but sometimes items spawn partway in walls. And sometimes items will spawn outside of the SpawnBox range (no clue why it does that.) //This is what randomly generates all the items. void SpawnItems () { if (Application.loadedLevelName == "Menu" || Application.loadedLevelName == "End Demo") return; //The bottom corner of the box we want to spawn items in. Vector3 spawnBoxBot = Vector3.zero; //Top corner. Vector3 spawnBoxTop = Vector3.zero; //If we're in the dungeon, set the box to the dungeon box and tell the items we want to spawn. if (Application.loadedLevelName == "dungeonScene") { spawnBoxBot = new Vector3 (8.857f, 0, 9.06f); spawnBoxTop = new Vector3 (-27.98f, 2.4f, -15); itemSpawn = dungeonSpawn; } //Spawn all the items. for (i = 0; i != itemSpawn.Length; i ++) { spawnedItem = null; //Zeroes out our random location Vector3 randomLocation = Vector3.zero; //Gets the meshfilter of the item we'll be spawning MeshFilter mf = itemSpawn[i].GetComponent<MeshFilter>(); //Gets it's bounds (see how big it is) Bounds bounds = mf.sharedMesh.bounds; //Get it's radius float maxRadius = new Vector3 (bounds.extents.x + 10f, bounds.extents.y + 10f, bounds.extents.z + 10f).magnitude * 5f; //Set which layer is the no walls layer var NoWallsLayer = 1 << LayerMask.NameToLayer("NoWallsLayer"); //Use that layer as your layermask. LayerMask layerMask = ~(1 << NoWallsLayer); //If we're in the dungeon, certain items need to spawn on certain halves. if (Application.loadedLevelName == "dungeonScene") { if (itemSpawn[i].name == "key2" || itemSpawn[i].name == "teddyBearLW" || itemSpawn[i].name == "teddyBearLW_Admiration" || itemSpawn[i].name == "radio") randomLocation = new Vector3(Random.Range(spawnBoxBot.x, -26.96f), Random.Range(spawnBoxBot.y, spawnBoxTop.y), Random.Range(spawnBoxBot.z, -2.141f)); else randomLocation = new Vector3(Random.Range(spawnBoxBot.x, spawnBoxTop.x), Random.Range(spawnBoxBot.y, spawnBoxTop.y), Random.Range(-2.374f, spawnBoxTop.z)); } //Otherwise just spawn them in the box. else randomLocation = new Vector3(Random.Range(spawnBoxBot.x, spawnBoxTop.x), Random.Range(spawnBoxBot.y, spawnBoxTop.y), Random.Range(spawnBoxBot.z, spawnBoxTop.z)); //This is what actually spawns the item. It checks to see if the spot where we want to instantiate it is clear, and if so it instatiates it. Otherwise we have to repeat the whole process again. if (Physics.CheckSphere(randomLocation, maxRadius, layerMask)) spawnedItem = Instantiate(itemSpawn[i], randomLocation, Random.rotation); else i --; //If we spawned something, set it's name to what it's supposed to be. Removes the (clone) addon. if (spawnedItem != null) spawnedItem.name = itemSpawn[i].name; } } What I'm asking for is if you know what's going wrong with this code that it would spawn stuff in walls. Or, if you could provide me with links/code/ideas of a better way to check if an item will spawn in a wall (some other function than Physics.CheckSphere). I've been working on this for a long time, and nothing I try seems to work. Any help is appreciated.

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  • Twin Cities Code Camp 8 (EIGHT?!?)

    - by Chris Williams
    Yep, Twin Cities Code Camp EIGHT is just around the corner (11 days from this writing.) We've got some great sessions lined up, and a mini-mountain of swag to give away. If you haven't registered yet, we're ALMOST at capacity... so don't delay. See you there...

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  • Is SharpDX mature enough to adopt yet or should I just start using SlimDX right now?

    - by Gavin Williams
    I'm about to stop my game-project in XNA because from what I can gather it's development is coming to an end (and it's already behind current technology). Therefore, I need to adopt a new framework or API. I have just spent 2 days looking at C++ and decided it's really not for me - however I do find the raw access to DirectX appealing. SharpDX sounds like a good place to start, but it has no documentation and no code comments. I feel like it's not quite ready for use. I'm interested in the opinions of people that have used either or both of these frameworks, to help me decide for sure which one I should learn? Thanks for any advice.

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  • Twin Cities Fragathon II - Electric Fragaloo - Halo 3 ODST Tournament

    - by Chris Williams
    If you're in the Twin Cities and play Halo 3 ODST, or like to watch other people play, or enjoy smack talk, or pizza, or just have nothing better to do... well then you're in luck!! The Twin Cities XNA User Group (www.twincitiesxnausergroup.com) is hosting the 2nd (slightly longer than annual)  Charity Fragathon!! This time around we're doing a Food Drive for Second Harvest, so you have your choice of paying cash or bringing food. The event is Saturday April 17, 2010 and the doors open at 5pm. For more details, and to register, please visit www.CharityFragathon.com today!

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  • Keeping the camera from going through walls in a first person game in Unity?

    - by Timothy Williams
    I'm using a modified version of the standard Unity First Person Controller. At the moment when I stand near walls, the camera clips through and lets me see through the wall. I know about camera occlusion and have implemented it in 3rd person games, but I have no clue how I'd accomplish this in a first person game, since the camera doesn't move from the player at all. How do other people accomplish this?

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  • Parent variable inheritance methods Unity3D/C#

    - by Timothy Williams
    I'm creating a system where there is a base "Hero" class and each hero inherits from that with their own stats and abilities. What I'm wondering is, how could I call a variable from one of the child scripts in the parent script (something like maxMP = MP) or call a function in a parent class that is specified in each child class (in the parent update is alarms() in the child classes alarms() is specified to do something.) Is this possible at all? Or not? Thanks.

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  • Clickworthy tweets, the sequel&hellip;

    - by Chris Williams
    Twitter moves fast, and if you don’t stay on top of it, you can miss a lot. I don’t follow a ton of people, but I combine it with topic searches. Here are a few things I’ve found that are worth your time and attention, especially if you’re into video games… development or playing: The 15 Greatest Sci-Fi/Horror Games for the Commodore 64 - http://moe.vg/bovATG  (via @jlist)  Practical Tactics for Dealing with Haters! - http://www.fourhourworkweek.com/blog/2010/05/18/tim-ferriss-scam-practical-tactics-for-dealing-with-haters/ (via @The_Zman) Assassin’s Creed 2 + $10 Video Game Credit + $5 MP3 Credit - $24.99 on Amazon.com – http://amzn.to/bvRI9h (via @Assassin10k) Make Small Good – A design article about not trying to compete with ginormous AAA multimillion dollar titles. - http://www.gamasutra.com/blogs/AlexanderBrandon/20100518/5067/Make_Small_Good.php (via @Kei_tchan) (CW: Excellent article, I do this a lot in my roguelike games!) Purposes for Randomization in Game Design – http://bit.ly/cAH7PG  (via @gamasutra)

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