Search Results

Search found 21160 results on 847 pages for 'message'.

Page 3/847 | < Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >

  • socket operation on nonsocket or bad file descriptor

    - by Magn3s1um
    I'm writing a pthread server which takes requests from clients and sends them back a bunch of .ppm files. Everything seems to go well, but sometimes when I have just 1 client connected, when trying to read from the file descriptor (for the file), it says Bad file Descriptor. This doesn't make sense, since my int fd isn't -1, and the file most certainly exists. Other times, I get this "Socket operation on nonsocket" error. This is weird because other times, it doesn't give me this error and everything works fine. When trying to connect multiple clients, for some reason, it will only send correctly to one, and then the other client gets the bad file descriptor or "nonsocket" error, even though both threads are processing the same messages and do the same routines. Anyone have an idea why? Here's the code that is giving me that error: while(mqueue.head != mqueue.tail && count < dis_m){ printf("Sending to client %s: %s\n", pointer->id, pointer->message); int fd; fd = open(pointer->message, O_RDONLY); char buf[58368]; int bytesRead; printf("This is fd %d\n", fd); bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); fflush(stdout); close(fd); mqueue.mcount--; mqueue.head = mqueue.head->next; free(pointer->message); free(pointer); pointer = mqueue.head; count++; } printf("Sending %s\n", pointer->message); int fd; fd = open(pointer->message, O_RDONLY); printf("This is fd %d\n", fd); printf("I am hhere2\n"); char buf[58368]; int bytesRead; bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); close(fd); mqueue.mcount--; if(mqueue.head != mqueue.tail){ mqueue.head = mqueue.head->next; } else{ mqueue.head->next = malloc(sizeof(struct message)); mqueue.head = mqueue.head->next; mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.head->message = NULL; } free(pointer->message); free(pointer); pthread_mutex_unlock(&numm); pthread_mutex_unlock(&circ); pthread_mutex_unlock(&slots); The messages for both threads are the same, being of the form ./path/imageXX.ppm where XX is the number that should go to the client. The file size of each image is 58368 bytes. Sometimes, this code hangs on the read, and stops execution. I don't know this would be either, because the file descriptor comes back as valid. Thanks in advanced. Edit: Here's some sample output: Sending to client a: ./support/images/sw90.ppm This is fd 4 Error: : Socket operation on non-socket Sending to client a: ./support/images/sw91.ppm This is fd 4 Error: : Socket operation on non-socket Sending ./support/images/sw92.ppm This is fd 4 I am hhere2 Error: : Socket operation on non-socket My dispatcher has defeated evil Sample with 2 clients (client b was serviced first) Sending to client b: ./support/images/sw87.ppm This is fd 6 Error: : Success Sending to client b: ./support/images/sw88.ppm This is fd 6 Error: : Success Sending to client b: ./support/images/sw89.ppm This is fd 6 Error: : Success This is fd 6 Error: : Bad file descriptor Sending to client a: ./support/images/sw85.ppm This is fd 6 Error: As you can see, who ever is serviced first in this instance can open the files, but not the 2nd person. Edit2: Full code. Sorry, its pretty long and terribly formatted. #include <netinet/in.h> #include <netinet/in.h> #include <netdb.h> #include <arpa/inet.h> #include <sys/types.h> #include <sys/socket.h> #include <errno.h> #include <stdio.h> #include <unistd.h> #include <pthread.h> #include <stdlib.h> #include <string.h> #include <sys/types.h> #include <sys/stat.h> #include <fcntl.h> #include "ring.h" /* Version 1 Here is what is implemented so far: The threads are created from the arguments specified (number of threads that is) The server will lock and update variables based on how many clients are in the system and such. The socket that is opened when a new client connects, must be passed to the threads. To do this, we need some sort of global array. I did this by specifying an int client and main_pool_busy, and two pointers poolsockets and nonpoolsockets. My thinking on this was that when a new client enters the system, the server thread increments the variable client. When a thread is finished with this client (after it sends it the data), the thread will decrement client and close the socket. HTTP servers act this way sometimes (they terminate the socket as soon as one transmission is sent). *Note down at bottom After the server portion increments the client counter, we must open up a new socket (denoted by new_sd) and get this value to the appropriate thread. To do this, I created global array poolsockets, which will hold all the socket descriptors for our pooled threads. The server portion gets the new socket descriptor, and places the value in the first spot of the array that has a 0. We only place a value in this array IF: 1. The variable main_pool_busy < worknum (If we have more clients in the system than in our pool, it doesn't mean we should always create a new thread. At the end of this, the server signals on the condition variable clientin that a new client has arrived. In our pooled thread, we then must walk this array and check the array until we hit our first non-zero value. This is the socket we will give to that thread. The thread then changes the array to have a zero here. What if our all threads in our pool our busy? If this is the case, then we will know it because our threads in this pool will increment main_pool_busy by one when they are working on a request and decrement it when they are done. If main_pool_busy >= worknum, then we must dynamically create a new thread. Then, we must realloc the size of our nonpoolsockets array by 1 int. We then add the new socket descriptor to our pool. Here's what we need to figure out: NOTE* Each worker should generate 100 messages which specify the worker thread ID, client socket descriptor and a copy of the client message. Additionally, each message should include a message number, starting from 0 and incrementing for each subsequent message sent to the same client. I don't know how to keep track of how many messages were to the same client. Maybe we shouldn't close the socket descriptor, but rather keep an array of structs for each socket that includes how many messages they have been sent. Then, the server adds the struct, the threads remove it, then the threads add it back once they've serviced one request (unless the count is 100). ------------------------------------------------------------- CHANGES Version 1 ---------- NONE: this is the first version. */ #define MAXSLOTS 30 #define dis_m 15 //problems with dis_m ==1 //Function prototypes void inc_clients(); void init_mutex_stuff(pthread_t*, pthread_t*); void *threadpool(void *); void server(int); void add_to_socket_pool(int); void inc_busy(); void dec_busy(); void *dispatcher(); void create_message(long, int, int, char *, char *); void init_ring(); void add_to_ring(char *, char *, int, int, int); int socket_from_string(char *); void add_to_head(char *); void add_to_tail(char *); struct message * reorder(struct message *, struct message *, int); int get_threadid(char *); void delete_socket_messages(int); struct message * merge(struct message *, struct message *, int); int get_request(char *, char *, char*); ///////////////////// //Global