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  • Writing OpenGL enabled GUI

    - by Jaen
    I am exploring a possibility to write a kind of a notebook analogue that would reproduce the look and feel of using a traditional notebook, but with the added benefit of customizing the page in ways you can't do on paper - ask the program to lay ruled paper here, grid paper there, paste an image, insert a recording from the built-in camera, try to do handwriting recognition on the tablet input, insert some latex for neat formulas and so on. I'm pretty interested in developing it just to see if writing notes on computer can come anywhere close to the comfort plain paper + pencil offer (hard to do IMO) and can always turn it in as a university C++ project, so double gain there. Coming from the type of project there are certain requirements for the user interface: the user will be able to zoom, move and rotate the notebook as he wishes and I think it's pretty sensible delegate it to OpenGL, so the prospective GUI needs to work well with OGL (preferably being rendered in it) the interface should be navigable with as little of keyboard input as user wishes (incorporating some sort of gestures maybe) up to limiting the keyboard keys as modifiers to the pen movements and taps; this includes tablet and possible multitouch support the interface should keep out of the way where not needed and come up where needed and be easily layerable the notebook sheet itself will be a container for objects representing the notebook blurbs, so it would be nice if the GUI would be able to overlay some frames over the exact parts of the OpenGL-drawn sheet to signify what can be done with given part (like moving, rotating, deleting, copying, editing etc.) and it's extents In terms of interface it's probably going to end up similar to Alias' Sketch Book Pro: [picture][http://1.bp.blogspot.com/_GGxlzvZW-CY/SeKYA_oBdSI/AAAAAAAAErE/J6A0kyXiuqA/s400/Autodesk_Alias_SketchBook_Pro_2.jpg] As far as toolkits go I'm considering Qt and nui, but I'm not really aware how well would they match up the requirements and how well would they handle such an application. As far as I know you can somehow coerce Qt into doing widget drawing with OpenGL, but on the other hand I heard voices it's slot-signal framework isn't exactly optimal and requires it's own preprocessor and I don't know how hard would be to do all the custom widgets I would need (say color-wheel, ruler, blurb frames, blurb selection, tablet-targeted pop-up menu etc.) in the constraints of Qt. Also quite a few Qt programs I've had on my machine seemed really sluggish, but it may be attributed to me having old PC or programmers using Qt suboptimally rather to the framework itself. As for [nui][http://www.libnui.net/] I know it's also cross-platform and all of the basic things you would require of a GUI toolkit and what is the biggest plus it is OpenGL-enabled from the start, but I don't know how it is with custom widgets and other facets and it certainly has smaller userbase and less elaborate documentation than Qt. The question goes as this: Does any of these toolkits fulfill (preferably all of) the requirements or there is a well fitting toolkit I haven't come across or maybe I should just roll up my sleeves, get SFML (or maybe Clutter would be more suited to this?) and something like FastDelegates or libsigc++ and program the GUI framework from the ground up myself? I would be very glad if anyone had experience with a similar GUI project and can offer some comments on how well these toolkits hold up or is it worthwhile to pursue own GUI toolkit in this case. Sorry for longwindedness, duh.

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  • The Presentation Isn't Over Until It's Over

