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  • juju bootstrap fails with a local environment, why?

    - by Braiam
    Each time I try to bootstrap juju using a local enviroment it fails starting the juju-db-braiam-local script as follows: $ sudo juju --debug --verbose bootstrap 2013-10-20 02:28:53 INFO juju.provider.local environprovider.go:32 opening environment "local" 2013-10-20 02:28:53 DEBUG juju.provider.local environ.go:210 found "10.0.3.1" as address for "lxcbr0" 2013-10-20 02:28:53 DEBUG juju.provider.local environ.go:234 checking 10.0.3.1:8040 to see if machine agent running storage listener 2013-10-20 02:28:53 DEBUG juju.provider.local environ.go:237 nope, start some 2013-10-20 02:28:53 DEBUG juju.environs.tools storage.go:87 Uploading tools for [raring precise] 2013-10-20 02:28:53 DEBUG juju.environs.tools build.go:109 looking for: juju 2013-10-20 02:28:53 DEBUG juju.environs.tools build.go:150 checking: /usr/bin/jujud 2013-10-20 02:28:53 INFO juju.environs.tools build.go:156 found existing jujud 2013-10-20 02:28:53 INFO juju.environs.tools build.go:166 target: /tmp/juju-tools243949228/jujud 2013-10-20 02:28:53 DEBUG juju.environs.tools build.go:217 forcing version to 1.14.1.1 2013-10-20 02:28:53 DEBUG juju.environs.tools build.go:37 adding entry: &tar.Header{Name:"FORCE-VERSION", Mode:420, Uid:0, Gid:0, Size:8, ModTime:time.Time{sec:63517832933, nsec:278894120, loc:(*time.Location)(0x108fda0)}, Typeflag:0x30, Linkname:"", Uname:"ubuntu", Gname:"ubuntu", Devmajor:0, Devminor:0, AccessTime:time.Time{sec:63517832933, nsec:278894120, loc:(*time.Location)(0x108fda0)}, ChangeTime:time.Time{sec:63517832933, nsec:278894120, loc:(*time.Location)(0x108fda0)}} 2013-10-20 02:28:53 DEBUG juju.environs.tools build.go:37 adding entry: &tar.Header{Name:"jujud", Mode:493, Uid:0, Gid:0, Size:19179512, ModTime:time.Time{sec:63517832933, nsec:274894120, loc:(*time.Location)(0x108fda0)}, Typeflag:0x30, Linkname:"", Uname:"ubuntu", Gname:"ubuntu", Devmajor:0, Devminor:0, AccessTime:time.Time{sec:63517832933, nsec:274894120, loc:(*time.Location)(0x108fda0)}, ChangeTime:time.Time{sec:63517832933, nsec:274894120, loc:(*time.Location)(0x108fda0)}} 2013-10-20 02:28:55 INFO juju.environs.tools storage.go:106 built 1.14.1.1-raring-amd64 (4196kB) 2013-10-20 02:28:55 INFO juju.environs.tools storage.go:112 uploading 1.14.1.1-precise-amd64 2013-10-20 02:28:55 INFO juju.environs.tools storage.go:112 uploading 1.14.1.1-raring-amd64 2013-10-20 02:28:55 INFO juju.environs.tools tools.go:29 reading tools with major version 1 2013-10-20 02:28:55 INFO juju.environs.tools tools.go:34 filtering tools by version: 1.14.1.1 2013-10-20 02:28:55 INFO juju.environs.tools tools.go:37 filtering tools by series: precise 2013-10-20 02:28:55 DEBUG juju.environs.tools storage.go:41 reading v1.* tools 2013-10-20 02:28:55 DEBUG juju.environs.tools storage.go:61 found 1.14.1.1-precise-amd64 2013-10-20 02:28:55 DEBUG juju.environs.tools storage.go:61 found 1.14.1.1-raring-amd64 2013-10-20 02:28:55 INFO juju.environs.boostrap bootstrap.go:57 bootstrapping environment "local" 2013-10-20 02:28:55 INFO juju.environs.tools tools.go:29 reading tools with major version 1 2013-10-20 02:28:55 INFO juju.environs.tools tools.go:34 filtering tools by version: 1.14.1.1 2013-10-20 02:28:55 INFO juju.environs.tools tools.go:37 filtering tools by series: precise 2013-10-20 02:28:55 DEBUG juju.environs.tools storage.go:41 reading v1.* tools 2013-10-20 02:28:55 DEBUG juju.environs.tools storage.go:61 found 1.14.1.1-precise-amd64 2013-10-20 02:28:55 DEBUG juju.environs.tools storage.go:61 found 1.14.1.1-raring-amd64 2013-10-20 02:28:55 DEBUG juju.provider.local environ.go:395 create mongo journal dir: /home/braiam/.juju/local/db/journal 2013-10-20 02:28:55 DEBUG juju.provider.local environ.go:401 generate server cert 2013-10-20 02:28:55 INFO juju.provider.local environ.go:421 installing service juju-db-braiam-local to /etc/init 2013-10-20 02:28:56 ERROR juju.provider.local environ.go:423 could not install mongo service: exec ["start" "juju-db-braiam-local"]: exit status 1 (start: Job failed to start) 2013-10-20 02:28:56 ERROR juju supercommand.go:282 command failed: exec ["start" "juju-db-braiam-local"]: exit status 1 (start: Job failed to start) error: exec ["start" "juju-db-braiam-local"]: exit status 1 (start: Job failed to start) What is the reason for this error and how to solve it?

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  • Sending mail with Gmail Account using System.Net.Mail in ASP.NET

    - by Jalpesh P. Vadgama
    Any web application is in complete without mail functionality you should have to write send mail functionality. Like if there is shopping cart application for example then when a order created on the shopping cart you need to send an email to administrator of website for Order notification and for customer you need to send an email of receipt of order. So any web application is not complete without sending email. This post is also all about sending email. In post I will explain that how we can send emails from our Gmail Account without purchasing any smtp server etc. There are some limitations for sending email from Gmail Account. Please note following things. Gmail will have fixed number of quota for sending emails per day. So you can not send more then that emails for the day. Your from email address always will be your account email address which you are using for sending email. You can not send an email to unlimited numbers of people. Gmail ant spamming policy will restrict this. Gmail provide both Popup and SMTP settings both should be active in your account where you testing. You can enable that via clicking on setting link in gmail account and go to Forwarding and POP/Imap. So if you are using mail functionality for limited emails then Gmail is Best option. But if you are sending thousand of email daily then it will not be Good Idea. Here is the code for sending mail from Gmail Account. using System.Net.Mail; namespace Experiement { public partial class WebForm1 : System.Web.UI.Page { protected void Page_Load(object sender,System.EventArgs e) { MailMessage mailMessage = new MailMessage(new MailAddress("[email protected]") ,new MailAddress("[email protected]")); mailMessage.Subject = "Sending mail through gmail account"; mailMessage.IsBodyHtml = true; mailMessage.Body = "<B>Sending mail thorugh gmail from asp.net</B>"; System.Net.NetworkCredential networkCredentials = new System.Net.NetworkCredential("[email protected]", "yourpassword"); SmtpClient smtpClient = new SmtpClient(); smtpClient.EnableSsl = true; smtpClient.UseDefaultCredentials = false; smtpClient.Credentials = networkCredentials; smtpClient.Host = "smtp.gmail.com"; smtpClient.Port = 587; smtpClient.Send(mailMessage); Response.Write("Mail Successfully sent"); } } } That’s run this application and you will get like below in your account. Technorati Tags: Gmail,System.NET.Mail,ASP.NET

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  • Why does Akonadi on KDE 4.6.0 refuse to start?

