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  • Can't remove Default.png?

    - by Matt Winters
    Weird one... I had been fooling around with an initial splash screen but decided not to use it. But now, although I deleted Default.png from Resources, the splash screen still appears in the Simulator when I start the app. Default.png isn't in the project folder, I close and reopen Xcode, splash screen still there. Close ands reopen Simulator, splash screen still there. I remove the app from the Simulator, build, and the splash screen is still there Default.png. Any ideas?

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  • Fullscreen iPhone animation from PNG

    - by Sergey
    Hi, I need in animation of sequence of more PNG files (300 png files and size is 320x480). I've try make it with 12 fps, but sometime iPhone 3g have lags... 3gs working fine. I think 2g working with lags always. I've use one UIImageView and loading images in NStimer callback by UIImage:imageWithContentOfFile. May be this is not best way to animation png files ? note: previously i've used ImageOptim to pack (or strip ??) all my images (from 20% to 80% of size strip). regards,

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  • IE6 PNG transparency fix with Backgroud positioned

    - by durilai
    So I am using this to fix PNG transparency on background images in IE6 ul li a { background-image: url('/NewSite/Content/Images/Sprite.png'); background-repeat: no-repeat; background-position: 0 -48px; background-image: none; filter: progid:DXImageTransform.Microsoft.AlphaImageLoader(src=/NewSite/Content/Images/Sprite.png, sizingMethod='crop'); } This works great, however I have run into a problem when trying to implement this with a sprite. The fix ignores the positioning and renders as if the position was top right. Is there a way to force background position or a better way to do this. I would prefer to not use JavaScript or change to gifs. Any help is appreciated!

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  • Android: Is decreasing size of .png files have some effect to resulted Bitmap in memory

    - by nahab
    I'm writing game with a large amount of .png pictures. All worked fine. Than I added new activity with WebView and got memory shortage. After that I made some experiment - replace game .png images with ones that just fully filled with some color. As result memory shortage had gone. But I suppose that Bitmap internally hold each pixel separately so such changes should have no effect. Maybe this because of initial images have alpha channel and my test images have not it? But actually question is: Will decreasing .png images files sizes make some effect on decreasing usage of VM application heap or not?

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  • how to compress a PNG image using Java

    - by 116213060698242344024
    Hi I would like to know if there is any way in Java to reduce the size of an image (use any kind of compression) that was loaded as a BufferedImage and is going to be saved as an PNG. Maybe some sort of png imagewriteparam? I didnt find anything helpful so im stuck. heres a sample how the image is loaded and saved public static BufferedImage load(String imageUrl) { Image image = new ImageIcon(imageUrl).getImage(); bufferedImage = new BufferedImage(image.getWidth(null), image.getHeight(null), BufferedImage.TYPE_INT_ARGB); Graphics2D g2D = bufferedImage.createGraphics(); g2D.drawImage(image, 0, 0, null); return bufferedImage; } public static void storeImageAsPng(BufferedImage image, String imageUrl) throws IOException { ImageIO.write(image, "png", new File(imageUrl)); }

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  • ie8 fadein with transparent png not working

    - by user1102152
    i have this site: http://thecodefixer.com/tatmuda/blog/ i am using transperent png as my background where needed and internet explorer loves to mess things up. i have an effect where you press on a link and then you see the background forst and after you see the "site".... in chrome and firefox it workes great but ie8 doesnt give me a chance... this is the code plus a code i added from here in stackoverflow: var i; for (i in document.images) { if (document.images[i].src) { var imgSrc = document.images[i].src; if (imgSrc.substr(imgSrc.length-4) === '.png' || imgSrc.substr(imgSrc.length-4) === '.PNG') { document.images[i].style.filter = "progid:DXImageTransform.Microsoft.AlphaImageLoader(enabled='true',sizingMethod='crop',src='" + imgSrc + "')"; } } } setTimeout(function () { $("div#main").fadeIn("slow"); }, 4000); setTimeout(function () { $("div#footer").fadeIn("slow"); }, 4000); someone has a fix for this?

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  • JS/Jquery, Match not finding the PNG = match('/gif|jpg|jpeg|png/')

    - by nobosh
    I have the following code which I use to match fancybox possible elements: $('a.grouped_elements').each(function(){ var elem = $(this); // Convert everything to lower case to match smart if(elem.attr('href').toLowerCase().match('/gif|jpg|jpeg|png/') != null) { elem.fancybox(); } }); It works great with JPGs but it isn't matching PNGs for some reason. Anyone see a bug with the code? Thanks

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  • Delphi, ImageList that handles BOTH png and bitmaps.