    - by Phil Factor
    The senior corporate dignitaries settled into their seats looking important in a blue-suited sort of way. The lights dimmed as I strode out in front to give my presentation.  I had ten vital minutes to make my pitch.  I was about to dazzle the top management of a large software company who were considering the purchase of my software product. I would present them with a dazzling synthesis of diagrams, graphs, followed by  a live demonstration of my software projected from my laptop.  My preparation had been meticulous: It had to be: A year’s hard work was at stake, so I’d prepared it to perfection.  I stood up and took them all in, with a gaze of sublime confidence. Then the laptop expired. There are several possible alternative plans of action when this happens     A. Stare at the smoking laptop vacuously, flapping ones mouth slowly up and down     B. Stand frozen like a statue, locked in indecision between fright and flight.     C. Run out of the room, weeping     D. Pretend that this was all planned     E. Abandon the presentation in favour of a stilted and tedious dissertation about the software     F. Shake your fist at the sky, and curse the sense of humour of your preferred deity I started for a few seconds on plan B, normally referred to as the ‘Rabbit in the headlamps of the car’ technique. Suddenly, a little voice inside my head spoke. It spoke the famous inane words of Yogi Berra; ‘The game isn't over until it's over.’ ‘Too right’, I thought. What to do? I ran through the alternatives A-F inclusive in my mind but none appealed to me. I was completely unprepared for this. Nowadays, longevity has since taught me more than I wanted to know about the wacky sense of humour of fate, and I would have taken two laptops. I hadn’t, but decided to do the presentation anyway as planned. I started out ignoring the dead laptop, but pretending, instead that it was still working. The audience looked startled. They were expecting plan B to be succeeded by plan C, I suspect. They weren’t used to denial on this scale. After my introductory talk, which didn’t require any visuals, I came to the diagram that described the application I’d written.  I’d taken ages over it and it was hot stuff. Well, it would have been had it been projected onto the screen. It wasn’t. Before I describe what happened then, I must explain that I have thespian tendencies.  My  triumph as Professor Higgins in My Fair Lady at the local operatic society is now long forgotten, but I remember at the time of my finest performance, the moment that, glancing up over the vast audience of  moist-eyed faces at the during the poignant  scene between Eliza and Higgins at the end, I  realised that I had a talent that one day could possibly  be harnessed for commercial use I just talked about the diagram as if it was there, but throwing in some extra description. The audience nodded helpfully when I’d done enough. Emboldened, I began a sort of mime, well, more of a ballet, to represent each slide as I came to it. Heaven knows I’d done my preparation and, in my mind’s eye, I could see every detail, but I had to somehow project the reality of that vision to the audience, much the same way any actor playing Macbeth should do the ghost of Banquo.  My desperation gave me a manic energy. If you’ve ever demonstrated a windows application entirely by mime, gesture and florid description, you’ll understand the scale of the challenge, but then I had nothing to lose. With a brief sentence of description here and there, and arms flailing whilst outlining the size and shape of  graphs and diagrams, I used the many tricks of mime, gesture and body-language  learned from playing Captain Hook, or the Sheriff of Nottingham in pantomime. I set out determinedly on my desperate venture. There wasn’t time to do anything but focus on the challenge of the task: the world around me narrowed down to ten faces and my presentation: ten souls who had to be hypnotized into seeing a Windows application:  one that was slick, well organized and functional I don’t remember the details. Eight minutes of my life are gone completely. I was a thespian berserker.  I know however that I followed the basic plan of building the presentation in a carefully controlled crescendo until the dazzling finale where the results were displayed on-screen.  ‘And here you see the results, neatly formatted and grouped carefully to enhance the significance of the figures, together with running trend-graphs!’ I waved a mime to signify an animated  window-opening, and looked up, in my first pause, to gaze defiantly  at the audience.  It was a sight I’ll never forget. Ten pairs of eyes were gazing in rapt attention at the imaginary window, and several pairs of eyes were glancing at the imaginary graphs and figures.  I hadn’t had an audience like that since my starring role in  Beauty and the Beast.  At that moment, I realized that my desperate ploy might work. I sat down, slightly winded, when my ten minutes were up.  For the first and last time in my life, the audience of a  ‘PowerPoint’ presentation burst into spontaneous applause. ‘Any questions?’ ‘Yes,  Have you got an agent?’ Yes, in case you’re wondering, I got the deal. They bought the software product from me there and then. However, it was a life-changing experience for me and I have never ever again trusted technology as part of a presentation.  Even if things can’t go wrong, they’ll go wrong and they’ll kill the flow of what you’re presenting.  if you can’t do something without the techno-props, then you shouldn’t do it.  The greatest lesson of all is that great presentations require preparation and  ‘stage-presence’ rather than fancy graphics. They’re a great supporting aid, but they should never dominate to the point that you’re lost without them.

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  • We've completed the first iteration