    - by Patches
    Akonadi refuses to start on my fresh installation of KDE 4.6.0 from the kubuntu-backports PPA on Ubuntu 10.10 Maverick Meerkat, preventing me from usking KMail. Here is the full error output: patches@pleistocene:~/.local/share$ akonadictl start Starting Akonadi Server... done. patches@pleistocene:~/.local/share$ Connecting to deprecated signal QDBusConnectionInterface::serviceOwnerChanged(QString,QString,QString) search paths: ("/home/patches/bin", "/usr/local/sbin", "/usr/local/bin", "/usr/sbin", "/usr/bin", "/sbin", "/bin", "/usr/games", "/usr/sbin", "/usr/local/sbin", "/usr/local/libexec", "/usr/libexec", "/opt/mysql/libexec", "/opt/local/lib/mysql5/bin", "/opt/mysql/sbin") Found mysql_install_db: "/usr/bin/mysql_install_db" Found mysqlcheck: "/usr/bin/mysqlcheck" Database process exited unexpectedly during initial connection! executable: "/usr/sbin/mysqld-akonadi" arguments: ("--defaults-file=/home/patches/.local/share/akonadi//mysql.conf", "--datadir=/home/patches/.local/share/akonadi/db_data/", "--socket=/home/patches/.local/share/akonadi/socket-pleistocene/mysql.socket") stdout: "" stderr: "Could not open required defaults file: /home/patches/.local/share/akonadi//mysql.conf Fatal error in defaults handling. Program aborted 110209 16:41:12 [Warning] Can't create test file /home/patches/.local/share/akonadi/db_data/pleistocene.lower-test 110209 16:41:12 [Warning] Can't create test file /home/patches/.local/share/akonadi/db_data/pleistocene.lower-test 110209 16:41:12 [Note] Plugin 'FEDERATED' is disabled. /usr/sbin/mysqld-akonadi: Can't find file: './mysql/plugin.frm' (errno: 13) 110209 16:41:12 [ERROR] Can't open the mysql.plugin table. Please run mysql_upgrade to create it. 110209 16:41:12 InnoDB: Operating system error number 13 in a file operation. InnoDB: The error means mysqld does not have the access rights to InnoDB: the directory. InnoDB: File name ./ibdata1 InnoDB: File operation call: 'create'. InnoDB: Cannot continue operation. " exit code: 1 process error: "Unknown error" "[ 0: akonadiserver(_Z11akBacktracev+0x35) [0x8086055] 1: akonadiserver() [0x8086516] 2: [0xb772e400] 3: [0xb772e416] 4: /lib/libc.so.6(gsignal+0x51) [0xb6e9f941] 5: /lib/libc.so.6(abort+0x182) [0xb6ea2e42] 6: /usr/lib/libQtCore.so.4(_Z17qt_message_output9QtMsgTypePKc+0x8c) [0xb74d62dc] 7: akonadiserver(_ZN15FileDebugStream9writeDataEPKcx+0xc4) [0x8087574] 8: /usr/lib/libQtCore.so.4(_ZN9QIODevice5writeEPKcx+0x8e) [0xb757168e] 9: /usr/lib/libQtCore.so.4(+0x103425) [0xb7581425] 10: /usr/lib/libQtCore.so.4(_ZN11QTextStreamD1Ev+0x3d) [0xb758295d] 11: akonadiserver(_ZN6QDebugD1Ev+0x43) [0x8081b73] 12: akonadiserver(_ZN13DbConfigMysql19startInternalServerEv+0x1c27) [0x810c177] 13: akonadiserver(_ZN7Akonadi13AkonadiServer20startDatabaseProcessEv+0xe3) [0x8087a23] 14: akonadiserver(_ZN7Akonadi13AkonadiServerC1EP7QObject+0xca) [0x8088b6a] 15: akonadiserver(_ZN7Akonadi13AkonadiServer8instanceEv+0x48) [0x808a1d8] 16: akonadiserver(main+0x364) [0x8080fb4] 17: /lib/libc.so.6(__libc_start_main+0xe7) [0xb6e8bce7] 18: akonadiserver() [0x8080b81] ] " ProcessControl: Application 'akonadiserver' returned with exit code 255 (Unknown error) search paths: ("/home/patches/bin", "/usr/local/sbin", "/usr/local/bin", "/usr/sbin", "/usr/bin", "/sbin", "/bin", "/usr/games", "/usr/sbin", "/usr/local/sbin", "/usr/local/libexec", "/usr/libexec", "/opt/mysql/libexec", "/opt/local/lib/mysql5/bin", "/opt/mysql/sbin") Found mysql_install_db: "/usr/bin/mysql_install_db" Found mysqlcheck: "/usr/bin/mysqlcheck" Database process exited unexpectedly during initial connection! executable: "/usr/sbin/mysqld-akonadi" arguments: ("--defaults-file=/home/patches/.local/share/akonadi//mysql.conf", "--datadir=/home/patches/.local/share/akonadi/db_data/", "--socket=/home/patches/.local/share/akonadi/socket-pleistocene/mysql.socket") stdout: "" stderr: "Could not open required defaults file: /home/patches/.local/share/akonadi//mysql.conf Fatal error in defaults handling. Program aborted 110209 16:41:12 [Warning] Can't create test file /home/patches/.local/share/akonadi/db_data/pleistocene.lower-test 110209 16:41:12 [Warning] Can't create test file /home/patches/.local/share/akonadi/db_data/pleistocene.lower-test 110209 16:41:12 [Note] Plugin 'FEDERATED' is disabled. /usr/sbin/mysqld-akonadi: Can't find file: './mysql/plugin.frm' (errno: 13) 110209 16:41:12 [ERROR] Can't open the mysql.plugin table. Please run mysql_upgrade to create it. 110209 16:41:12 InnoDB: Operating system error number 13 in a file operation. InnoDB: The error means mysqld does not have the access rights to InnoDB: the directory. InnoDB: File name ./ibdata1 InnoDB: File operation call: 'create'. InnoDB: Cannot continue operation. " exit code: 1 process error: "Unknown error" "[ 0: akonadiserver(_Z11akBacktracev+0x35) [0x8086055] 1: akonadiserver() [0x8086516] 2: [0xb77ae400] 3: [0xb77ae416] 4: /lib/libc.so.6(gsignal+0x51) [0xb6f1f941] 5: /lib/libc.so.6(abort+0x182) [0xb6f22e42] 6: /usr/lib/libQtCore.so.4(_Z17qt_message_output9QtMsgTypePKc+0x8c) [0xb75562dc] 7: akonadiserver(_ZN15FileDebugStream9writeDataEPKcx+0xc4) [0x8087574] 8: /usr/lib/libQtCore.so.4(_ZN9QIODevice5writeEPKcx+0x8e) [0xb75f168e] 9: /usr/lib/libQtCore.so.4(+0x103425) [0xb7601425] 10: /usr/lib/libQtCore.so.4(_ZN11QTextStreamD1Ev+0x3d) [0xb760295d] 11: akonadiserver(_ZN6QDebugD1Ev+0x43) [0x8081b73] 12: akonadiserver(_ZN13DbConfigMysql19startInternalServerEv+0x1c27) [0x810c177] 13: akonadiserver(_ZN7Akonadi13AkonadiServer20startDatabaseProcessEv+0xe3) [0x8087a23] 14: akonadiserver(_ZN7Akonadi13AkonadiServerC1EP7QObject+0xca) [0x8088b6a] 15: akonadiserver(_ZN7Akonadi13AkonadiServer8instanceEv+0x48) [0x808a1d8] 16: akonadiserver(main+0x364) [0x8080fb4] 17: /lib/libc.so.6(__libc_start_main+0xe7) [0xb6f0bce7] 18: akonadiserver() [0x8080b81] ] " ProcessControl: Application 'akonadiserver' returned with exit code 255 (Unknown error) search paths: ("/home/patches/bin", "/usr/local/sbin", "/usr/local/bin", "/usr/sbin", "/usr/bin", "/sbin", "/bin", "/usr/games", "/usr/sbin", "/usr/local/sbin", "/usr/local/libexec", "/usr/libexec", "/opt/mysql/libexec", "/opt/local/lib/mysql5/bin", "/opt/mysql/sbin") Found mysql_install_db: "/usr/bin/mysql_install_db" Found mysqlcheck: "/usr/bin/mysqlcheck" Database process exited unexpectedly