mutexes and condition variables pthread_mutex_t startservice; pthread_mutex_t numclients; pthread_mutex_t pool_sockets; pthread_mutex_t nonpool_sockets; pthread_mutex_t m_pool_busy; pthread_mutex_t slots; pthread_mutex_t numm; pthread_mutex_t circ; pthread_cond_t clientin; pthread_cond_t m; /////////////////////////////////////// //Global variables int clients; int main_pool_busy; int * poolsockets, nonpoolsockets; int worknum; struct ring mqueue; /////////////////////////////////////// int main(int argc, char ** argv){ //error handling if not enough arguments to program if(argc != 3){ printf("Not enough arguments to server: ./server portnum NumThreadsinPool\n"); _exit(-1); } //Convert arguments from strings to integer values int port = atoi(argv[1]); worknum = atoi(argv[2]); //Start server portion server(port); } /////////////////////////////////////////////////////////////////////////////////////////////// //The listen server thread///////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////// void server(int port){ int sd, new_sd; struct sockaddr_in name, cli_name; int sock_opt_val = 1; int cli_len; pthread_t threads[worknum]; //create our pthread id array pthread_t dis[1]; //create our dispatcher array (necessary to create thread) init_mutex_stuff(threads, dis); //initialize mutexes and stuff //Server setup /////////////////////////////////////////////////////// if ((sd = socket (AF_INET, SOCK_STREAM, 0)) < 0) { perror("(servConn): socket() error"); _exit (-1); } if (setsockopt (sd, SOL_SOCKET, SO_REUSEADDR, (char *) &sock_opt_val, sizeof(sock_opt_val)) < 0) { perror ("(servConn): Failed to set SO_REUSEADDR on INET socket"); _exit (-1); } name.sin_family = AF_INET; name.sin_port = htons (port); name.sin_addr.s_addr = htonl(INADDR_ANY); if (bind (sd, (struct sockaddr *)&name, sizeof(name)) < 0) { perror ("(servConn): bind() error"); _exit (-1); } listen (sd, 5); //End of server Setup ////////////////////////////////////////////////// for (;;) { cli_len = sizeof (cli_name); new_sd = accept (sd, (struct sockaddr *) &cli_name, &cli_len); printf ("Assigning new socket descriptor: %d\n", new_sd); inc_clients(); //New client has come in, increment clients add_to_socket_pool(new_sd); //Add client to the pool of sockets if (new_sd < 0) { perror ("(servConn): accept() error"); _exit (-1); } } pthread_exit(NULL); //Quit } //Adds the new socket to the array designated for pthreads in the pool void add_to_socket_pool(int socket){ pthread_mutex_lock(&m_pool_busy); //Lock so that we can check main_pool_busy int i; //If not all our main pool is busy, then allocate to one of them if(main_pool_busy < worknum){ pthread_mutex_unlock(&m_pool_busy); //unlock busy, we no longer need to hold it pthread_mutex_lock(&pool_sockets); //Lock the socket pool array so that we can edit it without worry for(i = 0; i < worknum; i++){ //Find a poolsocket that is -1; then we should put the real socket there. This value will be changed back to -1 when the thread grabs the sockfd if(poolsockets[i] == -1){ poolsockets[i] = socket; pthread_mutex_unlock(&pool_sockets); //unlock our pool array, we don't need it anymore inc_busy(); //Incrememnt busy (locks the mutex itself) pthread_cond_signal(&clientin); //Signal first thread waiting on a client that a client needs to be serviced break; } } } else{ //Dynamic thread creation goes here pthread_mutex_unlock(&m_pool_busy); } } //Increments the client number. If client number goes over worknum, we must dynamically create new pthreads void inc_clients(){ pthread_mutex_lock(&numclients); clients++; pthread_mutex_unlock(&numclients); } //Increments busy void inc_busy(){ pthread_mutex_lock(&m_pool_busy); main_pool_busy++; pthread_mutex_unlock(&m_pool_busy); } //Initialize all of our mutexes at the beginning and create our pthreads void init_mutex_stuff(pthread_t * threads, pthread_t * dis){ pthread_mutex_init(&startservice, NULL); pthread_mutex_init(&numclients, NULL); pthread_mutex_init(&pool_sockets, NULL); pthread_mutex_init(&nonpool_sockets, NULL); pthread_mutex_init(&m_pool_busy, NULL); pthread_mutex_init(&circ, NULL); pthread_cond_init (&clientin, NULL); main_pool_busy = 0; poolsockets = malloc(sizeof(int)*worknum); int threadreturn; //error checking variables long i = 0; //Loop and create pthreads for(i; i < worknum; i++){ threadreturn = pthread_create(&threads[i], NULL, threadpool, (void *) i); poolsockets[i] = -1; if(threadreturn){ perror("Thread pool created unsuccessfully"); _exit(-1); } } pthread_create(&dis[0], NULL, dispatcher, NULL); } ////////////////////////////////////////////////////////////////////////////////////////// /////////Main pool routines ///////////////////////////////////////////////////////////////////////////////////////// void dec_busy(){ pthread_mutex_lock(&m_pool_busy); main_pool_busy--; pthread_mutex_unlock(&m_pool_busy); } void dec_clients(){ pthread_mutex_lock(&numclients); clients--; pthread_mutex_unlock(&numclients); } //This is what our threadpool pthreads will be running. void *threadpool(void * threadid){ long id = (long) threadid; //Id of this thread int i; int socket; int counter = 0; //Try and gain access to the next client that comes in and wait until server signals that a client as arrived while(1){ pthread_mutex_lock(&startservice); //lock start service (required for cond wait) pthread_cond_wait(&clientin, &startservice); //wait for signal from server that client exists pthread_mutex_unlock(&startservice); //unlock mutex. pthread_mutex_lock(&pool_sockets); //Lock the pool socket so we can get the socket fd unhindered/interrupted for(i = 0; i < worknum; i++){ if(poolsockets[i] != -1){ socket = poolsockets[i]; poolsockets[i] = -1; pthread_mutex_unlock(&pool_sockets); } } printf("Thread #%d is past getting the socket\n", id); int incoming = 1; while(counter < 100 && incoming != 0){ char buffer[512]; bzero(buffer,512); int startcounter = 0; incoming = read(socket, buffer, 512); if(buffer[0] != 0){ //client ID:priority:request:arguments char id[100]; long prior; char request[100]; char arg1[100]; char message[100]; char arg2[100]; char * point; point = strtok(buffer, ":"); strcpy(id, point); point = strtok(NULL, ":"); prior = atoi(point); point = strtok(NULL, ":"); strcpy(request, point); point = strtok(NULL, ":"); strcpy(arg1, point); point = strtok(NULL, ":"); if(point != NULL){ strcpy(arg2, point); } int fd; if(strcmp(request, "start_movie") == 0){ int count = 1; while(count <= 100){ char temp[10]; snprintf(temp, 50, "%d\0", count); strcpy(message, "./support/images/"); strcat(message, arg1); strcat(message, temp); strcat(message, ".ppm"); printf("This is message %s to %s\n", message, id); count++; add_to_ring(message, id, prior, counter, socket); //Adds our created message to the ring counter++; } printf("I'm out of the loop\n"); } else if(strcmp(request, "seek_movie") == 0){ int count = atoi(arg2); while(count <= 100){ char temp[10]; snprintf(temp, 10, "%d\0", count); strcpy(message, "./support/images/"); strcat(message, arg1); strcat(message, temp); strcat(message, ".ppm"); printf("This is message %s\n", message); count++; } } //create_message(id, socket, counter, buffer, message); //Creates our message from the input from the client. Stores it in buffer } else{ delete_socket_messages(socket); break; } } counter = 0; close(socket);//Zero out counter again } dec_clients(); //client serviced, decrement clients dec_busy(); //thread finished, decrement