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  • Creating natural environments that can run on lower end computers in Unity3D/C#

    - by Timothy Williams
    So, I'm starting work on a project soon that will require me to create realistic environments that can preferably run on PC's besides high quality ones. The goal is to get as real an environment as possible while still being easy(ish) to run. The only problem is I've NEVER done anything with 3D environments, making trees sway, grass move, lighting, etc. Can anyone give me any help? Perhaps describe how it's done? Link me to articles? I'm just looking to be pointed in the right direction, not for you to write the code for me. Any help at all would be greatly appreciated, I'm using Unity3D and C# as my language. Thanks, Tim.

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  • Finding shortest path on a hexagonal grid

    - by Timothy Mayes
    I'm writing a turn based game that has some simulation elements. One task i'm hung up on currently is with path finding. What I want to do is, each turn, move an ai adventurer one tile closer to his target using his current x,y and his target x,y. In trying to figure this out myself I can determine 4 directions no problem by using dx = currentX - targetY dy = currentY - targetY but I'm not sure how to determine which of the 6 directions is actually the "best" or "shortest" route. For example the way its setup currently I use East, West, NE, NW, SE, SW but to get to the NE tile i move East then NW instead of just moving NW. I hope this wasn't all rambling. Even just a link or two to get me started would be nice. Most of the info i've found is on drawing the grids and groking the wierd coordinate system needed. Thanks in advance Tim

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  • ~/.bashrc return can only 'return' from a function or sourced script

    - by Timothy
    I am trying to setup a OpenStack box to have a look at OpenStack Object Storage (Swift). Looking through the web I found this link; http://swift.openstack.org/development_saio.html#loopback-section I followed the instructions line by line but stuck on step 7 in the "Getting the code and setting up test environment" section. When I execute ~/.bashrc I get; line 6: return: can only 'return' from a function or sourced script. Below is the Line 6 extract from ~/.bashrc. My first reaction is to comment this line out, but I dont know what it does. Can anyone help? #If not running interactively, dont't do anything [ -z "$PS1" ] && return I'm running Ubuntu 12.04 as a VM on Hyper-v if knowing that is useful.

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  • 12.04 Random sounds sometimes after startup

    - by Timothy Duane
    I'm not quite sure what the sound is, but it has only started happening in the last two days. The only way I can describe it would be that it sounds like a wooden xylophone being tapped lightly. It will play at random intervals ranging between 1 second to a couple minutes for up to a half hour (from what I have noticed) after startup. If anybody has any ideas as to what is causing this or how to fix it I would appreciate it. System information: Computer: Toshiba Satellite L655-S5160 Audio Driver: Conexant Audio Driver(v4.119.0.60; 07-14-2010; 41.89M)

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  • Getting a sphere to roll down a .FBX object Unity3D/C#

    - by Timothy Williams
    I'm working on a little ramp and ball game in Unity, I modeled the ramp outside Unity and exported it to a .FBX file, then I imported the ramp in to Unity. I set up the ball and ramp, both have Rigidbodies, Ramp is set to isKinematic = true, yet when I play the game the ball just falls right through the ramp and hits the floor below it fine. So it's something wrong with the ramp. Am I doing something wrong? Are .FBX files unable to apply physics? Thanks, Tim.

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  • How to make a ball fall faster on a ramp? Unity3D/C#

    - by Timothy Williams
    So, I'm making a ball game. Where you pick up the ball, drop it on a ramp, and it flies off in to blocks. The only problem right now is it falls at a normal speed, then lightly falls off, not nearly fast enough to get over the wall and hit the blocks. Is there any way to make the ball go faster down the ramp? Maybe even make it go faster depending on what height you dropped it from (e.g. if you hold it way above the ramp, and drop it, it will drop faster than if you dropped it right above the ramp.) Thanks.