during initial connection! executable: "/usr/sbin/mysqld-akonadi" arguments: ("--defaults-file=/home/patches/.local/share/akonadi//mysql.conf", "--datadir=/home/patches/.local/share/akonadi/db_data/", "--socket=/home/patches/.local/share/akonadi/socket-pleistocene/mysql.socket") stdout: "" stderr: "Could not open required defaults file: /home/patches/.local/share/akonadi//mysql.conf Fatal error in defaults handling. Program aborted 110209 16:41:12 [Warning] Can't create test file /home/patches/.local/share/akonadi/db_data/pleistocene.lower-test 110209 16:41:12 [Warning] Can't create test file /home/patches/.local/share/akonadi/db_data/pleistocene.lower-test 110209 16:41:12 [Note] Plugin 'FEDERATED' is disabled. /usr/sbin/mysqld-akonadi: Can't find file: './mysql/plugin.frm' (errno: 13) 110209 16:41:12 [ERROR] Can't open the mysql.plugin table. Please run mysql_upgrade to create it. 110209 16:41:12 InnoDB: Operating system error number 13 in a file operation. InnoDB: The error means mysqld does not have the access rights to InnoDB: the directory. InnoDB: File name ./ibdata1 InnoDB: File operation call: 'create'. InnoDB: Cannot continue operation. " exit code: 1 process error: "Unknown error" "[ 0: akonadiserver(_Z11akBacktracev+0x35) [0x8086055] 1: akonadiserver() [0x8086516] 2: [0xb778b400] 3: [0xb778b416] 4: /lib/libc.so.6(gsignal+0x51) [0xb6efc941] 5: /lib/libc.so.6(abort+0x182) [0xb6effe42] 6: /usr/lib/libQtCore.so.4(_Z17qt_message_output9QtMsgTypePKc+0x8c) [0xb75332dc] 7: akonadiserver(_ZN15FileDebugStream9writeDataEPKcx+0xc4) [0x8087574] 8: /usr/lib/libQtCore.so.4(_ZN9QIODevice5writeEPKcx+0x8e) [0xb75ce68e] 9: /usr/lib/libQtCore.so.4(+0x103425) [0xb75de425] 10: /usr/lib/libQtCore.so.4(_ZN11QTextStreamD1Ev+0x3d) [0xb75df95d] 11: akonadiserver(_ZN6QDebugD1Ev+0x43) [0x8081b73] 12: akonadiserver(_ZN13DbConfigMysql19startInternalServerEv+0x1c27) [0x810c177] 13: akonadiserver(_ZN7Akonadi13AkonadiServer20startDatabaseProcessEv+0xe3) [0x8087a23] 14: akonadiserver(_ZN7Akonadi13AkonadiServerC1EP7QObject+0xca) [0x8088b6a] 15: akonadiserver(_ZN7Akonadi13AkonadiServer8instanceEv+0x48) [0x808a1d8] 16: akonadiserver(main+0x364) [0x8080fb4] 17: /lib/libc.so.6(__libc_start_main+0xe7) [0xb6ee8ce7] 18: akonadiserver() [0x8080b81] ] " ProcessControl: Application 'akonadiserver' returned with exit code 255 (Unknown error) search paths: ("/home/patches/bin", "/usr/local/sbin", "/usr/local/bin", "/usr/sbin", "/usr/bin", "/sbin", "/bin", "/usr/games", "/usr/sbin", "/usr/local/sbin", "/usr/local/libexec", "/usr/libexec", "/opt/mysql/libexec", "/opt/local/lib/mysql5/bin", "/opt/mysql/sbin") Found mysql_install_db: "/usr/bin/mysql_install_db" Found mysqlcheck: "/usr/bin/mysqlcheck" Database process exited unexpectedly during initial connection! executable: "/usr/sbin/mysqld-akonadi" arguments: ("--defaults-file=/home/patches/.local/share/akonadi//mysql.conf", "--datadir=/home/patches/.local/share/akonadi/db_data/", "--socket=/home/patches/.local/share/akonadi/socket-pleistocene/mysql.socket") stdout: "" stderr: "Could not open required defaults file: /home/patches/.local/share/akonadi//mysql.conf Fatal error in defaults handling. Program aborted 110209 16:41:12 [Warning] Can't create test file /home/patches/.local/share/akonadi/db_data/pleistocene.lower-test 110209 16:41:12 [Warning] Can't create test file /home/patches/.local/share/akonadi/db_data/pleistocene.lower-test 110209 16:41:12 [Note] Plugin 'FEDERATED' is disabled. /usr/sbin/mysqld-akonadi: Can't find file: './mysql/plugin.frm' (errno: 13) 110209 16:41:12 [ERROR] Can't open the mysql.plugin table. Please run mysql_upgrade to create it. 110209 16:41:12 InnoDB: Operating system error number 13 in a file operation. InnoDB: The error means mysqld does not have the access rights to InnoDB: the directory. InnoDB: File name ./ibdata1 InnoDB: File operation call: 'create'. InnoDB: Cannot continue operation. " exit code: 1 process error: "Unknown error" "[ 0: akonadiserver(_Z11akBacktracev+0x35) [0x8086055] 1: akonadiserver() [0x8086516] 2: [0xb784e400] 3: [0xb784e416] 4: /lib/libc.so.6(gsignal+0x51) [0xb6fbf941] 5: /lib/libc.so.6(abort+0x182) [0xb6fc2e42] 6: /usr/lib/libQtCore.so.4(_Z17qt_message_output9QtMsgTypePKc+0x8c) [0xb75f62dc] 7: akonadiserver(_ZN15FileDebugStream9writeDataEPKcx+0xc4) [0x8087574] 8: /usr/lib/libQtCore.so.4(_ZN9QIODevice5writeEPKcx+0x8e) [0xb769168e] 9: /usr/lib/libQtCore.so.4(+0x103425) [0xb76a1425] 10: /usr/lib/libQtCore.so.4(_ZN11QTextStreamD1Ev+0x3d) [0xb76a295d] 11: akonadiserver(_ZN6QDebugD1Ev+0x43) [0x8081b73] 12: akonadiserver(_ZN13DbConfigMysql19startInternalServerEv+0x1c27) [0x810c177] 13: akonadiserver(_ZN7Akonadi13AkonadiServer20startDatabaseProcessEv+0xe3) [0x8087a23] 14: akonadiserver(_ZN7Akonadi13AkonadiServerC1EP7QObject+0xca) [0x8088b6a] 15: akonadiserver(_ZN7Akonadi13AkonadiServer8instanceEv+0x48) [0x808a1d8] 16: akonadiserver(main+0x364) [0x8080fb4] 17: /lib/libc.so.6(__libc_start_main+0xe7) [0xb6fabce7] 18: akonadiserver() [0x8080b81] ] " ProcessControl: Application 'akonadiserver' returned with exit code 255 (Unknown error) "akonadiserver" crashed too often and will not be restarted! I tried moving the ~/.local/share/akonadi folder and running it fresh, and I also tried starting Akonadi from a brand new user, all to no avail. Requested by @djeikyb: patches@pleistocene:~$ ls -ld ~/.local drwxrwx--- 3 patches patches 4096 2011-02-07 03:15 /home/patches/.local patches@pleistocene:~$ mysql_upgrade Looking for 'mysql' as: mysql Looking for 'mysqlcheck' as: mysqlcheck Running 'mysqlcheck' with connection arguments: '--port=3306' '--socket=/var/run/mysqld/mysqld.sock' mysqlcheck: Got error: 2002: Can't connect to local MySQL server through socket '/var/run/mysqld/mysqld.sock' (2) when trying to connect FATAL ERROR: Upgrade failed patches@pleistocene:~$ mysql_upgrade -S ~/.local/share/akonadi/socket-pleistocene/ Looking for 'mysql' as: mysql Looking for 'mysqlcheck' as: mysqlcheck Running 'mysqlcheck' with connection arguments: '--port=3306' '--socket=/var/run/mysqld/mysqld.sock' '--socket=/home/patches/.local/share/akonadi/socket-pleistocene/' mysqlcheck: Got error: 2002: Can't connect to local MySQL server through socket '/home/patches/.local/share/akonadi/socket-pleistocene/' (111) when trying to connect FATAL ERROR: Upgrade failed