busy } //Creates a message void create_message(long threadid, int socket, int counter, char * buffer, char * message){ snprintf(message, strlen(buffer)+15, "%d:%d:%d:%s", threadid, socket, counter, buffer); } //Gets the socket from the message string (maybe I should just pass in the socket to another method) int socket_from_string(char * message){ char * substr1 = strstr(message, ":"); char * substr2 = substr1; substr2++; int occurance = strcspn(substr2, ":"); char sock[10]; strncpy(sock, substr2, occurance); return atoi(sock); } //Adds message to our ring buffer's head void add_to_head(char * message){ printf("Adding to head of ring\n"); mqueue.head->message = malloc(strlen(message)+1); //Allocate space for message strcpy(mqueue.head->message, message); //copy bytes into allocated space } //Adds our message to our ring buffer's tail void add_to_tail(char * message){ printf("Adding to tail of ring\n"); mqueue.tail->message = malloc(strlen(message)+1); //allocate space for message strcpy(mqueue.tail->message, message); //copy bytes into allocated space mqueue.tail->next = malloc(sizeof(struct message)); //allocate space for the next message struct } //Adds a message to our ring void add_to_ring(char * message, char * id, int prior, int mnum, int socket){ //printf("This is message %s:" , message); pthread_mutex_lock(&circ); //Lock the ring buffer pthread_mutex_lock(&numm); //Lock the message count (will need this to make sure we can't fill the buffer over the max slots) if(mqueue.head->message == NULL){ add_to_head(message); //Adds it to head mqueue.head->socket = socket; //Set message socket mqueue.head->priority = prior; //Set its priority (thread id) mqueue.head->mnum = mnum; //Set its message number (used for sorting) mqueue.head->id = malloc(sizeof(id)); strcpy(mqueue.head->id, id); } else if(mqueue.tail->message == NULL){ //This is the problem for dis_m 1 I'm pretty sure add_to_tail(message); mqueue.tail->socket = socket; mqueue.tail->priority = prior; mqueue.tail->mnum = mnum; mqueue.tail->id = malloc(sizeof(id)); strcpy(mqueue.tail->id, id); } else{ mqueue.tail->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.tail->next; add_to_tail(message); mqueue.tail->socket = socket; mqueue.tail->priority = prior; mqueue.tail->mnum = mnum; mqueue.tail->id = malloc(sizeof(id)); strcpy(mqueue.tail->id, id); } mqueue.mcount++; pthread_mutex_unlock(&circ); if(mqueue.mcount >= dis_m){ pthread_mutex_unlock(&numm); pthread_cond_signal(&m); } else{ pthread_mutex_unlock(&numm); } printf("out of add to ring\n"); fflush(stdout); } ////////////////////////////////// //Dispatcher routines ///////////////////////////////// void *dispatcher(){ init_ring(); while(1){ pthread_mutex_lock(&slots); pthread_cond_wait(&m, &slots); pthread_mutex_lock(&numm); pthread_mutex_lock(&circ); printf("Dispatcher to the rescue!\n"); mqueue.head = reorder(mqueue.head, mqueue.tail, mqueue.mcount); //printf("This is the head %s\n", mqueue.head->message); //printf("This is the tail %s\n", mqueue.head->message); fflush(stdout); struct message * pointer = mqueue.head; int count = 0; while(mqueue.head != mqueue.tail && count < dis_m){ printf("Sending to client %s: %s\n", pointer->id, pointer->message); int fd; fd = open(pointer->message, O_RDONLY); char buf[58368]; int bytesRead; printf("This is fd %d\n", fd); bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); fflush(stdout); close(fd); mqueue.mcount--; mqueue.head = mqueue.head->next; free(pointer->message); free(pointer); pointer = mqueue.head; count++; } printf("Sending %s\n", pointer->message); int fd; fd = open(pointer->message, O_RDONLY); printf("This is fd %d\n", fd); printf("I am hhere2\n"); char buf[58368]; int bytesRead; bytesRead=read(fd,buf,58368); send(pointer->socket,buf,bytesRead,0); perror("Error:\n"); close(fd); mqueue.mcount--; if(mqueue.head != mqueue.tail){ mqueue.head = mqueue.head->next; } else{ mqueue.head->next = malloc(sizeof(struct message)); mqueue.head = mqueue.head->next; mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.head->message = NULL; } free(pointer->message); free(pointer); pthread_mutex_unlock(&numm); pthread_mutex_unlock(&circ); pthread_mutex_unlock(&slots); printf("My dispatcher has defeated evil\n"); } } void init_ring(){ mqueue.head = malloc(sizeof(struct message)); mqueue.head->next = malloc(sizeof(struct message)); mqueue.tail = mqueue.head->next; mqueue.mcount = 0; } struct message * reorder(struct message * begin, struct message * end, int num){ //printf("I am reordering for size %d\n", num); fflush(stdout); int i; if(num == 1){ //printf("Begin: %s\n", begin->message); begin->next = NULL; return begin; } else{ struct message * left = begin; struct message * right; int middle = num/2; for(i = 1; i < middle; i++){ left = left->next; } right = left -> next; left -> next = NULL; //printf("Begin: %s\nLeft: %s\nright: %s\nend:%s\n", begin->message, left->message, right->message, end->message); left = reorder(begin, left, middle); if(num%2 != 0){ right = reorder(right, end, middle+1); } else{ right = reorder(right, end, middle); } return merge(left, right, num); } } struct message * merge(struct message * left, struct message * right, int num){ //printf("I am merginging! left: %s %d, right: %s %dnum: %d\n", left->message,left->priority, right->message, right->priority, num); struct message * start, * point; int lenL= 0; int lenR = 0; int flagL = 0; int flagR = 0; int count = 0; int middle1 = num/2; int middle2; if(num%2 != 0){ middle2 = middle1+1; } else{ middle2 = middle1; } while(lenL < middle1 && lenR < middle2){ count++; //printf("In here for count %d\n", count); if(lenL == 0 && lenR == 0){ if(left->priority < right->priority){ start = left; //Set the start point point = left; //set our enum; left = left->next; //move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else if(left->priority > right->priority){ start = right; point = right; right = right->next; point->next = NULL; lenR++; } else{ if(left->mnum < right->mnum){ ////printf("This is where we are\n"); start = left; //Set the start point point = left; //set our enum; left = left->next; //move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else{ start = right; point = right; right = right->next; point->next = NULL; lenR++; } } } else{ if(left->priority < right->priority){ point->next = left; left = left->next; //move the left pointer point = point->next; point->next = NULL; //Set the next node to NULL lenL++; } else if(left->priority > right->priority){ point->next = right; right = right->next; point = point->next; point->next = NULL; lenR++; } else{ if(left->mnum < right->mnum){ point->next = left; //set our enum; left = left->next; point = point->next;//move the left pointer point->next = NULL; //Set the next node to NULL lenL++; } else{ point->next = right; right = right->next; point = point->next; point->next = NULL; lenR++; } } } if(lenL == middle1){ flagL = 1; break; } if(lenR == middle2){ flagR = 1; break; } } if(flagL == 1){ point->next = right; point = point->next; for(lenR; lenR< middle2-1; lenR++){ point = point->next; } point->next = NULL; mqueue.tail = point; } else{ point->next = left; point = point->next; for(lenL; lenL< middle1-1; lenL++){ point = point->next; } point->next = NULL; mqueue.tail = point; } //printf("This is the start %s\n", start->message); //printf("This is mqueue.tail %s\n", mqueue.tail->message); return start; } void delete_socket_messages(int a){ }