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  • Randomly placing items script not working - sometimes items spawn in walls, sometimes items spawn in weird locations

    - by Timothy Williams
    I'm trying to figure out a way to randomly spawn items throughout my level, however I need to make sure they won't spawn inside another object (walls, etc.) Here's the code I'm currently using, it's based on the Physics.CheckSphere(); function. This runs OnLevelWasLoaded(); It spawns the items perfectly fine, but sometimes items spawn partway in walls. And sometimes items will spawn outside of the SpawnBox range (no clue why it does that.) //This is what randomly generates all the items. void SpawnItems () { if (Application.loadedLevelName == "Menu" || Application.loadedLevelName == "End Demo") return; //The bottom corner of the box we want to spawn items in. Vector3 spawnBoxBot = Vector3.zero; //Top corner. Vector3 spawnBoxTop = Vector3.zero; //If we're in the dungeon, set the box to the dungeon box and tell the items we want to spawn. if (Application.loadedLevelName == "dungeonScene") { spawnBoxBot = new Vector3 (8.857f, 0, 9.06f); spawnBoxTop = new Vector3 (-27.98f, 2.4f, -15); itemSpawn = dungeonSpawn; } //Spawn all the items. for (i = 0; i != itemSpawn.Length; i ++) { spawnedItem = null; //Zeroes out our random location Vector3 randomLocation = Vector3.zero; //Gets the meshfilter of the item we'll be spawning MeshFilter mf = itemSpawn[i].GetComponent<MeshFilter>(); //Gets it's bounds (see how big it is) Bounds bounds = mf.sharedMesh.bounds; //Get it's radius float maxRadius = new Vector3 (bounds.extents.x + 10f, bounds.extents.y + 10f, bounds.extents.z + 10f).magnitude * 5f; //Set which layer is the no walls layer var NoWallsLayer = 1 << LayerMask.NameToLayer("NoWallsLayer"); //Use that layer as your layermask. LayerMask layerMask = ~(1 << NoWallsLayer); //If we're in the dungeon, certain items need to spawn on certain halves. if (Application.loadedLevelName == "dungeonScene") { if (itemSpawn[i].name == "key2" || itemSpawn[i].name == "teddyBearLW" || itemSpawn[i].name == "teddyBearLW_Admiration" || itemSpawn[i].name == "radio") randomLocation = new Vector3(Random.Range(spawnBoxBot.x, -26.96f), Random.Range(spawnBoxBot.y, spawnBoxTop.y), Random.Range(spawnBoxBot.z, -2.141f)); else randomLocation = new Vector3(Random.Range(spawnBoxBot.x, spawnBoxTop.x), Random.Range(spawnBoxBot.y, spawnBoxTop.y), Random.Range(-2.374f, spawnBoxTop.z)); } //Otherwise just spawn them in the box. else randomLocation = new Vector3(Random.Range(spawnBoxBot.x, spawnBoxTop.x), Random.Range(spawnBoxBot.y, spawnBoxTop.y), Random.Range(spawnBoxBot.z, spawnBoxTop.z)); //This is what actually spawns the item. It checks to see if the spot where we want to instantiate it is clear, and if so it instatiates it. Otherwise we have to repeat the whole process again. if (Physics.CheckSphere(randomLocation, maxRadius, layerMask)) spawnedItem = Instantiate(itemSpawn[i], randomLocation, Random.rotation); else i --; //If we spawned something, set it's name to what it's supposed to be. Removes the (clone) addon. if (spawnedItem != null) spawnedItem.name = itemSpawn[i].name; } } What I'm asking for is if you know what's going wrong with this code that it would spawn stuff in walls. Or, if you could provide me with links/code/ideas of a better way to check if an item will spawn in a wall (some other function than Physics.CheckSphere). I've been working on this for a long time, and nothing I try seems to work. Any help is appreciated.

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  • How to make a ball fall faster on a ramp?

    - by Timothy Williams
    So, I'm making a ball game. Where you pick up the ball, drop it on a ramp, and it flies off in to blocks. The only problem right now is it falls at a normal speed, then lightly falls off, not nearly fast enough to get over the wall and hit the blocks. Is there any way to make the ball go faster down the ramp? Maybe even make it go faster depending on what height you dropped it from (e.g. if you hold it way above the ramp, and drop it, it will drop faster than if you dropped it right above the ramp.)

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  • Does an onboard video affect the X windows configuration?