    - by CliveT
    There are a lot of features in C# that are implemented by the compiler and not by the underlying platform. One such feature is a lambda expression. Since local variables cannot be accessed once the current method activation finishes, the compiler has to go out of its way to generate a new class which acts as a home for any variable whose lifetime needs to be extended past the activation of the procedure. Take the following example:     Random generator = new Random();     Func func = () = generator.Next(10); In this case, the compiler generates a new class called c_DisplayClass1 which is marked with the CompilerGenerated attribute. [CompilerGenerated] private sealed class c__DisplayClass1 {     // Fields     public Random generator;     // Methods     public int b__0()     {         return this.generator.Next(10);     } } Two quick comments on this: (i)    A display was the means that compilers for languages like Algol recorded the various lexical contours of the nested procedure activations on the stack. I imagine that this is what has led to the name. (ii)    It is a shame that the same attribute is used to mark all compiler generated classes as it makes it hard to figure out what they are being used for. Indeed, you could imagine optimisations that the runtime could perform if it knew that classes corresponded to certain high level concepts. We can see that the local variable generator has been turned into a field in the class, and the body of the lambda expression has been turned into a method of the new class. The code that builds the Func object simply constructs an instance of this class and initialises the fields to their initial values.     c__DisplayClass1 class2 = new c__DisplayClass1();     class2.generator = new Random();     Func func = new Func(class2.b__0); Reflector already contains code to spot this pattern of code and reproduce the form containing the lambda expression, so this is example is correctly decompiled. The use of compiler generated code is even more spectacular in the case of iterators. C# introduced the idea of a method that could automatically store its state between calls, so that it can pick up where it left off. The code can express the logical flow with yield return and yield break denoting places where the method should return a particular value and be prepared to resume.         {             yield return 1;             yield return 2;             yield return 3;         } Of course, there was already a .NET pattern for expressing the idea of returning a sequence of values with the computation proceeding lazily (in the sense that the work for the next value is executed on demand). This is expressed by the IEnumerable interface with its Current property for fetching the current value and the MoveNext method for forcing the computation of the next value. The sequence is terminated when this method returns false. The C# compiler links these two ideas together so that an IEnumerator returning method using the yield keyword causes the compiler to produce the implementation of an Iterator. Take the following piece of code.         IEnumerable GetItems()         {             yield return 1;             yield return 2;             yield return 3;         } The compiler implements this by defining a new class that implements a state machine. This has an integer state that records which yield point we should go to if we are resumed. It also has a field that records the Current value of the enumerator and a field for recording the thread. This latter value is used for optimising the creation of iterator instances. [CompilerGenerated] private sealed class d__0 : IEnumerable, IEnumerable, IEnumerator, IEnumerator, IDisposable {     // Fields     private int 1__state;     private int 2__current;     public Program 4__this;     private int l__initialThreadId; The body gets converted into the code to construct and initialize this new class. private IEnumerable GetItems() {     d__0 d__ = new d__0(-2);     d__.4__this = this;     return d__; } When the class is constructed we set the state, which was passed through as -2 and the current thread. public d__0(int 1__state) {     this.1__state = 1__state;     this.l__initialThreadId = Thread.CurrentThread.ManagedThreadId; } The state needs to be set to 0 to represent a valid enumerator and this is done in the GetEnumerator method which optimises for the usual case where the returned enumerator is only used once. IEnumerator IEnumerable.GetEnumerator() {     if ((Thread.CurrentThread.ManagedThreadId == this.l__initialThreadId)               && (this.1__state == -2))     {         this.1__state = 0;         return this;     } The state machine itself is implemented inside the MoveNext method. private bool MoveNext() {     switch (this.1__state)     {         case 0:             this.1__state = -1;             this.2__current = 1;             this.1__state = 1;             return true;         case 1:             this.1__state = -1;             this.2__current = 2;             this.1__state = 2;             return true;         case 2:             this.1__state = -1;             this.2__current = 3;             this.1__state = 3;             return true;         case 3:             this.1__state = -1;             break;     }     return false; } At each stage, the current value of the state is used to determine how far we got, and then we generate the next value which we return after recording the next state. Finally we return false from the MoveNext to signify the end of the sequence. Of course, that example was really simple. The original method body didn't have any local variables. Any local variables need to live between the calls to MoveNext