    Read the article

  • CDO.Message problem on Windows Server 2008

    - by dcrowell@
    I have a Classic ASP page that creates a CDO.Message object to send email. The code works on Window Server 2003 but not 2008. On 2008 an "Access is denied" error gets thrown. Here is a simple test page I wrote to diagnose the problem. How can I get this to work on Windows Server 2008? dim myMail Set myMail=CreateObject("CDO.Message") If Err.Number < 0 Then Response.Write ("Error Occurred: ") Response.Write (Err.Description) Else Response.Write ("CDO.Message was created") myMail.Subject="Sending email with CDO" myMail.From="[email protected]" myMail.To="[email protected]" myMail.TextBody="This is a message." myMail.Send set myMail=nothing End If

    Read the article

  • Message pump in C# Windows service

    - by Pickles
    Hello, I have a Windows Service written in C# that handles all of our external hardware I/O for a kiosk application. One of our new devices is a USB device that comes with an API in a native DLL. I have a proper P/Invoke wrapper class created. However, this API must be initialized with an HWnd to a windows application because it uses the message pump to raise asynchronous events. Besides putting in a request to the hardware manufacturer to provide us with an API that does not depend on a Windows message pump, is there any way to manually instantiate a message pump in a new thread in my Windows Service that I can pass into this API? Do I actually have to create a full Application class, or is there a lower level .NET class that encapsulates a message pump? Thanks

    Read the article

  • Database Structure for vBulletin Message Board

    - by zen
    I am wondering if someone would be willing to post the database structure for a vBulletin message board? The SQL or screen shots would be nice. I am currently setting out a business plan for a website that will include a message forum, however, assessing the $195-$295 message board fee has me thinking about other possible solutions. I am brave.

