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  • Using XSD to validate node count

    - by heath
    I don't think this is possible but I thought I'd throw it out there. Given this XML: <people count="3"> <person>Bill</person> <person>Joe</person> <person>Susan</person> </people> Is it possible in an XSD to force the @count attribute value to be the correct count of defined elements (in this case, the person element)? The above example would obviously be correct and the below example would not validate: <people count="5"> <person>Bill</person> <person>Joe</person> <person>Susan</person> </people>

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  • Awstats showing 404s for pages and objects I definitely don't have...

    - by Andrew Heath
    I have a HostGator site using Awstats and I've recently noticed the following 3 bizarre 404s: [address] [times] /images/wikimedia-button.png 1 /apple-touch-icon.png 1 /imgs/custom-space.gif 1 the first and third also carry referrers from within my site, but are 100% definitely absolutely not linked by any of my pages. I'm not too worried about it, seeing as each one has only popped up once. But I am concerned about why Awstats thinks one of my pages is referring what is apparently a wikipedia image, and why Steve Jobs is trying to haxx0r me (/joke) This is my first site to receive moderate daily usage, so I'm curious if these sorts of unique weird-o 404s just come with the territory, or if I should be double-checking something... Thanks!

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  • Best way to define an immutable class in Objective C

    - by Patrick Marty
    Hi, I am a newbie in Objective C and I was wondering what is the best way to define an immutable class in Objective-C (like NSString for example). I want to know what are the basic rules one has to follow to make a class immutable. I think that : setters shouldn't be provided if properties are used, they should be readonly accessInstanceVariablesDirectly must be override and return NO Did I forget something ? Thanks

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  • Converting from Latitude/Longitude to Cartesian Coordinates with a World File and map image.

    - by Heath
    I have a java applet that allows users to import a jpeg and world file from the local system. The user can then "click" draw lines on the image that was imported. Each endpoint of each line contains a set of X/Y and Lat/Long values. The XY is standard java coordinate space, the applet uses an affine transform calculation with the world file to determine the lat/long for every point on the canvas. I have a requirement that allows a user to type a distance into a text field and use the arrow key to draw a line in a certain direction (Up, Down, Left, Right) from a single selected point on the screen. I know how to determine the lat/long of a point given a source lat/long, distance, and bearing. So a user types "100" in the text field and presses the Right arrow key a line should be drawn 100 feet to the right from the currently selected point. My issue is I don't know how to convert the distance( which is in feet ) into the distance in pixels. This would then tell my where to plot the point.

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  • MVC View Model Intellisense / Compile error

    - by Marty Trenouth
    I have one Library with my ORM and am working with a MVC Application. I have a problem where the pages won't compile because the Views can't see the Model's properties (which are inherited from lower level base classes). They system throws a compile error saying that 'object' does not contain a definition for 'ID' and no extension method 'ID' accepting a first argument of type 'object' could be found (are you missing a using directive or an assembly reference?) implying that the View is not seeing the model. In the Controller I have full access to the Model and have check the Inherits from portion of the view to validate the correct type is being passed. Controller: return View(new TeraViral_Blog()); View: <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage<com.models.TeraViral_Blog>" %> <asp:Content ID="Content1" ContentPlaceHolderID="TitleContent" runat="server"> Index2 </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> <h2>Index2</h2> <fieldset> <legend>Fields</legend> <p> ID: <%= Html.Encode(Model.ID) %> </p> </fieldset> </asp:Content>

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  • What image format is fastest for BlackBerry?

    - by Ed Marty
    I'm trying to load some images using Bitmap.getBitmapResource(), but it takes about 2 or 3 seconds per image to load. I'm testing on the Storm, specifically. The odd thing is, when I install OS 5.0, the loading goes in a snap, no delay at all. Should I be looking at the format used? Or where the files are stored? I've tried both 24- and 8-bit PNGs, with transparency. The files are stored in a subdirectory in the COD, so getBitmapResource is passed a path, like "images/img1.png" instead of just "img1.png". Is any of this making things slower?