and so they need to be transformed into fields in much the same way that we did in the case of the lambda expression. More complicated MoveNext methods are required to deal with resources that need to be disposed when the iterator finishes, and sometimes the compiler uses a temporary variable to hold the return value. Why all of this explanation? We've implemented the de-compilation of iterators in the current EAP version of Reflector (7). This contrasts with previous version where all you could do was look at the MoveNext method and try to figure out the control flow. There's a fair amount of things we have to do. We have to spot the use of a CompilerGenerated class which implements the Enumerator pattern. We need to go to the class and figure out the fields corresponding to the local variables. We then need to go to the MoveNext method and try to break it into the various possible states and spot the state transitions. We can then take these pieces and put them back together into an object model that uses yield return to show the transition points. After that Reflector can carry on optimising using its usual optimisations. The pattern matching is currently a little too sensitive to changes in the code generation, and we only do a limited analysis of the MoveNext method to determine use of the compiler generated fields. In some ways, it is a pity that iterators are compiled away and there is no metadata that reflects the original intent. Without it, we are always going to dependent on our knowledge of the compiler's implementation. For example, we have noticed that the Async CTP changes the way that iterators are code generated, so we'll have to do some more work to support that. However, with that warning in place, we seem to do a reasonable job of decompiling the iterators that are built into the framework. Hopefully, the EAP will give us a chance to find examples where we don't spot the pattern correctly or regenerate the wrong code, and we can improve things. Please give it a go, and report any problems.

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  • How to do inclusive range queries when only half-open range is supported (ala SortedMap.subMap)

    - by polygenelubricants
    On SortedMap.subMap This is the API for SortedMap<K,V>.subMap: SortedMap<K,V> subMap(K fromKey, K toKey) : Returns a view of the portion of this map whose keys range from fromKey, inclusive, to toKey, exclusive. This inclusive lower bound, exclusive upper bound combo ("half-open range") is something that is prevalent in Java, and while it does have its benefits, it also has its quirks, as we shall soon see. The following snippet illustrates a simple usage of subMap: static <K,V> SortedMap<K,V> someSortOfSortedMap() { return Collections.synchronizedSortedMap(new TreeMap<K,V>()); } //... SortedMap<Integer,String> map = someSortOfSortedMap(); map.put(1, "One"); map.put(3, "Three"); map.put(5, "Five"); map.put(7, "Seven"); map.put(9, "Nine"); System.out.println(map.subMap(0, 4)); // prints "{1=One, 3=Three}" System.out.println(map.subMap(3, 7)); // prints "{3=Three, 5=Five}" The last line is important: 7=Seven is excluded, due to the exclusive upper bound nature of subMap. Now suppose that we actually need an inclusive upper bound, then we could try to write a utility method like this: static <V> SortedMap<Integer,V> subMapInclusive(SortedMap<Integer,V> map, int from, int to) { return (to == Integer.MAX_VALUE) ? map.tailMap(from) : map.subMap(from, to + 1); } Then, continuing on with the above snippet, we get: System.out.println(subMapInclusive(map, 3, 7)); // prints "{3=Three, 5=Five, 7=Seven}" map.put(Integer.MAX_VALUE, "Infinity"); System.out.println(subMapInclusive(map, 5, Integer.MAX_VALUE)); // {5=Five, 7=Seven, 9=Nine, 2147483647=Infinity} A couple of key observations need to be made: The good news is that we don't care about the type of the values, but... subMapInclusive assumes Integer keys for to + 1 to work. A generic version that also takes e.g. Long keys is not possible (see related questions) Not to mention that for Long, we need to compare against Long.MAX_VALUE instead Overloads for the numeric primitive boxed types Byte, Character, etc, as keys, must all be written individually A special check need to be made for toInclusive == Integer.MAX_VALUE, because +1 would overflow, and subMap would throw IllegalArgumentException: fromKey > toKey This, generally speaking, is an overly ugly and overly specific solution What about String keys? Or some unknown type that may not even be Comparable<?>? So the question is: is it possible to write a general subMapInclusive method that takes a SortedMap<K,V>, and K fromKey, K toKey, and perform an inclusive-range subMap queries? Related questions Are upper bounds of indexed ranges always assumed to be exclusive? Is it possible to write a generic +1 method for numeric box types in Java? On NavigableMap It should be mentioned that there's a NavigableMap.subMap overload that takes two additional boolean variables to signify whether the bounds are inclusive or exclusive. Had this been made available in SortedMap, then none of the above would've even been asked. So working with a NavigableMap<K,V> for inclusive range queries would've been ideal, but while Collections provides utility methods for SortedMap (among other things), we aren't afforded the same luxury with NavigableMap. Related questions Writing a synchronized thread-safety wrapper for NavigableMap On API providing only exclusive upper bound range queries Does this highlight a problem with exclusive upper bound range queries? How were inclusive range queries done in the past when exclusive upper bound is the only available functionality?