    - by michal
    Recently I've found TPngImageList component ( http://cc.embarcadero.com/Item/26127 ) which is very good, but it handles only png images ... I'd like to have some imagelist that allows combining of pngimages with bitmaps, as I'm using lots of bitmaps, and I do not want to spend coming week converting those bitmaps to pngs, yet I want to use be able to add PNG images for coming features ... So far I used to convert the PNGs to bitmaps using GIMP if I wasn't able to find any replacement.

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  • Creating a png with specific rgb values (mac)

    - by Switch
    I'm using a Mac. When I try creating a png with specific rgb values (i.e. 128,0,0), this is fine (I've tried using both GIMP and photoshop). Now when I open the png file, the color looks slightly different. And when I use the DigitalColor Meter, the rgb values don't match anymore (the 128,0,0 file became 106,7,0). What's going on? Thanks

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  • Resize PNG image

    - by serhiyiv
    HI! Could you please tell me how to resize a .png image. Or better give an example. I've been searching for the answer for a long time and it seems that nobody knows how to resize a .png image and keep its transparency. :(

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  • how to save a png as a smaller file but the same resolution?

    - by Radek
    not sure what stackexchange site is the best for this question. I have a scanned jpg file with below properties and size 8.5MB pixel dimension: 2468 × 3484 pixels print size: 208.96 × 294.98 millimeters resolution: 300 × 300 ppi I need to save the file as png while the size cannot be bigger than 4MB. The most important is that the size of picture must remain the same. I mean that the object size in the picture must stay the same. Could anybody tell me what is used to define the size of the objects in the picture?

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  • Png image processing in .NET.

    - by Oybek
    I have the following task. Take a base image and overlay on it another one. The base image is 8b png as well as overlay. Here are the base (left) and overlay (right) images. Here is a result and how it must look. The picture in the left is a screenshot when one picture is on top of another (html and positioning) and the second is the result of programmatic merging. As you can see in the screenshot the borders of the text is darker. Also here are the sizes of the images Base image 14.9 KB Overlay image 6.87 KB Result image 34.8 KB The size of the resulting image is also huge Here is my code that I use to merge those pictures /*...*/ public Stream Concatinate(Stream baseStream, params Stream[] overlayStreams) { var @base = Image.FromStream(baseStream); var canvas = new Bitmap(@base.Width, @base.Height); using (var g = canvas.ToGraphics()) { g.DrawImage(@base, 0, 0); foreach (var item in overlayStreams) { using (var overlayImage = Image.FromStream(item)) { try { Overlay(@base, overlayImage, g); } catch { } } } } var ms = new MemoryStream(); canvas.Save(ms, ImageFormat.Png); canvas.Dispose(); @base.Dispose(); return ms; } /*...*/ /*Tograpics extension*/ public static Graphics ToGraphics(this Image image, CompositingQuality compositingQuality = CompositingQuality.HighQuality, SmoothingMode smoothingMode = SmoothingMode.HighQuality, InterpolationMode interpolationMode = InterpolationMode.HighQualityBicubic) { var g = Graphics.FromImage(image); g.CompositingQuality = compositingQuality; g.SmoothingMode = smoothingMode; g.InterpolationMode = interpolationMode; return g; } My questions are What should I do in order to merge images to achieve the result as in the screenshot? How can I lower the size of the result image? Is the System.Drawing a suitable tool for this or is there any better tool for working with png for .NET?

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  • Problem with loading a PNG image in JApplet.

    - by Bruce
    Hi there, I'm trying to load a PNG image from JAR file when running JApplet. The file is, I think, loaded properly - there are no errors. However it is not displayed. img.png is placed in the same directory as MainClass.java file. Here is the code: InputStream imageURL = this.getClass().getResourceAsStream("img.png" ); byte[] bytes = null; try {bytes = new byte[imageURL.available()]; System.out.println(imageURL.available()); imageURL.read(bytes);} catch(Exception e) {System.out.println("bleah");} Image image = Toolkit.getDefaultToolkit().createImage(bytes); Image imageScaled = me.getScaledInstance( 100, 150, Image.SCALE_SMOOTH ); jLabel6 = new javax.swing.JLabel( new ImageIcon( imageScaled) ); and the HTML exerpt: <APPLET codebase="classes" code="myapplet/MainClass.class" archive ="LittleApplet.jar" width=700 height=500> The image, as I wrote, is probably read, but not displayed in JLabel. What am I missing/doing wrong? Thanks in advance for the reply!

