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  • HARD CODED PATHS IN C#

    - by maya
    Hai I am developing an application in C#.I have a folde called myfolder it contains a file called mypoints.bmp.the folder myfolder is in my project folder it is in D drive .the path is D:\Myproject\myfolder\mypoints.bmp Now in my program whereever i need mypoints.bmp i hardcoded the wholw path.when my project is copied in to a different system under C drive i am not able to run mu project because of the hardcoded path.HOw can i give the path so that there will not be any problem evenif it is loaded in to a different system under a different drive.Please help. THAnks maya

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  • Microsoft ReportViewer Web Control Requiring a ScriptManager

    - by Maya
    I'm trying to render the report viewer programmatically within a custom Page placed in an IHttpHandler context ReportViewer rv = new ReportViewer(); ReportDataSource rds = new ReportDataSource(); rds.Name = "Report"; rv.LocalReport.ReportPath = "Report.rdlc"; rds.Value = SomeReportObject; rv.LocalReport.DataSources.Add(rds); rv.LocalReport.Refresh(); ScriptManager scriptHandler = new ScriptManager(); MyPage p = new MyPage(); p.Controls.Add(scriptHandler); p.Controls.Add(rv); using (TextWriter myTextWriter = new StringWriter()) { using (HtmlTextWriter myWriter = new HtmlTextWriter(myTextWriter)) { p.RenderControl(myWriter); } } Although I have the ScriptManager added to the page but the runtime complains that the ReportViewer needs one, it throws the following exception at p.RenderControl(myWriter) line The Report Viewer Web Control requires a System.Web.UI.ScriptManager on the web form. And this is the MyPage Class public class MyPage : Page { public override void VerifyRenderingInServerForm(Control control) { //Empty Method } public override bool EnableEventValidation { get { return false; } set { /* Do nothing */} } } Any help would be very appreciated. This is done on .NET 4 and I'm using ReportViewer 2010. Many thanks, Maya.

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  • Localhost problems on Mac OS X 10.7

    - by Maya
    Sorry for the duplicate post ( http://stackoverflow.com/questions/9720871/localhost-problems-on-mac-os-x-10-7 ), but I got the advice that this is a better place to ask my question: I want to access a mysql server remotely over ssh. So I used port forwarding to access the remote 3306 port on my localhost as 8383. The ssh connection can established successfully. But when I want to telnet onto port 8383 on localhost I get the following error: ~: telnet 127.0.0.1 8383 Trying 127.0.0.1... telnet: connect to address 127.0.0.1: Connection refused telnet: Unable to connect to remote host I tried the same on a friends Laptop (also Mac OS X 10.7) and it worked fine, so it is very unlikely that the ssh connection is the problem. I assume it has something to do with my local network configuration. I turned off IPv6, just in case. My /etc/hosts looks like this: 127.0.0.1 localhost 255.255.255.255 broadcasthost ::1 localhost fe80::1%lo0 localhost I would greatly appreciate any help. Please point me in the right direction if this is not the right place to ask this question.

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  • VMware - I/O error - how to fix?

    - by Maya-G
    I'm running XP pro on VMware - it mounts and runs just fine. However, if I power down the VM and try to copy it, or even if I try to do a simple Mac Backup (using Carbon Copy Cloner), I get an i/o error at one very specific VMDK file. Here's a sample of the error - this from CCC: "12/20 22:49:30 Detected input/output error 12/20 22:49:33 rsync: read errors mapping "/Users/blahblah/Documents/Virtual Machines.localized/WindowsXP-Professional150G.vmwarevm/WindowsXP-Professional150G-000001-s065.vmdk": Input/output error (5)" How can I regain my ability to do backups of my Mac without this I/O error?

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  • writing 3d game [closed]

    - by user1432980
    I want to write a game as my final year diploma project.(I'm a 4th-year-student now so I've got a year and several months). But I don't know what to choose: either write my own game engine using DirectX9(10)(I don't like OpenGL) or use OGRE + PhysX(Don't like Unity) I'm more interested in writing my own game engine(but I wonder if I'll create engine on the same level as even Unreal 1.0 hah) but on the other side with PhysX I'll have advanced physics in my game and with OGRE I'll have good grahics. For 3d models I want to use Maya. What do you advise me to choose? As for me I've got a little DirectX experience,not bad C++ programming skills(but not expert's) and a little knowledge of Maya. My English isn't perfect either hah...