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  • htaccess Redirect 301 problem .. all redirects with one string fail to redirect and 404

    - by Marty
    So I have moved a website and am trying to 301 redirect everything, which I do quite often so this is a weird problem but probably something stupid I'm not seeing. ALL of my redirects are working fine, except any redirect that the first string starts with "/Dining" or "/dining" are failing. For example, this redirect works fine- Redirect 301 /healthfitness/teeth.cfm /healthcare/pretty-teeth ...as well as 100s of others. But all of these are failing (many more than I'm showing)- Redirect 301 /Dining/diningreviews/vawines.cfm /shopping/wines-2004 Redirect 301 /Dining/diningathome/carrotcake.cfm /home-garden/carrot-cake-2003 Redirect 301 /Dining/diningathome/oldvarolls.cfm /home-garden/virginia-rolls-2003 Redirect 301 /Dining/diningathome/pumpkincake.cfm /home-garden/pumpkin-cake-2003 The top of my .htaccess file looks like this- RewriteEngine On RewriteBase / #uploaded files RewriteRule ^(.*/)?files/$ index.php [L] RewriteCond %{REQUEST_URI} !.*wp-content/plugins.* RewriteRule ^(.*/)?files/(.*) wp-content/blogs.php?file=$2 [L] # add a trailing slash to /wp-admin RewriteCond %{REQUEST_URI} ^.*/wp-admin$ RewriteRule ^(.+)$ $1/ [R=301,L] RewriteCond %{REQUEST_FILENAME} -f [OR] RewriteCond %{REQUEST_FILENAME} -d RewriteRule . - [L] RewriteRule ^([_0-9a-zA-Z-]+/)?(wp-.*) $2 [L] RewriteRule ^([_0-9a-zA-Z-]+/)?(.*\.php)$ $2 [L] RewriteRule . index.php [L] <IfModule mod_security.c> <Files async-upload.php> SecFilterEngine Off SecFilterScanPOST Off </Files> </IfModule> #Everything below here are Redirect 301s

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  • CruiseControl: How to read logs from exec task

    - by Marty
    I start an external groovy script via cruisecontrol, which basically works. My problem is that if the groovy script fails I only get the "error string found" in my cruise webapp and email; its even not in the log files. The groovy script writes it output to stdout and to a logfile. How it is possible to display the output of an external script in the cruisecontrol logs? <project name="proj"> <schedule> <exec workingdir="/myscripts/folder" command="//bin/groovy" args="build.groovy -p ${project.name}.properties" errorstr="Exception"/> </schedule> </project>

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  • Hibernate @OneToOne @NotNull

    - by Marty Pitt
    Is it valid to declare @OneToOne and @NotNull on both sides of a relationship, such as: class ChangeEntry { @OneToOne(cascade=CascadeType.ALL) @NotNull ChangeEntryDetails changeEntryDetails; } class ChangeEntryDetails { @OneToOne(cascase=CascadeType.ALL) @NotNull ChangeEntry changeEntry; } I can't find anything that says this is invalid, but it seems that during persistence at least one side of the relationship must be violated. (Eg., if writing changeEntry first, changeEntryDetails will be null temporarily). When trying this, I see an exception thrown not-null property references a null or transient value. I'd like to avoid relaxing the constraint if possible, because both sides must be present.

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  • Need some help on how to replay the last game of a java maze game