    - by Timothy
    Does the onboard video on the motherboard affect the X windows configuration? My system has onboard and pcie video. The onboard video is a NVIDIA GeForce 7025 GPU, On Board Graphic Max. Memory Share Up to 512MB(Under OS By Turbo Cache). I have a pcie dual head video card installed with two monitors. The video card is a GeForce 8400 GS, with 512mb memory. When installing Ubuntu 12.04, only one monitor worked. When pulling up system settings- Displays it shows a laptop. This is a desktop pc. I did get both monitors to work using nvidia using twinview -- A complicated process! When checking nvidia now it shows the monitors disabled. The Nvidia X server setting does show the GPU and all the information. I was thinking it's seeing the onboard video on the motherboard. Why else would it show laptop?

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  • DRY and SRP

    - by Timothy Klenke
    Originally posted on: http://geekswithblogs.net/TimothyK/archive/2014/06/11/dry-and-srp.aspxKent Beck’s XP Simplicity Rules (aka Four Rules of Simple Design) are a prioritized list of rules that when applied to your code generally yield a great design.  As you’ll see from the above link the list has slightly evolved over time.  I find today they are usually listed as: All Tests Pass Don’t Repeat Yourself (DRY) Express Intent Minimalistic These are prioritized.  If your code doesn’t work (rule 1) then everything else is forfeit.  Go back to rule one and get the code working before worrying about anything else. Over the years the community have debated whether the priority of rules 2 and 3 should be reversed.  Some say a little duplication in the code is OK as long as it helps express intent.  I’ve debated it myself.  This recent post got me thinking about this again, hence this post.   I don’t think it is fair to compare “Expressing Intent” against “DRY”.  This is a comparison of apples to oranges.  “Expressing Intent” is a principal of code quality.  “Repeating Yourself” is a code smell.  A code smell is merely an indicator that there might be something wrong with the code.  It takes further investigation to determine if a violation of an underlying principal of code quality has actually occurred. For example “using nouns for method names”, “using verbs for property names”, or “using Booleans for parameters” are all code smells that indicate that code probably isn’t doing a good job at expressing intent.  They are usually very good indicators.  But what principle is the code smell of Duplication pointing to and how good of an indicator is it? Duplication in the code base is bad for a couple reasons.  If you need to make a change and that needs to be made in a number of locations it is difficult to know if you have caught all of them.  This can lead to bugs if/when one of those locations is overlooked.  By refactoring the code to remove all duplication there will be left with only one place to change, thereby eliminating this problem. With most projects the code becomes the single source of truth for a project.  If a production code base is inconsistent with a five year old requirements or design document the production code that people are currently living with is usually declared as the current reality (or truth).  Requirement or design documents at this age in a project life cycle are usually of little value. Although comparing production code to external documentation is usually straight forward, duplication within the code base muddles this declaration of truth.  When code is duplicated small discrepancies will creep in between the two copies over time.  The question then becomes which copy is correct?  As different factions debate how the software should work, trust in the software and the team behind it erodes. The code smell of Duplication points to a violation of the “Single Source of Truth” principle.  Let me define that as: A stakeholder’s requirement for a software change should never cause more than one class to change. Violation of the Single Source of Truth principle will always result in duplication in the code.  However, the inverse is not always true.  Duplication in the code does not necessarily indicate that there is a violation of the Single Source of Truth principle. To illustrate this, let’s look at a retail system where the system will (1) send a transaction to a bank and (2) print a receipt for the customer.  Although these are two separate features of the system, they are closely related.  The reason for printing the receipt is usually to provide an audit trail back to the bank transaction.  Both features use the same data:  amount charged, account number, transaction date, customer name, retail store name, and etcetera.  Because both features use much of the same data, there is likely to be a lot of duplication between them.  This duplication can be removed by making both features use the same data access layer. Then start coming the divergent requirements.  The receipt stakeholder wants a change so that the account number has the last few digits masked out to protect the customer’s privacy.  That can be solve with a small IF statement whilst still eliminating all duplication in the system.  Then the bank wants to take a picture of the customer as well as capture their signature and/or PIN number for enhanced security.  Then the receipt owner wants to pull data from a completely different system to report the customer’s loyalty program point total. After a while you realize that the two stakeholders have somewhat similar, but ultimately different responsibilities.  They have their own reasons for pulling the data access layer in different directions.  Then it dawns on you, the Single Responsibility Principle: There should never be more than one reason for a class to change. In this example we have two stakeholders giving two separate reasons for the data access class to change.  It is clear violation of the Single Responsibility Principle.  That’s a problem because it can often lead the project owner pitting the two stakeholders against each other in a vein attempt to get them to work out a mutual single source of truth.  But that doesn’t exist.  There are two completely valid truths that the developers need to support.  How is this to be supported and honour the Single Responsibility Principle?  The solution is to duplicate the data access layer and let each stakeholder control their own copy. The Single Source of Truth and Single Responsibility Principles are very closely related.  SST tells you when to remove duplication; SRP tells you when to introduce it.  They may seem to be fighting each other, but really they are not.  The key is to clearly identify the different responsibilities (or sources of truth) over a system.  Sometimes there is a single person with that responsibility, other times there are many.  This can be especially difficult if the same person has dual responsibilities.  They might not even realize they are wearing multiple hats. In my opinion Single Source of Truth should be listed as the second rule of simple design with Express Intent at number three.  Investigation of the DRY code smell should yield to the proper application SST, without violating SRP.  When necessary leave duplication in the system and let the class names express the different people that are responsible for controlling them.  Knowing all the people with responsibilities over a system is the higher priority because you’ll need to know this before you can express it.  Although it may be a code smell when there is duplication in the code, it does not necessarily mean that the coder has chosen to be expressive over DRY or that the code is bad.