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  • search data from FileReader in Java

    - by maya
    hi I'm new in java how to read and search data from file (txt) and then display the data in TextArea or Jtable. for example I have file txt contains data and I need to display this data in textarea after I clicked a button, I have used FileReader , and t1 t2 tp are attributes in the file import java.io.FileReader; import java.io.IOException; String t1,t2,tp; Ffile f1= new Ffile(); FileReader fin = new FileReader("test2.txt"); Scanner src = new Scanner(fin); while (src.hasNext()) { t1 = src.next(); textarea.setText(t1); t2 = src.next(); textarea.setText(t2); tp = src.next(); textarea.setText(tp); f1.insert(t1,t2,tp); } fin.close(); also I have used the inputstream DataInputStream dis = null; String dbRecord = null; try { File f = new File("text2.text"); FileInputStream fis = new FileInputStream(f); BufferedInputStream bis = new BufferedInputStream(fis); dis = new DataInputStream while ( (dbRecord = dis.readLine()) != null) { StringTokenizer st = new StringTokenizer(dbRecord, ":"); String t1 = st.nextToken(); String t2 = st.nextToken(); String tp = st.nextToken(); textarea.setText(textarea.getText()+t1); textarea.setText(textarea.getText()+t2); textarea.setText(textarea.getText()+tp); } } catch (IOException e) { // catch io errors from FileInputStream or readLine() System.out.println("Uh oh, got an IOException error: " + e.getMessage()); } finally { } but both of them don't work ,so please any one help me I want to know how to read data and also search it from file and i need to display the data in textarea . thanks in advance

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  • Master thesis in software engineering

    - by maya
    Hi everyone, I will be Master student and I look for a topic in software engineering for my thesis , I want a topic which is less programming and more analysis. I mean a topic without programming because I'm not professional in programming. I'm thinking in UML tools but I really don't have specific topic. any suggestion please any one help me thanks in advance

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  • software and techniques for measuring programmer's productivity

    - by maya
    Hi everybody , measuring the software is essential part of software development. my task is to measure productivity of pair and solo programming . Is there any program help me to measure productivity of the software. and also I'm looking for techniques or steps for measuring productivity. anyone has information please help me . many thanks in advance

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  • Printing is not working in tomcat, when i start server with services.msc(From client side we could not print )

    - by maya
    I am using JasperReports 1.3.1 to print the report. I am sing eclipse and tomcat for development purpose. In eclipse, when i run the application, the below code will show the listed printer devices and print button. If i click the print button, the report is printing by selected device. PrintRequestAttributeSet printRequestAttributeSet = new HashPrintRequestAttributeSet(); printRequestAttributeSet.add(MediaSizeName.ISO_A5); PrintServiceAttributeSet printServiceAttributeSet = new HashPrintServiceAttributeSet(); JRPrintServiceExporter exporter = new JRPrintServiceExporter(); exporter.setParameter(JRExporterParameter.JASPER_PRINT, jasperPrint); exporter.setParameter(JRPrintServiceExporterParameter.PRINT_REQUEST_ATTRIBUTE_SET, printRequestAttributeSet); exporter.setParameter(JRPrintServiceExporterParameter.PRINT_SERVICE_ATTRIBUTE_SET, printServiceAttributeSet); exporter.setParameter(JRPrintServiceExporterParameter.DISPLAY_PAGE_DIALOG, Boolean.FALSE); exporter.setParameter(JRPrintServiceExporterParameter.DISPLAY_PRINT_DIALOG, Boolean.TRUE); exporter.exportReport(); Here I am passing jasperPrint as a parameter which i manually construted.Its working good My problem is: I created war file and pasted in tomcat Apache Software Foundation\Tomcat 6.0\webapps directory and started the tomcat by using services.msc. At this point, its not displaying the listed printer details and also not printing. I put some logger, I found that, the code is hanging with exporter.exportReport(); after this line code is not executing . Please suggest me for how to print from client side using jasper

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  • code for searching from file using GUI

    - by maya
    hi everyone, I'm looking for a code that allows me to search from file , for example, in my program which is shoes shop's program . I should design and implement interfaces which have to search data from file TXT. the idea is that when I choose one item like type of shoes the program should display all other times such as color, size and price . Thanks in advance.