    - by Marty
    Hello, I am working on creating a Java maze game for a project. The maze is displayed on the console as standard output not in an applet. I have created most of hte code I need, however I am stuck at one problem and that is I need a user to be able to replay the last game i.e redraw the maze with the users moves but without any input from the user. I am not sure on what course of action to take, i was thinking about copying each users move or the position of each move into another array, as you can see i have 2 variables which hold the position of the player, plyrX and plyrY do you think copying these values into a new array after each move would solve my problem and how would i go about this? I have updated my code, apologies about the textIO.java class not being present, not sure how to resolve that exept post a link to TextIO.java [TextIO.java][1] My code below is updated with a new array of type char to hold values from the original maze (read in from text file and displayed using unicode characters) and also to new variables c_plyrX and c_plyrY which I am thinking should hold the values of plyrX and plyrY and copy them into the new array. When I try to call the replayGame(); method from the menu the maze loads for a second then the console exits so im not sure what I am doing wrong Thanks public class MazeGame { //unicode characters that will define the maze walls, //pathways, and in game characters. final static char WALL = '\u2588'; //wall final static char PATH = '\u2591'; //pathway final static char PLAYER = '\u25EF'; //player final static char ENTRANCE = 'E'; //entrance final static char EXIT = '\u2716'; //exit //declaring member variables which will hold the maze co-ordinates //X = rows, Y = columns static int entX = 0; //entrance X co-ordinate static int entY = 1; //entrance y co-ordinate static int plyrX = 0; static int plyrY = 1; static int exitX = 24; //exit X co-ordinate static int exitY = 37; //exit Y co-ordinate //static member variables which hold maze values //used so values can be accessed from different methods static int rows; //rows variable static int cols; //columns variable static char[][] maze; //defines 2 dimensional array to hold the maze //variables that hold player movement values static char dir; //direction static int spaces; //amount of spaces user can travel //variable to hold amount of moves the user has taken; static int movesTaken = 0; //new array to hold player moves for replaying game static char[][] mazeCopy; static int c_plyrX; static int c_plyrY; /** userMenu method for displaying the user menu which will provide various options for * the user to choose such as play a maze game, get instructions, etc. */ public static void userMenu(){ TextIO.putln("Maze Game"); TextIO.putln("*********"); TextIO.putln("Choose an option."); TextIO.putln(""); TextIO.putln("1. Play the Maze Game."); TextIO.putln("2. View Instructions."); TextIO.putln("3. Replay the last game."); TextIO.putln("4. Exit the Maze Game."); TextIO.putln(""); int option; //variable for holding users option TextIO.put("Type your choice: "); option = TextIO.getlnInt(); //gets users option //switch statement for processing menu options switch(option){ case 1: playMazeGame(); case 2: instructions(); case 3: if (c_plyrX == plyrX && c_plyrY == plyrY)replayGame(); else { TextIO.putln("Option not available yet, you need to play a game first."); TextIO.putln(); userMenu(); } case 4: System.exit(0); //exits the user out of the console default: TextIO.put("Option must be 1, 2, 3 or 4"); } } //end of userMenu /**main method, will call the userMenu and get the users choice and call * the relevant method to execute the users choice. */ public static void main(String[]args){ userMenu(); //calls the userMenu method } //end of main method /**instructions method, displays instructions on how to play * the game to the user/ */ public static void instructions(){ TextIO.putln("To beat the Maze Game you have to move your character"); TextIO.putln("through the maze and reach the exit in as few moves as possible."); TextIO.putln(""); TextIO.putln("Your characer is displayed as a " + PLAYER); TextIO.putln("The maze exit is displayed as a " + EXIT); TextIO.putln("Reach the exit and you have won escaped the maze."); TextIO.putln("To control your character type the direction you want to go"); TextIO.putln("and how many spaces you want to move"); TextIO.putln("for example 'D3' will move your character"); TextIO.putln("down 3 spaces."); TextIO.putln("Remember you can't walk through walls!"); boolean insOption; //boolean variable TextIO.putln(""); TextIO.put("Do you want to play the Maze Game now? (Y or N) "); insOption = TextIO.getlnBoolean(); if (insOption == true)playMazeGame(); else userMenu(); } //end of instructions method /**playMazeGame