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  • Javascript Closures - What are the negatives?

    - by vol7ron
    Question: There seem to be many benefits to Closures, but what are the negatives (memory leakage? obfuscation problems? bandwidth increasage?)? Additionally, is my understanding of Closures correct? Finally, once closures are created, can they be destroyed? I've been reading a little bit about Javascript Closures. I hope someone a little more knowledgeable will guide my assertions, correcting me where wrong. Benefits of Closures: Encapsulate the variables to a local scope, by using an internal function. The anonymity of the function is insignificant. What I've found helpful is to do some basic testing, regarding local/global scope: <script type="text/javascript"> var global_text = ""; var global_count = 0; var global_num1 = 10; var global_num2 = 20; var global_num3 = 30; function outerFunc() { var local_count = local_count || 0; alert("global_num1: " + global_num1); // global_num1: undefined var global_num1 = global_num1 || 0; alert("global_num1: " + global_num1); // global_num1: 0 alert("global_num2: " + global_num2); // global_num2: 20 global_num2 = global_num2 || 0; // (notice) no definition with 'var' alert("global_num2: " + global_num2); // global_num2: 20 global_num2 = 0; alert("local_count: " + local_count); // local_count: 0 function output() { global_num3++; alert("local_count: " + local_count + "\n" + "global_count: " + global_count + "\n" + "global_text: " + global_text ); local_count++; } local_count++; global_count++; return output; } var myFunc = outerFunc(); myFunc(); /* Outputs: ********************** * local_count: 1 * global_count: 1 * global_text: **********************/ global_text = "global"; myFunc(); /* Outputs: ********************** * local_count: 2 * global_count: 1 * global_text: global **********************/ var local_count = 100; myFunc(); /* Outputs: ********************** * local_count: 3 * global_count: 1 * global_text: global **********************/ alert("global_num1: " + global_num1); // global_num1: 10 alert("global_num2: " + global_num2); // global_num2: 0 alert("global_num3: " + global_num3); // global_num3: 33 </script> Interesting things I took out of it: The alerts in outerFunc are only called once, which is when the outerFunc call is assigned to myFunc (myFunc = outerFunc()). This assignment seems to keep the outerFunc open, in what I would like to call a persistent state. Everytime myFunc is called, the return is executed. In this case, the return is the internal function. Something really interesting is the localization that occurs when defining local variables. Notice the difference in the first alert between global_num1 and global_num2, even before the variable is trying to be created, global_num1 is considered undefined because the 'var' was used to signify a local variable to that function. -- This has been talked about before, in the order of operation for the Javascript engine, it's just nice to see this put to work. Globals can still be used, but local variables will override them. Notice before the third myFunc call, a global variable called local_count is created, but it as no effect on the internal function, which has a variable that goes by the same name. Conversely, each function call has the ability to modify global variables, as noticed by global_var3. Post Thoughts: Even though the code is straightforward, it is cluttered by alerts for you guys, so you can plug and play. I know there are other examples of closures, many of which use anonymous functions in combination with looping structures, but I think this is good for a 101-starter course to see the effects. The one thing I'm concerned with is the negative impact closures will have on memory. Because it keeps the function environment open, it is also keeping those variables stored in memory, which may/may not have performance implications, especially regarding DOM traversals and garbage collection. I'm also not sure what kind of role this will play in terms of memory leakage and I'm not sure if the closure can be removed from memory by a simple "delete myFunc;." Hope this helps someone, vol7ron

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  • Code golf: Word frequency chart