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  • using Inheritence with GUI (graphical user interfaces) in Java

    - by maya
    hi everyone, I work on inheritence with GUI (graphical user interfaces) let me explain for example I made super class which is vehicle and the subclass is car, so the code to make inheritence will be public class Car extends Vehicle then I want to build the class Car as JFrame like public class Car JFrame implements ActionListener { so the problem is that I couldn't put both codes in the same class, and I need to do that. anyone help me. thanks in advance I wish that the question would be clear

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  • Hard Coded Paths in a .NET Program

    - by maya
    I am developing an application in C#. I have a folder called myfolder it contains a file called mypoints.bmp. The folder myfolder is in my project folder it is in D drive. The path is D:\Myproject\myfolder\mypoints.bmp. Now, in my program, whereever I need mypoints.bmp I have hardcoded the whole path. When my project is copied in to a different system under C drive, I am not able to run my project because of the hardcoded path. How can I give the path so that there will not be any problem even if it is loaded in to a different system under a different drive.

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  • Passing array values using Ajax & JSP

    - by Maya
    This is my chart application... <script type="text/javascript" > function listbox_moveacross(sourceID, destID) { var src = document.getElementById(sourceID); var dest = document.getElementById(destID); for(var count=0; count < src.options.length; count++) { if(src.options[count].selected == true) { option = src.options[count]; newOption = document.createElement("option"); newOption.value = option.value; newOption.text = option.text; newOption.selected = true; try { dest.add(newOption,null); //Standard src.remove(count,null); alert("New Option Value: " + newOption.value); } catch(error) { dest.add(newOption); // IE only src.remove(count); alert("success IE User"); } count--; } } } function printValues(oSel) { len=oSel.options.length; for(var i=0;i<len;i++) { if(oSel.options[i].selected) { data+="\n"+ oSel.options[i].text + "["+ "\t" + oSel.options[i].value + "]"; } } type=document.getElementById("typeId"); type_text=type.options[type.selectedIndex].text; type_value=document.getElementById("typeId").value; } function GetSelectedItem() { len = document.chart.d.length; i = 0; chosen = ""; for (i = 0; i < len; i++) { if (document.chart.d[i].selected) { chosen = chosen + document.chart.d[i].value + "\n" } } return chosen } $(document).ready(function() { var d; var current_month; var month; var str; var w; var sel; var sel_data; var sel_data_value; $('.submit').click(function(){ // to get current month d=new Date(); month=new Array(12); month[0]="January"; month[1]="February"; month[2]="March"; month[3]="April"; month[4]="May"; month[5]="June"; month[6]="July"; month[7]="August"; month[8]="September"; month[9]="October"; month[10]="November"; month[11]="December"; current_month=d.getMonth(); str=month[d.getMonth()]; w=document.chart.periodId.selectedIndex; // to get selected index value.... sel=document.chart.periodId.options[w].text; // to get selected index value text... for(i=sel;i>=1;i--) { alert(month[i]); } sel_data=document.chart.d.selectedIndex; sel_data_value=document.chart.d.options[sel_data].text; var data_len=document.chart.d.length; var j=0; var chosen=""; for(j=0;j<data_len;j++) { if(document.chart.d.options[i].selected) { chosen=chosen+document.chart.d.options[i].value; } } chart = new Highcharts.Chart({ chart: { renderTo: 'container', defaultSeriesType: 'column' }, title: { text: document.chart.chartTitle.value }, subtitle: { text: 'Source: WorldClimate.com' }, xAxis: { categories: month }, yAxis: { min: 0, title: {text: 'Count' } }, legend: { layout: 'vertical', backgroundColor: '#FFFFFF', align: 'left', verticalAlign: 'top', x: 100, y: 70, floating: true, shadow: true }, tooltip: { formatter: function() { return ''+ this.x +': '+ this.y +' mm'; } }, plotOptions: { column: { pointPadding: 0.2, borderWidth: 0 } }, series: [{ name: sel_data_value, data: [50, 71.5, 106.4, 129.2, 144.0, 176.0, 135.6, 148.5, 216.4, 194.1, 95.6, 54.4] }, { name: 'New York', data: [83.6, 78.8, 98.5, 93.4, 106.0, 84.5, 105.0, 104.3, 91.2, 83.5, 106.6, 92.3] }, { name: 'London', data: [48.9, 38.8, 39.3, 41.4, 47.0, 48.3, 59.0, 59.6, 52.4, 65.2, 59.3, 51.2] }, { name: 'Berlin', data: [42.4, 33.2, 34.5, 39.7, 52.6, 75.5, 57.4, 60.4, 47.6, 39.1, 46.8, 51.1] }] }); }); }); </script> <%! Connection con = null; Statement stmt = null; ResultSet rs = null; String url = "jdbc:postgresql://192.168.1.196:5432/autocube3"; String user = "autocube"; String pass = "autocube"; String query = ""; int mid; %> <% ChartCategory chartCategory = new ChartCategory(); chartCategory.setBar_name("vehicle reporting"); chartCategory.setMonth("3"); chartCategory.setValue("1000"); if (request.getParameter("mid") != null) { mid = Integer.parseInt(request.getParameter("mid")); } else { mid = 0; } Class.forName("org.postgresql.Driver"); con = DriverManager.getConnection(url, user, pass); System.out.println("Connected to Database"); stmt = con.createStatement(); rs = stmt.executeQuery("select code,description from plant"); %> </head> <body> <form method="post" name="chart"> <fieldset> <legend>Chart Options</legend> <br /> <!-- Plant Select box --> <label for="hstate">Plant:</label> <select name="plantId" size="1" id="plantId" > <!--onchange="selectPlant(this)" --> <% while (rs.next()) { %> <option value="<%=rs.getString("code")%>"><%=rs.getString("description")%></option> <% } String plant = request.getParameter("hstate"); System.out.println("Selected Plant" + request.getParameterValues("plantId")); %> </select> <br /> <label for="hcountry">Period</label> <select name="periodId" id="periodId"> <option value="0">1</option> <option value="1">2</option> <option value="2">3</option> <option value="3">4</option> <option value="4">5</option> <option value="5">6</option> <option value="6">7</option> <option value="7">8</option> <option value="8">9</option> <option value="9">10</option> <option value="10">11</option> <option value="11">12</option> </select> <br/> <!--Interval --> <label for="hstate" >Interval</label> <select name="intervalId" id="intervalId"> <option value="day">Day</option> <option value="month" selected>Month</option> </select> </fieldset> <fieldset> <legend>Chart Data</legend> <br/> <br/> <table > <tbody> <tr> <td> &emsp;<select multiple name="data" size="5" id="s" style="width: 230px; height: 130px;" > <% String[] list = ReportField.getList(); for (int i = 0; i < list.length; i++) { String field = ReportField.getFieldName(list[i]); %> <option value="<%=field%>"><%=list[i]%></option> <% //System.out.println("Names :" + list[i]); //System.out.println("Field Names :" + field); } %> </select> </td> <td> <input type="button" value=">>" onclick="listbox_moveacross('s', 'd')" /><br/> <input type="button" value="<<" onclick="listbox_moveacross('d', 's')" /> &emsp; </td> <td> &emsp; <select name="selectedData" size="5" id="d" style="width: 230px; height: 130px;"> </select></td> <% for (int i = 0; i <= 4; i++) { String arr = request.getParameter("selectedData"); System.out.println("Arrya" + arr); } %> </tr> </tbody> </table> <br/> </fieldset> <fieldset> <legend>Chart Info</legend> <br/> <label for="hstate" >Type</label> <select name="typeId" id="typeId"> <option value="" selected>select...</option> <option value="bar">Bar</option> <option value="pie" >Pie</option> <option value="line" >Line</option> </select> <br/> <label for="uname" id="titleId">Title </label> <input class="text" type="text" name="chartTitle"/> <br /> <label for="uemail2">Pin to Dash board:</label> <input class="text" type="checkbox" id="pinId" name="pinId"/> </fieldset> <input class="submit" type="button" value="Submit" /> <!--onclick="printValues(s)"--> </form> <div id="container" style="width: 800px; height: 400px; margin: 0 auto"> </div> </body> </html> using javascript function, am storing the selected listbox values in 'sel_data_value'. I need to pass this selected array values to database to retrieve values regarding selection. How can i do this using ajax. i don know how to pass array values in ajax and retrieve it from database. Thanks.