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  • Creating transparent PNG with exact RGBA values

    - by rrowland
    I'm color-coding a transparent image to be read programatically. However, the image seems to be getting compressed and my code is reading color values other than the ones I mean to pass it. Concept This is the output I get, exporting as PNG-24. I programatically check each pixel for one of the six colors I use in creating the image: 0x00000F 0x0000F0 0x000F00 0x00F000 0x0F0000 0xF00000 Each color represents a different texture to apply. Top right (0x00000F) will pull texture from the tile to its top right and blend it at a ratio equal to the opacity of the pixel. The end goal is to create a hex tiled grid with differing textures that blend smoothly. What's happening It seems that when converting to PNG, Photoshop will change the RGBA to make it smoother, or just to help compression size. Parts that should be 250 red range anywhere from 150 to 255. Question Whether using PNG or another web-compatible format, I need to be able to save these pixel values, essentially instructions, loss-less and still maintain transparency. Is this possible in any format or will I need to re-think my approach?

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  • How to compress a huge amount of PNG images?

    - by T Pops
    At work, on certain projects I have to manage a lot of images. Most of the time PNG files work the best for what I'm doing. With such a huge amount of images, I've tried using PNG compression with PNG Gauntlet but sometimes the file doesn't really change and sometimes PNG Gauntlet reports it would've made the filesize bigger! Am I just maxing out the compression or is there something more I can do?

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  • Exporting to PNG from Adobe Illustrator cutting off edges

    - by Luther Baker
    I created a 40px x 40px image in Adobe Illustrator CS4. I saved as an .ai file and then tried to export as a PNG. Adobe Illustrator automatically crops the background and tightens the export to a rect around all the objects which if fine. In this case, I am not working edge to edge so my image is not quite 40px wide. But, unfortunately, Illustrator is not exporting the entire image. I end up with an image that is 34px wide. Indeed, the icon I draw starts on the left hand side but the right edge of my object cut off. Any ideas why this is happening? I can't imagine Illustrator CS4 can't correctly to export to PNG.

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  • Transparent PNG menu item backgrounds in IE6 with rollovers

    - by evh
    Hi I have been trying to do this for what feels like all my life I have a list menu with block display links, each link has a sliding doors png background image. I have used this javascript (http://www.ideashower.com/our_solutions/png-hover/) to implement the alphaimageloader fix for ie6 using a transparent gif. When I test it for the first time it works but if I click to a different page and then click back it doesn't work anymore - the menu completely disappears, I can get it to work again by duplicating the transparent gif and changing it's name, but again if I go to another page and then come back to it, it stops working and the menu dissappears. Is this a server caching issue or something like that. Any thoughts on this would be much appreciated! Thanks

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  • c# Bitmap.Save transparancy doesn't save in png

    - by kelton52
    I'm trying to save a Bitmap class that has transparancy as a png file with transparancy. I'm having no luck. The bitmap has transparancy, it just doesn't save with transparancy. this is what I'm doing bitmap setup Bitmap ret = new Bitmap(bWidth, bHeight, System.Drawing.Imaging.PixelFormat.Format32bppArgb); saveing ret.Save(filename, ImageFormat.Png); I also tried saving the file with a filestream, and that made no difference. When the image is in a Picture box the transparancy exists, but when I save i I just get a black background. I really don't want to use any 3rd party code, they found a way to do it, I'd like to also. thanks.

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  • IE7,8 Alpha PNG fade

    - by dclowd9901
    Does anyone know what is causing this issue? http://i.imgur.com/z1pzh.png The div in question has a solid 1x1 alpha opaque png repeating in its background-image property, and it's supposed to be all one bg color, not that fading effect. It doesn't appear in FF, Opera or Chrome. If you need more details, I can provide some CSS, but I assure you the CSS is in order. If someone doesn't just out-and-out know why this is happening, they more than likely won't find an answer looking in the code.

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