method, calls the loadMaze method and the charMove method * to start playing the Maze Game. */ public static void playMazeGame(){ loadMaze(); plyrMoves(); } //end of playMazeGame method /**loadMaze method, loads the 39x25 maze from the MazeGame.txt text file * and inserts values from the text file into the maze array and * displays the maze on screen using the unicode block characters. * plyrX and plyrY variables are set at their staring co ordinates so that when * a game is completed and the user selects to play a new game * the player character will always be at position 01. */ public static void loadMaze(){ plyrX = 0; plyrY = 1; TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions maze = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ maze[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == plyrX && j == plyrY){ plyrX = i; plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (maze[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (maze[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (maze[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (maze[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end of loadMaze method /**redrawMaze method, method for redrawing the maze after each move. * */ public static void redrawMaze(){ TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions maze = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ maze[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == plyrX && j == plyrY){ plyrX = i; plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (maze[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (maze[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (maze[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (maze[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end redrawMaze method /**replay game method * */ public static void replayGame(){ c_plyrX = plyrX; c_plyrY = plyrY; TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions mazeCopy = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ mazeCopy[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == c_plyrX && j == c_plyrY){ c_plyrX = i; c_plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (mazeCopy[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (mazeCopy[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (mazeCopy[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (mazeCopy[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end replayGame method /**plyrMoves method, method for moving the players character * around the maze. */ public static void plyrMoves(){ int nplyrX = plyrX; int nplyrY = plyrY; int pMoves; direction(); //UP if (dir == 'U' || dir == 'u'){ nplyrX = plyrX; nplyrY = plyrY; for(pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again."); } else if (pMoves != spaces){ nplyrX =plyrX + 1; } else { plyrX = plyrX-spaces; c_plyrX = plyrX; movesTaken++; } } }//end UP if //DOWN if (dir == 'D' || dir == 'd'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves ++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again"); } else if (pMoves != spaces){ nplyrX = plyrX+1; } else{ plyrX = plyrX+spaces; c_plyrX = plyrX; movesTaken++; } } } //end DOWN if //LEFT if (dir == 'L' || dir =='l'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again"); } else if (pMoves != spaces){ nplyrY = plyrY + 1; } else{ plyrY = plyrY-spaces; c_plyrY = plyrY; movesTaken++; } } } //end LEFT if //RIGHT if (dir == 'R' || dir == 'r'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again."); } else if (pMoves != spaces){ nplyrY += 1; } else{ plyrY = plyrY+spaces; c_plyrY = plyrY; movesTaken++; } } } //end RIGHT if //prints message if player escapes from the maze. if (maze[plyrX][plyrY] == '3'){ TextIO.putln("****Congratulations****"); TextIO.putln(); TextIO.putln("You have escaped from the maze."); TextIO.putln(); userMenu(); } else{ movesTaken++; redrawMaze(); plyrMoves(); } } //end of plyrMoves method /**direction, method * */ public static char direction(){ TextIO.putln("Enter the direction you wish to move in and the distance"); TextIO.putln("i.e D3 = move down 3 spaces"); TextIO.putln("U - Up, D - Down, L - Left, R - Right: "); dir = TextIO.getChar(); if (dir =='U' || dir == 'D' || dir == 'L' || dir == 'R' || dir == 'u' || dir == 'd' || dir == 'l' || dir == 'r'){ spacesMoved(); } else{ loadMaze(); TextIO.putln("Invalid direction!"); TextIO.put("Direction must be one of U, D, L or R"); direction(); } return dir; //returns the value of dir (direction) } //end direction method /**spaces method, gets the amount of spaces the user wants to move * */ public static int spacesMoved(){ TextIO.putln(" "); spaces = TextIO.getlnInt(); if (spaces <= 0){ loadMaze(); TextIO.put("Invalid amount of spaces, try again"); spacesMoved(); } return spaces; } //end spacesMoved method } //end of MazeGame class