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  • need help in htaccess

    - by maya
    i need my url to be like this http://google.com/index.php?title=about -> http://google.com/about/ the title more than 50,and same goes to pages any idea?thanks

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  • iPhone Open GL ES using FBX - How do I import animations from FBX into iPhone?

    - by Dominic Tancredi
    I've been researching this extensively. We have a game that's 90% complete, using custom game logic in iPhone 4.0. We've been asked to import a 3D model and have it animate when various events happen in the game. I've put together an OpenGL view (based on Eagl and several examples), and used Blender to import the model, as well as Jeff LeMarche's script to export the .h file. After much trial, it worked, and I was able to show a rotating model (unskinned). However, the 3d artist hadn't UV unwrapped the model, so provided me a new model, this one as a Maya file, along with animation in a FBX format, a .obj file, and .tga texture unwrapped. My question is : how can I use FBX inside OpenGL ES inside iPhone to run through animations? And what's the pipeline to get this Maya file into Blender to be able to create a .h file. I've tried the obj2opengl however the model is missing normals (did it have it in the first place?) and the skin isn't applying at all (possibly a code issue, something I think I can fix). I'm trying to use Jeff LeMarche's animation tutorial but can't figure out how to get the model files into a proper .h file for use. Any advice?

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  • How to fix bad Collada produced by FBX?

    - by David
    I tried to use the FBX SDK (2011.3.1) to load FBX files and save them as Collada files in order to be able to import FBX files in Panda3D. Unfortunately the resulting Collada files are not usable for several reasons, among them: There's a Maya specific extra technique diffuse <diffuse> <texture texture="Map__2-image" texcoord="CHANNEL0"> <extra> <technique profile="MAYA"> <wrapU sid="wrapU0">TRUE</wrapU> <wrapV sid="wrapV0">TRUE</wrapV> <blend_mode>ADD</blend_mode> </technique> </extra> </texture> </diffuse> It assigns a texcoord channel name that isn't referenced anywhere else in the file (in the previous code sample, no geometry uses "CHANNEL0"...) Every polygon is exported twice, a first time with a basic material (only diffuse color, specular color, etc.) and a second time with a textured material -- this doubles the number of polygons of each model without any valuable reason Anyway, the resulting Collada file cannot be opened correctly either with OpenCOLLADA or Panda3D's "dae2egg". Anyone has any experience on how to "fix" it and make it understandable by common and well-reputed Collada importers such as OpenCOLLADA?

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  • How to fix bad Collada produced by FBX?

    - by David
    I tried to use the FBX SDK (2011.3.1) to load FBX files and save them as Collada files in order to be able to import FBX files in Panda3D. Unfortunately the resulting Collada files are not usable for several reasons, among them: There's a Maya specific extra technique diffuse <diffuse> <texture texture="Map__2-image" texcoord="CHANNEL0"> <extra> <technique profile="MAYA"> <wrapU sid="wrapU0">TRUE</wrapU> <wrapV sid="wrapV0">TRUE</wrapV> <blend_mode>ADD</blend_mode> </technique> </extra> </texture> </diffuse> It assigns a texcoord channel name that isn't referenced anywhere else in the file (in the previous code sample, no geometry uses "CHANNEL0"...) Every polygon is exported twice, a first time with a basic material (only diffuse color, specular color, etc.) and a second time with a textured material -- this doubles the number of polygons of each model without any valuable reason Anyway, the resulting Collada file cannot be opened correctly either with OpenCOLLADA or Panda3D's "dae2egg". Anyone has any experience on how to "fix" it and make it understandable by common and well-reputed Collada importers such as OpenCOLLADA?