    Read the article

  • Message pump in .NET Windows service

    - by Pickles
    I have a Windows Service written in C# that handles all of our external hardware I/O for a kiosk application. One of our new devices is a USB device that comes with an API in a native DLL. I have a proper P/Invoke wrapper class created. However, this API must be initialized with an HWnd to a windows application because it uses the message pump to raise asynchronous events. Besides putting in a request to the hardware manufacturer to provide us with an API that does not depend on a Windows message pump, is there any way to manually instantiate a message pump in a new thread in my Windows Service that I can pass into this API? Do I actually have to create a full Application class, or is there a lower level .NET class that encapsulates a message pump?

    Read the article

  • Using Message Queue on Windows Mobile 2003

    - by Fitzroy Wright
    Does anyone know where I can find the cab file that will allow me to use Microsoft Message Queues on a Windows Mobile 2003 device? I am writing application that needs to use Microsoft Message Queue on a Windows Mobile 2003 device. Apparently message queue was never installed on the device. I have scoured the web and can find no cab files for Msmq for windows mobile 2003. everything reffers to windows mobile 5 and when I try that the setup fails.

    Read the article

  • Netbean6.8: Cant deploy an webapp with Message Driven Bean

    - by Harry Pham
    I create an Enterprise Application CustomerApp that also generated two projects CustomerApp-ejb and CustomerApp-war. In the CustomerApp-ejb, I create a SessionBean call CustomerSessionBean.java as below. package com.customerapp.ejb; import javax.ejb.Stateless; import javax.ejb.LocalBean; import javax.persistence.EntityManager; import javax.persistence.PersistenceContext; @Stateless @LocalBean public class CustomerSessionBean { @PersistenceContext(unitName = "CustomerApp-ejbPU") private EntityManager em; public void persist(Object object) { em.persist(object); } } Now I can deploy CustomerApp-war just fine. But as soon as I create a Message Driven Bean, I cant deploy CustomerApp-war anymore. When I create NotificationBean.java (message driven bean), In the project destination option, I click add, and have NotificationQueue for the Destination Name and Destination Type is Queue. Below are the code package com.customerapp.mdb; import javax.ejb.ActivationConfigProperty; import javax.ejb.MessageDriven; import javax.jms.Message; import javax.jms.MessageListener; @MessageDriven(mappedName = "jms/NotificationQueue", activationConfig = { @ActivationConfigProperty(propertyName = "acknowledgeMode", propertyValue = "Auto-acknowledge"), @ActivationConfigProperty(propertyName = "destinationType", propertyValue = "javax.jms.Queue") }) public class NotificationBean implements MessageListener { public NotificationBean() { } public void onMessage(Message message) { } } If I remove the @MessageDriven annotation, then I can deploy the project. Any idea why and how to fix it?

    Read the article

  • Netbean6.8: Cant deploy an app if I have Message Driven Bean

    - by Harry Pham
    I create an Enterprise Application CustomerApp that also generated two projects CustomerApp-ejb and CustomerApp-war. In the CustomerApp-ejb, I create a SessionBean call CustomerSessionBean.java as below. package com.customerapp.ejb; import javax.ejb.Stateless; import javax.ejb.LocalBean; import javax.persistence.EntityManager; import javax.persistence.PersistenceContext; @Stateless @LocalBean public class CustomerSessionBean { @PersistenceContext(unitName = "CustomerApp-ejbPU") private EntityManager em; public void persist(Object object) { em.persist(object); } } Now I can deploy CustomerApp-war just fine. But as soon as I create a Message Driven Bean, I cant deploy CustomerApp-war anymore. When I create NotificationBean.java (message driven bean), In the project destination option, I click add, and have NotificationQueue for the Destination Name and Destination Type is Queue. Below are the code package com.customerapp.mdb; import javax.ejb.ActivationConfigProperty; import javax.ejb.MessageDriven; import javax.jms.Message; import javax.jms.MessageListener; @MessageDriven(mappedName = "jms/NotificationQueue", activationConfig = { @ActivationConfigProperty(propertyName = "acknowledgeMode", propertyValue = "Auto-acknowledge"), @ActivationConfigProperty(propertyName = "destinationType", propertyValue = "javax.jms.Queue") }) public class NotificationBean implements MessageListener { public NotificationBean() { } public void onMessage(Message message) { } } If I remove the @MessageDriven annotation, then I can deploy the project. Any idea why and how to fix it?