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  • Entity System with C++

    - by Dono
    I'm working on a game engine using the Entity System and I have some questions. How I see Entity System : Components : A class with attributs, set and get. Sprite Physicbody SpaceShip ... System : A class with a list of components. (Component logic) EntityManager Renderer Input Camera ... Entity : Just a empty class with a list of components. What I've done : Currently, I've got a program who allow me to do that : // Create a new entity/ Entity* entity = game.createEntity(); // Add some components. entity->addComponent( new TransformableComponent() ) ->setPosition( 15, 50 ) ->setRotation( 90 ) ->addComponent( new PhysicComponent() ) ->setMass( 70 ) ->addComponent( new SpriteComponent() ) ->setTexture( "name.png" ) ->addToSystem( new RendererSystem() ); My questions Did the system stock a list of components or a list of entities ? In the case where I stock a list of entities, I need to get the component of this entities on each frame, that's probably heavy isn't it ? Did the system stock a list of components or a list of entities ? In the case where I stock a list of entities, I need to get the component of this entities on each frame, that's probably heavy isn't it ?

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  • Advanced System Monitor/Task Manager?

    - by instanceofTom
    When using kubuntu I noticed that the standard task manager/system monitor was a bit more capable than gnome-system-monitor, is there a more advanced system/task monitor for ubuntu that is based on gnome opposed to KDE? Specifically the features from the Kubuntu task manager that I am looking for are the ability to control the I/O priority of individual processes (not just their nice), and the ability to control the I/O scheduling algorithm ( round-robin, FIFO, etc). What are my options?

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  • Simple question about what methodology to pick for my information system [closed]

    - by Neenee Kale
    Possible Duplicate: I need help on methodologies for information system project I will be implementing a student information system for parents for my final year project. I have to choose the best suitable methodology which i could use through out my project. could you please recommend me any methodologies i could use please. Also i would like to ask is Agile system development a methodology?

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  • Howto disable SSH local port forwarding ?

    - by SCO
    I have a server running Ubuntu and the OpenSSH daemon. Let's call it S1. I use this server from client machines (let's call one of them C1) to do an SSH reverse tunnel by using remote port forwarding, eg : ssh -R 1234:localhost:23 login@S1 On S1, I use the default sshd_config file. From what I can see, anyone having the right credentials {login,pwd} on S1 can log into S1 and either do remote port forwarding and local port forwarding. Such credentials could be a certificate in the future, so in my understanding anyone grabbing the certificate can log into S1 from anywhere else (not necessarily C1) and hence create local port forwardings. To me, allowing local port forwarding is too dangerous, since it allows to create some kind of public proxy. I'm looking for a way tto disable only -L forwardings. I tried the following, but this disables both local and remote forwarding : AllowTcpForwarding No I also tried the following, this will only allow -L to SX:1. It's better than nothing, but still not what I need, which is a "none" option. PermitOpen SX:1 So I'm wondering if there is a way, so that I can forbid all local port forwards to write something like : PermitOpen none:none Is the following a nice idea ? PermitOpen localhost:1

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  • Facilitate access to system tray under gksudo -u user

    - by MetaChrome
    I would like to run ownCloud client as a different user, with something like: gksudo -u owncloud owncloud However, it is specifying: ownCloud requires a working system tray. Please install a system tray application such as trayer. If you are running xfce follow these instructions: http://docs.xfce.org/xfce/xfce4-panel/systray The question remains, how does one facilitate having the owncloud user account use the parent's system tray?

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  • Make application automatically detect system language

    - by hakermania
    What should an application developed under a Linux System like Ubuntu do so as to automatically detect the system language? There are applications, like Liferea that automatically change their language to match the system's, without altering any preference of the program itself: Should this be the "default" behavior for all the programs? Should there be an option on the program so as to let the user choose the language nonetheless? Are all these translations coming along with the program itself? What if the user has set a system language not available in the translations of the program? Is this Ubuntu or most-linux-distros specific?

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  • Entiity System with C++

    - by Dono
    I'm working on a game engine using the Entity System and I have some questions. How i see Entity System : Components : A class with attributs, set and get. Sprite Physicbody SpaceShip ... System : A class with a list of components. (Component logic) EntityManager Renderer Input Camera ... Entity : Just a empty class with a list of components. What i've done : Currently, i've got a program who allow me to do that : // Create a new entity/ Entity* entity = game.createEntity(); // Add some components. entity->addComponent( new TransformableComponent() ) ->setPosition( 15, 50 ) ->setRotation( 90 ) ->addComponent( new PhysicComponent() ) ->setMass( 70 ) ->addComponent( new SpriteComponent() ) ->setTexture( "name.png" ) ->addToSystem( new RendererSystem() ); My questions Did the system stock a list of components or a list of entities ? In the case where I stock a list of entities, I need to get the component of this entities on each frame, that's probably heavy isn't it ? Did the system stock a list of components or a list of entities ? In the case where I stock a list of entities, I need to get the component of this entities on each frame, that's probably heavy isn't it ?