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  • Keeping the camera from going through walls in a first person game in Unity?

    - by Timothy Williams
    I'm using a modified version of the standard Unity First Person Controller. At the moment when I stand near walls, the camera clips through and lets me see through the wall. I know about camera occlusion and have implemented it in 3rd person games, but I have no clue how I'd accomplish this in a first person game, since the camera doesn't move from the player at all. How do other people accomplish this?

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  • Sound and Video Skips on Ubuntu 11.10 64 bit

    - by Timothy LaFontaine
    I preformed a dist-upgrade from 11.04 to 11.10 and now I can not listen to any music or sounds (log on sound included), nor watch video without it stopping and then catching up and stopping again (This is flash or .mp4 through VLC). I did not have this issue with 11.04 and have even just preformed a fresh install of my system. I have tried to reinstall Pulse Audio and removing the .pulse folder but to no avail. Any help would be appreciated.

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  • Parent variable inheritance methods Unity3D/C#

    - by Timothy Williams
    I'm creating a system where there is a base "Hero" class and each hero inherits from that with their own stats and abilities. What I'm wondering is, how could I call a variable from one of the child scripts in the parent script (something like maxMP = MP) or call a function in a parent class that is specified in each child class (in the parent update is alarms() in the child classes alarms() is specified to do something.) Is this possible at all? Or not? Thanks.

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  • Animate from end frame of one animation to end frame of another Unity3d/C#

    - by Timothy Williams
    So I have two legacy FBX animations; Animation A and Animation B. What I'm looking to do is to be able to fade from A to B regardless of the current frame A is on. Using animation.CrossFade() will play A in reverse until it reaches frame 0, then play B forward. What I'm looking to do is blend from the current frame of A to the end frame of B. Probably via some sort of lerp between the facial position in A and the facial position in the last frame of B. Does anyone know how I might be able to accomplish this? Either via a built in function or potentially lerping of some sort?

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  • Cannot ping any computers on LAN

    - by Timothy
    I havem't been able to find a straight forward answer on this yet. I'm hoping people here are able to help! Keep in mind that I'm a complete beginner at this - this is the first installation i've done for any LINUX systems ever so please keep that in mind when answering this question. We are a complete Windows shop, using nothing but Microsoft products but looking into the value of OpenStalk however have been having problems getting Ubuntu Server installed and speaking to the network. The machine is getting an IP address which is telling me that some sort of DHCP activity is working but I'm not able to ping any computer on our network as well as not able to connect to the internet. Every time I try to ping i'm getting; Destination Host Unreachable I've tried using modifying the resolv.conf file with our static details to match my Windows 7 machine still with no luck. Even tried disabling the firewall on Ubuntu Server 11 and no luck. Any ideas? Please let me know if there is any information you need from the server and I'll post up.