    Read the article

  • Java: Implement own message queue (threadsafe)

    - by derMax
    The task is to implement my own messagequeue that is thread safe. My approach: public class MessageQueue { /** * Number of strings (messages) that can be stored in the queue. */ private int capacity; /** * The queue itself, all incoming messages are stored in here. */ private Vector<String> queue = new Vector<String>(capacity); /** * Constructor, initializes the queue. * * @param capacity The number of messages allowed in the queue. */ public MessageQueue(int capacity) { this.capacity = capacity; } /** * Adds a new message to the queue. If the queue is full, it waits until a message is released. * * @param message */ public synchronized void send(String message) { //TODO check } /** * Receives a new message and removes it from the queue. * * @return */ public synchronized String receive() { //TODO check return "0"; } } If the queue is empty and I call remove(), I want to call wait() so that another thread can use the send() method. Respectively, I have to call notifyAll() after every iteration. Question: Is that possible? I mean does it work that when I say wait() in one method of an object, that I can then execute another method of the same object? And another question: Does that seem to be clever?

    Read the article

  • Message queue proxy in Python + Twisted

    - by gasper_k
    Hi, I want to implement a lightweight Message Queue proxy. It's job is to receive messages from a web application (PHP) and send them to the Message Queue server asynchronously. The reason for this proxy is that the MQ isn't always avaliable and is sometimes lagging, or even down, but I want to make sure the messages are delivered, and the web application returns immediately. So, PHP would send the message to the MQ proxy running on the same host. That proxy would save the messages to SQLite for persistence, in case of crashes. At the same time it would send the messages from SQLite to the MQ in batches when the connection is available, and delete them from SQLite. Now, the way I understand, there are these components in this service: message listener (listens to the messages from PHP and writes them to a Incoming Queue) DB flusher (reads messages from the Incoming Queue and saves them to a database; due to SQLite single-threadedness) MQ connection handler (keeps the connection to the MQ server online by reconnecting) message sender (collects messages from SQlite db and sends them to the MQ server, then removes them from db) I was thinking of using Twisted for #1 (TCPServer), but I'm having problem with integrating it with other points, which aren't event-driven. Intuition tells me that each of these points should be running in a separate thread, because all are IO-bound and independent of each other, but I could easily put them in a single thread. Even though, I couldn't find any good and clear (to me) examples on how to implement this worker thread aside of Twisted's main loop. The example I've started with is the chatserver.py, which uses service.Application and internet.TCPServer objects. If I start my own thread prior to creating TCPServer service, it runs a few times, but the it stops and never runs again. I'm not sure, why this is happening, but it's probably because I don't use threads with Twisted correctly. Any suggestions on how to implement a separate worker thread and keep Twisted? Do you have any alternative architectures in mind?

    Read the article

  • Erlang message loops

    - by Roger Alsing
    How does message loops in erlang work, are they sync when it comes to processing messages? As far as I understand, the loop will start by "receive"ing a message and then perform something and hit another iteration of the loop. So that has to be sync? right? If multiple clients send messages to the same message loop, then all those messages are queued and performed one after another, or? To process multiple messages in parallell, you would have to spawn multiple message loops in different processes, right? Or did I misunderstand all of it?

    Read the article

  • Red 5, First setup "ssl_error_rx_record_too_long" error message

    - by charles horvath
    I am using Windows 7 and I installed Red 5 0.9.1 just recently. After it installed I put 127.0.0.1 as the IP adress and 5080 as http port. After I start the service in windows I try to connect to the localhost in firefox (http://localhost:5080) and get this error An error occurred during a connection to localhost:5080. SSL received a record that exceeded the maximum permissible length. (Error code: ssl_error_rx_record_too_long) I checked my global flash settings and allowed localhost to pass along with the Red 5 folder in C/programfiles/red5. I currently have the up to date versions of JDK and JRE also. Any tips on what might be wrong?

    Read the article

  • Bring OS X Error Message window to the front

    - by Debilski
    In OS X, when an application crashes, a window with an error report will appear. That window is by default unreachable by Command+Tab nor does it appear in the Dock. Of course, if by error or on purpose one clicks another window, the error report will go to the background and hide behind the other windows. This is really annoying, because in order to see it, I will have to use Exposé and scan through 20+ Windows in order to find it. (Not to say, that I don’t like Exposé anymore since Snow Leopard made the window sizes all confusingly equal.) Any ideas on how to make the error reports Command+Tabbable?

    Read the article

  • Name one good reason for immediately failing on a SMTP 4xx code

    - by Avery Payne
    I'm really curious about this. The question (highlighed in bold): Can someone name ONE GOOD REASON to have their email server permanently set up to auto-fail/immediate-fail on 4xx codes? Because frankly, it sounds like "their" setups are broken out-of-the-box. SMTP is not Instant Messaging. Stop treating it like IRC or Jabber or MSN or insert-IM-technology-here. I don't know what possesses people to have the "IMMEDIATE DELIVERY OR FAIL" mentality with SMTP setups, but they need to stop doing that. It just plain breaks things. Every two or three years, I stumble into this. Someone, somewhere, has decided in their infinite wisdom that 4xx codes are immediate failures, and suddenly its OMGWTFBBQ THE INTARNETZ ARE BORKEN, HALP SKY IS FALLING instead of "oh, it'll re-attempt delivery in about 30 minutes". It amazes me how it suddenly becomes "my" problem that a message won't go through, because someone else misconfigured "their" SMTP service. IF there is a legitimate reason for having your server permanently set up in this manner, then the first good answer will get the check. IF there is no good reason (and I suspect there isn't), then the first good-sounding-if-still-logically-flawed answer will get the check.