    - by ChristopheD
    The challenge: Build an ASCII chart of the most commonly used words in a given text. The rules: Only accept a-z and A-Z (alphabetic characters) as part of a word. Ignore casing (She == she for our purpose). Ignore the following words (quite arbitary, I know): the, and, of, to, a, i, it, in, or, is Clarification: considering don't: this would be taken as 2 different 'words' in the ranges a-z and A-Z: (don and t). Optionally (it's too late to be formally changing the specifications now) you may choose to drop all single-letter 'words' (this could potentially make for a shortening of the ignore list too). Parse a given text (read a file specified via command line arguments or piped in; presume us-ascii) and build us a word frequency chart with the following characteristics: Display the chart (also see the example below) for the 22 most common words (ordered by descending frequency). The bar width represents the number of occurences (frequency) of the word (proportionally). Append one space and print the word. Make sure these bars (plus space-word-space) always fit: bar + [space] + word + [space] should be always <= 80 characters (make sure you account for possible differing bar and word lenghts: e.g.: the second most common word could be a lot longer then the first while not differing so much in frequency). Maximize bar width within these constraints and scale the bars appropriately (according to the frequencies they represent). An example: The text for the example can be found here (Alice's Adventures in Wonderland, by Lewis Carroll). This specific text would yield the following chart: _________________________________________________________________________ |_________________________________________________________________________| she |_______________________________________________________________| you |____________________________________________________________| said |____________________________________________________| alice |______________________________________________| was |__________________________________________| that |___________________________________| as |_______________________________| her |____________________________| with |____________________________| at |___________________________| s |___________________________| t |_________________________| on |_________________________| all |______________________| this |______________________| for |______________________| had |_____________________| but |____________________| be |____________________| not |___________________| they |__________________| so For your information: these are the frequencies the above chart is built upon: [('she', 553), ('you', 481), ('said', 462), ('alice', 403), ('was', 358), ('that ', 330), ('as', 274), ('her', 248), ('with', 227), ('at', 227), ('s', 219), ('t' , 218), ('on', 204), ('all', 200), ('this', 181), ('for', 179), ('had', 178), (' but', 175), ('be', 167), ('not', 166), ('they', 155), ('so', 152)] A second example (to check if you implemented the complete spec): Replace every occurence of you in the linked Alice in Wonderland file with superlongstringstring: ________________________________________________________________ |________________________________________________________________| she |_______________________________________________________| superlongstringstring |_____________________________________________________| said |______________________________________________| alice |________________________________________| was |_____________________________________| that |______________________________| as |___________________________| her |_________________________| with |_________________________| at |________________________| s |________________________| t |______________________| on |_____________________| all |___________________| this |___________________| for |___________________| had |__________________| but |_________________| be |_________________| not |________________| they |________________| so The winner: Shortest solution (by character count, per language). Have fun! Edit: Table summarizing the results so far (2012-02-15) (originally added by user Nas Banov): Language Relaxed Strict ========= ======= ====== GolfScript 130 143 Perl 185 Windows PowerShell 148 199 Mathematica 199 Ruby 185 205 Unix Toolchain 194 228 Python 183 243 Clojure 282 Scala 311 Haskell 333 Awk 336 R 298 Javascript 304 354 Groovy 321 Matlab 404 C# 422 Smalltalk 386 PHP 450 F# 452 TSQL 483 507 The numbers represent the length of the shortest solution in a specific language. "Strict" refers to a solution that implements the spec completely (draws |____| bars, closes the first bar on top with a ____ line, accounts for the possibility of long words with high frequency etc). "Relaxed" means some liberties were taken to shorten to solution. Only solutions shorter then 500 characters are included. The list of languages is sorted by the length of the 'strict' solution. 'Unix Toolchain' is used to signify various solutions that use traditional *nix shell plus a mix of tools (like grep, tr, sort, uniq, head, perl, awk).

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  • CodePlex Daily Summary for Tuesday, August 14, 2012