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  • How to show Windows System Reserved partition using Ubuntu live dvd?

    - by Veeggon
    All questions in this site ask how to "hide"! I want to fix my boot (fix mrb wont work, I have GPT Disk) by changing some files at Windows System Reserved. GParted shows the following partitions (but Nautilus doesn't): **/dev/sda1 - file system: Unknown - 128Mb - flags: msftres** (this one shows *"Warning: Unable to detect file system! Possible reasons: -file system is damaged -file system is unknown to GParted -there is no file system available (unformated -the device entry /dev/sda1 is missing)"*) **/dev/sda2 - file system: fat32 -100Mb - flags: boot** **/dev/sda3 - file system: ntfs - 500Gb**

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  • removing the .local in local network name serving

    - by Paul Nathan
    I have several local machines; I use a OSX 10.6 machine to do most of the serving. Annoyingly, it postfixes its network name with .local. How would I set up a system so that I could access it by its hostname? server: httpd apache2 default install I am accessing it with a web browser(surprisingly). also when I ping my osx machine as name, it doesn't work; ping name.local does work.

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  • configuring linux server to send traffic to local machines using local IP address

    - by gkdsp
    Two linux servers, server1 and server2, are on the same local network (they also have access to an external network). Server2 has a local IP of 192.168.0.2 and a host name of host2.mydomain.com. QUESTION 1: If an application on server1 sends traffic to server2 using a host name of host2.mydomain.com, what determines whether this traffic is routed to server2 using the local or external network? QUESTION 2: To ensure that all traffic sent from server1 to server2 always uses the local network, could I simply include in the server1 /etc/hosts file the following? 192.168.0.2 host2.mydomain.com ...the thinking being, if the servers are always on the same network there should never be a need for server2 to send traffic to server1 via the external network (that I can think of anyway). Is this done in practice, or is some other method preferred?

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  • gpresult for local users on local machine?

    - by Jonas
    I would like to list the group policies for local users on a machine I'm setting up. However, when I run gpresult /v /u localmachine\user I get the error that I do have to specify a server name, and when I run gpresult /v /s 127.0.0.1 /u localmachine\user I get the message user credentials for local system are ignored, and I get the group policies for the local administrator as a result. How do I get the settings for the users?

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  • Introducing Oracle System Assistant

    - by B.Koch
    by Josh Rosen One of the challenges with today's servers is getting the server up and running and understanding what all of the steps are once you plug the server in for the first time. So many different pieces come into play: installing drivers, updating firmware, configuring RAID, and provisioning the operating system. All of these steps must be done before you can even start using the server. Finding the latest firmware and drivers, making sure you have the right versions, and knowing that all the different software and firmware components work together properly can be a real challenge. If not done correctly, such as if you separately downloading disk firmware or controller firmware that doesn't match the existing OS drivers, you could experience bugs, performance problems, and incompatibilities. Gone are the days of having to locate the tools and drivers media that shipped with the server only to find out that newer versions of software and firmware are available on the web. Oracle has solved these challenges in the new X3-2 family of servers by introducing Oracle System Assistant. Oracle System Assistant is an innovative tool that is built-in to every new x86 server. It provides step-by-step assistance with configuring the server, updating firmware and drivers, and provisioning the operating system. Once you have completed all of the steps in the Oracle System Assistant tool, the server is ready to use. Oracle System Assistant was designed to be easy and straightforward. Starting it is as simple as pressing F9 when the server is booting. You'll need a keyboard, monitor, and mouse or you can use the remote console feature of Oracle ILOM (Integrated Lights Out Manager) to access a virtual KVM to the server from any machine. From there Oracle System Assistant will walk you through each of the steps necessary to set up your server. After configuring the network settings for Oracle System Assistant, the next step is to check for any new software or firmware for the server. Oracle System Assistant connects back to Oracle using your My Oracle Support account and downloads any updates that were made available to you for this specific server. This is where you really start to see the innovation that went into Oracle System Assistant. Firmware for Oracle ILOM and BIOS, operating system drivers, and other system firmware (including for option cards and disk drivers) come as a single bundle, downloading as a single unit, that has been engineered and tested to work together by Oracle. Oracle System Assistant figures out the right combination for your server, so you don't have to. Now that the server has the latest firmware, Oracle System Assistant will next walk you through configuring the hardware. From Oracle System Assistant, you can configure many Oracle ILOM settings, including the network settings and initial user accounts. This ensures that ILOM is accessible and ready to use. Oracle System Assistant is where all parts of the server come together. In addition to communicating with Oracle ILOM and interacting with BIOS, Oracle System Assistant understands and can configure the storage subsystem. Before installing the operating system, Oracle System Assistant can detect the storage configuration and configure RAID for all disks in the system. At this point, the server is ready to be provisioned with the host operating system. You can use Oracle System Assistant to provision a supported OS, including Oracle Linux, Oracle VM, RHEL, SuSe Linux, and Windows. And by using Oracle System Assistant, you can be sure that the proper OS drivers are installed for each of the installed hardware components. With Oracle System Assistant, initial setup of the server has never been easier. If we can innovate around problems and find solutions to make our servers easier to manage, this reduces IT costs and makes managing servers simpler. I think with Oracle System Assistant we have done just that. Josh Rosen is a Principal Product Manager at Oracle and previously spent more than a decade as a developer and architect of system management software. Josh has worked on system management for many of Oracle's hardware products ranging from the earliest blade systems to the latest Oracle x86 servers.

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  • Having problems using haml and rails3

