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  • Juju instances in aganet-state: down after turning them off (and back on) on EC2

    - by Tyler McAdams
    I turned my Juju instances off on EC2 for a while and after bringing them back online they seem to be in an odd state: [code] claude-vm@claude-vm-fusion:~/Documents/Shell Scripts$ juju status 2012-11-17 17:06:44,094 INFO Connecting to environment... 2012-11-17 17:06:45,590 INFO Connected to environment. machines: 0: agent-state: not-started dns-name: ec2-54-242-142-196.compute-1.amazonaws.com instance-id: i-b0996fcf instance-state: running 1: agent-state: down dns-name: ec2-50-19-186-245.compute-1.amazonaws.com instance-id: i-8c8375f3 instance-state: running 2: agent-state: down dns-name: ec2-54-242-255-238.compute-1.amazonaws.com instance-id: i-56807629 instance-state: running services: wordpress: charm: cs:precise/wordpress-9 exposed: true relations: db: - wordpress-db loadbalancer: - wordpress units: wordpress/0: agent-state: down machine: 2 open-ports: - 80/tcp public-address: ec2-54-242-227-57.compute-1.amazonaws.com wordpress-db: charm: cs:precise/mysql-10 relations: db: - wordpress units: wordpress-db/0: agent-state: down machine: 1 public-address: ec2-54-242-212-177.compute-1.amazonaws.com 2012-11-17 17:06:47,274 INFO 'status' command finished successfully [/code] Can I not take my instances down for a while? Or is this something else?

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  • How do I reuse a state machine in a slightly different way?

    - by JoJo
    Problem I have a big state machine. The design requirements of the project have changed such that I need to re-use this state machine in another place. All the states remain the same in this new place, but a few states run slightly different stuff. What design pattern allows me to reuse this state machine? Motivation I am building a video player. It is modeled by a state machine with these states: stopped, loading, playing, paused, crashed, and some more... This video player needs to be used on two web pages. When the player crashes on the first page, it should show an error message below. If the player crashes on the second page, the error message should appear in the center of the video and pulsate a few times.

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  • Extract registry key from NTBackup System State backup

    - by phoenix8
    A Windows Server 2003 machine died recently but I need some information that was contained in the now-defunct server's registry. I have a "System State" backup file created by the Windows Server 2003 built-in backup program (NTBackup.exe). Is there any way to extract a key/value out of the backup file? I might be able do a Win2003 install on a similar machine then do a system-state restore but that's a lot of effort and I don't know for certain that the system-state restore will work on a different spec machine. (Would it work if I booted up in 'safe mode'?) But I'd really rather just get at the data straight out of the NTBackup file zip-file-esque styles if that's possible.

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  • Centos IPTables configuration for external firewall

    - by user137974
    Current setup Centos which is a Web, Mail (Postfix,Dovecot), FTP Server and Gateway with public ip and private ip (for LAN Gateway). We are planning to implement external firewall box and bring the server to LAN Please guide on configuring IPTables... Unable to receive mail and outgoing mail stays in postfix queue and is sent after delaying... The local ip of the server is 192.168.1.220 iptables -P INPUT DROP iptables -P FORWARD DROP iptables -P OUTPUT DROP incoming HTTP iptables -A INPUT -i eth0 -p tcp --dport 80 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A OUTPUT -o eth0 -p tcp --sport 80 -m state --state ESTABLISHED -j ACCEPT iptables -A INPUT -i eth0 -p tcp --dport 443 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A OUTPUT -o eth0 -p tcp --sport 443 -m state --state ESTABLISHED -j ACCEPT outgoing HTTP iptables -A OUTPUT -o eth0 -p tcp --dport 80 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A INPUT -i eth0 -p tcp --sport 80 -m state --state ESTABLISHED -j ACCEPT FTP iptables -A INPUT -p tcp -s 0/0 --sport 1024:65535 -d 192.168.1.220 --dport 21 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A OUTPUT -p tcp -s 192.168.1.220 --sport 21 -d 0/0 --dport 1024:65535 -m state --state ESTABLISHED -j ACCEPT iptables -A INPUT -p tcp -s 0/0 --sport 1024:65535 -d 192.168.1.220 --dport 1024:65535 -m state --state ESTABLISHED,RELATED -j ACCEPT iptables -A OUTPUT -p tcp -s 192.168.1.220 --sport 1024:65535 -d 0/0 --dport 1024:65535 -m state --state ESTABLISHED -j ACCEPT SMTP iptables -A INPUT -p tcp -s 0/0 --sport 1024:65535 -d 192.168.1.220 --dport 25 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A OUTPUT -p tcp -s 192.168.1.220 --sport 25 -d 0/0 --dport 1024:65535 -m state --state ESTABLISHED -j ACCEPT iptables -A OUTPUT -p tcp -s 192.168.1.220 --sport 1024:65535 -d 0/0 --dport 25 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A INPUT -p tcp -s 0/0 --sport 25 -d 192.168.1.220 --dport 1024:65535 -m state --state ESTABLISHED -j ACCEPT POP3 iptables -A INPUT -p tcp -s 0/0 --sport 1024:65535 -d 192.168.1.220 --dport 110 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A OUTPUT -p tcp -s 192.168.1.220 --sport 110 -d 0/0 --dport 1024:65535 -m state --state ESTABLISHED -j ACCEPT