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  • Testing Workflows &ndash; Test-First

    - by Timothy Klenke
    Originally posted on: http://geekswithblogs.net/TimothyK/archive/2014/05/30/testing-workflows-ndash-test-first.aspxThis is the second of two posts on some common strategies for approaching the job of writing tests.  The previous post covered test-after workflows where as this will focus on test-first.  Each workflow presented is a method of attack for adding tests to a project.  The more tools in your tool belt the better.  So here is a partial list of some test-first methodologies. Ping Pong Ping Pong is a methodology commonly used in pair programing.  One developer will write a new failing test.  Then they hand the keyboard to their partner.  The partner writes the production code to get the test passing.  The partner then writes the next test before passing the keyboard back to the original developer. The reasoning behind this testing methodology is to facilitate pair programming.  That is to say that this testing methodology shares all the benefits of pair programming, including ensuring multiple team members are familiar with the code base (i.e. low bus number). Test Blazer Test Blazing, in some respects, is also a pairing strategy.  The developers don’t work side by side on the same task at the same time.  Instead one developer is dedicated to writing tests at their own desk.  They write failing test after failing test, never touching the production code.  With these tests they are defining the specification for the system.  The developer most familiar with the specifications would be assigned this task. The next day or later in the same day another developer fetches the latest test suite.  Their job is to write the production code to get those tests passing.  Once all the tests pass they fetch from source control the latest version of the test project to get the newer tests. This methodology has some of the benefits of pair programming, namely lowering the bus number.  This can be good way adding an extra developer to a project without slowing it down too much.  The production coder isn’t slowed down writing tests.  The tests are in another project from the production code, so there shouldn’t be any merge conflicts despite two developers working on the same solution. This methodology is also a good test for the tests.  Can another developer figure out what system should do just by reading the tests?  This question will be answered as the production coder works there way through the test blazer’s tests. Test Driven Development (TDD) TDD is a highly disciplined practice that calls for a new test and an new production code to be written every few minutes.  There are strict rules for when you should be writing test or production code.  You start by writing a failing (red) test, then write the simplest production code possible to get the code working (green), then you clean up the code (refactor).  This is known as the red-green-refactor cycle. The goal of TDD isn’t the creation of a suite of tests, however that is an advantageous side effect.  The real goal of TDD is to follow a practice that yields a better design.  The practice is meant to push the design toward small, decoupled, modularized components.  This is generally considered a better design that large, highly coupled ball of mud. TDD accomplishes this through the refactoring cycle.  Refactoring is only possible to do safely when tests are in place.  In order to use TDD developers must be trained in how to look for and repair code smells in the system.  Through repairing these sections of smelly code (i.e. a refactoring) the design of the system emerges. For further information on TDD, I highly recommend the series “Is TDD Dead?”.  It discusses its pros and cons and when it is best used. Acceptance Test Driven Development (ATDD) Whereas TDD focuses on small unit tests that concentrate on a small piece of the system, Acceptance Tests focuses on the larger integrated environment.  Acceptance Tests usually correspond to user stories, which come directly from the customer. The unit tests focus on the inputs and outputs of smaller parts of the system, which are too low level to be of interest to the customer. ATDD generally uses the same tools as TDD.  However, ATDD uses fewer mocks and test doubles than TDD. ATDD often complements TDD; they aren’t competing methods.  A full test suite will usually consist of a large number of unit (created via TDD) tests and a smaller number of acceptance tests. Behaviour Driven Development (BDD) BDD is more about audience than workflow.  BDD pushes the testing realm out towards the client.  Developers, managers and the client all work together to define the tests. Typically different tooling is used for BDD than acceptance and unit testing.  This is done because the audience is not just developers.  Tools using the Gherkin family of languages allow for test scenarios to be described in an English format.  Other tools such as MSpec or FitNesse also strive for highly readable behaviour driven test suites. Because these tests are public facing (viewable by people outside the development team), the terminology usually changes.  You can’t get away with the same technobabble you can with unit tests written in a programming language that only developers understand.  For starters, they usually aren’t called tests.  Usually they’re called “examples”, “behaviours”, “scenarios”, or “specifications”. This may seem like a very subtle difference, but I’ve seen this small terminology change have a huge impact on the acceptance of the process.  Many people have a bias that testing is something that comes at the end of a project.  When you say we need to define the tests at the start of the project many people will immediately give that a lower priority on the project schedule.  But if you say we need to define the specification or behaviour of the system before we can start, you’ll get more cooperation.   Keep these test-first and test-after workflows in your tool belt.  With them you’ll be able to find new opportunities to apply them.

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  • Missing return statement when using .charAt [migrated]

    - by Timothy Butters
    I need to write a code that returns the number of vowels in a word, I keep getting an error in my code asking for a missing return statement. Any solutions please? :3 import java.util.*; public class vowels { public static void main(String[] args) { Scanner input = new Scanner(System.in); System.out.println("Please type your name."); String name = input.nextLine(); System.out.println("Congratulations, your name has "+ countVowels(name) +" vowels."); } public static int countVowels(String str) { int count = 0; for (int i=0; i < str.length(); i++) { // char c = str.charAt(i); if (str.charAt(i) == 'a' || str.charAt(i) == 'e' || str.charAt(i) == 'o' || str.charAt(i) == 'i' || str.charAt(i) == 'u') count = count + 1; } } }

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  • Can't install new database in OpenLDAP 2.4 with BDB on Debian

    - by Timothy High
    I'm trying to install an openldap server (slapd) on a Debian EC2 instance. I have followed all the instructions I can find, and am using the recommended slapd-config approach to configuration. It all seems to be just fine, except that for some reason it can't create my new database. ldap.conf.bak (renamed to ensure it's not being used): ########## # Basics # ########## include /etc/ldap/schema/core.schema include /etc/ldap/schema/cosine.schema include /etc/ldap/schema/nis.schema include /etc/ldap/schema/inetorgperson.schema pidfile /var/run/slapd/slapd.pid argsfile /var/run/slapd/slapd.args loglevel none modulepath /usr/lib/ldap # modulepath /usr/local/libexec/openldap moduleload back_bdb.la database config #rootdn "cn=admin,cn=config" rootpw secret database bdb suffix "dc=example,dc=com" rootdn "cn=manager,dc=example,dc=com" rootpw secret directory /usr/local/var/openldap-data ######## # ACLs # ######## access to attrs=userPassword by anonymous auth by self write by * none access to * by self write by * none When I run slaptest on it, it complains that it couldn't find the id2entry.bdb file: root@server:/etc/ldap# slaptest -f ldap.conf.bak -F slapd.d bdb_db_open: database "dc=example,dc=com": db_open(/usr/local/var/openldap-data/id2entry.bdb) failed: No such file or directory (2). backend_startup_one (type=bdb, suffix="dc=example,dc=com"): bi_db_open failed! (2) slap_startup failed (test would succeed using the -u switch) Using the -u switch it works, of course. But that merely creates the configuration. It doesn't resolve the underlying problem: root@server:/etc/ldap# slaptest -f ldap.conf.bak -F slapd.d -u config file testing succeeded Looking in the database directory, the basic files are there (with right ownership, after a manual chown), but the dbd file wasn't created: root@server:/etc/ldap# ls -al /usr/local/var/openldap-data total 4328 drwxr-sr-x 2 openldap openldap 4096 Mar 1 15:23 . drwxr-sr-x 4 root staff 4096 Mar 1 13:50 .. -rw-r--r-- 1 openldap openldap 3080 Mar 1 14:35 DB_CONFIG -rw------- 1 openldap openldap 24576 Mar 1 15:23 __db.001 -rw------- 1 openldap openldap 843776 Mar 1 15:23 __db.002 -rw------- 1 openldap openldap 2629632 Mar 1 15:23 __db.003 -rw------- 1 openldap openldap 655360 Mar 1 14:35 __db.004 -rw------- 1 openldap openldap 4431872 Mar 1 15:23 __db.005 -rw------- 1 openldap openldap 32768 Mar 1 15:23 __db.006 -rw-r--r-- 1 openldap openldap 2048 Mar 1 15:23 alock (note that, because I'm doing this as root, I had to also change ownership of some of the files created by slaptest) Finally, I can start the slapd service, but it dies in the attempt (text from syslog): Mar 1 15:06:23 server slapd[21160]: @(#) $OpenLDAP: slapd 2.4.23 (Jun 15 2011 13:31:57) $#012#011@incagijs:/home/thijs/debian/p-u/openldap-2.4.23/debian/build/servers/slapd Mar 1 15:06:23 server slapd[21160]: config error processing olcDatabase={1}bdb,cn=config: Mar 1 15:06:23 server slapd[21160]: slapd stopped. Mar 1 15:06:23 server slapd[21160]: connections_destroy: nothing to destroy. I manually checked the olcDatabase={1}bdb file, and it looks fine to my amateur eye. All my specific configs are there. Unfortunately, syslog isn't reporting a specific error in this case (if it were a file permission error, it would say). I've tried uninstalling and reinstalling slapd, changing permissions, Googling my wits out, but I'm tapped out. Any OpenLDAP genius out there would be greatly appreciated!

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  • Sleep/Suspend and WOL on FreeNAS

    - by Timothy R. Butler
    I am trying to figure out how to get FreeNAS 8 to sleep when inactive and, ideally, wake on lan activity (or, less ideally, wake on a WOL magic packet). However, as I've tried to search for information on how to do this, almost all discussions seem to be centered on FreeNAS 7. Also, the tools included in FreeBSD to do this seem to be missing (i.e. acpiconf, etc.). Is there a way to get FreeNAS 8 to sleep and wake so that I don't have to leave the server running all the time? Given its usage level, it seems a waste to have the server running constantly.

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  • SQL Server 2008 Remote Access

    - by Timothy Strimple
    I'm having problems connecting to my SQL Server 2008 database from my computer. I have enabled remote connections as described in this answer (http://serverfault.com/questions/7798/how-to-enable-remote-connections-for-sql-server-2008). And I have added the ports listed on the microsoft support page to our Cisco Asa firewall and I'm still unable to connect. The error I'm getting from the SQL Management Studio is: A network-related or instance-specific error occurred while establishing a connection to SQL Server. The server was not found or was not accessible. Verify that the instance name is correct and that SQL Server is configured to allow remote connections. (provider: TCP Provider, error: 0 - A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond.) (Microsoft SQL Server, Error: 10060) Once again, I have double and triple checked that remote connections are enabled under the database properties and that TCP is enabled on the configuration page. I've added tcp ports 135, 1433, 1434, 2382, 2383, and 4022 as well as udp 1434 to the firewall. I've also checked to make sure that 1433 is the static port that is set in the tcp section of the database server configuration. The ports should be configured correctly in the firewall since http/https and rdp are all working and the sql server ports are setup the same way. What am I missing here? Any help you could offer would be greatly appreciated. Edit: I can connect to the server via TCP on the internal network. The servers are colocated in a datacenter and I can connect from my production box to my development box and vice versa. To me that indicates a firewall issue, but I've no idea what else to open. I've even tried allowing all tcp ports to that server without success.

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  • Refurbished System Windows License Key and OEM Media

    - by Timothy R. Butler
    According to this question, it is legal to use a Windows 7 OEM license that is presently installed as a 32-bit install with a 64-bit version of Windows 7. With that in mind, I purchased several refurbished systems through TigerDirect. When I received the computers today, I found that they have a Windows 7 license key attached to them that says it is a "refurbished key." A flyer in the box also seemed to imply that this key would not work with regular OEM media. Has anyone tried using regular OEM media with a refurbished key? I had hoped to create a new 64-bit WIM image that I could use on these systems, but I don't want to try replacing the default install with this new 64-bit install only to find that the key won't validate. If it requires a special customized image, is it possible to convert another type of Windows 7 disc into the required sort much as one can convert a retail disc to an OEM one (and vise versa)?

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  • Linux: Force fsck of a read-only mounted filesystem?

    - by Timothy Miller
    I'm developing for a headless embedded appliance, running CentOS 6.2. The user can connect a keyboard, but not a monitor, and a serial console would require opening the case, something we don't want the user to have to do. This all pretty much obviates the possibility of using a recovery USB drive to boot from, unless all it does is blindly reimage the harddrive. I would like to provide some recovery facilities, and I have written a tool that comes up on /dev/tty1 in place of getty to provide these functions. One such function is fsck. I have found out how to remount the root and other file systems read-only. Now that they are read-only, it should be safe to fsck them and then reboot. Unfortunately, fsck complains to me that the filesystems are mounted and refuses to do anything. How can I force fsck to run on a read-only mounted partition? Based on my research, this is going to have to be something obscure. "-f" just means to force repair of a clean (but unmounted) partition. I need to repair a clean or unclean mounted partition. From what I read, this is something "only experts" should do, but no one has bothered to explain how the experts do it. I'm hoping someone can reveal this to me. BTW, I've noticed that e2fsck 1.42.4 on Gentoo will let you fsck a mounted partition, even mounted read-write, but it seems only to do so if fsck is run from a terminal, so it can ask the user if they're sure they want to do something so dangerous. I'm not sure if the CentOS version does the same thing, but it appears that fsck CAN repair a mounted partition, but it flatly refuses to when not run from a terminal. One last-resort option is for me to compile my own hacked fsck. But I'm afraid I'll mess it up in some unexpected way. Thanks! Note: Originally posted here.

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  • Long Gigabit Ethernet Run

    - by Timothy R. Butler
    I am trying to get an Gig-E network between two buildings that are approximately 260 ft. away. While some TRENDnet switches failed to be able to connect to each other over Cat 6 at that distance, two Netgear 5-port Gig-E switches do so just fine. However, it still fails after I put in place APC PNET1GB ethernet surge protectors at each end before the line connects to the respective switches. So I find myself wondering if I simply need to find a better surge protector that doesn't degrade the signal as much (if so, what kind would you recommend?) or if I should give up on copper and use fiber between the buildings. If I opt to go the latter route, I could really use some pointers. It looks like LC connectors are the most common, but I keep running into some others as well. A media converter on each end seems like the simplest solution, but perhaps a Gig-E switch with an SFP port would make more sense? Given a very limited budget, sticking with my existing copper seems best, but if it is bound to be a headache, a 100 meter fiber cable is something I think I can swing cost wise.

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  • Intel Core i7-4960HQ vs. 4850HQ (Haswell) [on hold]

    - by Timothy R. Butler
    I'm looking at the new MacBook Pros and trying to decide between the Core i7-4960HQ (2.6 GHz) and i7-4850 (2.3 GHz). I've found some synthetic benchmarks comparing them, but I haven't found a lot of data, so I'd appreciate any pointers to good comparisons for the Haswell family (especially these two processors). My cursory analysis seems to suggest there isn't a huge gain from the extra 300 MHz. I'd like to determine not only whether this is generally true, but also to figure out if the gains that are made in performance come at too high of cost. Is the 2.6 going to be pushing the limits of what can fit in a thin laptop without overheating? I've looked at some of Intel's documentation, but have not been able to determine what the normal and maximum operating temperature differences are for the models. In the past, there have been times that Intel's fastest models in a given range ran especially hot and/or consumed significantly more power compared to slightly slower models. Do those concerns factor into the current generation?

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  • Exchange Disconnecting on EHLO with remote telnet

    - by Timothy Baldridge
    When I go to the local terminal on my Exchange box (SBS 2008) I can do this: telnet 127.0.0.1 25 220 Exchange banner here EHLO example.com 250 Server name However when I go from another box, or from the actual IP of the server I get this: telnet 192.168.21.20 25 220 Exchange banner here EHLO example.com 421 4.4.1 Connection timed out Connection to host lost. The odd thing is, this server is currently in production and working fine (receiving mail for our entire domain). But my C# programs can't send mail to it (they get this same error). Any ideas?

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