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  • High PageIOLatch_SH Waits with High Drive Idle times

    - by Marty Trenouth
    We are experiencing high volume of PageIOLatch_SH waits on our database (row counts in the Billions). However it seems that our drive Idle time Percentage hovers around 50-60 percent. CPU usage is nill. The Database Tuning Advisor gives no suggestions for optimization. The query plan (actual) from the single stored procedure used on the database puts the majority of the expense on index seek (yeah I know these should be optimial) operations. Anyone have suggestions of how to increase throughput?

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  • MySQL & PHP - select/option lists and showing data to users that still allows me to generate queries

    - by Andrew Heath
    Sorry for the unclear title, an example will clear things up: TABLE: Scenario_victories ID scenid timestamp userid side playdate 1 RtBr001 2010-03-15 17:13:36 7 1 2010-03-10 2 RtBr001 2010-03-15 17:13:36 7 1 2010-03-10 3 RtBr001 2010-03-15 17:13:51 7 2 2010-03-10 ID and timestamp are auto-insertions by the database when the other 4 fields are added. The first thing to note is that a user can record multiple playings of the same scenario (scenid) on the same date (playdate) possibly with the same outcome (side = winner). Hence the need for the unique ID and timestamps for good measure. Now, on their user page, I'm displaying their recorded play history in a <select><option>... list form with 2 buttons at the end - Delete Record and Go to Scenario My script takes the scenid and after hitting a few other tables returns with something more user-friendly like: (playdate) (from scenid) (from side) ######################################################### # 2010-03-10 Road to Berlin #1 -- Germany, Hungary won # # 2010-03-10 Road to Berlin #1 -- Germany, Hungary won # # 2010-03-10 Road to Berlin #1 -- Soviet Union won # ######################################################### [Delete Record] [Go To Scenario] in HTML: <select name="history" size=3> <option>2010-03-10 Road to Berlin #1 -- Germany, Hungary won</option> <option>2010-03-10 Road to Berlin #1 -- Germany, Hungary won</option> <option>2010-03-10 Road to Berlin #1 -- Soviet Union won</option> </select> Now, if you were to highlight the first record and click Go to Scenario there is enough information there for me to parse it and produce the exact scenario you want to see. However, if you were to select Delete Record there is not - I have the playdate and I can parse the scenid and side from what's listed, but in this example all three records would have the same result. I appear to have painted myself into a corner. Does anyone have a suggestion as to how I can get some unique identifying data (ID and/or timestamp) to ride along on this form without showing it to the user? PHP-only please, I must be NoScript compliant!

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  • Inheritance of Custom Attributes on Abstract Properties

    - by Marty Trenouth
    I've got a custom attribute that I want to apply to my base abstract class so that I can skip elements that don't need to be viewed by the user when displaying the item in HTML. It seems that the properties overriding the base class are not inheriting the attributes. Does overriding base properties (abstract or virtual) blow away attributes placed on the original property? From Attribute class Defination [AttributeUsage(AttributeTargets.Property, Inherited = true, AllowMultiple = false)] public class NoHtmlOutput : Attribute { } From Abstract Class Defination [NoHtmlOutput] public abstract Guid UniqueID { get; set; } From Concrete Class Defination public override Guid UniqueID{ get{ return MasterId;} set{MasterId = value;}} From class checking for attribute Type t = o.GetType(); foreach (PropertyInfo pi in t.GetProperties()) { if (pi.GetCustomAttributes(typeof(NoHtmlOutput), true).Length == 1) continue; // processing logic goes here }

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  • Create javadoc with multiple src dirs

    - by Ed Marty
    I have a Util package with source files in three seperate directories, defined like so: src/com/domain/util src/Standard/com/domain/util src/Extended/com/domain/util The package is built with the first set of files and either one of the second or third set, to create a total of two different implementations of the same interface. Now, I want to generate javadoc based on those files. How can I specify that? What I really want to do is javadoc com.domain.util -sourcepath ./src;./src/Standard to build the javadoc for the standard util package, and javadoc com.domain.util -sourcepath ./src;./src/Extended to build the javadoc for the extended util package. This doesn't work. The only way I've found so far to actually make it work is to merge the directory structure of the common classes and the Standard classes into another location and run with that for the standard javadoc, then do the same for the Extended package. Is there another way?

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  • php get, random records, and the back button

    - by Andrew Heath
    My site has a library full of games, nations, game scenarios, etc. library.php is given a type=___ & id=___ for example library.php?type=scenario&id=ABCD001 library.php saves the id to a session variable and loads an include appropriate for the type This all works just dandy. Now, I wanted to give my users the option of pulling up a random scenario. To do that, I added a special id to the logic within lib-scenario.php (the include) such that if given library.php?type=scenario&id=random the include knows to run an alternate query for a random record rather than for the actual id This also works just dandy... unless someone hits the Random Scenario button two+ times in a row, and decides that the previous random scenario was way cooler, I want to go back to that. Because the http address is always directory/library.php?type=scenario&id=random no matter how many times you click Random Scenario, as soon as you click back you'll be taken to the last page with an alternate address you visited. So, if you start at the Home page, and hit Random Scenario 35 times, then decide the 34th one was what you wanted and click BACK, you'll be put back onto the Home page. I must admit this was not a problem I had anticipated. One of my testers was the first to have the urge to back-up in the random scenario stream and here we are. How can I add back-up functionality to my script?