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  • System State Backup Retention Policies

    - by isoscelestriangle
    I was wondering if there was a general consensus on how long to keep system state backups. I am trying to reevaluate our current backup process, and trying to get a good handle on our current storage requirements. Our current setup involves tapes and sending backups offsite with Barracuda Networks. We have been doing our system state backups with Barracuda now, which does full backups daily, leaving our storage requirements growing quite quickly. My boss is a little too gung-ho with backups and wants our system states saved for quite a while. We currently have 5 days of nightlies, 5 weeklies, 3 monthlies, and so on. I think this is quite overkill for system state backups. My boss wants the ability to go back in time to find when an issue appeared, but I don't think that is practical. Many things change in the course of several months. I also think it would be hard not to notice problems with our DCs and other servers for several months. I would think that a previous week's snapshot and the current week's dailies would suffice. Any advice or reading you can point me to? Thanks!

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  • How to add an iptables rule with source IP address

    - by ???
    I have a bash script that starts with this: if [[ $EUID -ne 0 ]]; then echo "Permission denied (are you root?)." exit 1 elif [ $# -ne 1 ] then echo "Usage: install-nfs-server <client network/CIDR>" echo "$ bash install-nfs-server 192.168.1.1/24" exit 2 fi; I then try to add the iptables rules for NFS as follows: iptables -A INPUT -i eth0 -p tcp -s $1 --dport 111 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A OUTPUT -o eth0 -p tcp --sport 111 -m state --state ESTABLISHED -j ACCEPT iptables -A INPUT -i eth0 -p udp -s $1 --dport 111 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A OUTPUT -o eth0 -p udp --sport 111 -m state --state ESTABLISHED -j ACCEPT service iptables save service iptables restart I get the error: Try iptables -h' or 'iptables --help' for more information. Bad argument111' Try iptables -h' or 'iptables --help' for more information. Bad argument111' Saving firewall rules to /etc/sysconfig/iptables: ^[[60G[^[[0;32m OK ^[[0;39m]^M Flushing firewall rules: ^[[60G[^[[0;32m OK ^[[0;39m]^M Setting chains to policy ACCEPT: filter ^[[60G[^[[0;32m OK ^[[0;39m]^M Unloading iptables modules: ^[[60G[^[[0;32m OK ^[[0;39m]^M Applying iptables firewall rules: ^[[60G[^[[0;32m OK ^[[0;39m]^M Loading additional iptables modules: ip_conntrack_netbios_ns ^[[60G[^[[0;32m OK ^[[0;39m]^M When I open /etc/sysconfig/iptables these are the rules: # Generated by iptables-save v1.3.5 on Mon Mar 26 08:00:42 2012 *filter :INPUT ACCEPT [0:0] :FORWARD ACCEPT [0:0] :OUTPUT ACCEPT [466:54208] :RH-Firewall-1-INPUT - [0:0] -A INPUT -j RH-Firewall-1-INPUT -A FORWARD -j RH-Firewall-1-INPUT -A OUTPUT -o eth0 -p tcp -m tcp --sport 111 -m state --state ESTABLISHED -j ACCEPT -A OUTPUT -o eth0 -p udp -m udp --sport 111 -m state --state ESTABLISHED -j ACCEPT -A OUTPUT -o eth0 -p tcp -m tcp --sport 111 -m state --state ESTABLISHED -j ACCEPT -A OUTPUT -o eth0 -p udp -m udp --sport 111 -m state --state ESTABLISHED -j ACCEPT -A RH-Firewall-1-INPUT -p tcp -m state --state NEW -m tcp --dport 111 -j ACCEPT -A RH-Firewall-1-INPUT -p udp -m state --state NEW -m udp --dport 111 -j ACCEPT -A RH-Firewall-1-INPUT -p tcp -m state --state NEW -m tcp --dport 111 -j ACCEPT -A RH-Firewall-1-INPUT -p tcp -m state --state NEW -m tcp --dport 111 -j ACCEPT -A RH-Firewall-1-INPUT -p tcp -m state --state NEW -m tcp --dport 111 -j ACCEPT -A RH-Firewall-1-INPUT -p tcp -m state --state NEW -m tcp --dport 111 -j ACCEPT -A RH-Firewall-1-INPUT -p tcp -m state --state NEW -m tcp --dport 111 -j ACCEPT -A RH-Firewall-1-INPUT -p tcp -m state --state NEW -m tcp --dport 111 -j ACCEPT -A RH-Firewall-1-INPUT -i lo -j ACCEPT -A RH-Firewall-1-INPUT -p icmp -m icmp --icmp-type any -j ACCEPT -A RH-Firewall-1-INPUT -p esp -j ACCEPT -A RH-Firewall-1-INPUT -p ah -j ACCEPT -A RH-Firewall-1-INPUT -d 224.0.0.251 -p udp -m udp --dport 5353 -j ACCEPT -A RH-Firewall-1-INPUT -p udp -m udp --dport 631 -j ACCEPT -A RH-Firewall-1-INPUT -p tcp -m tcp --dport 631 -j ACCEPT -A RH-Firewall-1-INPUT -m state --state RELATED,ESTABLISHED -j ACCEPT -A RH-Firewall-1-INPUT -p tcp -m state --state NEW -m tcp --dport 22 -j ACCEPT -A RH-Firewall-1-INPUT -j REJECT --reject-with icmp-host-prohibited COMMIT # Completed on Mon Mar 26 08:00:42 2012 ~ "/etc/sysconfig/iptables" 32L, 1872C I've also tried: iptables -I RH-Firewall-1-INPUT 1 -m state --state NEW -m tcp -p tcp --source $1 --dport 111 -j ACCEPT iptables -I RH-Firewall-1-INPUT 2 -m udp -p udp --source $1 --dport 111 -j ACCEPT

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  • Virtual Box state not saving upon restart/reset/shutdown - reverting to an earlier state

    - by user638756
    Every time I restart/shut down my VM in VirtualBox (image is Ubuntu 10.02), whenever I start it back up, it reverts to the state it was in after I installed Guest Additions. This is extremely frustrating as every time I make progress on a project, whenever it restarts (mostly from crashing), I have to redo mostly everything. Is this a known problem with Guest Additions or with Virtual Box in general, and if so is there some solution?

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  • Quite confused about what constitutes Current state of a resource

    - by bckpwrld
    From REST in Practice: Hypermedia and Systems Architecture: The current state of a resource is a combination of: The values of information items belonging to that resource Links to related resources Links that represent a transition to a possible future state of the current resource The results of evaluating any business rules that relate the resource to other local resources a) why would "links to related resources" also represent the current state of a resource? b) I also don't quite understand why "Links that represent a transition to a possible future state of the current resource" also represent the the current state. Namely, those links represent the possibility, not the current state. Analogy would be an int variable set to value 10. It's possible that in the future this variable will get processed and set to value 100, but we don't claim its current state also includes possible future state of 100?! thank you