    Read the article

  • Get close window message in Hidden C# Console Application

    - by LexRema
    Hello everyone. I have a Windows Form that starts some console application in background(CreateNoWindow = rue,WindowStyle = ProcessWindowStyle.Hidden). Windows form gives me opportunity to stop the console application at any time. But I'd like to handle somehow the close message inside the console application. I tried to use hooking like: [DllImport("Kernel32")] public static extern bool SetConsoleCtrlHandler(HandlerRoutine handler, bool add); // A delegate type to be used as the handler routine // for SetConsoleCtrlHandler. public delegate bool HandlerRoutine(CtrlTypes ctrlType); // An enumerated type for the control messages // sent to the handler routine. public enum CtrlTypes { CTRL_C_EVENT = 0, CTRL_BREAK_EVENT, CTRL_CLOSE_EVENT, CTRL_LOGOFF_EVENT = 5, CTRL_SHUTDOWN_EVENT } private static bool ConsoleCtrlCheck(CtrlTypes ctrlType) { StaticLogger.Instance.DebugFormat("Main: ConsoleCtrlCheck: Got event {0}.", ctrlType); if (ctrlType == CtrlTypes.CTRL_CLOSE_EVENT) { // Handle close stuff } return true; } static int Main(string[] args) { // Subscribing HandlerRoutine hr = new HandlerRoutine(ConsoleCtrlCheck); SetConsoleCtrlHandler(hr, true); // Doing stuff } but I get the message inside ConsoleCtrlCheck only if the console window is created. But if window is hidden - I don't get any message. In my windows Form to close console application process I use proc.CloseMainWindow(); to send message to the console window. P.S. AppDomain.CurrentDomain.ProcessExit += CurrentDomain_ProcessExit; - also does not help Do you now other way to handle this situation? Thanks.

    Read the article

  • Thread Message Loop Hangs in Delphi

    - by erikjw
    Hello all. I have a simple Delphi program that I'm working on, in which I am attempting to use threading to separate the functionality of the program from its GUI, and to keep the GUI responsive during more lengthy tasks, etc. Basically, I have a 'controller' TThread, and a 'view' TForm. The view knows the controller's handle, which it uses to send the controller messages via PostThreadMessage. I have had no problem in the past using this sort of model for forms which are not the main form, but for some reason, when I attempt to use this model for the main form, the message loop of the thread just quits. Here is my code for the threads message loop: procedure TController.Execute; var Msg : TMsg; begin while not Terminated do begin if (Integer(GetMessage(Msg, hwnd(0), 0, 0)) = -1) then begin Synchronize(Terminate); end; TranslateMessage(Msg); DispatchMessage(Msg); case Msg.message of // ...call different methods based on message end; end; To set up the controller, I do this: Controller := TController.Create(true); // Create suspended Controller.FreeOnTerminate := True; Controller.Resume; For processing the main form's messages, I have tried using both Application.Run and the following loop (immediately after Controller.Resume) while not Application.Terminated do begin Application.ProcessMessages; end; I've run stuck here - any help would be greatly appreciated.

    Read the article

  • help on ejb stateless datagram and message driven beans

    - by Kemmal
    i have a client thats sending a message to the ejbserver using UDP, i want the server(stateless bean) to echo back this message to the client but i cant seem to do this. or can i implement the same logic by using JMS? please help and enlighten. this is just a test, in the end i want a midp to be sending the message to the ejb using datagrams. here is my code. @Stateless public class SessionFacadeBean implements SessionFacadeRemote { public SessionFacadeBean() { } public static void main(String[] args) { DatagramSocket aSocket = null; byte[] buffer = null; try { while(true) { DatagramPacket request = new DatagramPacket(buffer, buffer.length); aSocket.receive(request); DatagramPacket reply = new DatagramPacket(request.getData(), request.getLength(), request.getAddress(), request.getPort()); aSocket.send(reply); } } catch (SocketException e) { System.out.println("Socket: " + e.getMessage()); } catch (IOException e) { System.out.println("IO: " + e.getMessage()); } finally { if(aSocket != null) aSocket.close(); } } } and the client: public static void main(String[] args) { DatagramSocket aSocket = null; try { aSocket = new DatagramSocket(); byte [] m = "Test message!".getBytes(); InetAddress aHost = InetAddress.getByName("localhost"); int serverPort = 6789; DatagramPacket request = new DatagramPacket(m, m.length, aHost, serverPort); aSocket.send(request); byte[] buffer = new byte[1000]; DatagramPacket reply = new DatagramPacket(buffer, buffer.length); aSocket.receive(reply); System.out.println("Reply: " + new String(reply.getData())); } catch (SocketException e) { System.out.println("Socket: " + e.getMessage()); } catch (IOException e) { System.out.println("IO: " + e.getMessage()); } finally { if(aSocket != null) aSocket.close(); } } please help.

    Read the article

  • Jquery/Javascript gmail style stuff for message inbox, such as select all message using checkbox etc

    - by Psychonetics
    I am enjoying the fact that I'm here building a private message inbox for my website after building a full user signup/login and activation system when a few months ago I thought I wouldn't have enough patience to learn this stuff. Anyway to my question. I am currently building the private message inbox for my users and wondering if there are any jquery/javascript stuff I can use to make my inbox more like the gmail inbox. E.G. Gmail allows you to select all read messages or unread or starred or unstarred or none of the messages using a checkbox. I would like to add this kind of feature to my website and I'm sure the easiest way to achieve this would be using a jquery/javascript script. I would appreciate if someone could provide some links or info to where I can find several of these types of scripts to use with my inbox page. Thanks EDIT: Would also like to note that I would like the checkbox to be in a dropdown just like gmails.