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  • How to remove previous versions of Xcode

    - by Ed Marty
    When the 3.2 beta of the iPhone OS first came out, Xcode for 3.2 had to be installed side-by-side with the version for 3.1.2. I installed the new version (3.2) in /Developer and moved 3.1.2 to /Xcode3.1.2. Now I want to get rid of the old version and just use the new one since we can do that now. I ran the uninstall tool at /Xcode3.1.2/Library/uninstall-devtools and uninstall-developer-folder, but the directory still exists and has lots of stuff still in it, adding up to about 5 GB. At this point, am I safe just deleting the folder if I want to totally get rid of it and still use the /Developer folder? (At about 8 GB, it's got lots more in it, but I'm not sure if that's just because it's larger or because the old version was 8 GB before I ran the uninstall tool)?

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  • Installing applications OTA

    - by Ed Marty
    I have a system set up to download jad files on users' Blackberries, but it only works intermittently, and seemingly randomly. If the user clicks on the link within their BlackBerry browser, 95% of the time on the first try an error message will pop up saying there was an HTTP 500 error (which our server never returns). Viewing the details of this message within the blackberry browser, it says nothing but java.lang.nullpointerexception which, again, could not have come from our server (running apache/php). However, if the user clicks on the link a few more times, or navigates away and goes back to that page, it suddenly works. No change on the server, it just shows the application install screen. Unfortunately, this doesn't always work; sometimes the error 500 just keeps showing up. The link is rather long (containing an sha hash as a token as part of the URL), but I would think that a long URL would either always be broken or always work, not work intermittently. The link uses a php script to download the jad and cod files. Linking to the files directly rather than using the script seems to work more often (I haven't determined if that also ever has an error 500 or not), but I can't find any issues with the headers. The content type is set correctly and, like I said, if the headers were an issue, I'd think it would either always work or always break. Any clues?

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  • Java Date vs Calendar

    - by Marty Pitt
    Could someone please advise the current "best practice" around Date and Calendar types. When writing new code, is it best to always favour Calendar over Date, or are there circumstances where Date is the more appropriate datatype?

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  • "do it all" page structure and things to watch out for?

    - by Andrew Heath
    I'm still getting my feet wet in PHP (my 1st language) and I've reached the competency level where I can code one page that handles all sorts of different related requests. They generally have a structure like this: (psuedo code) <?php include 'include/functions.php'; IF authorized IF submit (add data) ELSE IF update (update data) ELSE IF list (show special data) ELSE IF tab switch (show new area) ELSE display vanilla (show default) ELSE "must be registered/logged-in" ?> <HTML> // snip <?php echo $output; ?> // snip </HTML> and it all works nicely, and quite quickly which is cool. But I'm still sorta feeling my way in the dark... and would like some input from the pros regarding this type of page design... is it a good long-term structure? (it seems easily expanded...) are there security risks particular to this design? are there corners I should avoid painting myself into? Just curious about what lies ahead, really...

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  • Top 10 collection completion - a monster in-query formula in MySQL?

    - by Andrew Heath
    I've got the following tables: User Basic Data (unique) [userid] [name] [etc] User Collection (one to one) [userid] [game] User Recorded Plays (many to many) [userid] [game] [scenario] [etc] Game Basic Data (unique) [game] [total_scenarios] I would like to output a table that shows the collection play completion percentage for the Top 10 users in descending order of %: Output Table [userid] [collection_completion] 3 95% 1 81% 24 68% etc etc In my mind, the calculation sequence for ONE USER is: grab user's total owned scenarios from User Collection joined with Game Basic Data and COUNT(gbd.total_scenarios) grab all recorded plays by COUNT(DISTINCT scenario) for that user Divide all recorded plays by total owned scenarios So that's 2 queries and a little PHP massage at the end. For a list of users sorted by completion percentage things get a little more complicated. I figure I could grab all users' collection totals in one query, and all users recorded plays in another, and then do the calcs and sort the final array in PHP, but it seems like overkill to potentially be doing all that for 1000+ users when I only ever want the Top 10. Is there a wicked monster query in MySQL that could do all that and LIMIT 10? Or is sticking with PHP handling the bulk of the work the way to go in this case?