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  • Session state server saying extended class no serializable

    - by jenson-button-event
    I am storing an object in session state (using local session state server), class def is: [Serializable] public class ExtendedOAuth2Parameters : OAuth2Parameters but the service is still reporting: Unable to serialize the session state. In 'StateServer' and 'SQLServer' mode, ASP.NET will serialize the session state objects, and as a result non-serializable objects or MarshalByRef objects are not permitted. [SerializationException: Type 'Google.GData.Client.OAuth2Parameters' in Assembly 'Google.GData.Client, Version=2.1.0.0, Culture=neutral, PublicKeyToken=04a59ca9b0273830' is not marked as serializable.] How to get around it?

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  • Questions about game states

    - by MrPlow
    I'm trying to make a framework for a game I've wanted to do for quite a while. The first thing that I decided to implement was a state system for game states. When my "original" idea of having a doubly linked list of game states failed I found This blog and liked the idea of a stack based game state manager. However there were a few things I found weird: Instead of RAII two class methods are used to initialize and destroy the state Every game state class is a singleton(and singletons are bad aren't they?) Every GameState object is static So I took the idea and altered a few things and got this: GameState.h class GameState { private: bool m_paused; protected: StateManager& m_manager; public: GameState(StateManager& manager) : m_manager(manager), m_paused(false){} virtual ~GameState() {} virtual void update() = 0; virtual void draw() = 0; virtual void handleEvents() = 0; void pause() { m_paused = true; } void resume() { m_paused = false; } void changeState(std::unique_ptr<GameState> state) { m_manager.changeState(std::move(state)); } }; StateManager.h class GameState; class StateManager { private: std::vector< std::unique_ptr<GameState> > m_gameStates; public: StateManager(); void changeState(std::unique_ptr<GameState> state); void StateManager::pushState(std::unique_ptr<GameState> state); void popState(); void update(); void draw(); void handleEvents(); }; StateManager.cpp StateManager::StateManager() {} void StateManager::changeState( std::unique_ptr<GameState> state ) { if(!m_gameStates.empty()) { m_gameStates.pop_back(); } m_gameStates.push_back( std::move(state) ); } void StateManager::pushState(std::unique_ptr<GameState> state) { if(!m_gameStates.empty()) { m_gameStates.back()->pause(); } m_gameStates.push_back( std::move(state) ); } void StateManager::popState() { if(!m_gameStates.empty()) m_gameStates.pop_back(); } void StateManager::update() { if(!m_gameStates.empty()) m_gameStates.back()->update(); } void StateManager::draw() { if(!m_gameStates.empty()) m_gameStates.back()->draw(); } void StateManager::handleEvents() { if(!m_gameStates.empty()) m_gameStates.back()->handleEvents(); } And it's used like this: main.cpp StateManager states; states.changeState( std::unique_ptr<GameState>(new GameStateIntro(states)) ); while(gamewindow::gameWindow.isOpen()) { states.handleEvents(); states.update(); states.draw(); } Constructors/Destructors are used to create/destroy states instead of specialized class methods, state objects are no longer static but

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  • NTbackup doesn't complete on system state

    - by Joe Majsterski
    I have a Windows 2003 server that is running a semi-custom backup task. The scheduled task calls NTbackup with a few switches depending on whether it is a full or incremental backup. Most of the time, the NTbackup completes fine, and the wrapper then appends the NTbackup log into its own log before adding a few final comments and completing. The problem I am having is that sometimes, NTbackup seems to just... blank out. It always completes backup of the C: and E: drives, but then it will start the system state and not add any more messages into the event log saying it completed that. And the NTbackup log is left empty, since it doesn't write anything to the log until all the backup tasks are complete. This is causing the wrapper to append no text into its own log. That causes problems for us because we read the information out of that log to determine whether backups are failing. The wrapper task also reports that it is completing normally in the event log. Anyone ever seen a case where system state doesn't complete consistently? To be clear, the server is not logging any error messages anywhere. It's just not seeming to complete or log anything.

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  • backup and restoration of a freeipa infrastructure

    - by Sirex
    I'm finding the documentation on ipa server backup and restoration sadly lacking, and being so centrally critical it's not something i'm really happy about shooting in the dark with - could some kind soul more knowledable in the matter please attempt to provide an idiot-proof guide to backing up and restoring of IPA server(s) ? Particularly the main server (the cert signing one). ...We're looking towards rolling out ipa in a two server setup (1 master, 1 replica). I'm using dns srv records to handle failover, hence a loss of the replica isn't a big deal as i could make a new one and force a resync to happen - it's losing the master that bothered me. The thing that i'm really struggling with is locating a step-by-step procedure for backing up and restoring the master server. I'm aware that whole-VM snapshot is the recommended way of doing IPA server backup, but that isn't an option at this time for us. I'm also aware that freeipa 3.2.0 includes some sort of backup command build in, but that isn't in the ipa version of centos, and i don't expect it will be for some time yet. I've been trying many different methods, but none of them seem to restore cleanly, amongst others, i've tried; a command similar to db2ldif.pl -D "cn=directory manager" -w - -n userroot -a /root/userroot.ldif the script from here to produce three ldif files -- one for the domain ({domain}-userroot), and two for the ipa server (ipa-ipaca and ipa-userroot): Most of the restores i've tried have been similar to the form of: ldif2db.pl -D "cn=directory manager" -w - -n userroot -i userroot.ldif which seems to work and reports no errors, but totally borks the ipa install on the machine and i can no longer login with either the admin password on the backed up server, or the one i set it to on installation before attempting the ldif2db command (i'm installing ipa-server and running ipa-server-install, then attempting the restore). I'm not overly bothered about losing the CA, having to rejoin the domain, losing replication etc etc (although it'd be awesome if that could be avoided) but in the instance of the main server dropping i'd really like to avoid having to re-enter all the user/group information. I guess in the instance of losing the main server i could promote the other one and replicate in the other direction, but i've not tried that, either. Has anyone done that ? tl;dr: Can someone provide an idiots guide to backing up and restoring an IPA server (preferably on CentOS 6) in a clear enough way that'd make me feel confident it'll actually work when the dreaded time comes ? Crayons are optional, but appreciated ;-) I can't be the only person struggling with this, seeing how widely used IPA is, surely ?

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  • Strategy for restoring state via URL in web apps

    - by JW01
    This is a question about modern web apps, where a single page is loaded, and all subsequent navigation is done by XHR calls and modifying the DOM. We can use libraries that manipulate the hash string, which let us navigate by URL and support the back/forward buttons. But to use those libraries, we need to be able to move the UI from any one state to any other. Is there a good strategy for moving between UI states, that also allows them to be restored from scratch when you load a new URL? In a complex app, you might have a lot of different states. You don't want to reload the entire UI each time you change states. But you also don't want to require separate methods for moving from every state to each every state. Typically we need to: Restore a state from scratch, when you enter a new URL or hit Reload. Move from one state to another, when you use the Back/Forward buttons. Move from one state to another, when you perform an action within your app (like clicking a link). Move to certain states that shouldn't be added to the history, like ones that appear after form submissions. Move to some states that are built on the previous state, like a drill-down list. When you perform actions within your app, there's the additional question of which comes first: Do you change the URL, listen for the URL change, and change your state in response to it? Or do you change your state, then change the URL, but don't do anything in response? Does anyone have some experience to share on this topic?

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  • Delphi - Is there a better way to get state abbreviations from state names

    - by Bill
    const states : array [0..49,0..1] of string = ( ('Alabama','AL'), ('Montana','MT'), ('Alaska','AK'), ('Nebraska','NE'), ('Arizona','AZ'), ('Nevada','NV'), ('Arkansas','AR'), ('New Hampshire','NH'), ('California','CA'), ('New Jersey','NJ'), ('Colorado','CO'), ('New Mexico','NM'), ('Connecticut','CT'), ('New York','NY'), ('Delaware','DE'), ('North Carolina','NC'), ('Florida','FL'), ('North Dakota','ND'), ('Georgia','GA'), ('Ohio','OH'), ('Hawaii','HI'), ('Oklahoma','OK'), ('Idaho','ID'), ('Oregon','OR'), ('Illinois','IL'), ('Pennsylvania','PA'), ('Indiana','IN'), ('Rhode Island','RI'), ('Iowa','IA'), ('South Carolin','SC'), ('Kansas','KS'), ('South Dakota','SD'), ('Kentucky','KY'), ('Tennessee','TN'), ('Louisiana','LA'), ('Texas','TX'), ('Maine','ME'), ('Utah','UT'), ('Maryland','MD'), ('Vermont','VT'), ('Massachusetts','MA'), ('Virginia','VA'), ('Michigan','MI'), ('Washington','WA'), ('Minnesota','MN'), ('West Virginia','WV'), ('Mississippi','MS'), ('Wisconsin','WI'), ('Missouri','MO'), ('Wyoming','WY') ); function getabb(state:string):string; var I:integer; begin for I := 0 to length(states) -1 do if lowercase(state) = lowercase(states[I,0]) then begin result:= states[I,1]; end; end; function getstate(state:string):string; var I:integer; begin for I := 0 to length(states) -1 do if lowercase(state) = lowercase(states[I,1]) then begin result:= states[I,0]; end; end; procedure TForm2.Button1Click(Sender: TObject); begin edit1.Text:=getabb(edit1.Text); end; procedure TForm2.Button2Click(Sender: TObject); begin edit1.Text:=getstate(edit1.Text); end; end. Is there a bette way to do this?

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  • Which game logic should run when doing prediction for PNP state updates

    - by spaceOwl
    We are writing a multiplayer game, where each game client (player) is responsible for sending state updates regarding its "owned" objects to other players. Each message that arrives to other (remote) clients is processed as such: Figure out when the message was sent. Create a diff between NOW and that time. Run game specific logic to bring the received state to "current" time. I am wondering which sort of logic should execute as part of step #3 ? Our game is composed of a physical update (position, speed, acceleration, etc) and many other components that can update an object's state and occur regularly (locally). There's a trade off here - Getting the new state quickly or remaining "faithful" to the true state representation and executing the whole thing to predict the "true" state when receiving state updates from remote clients. Which one is recommended to be used? and why?

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  • Dynamic State Machine in Ruby? Do State Machines Have to be Classes?

    - by viatropos
    Question is, are state machines always defined statically (on classes)? Or is there a way for me to have it so each instance of the class with has it's own set of states? I'm checking out Stonepath for implementing a Task Engine. I don't really see the distinction between "states" and "tasks" in there, so I'm thinking I could just map a Task directly to a state. This would allow me to be able to define task-lists (or workflows) dynamically, without having to do things like: aasm_event :evaluate do transitions :to => :in_evaluation, :from => :pending end aasm_event :accept do transitions :to => :accepted, :from => :pending end aasm_event :reject do transitions :to => :rejected, :from => :pending end Instead, a WorkItem (the main workflow/task manager model), would just have many tasks. Then the tasks would work like states, so I could do something like this: aasm_initial_state :initial tasks.each do |task| aasm_state task.name.to_sym end previous_state = nil tasks.each do |tasks| aasm_event task.name.to_sym do transitions :to => "#{task.name}_phase".to_sym, :from => previous_state ? "#{task.name}_phase" : "initial" end previous_state = state end However, I can't do that with the aasm gem because those methods (aasm_state and aasm_event) are class methods, so every instance of the class with that state machine has the same states. I want it so a "WorkItem" or "TaskList" dynmically creates a sequence of states and transitions based on the tasks it has. This would allow me to dynamically define workflows and just have states map to tasks. Are state machines ever used like this?

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  • Clone a lua state

    - by hbxfnzwpf
    Recently, I have encountered many difficulties when I was developing using C++ and Lua. My situation is: for some reason, there can be thousands of Lua-states in my C++ program. But these states should be same just after initialization. Of course, I can do luaL_loadlibs() and lua_loadfile() for each state, but that is pretty heavy(in fact, it takes a rather long time for me even just initial one state). So, I am wondering the following schema: What about keeping a separate Lua-state(the only state that has to be initialized) which is then cloned for other Lua-states, is that possible?

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  • Asp.net Session State Revisited

    - by karan@dotnet
    Every now and then I see doubts and queries which I believe is the most discussed topic in the .net environment - Asp.net Sessions. So what really are they, why are they needed and what does browser and .net do with it. These and some of the other questions I hope to answer with this post. Because of the stateless nature of the HTTP protocol there is always a need of state management in a web application. There are many other ways to store data but I feel Session state is amongst the most powerful one. The ASP.NET session state is a technology that lets you store server-side, user-specific data. Our web applications can then use data to process request from the user for which the session state was instantiated. So when does a session is first created? When we start a asp.net application a non-expiring cookie is created and its called as ASP.NET_SessionId. Basically there are two methods for this depending upon how you configure this setting in your config file. The session ID can be a part of cookie as discussed above(called as ASP.NET_SessionId) or it is embedded in the browser’s URL. For the latter part we have to set cookie-less session in our web.config file. These Session ID’s are 120-bit random number that is represented by 20-character string. The cookie will be alive until you close your browser. If you browse from one app to another within the same domain, then both the apps will use the same session ID to track the session state. Why reuse? so that you don’t have to create a new session ID for each request. One can abandon one particular Session by calling Session.Abandon() which will stop the page processing and clear out the session data. A subsequent page request causes a brand new session object to be instantiated. So what happened to my cookie? Well the session cookie is still there even when one Session.Abandon() is called and another session object is created. The Session.Abandon() lets you clear out your session state without waiting for session timeout. By default, this time-out is a 20-minute sliding expiration. This expiration is refreshed every time that the user makes a request to the Web site and presents the session ID cookie. The Abandon method sets a flag in the session state object that indicates that the session state should be abandoned. If your app does not have global.asax then your session cookie will be killed at the end of each page request. So you need to have a global.asax file and Session_Start() handler to make sure that the session cookie will remain intact once its issued after the first page hit. The runtime invokes global.asax’s Session_OnEnd() when you call Session.Abandon() or the session times out. The session manager stores session data in HttpCache with sliding expiration where this timeout can be configured in the <sessionState> of web.config file. When the timeout is up the HttpCache will remove the session state object. Sometimes we want particular pages not to time out as compared to other pages in our applications. We can handle this in two ways. First, we can set a timer or may be a JavaScript function that refreshes the page after fixed intervals of time. The only thing being the page being cached locally and then the request is not made to the server so to prevent that you can add this to your page: <%@ OutputCache Location="None" VaryByParam="None" %> Second approach is to move your page into its own folder and then add a web.config to that folder to control the timeout. Also not all pages in your application will need access to session state. For those pages that do not, you can indicate that session state is not needed and prevent session data from being fetched from the store in requests to these pages. You can disable the session state at page level like this:<%@ Page EnableSessionState="False" %>tbc…

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  • HTG Explains: What’s a Solid State Drive and What Do I Need to Know?

    - by Jason Fitzpatrick
    Solid State Drives (SSDs) are the lighting fast new kid on the hard drive block, but are they a good match for you? Read on as we demystify SSDs. The last few years have seen a marked increase in the availability of SSDs and a decrease in price (although it certainly may not feel that way when comparing prices between SSDs and traditional HDDs). What is an SSD? In what ways do you benefit the most from paying the premium for an SSD? What, if anything, do you need to do differently with an SSD? Read on as we cut through  the new-product-haze surrounding Solid State Drives. Latest Features How-To Geek ETC How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? Save Files Directly from Your Browser to the Cloud in Chrome and Iron The Steve Jobs Chronicles – Charlie and the Apple Factory [Video] Google Chrome Updates; Faster, Cleaner Menus, Encrypted Password Syncing, and More Glowing Chess Set Combines LEDs, Chess, and DIY Electronics Fun Peaceful Alpine River on a Sunny Day [Wallpaper] Fast Society Creates Mini and Mobile Temporary Social Networks

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  • The battery indicator& Power setting panel shows wrong battery state

    - by Eastsun
    My laptop is Thinkpad E420 with Ubuntu 12.04 64-bit installed, the kernel version is 3.2.0-33-generic. I have set the battery threshold as 60% via windows7. It seems that the threshold auto effected in Ubuntu. However, there are some problems of the battery indicator's state. I'll list some information of the battery state as following: (Note that in terminal ubuntu says that battery charging state is charged, while the power setting panel shows that the battery state is charging as well as the battery indicator shows.) $ cat /proc/acpi/battery/BAT0/state present: yes capacity state: ok *charging state: charged* present rate: 0 mW remaining capacity: 18200 mWh present voltage: 16103 mV battery indicator state Power Setting Panel Is there any way to fix the problem? Edit Add some result via *sudo fwts battery - battery.log * 3 passed, 4 failed, 0 warnings, 0 aborted, 0 skipped, 0 info only. Test Failure Summary =============================== Critical failures: NONE High failures: 2 battery: Did not detect any ACPI battery events. battery: Could not detect ACPI events for battery BAT0. Medium failures: 1 battery: Battery BAT0 claims it's charging but no charge is added Low failures: 1 battery: System firmware may not support cycle count interface or it reports it incorrectly for battery BAT0. Other failures: NONE Test |Pass |Fail |Abort|Warn |Skip |Info | ---------------+-----+-----+-----+-----+-----+-----+ battery | 3| 4| | | | | ---------------+-----+-----+-----+-----+-----+-----+ Total: | 3| 4| 0| 0| 0| 0| ---------------+-----+-----+-----+-----+-----+-----+ Any help would be appreciated!

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  • ASP.NET 4.0- CompressionEnabled Property in session state 4.0

    - by Jalpesh P. Vadgama
    Hello Guys, This blog has been quite for few days. Because i was busy with some personal and professional work both and that’s why i am not able to work on writing blog posts which i have discovered in last few days. Here is one features of asp.net 4.0 that I am going to explain. As a web developer we all know about session. Without the use of session any database driven web application is incomplete. As we all know unlike windows form web forms are state less so when user interacts with web application we need to maintain state amongst web pages and we are using session for maintaining state between web pages for each users. ASP.NET is also provide same kind of session state functionalities. ASP.Net Session state identify request coming for same user and same browser for specific session time out interval and its preserves values in session for that specific time intervals and that’s help us in maintaining state amongst web pages for a specific user. ASP.NET Session state allows us to store session in three way 1. IncProc 2. Session State Service 3. SQL Server. In SQL Server mode it will store session in SQL Server tables instead of storing it in Server Memory. ASP.NET 4.0 provides a new property called Compression Enabled that means when we store values in serialized form in SQL Server with GZip Compression and that results in better performance. For that you need to store property in web.config like following. <sessionState allowCustomSqlDatabase="true" sqlConnectionString="data source=Server;Initial Catalog=aspnetsessionstatedb" compressionEnabled="true" /> That’s it now with the use of this property you can have better performance when you are storing large amount of data in session.But still you need to decide that why you want to stored large amount of data in session because its against best practices. Technorati Tags: Session,ASP.NET 4.0

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  • Enabling Session State in SharePoint 2010?

    - by Steve Danner
    I have a web service built for SharePoint 2007 that I am trying to port to SharePoint 2010. This web service is dependent on session state to function properly, but so far, I have been enable to get session state to work at all in SharePoint 2010. This web service runs as its own web application under t he /_vti_bin virtual directory. I have tried all of the following with no luck: Ensured the "State Service" service application is running. Added the System.Web.SessionState.SessionStateModule http module to my application's web.config file. Added the System.Web.SessionState.SessionStateModule http module to my SharePoint root web.config file. Added <pages enableSessionState="true" /> to my application's web.config file. Added <pages enableSessionState="true" /> to my root web.config file. Additional Environment info: Visual Studio 2008 - SP1 .NET 3.5 - SP1 SharePoint 2010 - RC Windows Server 2008 R2 ASMX web service (not WCF) Had anyone had any luck getting a web application or web service to use session state in SharePoint 2010 yet? Thanks! Steve

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