    - by Victor Rodrigues
    After installing rails3, I'm experiencing problems when trying to use haml with it. I have the updated gem installed, and after rails PROJECT_NAME , I did haml --rails in its root. It apparently had worked fine, since I have haml folder inside plugins, init.rb, as expected. But when I try to rake, or rails server, I get: rake aborted! no such file to load -- haml With --trace I get this: ** Invoke default (first_time) ** Invoke test (first_time) ** Execute test ** Invoke test:units (first_time) ** Invoke db:test:prepare (first_time) ** Invoke db:abort_if_pending_migrations (first_time) ** Invoke environment (first_time) ** Execute environment rake aborted! no such file to load -- haml /usr/local/lib/ruby/gems/1.8/gems/activesupport-3.0.0.beta/lib/active_support/dependencies.rb:167:in `require' /usr/local/lib/ruby/gems/1.8/gems/activesupport-3.0.0.beta/lib/active_support/dependencies.rb:167:in `require' /usr/local/lib/ruby/gems/1.8/gems/activesupport-3.0.0.beta/lib/active_support/dependencies.rb:537:in `new_constants_in' /usr/local/lib/ruby/gems/1.8/gems/activesupport-3.0.0.beta/lib/active_support/dependencies.rb:167:in `require' RAILS_PROJECT_ROOT/vendor/plugins/haml/init.rb:5 /usr/local/lib/ruby/gems/1.8/gems/railties-3.0.0.beta/lib/rails/plugin.rb:49 /usr/local/lib/ruby/gems/1.8/gems/railties-3.0.0.beta/lib/rails/initializable.rb:25:in `instance_exec' /usr/local/lib/ruby/gems/1.8/gems/railties-3.0.0.beta/lib/rails/initializable.rb:25:in `run' /usr/local/lib/ruby/gems/1.8/gems/railties-3.0.0.beta/lib/rails/initializable.rb:55:in `run_initializers' /usr/local/lib/ruby/gems/1.8/gems/railties-3.0.0.beta/lib/rails/initializable.rb:54:in `each' /usr/local/lib/ruby/gems/1.8/gems/railties-3.0.0.beta/lib/rails/initializable.rb:54:in `run_initializers' /usr/local/lib/ruby/gems/1.8/gems/railties-3.0.0.beta/lib/rails/application.rb:71:in `initialize!' /usr/local/lib/ruby/gems/1.8/gems/railties-3.0.0.beta/lib/rails/application.rb:112:in `initialize_tasks' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:636:in `call' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:636:in `execute' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:631:in `each' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:631:in `execute' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:597:in `invoke_with_call_chain' /usr/local/lib/ruby/1.8/monitor.rb:242:in `synchronize' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:590:in `invoke_with_call_chain' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:607:in `invoke_prerequisites' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:604:in `each' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:604:in `invoke_prerequisites' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:596:in `invoke_with_call_chain' /usr/local/lib/ruby/1.8/monitor.rb:242:in `synchronize' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:590:in `invoke_with_call_chain' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:607:in `invoke_prerequisites' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:604:in `each' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:604:in `invoke_prerequisites' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:596:in `invoke_with_call_chain' /usr/local/lib/ruby/1.8/monitor.rb:242:in `synchronize' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:590:in `invoke_with_call_chain' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:607:in `invoke_prerequisites' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:604:in `each' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:604:in `invoke_prerequisites' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:596:in `invoke_with_call_chain' /usr/local/lib/ruby/1.8/monitor.rb:242:in `synchronize' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:590:in `invoke_with_call_chain' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:583:in `invoke' /usr/local/lib/ruby/gems/1.8/gems/railties-3.0.0.beta/lib/rails/test_unit/testing.rake:45 /usr/local/lib/ruby/gems/1.8/gems/railties-3.0.0.beta/lib/rails/test_unit/testing.rake:43:in `collect' /usr/local/lib/ruby/gems/1.8/gems/railties-3.0.0.beta/lib/rails/test_unit/testing.rake:43 /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:636:in `call' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:636:in `execute' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:631:in `each' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:631:in `execute' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:597:in `invoke_with_call_chain' /usr/local/lib/ruby/1.8/monitor.rb:242:in `synchronize' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:590:in `invoke_with_call_chain' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:607:in `invoke_prerequisites' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:604:in `each' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:604:in `invoke_prerequisites' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:596:in `invoke_with_call_chain' /usr/local/lib/ruby/1.8/monitor.rb:242:in `synchronize' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:590:in `invoke_with_call_chain' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:583:in `invoke' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:2051:in `invoke_task' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:2029:in `top_level' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:2029:in `each' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:2029:in `top_level' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:2068:in `standard_exception_handling' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:2023:in `top_level' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:2001:in `run' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:2068:in `standard_exception_handling' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/lib/rake.rb:1998:in `run' /usr/local/lib/ruby/gems/1.8/gems/rake-0.8.7/bin/rake:31 /usr/local/bin/rake:19:in `load' /usr/local/bin/rake:19

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  • Run the system configuration once the system has been installed

    - by dierre
    Hi guys, the problem is the following. I have an old computer that mounts a SATA Dvd Burner. The old MoBo (an AsRock P4VT8+) is not able to recognize the freaking burner when booting. So I had to convert my IDE HD to USB HD and mount it on my laptop and install Ubuntu from there. The problem now is that I'm obviously getting kernel panic every now and then so I was wondering if it is possibile to rerun only the system and the hardware configuration.

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  • /usr/local/share/snmp/snmpd.conf: line 5: Error: unknown payload OID