    Read the article

  • Amazon SQS invalid binary character in message body

    - by letronje
    I have a web app that sends messages to an Amazon SQS Queue. Amazon sqs lib throws a 'AmazonSQSException' since the message contained invalid binary character. The message is the referrer obtained from an incoming http request. This is what it looks like: http://ads.vrx.adbrite.com/adserver/display_iab_ads.php?sid=1220459&title_color=0000FF&text_color=000000&background_color=FFFFFF&border_color=CCCCCC&url_color=008000&newwin=0&zs=3330305f323530&width=300&height=250&url=http%3A%2F%2Funblockorkutproxy.com%2Fsearch.php%2FOi8vZG93%2FbmxvYWRz%2FLnppZGR1%2FLmNvbS9k%2Fb3dubG9h%2FZGZpbGUv%2FNTY5MTQ3%2FNi9NeUN1%2FdGVHaXJs%2FZnJpZW5k%2FWmFoaXJh%2FLndtdi5o%2FdG1s%2Fb0%2F^Fô}úÃ<99ë)j Looks like the characters in bold are the invalid characters. Is there an easy way to filter out characters characters that are not accepted by amazon ? Here are the characters allowed by amazon in message body. I am not sure what regex i should use to replace invalid characters by ''

    Read the article

  • Displaying custom error message for a blank field in a simple JSF application

    - by 29b5k
    Hi all, I was trying out a simple JSF application, in which I need to check if the "name" field is blank, then display an error message. The code which takes the field's value is: <h:outputLabel value="Name"></h:outputLabel> <h:inputText value="#{greeting.name}" required = "true"> <f:validator validatorId="NumValidator"></f:validator> </h:inputText> The control of the program does not go into the validator class, if the field is submitted without entering anything, and it displays the default error message: j_id_jsp_869892673_1:j_id_jsp_869892673_4: Validation Error: Value is required. How do i display a custom message for this ?

    Read the article

  • Passing message over network

    - by Sylvestre Equy
    Hi, I'm currently trying to develop a message-oriented networking framework and I'm a bit stuck on the internal mechanism. Here are the problematic interfaces : public interface IMessage { } public class Connection { public void Subscribe<TMessage>(Action<TMessage> messageCallback); public void Send<TMessage>(TMessage message); } The Send method does not seem complicated, though the mechanism behind Subscribe seems a bit more painful. Obviously when receiving a message on one end of the connection, I'll have to invoke the appropriate delegate. Do you have any advice on how to read messages and easily detect their types ? By the way, I'd like to avoid to use MSMQ.

    Read the article

  • Subscribing message sent from another application

    - by tonga
    I have two Java applications: AppOne and AppTwo. In AppOne, I used a JMS sender to publish a Topic. In both AppOne and AppTwo, I used a JMS MessageListener to subscribe to the message published by AppOne. I used ActiveMQ as my JMS broker and Spring JMS. However, I can only see the echoed message received by AppOne message listener. But I can't see the echoed message received by AppTwo listener. AppOne message listener is in the same application/project as the message publisher. But AppTwo message listener is in a different application/project. The AppOne listener class is: public class CustomerStatusListener implements MessageListener { public void onMessage(Message message) { if (message instanceof TextMessage) { try { System.out.println("Subscriber 1 got you! The message is: " + ((TextMessage) message).getText()); } catch (JMSException ex) { throw new RuntimeException(ex); } } else { throw new IllegalArgumentException("Message must be of type TextMessage"); } } } It is invoked by a test calss JmsTest in AppOne: public class JmsTest { public static void main(String[] args) { ClassPathXmlApplicationContext context = new ClassPathXmlApplicationContext("message-bean.xml"); CustomerStatusSender messageSender = (CustomerStatusSender) context.getBean("customerMessageSender"); messageSender.simpleSend(); context.close(); } } The AppTwo listener class is: public class CustomerStatusMessageListener implements MessageListener { public void onMessage(Message message) { if (message instanceof TextMessage) { try { System.out.println("Subscriber 2 got you! The message is: " + ((TextMessage) message).getText()); } catch (JMSException ex) { throw new RuntimeException(ex); } } else { throw new IllegalArgumentException( "Message must be of type TextMessage"); } } } The bean definition file for AppTwo where the Subscriber 2 lives in is: <bean id="connectionFactoryBean" class="org.apache.activemq.ActiveMQConnectionFactory"> <property name="brokerURL" value="tcp://localhost:61616" /> </bean> <!-- this is the Message Driven POJO (MDP) --> <bean id="customerStatusListener" class="com.mydomain.jms.CustomerStatusMessageListener" /> <!-- and this is the message listener container --> <bean id="listenerContainer" class="org.springframework.jms.listener.DefaultMessageListenerContainer"> <property name="connectionFactory" ref="connectionFactoryBean" /> <property name="destination" ref="topicBean" /> <property name="messageListener" ref="customerStatusListener" /> </bean> The bean id topicBean is the bean that is associated with the publisher. If both listener received the message sent from AppOne, I would have seen two echoed messages: Subscriber 1 got you! The message is: hello world Subscriber 2 got you! The message is: hello world But right now I only see the first line which means only the listener in AppOne got the message. So how to let the listener in AppTwo get the message? The first listener is in the same application as the sender, so it is easy to understand that it can get the message. But how about the second listener which is in a different application? What is the correct way to subscribe to a JMS Topic published in another application?

    Read the article

  • Disable #pragma message("")

    - by Balls-of-steel
    Hi, I needed to include in my project but there is a line, in glut.h which is #pragma message("Note: including lib: glut32.lib\n") It is really annoying and I want to get rid of it when compiling. I could just remove the line in my glut.h but I want my fix to be independent of the glut.h. I have tried setting #pragma warnings to show only critical info, and I have also tried #pragma message disable but nothing worked. Any help?

    Read the article

  • Is there a message generator

    - by Jlouro
    I don’t want to have my messages to the user stored in the application, or in a resource file. By message I mean, those difficult strings that we have to write to tell the user what is going on or wrong in the application at the precise time. Is there a simple message generator? Simple stuff, but as to handle singular/plural and feminine/masculine.

    Read the article

< Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >