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Search found 57 results on 3 pages for 'seb nilsson'.

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  • non blocking tcp connect with epoll

    - by doccarcass
    My linux application is performing non-blocking TCP connect syscall and then use epoll_wait to detect three way handshake completion. Sometimes epoll_wait returns with both POLLOUT & POLLERR revents set for the same socket descriptor. I would like to understand what's going on at TCP level. I'm not able to reproduce it on demand. My guess is that between two calls to epoll_wait inside my event loop we had a SYN+ACK/ACK/FIN sequence but again I'm not able to reproduce it. Any clue ? Regards, Seb

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  • Windows Server 2008 IIS7 - page requests randomly hang or timeout

    - by seb835
    I've just installed a fresh copy of Windows Server 2008 x64 with IIS7 and PHP (fast CGI). However, I'm noticing that after moving my web site from a similarly specified machine to this one, I'm getting issues. The issue seems to be that randomly, as I'm clicking through the web pages being served, the browser will suddenly hang saying "waiting for mysite.com...". Sometimes the page will then timeout, or finally resolve after 20 to 30 seconds, but maybe missing the CSS style sheet. Very strange, as this is the only website installed on this new server, and only myself using/testing it. Server is installed in the same data centre below the old server. Has anyone else had a similar problem? I tried increasing the max workers pool to 10 (from 1), but this has no effect. Seems to happen most frequently after 1 or 2 minutes of inactivity on the website, then trying to load/refresh a web page. Many thank for any info and help. Kind Regards, Seb

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  • Hidden Features of C#?

    - by Serhat Özgel
    This came to my mind after I learned the following from this question: where T : struct We, C# developers, all know the basics of C#. I mean declarations, conditionals, loops, operators, etc. Some of us even mastered the stuff like Generics, anonymous types, lambdas, linq, ... But what are the most hidden features or tricks of C# that even C# fans, addicts, experts barely know? Here are the revealed features so far: Keywords yield by Michael Stum var by Michael Stum using() statement by kokos readonly by kokos as by Mike Stone as / is by Ed Swangren as / is (improved) by Rocketpants default by deathofrats global:: by pzycoman using() blocks by AlexCuse volatile by Jakub Šturc extern alias by Jakub Šturc Attributes DefaultValueAttribute by Michael Stum ObsoleteAttribute by DannySmurf DebuggerDisplayAttribute by Stu DebuggerBrowsable and DebuggerStepThrough by bdukes ThreadStaticAttribute by marxidad FlagsAttribute by Martin Clarke ConditionalAttribute by AndrewBurns Syntax ?? operator by kokos number flaggings by Nick Berardi where T:new by Lars Mæhlum implicit generics by Keith one-parameter lambdas by Keith auto properties by Keith namespace aliases by Keith verbatim string literals with @ by Patrick enum values by lfoust @variablenames by marxidad event operators by marxidad format string brackets by Portman property accessor accessibility modifiers by xanadont ternary operator (?:) by JasonS checked and unchecked operators by Binoj Antony implicit and explicit operators by Flory Language Features Nullable types by Brad Barker Currying by Brian Leahy anonymous types by Keith __makeref __reftype __refvalue by Judah Himango object initializers by lomaxx format strings by David in Dakota Extension Methods by marxidad partial methods by Jon Erickson preprocessor directives by John Asbeck DEBUG pre-processor directive by Robert Durgin operator overloading by SefBkn type inferrence by chakrit boolean operators taken to next level by Rob Gough pass value-type variable as interface without boxing by Roman Boiko programmatically determine declared variable type by Roman Boiko Static Constructors by Chris Easier-on-the-eyes / condensed ORM-mapping using LINQ by roosteronacid Visual Studio Features select block of text in editor by Himadri snippets by DannySmurf Framework TransactionScope by KiwiBastard DependantTransaction by KiwiBastard Nullable<T> by IainMH Mutex by Diago System.IO.Path by ageektrapped WeakReference by Juan Manuel Methods and Properties String.IsNullOrEmpty() method by KiwiBastard List.ForEach() method by KiwiBastard BeginInvoke(), EndInvoke() methods by Will Dean Nullable<T>.HasValue and Nullable<T>.Value properties by Rismo GetValueOrDefault method by John Sheehan Tips & Tricks nice method for event handlers by Andreas H.R. Nilsson uppercase comparisons by John access anonymous types without reflection by dp a quick way to lazily instantiate collection properties by Will JavaScript-like anonymous inline-functions by roosteronacid Other netmodules by kokos LINQBridge by Duncan Smart Parallel Extensions by Joel Coehoorn

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  • Which language should I pick up: VB.Net or C#

    - by magius
    I'm looking to pick up either C# or VB.Net. I'd done a fair bit of VB6 programming in the past. I'm looking at getting the book, Visual Basic .NET or C#, Which to Choose? but I'm hoping that someone has read it, or used both languages and can offer advice. Should I just RTFB? Edit: Anders Sandvig raised a valid question. I'm intending to develop ActiveX applications that will be served through IE. Edit: Given that the functionality is pretty close and my favored approach to learning is to "just build it" and solve problems by looking it up on the internet, I've decided that the choice of language will be based on how easy it is to learn it. I looked around and found sites like C# Corner that supports my approach. Personal note: I wish I could also select Seb Nilsson's response as an accepted answer as well. Thanks guys for your input! Alright, then! I admit, theoretically, this topic is subjective; but a quick tally of answers seems to skew votes heavily in C#'s favor. Anyway, I'm really after experiences like what Keith's alluding to. I'm hoping he'll return to this topic and drop us a few more gems.

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  • UIImagePicker on full screen on iPad

    - by Archip
    For my tests, I need to create a simple app on the iPad to step 1. loads an image from the Photo library (UIImagePickerController). step 2. Then, this image is converted into texture and displayed into an OpenGL ES view. I started to define the app with the XCode Open GL ES template. Step 2 is Okay. But I have a problem launching the UIImagePickerController (step 1). On iPad, to create a UIImagePickerController, we need to use a UIPopoverController. But to create a UIPopover, we need to attach it to a content view controller In my app, I dont want to define a specific view controller (Navigation or SplitView or TabBar...). I just need to have the UIImagePicker displayed on full screen when launching the app. I am looking for a programatical solution with a minimum of lines of code added from the Open GL ES iPad template, to perform step 1 (step 2 is okay for me). any code available? Thank you for your help Seb

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  • NHibernate : delete error

    - by MadSeb
    Hi, Model: I have a model in which one Installation can contain multiple "Computer Systems". Database: The table Installations has two columns Name and Description. The table ComputerSystems has three columsn Name, Description and InstallationId. Mappings: I have the following mapping for Installation: <?xml version="1.0" encoding="utf-8"?> <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2" assembly="myProgram.Core" namespace="myProgram"> <class name="Installation" table="Installations" lazy="true"> <id name="Id" column="Id" type="int"> <generator class="native" /> </id> <property name="Name" column="Name" type="string" not-null="true" /> <property name="Description" column="Description" type="string" /> <bag name="ComputerSystems" inverse="true" lazy="true" cascade="all-delete-orphan"> <key column="InstallationId" /> <one-to-many class="ComputerSystem" /> </bag> </class> </hibernate-mapping> I have the following mapping for ComputerSystem: <?xml version="1.0" encoding="utf-8"?> <id name="Id" column="ID" type="int"> <generator class="native" /> </id> <property name="Name" column="Name" type="string" not-null="true" /> <property name="Description" column="Description" type="string" /> <many-to-one name="Installation" column="InstallationID" cascade="save-update" not-null="true" /> Classes: The Installation class is: public class Installation { public virtual String Description { get; set; } public virtual String Name { get; set; } public virtual IList<ComputerSystem> ComputerSystems { get { if (_computerSystemItems== null) { lock (this) { if (_computerSystemItems== null) _computerSystemItems= new List<ComputerSystem>(); } } return _computerSystemItems; } set { _computerSystemItems= value; } } protected IList<ComputerSystem> _computerSystemItems; public Installation() { Description = ""; Name= ""; } } The ComputerSystem class is: public class ComputerSystem { public virtual String Name { get; set; } public virtual String Description { get; set; } public virtual Installation Installation { get; set; } } The issue is that I get an error when trying to delete an installation that contains a ComputerSystem. The error is: "deleted object would be re-saved by cascade (remove deleted object from associations)". Can anyone help ? Regards, Seb

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  • Keeping Velocity Constant and Player in Position - Sidescrolling

    - by user2904951
    I'm working on a Little Mobile Game with Cocos2D-X and Box2D. The Point where I got stuck is the movement of a box2d-body (the main actor) and the according Sprite. Now I want to : move this Body with a constant velocity along the x-axis, no matter if it's rolling (it's a circleshape) upwards or downwards keep the body nearly sticking to the ground on which it's rolling keep the Body and the according Sprite in the Center of the Screen. What I tried : in the update()- method I used body->SetLinearVelocity(b2Vec2(x,y)) to higher/lower values, if the Body was passing a constant value for his velocity I used to set very high y-Values in body->SetLinearVelocity(b2Vec2(x,y)) First tried to use CCFollow with my playerSprite, which was also Scrolling along the y-axis, as i only need to scroll along the x-axis, so I decided to move the whole layer which is containing the ambience (platforms etc.) to the left of my Screen and my Player Body & Player sprite to the right of the Screen, adjusting the speed values to Keep the Player in the Center of the Screen. Well... ...didn't work as i wanted it to, because each time i set the velocity manually (I also tried to use body->applyLinearImpulse(...) when the Body is moving upwards just as playing around with the value of velocityIterations in world->Step(...)) there's a small delay, which pushes the player Body more or less further of the Center of the Screen. ... didn't also work as I expected it to, because I needed to adjust the x-Values, when the Body was moving upwards to Keep it not getting slowed down, this made my Body even less sticky to the ground.... ... CCFollow did a good Job, except that I didn't want to scroll along the y-axis also and it Forces the overgiven sprite to start in the Center of the Screen. Moving the whole Layer even brought no good results, I have tried a Long time to adjust values of the movement Speed of the layer and the Body to Keep it negating each other, that the player stays nearly in the Center of the Screen.... So my question is : Does anyone of you have any Kind of new Approach for me to solve this cohesive bunch of Problems ? Cheers, Seb

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