    - by user1495181
    using ubuntu with net-snmp snmp work but in sys.log i see a lot of errors about snmpd.conf snmpd.conf: rwcommunity community 10.0.0.1 rwcommunity community 10.0.0.2 agentAddress udp:10.0.0.1:161 view systemonly included .1.3.6.1.2.1.1 view systemonly included .1.3.6.1.2.1.25.1 # Default access to basic system info rocommunity public default -V systemonly rouser authOnlyUser sysLocation Sitting on the Dock of the Bay sysContact Me <[email protected]> sysServices 72 proc mountd proc ntalkd 4 proc sendmail 10 1 disk / 10000 disk /var 5% includeAllDisks 10% load 12 10 5 trapsink localhost public iquerySecName internalUser rouser internalUser defaultMonitors yes linkUpDownNotifications yes master agentx errors: Sep 12 16:35:00 test snmpd[5485]: payload OID: prNames Sep 12 16:35:00 test snmpd[5485]: /usr/local/share/snmp/snmpd.conf: line 5: Error: unknown payload OID Sep 12 16:35:00 test snmpd[5485]: Unknown payload OID: prNames Sep 12 16:35:00 test snmpd[5485]: /usr/local/share/snmp/snmpd.conf: line 5: Error: Unknown payload OID Sep 12 16:35:00 test snmpd[5485]: payload OID: prErrMessage Sep 12 16:35:00 test snmpd[5485]: /usr/local/share/snmp/snmpd.conf: line 5: Error: unknown payload OID Sep 12 16:35:00 test snmpd[5485]: Unknown payload OID: prErrMessage Sep 12 16:35:00 test snmpd[5485]: /usr/local/share/snmp/snmpd.conf: line 5: Error: Unknown payload OID Sep 12 16:35:00 test snmpd[5485]: trigger OID: prErrorFlag Sep 12 16:35:00 test snmpd[5485]: /usr/local/share/snmp/snmpd.conf: line 5: Error: unknown monitor OID Sep 12 16:35:00 test snmpd[5485]: payload OID: memErrorName Sep 12 16:35:00 test snmpd[5485]: /usr/local/share/snmp/snmpd.conf: line 5: Error: unknown payload OID Sep 12 16:35:00 test snmpd[5485]: Unknown payload OID: memErrorName Sep 12 16:35:00 test snmpd[5485]: /usr/local/share/snmp/snmpd.conf: line 5: Error: Unknown payload OID Sep 12 16:35:00 test snmpd[5485]: payload OID: memSwapErrorMsg Sep 12 16:35:00 test snmpd[5485]: /usr/local/share/snmp/snmpd.conf: line 5: Error: unknown payload OID Sep 12 16:35:00 test snmpd[5485]: Unknown payload OID: memSwapErrorMsg Sep 12 16:35:00 test snmpd[5485]: /usr/local/share/snmp/snmpd.conf: line 5: Error: Unknown payload OID Sep 12 16:35:00 test snmpd[5485]: trigger OID: memSwapError Sep 12 16:35:00 test snmpd[5485]: /usr/local/share/snmp/snmpd.conf: line 5: Error: unknown monitor OID Sep 12 16:35:00 test snmpd[5485]: payload OID: extNames Sep 12 16:35:00 test snmpd[5485]: /usr/local/share/snmp/snmpd.conf: line 5: Error: unknown payload OID Sep 12 16:35:00 test snmpd[5485]: Unknown payload OID: extNames Sep 12 16:35:00 test snmpd[5485]: /usr/local/share/snmp/snmpd.conf: line 5: Error: Unknown payload OID Sep 12 16:35:00 test snmpd[5485]: payload OID: extOutput Sep 12 16:35:00 test snmpd[5485]: /usr/local/share/snmp/snmpd.conf: line 5: Error: unknown payload OID Sep 12 16:35:00 test snmpd[5485]: Unknown payload OID: extOutput Sep 12 16:35:00 test snmpd[5485]: /usr/local/share/snmp/snmpd.conf: line 5: Error: Unknown payload OID Sep 12 16:35:00 test snmpd[5485]: trigger OID: extResult Sep 12 16:35:00 test snmpd[5485]: /usr/local/share/snmp/snmpd.conf: line 5: Error: unknown monitor OID Sep 12 16:35:00 test snmpd[5485]: payload OID: dskPath Sep 12 16:35:00 test snmpd[5485]: /usr/local/share/snmp/snmpd.conf: line 5: Error: unknown payload OID Sep 12 16:35:00 test snmpd[5485]: Unknown payload OID: dskPath Sep 12 16:35:00 test snmpd[5485]: /usr/local/share/snmp/snmpd.conf: line 5: Error: Unknown payload OID Sep 12 16:35:00 test snmpd[5485]: payload OID: dskErrorMsg Sep 12 16:35:00 test snmpd[5485]: /usr/local/share/snmp/snmpd.conf: line 5: Error: unknown payload OID Sep 12 16:35:00 test snmpd[5485]: Unknown payload OID: dskErrorMsg Sep 12 16:35:00 test snmpd[5485]: /usr/local/share/snmp/snmpd.conf: line 5: Error: Unknown payload OID Sep 12 16:35:00 test snmpd[5485]: trigger OID: dskErrorFlag Sep 12 16:35:00 test snmpd[5485]: /usr/local/share/snmp/snmpd.conf: line 5: Error: unknown monitor OID Sep 12 16:35:00 test snmpd[5485]: payload OID: laNames Sep 12 16:35:00 test snmpd[5485]: /usr/local/share/snmp/snmpd.conf: line 5: Error: unknown payload OID Sep 12 16:35:00 test snmpd[5485]: Unknown payload OID: laNames Sep 12 16:35:00 test snmpd[5485]: /usr/local/share/snmp/snmpd.conf: line 5: Error: Unknown payload OID Sep 12 16:35:00 test snmpd[5485]: payload OID: laErrMessage Sep 12 16:35:00 test snmpd[5485]: /usr/local/share/snmp/snmpd.conf: line 5: Error: unknown payload OID Sep 12 16:35:00 test snmpd[5485]: Unknown payload OID: laErrMessage Sep 12 16:35:00 test snmpd[5485]: /usr/local/share/snmp/snmpd.conf: line 5: Error: Unknown payload OID Sep 12 16:35:00 test snmpd[5485]: trigger OID: laErrorFlag Sep 12 16:35:00 test snmpd[5485]: /usr/local/share/snmp/snmpd.conf: line 5: Error: unknown monitor OID Sep 12 16:35:00 test snmpd[5485]: payload OID: fileName Sep 12 16:35:00 test snmpd[5485]: /usr/local/share/snmp/snmpd.conf: line 5: Error: unknown payload OID Sep 12 16:35:00 test snmpd[5485]: Unknown payload OID: fileName Sep 12 16:35:00 test snmpd[5485]: /usr/local/share/snmp/snmpd.conf: line 5: Error: Unknown payload OID Sep 12 16:35:00 test snmpd[5485]: payload OID: fileErrorMsg Sep 12 16:35:00 test snmpd[5485]: /usr/local/share/snmp/snmpd.conf: line 5: Error: unknown payload OID Sep 12 16:35:00 test snmpd[5485]: Unknown payload OID: fileErrorMsg Sep 12 16:35:00 test snmpd[5485]: /usr/local/share/snmp/snmpd.conf: line 5: Error: Unknown payload OID Sep 12 16:35:00 test snmpd[5485]: trigger OID: fileErrorFlag Sep 12 16:35:00 test snmpd[5485]: /usr/local/share/snmp/snmpd.conf: line 5: Error: unknown monitor OID Sep 12 16:35:00 test snmpd[5485]: payload OID: snmperrErrMessage Sep 12 16:35:00 test snmpd[5485]: /usr/local/share/snmp/snmpd.conf: line 5: Error: unknown payload OID Sep 12 16:35:00 test snmpd[5485]: Unknown payload OID: snmperrErrMessage Sep 12 16:35:00 test snmpd[5485]: /usr/local/share/snmp/snmpd.conf: line 5: Error: Unknown payload OID Sep 12 16:35:00 test snmpd[5485]: trigger OID: snmperrErrorFlag Sep 12 16:35:00 test snmpd[5485]: /usr/local/share/snmp/snmpd.conf: line 5: Error: unknown monitor OID Sep 12 16:35:00 test snmpd[5485]: Turning on AgentX master support. Sep 12 16:35:00 test snmpd[5485]: net-snmp: 33 error(s) in config file(s)

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  • Ubuntu 14.04: After login, top- and sidepanel don't load and system settings don't open

    - by Löwe Simon
    I have Ubuntu 14.04 on a Medion Erazer with the Nvidia GTX570M card. At first, while I had not installed the last nvidia driver, each time I would try to suspend my pc it would freeze frame on the login. Once I managed to install the nvidia drivers, everything seemed to work up until I noticed that suddenly the system settings would not open anymore. I then rebooted my pc, but when I logged in I just end up with my cursor but no top panel or side pannel. Thankfully, I had installed the gnome desktops which works, except for the fact the system settings do not open also in the gnome desktop. I have tried following: Problems after upgrading to 14.04 (only background and pointer after login) except for reinstalling nvidia, since then I would be back at square one with suspend not working. When I try to launch system settings through the terminal, I get: simon@simon-X681X:~$ unity-control-center libGL error: No matching fbConfigs or visuals found libGL error: failed to load driver: swrast (unity-control-center:2806): Gdk-ERROR **: The program 'unity-control-center' received an X Window System error. This probably reflects a bug in the program. The error was 'BadLength (poly request too large or internal Xlib length erro'. (Details: serial 229 error_code 16 request_code 155 (GLX) minor_code 1) (Note to programmers: normally, X errors are reported asynchronously; that is, you will receive the error a while after causing it. To debug your program, run it with the GDK_SYNCHRONIZE environment variable to change this behavior. You can then get a meaningful backtrace from your debugger if you break on the gdk_x_error() function.) Trace/breakpoint trap (core dumped) I know the 2 problems seem unrelated, but since they occured together, I am wondering if that is really the case. Your help is much appreciated, Simon

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  • Entity system and rendering types

    - by Papi75
    I would like to implement entity system in my game and I've got some question about entity system and rendering. Currently, my renderer got two types of elements: Current design Mesh : A default renderable with a Material, a Geometry and a Transformable Sprite : A type of mesh with some methods like "flip" and "setRect" methods and a rect member (With an imposed geometry, a quad) This objects inherit from "Spacial" class. Questions: How can I handle this two types in an entity system? I'm thinking about using "MeshComponent" and "SpriteComponent", but if I do that, an entity could have a Mesh and a Sprite at the same type, it's look stupid, right? I thought the idea to have a parent "rendering" component : "RenderableComponent" for "MeshComponent" and "SpriteComponent" but it will be difficult to handle "cast" in the game (ex: did I need to ask entity-getComponent or SpineComponent, …) Thanks a lot for reading me! My entity system work like that: --------------------------------------------------------------------------- Entity* entity = world->createEntity(); MeshComponent* mesh = entity->addComponent<MeshComponent>(material); mesh->loadFromFile("monkey.obj"); PhysicComponent* physic = entity->addComponent<PhysicComponent>(); physic->setMass(5.4f); physic->setVelocity( 0.5f, 2.f ); --------------------------------------------------------------------------- class RenderingSystem { private: Scene scene; public: void onEntityAdded( Entity* entity ) { scene.addMesh( entity->getComponent<MeshComponent>() ); } } class PhysicSystem { private: World world; public: void onEntityAdded( Entity* entity ) { world.addBody( entity->getComponent<PhysicComponent>()->getBody() ); } void process( Entity* entity ) { PhysicComponent* physic = entity->getComponent<PhysicComponent>(); } } ---------------------------------------------------------------------------

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  • Executing Components in an Entity Component System

    - by John
    Ok so I am just starting to grasp the whole ECS paradigm right now and I need clarification on a few things. For the record, I am trying to develop a game using C++ and OpenGL and I'm relatively new to game programming. First of all, lets say I have an Entity class which may have several components such as a MeshRenderer,Collider etc. From what I have read, I understand that each "system" carries out a specific task such as calculating physics and rendering and may use more that one component if needed. So for example, I would have a MeshRendererSystem act on all entities with a MeshRenderer component. Looking at Unity, I see that each Gameobject has, by default, got components such as a renderer, camera, collider and rigidbody etc. From what I understand, an entity should start out as an empty "container" and should be filled with components to create a certain type of game object. So what I dont understand is how the "system" works in an entity component system. http://docs.unity3d.com/ScriptReference/GameObject.html So I have a GameObject(The Entity) class like class GameObject { public: GameObject(std::string objectName); ~GameObject(void); Component AddComponent(std::string name); Component AddComponent(Component componentType); }; So if I had a GameObject to model a warship and I wanted to add a MeshRenderer component, I would do the following: warship->AddComponent(new MeshRenderer()); In the MeshRenderers constructor, should I call on the MeshRendererSystem and "subscribe" the warship object to this system? In that case, the MeshRendererSystem should probably be a Singleton("shudder"). From looking at unity's GameObject, if each object potentially has a renderer or any of the components in the default GameObject class, then Unity would iterate over all objects available. To me, this seems kind of unnecessary since some objects might not need to be rendered for example. How, in practice, should these systems be implemented?

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  • C++ property system interface for game editors (reflection system)

    - by Cristopher Ismael Sosa Abarca
    I have designed an reusable game engine for an project, and their functionality is like this: Is a completely scripted game engine instead of the usual scripting languages as Lua or Python, this uses Runtime-Compiled C++, and an modified version of Cistron (an component-based programming framework).to be compatible with Runtime-Compiled C++ and so on. Using the typical GameObject and Component classes of the Component-based design pattern, is serializable via JSON, BSON or Binary useful for selecting which objects will be loaded the next time. The main problem: We want to use our custom GameObjects and their components properties in our level editor, before used hardcoded functions to access GameObject base class virtual functions from the derived ones, if do you want to modify an property specifically from that class you need inside into the code, this situation happens too with the derived classes of Component class, in little projects there's no problem but for larger projects becomes tedious, lengthy and error-prone. I've researched a lot to find a solution without luck, i tried with the Ogitor's property system (since our engine is Ogre-based) but we find it inappropiate for the component-based design and it's limited only for the Ogre classes and can lead to performance overhead, and we tried some code we find in the Internet we tested it and worked a little but we considered the macro and lambda abuse too horrible take a look (some code omitted): IWE_IMPLEMENT_PROP_BEGIN(CBaseEntity) IWE_PROP_LEVEL_BEGIN("Editor"); IWE_PROP_INT_S("Id", "Internal id", m_nEntID, [](int n) {}, true); IWE_PROP_LEVEL_END(); IWE_PROP_LEVEL_BEGIN("Entity"); IWE_PROP_STRING_S("Mesh", "Mesh used for this entity", m_pModelName, [pInst](const std::string& sModelName) { pInst->m_stackMemUndoType.push(ENT_MEM_MESH); pInst->m_stackMemUndoStr.push(pInst->getModelName()); pInst->setModel(sModelName, false); pInst->saveState(); }, false); IWE_PROP_VECTOR3_S("Position", m_vecPosition, [pInst](float fX, float fY, float fZ) { pInst->m_stackMemUndoType.push(ENT_MEM_POSITION); pInst->m_stackMemUndoVec3.push(pInst->getPosition()); pInst->saveState(); pInst->m_vecPosition.Get()[0] = fX; pInst->m_vecPosition.Get()[1] = fY; pInst->m_vecPosition.Get()[2] = fZ; pInst->setPosition(pInst->m_vecPosition); }, false); IWE_PROP_QUATERNION_S("Orientation (Quat)", m_quatOrientation, [pInst](float fW, float fX, float fY, float fZ) { pInst->m_stackMemUndoType.push(ENT_MEM_ROTATE); pInst->m_stackMemUndoQuat.push(pInst->getOrientation()); pInst->saveState(); pInst->m_quatOrientation.Get()[0] = fW; pInst->m_quatOrientation.Get()[1] = fX; pInst->m_quatOrientation.Get()[2] = fY; pInst->m_quatOrientation.Get()[3] = fZ; pInst->setOrientation(pInst->m_quatOrientation); }, false); IWE_PROP_LEVEL_END(); IWE_IMPLEMENT_PROP_END() We are finding an simplified way to this, without leading confusing the programmers, (will be released to the public) i find ways to achieve this but they are only available for the common scripting as Lua or editors using C#. also too portable, we can write "wrappers" for different GUI toolkits as Qt or GTK, also i'm thinking to using Boost.Wave to get additional macro functionality without creating my own compiler. The properties designed to use in the editor they are removed in the game since the save file contains their data and loads it using an simple 'load' function to reduce unnecessary code bloat may will be useful if some GameObject property wants to be hidden instead. In summary, there's a way to implement an reflection(property) system for a level editor based in properties from derived classes? Also we can use C++11 and Boost (restricted only to Wave and PropertyTree)

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  • How to code UI / HUD in Entity System?

    - by Sylpheed
    I think I already got the idea of the Entity System inspired by Adam Martin (t-machine). I want to start using this for my next project. I already know the basic of Entity, Components, and Systems. My problem is how to handle UI / HUD. For example, a quest window, skill window, character info window, etc. How do you handle UI events (eg. pressing a button)? These are stuff that doesn't need to be processed every frame. Currently, I'm using MVC to code UI but I don't think that'll be compatible for Entity System. I've read that Entity System is embedded on a larger OOP. I don't know if UI is outside of ES or not. How do I approach this one?

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  • System monitor network speed monitor not working for LAN but works for my Wi-fi

    - by Pavak
    I'm on Ubuntu 13.10. I generally use wi-fi to connect to the internet. But Yesterday my wi-fi router occurred some problem and now it's out for warranty. So temporarily I'm using LAN. System monitor displayed the network speed correctly when I was in wi-fi. But now it's not showing any kinda network speed in System Monitor. I checked the preferences opption but couldn't find a way. I also checked "ksysguard"(KDE's system monitor) and conky. None of them working. How can i solve this? I'm attaching a screenshot to clear the problem.

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