    CodePlex Daily Summary for Tuesday, August 14, 2012Popular ReleasesMicrosoft Ajax Minifier: Microsoft Ajax Minifier 4.60: Allow for CSS3 grid-column and grid-row repeat syntax. Provide option for -analyze scope-report output to be in XML for easier programmatic processing; also allow for report to be saved to a separate output file.Diablo III Drop Statistics Service: 1.0: Client OnlyClosedXML - The easy way to OpenXML: ClosedXML 0.67.2: v0.67.2 Fix when copying conditional formats with relative formulas v0.67.1 Misc fixes to the conditional formats v0.67.0 Conditional formats now accept formulas. Major performance improvement when opening files with merged ranges. Misc fixes.Umbraco CMS: Umbraco 4.8.1: Whats newBug fixes: Fixed: When upgrading to 4.8.0, the database upgrade didn't run The changes to the <imaging> section in umbracoSettings.config caused errors when you didn't apply them during the upgrade. Defaults will now be used if any keys are missing Scheduled unpublishes now only unpublishes nodes set to published rather than newest Work item: 30937 - Fixed problem with FileHanderData in intranet environment in IE Work item: 3098 - Fix for null exception issue when using 'umbr...MySqlBackup.NET - MySQL Backup Solution for C#, VB.NET, ASP.NET: MySqlBackup.NET 1.4.4 Beta: MySqlBackup.NET 1.4.4 beta Fix bug: If the target database's default character set is not UTF8, UTF8 character will be encoded wrongly during Import. Now, database default character set will be recorded into Dump File at line of "SET NAMES". During import(restore), MySqlBackup will again detect and use the target database default character char set. MySqlBackup.NET 1.4.2 beta Fix bug: MySqlConnection is not closed when AutoCloseConnection set to true after Export or Import completed/halted. M...patterns & practices - Unity: Unity 3.0 for .NET 4.5 and WinRT - Preview: The Unity 3.0.1208.0 Preview enables Unity to work on .NET 4.5 with both the WinRT and desktop profiles. This is an updated version of the port after the .NET Framework 4.5 and Windows 8 have RTM'ed. Please see the Release Notes Providing feedback Post your feedback on the Unity forum Submit and vote on new features for Unity on our Uservoice site.LiteBlog (MVC): LiteBlog 1.31: Features of this release Windows8 styled UI Namespace and code refactoring Resolved the deployment issues in the previous release Added documentation Help file Help file is HTML based built using SandCastle Help file works in all browsers except IE10Self-Tracking Entity Generator for WPF and Silverlight: Self-Tracking Entity Generator v 2.0.0 for VS11: Self-Tracking Entity Generator for WPF and Silverlight v 2.0.0 for Entity Framework 5.0 and Visual Studio 2012Coding4Fun Tools: Coding4Fun.Phone.Toolkit v1.6.0: New Stuff ImageTile Control - think People Tile MicrophoneRecorder - Coding4Fun.Phone.Audio GzipWebClient - Coding4Fun.Phone.Net Serialize - Coding4Fun.Phone.Storage this is code I've written countless times. JSON.net is another alternative ChatBubbleTextBox - Added in Hint TimeSpan languages added: Pl Bug Fixes RoundToggleButton - Enable Visual State not being respected OpacityToggleButton - Enable Visual State not being respected Prompts VS Crash fix for IsPrompt=true More...AssaultCube Reloaded: 2.5.2 Unnamed: Linux has Ubuntu 11.10 32-bit precompiled binaries and Ubuntu 10.10 64-bit precompiled binaries, but you can compile your own as it also contains the source. If you are using Mac or other operating systems, please wait while we try to pack it. Try to compile it. If it fails, download a virtual machine. The server pack is ready for both Windows and Linux, but you might need to compile your own for Linux (source included) Added 3rd person Added mario jumps Fixed nextprimary code exploit ...NPOI: NPOI 2.0: New features a. Implement OpenXml4Net (same as System.Packaging from Microsoft). It supports both .NET 2.0 and .NET 4.0 b. Excel 2007 read/write library (NPOI.XSSF) c. Word 2007 read/write library(NPOI.XWPF) d. NPOI.SS namespace becomes the interface shared between XSSF and HSSF e. Load xlsx template and save as new xlsx file (partially supported) f. Diagonal line in cell both in xls and xlsx g. Support isRightToLeft and setRightToLeft on the common spreadsheet Sheet interface, as per existin...BugNET Issue Tracker: BugNET 1.1: This release includes bug fixes from the 1.0 release for email notifications, RSS feeds, and several other issues. Please see the change log for a full list of changes. http://support.bugnetproject.com/Projects/ReleaseNotes.aspx?pid=1&m=76 Upgrade Notes The following changes to the web.config in the profile section have occurred: Removed <add name="NotificationTypes" type="String" defaultValue="Email" customProviderData="NotificationTypes;nvarchar;255" />Added <add name="ReceiveEmailNotifi...Visual Rx: V 2.0.20622.9: help will be available at my blog http://blogs.microsoft.co.il/blogs/bnaya/archive/2012/08/12/visual-rx-toc.aspx the SDK is also available though NuGet (search for VisualRx) http://nuget.org/packages/VisualRx if you want to make sure that the Visual Rx Viewer can monitor on your machine, you can install the Visual Rx Tester and run it while the Viewer is running.????: ????2.0.5: 1、?????????????。RiP-Ripper & PG-Ripper: PG-Ripper 1.4.01: changes NEW: Added Support for Clipboard Function in Mono Version NEW: Added Support for "ImgBox.com" links FIXED: "PixHub.eu" links FIXED: "ImgChili.com" links FIXED: Kitty-Kats Forum loginPlayer Framework by Microsoft: Player Framework for Windows 8 (Preview 5): Support for Smooth Streaming SDK beta 2 Support for live playback New bitrate meter and SD/HD indicators Auto smooth streaming track restriction for snapped mode to conserve bandwidth New "Go Live" button and SeekToLive API Support for offset start times Support for Live position unique from end time Support for multiple audio streams (smooth and progressive content) Improved intellisense in JS version Support for Windows 8 RTM ADDITIONAL DOWNLOADSSmooth Streaming Client SD...Windows Uninstaller: Windows Uninstaller v1.0: Delete Windows once You click on it. Your Anti Virus may think It is Virus because it delete Windows. Prepare a installation disc of any operating system before uninstall. ---Steps--- 1. Prepare a installation disc of any operating system. 2. Backup your files if needed. (Optional) 3. Run winuninstall.bat . 4. Your Computer will shut down, When Your Computer is shutting down, it is uninstalling Windows. 5. Re-Open your computer and quickly insert the installation disc and install the new ope...WinRT XAML Toolkit: WinRT XAML Toolkit - 1.1.2 (Win 8 RP) - Source: WinRT XAML Toolkit based on the Release Preview SDK. For compiled version use NuGet. 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Target platform: WPF.CoinChoue2: .CustomEDMX: Prover *customização* da geração automática de código do EntityFramework, gerando objetos de acordo com os padrões de nomenclatura da equipe de desenvolvimento.DeForm: DeForm is a WinRT component that allows you to apply a pipeline of effects to a picture.DeTaiCS2012_Srmdep: Ð? tài CS nam 2012 v? qu?n lý kinh doanh có di?u ki?nEMSolution: This is only a porject for me, a .net beginner, to practise .net programming skills. SO any suggestion or help is welcome. On going...Facebook SDK Orchard module: Orchard module containing the Facebook C# SDK (http://csharpsdk.org/) for simple installation to an Orchard site.Federation Metadata Signing: This is a console application (to give a feeling as if we are doing something serious on black screen) built using .NET 4 (to signify that we work on latest .neGit-TF: Git-TF is a set of cross-platform, command line tools that facilitate sharing of changes between TFS and Git.mobx.mobi: mobx.mobi - mobile CMS. Good for beginners learning MVC and mobile, or webforms programmer seeking to switch to MVC. Simple and friendly design.PdfExtractor: PdfExtractorSpeed Run: Speed Run for WP7technoschool: Aplikasi sistem informasi sekolah baik SD, SMP maupun SMA. Dimana aplikasi ini telah mencakup akademik, perpustakaan, keuangan, dan kepegawaianThe LogNut logging library and facilities: LogNut is a comprehensive logging facility written in C# for C# developers. 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  • Flow-Design Cheat Sheet &ndash; Part I, Notation