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  • Common way of animating 'motion' for walk cycle animations

    - by Ben Hymers
    I've just posted this at the Blender artists' forums before realising I would probably get a better response from a more game development-specific audience, so apologies for cross-posting! It's for the right reasons :) I'm a programmer trying to animate a character walking for a game project, using Ogre. I've made a very simple walk cycle in Blender and exported it to Ogre, and it plays just fine. By fine, I mean it works, but there's terrible foot sliding. This is because I just animated the walk in-place (at the origin) in Blender, and of course I don't know what "speed of walk" that corresponds to, so when I move the character in-game the motion doesn't necessarily match up with the movement of the feet in the animation. So my question is: what's the normal approach for this kind of thing? At work we use Maya, and the animators either animate a special 'moveTrans' node that represents the "position" of the character (or have the exporter generate it for them from the movement of the root node), then the game can read this to know how fast the animation moves the character. So in the Maya file, the character will walk forward for one cycle and this extra node will follow along with them by their feet. I've not seen anything like this in open-source land, and there's certainly no provision for that in the Ogre Exporter script. What do you chaps normally do for this?

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  • formula for replicating glTexGen in opengl es 2.0 glsl

    - by visualjc
    I also posted this on the main StackExchange, but this seems like a better place, but for give me for the double post if it shows up twice. I have been trying for several hours to implement a GLSL replacement for glTexGen with GL_OBJECT_LINEAR. For OpenGL ES 2.0. In Ogl GLSL there is the gl_TextureMatrix that makes this easier, but thats not available on OpenGL ES 2.0 / OpenGL ES Shader Language 1.0 Several sites have mentioned that this should be "easy" to do in a GLSL vert shader. But I just can not get it to work. My hunch is that I'm not setting the planes up correctly, or I'm missing something in my understanding. I've pored over the web. But most sites are talking about projected textures, I'm just looking to create UV's based on planar projection. The models are being built in Maya, have 50k polygons and the modeler is using planer mapping, but Maya will not export the UV's. So I'm trying to figure this out. I've looked at the glTexGen manpage information: g = p1xo + p2yo + p3zo + p4wo What is g? Is g the value of s in the texture2d call? I've looked at the site: http://www.opengl.org/wiki/Mathematics_of_glTexGen Another size explains the same function: coord = P1*X + P2*Y + P3*Z + P4*W I don't get how coord (an UV vec2 in my mind) is equal to the dot product (a scalar value)? Same problem I had before with "g". What do I set the plane to be? In my opengl c++ 3.0 code, I set it to [0, 0, 1, 0] (basically unit z) and glTexGen works great. I'm still missing something. My vert shader looks basically like this: WVPMatrix = World View Project Matrix. POSITION is the model vertex position. varying vec4 kOutBaseTCoord; void main() { gl_Position = WVPMatrix * vec4(POSITION, 1.0); vec4 sPlane = vec4(1.0, 0.0, 0.0, 0.0); vec4 tPlane = vec4(0.0, 1.0, 0.0, 0.0); vec4 rPlane = vec4(0.0, 0.0, 0.0, 0.0); vec4 qPlane = vec4(0.0, 0.0, 0.0, 0.0); kOutBaseTCoord.s = dot(vec4(POSITION, 1.0), sPlane); kOutBaseTCoord.t = dot(vec4(POSITION, 1.0), tPlane); //kOutBaseTCoord.r = dot(vec4(POSITION, 1.0), rPlane); //kOutBaseTCoord.q = dot(vec4(POSITION, 1.0), qPlane); } The frag shader precision mediump float; uniform sampler2D BaseSampler; varying mediump vec4 kOutBaseTCoord; void main() { //gl_FragColor = vec4(kOutBaseTCoord.st, 0.0, 1.0); gl_FragColor = texture2D(BaseSampler, kOutBaseTCoord.st); } I've tried texture2DProj in frag shader Here are some of the other links I've looked up http://www.gamedev.net/topic/407961-texgen-not-working-with-glsl-with-fixed-pipeline-is-ok/ Thank you in advance.

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