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  • Editing a User's Likes on Facebook

    - by Ed Marty
    I've been looking at the Facebook API to find some way to edit a user's Likes (that is, add or remove items from https://graph.facebook.com/me/likes/). The API doesn't say anything about it specifically, but does say this: You can publish to the Facebook graph by issuing HTTP POST requests to the appropriate connection URLs above. Where above, one of the connection URLs is the aforementioned https://graph.facebook.com/me/likes link. However, there's no documentation for the PROFILE_ID/likes post, and whenever I try to post it returns the error "invalid post_id". I assume this is because to like something, you post a request to POST_ID/likes. It's a bit inconsistent. What I'm trying to do is get the user's profile to add a Page to their likes (by posting using the page's id as an "id" parameter in the post body). However, it seems like there's just no way to edit user's likes. At the end of the day, I just want to allow a user to click a button in my application (mobile device application, not a web app) and have them add our Facebook page into their list of pages, and I've found no way of doing that short of presenting our page to them and making them click on the "Like" button manually. Many other things are supported without showing the Facebook website, like posting to their wall or making albums, but I can't find anything to do this. Any ideas?

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  • gtk2 auto translation is choosing the wrong language

    - by Andrew Heath
    Not sure if yall can help this time, as I'm just using this particular program not coding with it... I downloaded Deluge, a free torrent app, and it requires GTK2 Runtime which I've also installed. Unfortunately, on my English WinXP with East Asian Language support Deluge sets itself to Chinese menus and has no option to alter the language. A bit of poking around on the internet suggests this is due to GTK2 selecting the wrong default language. Does anyone know how I can override this?

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  • possible to have a background color transition from color A to color B without repeating a pixel sti

    - by Andrew Heath
    For things like menubars and headers, a background color is nice. But a background color that gracefully transitions from say Blue to White is even nicer. I know this can be done by making a 1-pixel wide, X-pixel tall image file containing the desired fade and repeating it across the div, but does CSS have native support to just define colors and be done with it? Can any other language handle this?

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  • Creating a Facebook session for getting page info

    - by Marty Haught
    I am trying to get info on a page that my user is admin for. This user has granted my fb_connect app offline access. I have saved the session_key that allows offline access (it has the user's id in it). I am able to publish to this fan page with this session key. But when I try to access the page's info I get an SessionExpired error. This doesn't make sense. Look at the code and output below: p is is a 'profile' object that holds the three pieces of relevant fb data (user_id, session_key and page id) fb_session = Facebooker::Session.create = # fb_session.secure_with!(p.fb_session_key, p.fb_user_id, 0) = nil fb_session.user.has_permission?("offline_access") = true fb_session.user.has_permission?("publish_stream") = true fb_session.user.has_permission?("read_stream") = true pages = fb_session.fql_query("select fan_count from page where page_id = #{p.fb_page_id}") Facebooker::Session::SessionExpired: Session key invalid or no longer valid ... pages = fb_session.pages(:fields = {:page_ids = p.fb_page_id}) Facebooker::Session::SessionExpired: Session key invalid or no longer valid ... pages = Facebooker::Session.create.fql_query("select fan_count from page where page_id = #{p.fb_page_id}") = [#] Perhaps I'm not creating the session right or maybe offline access doesn't give me access to the user's page even though I have permissions to push to it. As you can see when I just use an anon session I'm able to get the fan count, which I'm guessing is publicly available. Does anyone have an idea on this?

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  • Polygon area calculation using Latitude and Longitude generated from Cartesian space and a world fil

    - by Heath
    Given a series of GPS coordinate pairs, I need to calculate the area of a polygon (n-gon). This is relatively small (not larger than 50,000 sqft). The geocodes are created by applying an affine transform with data from a world file. I have tried to use a two step approach by doing converting the geocodes to cartesian coordinates: double xPos = (lon-lonAnchor)*( Math.toRadians( 6378137 ) )*Math.cos( latAnchor ); double yPos = (lat-latAnchor)*( Math.toRadians( 6378137 ) ); then I use a cross product calculation to determine the area. The issue is that the results are a bit off in accuracy (around 1%). Is there anything I can look into to improve this? Thanks.

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