    - by Ralf Westphal
    You want to avoid the pitfalls of object oriented design? Then this is the right place to start. Use Flow-Oriented Analysis (FOA) and –Design (FOD or just FD for Flow-Design) to understand a problem domain and design a software solution. Flow-Orientation as described here is related to Flow-Based Programming, Event-Based Programming, Business Process Modelling, and even Event-Driven Architectures. But even though “thinking in flows” is not new, I found it helpful to deviate from those precursors for several reasons. Some aim at too big systems for the average programmer, some are concerned with only asynchronous processing, some are even not very much concerned with programming at all. What I was looking for was a design method to help in software projects of any size, be they large or tiny, involing synchronous or asynchronous processing, being local or distributed, running on the web or on the desktop or on a smartphone. That´s why I took ideas from all of the above sources and some additional and came up with Event-Based Components which later got repositioned and renamed to Flow-Design. In the meantime this has generated some discussion (in the German developer community) and several teams have started to work with Flow-Design. Also I´ve conducted quite some trainings using Flow-Orientation for design. The results are very promising. Developers find it much easier to design software using Flow-Orientation than OOAD-based object orientation. Since Flow-Orientation is moving fast and is not covered completely by a single source like a book, demand has increased for at least an overview of the current state of its notation. This page is trying to answer this demand by briefly introducing/describing every notational element as well as their translation into C# source code. Take this as a cheat sheet to put next to your whiteboard when designing software. However, please do not expect any explanation as to the reasons behind Flow-Design elements. Details on why Flow-Design at all and why in this specific way you´ll find in the literature covering the topic. Here´s a resource page on Flow-Design/Event-Based Components, if you´re able to read German. Notation Connected Functional Units The basic element of any FOD are functional units (FU): Think of FUs as some kind of software code block processing data. For the moment forget about classes, methods, “components”, assemblies or whatever. See a FU as an abstract piece of code. Software then consists of just collaborating FUs. I´m using circles/ellipses to draw FUs. But if you like, use rectangles. Whatever suites your whiteboard needs best.   The purpose of FUs is to process input and produce output. FUs are transformational. However, FUs are not called and do not call other FUs. There is no dependency between FUs. Data just flows into a FU (input) and out of it (output). From where and where to is of no concern to a FU.   This way FUs can be concatenated in arbitrary ways:   Each FU can accept input from many sources and produce output for many sinks:   Flows Connected FUs form a flow with a start and an end. Data is entering a flow at a source, and it´s leaving it through a sink. Think of sources and sinks as special FUs which conntect wires to the environment of a network of FUs.   Wiring Details Data is flowing into/out of FUs through wires. This is to allude to electrical engineering which since long has been working with composable parts. Wires are attached to FUs usings pins. They are the entry/exit points for the data flowing along the wires. Input-/output pins currently need not be drawn explicitly. This is to keep designing on a whiteboard simple and quick.   Data flowing is of some type, so wires have a type attached to them. And pins have names. If there is only one input pin and output pin on a FU, though, you don´t need to mention them. The default is Process for a single input pin, and Result for a single output pin. But you´re free to give even single pins different names.   There is a shortcut in use to address a certain pin on a destination FU:   The type of the wire is put in parantheses for two reasons. 1. This way a “no-type” wire can be easily denoted, 2. this is a natural way to describe tuples of data.   To describe how much data is flowing, a star can be put next to the wire type:   Nesting – Boards and Parts If more than 5 to 10 FUs need to be put in a flow a FD starts to become hard to understand. To keep diagrams clutter free they can be nested. You can turn any FU into a flow: This leads to Flow-Designs with different levels of abstraction. A in the above illustration is a high level functional unit, A.1 and A.2 are lower level functional units. One of the purposes of Flow-Design is to be able to describe systems on different levels of abstraction and thus make it easier to understand them. Humans use abstraction/decomposition to get a grip on complexity. Flow-Design strives to support this and make levels of abstraction first class citizens for programming. You can read the above illustration like this: Functional units A.1 and A.2 detail what A is supposed to do. The whole of A´s responsibility is decomposed into smaller responsibilities A.1 and A.2. FU A thus does not do anything itself anymore! All A is responsible for is actually accomplished by the collaboration between A.1 and A.2. Since A now is not doing anything anymore except containing A.1 and A.2 functional units are devided into two categories: boards and parts. Boards are just containing other functional units; their sole responsibility is to wire them up. A is a board. Boards thus depend on the functional units nested within them. This dependency is not of a functional nature, though. Boards are not dependent on services provided by nested functional units. They are just concerned with their interface to be able to plug them together. Parts are the workhorses of flows. They contain the real domain logic. They actually transform input into output. However, they do not depend on other functional units. Please note the usage of source and sink in boards. They correspond to input-pins and output-pins of the board.   Implicit Dependencies Nesting functional units leads to a dependency tree. Boards depend on nested functional units, they are the inner nodes of the tree. Parts are independent, they are the leafs: Even though dependencies are the bane of software development, Flow-Design does not usually draw these dependencies. They are implicitly created by visually nesting functional units. And they are harmless. Boards are so simple in their functionality, they are little affected by changes in functional units they are depending on. But functional units are implicitly dependent on more than nested functional units. They are also dependent on the data types of the wires attached to them: This is also natural and thus does not need to be made explicit. And it pertains mainly to parts being dependent. Since boards don´t do anything with regard to a problem domain, they don´t care much about data types. Their infrastructural purpose just needs types of input/output-pins to match.   Explicit Dependencies You could say, Flow-Orientation is about tackling complexity at its root cause: that´s dependencies. “Natural” dependencies are depicted naturally, i.e. implicitly. And whereever possible dependencies are not even created. Functional units don´t know their collaborators within a flow. This is core to Flow-Orientation. That makes for high composability of functional units. A part is as independent of other functional units as a motor is from the rest of the car. And a board is as dependend on nested functional units as a motor is on a spark plug or a crank shaft. With Flow-Design software development moves closer to how hardware is constructed. Implicit dependencies are not enough, though. Sometimes explicit dependencies make designs easier – as counterintuitive this might sound. So FD notation needs a ways to denote explicit dependencies: Data flows along wires. But data does not flow along dependency relations. Instead dependency relations represent service calls. Functional unit C is depending on/calling services on functional unit S. If you want to be more specific, name the services next to the dependency relation: Although you should try to stay clear of explicit dependencies, they are fundamentally ok. See them as a way to add another dimension to a flow. Usually the functionality of the independent FU (“Customer repository” above) is orthogonal to the domain of the flow it is referenced by. If you like emphasize this by using different shapes for dependent and independent FUs like above. Such dependencies can be used to link in resources like databases or shared in-memory state. FUs can not only produce output but also can have side effects. A common pattern for using such explizit dependencies is to hook a GUI into a flow as the source and/or the sink of data: Which can be shortened to: Treat FUs others depend on as boards (with a special non-FD API the dependent part is connected to), but do not embed them in a flow in the diagram they are depended upon.   Attributes of Functional Units Creation and usage of functional units can be modified with attributes. So far the following have shown to be helpful: Singleton: FUs are by default multitons. FUs in the same of different flows with the same name refer to the same functionality, but to different instances. Think of functional units as objects that get instanciated anew whereever they appear in a design. Sometimes though it´s helpful to reuse the same instance of a functional unit; this is always due to valuable state it holds. Signify this by annotating the FU with a “(S)”. Multiton: FUs on which others depend are singletons by default. This is, because they usually are introduced where shared state comes into play. If you want to change them to be a singletons mark them with a “(M)”. Configurable: Some parts need to be configured before the can do they work in a flow. Annotate them with a “(C)” to have them initialized before any data items to be processed by them arrive. Do not assume any order in which FUs are configured. How such configuration is happening is an implementation detail. Entry point: In each design there needs to be a single part where “it all starts”. That´s the entry point for all processing. It´s like Program.Main() in C# programs. Mark the entry point part with an “(E)”. Quite often this will be the GUI part. How the entry point is started is an implementation detail. Just consider it the first FU to start do its job.   Patterns / Standard Parts If more than a single wire is attached to an output-pin that´s called a split (or fork). The same data is flowing on all of the wires. Remember: Flow-Designs are synchronous by default. So a split does not mean data is processed in parallel afterwards. Processing still happens synchronously and thus one branch after another. Do not assume any specific order of the processing on the different branches after the split.   It is common to do a split and let only parts of the original data flow on through the branches. This effectively means a map is needed after a split. This map can be implicit or explicit.   Although FUs can have multiple input-pins it is preferrable in most cases to combine input data from different branches using an explicit join: The default output of a join is a tuple of its input values. The default behavior of a join is to output a value whenever a new input is received. However, to produce its first output a join needs an input for all its input-pins. Other join behaviors can be: reset all inputs after an output only produce output if data arrives on certain input-pins

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